Author - Ripper71

Battle.Net Suffers Security Breach

IRVINE, Calif.–(BUSINESS WIRE)–Blizzard Entertainment, Inc. today notified its players that there was unauthorized access to some Battle.net account information.

The unauthorized access included email addresses associated with Battle.net accounts in all regions, outside of China. Additional information from accounts associated with the North American servers (which generally includes players from North America, Latin America, Australia, New Zealand, and Southeast Asia) was also accessed, including cryptographically scrambled versions of passwords (not actual passwords), the answer to a personal security question, and information relating to Mobile and Dial-In Authenticators. It’s important to note that at this time, Blizzard does not believe this information alone is enough to gain access to Battle.net accounts.

Based on Blizzard’s investigation to this point, credit card and other customer payment data does NOT appear to have been accessed or affected. As a precaution, however, Blizzard encourages players to change their Battle.net password and any similar passwords used for other purposes.

Upon discovery of the unauthorized access, Blizzard took quick action to close off the unauthorized access and notify appropriate law enforcement. Investigations are ongoing and Blizzard continues to work with authorities and security experts.

Additional information regarding this matter is available on the Company’s website at http://www.blizzard.com/SecurityUpdate.

Blizzard Entertainment president and co-founder Mike Morhaime issued the following statement:

Players and Friends,

Even when you are in the business of fun, not every week ends up being fun. This week, our security team found an unauthorized and illegal access into our internal network here at Blizzard. We quickly took steps to close off this access and began working with law enforcement and security experts to investigate what happened.

At this time, we’ve found no evidence that financial information such as credit cards, billing addresses, or real names were compromised. Our investigation is ongoing, but so far nothing suggests that these pieces of information have been accessed.

Some data was illegally accessed, including a list of email addresses for global Battle.net users, outside of China. For players on North American servers (which generally includes players from North America, Latin America, Australia, New Zealand, and Southeast Asia) the answer to the personal security question, and information relating to Mobile and Dial-In Authenticators were also accessed. Based on what we currently know, this information alone is NOT enough for anyone to gain access to Battle.net accounts.

We also know that cryptographically scrambled versions of Battle.net passwords (not actual passwords) for players on North American servers were taken. We use Secure Remote Password protocol (SRP) to protect these passwords, which is designed to make it extremely difficult to extract the actual password, and also means that each password would have to be deciphered individually. As a precaution, however, we recommend that players on North American servers change their password. Please click this link to change your password. Moreover, if you have used the same or similar passwords for other purposes, you may want to consider changing those passwords as well.

In the coming days, we’ll be prompting players on North American servers to change their secret questions and answers through an automated process. Additionally, we’ll prompt mobile authenticator users to update their authenticator software. As a reminder, phishing emails will ask you for password or login information. Blizzard Entertainment emails will never ask for your password. We deeply regret the inconvenience to all of you and understand you may have questions. Please find additional information here.

We take the security of your personal information very seriously, and we are truly sorry that this has happened.

Sincerely,
Mike Morhaime

Onlive Gives Away Copies Of Zeno Clash

Just go to OnLive’s Facebook Page and get the code, sign up for free for OnLive if you haven’t already then go through the purchase process entering the code where prompted.  It is that easy!  Keep checking each weekend for new codes the next few weeks.

XCOM: Enemy Unknown Multiplayer Announced

New York, NY – August 10, 2012 2K Games announced today that XCOM®: Enemy Unknown, the highly anticipated action-strategy game from Firaxis Games, will include a unique multiplayer game mode featuring a one-on-one deathmatch against another player for the first time in an XCOM game. Players will be able to pick a squad of soldiers, aliens or even combine a squad of both unit types to create the ultimate mixed squad to command in battle.

“Throughout the history of the XCOM series, players have acted as the world’s last hope against the alien invasion,” said Jake Solomon, lead designer of XCOM: Enemy Unknown. “With the multiplayer mode in XCOM: Enemy Unknown, gamers can finally find out what it’s like to command alien units and unleash extraterrestrial destruction on Planet Earth or defend it with a squad of XCOM soldiers and alien allies.”

Multiplayer in XCOM: Enemy Unknown draws on the gameplay, tactics and strategy of the single-player experience without making any direct ties to the narrative, offering a standalone opportunity for gamers to enjoy the XCOM universe. Players can mix and match both alien and soldier units to comprise their squad, outfitting soldiers with dozens of armor types, weapons, items and class-based abilities for thousands of possible loadout combinations. These dream squads of up to six units are built using a point cap that can be scaled for players to fight in small skirmishes all the way up to epic battles. Matches can be modified by point limit or time limit per turn. Just like the single-player experience, the fog of war will conceal your enemy’s units until you encounter them on the battlefield, creating the tense anticipation that is the hallmark of the XCOM series.

