Crytek has sent out the official update list for Crysis 2 patch version 1.9. This is the highly-anticipated patch that will add in DirectX 11 support as well as a ton of other MP fixes. The path is due out sometime next week – we will keep you updated as we find out more.
Crysis 2 Patch 1.9 Updates
– Added Contact Shadows
– Added DX11 benchmark level
– Added DX11 support for Crysis 2 (the following features only work when downloading the optional DX11 package here):
– Tessellation + Displacement Mapping
– High Quality HDR Motion Blur
– Realistic Shadows with Variable Penumbra
– Sprite Based Bokeh Depth of Field
– Parallax Occlusion Mapping
– Particles Motion Blur, Shadows and Art Updates
– Water Rendering improvements and using Tessellation + Displacement Mapping
– Added Realtime Local Reflections
– Added support for Higher Res Textures Package (separate download here)
– Added various new console variables to whitelist (get the full list on http://sdk.crymod.com)
– Fixed bullet penetration, which had been broken by a bug introduced with the DLC 2 patch
– Fixed issue in MP where player stats weren’t always saved at the end of a game
– Fixed issue in MP where player stats would sometimes randomly reset
– Fixed issue with MP time played statistic, which would sometimes be too low on leaderboards and in stats
– Fixed issue with JAW rocket not firing through window’s containing broken glass
– Fixed rare issue where a user could not access MP with a valid CD key if they had previously used an invalid CD key
– Improved advanced graphics options menu
– Improved anti-cheat measurements: fixed exploit which could prevent vote kicking working against a user
– Improved multi-GPU support
– Improved Tone Mapping
– Re-added possibility to enable r_StereoSupportAMD via config file (unsupported)