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Arkane Studios Celebrates 20 Years

May 28, 2020 – Since opening its doors in Lyon, France 20 years ago and eventually expanding with another office in Austin, Texas, Arkane Studios has been responsible for some of gaming’s most innovative and celebrated adventures. In that time, players have trekked the dank and treacherous dungeons of Arx Fatalis, the cold, foggy streets of Dishonored’s Dunwall, the sun-soaked vistas of Karnaca in Dishonored 2, and the unnerving space station halls of Prey’s Talos I.

Arkane’s games have been some of the most critically acclaimed titles of the last decade. Dishonored won 2012’s Game of the Year at The Game Awards, Dishonored 2 earned more than 100 ‘Best Of 2016’ awards and nominations, and Prey collected more than a hundred year end awards and nominations.

Over the next three weeks, Bethesda will celebrate Arkane’s 20th anniversary with giveaways, videos, AMAs, looks behind the scenes, and more. Tune into Twitch.tv/Bethesda to join in on the streams featuring Arkane developers and special guests. Find those times here.

Players can also celebrate with other fans by joining the new Arkane Outsiders fan community. By joining the Outsiders and signing up to receive email updates before May 31st at 10am EST, players will receive a free digital copy of Arkane Studio’s first game, Arx Fatalis, through the Bethesda.net launcher. Players will also receive a digital copy of the exclusive “Art of Arkane” digital artbook when joining.

We’ve created a video to celebrate Arkane’s incredible work over the last 20 years.

The Guerrilla Collective Adds New Studios to Online Showcase Event

May 28, 2020 – The Guerrilla Collective, a worldwide coalition of leading independent game companies and partners, has added even more amazing studios and partners to its roster for its inaugural three-day online showcase, running June 6, 7 and 8 on Twitch.

The latest companies to join the Guerrilla Collective include:

  • Batterystaple Games (20XX30XX)
  • Beyond Fun Studio (Aeolis Tournament)
  • Interabang Entertainment (Super Combo ManJay and Silent Bob Mall Brawl)
  • Kitfox Games (Boyfriend DungeonDwarf Fortress)
  • MidBoss (Read Only Memories: NEURODIVER2064: Read Only Memories)
  • New Blood Interactive (DUSKAMID EVIL)
  • Nightdive Studios (System Shock, Turok)
  • Ninja Garage
  • Nito Souji (Pull Stay)
  • Sam Eng (Skate StoryThousand Ant)
  • SEGA of America
  • Serenity Forge (NeversongCyanide & Happiness – Freakpocalypse)
  • Team Coreupt
  • The Molasses Flood (The Flame in the Flood, Drake Hollow)

They will be joining previously announced participants Larian Studios, Paradox Interactive, Raw Fury, Rebellion, and over a dozen additional companies showcasing games during the Guerrilla Collective. This brand-new online press conference is a collaborative effort between games industry peers from all over the globe. Guerrilla Collective is a truly independent endeavor within the games industry, with its activities and resources shared among all partners to bring players everywhere a new celebration of play during these uncertain times.

The Guerrilla Collective is produced by Media Indie Exchange (The MIX) in partnership with the Kinda Funny Games Showcase, hosted by Greg Miller, and is part of IGN’s “Summer of Gaming” and GameSpot’s “Play For All” initiatives.

For a full list of participating companies and the latest Guerrilla Collective news, visit www.GuerrillaCollective.com, and join the Guerrilla Collective on Twitter, Facebook and Instagram.

Audio Brand AIAIAI Unveils New Eco-Friendly Packaging Measures

COPENHAGEN, MAY 27, 2020 — Copenhagen-based audio design brand AIAIAI today announced new initiatives to deepen its commitment to sustainably designed products, to measurably reduce the company’s carbon footprint related to product materials and packaging

From its founding in 2006, AIAIAI committed to sustainable design through its modular headphone system which enables music makers and listeners to enjoy long-lasting use of the company’s products by replacing individual components of a headset rather than purchasing an entire replacement of the unit. The company has also committed to sustainability from the start with a timeless minimalistic design true to the company’s Scandinavian heritage and independent of ever-fluctuating audio product design trends.

Now, AIAIAI intends to lead sustainable design in the music-making world in even more impressive measures, particularly with regard to product materials and packaging, to be in full effect by the end of the 2020 calendar year.

