Archive - 2025

Total War: MEDIEVAL III & More Announced at 25th Anniversary Showcase

SEGA® and The Creative Assembly Limited have today unveiled major additions to the iconic Total War franchise during its 25th anniversary showcase: Total War: MEDIEVAL™ III, Total War: WARHAMMER III – Lords of the End Times, and Warcore – the next evolution of their game engine.

Alongside all of this, a third title was teased and will be revealed at The Game Awards on December 11th.

Rewatch the showcase in all its glory here:

TOTAL WAR: MEDIEVAL III

Total War: MEDIEVAL III ushers in the long-awaited return to the franchise’s historical roots. Now in early pre-production, this next chapter is both a tribute to its legendary predecessors and a bold revolution for the series. Built as the ultimate medieval strategy sandbox, it will empower players to shape realms, rewrite history, and immerse themselves in the Middle Ages like never before. Combining meticulous historical authenticity with unprecedented player agency, this is more than a sequel, it’s the rebirth of historical Total War.

Watch the live-action announcement trailer here:

TOTAL WAR: WARHAMMER III – LORDS OF THE END TIMES

Coinciding with the series’ 10th year, the Lords of The End Times Pack unleashes four new Legendary Lords into the colossal Immortal Empires campaign experience in Summer 2026. The first to be revealed is none other than the great necromancer, Nagash, who returns to reclaim his lost power and drown the world in undeath.

These new lords also herald the arrival of the free End Times Update. Taking inspiration from the lore, players will face a campaign experience transformed, with apocalyptic scenarios and cataclysmic events that push the boundaries of strategy and survival. And to crown this update, a new Legendary Lord will rise, ready to leave their mark on the cataclysm to come.

This isn’t the end for Total War: WARHAMMER – the series is far from over.

Watch the in-engine announcement trailer here:

THE WARCORE GAME ENGINE

Building on 25 years of strategy innovation, Warcore is the next evolution of Total War’s proprietary engine. As the most advanced technological foundation in the franchise’s history, it empowers developers with a suite of tools that allows for gameplay to be more immersive, dynamic and responsive than ever before. Designed to evolve over time, it will continue to unlock new capabilities, ensuring the franchise stays at the cutting edge of strategy gaming for years to come.

In a franchise first, it also enables future games to be released on PlayStation and Xbox, welcoming a new generation of commanders to the scale, immersion, and tactical mastery that defines Total War.

TUNE INTO THE GAME AWARDS ON DECEMBER 11TH

To round off the anniversary celebrations, a surprise third game will be revealed at The Game Awards on December 11th. This title will be Total War’s next major release and represents one of the most ambitious projects in the franchise’s history, marking the beginning of an exciting new era. We hope to see you there.

Vice President of Total War, Roger Collum had this to say about the anniversary:

“It’s incredible to think Total War is 25 years old. We’re extremely grateful that we get to make games that our community get to play for decades, and without them we wouldn’t be here. This year was a moment where all Total War fans; old or new, historical or fantasy, could come together and celebrate the exciting next chapter in our story. Here’s to 25 more years!”

IN CASE YOU MISSED IT

Earlier today, Total War also launched several other exciting new products and initiatives:

Darkest Dungeon 2 Anniversary Edition Trailer

Red Hook Studios will celebrate three years of Darkest Dungeon II in 2026 with the release of a new Anniversary Edition for this roguelike turn-based road trip of the damned and the sequel to the critically acclaimed game Darkest Dungeon. Packed with nightmarish extras to accompany players on their journey for redemption, the Darkest Dungeon II: Anniversary Edition from Skybound Games and Red Hook Studios will release globally on March 10, 2026, with pre-order now available on Amazon.com for PS5 and Switch ($99.99).

