Author - Ripper71

Jeremy McGrath Donates Game Profits To Bethematch.org

Los Angeles, CA – August 30, 2012 – Last week, Jeremy McGrath announced that his wife Kim has found a much-needed marrow donor as a treatment for her recent Leukemia diagnosis thanks to the efforts of Bethematch.org. In response, Jeremy has pledged to donate his profits from the new video game, Jeremy McGrath’s Offroad available now for Xbox Live Arcade and the PlayStation Network, to Bethematch.org.

Surviving breast cancer two years ago, in May of this year, Kim McGrath was diagnosed with Leukemia. Her treatment was immediate chemotherapy and a bone marrow transplant. Jeremy and Kim moved quickly into action.  Kim focused on the difficult chemotherapy session and endured month-long hospital stays. Meanwhile, Jeremy spearheaded close to 40 marrow drives and fundraisers resulting in more than 4,000 people tested for possible inclusion within the Registry and more than a quarter of a million dollars raised.

“First, thank you again to everyone who has helped, donated, gotten tested and sent well-wishes to our family.  Your responses to my initial call to action have been incredible and the support and love just seems to continue to pour in,” said Jeremy McGrath.  “The fact that Kim found a match is really great news for us, but it is our hope that people will still get tested and join the Be the Match Registry.  I would also ask that companies that have charitable donation programs and those in the position to do something, please think about making a donation to Be The Match at any time throughout the year.  This organization provides a service that literally saves lives every day of the year…it’s pretty amazing.”

In an effort to raise more awareness and more funds, McGrath will be donating his portion of the download profits from his new video game, Jeremy McGrath’s Offroad, released just a few weeks ago, to Bethematch.org. Those wishing to support the cause and get a great game can download a copy on Xbox LIVE Arcade for the Xbox 360 or PlayStationNetwork.

Well wishes can be sent directly to Kim at the Team Kim facebook page, found at: http://www.facebook.com/pages/Team-KIM/221085671342637

For more information on Be The Match, visit: http://www.bethematchfoundation.org/site/TR?px=1879329&fr_id=1462&pg=personal

More information on Jeremy McGrath’s Offroad can be found at:  http://raceroffroad.com/content

Trailer:

Katamari Damacy To Be Displayed at NYC Museum

SAN JOSE, Calif., (July 30, 2012) – Leading video game publisher and developer NAMCO BANDAI Games America Inc. today announced that its classic hit, Katamari Damacy will be on display at The Museum of Modern Art in New York City from July 29, 2012 through November 05, 2012 as part of their Century of the Child: Growing by Design exhibit. Originally released in 2004 on the PlayStation 2 computer entertainment system; Katamari Damacy quickly gained critical acclaim for its unique design, highly stylized art direction and addictive gameplay.

Katamari Damacy is a third-person puzzle-action game that centers around the story of a diminutive prince on a mission to rebuild stars, constellations and the Moon which his father, the King of All Cosmos, has accidentally destroyed. Using a magical adhesive ball called a Katamari; he begins collecting material ranging from people, to cars, to mountains from various locations; until the Katamari has collected enough mass to become a star. With its unique gameplay and highly stylized and whimsical art style, Katamari Damacy became an instant hit with video game audiences when it launched in 2004 and is still a corner stone of innovative video game design today.

“NAMCO BANDAI Games’ Katamari Damacy has touched countless people, from children to adults, and is truly a modern video game classic,” said Carlson Choi, Vice President of Marketing, NAMCO BANDAI Games America Inc. “The inclusion of Katamari Damacy in this ground breaking exhibit is a testament to the creative designs embodied in NAMCO BANDAI’s games and shows the importance of video games in peoples’ lives in addition to being a validation of video games as a modern form of interactive art.”

