Archive - 2025

Borderlands 4 Harlowe the Gravitar Gameplay Trailer

Today, 2K and Gearbox Software shared the Gameplay Overview for Harlowe the Gravitar, one of the final entries in a series of introductions to the four all-new Vault Hunters who are wreaking havoc on Kairos in Borderlands 4! Harlowe the Gravitar is a former Maliwan combat scientist, driven by the need to understand how things work. Nothing says “power fantasy” like wiping out waves of enemies with a combination of crowd-control abilities and area-of-effect annihilation—both of which happen to be her specialty.

In the Harlowe Gameplay Overview, you can discover how Harlowe uses her collection of combat-ready inventions to dominate any space by nuking the battlefield with Cryo and Radiation damage, or protect herself and co-op allies with enhanced shielding and more.

Borderlands 4 launches worldwide on September 12, 2025 via PlayStation 5, Xbox Series X|S, and PC through Steam and the Epic Games Store. It will also be coming to Nintendo Switch 2 on October 3, 2025 and is available for pre-order now across all platforms.

For the latest information on Borderlands 4 and to pre-order the game, visit www.borderlands.2k.com, and follow the game across YouTube, Facebook, X, Instagram and TikTok.

Garfield Kart 2 – All You Can Drift Limited Time Steam Demo Available Now

Garfield Kart 2 – All You Can Drift unleashes the chaos on August 21 with N.E.R.M.A.L., a lasagna-fueled multiplayer stress test on Steam, open to all!

Garfield is (reluctantly) getting off the couch and counting on you to hit the track before the game’s official launch on September 10, 2025, on Nintendo Switch, PlayStation 5, Xbox Series, and PC.

N.E.R.M.A.L. – Network Explosion and Racing Mayhem Analysis Log offers a sneak peek at the mayhem to come, with two tracks from the final game and a limited selection of playable characters. This stress test – or how to see if our servers can survive an avalanche of out-of-control drifting, will be available on Steam from August 21 (4pm CEST) to Sunday, August 24 (11pm CEST).

Whether you’re a casual Sunday driver or a slipper-wearing drift king, it’s time to tear up the track (and help us stress-test our infrastructure while you’re at it). We want your feedback, even if it’s just “too much lag, not enough lasagna.”

Expect high-speed races, perfectly timed drifts, and delightfully unfair power plays. Throw lasagnas, dodge traps, and crush your friends… fair and square — or not.

Get ready to rev your engines and take on your friends in chaotic multiplayer races, using traps, boosts, and every shortcut you can find to claim victory.

Garfield Kart 2 – All You Can Drift will launch on September 10, 2025 on Nintendo Switch, PlayStation 5, Xbox Series, and PC.

The Razer Unveils the Zenless Zone Zero Collection

Razer, the world’s leading lifestyle brand for gamers, has partnered with HoYoverse to launch the first-ever official peripheral collection for Zenless Zone Zero. Introducing the Razer | Zenless Zone Zero collection — a stylish and collectible lineup designed to cut through the chaos.

Bringing the pulse of New Eridu to battlestations worldwide, this exclusive collection features fan-favorite character Miyabi, reimagining Razer’s iconic gear with her signature motif. The result is combat-ready peripherals that blend artistic flair with functionality — perfect for fans, casual gamers, and collectors alike.

“This collaboration is a tribute to the Zenless Zone Zero community.” said Addie Tan, Global Head of Lifestyle Division at Razer. “Miyabi’s fierce elegance and precision as a Void Hunter perfectly reflects Razer’s ethos of performance-driven and cutting-edge design. We’re honored to be the first to bring her vibrant presence into the physical realm, giving fans a new way to flaunt their fandom and experience the game beyond the screen.”

Cut Through The Chaos

The collection includes the Razer Iskur V2 X, Razer BlackWidow V4 X, Razer Cobra, and Razer Gigantus V2 – Medium, each infused with bold Miyabi-inspired design. Whether diving into the Hollows or customizing a setup, this gear is crafted to help players rise above the chaos.

Each purchase also unlocks exclusive in-game rewards, offering players a chance to enhance their Zenless Zone Zero experience and level up both in-game and in real life.

Razer Iskur V2 X – Zenless Zone Zero Edition

Razer Iskur V2 X – Zenless Zone Zero Edition

Ergonomic support meets battlefield-grade comfort in this gaming chair that holds the line — just like Miyabi.

Razer BlackWidow V4 X – Zenless Zone Zero Edition

Razer BlackWidow V4 X – Zenless Zone Zero Edition

Channel Miyabi’s combat finesse with this S-Rank mechanical keyboard, featuring six macro keys, clicky actuation, and full-spectrum Razer Chroma RGB lighting that hits as hard as her finishers.