Darkest Dungeon II invites players to form a party, equip their stagecoach, and set off across the decaying landscape on a last-gasp quest to avert the apocalypse. The Darkest Dungeon II: Anniversary Edition includes the base game along with the following meticulously designed collectible items and digital bonuses that deepen player’s connection to the world of ruin and fragile hope created by Red Hook Studios:

  • Collectible Steelbook: safeguard your journey with a steel game case adorned with Darkest Dungeon II key art
  • In-Game Combat Pop-Up Diorama: a tangible tribute to the game’s brutal, turn-based encounters
  • Stagecoach Papercraft: recreate the vessel of your desperate pilgrimage
  • Playable Deck of Cards: a full standard deck featuring in-game characters reimagined across every suit
  • Original Soundtracks: experience the sound of a world undone with over 20 haunting tracks, including the newly released Kingdoms OST
  • Three DLC: expand your journey with all DLC released to-date including The Binding Blade, Inhuman Bondage, and Infernal Supporter Pack

’83 Dev Diary Shows Off Game Modes

Blue Dot Games have just unveiled the latest in their Developer Tapes series showcasing different aspects of ‘83, their upcoming 40v40 squad-based tactical first-person shooter set in an alternate 1983 where the Cold War escalated into an all-out conflict. This latest video offers an overview of its two core game modes: Frontlines and Assault. Both demand coordination, communication, and tactical play, but with very different objectives and rulesets.

Frontlines is a dynamic two-way mode where players fight to control a linear sequence of objectives stretching across the map. Each team has a fortified home base on opposite ends of the battlefield, operating as primary spawn points for infantry and vehicles. As each team pushes their territorial control forward in real-time, it affects where their squad leaders and commanders can deploy spawn points. Should one of these fall behind enemy lines, it will be removed. Each team starts with a fixed number of respawn tickets, though roles like Squad Leaders or Commanders cost additional tickets. Once a team runs out of tickets, they can no longer respawn.

Each match begins with a team receiving an equal number of objectives that must be completed in a linear sequence, as they claim previously neutral territory. These objectives can branch out, however, allowing opportunities to siege strategic points creating flanking opportunities. Frontlines matches are time-limited, with fallback win conditions determining the outcome if neither team has completed their objective chain.

Assault offers a more focused, asymmetric experience, where one team attacks a series of objectives in a one-way push, while the opposing team defends, similar to the classic “Territories” mode from Rising Storm. Here, the match flows through a linear series of objectives, always starting at the attackers’ base and progressing toward the defenders. Unlike Frontlines, territory doesn’t shift back and forth, but rather once an objective is captured, it becomes locked for the round and the next objective activates.

There are two ways to determine win conditions in an Assault match. If a team runs out of respawn tickets and all their players are eliminated, they lose. If attackers run out of time, the defenders win – unless the final objective is actively contested, in which case the game goes into overtime. Combat continues until the contest is resolved. Assault is played over two rounds, with teams switching sides in the second half. Should each team win one round, a tiebreaker will be initiated.

007 First Light Shares Behind the Scenes Footage

IO Interactive, the award-winning developer and publisher behind the globally-acclaimed HITMAN franchise, and Amazon MGM today released the first episode of Beyond the Light, a new series of developer diaries that offers an inside look at the making of 007 First Light. The series explores the game’s design philosophy and creative process, beginning with an in-depth focus on gameplay. 007 First Light is a standalone original, re-imagined origin story of James Bond, set to release on March 27, 2026, on PlayStation®5, Xbox Series X|S, Nintendo Switch 2*, and PC, and is available for pre-order now.

The debut episode features Andreas Krogh, Gameplay Director, and Thomas Pulluello, Senior Level Designer, as they take viewers behind the scenes to reveal how IOI’s team brings the tension, style, and precision of a young James Bond to life through interactive storytelling and gameplay.