Gamers can get in on the action early by pre-ordering XCOM: Enemy Unknown from participating retailers to guarantee access to the Elite Soldier Pack, a launch bonus offering top-of-the-line soldier customization features. This limited-time bonus gives players the ultimate tool for soldier customization, including Soldier Deco packs, complete color customization and a classic XCOM soldier, flat top included. There will also be a special edition of XCOM: Enemy Unknown available exclusively for PC at retail locations that contains a copy of the game for PC and a number of unique XCOM items, including an art book; fold-out poster of the XCOM headquarters; XCOM insignia patch; and a collection of digital bonus assets such as desktop wallpaper, soundtrack and more. To pre-order now, visit http://www.xcom.com/enemyunknown/preorder.

XCOM: Enemy Unknown will be available for Windows PC, Xbox 360 and PlayStation 3 in North America on October 9, 2012 and internationally on October 12, 2012. XCOM: Enemy Unknown is rated M for Mature by the ESRB. For more information, please visit www.xcom.com. For the latest news and information on XCOM: Enemy Unknown, become a fan on Facebook at http://www.facebook.com/XCOM.

Worms Food For Thought

Ever wanted to know more about the nature of worms?
Find out now by watching this in-game introduction movie taken from Worms Revolution. This introductory movie features a very informative talk from the unseen narrator of the game, Don Keystone!

Trailer:

Max Payne 3: Local Justice Pack Now Available

We’re happy to announce that the Local Justice Pack, the first downloadable content pack for Max Payne 3, is now available to download for PC.  This pack includes three new maps for Max Payne 3 multiplayer based on areas from the game’s intense final chapters (The Imperial Palace, Departure Lounge and 55th Battalion HQ); the new M4 assault rifle and attachments; the Light Fingers item for faster looting; a new São Paulo Police multiplayer faction; and associated new Social Club accomplishments.

The Local Justice Pack will be available for one week only at a discounted price of $5.99. The pack will then return to its normal price of $7.99. Players who purchased the Max Payne 3 Rockstar Pass will receive the pack free of charge. The Rockstar Pass is currently available for $29.99.

Additionally, all Max Payne 3 pre-order and retail DLC is now available for purchase on PC, including:

  • Cemetery Map – Multiplayer map with a wintry New York City skyline, sniping positions amongst the monuments, destructible tombstones, and a looming mausoleum: 1.99;
  • Silent Killer Loadout Pack – Includes the Light Anti-Tank Weapon, the Slippery Character Burst to quickly escape a firefight, and the Listening Device Item that amplifies player hearing: 1.99;
  • Pill Bottle Item – Allows players to carry more painkillers in multiplayer: 0.99;
  • Deadly Force Burst – Grants extra stopping power with higher damage bullets in multiplayer: 0.99;
  • Classic Max Payne Character – Multiplayer avatar inspired by the original Max Payne: $0.99.

The Max Payne 3 Special Edition Pack is also available to purchase for PC today for the price of $1.99. The Special Edition Pack includes the Classic Multiplayer Character Pack of eight playable fan favorite multiplayer characters including Mona Sax, Vladimir Lem and Max from Max Payne 2, plus the Disorderly Conduct Multiplayer Weapons Pack (Hammerhead Auto Shotgun, G9 Grenade Launcher and Molotov Cocktail projectile weapon), both of which were previously only available via the Max Payne 3 Special Edition.

Featuring cutting edge shooting mechanics for precision gunplay, advanced new Bullet Time and Shootdodge effects, full integration of Natural Motion’s Euphoria Character Behavior system for lifelike movement and a dark and twisted story, Max Payne 3 is a seamless, highly detailed, cinematic experience from Rockstar Games.

DOA 5 Release “Opening Declaration” Trailer

BURLINGAME, Calif.AUGUST 9, 2012 – TECMO KOEI America today called fighters everywhere to action with the unveiling of the thrilling “Opening Declaration” trailer. Featuring the beloved cast of DEAD OR ALIVE, this trailer heralds the advent of the fifth Dead or Alive Tournament with a series of electrifying vignettes showcasing numerous fighters rising to the challenge. Hinting at the pulse-pounding action, drama and intrigue that surrounds the fabled tourney, the trailer sets the stage perfectly for the September 25, 2012, release of DEAD OR ALIVE 5. The game has received an ESRB “M” rating and final pack art is now available for media access.

Created by Team NINJA, DEAD OR ALIVE 5 will be published by TECMO KOEI America for the PlayStation3 and Xbox 360. DEAD OR ALIVE 5 incorporates a variety of martial arts fighting techniques into its distinctive fighting style to create a powerful new generation of DEAD OR ALIVE combat. In the game, players will once again take on the roles of the cast of DOA fighters in an action-packed brawler set in visually striking locations from around the world. The famed DEAD OR ALIVE hand-to-hand combat unfolds in new 3D stages that dynamically change as the fight progresses. The game’s sterling cast includes not only stars from the DOA series but also select fighters from iconic Virtua Fighter series.