Century of the Child: Growing by Design, 1900-2000, is the New York MoMA’s ambitious survey of 20th century design for children. The exhibit is the first large-scale overview of the modernist preoccupation with children and childhood as a paradigm for progressive design thinking. The exhibition brings together areas underrepresented in design history and often considered separately, including school architecture, clothing, playgrounds, children’s hospitals and safety equipment, nurseries, furniture, and books. Katamari Damacy will be featured within a section of the exhibition that concentrates on toys and game design.

OnLive Launches In Belgium

Today Belgacom and OnLive launch the revolutionary OnLive cloud gaming service in Belgium, the second country in Europe in which the OnLive Game Service is available. Belgacom is the first telecom operator in Belgium to offer cloud-based gaming to its customers through its exclusive partnership with OnLive, the world’s first on-demand instant-play video game service. The OnLive Game Service delivers hundreds of top-tier video games instantly over the Internet, letting customers play whenever and wherever they like, without the need for specialized computers, expensive game consoles or large downloads. Belgacom is offering its Internet customers a free one-month subscription to the OnLive PlayPack, which includes unlimited access to a selection of more than 200 video games (www.belgacom.be/onlive).

The OnLive Game Service is a groundbreaking on-demand video gaming platform that delivers the latest and most advanced games instantly over an Internet connection. Users can play everything from indie puzzle games to multiplayer classics to  blockbusters such as Saints Row: The Third, Pro Evolution Soccer 2012, Sid Meier’s Civilization V, Batman: Arkham City, Assassins Creed Revelations, London 2012 and soon Darksiders II on virtually any PC or Mac. Gameplay on tablets, phones and TVs is live in the UK and North America and will be coming to Belgium soon.

OnLive has created an entirely new way to play, watch, share and try premium games. Users can subscribe to the OnLive PlayPack to play an expanding selection of games as much as they like, or purchase Three-Day, Five-Day or Full PlayPasses for any game in the ever-growing OnLive library. Free 30-minute trials enable gamers to test-drive full-featured games before buying. OnLive’s cloud-based platform also enables unique social features. Users can watch and voice chat with gamers across the world in the massive OnLive spectating Arena, and soon will be able to  spectate three other game sessions while playing their own game with  OnLive MultiView in-game live spectating. Brag Clip videos enable players to record their best gameplay moments and share them instantly with friends on the service. Players can also use Facebook notifications to post their videos on their Facebook Wall, announce in-game achievements and let friends know what they are playing through simple links that instantly launch the game.

Starting today Belgacom’s Internet customers can discover OnLive’s instant-play game service. Belgacom offers an exclusive one month free PlayPack subscription (normally € 9.99/month) with unlimited access to more than 200 games from more than 60 major publishers, with more games added weekly. The special PlayPack subscription offer is available through 30 September 2012 to any Belgacom Internet customer, 18 years of age or over, who registers online at www.belgacom.be/onlive.[i]

The OnLive PlayPack features a wide range of games, including action, adventure, first person shooter, sports and puzzle games, with something for gamers of all ages, skill levels and interests. Examples include Batman: Arkham Asylum, Homefront (Large-Scale Warfare Multiplayer), F.E.A.R. 3 (multiplayer), Borderlands, Just Cause 2, Red Faction: Armageddon, Sid Meier’s Civilization V, LEGO Batman, World of Goo, Flatout 2, Puzzle Quest: Challenge of the Warlords, Prince of Persia and many more. The games are in English but will soon be available in Dutch and French.

Arma 2: Army Of The Czech Republic Lands Today

Prague, Czech Republic July 30th 2012– Bohemia Interactive, the award-winning independent Czech development studio, proudly announce Arma 2: Army of the Czech Republic (A2: ACR), is about to land on a digital distribution runway near you today.

Arma 2: Army of the Czech Republic the brand new installment of the most authentic, diverse and open tactical military shooter series, Arma. A2: ACR is available for purchase now on Bohemia Interactive’s own digital distribution portal. The stunning new DLC features a variety of authentically modeled units and vehicles together with detailed environments, demonstrating the various roles and deployments of modern Czech Armed Forces across different theatres of war. All brought together in an exciting and engaging new singleplayer campaign as well as a number of standalone singleplayer and multiplayer scenarios.