At the heart of 007 First Light lies the Creative Approach, a design philosophy that empowers players to complete missions in their own style, whether through stealth, direct action, or a mix of both. Core gameplay pillars such as Spycraft, Instinct, Gadgets, and Combat define how players are able to channel Bond’s skills, charm, and intelligence. Spycraft allows players to observe, infiltrate, and exploit opportunities using stealth and information-gathering. Instinct captures Bond’s adaptability, enabling players to bluff, deceive, or gain heightened focus under pressure. Gadgets from Q Branch provide tactical flexibility, offering new ways to improvise and outsmart enemies. Meanwhile, Combat blends precision gunplay, close-quarters takedowns, and environmental interactions, ensuring every encounter feels personal and cinematic.

Alongside this freedom of approach, 007 First Light delivers the bold, handcrafted set-pieces that define the Bond franchise, from high-speed chases and tense action sequences to daring escapes at impossible altitudes. Each moment is designed to reflect Bond’s evolution into an elite agent, balancing danger, elegance, and spectacle in true 007 fashion.

007 First Light is scheduled to launch on March 27, 2026. Pre-order details can be found at https://ioi.dk/007firstlightgame.

For more information, please visit our official website: 007FirstLightGame.com or follow us on X, Instagram, TikTok, Twitch, Facebook, Threads, Reddit, Bluesky, and YouTube.

Police Simulator: Contraband Expansion Review – Is It Worth the $20 Price Tag?

Here’s the thing about the simulation genre: it’s an addiction built on the mundane. You don’t play these games for the cinematic set pieces or the Oscar-worthy dialogue. You play them because there is a strange, quiet satisfaction in following the rules when the rest of the world feels chaotic. That’s why I’ve clocked more hours in Police Simulator: Patrol Officers than I care to admit to my friends who are busy grinding rank in Valorant. So, when the Contraband Expansion dropped, promising to trade the parking tickets of Brighton for the high-stakes tension of border control, I was ready. I had my coffee, my rig was purring, and I was prepared to protect the State of Franklin.

The premise here is solid. Actually, it’s better than solid; it’s the exact kind of procedural puzzle that makes games like Papers, Please legendary, just transposed into a 3D space with nicer lighting. You aren’t chasing speeders anymore. You are the gatekeeper. You sit in a booth, you check passports, you look for nervous tics, and you decide who gets into the state and who gets a pair of chrome bracelets. On paper, it’s a brilliant pivot for the franchise. It moves the gameplay from the fluid, often janky open world to a controlled environment where the developers should have been able to tighten the screws.

I wanted to love the rhythm of it. You wave a car forward, check the driver’s face against their ID, scan the cargo manifest, and maybe spot a crate of illegal firearms hidden behind some innocuous boxes of bananas. When it works, it hits that flow state hard. You feel like a detective, using the new tools like the under-vehicle inspection mirror or the UV scanner to find things the naked eye misses. Finding a brick of narcotics taped to a gas tank gives you this little rush of dopamine that justifies the twenty minutes of paperwork you just did.

However, and this is a massive “however,” the execution feels like it’s fighting you every step of the way.

If you’ve been in the Steam reviews or lurking in the Discord channels, you know the vibe right now is… tense. And honestly? It’s justified. The technical state of this expansion on launch was rough. I’m running a rig that eats Cyberpunk 2077 for breakfast, yet Police Simulator still manages to stutter and hitch like it’s trying to load a 4K texture on a floppy disk. It’s not just frame rates, either. It’s the logic.

The game features an “Intuition System” which is supposed to help you spot suspicious behavior. But in practice, it often feels like the game is punishing you for having working eyeballs. You see a car swerving? Logic dictates you pull them over. But if you act before the game’s UI tells you they are nervous, you get penalized for an unjustified stop. It creates this maddening disconnect where you are smarter than your avatar, forced to wait for a text prompt to catch up to reality. It breaks the immersion so hard it hurts.

Then there are the bugs. Oh, the bugs. We aren’t talking about funny visual glitches where a car floats away, though I saw plenty of those. We’re talking about game-breaking logic errors. I spent a long time trying to figure out why I was losing Conduct Points, the game’s currency of trust, for correctly denying entry to someone with an expired passport. It turns out, the game logic just decided I was wrong. Imagine playing a shooter where your bullets heal the enemy at random, and you start to understand the frustration. You feel less like an officer of the law and more like a beta tester paying for the privilege of filing bug reports.