Razer Cobra – Zenless Zone Zero Edition

Razer Cobra – Zenless Zone Zero Edition

Strike fast and true with a lightweight wired Chroma RGB mouse inspired by Miyabi’s immaculate bladework, powered by next-gen optical switches for precision that never misses.

Razer Gigantus V2 – Medium – Zenless Zone Zero Edition

Razer Gigantus V2 – Medium – Zenless Zone Zero Edition

Stay in flow state with a soft gaming mouse mat designed for fluid, precise movement – even amid the chaos of the Hollow.

Whether Agents, gamers, or collectors, fans will find the Razer | Zenless Zone Zero Collection a bold fusion of style and storytelling. From gaming chair to mouse, each piece is designed to stand out and stand strong for those ready to cut through the chaos.

For more information on the Razer | Zenless Zone Zero Collection, please visit: https://www.razer.com/collabs/zenless-zone-zero.

Firefighting Simulator: Ignite Mission Walkthrough Trailer

At this year’s gamescom, Firefighting Simulator: Ignite will be publicly playable for the first time, while publisher astragon Entertainment and developer studio weltenbauer. are releasing Mission Walkthrough video. Additionally, first details about the upcoming DLC have been revealed.

The mission “The Heart of the City” features a deployment in the Oakridge City shopping mall. It’s a demanding scenario for the player and the team. The fire breaks out in the middle of the day, while many people are still inside the building. Not everyone manages to escape in time, making rescue operations the top priority. Unconscious persons and people stranded on the roof must be brought to safety. The raging fire poses a major challenge as well: due to electrical and grease fires, different extinguishing methods must be used.

First Details on the “Summer Camp” DLC

The “Summer Camp” DLC unlocks an entirely new environment, along additional missions. The summer camp, with its large lake and wooden cabins, serves as a retreat for children and teenagers — but in case of emergency, quick action is required to contain the fires. The DLC is scheduled for release in Q4 2025 and marks the first of many planned content additions, all of which are included in the Season Pass. The Firefighting Simulator: Ignite – Year 1 Edition is already available for pre-order for PC, PlayStation®5 and Xbox Series X|S. The Edition includes the base game, Fire Station Companion Pack and the Year 1 Season Pass.

Firefighting Simulator: Ignite will be released on September 9, 2025, for PC, PlayStation®5 and Xbox Series X|S and is now available for pre-order across all platforms — complete with the Fire Station Companion Pack as a pre-order bonus.

For a full overview of available offers and game editions, please visit the official website.

Mr Wonder Announcement Trailer

IT’S YOUR LUCKY DAY! Mr Wonder, the biggest content creator of all time, is inviting you to take part in his final challenge! Mr Wonder is an all new upcoming horror game from solo developer Fume Software. Announced today with a brand new trailer, we’re also excited to ask if you’d like to have an early, exclusive look at the upcoming demo before it’s publicly available on August 27th?

Mr Wonder is an all new horror game in which Mr Wonder, THE content creator of the generation, invites players to take part in his challenges. Solve puzzles and survive lethal traps for your chance to win ONE HUNDRED MILLION DOLLARS. Winning will change your life. Losing may end it.

About Mr Wonder

From streaming on the moon to millions of subscribers, Mr Wonder is THE content creator of the generation.

After years of dazzling audiences with livestreamed “Games” where real people compete for life changing prizes, he’s invited you to compete in one last challenge. The Mr Wonder team has been hard at work to ensure you have a fun and fair time, so there’s nothing to worry about!

All you have to do is venture through the studios and find Mr Wonder himself. Easy, right?

And remember, always smile for the camera, do not help other contestants, and don’t try to steal.

Good luck!

Features:

  • Solve puzzles and win lethal games
  • Navigate the labyrinthine studios
  • Uncover the secrets lurking behind Mr Wonder’s online persona
  • Win?

Grit and Valor – 1949 Nintendo Switch Launch Trailer

Grit and Valor – 1949, the real-time tactics roguelite from developer Milky Tea and publisher Megabit, is now available on PlayStation 5, Xbox Series X|S, Epic Games Store and Nintendo Switch (compatible on Nintendo Switch 2).

In partnership with virtual reality veterans nDreams, Grit and Valor – 1949 also launches today on Meta Quest and PlayStation VR2, with Steam VR to follow shortly thereafter. Players who own the PC version on Steam, or who purchase the game on PlayStation 5, can experience the VR mode free of charge.

Set in an alternate-history World War II, players will command an elite squad of resistance mech pilots against the technologically superior forces of the Evil Axis.

