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Blood Bowl 2 Necromantic Team Launch Screenshots

Blood Bowl 2, the sequel to the video game adaptation of Games Workshop’s famous board game that combines American football with the fantasy world of Warhammer, today welcomes a new race on its pitch: The Necromantic, a fearsome new team backed by the bloodthirsty Werewolves, now available on PlayStation 4 and Xbox One. The DLC was already available for PC and Mac.

The dead do not rest easy in the graveyards of the Old World. So it was only a matter of time before a Necromancer would decide to shackle these unstoppable killing machines with arcane and powerful magic, and soothe their tortured souls with a nice game of Blood Bowl!

The Necromantic teams are a very versatile team, but their best players are their Werewolves. These lethal killing machines are its main attacking force, providing pure psychopathic fury and claws that can render armour utterly useless. The Werewolves and the powerful Flesh Golems are expensive, however, so Necromantic coaches need to play cautiously.

We remind you that PC/Mac Steam players of Blood Bowl 2 can still benefit from THE FOUNDERS INCENTIVE. If you purchase the game before the release of the Nurgle team, you will receive this team for free as soon as it’s available.

Batman: Return to Arkham Launch Trailer

Burbank, Calif. – Oct. 18, 2016 Warner Bros. Interactive Entertainment and DC Entertainment today announced that Batman™: Return to Arkham, which bundles award-winning Batman: Arkham Asylum and Batman: Arkham City, is available now in North America for PlayStation®4 computer entertainment system and Xbox One for a suggested retail price of $49.99.

The new release is remastered by Virtuos and brings the two critically acclaimed games, including all Game of the Year and downloadable content from both titles, to the current generation of consoles with improved graphics, as well as upgraded models, environments, lighting, effects and shaders.  Batman: Return to Arkham launches in Australia and New Zealand Oct. 19 and other international territories Oct. 21 for a suggested retail price of $49.99/€49.99/£39.99.

“Batman: Arkham Asylum and Batman: Arkham City are two classic games from one of the world’s premier studios and we’ve worked diligently with Virtuos to deliver an experience that fans will equally enjoy on the current generation of consoles,” said Steven Chiang, Executive Vice President, Worldwide Production and Studios, Warner Bros. Interactive Entertainment.  “We’re excited for players to delve deep into these games, whether they’ve already experienced the games or are jumping in for the first time.”

Originally developed by Rocksteady Studios and released in 2009 to a 92 Metacritic score, Batman: Arkham Asylum is where it all started.  The game set the stage for DC’s “Arkhamverse” that fans know and love today, and introduced players to a unique, dark and atmospheric adventure that takes players to the depths of Arkham Asylum. Featuring an original story, gamers can move in the shadows, instill fear amongst their enemies and confront The Joker and Gotham City’s most notorious villains, including Harley Quinn, Bane, Killer Croc, Poison Ivy and Scarecrow, who have taken over the asylum.

Batman: Arkham City is Rocksteady Studios’ 2011 follow-up that builds upon the intense, atmospheric foundation of Batman: Arkham Asylum.  Earning a 96 Metacritic score, the game sends players soaring through the expansive Arkham City – the maximum security “home” for all of Gotham City’s thugs, gangsters and insane criminal masterminds.  Featuring an incredible Rogues Gallery of Gotham City’s most dangerous criminals including Catwoman, The Joker, The Riddler, Two-Face, Harley Quinn, The Penguin, Mr. Freeze and many others, the game allows players to experience what it feels like to be The Dark Knight and deliver justice to those confined within Arkham City.

Mordheim: City of the Damned – Consoles Launch Trailer

October 18, 2016 – After seducing a large number of players on PC with its brutal and tactical gameplay, Mordheim: City of the Damned is available today for download on PlayStation 4 and Xbox One. Mordheim: City of the Damned, the first video game adaptation of Games Workshop’s cult classic, is a turn-based tactical game in which you lead your Warband into bloody and lethal skirmishes. The game blends RPG elements, fast-paced tactical combat and intricate unit customization in a time wrought by chaos and rivalry where only the strongest survive. Today, you can watch its Consoles Launch Trailer before recruiting your warband and invading the dark streets of Mordheim.