And speaking of paying, we have to talk about the price. Nineteen bucks for the expansion alone? That is a bold ask, especially when the Season Pass is sitting right there for five dollars more, bundling in a bunch of other content. It feels like a classic upsell strategy, which wouldn’t bother me so much if the core product felt finished. But asking twenty dollars for a DLC that introduces more bugs than features is a tough pill to swallow.

The new vehicle, the Titan Police SUV, is another mixed bag. It looks aggressive. It looks like it could drive through a brick wall. But get behind the wheel, and it handles like a shopping cart on a frozen lake. I know, I know, driving physics in these sims are never Forza quality, but this thing lacks any sense of weight. You try to perform a PIT maneuver on a fleeing suspect, and instead of a satisfying crunch of metal, you bounce off them like you’re both made of rubber. It saps the tension right out of the chases.

You might be wondering how this stacks up against the indie darling Contraband Police. That game is gritty, ugly, and stressful in a way that feels intentional. It has shootouts and ambushes. Police Simulator, by comparison, feels sterile. It’s the corporate, sanitized version of border patrol. That’s not necessarily bad if you want a chill “job simulator” vibe, but it lacks the narrative punch of its competitors. You aren’t making moral choices here; you are checking boxes.

Yet, despite the invisible walls, the disappearing suspects, and the baffling penalties, I found myself playing it until 2 AM last night. Why? Because the fantasy is strong. There is a specific community of us who just want to roleplay as a cop without the real-world baggage, and when the stars align, when the traffic flows, the framerate holds, and you catch a smuggler with a trunk full of contraband, it is genuinely fun. The new tools add a layer of tactile interaction that the base game was missing. Physically crouching to sweep a mirror under a chassis adds a physicality to the search that clicking menus just can’t replicate.

The developers, Aesir Interactive, have been pushing hotfixes, which is a good sign. They fixed some of the most egregious logic errors quickly, acknowledging that the launch was, well, less than ideal. That responsiveness counts for something. It shows they care about the ecosystem they’ve built, even if they struggle to keep the code clean.

So, where does that leave us?

If you are a hardcore fan of the genre, you probably already bought this. You know the “jank” is part of the deal. You laugh when a suspect teleports through a fence because, hey, that’s just Police Simulator. But if you’re a casual player looking for a polished experience? You might want to wait. Let the patches roll out. Let the modding community do their thing. There is a great game buried under here, hidden like a stash of drugs in a gas tank, but you’re going to have to work to find it.

For now, the Police Simulator Contraband Expansion is a conceptual win and a technical stumble. It expands the world and the mechanics in meaningful ways, but it trips over its own shoelaces with performance issues and logic gaps that punish you for playing correctly. It’s frustrating, it’s messy, and it’s weirdly compelling. I’ll see you at the border, just don’t blame me if my patrol car decides to launch itself into orbit.

Overall Rating: 2.5 out of 5

The Guild – Europa 1410 Dev Diary Released

Hear ye, hear ye! The latest developer diary for The Guild – Europa 1410 brings a detailed look at (some of) the professions and how to run your business on the path to becoming a true medieval tycoon. Additionally, THQ Nordic and Ashborne Games are happy to share that the game is heading into its first closed gameplay test, giving players an early chance to help shape this new medieval life-sim epic.

Your journey begins with choosing a profession – “for every dynasty is forged by humble hands.” Carve stone, stitch cloaks, brew potions, preach sermons, or run a bustling inn. Each craft comes with unique perks that shape your early strategies and open the door to greater influence.