Storyline

The civil war in Bystrica is at its end. But it’s not the end of fear for the people. War criminals like Colonel Miyovic still terrorize the country with their militia looting and murdering civilians. Forces of the Czech Republic Army are sent to restore order.  After restoring partial order in Takistan; Allied forces were able to send in a small number of provisional reconstruction teams. Unfortunately local rebels are still planning operations to damage the reconstruction process. However, Czech forces are operating in the area and that should help change the status quo.

A2: ACR Key Features:

Czech Army

  • Bolster the Arma sandbox with a range of authentic Czech Army units and vehicles, including the L-159 Alca, Pandur II, and Dingo infantry mobility vehicle.

Authentic Weapons

  • Pick from a range of new weapons, including those developed with Ceská zbrojovka a.s.: CZ 805 BREN, CZ Scorpion EVO III and CZ 75 PHANTOM.

Diverse Missions

  • Deploy across 15 new missions in the singleplayer campaign, scenarios and procedural template gameplay modes.

Verdant Environments

  • Explore the two new summer-season terrains: Bystrica and Bukovina

Arma 2: Army Of The Czech Republic will be available on Steam in mid August.

E3 Confirmed In L.A. Through 2015

July 30, 2012 – Washington, DC – The Electronic Entertainment Expo (E3) will remain in Los Angeles for the next three years it was announced today by the Entertainment Software Association (ESA), which owns E3. It was also confirmed that E3 2013 would take place June 11-13, 2013, at the Los Angeles Convention Center, L.A. and a plethora of venues throughout downtown Los Angeles and the City.

“We are proud to partner with Los Angeles for another three years. The City serves as a strong backdrop for the video game industry’s biggest announcements and we look forward to remaining in LA,” said Michael D. Gallagher, CEO of the ESA, which represents U.S. video game industry. “Video games are a dominant force in the global entertainment marketplace and there is no better place to display that than Los Angeles. We look forward to continuing our relationship with the City and AEG.”

In 2012, E3 brought 45,700 video game industry professionals, investor analysts, journalists and retailers from 103 countries together for a three day industry trade show that generated $40 million in revenue for Los Angeles.

“The City of Los Angeles is thrilled to welcome E3 back for another three years,” said Los Angeles Mayor Antonio Villaraigosa. “My office was committed to doing whatever it took to keep the largest annual conference that the City hosts here for another three years. I personally joined in the negotiations, and we worked with all parties to ensure the needs of E3 would be met. The City is grateful the Entertainment Software Association continues to view LA, the entertainment capital of the world, as the ideal location for the world’s premiere video game convention.”

The three-year agreement with Los Angeles also ensures E3 will continue as scheduled alongside AEG’s plans for downtown Los Angeles, including development of the new Farmer’s Field.

“ESA’s commitment to remain in Los Angeles is a critical endorsement of Los Angeles as one of the nation’s most important convention destinations,” said Timothy J. Leiweke, president & CEO, AEG. “Working with ESA to provide the confidence in scheduling they have requested has truly been a collaborative effort. We are also grateful to ESA for their thoughtful input into the design plans which will result in the most efficient and modern facilities that will not only benefit E3 but all of the new conventions that will come to Los Angeles. On behalf of our City and AEG, thank you ESA, we won’t let you down.”

“ESA supports AEG’s mission and vision for downtown Los Angeles and the areas surrounding the Los Angeles Convention Center,” Gallagher said. “We appreciate AEG’s willingness to work in partnership with our organization to not only create a construction schedule to accommodate the needs of our guests but also their commitment to incorporate many of our suggestions into the design of the new venues. These resulting upgrades to the facility will truly benefit all conventions and further establish Los Angeles as industry leaders. We are glad we could come to an agreement that keeps E3 in its traditional home.”

The event will be open to ESA members and non-members alike. Companies involved in console, PC, online, and social and mobile game publishing and development, qualified business partners, as well as makers of video game hardware and peripherals can exhibit.

