A new chapter in the never-ending war for the galaxy will be written as Stardock and Ironclad Games announce that Sins of a Solar Empire® II is set to release on Steam on Thursday, Aug. 15. The sequel to one of the most beloved strategy titles of all time, Sins of a Solar Empire II will once again feature a seamless combination of real-time strategy and 4X gameplay, delivering sprawling empires, huge tactical fleet battles, and unforgettable gameplay moments that can only be found in Sins II. Players who wishlist now will receive a reminder when the game releases in just under two weeks, and Epic Games Store owners of Sins of a Solar Empire II will receive the full update coming to the Steam launch version of the game.

“It’s been amazing to see how hyped fans are for the release of Sins of a Solar Empire II on Steam,” said Brian Clair, Director of Publishing at Stardock Entertainment. “We have seen so many people who were fans of the original Sins, and Sins: Rebellion, sharing their excitement for this long-awaited sequel. Sins of a Solar Empire II will deliver epic galactic warfare and strategy to new players on Steam, and our existing players on Epic Games Store, as they will be continually supported with new content and updates. We can’t wait to share more with you and celebrate the launch of Sins of a Solar Empire II on August 15!”

Sins II will give players more tools than ever to form their own play styles as they battle, scheme, monopolize, and manipulate their way to victory. The sequel also introduces new emergent tactics and strategies that reward creative thinking. Players can protect vulnerable units by body-blocking missiles with their Titan, launch a surprise attack from a rogue asteroid when its orbit reaches the enemy’s back line, or guard themselves against a backstab with a time-locked alliance.

Sins of a Solar Empire II Key Features:
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Three unique playable races including the Advent, Vasari, and TEC return with two sub-factions that utilize unique items, mechanics, and Empire Systems to achieve total victory
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Orbiting planets that dynamically alter the map during play, requiring players to gradually shift their strategies as new challenges and opportunities present themselves
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Enhanced tactical battles and deeper combat simulation featuring tracking turrets and missiles that can be blocked by ships or shot down
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Minor factions that provide unique capabilities to players that befriend them through a new influence system
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New economy model that allows players to truly customize their worlds to fit production needs
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10-player multiplayer matches that allow players to seamlessly join or resume games
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Build and command thousands of high fidelity ships that are effortlessly powered by a new 64-bit multicore engine
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Capital ships that can be equipped with special augmentations to be more effective in battle
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New in-game mod browser allows for easy installation for mods and maps

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Jerry Paxton

A long-time fan and reveler of all things Geek, I am also the Editor-in-Chief and Founder of GamingShogun.com