Here’s the list of professions we’re talking about today:

  • Stone Mason – Craft tools and maintain city roads
  • Joiner – Produce wooden goods and enhance carts
  • Tailor – Weave garments and gather secrets through gossip
  • Perfumer – Brew scents that draw customers to your door
  • Alchemist – Mix potions and cleanse buildings of pests
  • Preacher – Craft parchment and grant lucrative absolution
  • Innkeeper – Serve meals and collect “ye olde tavern gossip”

From there, it’s all about building your business. Hire workers, improve your workshop, and send carts to market – with caution. While investments in upgrades boost production and appeal, you’ll be thrown into the debtors prison quickly, if you spend more money than you earn.

Ambitious players can also chase political power. Earn citizenship, climb the ladder office by office, win favor, outmaneuver rivals, or use more creative methods to secure influence within the council halls…

If you want to dive deeper, noble squire, check out the full developer diary for thyself here: https://thqn.net/4pd9FTc

Just Dance 2026 Edition Behind-the-Scenes Video

Ubisoft unveils a Behind-the-Scenes video spotlighting the creation of the new Kitipo map in Just Dance 2026 Edition. This unique collaboration with dancer Angelina Bruno emphasizes the universal language of movement.

Following a first collaboration with Just Dance 2021 Edition, Ubisoft Paris Studio is proud to renew its partnership with Angelina Bruno, a Belgian hip-hop dancer and sophrologist who has become a symbol of strength and artistic expression. Through her art, she embraces her disability and transforms it into a source of creative expression. Recently, Angelina captivated audiences worldwide as a performer in both the opening and closing ceremonies of the Paralympic Games: her performance became a powerful symbol of resilience.

The Kitipo map, performed by Dixson Waz, La Tukiti and Amenazandel, artists from the Dominican Republic, draws inspiration from a vibrant Caribbean cultural icon — a van equipped with a massive sound system, often at the heart of local street parties. This musical genre, still underrepresented in Just Dance, brings fresh energy and cultural diversity to the game’s lineup.

The Behind-the-Scenes video offers an intimate look at Angelina’s journey, featuring exclusive footage from the shoot and her reflections on resilience, confidence, and self-expression. Through her story, she wants to share how dance can empower individuals to embrace their identity and inspire others, especially by bringing representation in the video game industry. “Someone who looks like me could say: it’s not impossible for me to dance.’” says Angelina. “It gives people who are like us, symbols and representation.”

“The map we created with Angelina Bruno for Just Dance 2026 Edition embodies the spirit of Just Dance, where every dancer’s individuality shines,” says Hélène Jeannin, Content Director at Ubisoft Paris Studio. “Angelina brings her incredible energy and talent to the screen. Her presence in the Kitipo map celebrates unity and self-expression.”

Just Dance 2026 Edition invites everyone to connect through the joy of movement. This edition features a wide range of coaches representing different bodies, styles, and worlds. It also includes alternative choreographies like Feather (Parachute Version), designed to be performed seated, making the map accessible to more players.

Just Dance® 2026 Edition is available on Nintendo Switch™, PlayStation® 5, Xbox Series X|S consoles and playable on Nintendo Switch™ 2 through backwards compatibility.

Download the Just Dance Free Experience and use your single-use tokens to try any song you like! For more information, please watch the following trailer https://youtu.be/dAR4WuLyeiw.

For the latest information on Just Dance 2026 Edition, please visit justdancegame.com.

Turtle Beach Launches Full Wave of Licensed Accessories for Nintendo Switch 2

Leading gaming accessories maker Turtle Beach Corporation (Nasdaq: TBCH) today announced its 2025 catalogue of officially licensed gaming headsets, controllers, and other gear for Nintendo Switch™ 2 has begun launching at www.turtlebeach.com and participating retailers worldwide. To celebrate the launch of all the new Nintendo Switch 2 accessories, Turtle Beach unveiled an additional new Turtle Beach® Rematch™ Wireless Controller for Nintendo Switch 2 – Super Jump Mario design, available Dec. 12, 2025.