Summary of New Initiatives

  1. Product Packaging Redesigned with 100% FSC-Certified Materials
    1. Packaging for AIAIAI headphones will now be produced with 100% FSC-certified materials.
    2. Average ∆ CO2 Reduction Across All Packaging: 80%
  2. Product Materials Reimagined for CO2 Reduction
    1. Headphones will use high-grade recycled plastic as part of the core components of the headband and earphone casings. Consumers will notice no change in durability, comfort or overall listening experience.
    2. Average ∆ CO2 Reduction Across All Products: 50%
  3. New Collaborations with Industry Partners for Sustainable Product Innovation
    1. AIAIAI is forming new partnerships with music artists, record labels and festivals to further advance the brand’s innovative commitment to sustainable product development. Collaborations around adaptive reuse of materials for product and packaging development are among various other initiatives under consideration.

Sustainability has been a key focus in our headphone design for the last 10 years,” said Frederik Jorgensen, Founder of AIAIAI. “This next stage of innovation to our products will reduce our CO2 emissions by more than 50 percent, a big leap forward in audio product design, which we are very proud of. We know there is still a long way to go, but with our continued efforts, we are inspired and committed to keep doing things better and smarter.”

The newly redesigned AIAIAI packaging will enter circulation beginning June 1, 2020, in all globally distributed products. Product manufacturing will fully incorporate new materials by year’s end. The company will announce individual partnerships focused around sustainability initiatives in the coming months.

Wanderlust: Bangkok Prelude Now on Steam

28th of May, 2020, Warsaw — Wanderlust: Bangkok Prelude is now available on Steam. This free prologue introduces the players into the innovative travel-at-home formula of the acclaimed Wanderlust series of adventure games.

In Wanderlust: Bangkok Prelude, you can explore the streets of Bangkok in a narrative-focused adventure game. Written by the creators of The Witcher PC game and real-life globetrotters, this prologue to Wanderlust: Travel Stories is available free via Steam.

“Wanderlust is a grounded yet inspiring interactive experience, perfect for the time of travel limitations. With this free prelude, we want to give everyone a chance to taste travel in a digital form,” says Piotr Gnyp, Head of BizDev at Walkabout Games.

The Wanderlust series consists of Wanderlust: Travel Stories and Wanderlust: Transsiberian. Both games have been critically acclaimed. The first entry is an anthology of 4 long and 5 short adventures inspired by real travels. The second is a standalone chapter taking the players to the heart of the Russian wilderness.

From the Makers of The Witcher

The creators of Wanderlust are Artur Ganszyniec and Jacek Brzeziński, Lead Writer and Lead Designer of The Witcher and The Witcher 2: Assassins of Kings, who had also worked on the Dead Island series, Dying Light and Hitman.

Wanderlust: Travel Stories has won the Baltic Sea Game Award in Best Game Narrative, Digital Dragons’ Best Mobile Indie Game and Community Vote, was in the Official Selection of IndieCade Europe, and was nominated to Polityka’s Passports, one of the most prestigious cultural awards in Poland.

Xbox Series X Director Touts Console Backwards Compatibility

May 28, 2020 – Today, on Xbox Wire, Jason Ronald, Partner Director of Program Management for the Xbox Platform Team, further detailed the Xbox team’s journey to make Xbox Series X the most compatible console ever and discussed the innovations that make thousands of backward compatible games play better than ever before, including our new HDR reconstruction technique and Quick Resume.

Jason also revealed new capabilities made possible by the power and advancements of Xbox Series X that will enable select titles to run at higher resolutions or double the frame rate.

From the Xbox Wire Post:

“Thousands of developers from across the globe are currently creating the next generation of transformative games, many of which can only be realized through the power and innovation of the Xbox Series X. Led by Halo Infinite, our 15 Xbox Game Studios teams are hard at work creating the biggest and best line up of exclusives in Xbox history. We are incredibly excited to show many of the new games in development for Xbox Series X soon.”

“Our compatibility journey began with the announcement of Xbox 360 Backwards Compatibility coming to Xbox One at E3 2015. I clearly remember that first magical experience of jumping into one of my favorite Xbox 360 games, Final Fantasy XIII, and instantly resuming where I had left off years before as if no time had passed at all…Maintaining compatibility presents a massive technical challenge as fundamental system and chip architectures advance across generations. Developers highly optimize their games to the unique capabilities and performance of a console to provide the best experience for their players. To make the Xbox Series X our most compatible console ever required both significant innovation in the design of the custom processor as well as the unique design of the Xbox operating system and hypervisor at the heart of our next generation platform.”

“With all of the additional power and advancements of the Xbox Series X, the compatibility team now has a veritable playground of new capabilities to innovate and push the limits of game preservation and enhancement. The compatibility team has invented brand new techniques that enable even more titles to run at higher resolutions and image quality while still respecting the artistic intent and vision of the original creators. We are also creating whole new classes of innovations including the ability to double the frame rate of a select set of titles from 30 fps to 60 fps or 60 fps to 120 fps.”