Trailer:

Crysis 3 – CryEngine 3 Tech Trailer

The CryENGINE 3 surpasses all expectations for the creation of blockbuster games, movies, high-quality simulations and interactive applications.  The engine is the only all-in-one game development solution for the PC, Xbox 360 and PlayStation 3 that is truly next-gen ready.

Now, with DirectX 11 support, real-time rendering has gotten even better, allowing for some of the best visuals ever seen.  With CryENGINE 3, what you see is what you play as the new tools for the engine allow for tessellation in real-time, improved ocean and water rendering, enhanced character technology, and dynamic volumetric light beams and light shaft effects.  These new tools can be appreciated in the beautiful visuals of Crysis 3, from the lush environments and lighting effects, to the detailed characters. 

Trailer:

Hell Yeah! “Pimp It Up” Trailer Released

SAN FRANCISCO & LONDON – August 9, 2012 – And now, what we have all been waiting for … SEGA Europe, SEGA of America Inc. and Arkedo are happy to reveal Hell Yeah! Wrath of the Dead Rabbit will be available to download in North America on September 25 for PlayStation Network, September 26 on Xbox LIVE Arcade for the Xbox 360, and October 3 for PC digital download for $14.99/1200MSP/$14.99 respectively. In Europe, Hell Yeah! Wrath of the Dead Rabbit will be available for all three platforms on October 3 for 1200MSP/£9.99/€12.99/AUD$19.95.

Ash, the prince of hell, is not a killer or a thief. Okay, that’s not exactly true, but it’s not his fault he has to harvest monster souls, grab diamonds and loot gold to unlock upgrades and customizations on his quest for vengeance. More power means more comical gore, more penetrating drill power (eww, we know what you were thinking) and more ways to complete 100% of the game while looking good doing it. The devil is in the details, after all!

You want glitter? You want gold?  The “Pimp it Up” bling-tastic trailer for Hell Yeah! Wrath of the Dead Rabbit has it all!  Thirteen guns to blast those filthy monsters with, nine wheels to pimp out your slaughter machine and over fifty masks to slay in style. Sound awesome? Check it out!

Trailer:

John Romero To Speak At IndieCade

LOS ANGELES – Two seminal figures in video game history, John Romero (Doom, Quake) and Steve “Slug” Russell (Spacewar!), will kick off IndieCade’s 2012 Professional Conference Friday – Sunday, Oct 5 – 7, 2012 in downtown Culver City during the annual IndieCade Festival. Crowdsourcing and alternative funding will be demystified by a panel of veterans from companies such as Double Fine Adventure, Kickstarter and Humble Bundle.

In the first of three interlinking keynotes, John Romero, whose games helped found a videogame genre, will have an informal discussion with “Slug” Russell, the man who helped invent the videogame, period. A Conversation with Russell & Romero will commemorate the evolution of modern games in light of Spacewar!’s 50th anniversary and Romero’s entrance into next generation social games.

The other keynotes will feature a lively discussion between indie icons Eric Zimmerman (Rules of Play) and Bernie DeKoven (The Well Played Game) exploring games’ impact on culture and expression, as well as multidisciplinary talk by Mary Flanagan (Tiltfactor Lab) that will illuminate the current state of indie games.

The panel Indie Kick Bundle Fund: A Discussion about Funding Your Games and Making Money will provide the collective insight of Cindy Au (Kickstarter), John Graham (Humble Bundle/Wolfire), Greg Rice (Double Fine) and Nathan Vella (Capy/Indie Fund), moderated by Aaron Isaksen (Indie Fund/AppAbove Games).  Other speakers include critic Anna Anthropy and game designer Bennett Foddy (Oxford University).

The 2012 IndieCade Professional Conference will feature three days of panels, salons and networking opportunities including a day-long workshop geared toward developers. Conference attendees have access to Festival activities as well as to VIP receptions such as the IndieCade Red Carpet Awards, Oct. 4, 2012, hosted by Felicia Day.

This year’s conference program is being overseen by Richard Lemarchand, lead designer of the award-winning Uncharted series; Tracy Fullerton, chair of the Interactive Media Division at USC; and John Sharp of Local Number 12, Assistant Professor at Parsons The New School for Design.

Registration is open via Brown Paper Tickets or through the IndieCade website at www.indiecade.com . The full conference (including the Red Carpet Awards) costs $350 in advance and $400 at the door. Group rates are available. The IndieCade 2012 Conference is intimate in scope and will sell out quickly.