“As we continue to broaden Turtle Beach’s business and portfolio, we’re proud to offer an expanding range of officially licensed gaming accessories for Nintendo Switch 2,” said Cris Keirn, CEO, Turtle Beach Corporation. “Working closely with our partners at Nintendo, we’ve designed exciting new gear for Nintendo Switch 2 that players will love, perfect for the holidays and beyond.”

The full list of officially licensed gaming accessories for Nintendo Switch 2 begins with the Turtle Beach Airlite™ Fit and Turtle Beach Recon™ 70 wired headsets. For controllers, Nintendo fans can select from a variety of wired or wireless options, including the transparent Turtle Beach Afterglow™ Wireless RGB Controller, the Turtle Beach Afterglow Wave Wireless RGB Controller, and the Turtle Beach Rematch Wireless Controller for Nintendo Switch 2 – available in Black, or today’s newly revealed Super Jump Mario design on Dec. 12, 2025. For those planning on taking life on the go for the holidays, protect your Nintendo Switch 2 with Turtle Beach’s new PlayTrek™ Travel Cases and the Turtle Beach Screen Protector Kit for Nintendo Switch 2.

The Turtle Beach Airlite Fit for Nintendo Switch 2 is a great entry-level wired gaming headset, available for $27.99|£19.99|€24.99 MSRP. NintendoLife.com reviewed the Airlite Fit and a gave it an 8/10 review score, calling it, “A budget-friendly option with solid sound and sturdy design.” Additionally, Turtle Beach’s Recon 70 wired headset is officially licensed for Nintendo Switch and Nintendo Switch 2, and is available for $39.99|£29.99|€34.99 MSRP.

For controllers, Turtle Beach has a variety of wireless and wired options for Nintendo Switch 2. The new Rematch Wireless Controller for Nintendo Switch 2 – Super Jump Mario design features a semi-translucent Black shell with vibrant Red accents and features a graphic of an energetic Mario in his iconic jumping pose. The Rematch Wireless Controller for Nintendo Switch 2 – Super Jump Mario is available for $64.99|£54.99|€64.99 MSRP and launches Dec. 12, 2025. The Rematch Wireless Controller for Nintendo Switch 2 is currently available in Black for $59.99|£49.99|€59.99 MSRP, while the Rematch Wired Controller for Nintendo Switch 2 in Black is available for $29.99|£24.99|€29.99 MSRP. The transparent Afterglow Wireless Controller for Nintendo Switch 2 is available for $64.99|£54.99|€64.99 MSRP, while the Afterglow Wired Controller for Nintendo Switch 2 is available for $29.99|£24.99|€34.99 MSRP. The Afterglow Wave Wireless Controller for Nintendo Switch 2 comes in Black, Blue, Purple, and White and will be available Dec. 15, 2025 for $64.99|£54.99|€64.99 MSRP, while the Afterglow Wave Wired Controller for Nintendo Switch 2 is coming early January 2026 in Black, Blue, and Grey for $29.99|£24.99|€34.99 MSRP.

For those packing up their family, their sanity, their Nintendo Switch 2, and hitting the road for the holidays, Turtle Beach has an assortment of different sized travel cases. The Turtle Beach PlayTrek 2-in-1 Travel Case for Nintendo Switch 2 is the big daddy case – perfect for taking your entire Nintendo Switch 2 system and extra gear on the go. The Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2 comes in Charcoal Black and is available for $49.99|£39.99|€44.99 MSRP. There’s also the Turtle Beach PlayTrek Travel Case for Nintendo Switch 2 that comes in Charcoal Black or Stellar White for $24.99|£17.99|€19.99 MSRP, as well as in lenticular Mario Bricks and Donkey Kong™ designs for $29.99|£19.99|€24.99 MSRP. For transporting just the essentials, there’s the Turtle Beach PlayTrek Slim Case available in Charcoal Black for $19.99|£14.99|€16.99 MSRP.

