Digital Cybercherries are pleased to announce that DON’T SCREAM is exiting early access today for its full 1.0 release. This new game from the studio that brought you the colourful action-figure title HYPERCHARGE: UNBOXED takes a sharp tonal turn to deliver a ‘90s found footage-inspired horror game where you explore a mysterious forest for a terrifying 18-minutes (unless you’re too scared to move). The twist is that if you scream, you have to restart.
DON’T SCREAM launched in Early Access in October 2023, quickly becoming a breakout hit. In just its first week, the game sold over 100,000 units, driven in part by its meteoric rise as a streaming sensation.
Time only progresses as you move in DON’T SCREAM and you can’t predict the scares. You must calibrate your microphone in-game so that every whimper, jump, or even a minor squeak is registered as a scream, increasing the challenge. With dozens of dynamic scares, each playthrough offers a unique experience.
The 1.0 release of DON’T SCREAM on October 28th comes with a whole host of improvements, including:
- Improved performance for smoother gameplay
- Enhanced scares with better models, animations, effects, and sounds
- Improved pacing of scares, with a greater focus on tension and buildup
- Tons of new places to explore in the forest and existing areas look much better
- Completely redesigned sound for a more immersive experience
- Hugely improved microphone calibration
- Some enemies can now kill the player
- New environmental dangers
- Steam achievements and relics to find to incentivise replayability
- New battery mechanic to make things more challenging
- Completely overhauled user interface that’s easier to use
- Progress page where players can track their progress
- Improved environmental storytelling
- Game now has much more replayability
“The time DON’T SCREAM has spent in Early Access has really helped us define what makes this game tick and that’s all been channeled into a host of massive improvements that we are unleashing today with the 1.0 release,” said Joe Henson, Creative Gameplay and Marketing Director at Digital Cybercherries. “Thanks to everyone for your support and feedback in helping us make the best version of the game yet.”