Killing Floor has been around for quite a while. Starting as a mod for Unreal Tournament 2004, it released in 2005 before going retail then delivering two sequels, the most recent coming out 20 years later. The question on a lot of people’s mind is whether or not the most recent game is worth going back to the franchise for.
One big reason folks might go back to the game is its history of blood and gore. With a name like Killing Floor you expect a mess and these guys are happy to bring it. When the zombie-like specimens known as ZEDs start running at you with glowing eyes and enough enemies to feel like you are getting zerged it’s good to have some redemption for every time they get you pinned in a corner or drop down off the walls and ceiling. Watching the the M.E.A.T. 2 (Massive Evisceration And Trauma) in action makes getting chewed up now and then a little more fun. The weapons could use some more punch, it can be rough filling enemies with a lead diet. I like the stores located throughout the levels that help adjust your fight style to best match the teams needs as well as preparing for “boss” fights. You earn money by taking down ZEDs, but make sure you save up to gear up before hitting the big baddies.
Something you might need to get used to while killing your way through the game is the AI is smarter than Killing Floor 2 thanks probably in part to KF3 being built on the Unreal Tournament 5 engine. So in the beginning as you get used to the game and grind up to get some unlocks the ZEDs will show up in all fashion of creepy cadavers and figure out the best way to attack you. Some will choose the walls and ceilings, others might see you sweeping your machine gun across a wave and duck below it or take cover. The extra challenge can be welcome as long as it doesn’t get so challenging that it’s no longer fun.
I found the game particularly hard on the keyboard and mouse which surprised me since many of the games used to orient primarily that way. It felt a little clunky on the keys. As soon as I picked up my PC controller my gameplay quality shot through the roof. The game has cross-platform playing on multiplayer and I found myself playing with Playstation players most of the time which makes me happier to see more players. Killing Floor 3 is currently dealing with from small community population so it can be hard to fill a party. Luckily it allows cross-levels as well as platforms so that I would have been overrun completely on an early wave if not for getting leveled with a much higher player. One of the days of review was a server testing day right before release which usually brings on a higher population usually to help tests and it was still a bit quiet
The game has Solo as well as Multiplayer modes but its got a bit of a learning curve and grind to it. The developers have taken notice and made adjustment to try to improve the concerns which were brought up in both Beta and Early Access so there will probably be a patch on release day to fix most of the noted concerns. There are six character classes to choose from, pretty much anything you would want or need for your zerging ZED needs: Commando, Firebug, Medic, Sharpshooter, Ninja and Engineer. Since you can have 6 players in your party then every position in theory could be filled once, though when first getting going to have a couple Medics in your party is not a bad idea.
I would be remiss to talk about the gore and not the graphics. Killing Floor 3 makes use of that UT5 engine really well and not just for the splats. The details in the environment and the GOREgeous maps looking very much like the end of the world while gunshots and other weapons all have very authentic sound. They didn’t scrimp on the map visuals, it’s the end of the world as we know it, and I see grime. Also instead of just limiting your experience with the original skins in the game, much like with Fortnite or Call Of Duty Mobile (my daily play), you can completely change the way your character, weapons, calling card or avatar looks just for the entertainment. There are people who believe in purism but I have 5 years worth of CODM skins so I know I will be playing around with some in KF3.
Did you love Killing Floor 2? This felt like an upgrade in quality while still having the same atmosphere and maintaining a solid FPS gameplay. Its got potential, they’ve been working hard to add in community concerns while fixing things most probably didn’t even notice. Hopefully it gets the fan base to take of, or at least hit a cult following like the first two installments. The game could make a killing so hopefully it doesn’t wind up dead on the floor.

































































































































