Speaking of protection, let’s not forget about that precious Nintendo Switch 2 screen. Protect your Nintendo Switch 2’s screen with the Turtle Beach Nintendo Switch 2 Screen Protector Kit, available for $11.99|£11.99|€11.99 MSRP.

Beyond the new officially licensed for Nintendo Switch 2 accessories noted above, Turtle Beach has a wide assortment of officially licensed for Nintendo Switch accessories that are also compatible with Nintendo Switch 2. For example, the Turtle Beach Rematch Wireless Controller for Nintendo Switch comes in a variety of fun lenticular and glow-in-the-dark designs, including Mario BricksDonkey KongInvincible Mario, and Super Mario Star, and works great with Nintendo Switch 2 (C-button not included).

For more information on the latest Turtle Beach products and accessories, visit www.turtlebeach.com and be sure to follow Turtle Beach on TikTokTwitterInstagram, Facebook and YouTube.

Fallout 76: Burning Springs Out Now

Fallout 76: Burning Springs, the definitive update for fans of the Fallout TV show and the classic video games, is now available for free for all Fallout 76 players. This update welcomes players to a post-nuclear Ohio with new characters and factions, and an all-new Bounty Hunting system hosted by Walton Goggins as ‘The Ghoul’.

Bounty Hunting
New with this update, players can now undertake the ruthless pursuit of Bounty Hunting, an endless series of missions from ‘The Ghoul’. Players can find the iconic character at ‘The Last Resort’ in Highway Town and pick up a bounty mission unique to Burning Springs. New Grunt Hunt and tougher Head Hunt bounties will always be rolling in, so players should check in with ‘The Ghoul’ often to pick up the latest bounties – and their rewards upon completion.

Burning Springs
Burning Springs is Fallout 76’s largest update since 2020, introducing players to an arid and charred region of post-nuclear Ohio, complete with new factions, challenges, unique weapons and gear, and even new fish to catch.

In this new location, players can find the Rust King, an intelligent Super Mutant who has no shortage of work for them across Burning Springs. The region brings public events, workshops, and even a wild local menace called the Rad Hog, which can become a C.A.M.P. Pet for those brave enough to tame it.

Additional details can be found here.

In tandem, Season 23: Blood x Rust kicks off today. This season brings an homage to Fallout: New Vegas through unique cosmetics; “Raiderized” workbenches, a new seasonal weapon, and more. Additional details on Season 23 can be found here.

DON’T SCREAM TOGETHER Official Launch Trailer

Digital Cybercherries’ are pleased to announce that their co-op horror, DON’T SCREAM TOGETHER, is available now on Steam. A follow up to the studio’s viral horror hit, DON’T SCREAM, this expanded version’s many new features, including the headline addition of co-op, saw the game generate an incredible 270,000 wishlists since its announcement in late October.

DON’T SCREAM TOGETHER is an experience about friendship, fear, and keeping your voice down. Up to four players must survive the night together by exploring, finding batteries for their camcorders, and speaking quietly through a forest that may – or may not – be haunted. Beware the jump scares, because if anyone screams, everyone restarts. If you choose to play in the new “Hunted” mode, speaking too loudly will see that player return as a playable hunter who can track, stalk, and intimidate the remaining team via proximity voice before finishing them off.

The game turns a simple concept into an unpredictable and hilarious test of teamwork and self-control. Whether you’re surviving as a group or slowly losing one friend at a time, it’s a beautifully terrifying walk in the woods. Alongside the addition of co-op and the new “Hunted” mode, there are expanded locations, dynamic scares, improved voice detection, accessibility options and much more, making DON’T SCREAM TOGETHER a completely new experience.

“The response to DON’T SCREAM TOGETHER since we announced the game has blown us away,” said Joe Henson, Creative Gameplay and Marketing Director at Digital Cybercherries, best known for their hit action figure shooter, HYPERCHARGE: UNBOXED. “The phenomenal amount of wishlists the game got in such a short time shows us that people really want this game and we are delighted to deliver it today!”