Anime Expo Lite Announced

May 27, 2020 – We’re thrilled to unveil our plans to offer Japanese pop culture fans from around the world an opportunity to experience all things anime from wherever they are with Anime Expo Lite. This FREE two-day livestream event will begin on July 3, proclaimed Anime Expo Day by the City of Los Angeles in 2015, and continue through July 4.

Anime Expo Lite will feature content from industry partners such as Bushiroad, Crunchyroll, Pony Canyon, VIZ Media, and more! More exclusive content will be announced in the coming weeks.

Additionally, we’re pleased to reveal the artwork that was planned for the Anime Expo 2020 program guide cover. Ai and Xeno seem to have found themselves in Shibuya along with the gang from The World Ends with You!

Fans can expect to see:

  • Special guests, including artist/character designer Yoshitaka Amano
  • Panel discussions with industry leaders
  • Industry announcements
  • Live content
  • Exclusive content from Japan
  • Q&As
  • Giveaways
  • And more!

Caesars Palace and Flamingo Las Vegas to Reopen June 4

LAS VEGAS (May 27, 2020) — In accordance with directives from Nevada Governor Steve Sisolak and the Nevada Gaming Control Board, Caesars Entertainment Corporation (“Caesars Entertainment” or the “Company”) today confirms that it will resume gaming and hospitality operations in Las Vegas at its Caesars Palace and Flamingo Las Vegas properties on Thursday, June 4. Additionally, the Company anticipates that several retail and dining outlets along The LINQ Promenade, as well as the High Roller Observation Wheel, will reopen.

Both Caesars Palace and the Flamingo will offer lodging, dining options and access to their outdoor pools, as well as slot machines and table games. All offerings will operate in a manner consistent with physical distancing guidelines. The Company will be suspending fees for paid self-parking in Las Vegas.

Caesars expects Harrah’s Las Vegas Hotel & Casino and the gaming floor at The LINQ Hotel & Casino to be the next properties in Las Vegas to reopen, with timing based on customer demand.

Caesars Palace and the Flamingo will implement the Company’s previously announced, enhanced health and safety protocols, which enhance the Company’s existing plans and practices in these areas. Management at both properties is focused on the well-being of team members, guests and the community, and will work to create an environment with enhanced standards of sanitization and physical distancing practices.

For more information on the Company’s health and safety protocols, visit: Caesars.com/health.

Further updates on Caesars Entertainment’s response to COVID-19 can be found at: Caesars.com/updates.

Hardspace: Shipbreaker Gameplay Trailer

PARIS — May 27, 2020 — Blackbird Interactive and Focus Home Interactive’s new sandbox spaceship salvaging game Hardspace: Shipbreaker is coming to PC via Steam Early Access on June 16 — but you can learn everything you’ll need to know about cutting up derelict vessels in orbit right now with Hardspace’s new gameplay overview trailer!

To be a successful salvager and pay off your debt to the Lynx Corporation, you’ll need to learn the ins and outs of every tool at your disposal, including a high-tech scanner and laser-powered grapple and cutter tools. You’ll also need to figure out how each unique vessel works — these ships can be massive, with tons of delicate, physics-based components that can blow up in your face (along with your profits) if not handled properly, so plan your strategy carefully.

Getting a high score means securing the very heart of each ship: the reactor. If you can cash in on these valuable pieces of hardware, you’ll come away with new upgrades and more challenging assignments — just be sure you don’t let it melt down.

Hardspace: Shipbreaker is also in development for PlayStation®4 and Xbox One. Players can wishlist it now on Steam.

SYSTEM SHOCK Demo Arrives Today

May 27, 2020 – Today is a huge day for fans of the beloved sci-fi action-adventure title System Shock, as Nightdive Studios is making available a brand-new demo of their remake on GOG.com and Steam. Return to Medical Bay with all of System Shock’s unlockable weapons for the first time!

Grab the demo now and return to the cyberpunk world of 2072 and get a first-hand look at Nightdive’s reimagining of the classic, which adds a new look and feel to the game, but retains all the classic stylings, story, and gameplay of the original.

To celebrate the release of the demo today, Nightdive CEO, Stephen Kick, will be giving a live full walkthrough of the System Shock demo on Shacknews’ twitch channel and will host a thirty-minute Q&A after. The live stream will begin at 9 AM Pacific Time today, May 27.

Wasteland 3 Dev Diary #2 – The World, Story, and Characters

May 27, 2020 – The wildly reactive world of Wasteland 3 has been further detailed in a video overview from developer inXile entertainment. This glimpse into the game’s grim vision of Colorado and its powerful inhabitants gives a great sense of just how much control players will have over their journey.

Will you recruit slightly unhinged party members? How prone are you to killing your problems, consequences be damned? And how are you going to deal with oil kingpins who pray to President Raegan? In Wasteland 3, it’s your call all around.