Across bite-sized real-time encounters, players must quickly strategise their every move against overwhelming enemy war machines on dynamic battlefields. Bringing roguelite progression and intense boss encounters to the tactical arena, survival in Grit and Valor – 1949 often hinges on split-second decisions that can shape the outcome of the war.

The VR version makes commanding the battlefield more immersive than ever, with players directing their mech squadron across the battlefield with gesture-controlled precision. Thrilling battles play out across a battlefield diorama where units can even be picked up and examined up close.

Side and Razer Reveal World First Hybrid Playtest and QA Solution with AI

Today, award-winning gaming services company Side, and Razer, the world’s leading lifestyle brand for gamers, revealed an industry disrupting playtest tool. Made possible by leveraging Side’s proprietary AI technology, playtest data is simultaneously used to improve quality assurance results – an industry first. Based on pricing comparisons from major playtest providers, it could reduce playtesting costs by 80% in some cases.

Razer Cortex: Playtest Program – Powered by Side combines traditional playtesting features with QA on a massive scale, making it the first all-in-one testing solution for developers looking for both qualitative and technical feedback. The new tool will launch within Razer Cortex, Razer’s PC game launcher with over 55 million global users, enabling developers to run large-scale, targeted playtests with real players.

Gamers who meet eligibility criteria can opt in to playtests directly through Razer Cortex. Through the launcher, they sign NDAs and receive unique download keys for game builds, ensuring secure and confidential access. During gameplay, Cortex tracks playtime and performance data. After completing specific requirements, players submit their feedback through qualitative surveys and are rewarded with Razer Silver rewards, which can be redeemed for games or gear, creating a meaningful incentive for participation.

The collected gameplay and sentiment data is analyzed by Side’s proprietary AI, which removes duplicate data; the reports are finally interpreted and validated by Side’s expert QA teams, making it possible to deliver actionable insights at a fraction of the costs.

Deborah Kirkham, CEO, Side, said: “The gaming industry is infamous for being slow to adapt to new technology; with our partners at Razer, we are aggressively bucking that trend with Razer Cortex: Playtest Program – Powered by Side. Our passion is bringing our client’s stories to the world, and there’s no better data source for feedback than hardcore gamers.

If storytelling is your business, your play testers are your shareholders – our unique solution makes it possible to give your biggest advocates a seat at the table, nurturing that initial investment in your IP to ultimately drive sales at launch. Simultaneously, we use the same data collected during playtests to deliver better QA results on your title. It’s a win win win for the player, developer, and us at Side.”

A New Era of Playtesting 

Playtesting is one of the most critical yet resource-intensive phases of game development. Traditional methods rely on small, manually recruited groups and lengthy survey processes, often resulting in limited insights and high costs.

Razer Cortex: Playtest Program – Powered By Side leverages Razer’s massive global community and Cortex’s built-in capabilities as a game launcher to pre-qualify play testers based on how players engage with games, their interests, and general profiles. This allows developers to bypass traditional recruitment bottlenecks and tap into a diverse, relevant pool of testers with greater efficiency.

Quyen Quach, VP, Software, Razer said: “Razer Cortex: Playtest Program – Powered by Side is a new feature within our game launcher that gives developers a cost-effective way to run playtests at scale. By integrating Side’s solution into Razer Cortex, we simplify build distribution, enable targeted player selection, and support structured data collection. This collaboration helps developers connect with engaged players and gather meaningful feedback to support better development decisions.”

Developers can target player pools based on gameplay behaviour, experience, and eventually, broader audience insights. This could also enable player-led Localisation testing in the future.

Human-in-the-Loop AI: 

For most AAA titles, QA teams are made up of 5-6 people working in a fully secure environment. There are numerous ways to test games, but unlike play testers who play for fun or completion, QA teams attempt to “break” the game by focussing their time on key moments and areas that players are most likely to interact with.

Razer Cortex: Playtest Program – Powered by Side arms that same QA team with data collected from players who are playing the game authentically for entertainment purposes. This allows the professionals at Side to catch bugs that could have potentially flown under the radar in a lab setting. If a playtest comes back with multiple reports of a crash in the same section, our testers know to start looking for a bug.

The development of this tool reflects Side’s commitment to infuse technology with human ingenuity. Providing playtest reports of this calibre to human QA teams would not be  possible without the company’s significant investment in AI-enabled gaming services solutions. Building AI into Side’s workflows is critical to keeping both their clients and team ahead, with 87% of developers saying that they were already using AI, according to a recent industry survey.