Silent Hill: Revelation 3D Trailer Released

Based on the groundbreaking video game franchise, Silent Hill: Revelation 3D is the sequel to the hit film Silent Hill.  In Silent Hill: Revelation 3D, Heather Mason (Adelaide Clemens) and her father (Sean Bean) have been on the run, always one step ahead of dangerous forces that she doesn’t fully understand.  On the eve of her 18th birthday, plagued by horrific nightmares and the disappearance of her father, Heather discovers she’s not who she thinks she is.  The revelation leads her deeper into a demonic world that threatens to trap her forever.

Here’s the new trailer, enjoy!

Mutant Blobs Attack PCs Soon

TORONTO, Ontario – July 30, 2012 – Indie developer DrinkBox Studios confirmed today that Tales from Space: Mutant Blobs Attack, one of the hit launch titles on the PlayStation Vita handheld entertainment system, is through its final PC testing phase and set for an August 15th release on the PC Steam marketplace.  One of the most critically acclaimed titles on the PlayStation Vita to-date, Mutant Blobs Attack surprised press and consumers alike with its humor and sense of destruction, all wrapped up in a spiffy ’50s-era style cool enough for Abbot AND/OR Costello.  Tales from Space: Mutant Blobs Attack is a side-scrolling puzzle platformer about an ornery mutant blob that, after being held captive in a lab that can only be described as something out of a retro sci-fi movie from the early ’50’s, escapes into the world and sets out to eat its way to freedom. Mutant Blobs Attack is the second game in the Tales from Space series.

The Steam version of Mutant Blobs Attack looks to stuff even more into the belly of this Blob, featuring:

  • Support for Steam Achievements, Steam Cloud Saves and Steam Leaderboards
  • Updated minigame levels, crafted specifically for PC
  • Support for Gamepad and/or Keyboard-and-mouse controls
  • New ultra-glorious high resolution art
  • More hidden references and bad jokes

“Even with these upgrades, the Blob remains hungry and disgruntled,” said DrinkBox Studios co-founder Ryan MacLean.

For more information, visit the official Tales from Space: Mutant Blobs Attack blog at mutantblobsattack.com, follow the game on Twitter @MutantBlob, and like DrinkBox Studios on Facebook.

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Kung Fu Strike: The Warrior’s Rise Review (PC/Steam)

I know Kung Fu!  Ok, ok that was an easy joke and should have been beneath me but few jokes are.  Kung Fu Strike: The Warrior’s Rise is the perfect way for a true novice at martial arts to feel like an utter bad ass as you fight your way through well done levels and learn new skills that have you flying Crouching Tiger, Hidden Dragon style, only kicking more boots to the head.

Storyline:

Tian – Year 3. For years war and conflict between the powerful Tian empire and the northern country of Shaa have raged throughout the lands.  As part of this war, General Loh travels to the Talin Temple in search of Master Mo to set up a base of operations against the rebels.  What Loh learns from Master Mo sets him down a path to redemption and to put a stop to the Tian empire’s corruption.  This does come through during the cutscenes which are nice looking art with subtitles though the story does take a bit of a backseat to the fighting.

Graphics And Sound:

Graphics have the look and feel of an old school fighting game, actually like a combination of all the old school fighting games such as Street Fighter, Mortal Kombat, and other arcade classics.  The sound effects match the action with lots of hitting noises and a soundtrack that is enjoyable but doesn’t draw attention to itself.  The atmosphere created by the graphics and sound truly transport players back to the days of arcades where we yelled at the game while other watched on, waiting their turn and shouting encouragements.  In all honesty I found myself yelling “I know Kung Fu you !#$!#@%!!” gleefully at my computer screen.