Mordheim: City of the Damned takes place during a grim conflict where factions, empires, and mercenaries fight for gems, called Wyrdstone, created by a comet impact that destroyed the depraved city of Mordheim. It will be your responsibility, amidst this chaos, to take command of your Warband and storm the ruins to battle other parties, avoid abominable monsters, and gather Wyrdstone. Each nail-biting decision has its consequences: Permanent death or crippling injury that could leave your recruits without a limb or an eye.

The game includes a full campaign for each of the four Warbands: The Human Mercenaries, the Sisters of Sigmar, the Skaven of Clan Eshin, and the Cult of the Possessed. Once you feel ready, you can also enlist your single-player Warband to compete in online multiplayer skirmishes!

Mordheim: The City of the Damned releases today on PlayStation 4 and Xbox One. The game is already available on PC.

Razer Acquires THX

IRVINE, Calif. – Razer™, the leading global lifestyle brand for gamers, today confirmed it acquired the majority of the assets of THX Ltd. and have brought onboard the management and employees of the company. Financial details of the transaction, which closed earlier this month, were not disclosed.

“Razer has a vision for innovation at every level of entertainment, a vision which THX has championed since its inception more than 30 years ago,” says Razer Co-Founder and CEO Min-Liang Tan. “This acquisition will allow us to reinforce Razer’s leadership in gaming and extend the brand into broader areas of entertainment, while at the same time empowering THX to develop into a global powerhouse, independently.”

THX will operate as an independent startup under its own management and apart from the ongoing business of its parent company. Further to the point, the audio technology business will have discretion to seek agreements with other product makers, service providers and financial partners apart from Razer.

“For over 30 years, THX has maintained a proud legacy of being one of the leaders in audio technology and certification worldwide,” said Laurie Fincham, Sr. Vice President of Audio Research and Development at THX. “With their focus on quality, design and innovation, Razer supports our vision to optimize and deliver the best audiovisual experiences to audiences worldwide.”

Ty Ahmad-Taylor, CEO of THX, says: “Our focus has always been on ensuring that anyone can experience high quality entertainment, regardless of their medium of choice. With Razer, we can now continue to strengthen our core lines of business while delivering excellence for our customers’ ever-changing needs. As a standalone company, THX will work with Razer but will primarily continue to service our partners in the industry in order to deliver great products to consumers.”

According to Tan, “The value of THX rests in its bedrock competencies with certification, optimization of audio and intellectual property development. We expect Ty, Laurie, and the executive team and employees of THX, who we have also retained, to continue leading the world in innovations and technology in the audiovisual space.”

Civilization VI Launch Trailer

October 17, 2016 – To celebrate that Sid Meier’s Civilization VI is now available to pre-load on Steam, 2K and Firaxis Games today revealed the Launch Trailer for Sid Meier’s Civilization VI.

The Launch Trailer features the Sid Meier’s Civilization VI theme music, ‘Sogno di Volare’ from Christopher Tin, the Grammy award-winning composer of Sid Meier’s Civilization IV theme music, ‘Baba Yetu’.

Sniper: Ghost Warrior 3 Delayed

Sniper Ghost Warrior 3 Screenshot

WARSAW, Poland (October 17, 2016) — CI Games, the development studio behind Lords of the Fallen and the Sniper: Ghost Warrior franchise, has announced a new release date of 04/04/2017 for Sniper: Ghost Warrior 3, so it may further polish and optimize its upcoming game currently in development for PC, PlayStation 4 and Xbox One.

