Today, Colossal Order and Paradox Interactive released the second of three dev diaries covering the official Paradox Mods integration coming to Cities: Skylines II‘s modding beta on March 25th. Today’s diary covers the upcoming Map Editor and its capabilities.
Players can:
- Sculpt and mold terrain with intuitive heightmap tools.
- Customize every aspect of a map, from climate settings to water simulation.
- Integrate roads and amenities using a unified editor.
Get all the details straight from the Paradox Mods team themselves here.