Dr. Harlan Beverly, Chief Technology Officer, Side, said: “This partnership between Side and Razer is responsible for changing the paradigm of playtesting forever. For developers, it means more testers and more playtest hours at the same or lower cost; for players, it means being closer than ever to the development process and for QA, it’s adding a whole new workstream to their role.

Our QA teams and clients are going to have access to more real players and more useful data – well before a product’s Beta test – than they ever thought possible. This shift from the industry standard of small volume, high touch to high volume, low touch playtests allows for a level of AI-based analytics that no one has ever done before. This program is what disruption looks like in real-time.”

Industry Impact: 

For developers, Side will be able to provide deeper insights at scale with enhanced sentiment analysis, feedback from target demographics, and functionality testing all at a substantially lower cost than industry norms. Research from the University of Ontario found that playtesting spotted issues in games before they were put in front of the critics. Given that reviews have a huge impact on sales (New York City Data Science Academy), playtesting plays a critical role in preparing a game for commercial success. The ability to run large playtests at a reasonable cost with the added value of expert QA input is what makes the solution disruptive and unique in the gaming services marketplace.

For players, this solution creates the opportunity for unprecedented closeness to the industry they love. They get to share their feedback directly with the developers of the franchises they have invested in – ahead of the public release – an experience usually only available to press and influencers. For developers, it is an invaluable sense check, an opportunity to respond and pivot before official launch.

Razer Cortex: Playtest Program – Powered by Side is just one of Side’s playtesting solutions, their portfolio of services offers a range of playtesting options for both mass and small-scale playtesting.

For more information, please visit www.side.inc/playtesting

Wild Blue Extended Gameplay Trailer Released

The first look at Wild Blue gameplay was just revealed during Future Games Show @ gamescom 2025! We saw our hero, Bowie Stray, and the Blue Bombers suit up, hop into their Cloudcutters, and take off into battle. And now Chuhai Labs has revealed an extended version of the trailer for even more high-octane action from Bowie and his crew. This love letter to classic on-rails flying adventures puts you in command of Bowie as you zoom across deserts, frozen tundras, and more stunning environments, while tested by the dastardly Grimclaw’s forces every step of the way.

Chuhai Labs is excited to bring you Wild Blue, an experience tailored for both veteran and novice players of the genre. Explore branching paths in exhilarating missions and a visual style that will take your breath away!

Key Features:

  • A Modern Take on a Classic Formula: Experience classic on-rails shooter action and gameplay with modernized controls.
  • A Scenic Race to Save the World: Fly across a rich and colorful world with stunning vistas at every turn.
  • Non-Stop Action with a Gutsy Squad: Blast through an action-packed campaign alongside your stalwart squad of allies.
  • Adrenaline-Filled Aerial Combat: Take on exciting boss battles against Grimclaw’s cronies and engage in challenging dogfights against an elite rival squad of ace pilots.
  • Chart a Unique Flight Path to Victory: Complete secret mission objectives to unlock branching paths across the map on your mission to take down Grimclaw’s forces.
  • Rack Up Points with Each Action: Master every mission, making use of a simple yet challenging score system to maximise your point tally.

Jump Space Release Date Trailer

Keepsake Games, a Swedish game development studio founded by veterans from Hazelight, Mojang and Coffee Stain, is excited to reveal that its debut co-op game ‘Jump Space’ will be releasing into Early Access on September 19th!

Jump Space, (former project name Jump Ship) is a mission based co-op PvE in which players can transition seamlessly from crewing their very own space ship to on-foot exploration and space walks. The goal of each mission is to survive with the crew’s ship intact and make the next jump, picking up valuable resources, blueprints and weapons along the way.

First revealed in 2024, Jump Space has seen more than 500,000 players navigate nebulas and explore galaxies during the recent June Steam Next Fest, and more than 1 million players have now wishlisted the game on Steam in anticipation of its release.

Key gameplay features of Jump Space include:

  • Modular Exploration – Each adventure is divided into multiple jumps, giving players a chance to dip in and out of handcrafted adventures with randomised events and modifiers.
  • Seamless Adventuring – Operating a space vessel requires crewmembers to be scrappy and flexible. Players can exit their ship to repair the outer deck, explore the surface of an asteroid or jetpack towards an enemy vessel seamlessly, without loading screens or transitions.
  • Building and Maintaining Your Spaceship – Each adventure will yield materials and blueprints to upgrade the players’ ship for the next adventure. Crewmates have to work towards a common goal of making it out alive with as much loot as possible.

Jump Space is set to launch into Early Access on PC and Xbox on September 19th. For more information, visit the official website or follow Jump Space on Discord. You can find the official press kit here.