CI Games has received excellent feedback from hands-on sessions with press, streamers and fans, and as a result, want to offer its supporters more features in the game for launch. “We’re making an ambitious game and unfortunately still need an extra few months to make sure it will stand up to the expectations of the fans,” said Marek Tymiński, CEO of CI Games. “Our goal is to ensure Sniper: Ghost Warrior 3 runs smoothly on all platforms, and right now we still have some important work left on optimizing the game. This is our biggest project we’ve ever worked on and the entire team is pushing really hard to make the entire experience more polished. I really hope everyone will understand our decision and will wait the extra time to play something we’re excited about, and that will redefine our IP and the sniping genre as a whole. This is a new beginning for the Sniper: Ghost Warrior series.”

Sniper: Ghost Warrior 3 tells the story of brotherhood, faith and betrayal in a land soaked in the blood of civil war. Players take the role of an American Sniper named Jonathan North, who is dropped into northern Georgia, nearby Russian borders. He has an an official mission, and a personal mission–to find his brother. Explore large open-world maps with dynamic weather and a day and night cycle that actually impacts play and decisions. Customize weapon equipment, accessories, vehicles and a drone, and utilize the three pillars of gameplay to your liking: Sniper, Ghost and Warrior.

Sniper: Ghost Warrior 3 will launch on PC, PlayStation 4 and Xbox One on April 4, 2017.

To learn more about CI Games and Sniper Ghost Warrior 3, visit:

Call of Duty: Infinite Warfare Multiplayer Beta Screenshots

Santa Monica, CA – October 14, 2016  The start of the highly-anticipated Call of Duty®: Infinite Warfare multiplayer beta kicks-off today on PlayStation®4 computer entertainment system. Gamers who pre-ordered the game on PS4™ system will obtain a beta access code for instant access to the Call of Duty: Infinite Warfare multiplayer beta. They will experience Infinite Warfare multiplayer first hand, including all-new maps, the all-new Combat Rigs system, new weaponry, unique progression systems, mission teams, select multiplayer modes and more, starting now through 10:00am PT, Monday, Oct. 17.

“Infinite Warfare multiplayer is about customizing the experience to fit different play styles, and that begins with Rigs,” said Dave Stohl, Studio Head of Infinity Ward.  “In the Beta, players will get their hands on our new Rigs, abilities, equipment, and of course our new craftable, prototype weapons. With new maps and modes, there’s a ton of cool new stuff here, and we’re excited to share a slice of multiplayer with the community.  The data we’ll receive over these next two weekends will be helpful as we get ready to share the full multiplayer experience next month at release.”

The Call of Duty: Infinite Warfare beta represents a sample of the full multiplayer mode, giving fans access to a slew of its new features and returning features. Beta participants can get hands-on with one of the biggest additions to Infinite Warfare’s multiplayer offering – Combat Rigs. Built around six distinct playstyles, these new combat systems, or suits, offer a whole new level of customization for the player. Choosing your Rig provides a layer of strategy for fans as they personalize their loadout with selectable abilities, called Payloads or Traits, before heading into battle. Three of the game’s six different Combat Rigs will be available when the Beta kicks off.

The Infinite Warfare Beta features three diverse maps designed to accommodate a variety of engagements, all built to immerse players into fast, fun, and frenetic gameplay that players have come to expect from Call of Duty.  The Beta will feature several game modes, including fan favorites like Team Deathmatch, Domination, Kill Confirmed and a brand new game mode called Defender. Players will also be introduced to Mission Teams. By joining different teams and ranking up, players can earn unique rewards from that team, including calling cards, camos, emblems, weapons and more.

Players will battle online with a wide array of new weaponry and equipment, have access to new scorestreaks, lethals, tacticals and customization options that let them tailor their multiplayer experience to suit their play style. Additional multiplayer content, features, maps and game modes will launch with the final game on Nov. 4.

The second weekend of the Call of Duty: Infinite Warfare multiplayer beta will open up to fans who have pre-ordered the game on either PlayStation®4 system or Xbox One, and will take place from 10:00am PT, Friday, October 21 through 10:00am PT, Monday, October 24. Fans can get more information on the Call of Duty: Infinite Warfare multiplayer beta at https://www.callofduty.com/infinitewarfare/beta.