Controls:

There are two ways to control the action, gamepad and keyboard, and keyboard has two options as well.  The keyboard controls for someone used to the keyboard are WASD and JKL for movement and action.  For someone less used to keyboard controls, who likes using the arrows or likes to make moves with the right hand and action with the left you can use the arrows and JKL.  I am used to FPS and RPGs that use WASD so that felt comfortable quickly.  I used the gamepad to test it out and found I moved around a bit better and my jabs were more effective, in contrast the keyboard performed better combos and dodged better.  The difference between the three ways of playing were minimal so it really comes down to whichever of the three control setups feel most natural for you.

Gameplay:

The gameplay at first seems to very much follow the standard fighting game set up, sideview, right to left with a punch attack, kick attack and a dodge.  However you soon realized that you are not so much fighting on a plane as you are in a room.  You can go anywhere within the four corners of the room and the camera angle follows you.  The attackers will also jump into the fighting room from all directions so you have to keep an eye out for where they show up and how they attack.  Each enemy has a special attack they do, even the minions, with the bosses sometimes having more.  Each time you down an enemy they drop energy or money, the energy saving you in big gang ups and the money helping you buy new skills, equipment or armies (temporary allies).  Choosing these wisely and by your fighting style is definitely important.  If you love combos you would want to buy skills, if you tend to berserk then equipment might be up your alley, though no matter what your fighting style it is always handy to have armies so that you get a couple meat shields to distract some of the enemy and give yourself a better chance.  You definitely want to get the skill which allows you to float in the air a bit and attack from it, total martial arts movie magic at play.  As you work your way through each level you will have minion and mini bosses with a bigger boss every couple levels.  This is good to keep in mind because you may start by fighting the minions and have the mini bosses jump in later when you have been worn down a bit so having some energy built up or keeping your health up can be essential.

Multiplayer:

The multiplayer consists of Co-Op or Vs. mode, both of which are designed to be done on the same computer.  Kung Fu Strike is set up so that one player can play the keyboard and the other the gamepad and fight any missions unlocked in the campaign which is the primary play format.  Once you complete a run through the campaign, whether by yourself or with some Co-Op help you can go into the Vs. mode.  So the game really emphasizes single or co-op play over vs. play which is a nice change from the competitiveness that vs. brings out.

Last Call:

This game is great!  It is an excellent and timeless example of the martial arts fighting game with it’s own twist of depth and it’s own take on multiplayer.  The animations are excellent, the sound is great and the overall game transports you right into the arcade all over again with the skill selection options you come to expect from pc fighting games.  I loved floating through the air gently then doing and insanely massive combo that sends the enemy flying to the far side of the screen.  It emphasizes the buddy system over the beating up your buddy system as well which is nice and refreshing.  If you are a fan of the genre at all, Kung Fu Strike: The Warrior’s Rise is a great game to have in your collection!

Trailer:

PS Minis Pack In Lots Of Arcade Fun-Review (PSN/PSP)

SNK Playmore USA Corporation has been doing their best to get some old school gaming to the new generation who never owned a Nintendo or Sega Genesis or never got to spend tons of quarters in a video arcade where the controllers were a joystick and two or three buttons.  They know their audience well enough to know that since these are “retro-arcade emulations” that they should be portable, affordable and since they are less graphically detailed than a lot of todays games, playable on smaller screens.  So their main platforms have been smart phones and my personal favorite the PS Minis.  PS Minis are compatible with your PSP or your PS3 and are incredibly small files.  They pack whole classic games into five minute or less downloads and the controls work superb with PSP.  They have several titles out now but I sincerely hope that the numbers of PS Minis grow in the future because their prices are right ($2.99) and the nostalgia is priceless.  The PSP screen is the perfect size for these games as well.  To find the games below and other retro titles check the “NEOGEO” section and follow them at http://www.facebook.com/NeoGeoStation.

Gang Wars

Today this name would make someone think maybe a first person shooter set in South Central L.A. or a sandbox game set in Prohibition.  Well this is more like a take on the Warriors movie from the 80’s.  You play Mike and have to fight your way through New York past the Jaguar, a gang that has been terrorizing the city and kidnapped your girlfriend.  Mike looks a little bit more like a rodeo clown than a vigilante in his yellow shirt, blue jeans, red gloves and brown cowboy boots but he kicks plenty of butt.  It is a standard scrolling fighting game that harkens back to the days of Double Dragon, actually it is very much like Double Dragon.