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Tyranny – “Fatebinder” – Release Date Reveal Trailer

STOCKHOLM and IRVINE, Calif. — Oct. 13, 2016 — Paradox Interactive today unveiled the release date for Tyranny, the new role-playing game (RPG) from Obsidian Entertainment.Tyranny, a game that challenges players to find their place in an original fantasy realm where evil has conquered the known world, will be available for Windows, Mac, and Linux PCs on November 10, 2016. Starting today, players can pre-order Tyranny in advance of the game’s launch, and secure bonus material that will help demonstrate their loyalty to Kyros the Overlord.

HTC VIVE X Accelerator for VR Start-Ups Opens Call for New Submissions

SAN FRANCISCO, October 13, 2016 — HTC Corporation (“HTC”), a pioneer in innovative, smart technologies, today announced that its VIVE X accelerator fund for virtual reality start-ups is accepting new applicants. VIVE X is a $100 million USD fund for investment in promising VR technologies, and the fund is fueling more than just content creation for VR. VIVE X is building on HTC’s vision for VR as the next mass medium with support for start-ups providing a variety of new tools and applications that can help grow the VR ecosystem. With  nearly three dozen companies already in its portfolio, VIVE X partners are developing solutions in areas such as social, analytics, advertising, content generation tools, rendering, search, education and more.

VIVE X is accepting applications now through the deadline on December 1, 2016 at www.htcvive.com/us/vivex/apply.php.

“VIVE X has quickly ramped up to be a global leader in accelerating early stage VR companies,” said Marc Metis, VP at HTC Vive and global head of the VIVE X program. “We are looking forward to serving the next round of innovative companies that can make a difference in the space.”

VIVE X start-ups receive much more than financial investment. Partners are given the opportunity to work at VIVE X accelerator locations around the world, where they get special access to advanced VR technology and the mentorship, networking and even hands-on coaching that comes with working side by side with leading VR experts. As companies progress through the program, they can participate in VIVE X demo days where they have an opportunity to showcase their products to investors and additional partners, and begin developing their go-to-market solutions.

“Becoming a part of the HTC VIVE X program has been a transformative experience for ObEN,” said Nikhil Jain, co-founder and chief executive officer at ObEN. “The network, knowledge and resources the program provides has enabled our company to accelerate our progress on a number of crucial fronts, especially product development. ObEN is proud to partner with HTC as we work to bring our unique AI-based VR technology to the world.”

“Through VIVE X, we were able to gain insights into the industry and form key relationships that would not have been possible otherwise. It has been an incredibly valuable resource for us,” said Norman Wang, Co-founder and CEO, Opaque Studios, an award-winning creator of VR apps for entertainment as well as scientific and medical use.

“To be able to join VIVE X and get connected with the technical team that made this possible, key company executives that are singularly focused on VR, and other developers at the forefront of this technology has been a dream come true,” said Arthur Goikhman, CEO of SurrealVR, a creator of virtual reality games inspired by social experiences.

“We are delighted with the support that the HTC team has given us during our time here in the VIVE X program,” said Lee Jacobson, CEO of Apmetrix. “With their help we are really breaking new ground in spatial and emotion based analytics for content creators.”

VIVE X launched in August of this year in four cities – Taipei, San Francisco, Beijing and Shenzhen – and is now accepting applicants for these locations. The program will continue to grow globally including the addition of locations in Europe coming soon.

Visit www.htcvive.com/us/vivex/ to learn more about VIVE X and www.HTCVive.com to learn more about the HTC Vive.

THE SIMILARS (aka LOS PARECIDOS) Official Trailer

October 13, 2016 – On the rainy night of October 2, 1968, eight people waiting in a remote bus station for a bus heading to Mexico City start experiencing a strange phenomenon. Threatened by paranoia and fear, the strangers show the best and worst of themselves as they try to unravel the mysterious condition that is invading each of them like a virus. THE SIMILARS (aka LOS PARECIDOS) is due out via VoD on November 15, 2016.

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