If you like the wailing around, button mashing attacks from that game then Gang Wars is for you!  There is a kinda strange aspect of the sound just as a warning that when you miss a bunch of hits or kicks it laughs at you, like a canned studio audience.  You get used to it quick or you can play your own music because this game now, much like it was then, is all about the arcade fighting.

Time Soldiers

This game is another fighter but of a different style very popular back then, particularly on consoles.  It is a prime example of a vertical shooter where you fight your way up an ever scrolling screen.  These all had their own style or edge to keep them from all feeling the same which at their core game they are.  The edge on this one is you are a time soldier fighting your way through bad guys as you trip through time.  Now there is quite a bit of suspension of disbelief necessary with this concept because when you go back in time the dinosaurs shoot stuff at you, maybe it is supposed to be spines but they look just like the laser bullets and they drop rocket weapons.

Actually all the time zones do but that doesn’t change the novelty of fighting dinosaurs, knights and militia all in the same game.  The times skipping is one of the coolest aspects of this game because you don’t find yourself fighting the same guy in a different colored outfit which happened a lot back then, each time you jump time you wind up with an entirely new enemy to fight.

There was something I remembered when I played this game again that I had totally forgotten… this game is HARD, like suicide mission hard.  Luckily though both the PSP minis have the ability to “insert coins,” you actually hit a button to put as many credits into the game as you want to keep playing.  You hear the “clink” of your change going into the game and you keep fighting!

Last Call:

These games are small in download but have all the scope they did back when they were the bomb and arcades blasted “Tom Sawyer” over the speakers.  It even has the same “insert coin” intro screen it had back then!  SNK has brought back lots of games on different platforms but I think this is probably my favorite since the PSP in a lot of ways can be played just like the old school arcade games which does that much more to transport a person back to the game’s hay day.  Games like these make me feel more comfortable about the fact that my Nintendo is gathering dust since they are letting me relive the experience on the go.

 Gallery:

Blazing Star Burns Onto iOS And Android

Calif. – (July 26, 2012) – SNK PLAYMORE USA CORPORATION is proud to announce the worldwide release of BLAZING STAR on iOS & Android devices.

BLAZING STAR, a NEOGEO fan favorite, and innovative shooting classic with gorgeous graphics lands on iOS and Android devices! Jump into the cockpit of one of several unique spaceships and blaze a trail across space and deep into alien territory. Use your ship’s “RAPID SHOT” attack to increase your ship’s rate of fire by mashing the Shot button, or hold it down and unleash the “CHARGED SHOT BREAK”, a unique special attack for every ship that is almost guaranteed to decimate your enemies. In addition to a wide range of in-game items and power ups to further customize your play style, a scaling score system rewards those with lightning-fast reflexes and impeccable timing! BLAZING STAR is the shoot ’em up that will keep you coming back for more.

More than a perfect port of the original NEOGEO game!

In addition to its classic “ARCADE MODE”, this perfect conversion of BLAZING STAR features a “MISSION MODE”, allowing you to select the stage you want to play!

You can now perfect runthroughs of your favorite stages or practice those which give you a hard time!

Pilot several different spaceships, all with unique characteristics! 

Pilot six different spaceships in BLAZING STAR, all with unique attributes and special “CHARGED SHOT BREAK” attacks

Intense cooperative gameplay via the Bluetooth function!  

Aside from the “MAIN MISSION” game mode, BLAZING STAR can also be enjoyed by playing in “MULTIPLAYER” via the Bluetooth function as well! Team up with friends and try to 1CC the game together!

Compatible with Network Ranking functions! 

Use the network function of your device and compete for the best scores with players from all over the world! Become a BLAZING STAR ace pilot and obtain the coveted “World’s Number 1” title!