Archive - 2025

Vampire: The Masquerade Bloodlines 2 Legend of the Nomad Dev Diary Released

Paradox Interactive and The Chinese Room have released a new dev diary for their upcoming Vampire: The Masquerade Bloodlines 2 entitled “Legend of the Nomad”. The developer diary explores the history and lore behind the player character, Phyre, as well as how players can customize them in the game. Check out the full dev diary here or the pasted section below!


Happy New Year, and welcome to a fresh and tasty Dev Diary from the team at The Chinese Room. We are starting the year by talking about the player character, Phyre, and how you can shape their legend and add to it as you play. As you’ll see below your story will start wearing rags, but will it end in riches?  Seattle’s fate is in your hands.

Project Creative Director Alex Skidmore

1. Masculine and feminine side-by-side renders in the robes you start the game wearing.

An Elder of your choosing

As our game starts, an Elder that some call the Nomad wakes up in an abandoned building in Seattle. They don’t know where they are or how they got there, but they are quick to adapt – the Nomad is old, and they have survived for a long time.

It is clear that they have experienced the deathlike sleep of torpor. The last they remember was a smile and a piercing pain in the chest, delivered in their Haven in Tunis at the start of the 20th century.

Now they are awake. What happened to them in their long slumber, and who woke them? Why does their Blood lack the strength and power they are used to? And why is their body carved with arcane sigils?

The Nomad is a legend amongst Kindred. Their name has been whispered for four hundred years – of their presence in revolutions, on battlefields, at slaughters, and at the fall of Princes. Are they escaping these situations, causing them, or taking joy in red wrath and ruin? Whatever the truth, they are a catalyst – when they appear, the world of the Kindred will be irrevocably changed.

2. In-game screenshot of Safia recognising the Nomad.

Description: In-game screenshot of Safia recognising the Nomad.

The concept of the Nomad came when we were expanding early ideas of Phyre to make the most of an Elder’s history in the world. There is a reason a vampire survives – and in the game our vampire is always on the front foot, leaving an indelible mark on Kindred society. That must have been true for the rest of Phyre’s existence. So what might people in Seattle have heard?

In our story, different characters have different beliefs about the Nomad and their history. While these events may not have an immediate effect on the game world, they will affect how our protagonist is treated. We have deliberately left it up to the player to decide how Phyre treats these stories and their legend, and how much they tell other characters about their past – and indeed, which stories they tell.

How would a Prince behave if asked for a favor by the legendary and powerful Nomad, who is not yet caught up in local politics?

– Ian Thomas, Narrative Director

3. In-game screenshot of Phyre’s mark glowing.

Description: In-game screenshot of Phyre’s mark glowing.

The themes behind the Nomad

In Bloodlines 2, the matter of history takes a front seat. Our protagonist is centuries old, and while they may change things up to survive, adapt and keep pace with the march of time, they’ve nonetheless garnered something of a reputation. If a time-immune forensic detective were to inspect and compare the various crime scenes that are human history, they would no doubt find one set of fingerprints consistent. May you live in interesting times, etcetera etcetera. Playing an Elder was a bold choice; to move forward without leaning into the unique opportunities that provides for roleplay would be a missed opportunity.

In Narrative Design, we often find ourselves pulled between two ideals: providing agency and choice for players to make the story their own vs keeping the story feeling intentional, strong and tightly wound. The solution, then, is to establish what is immutable and, within that, carve out a more flexible play space. Ultimately, a good story is driven by characters being true to their psychology and either following that thread down towards tragedy, making the same mistakes over and over, or seizing upon the chance to challenge and change themselves.

That’s what makes a happy ending triumphant: a character’s ability to sacrifice what they have desired and strained towards for so long, to defy the never-ending hunger of old, painful wounds for a chance at long-lasting healing. It’s what makes a tragic ending tug at our hearts: we see clearly what the character needs, and we see them turn away from it one too many times, too consumed by their pain to do the hard thing, give up their coping mechanisms and save themselves. What I’m getting at is that history, for us, is not merely superficial or textural. Sure, the Nomad’s been around a while, and sure we want to give you folks the chance to say what they did with that time. But as far as storytelling tools go, that doesn’t give us much and, as Narrative Designers, we need tools that will allow us to chisel out those big, emotional moments. So more important than the ‘what’ is the ‘why’. The play space.

4. In-game screenshot of Lou meeting the Nomad for the first time.

Description: In-game screenshot of Lou meeting the Nomad for the first time.

In this case, we know the Nomad has moved around. We know they are notorious. But the questions that fuel and texture those facts are still up for grabs: You say this Nomad has moved around, so what drove their movement? Were they fleeing something, chasing something, or merely making the most of a long eternity? Where did they go, what did they do there? And what can we surmise about the Nomad’s psyche as a result of these decisions? Are they paranoid, curious, ambitious? What kind of arc does that suggest which might allow us to play with the framing of what they will encounter, to give the impression of those personal trials?

You will have the option to tailor the Nomad’s legacy at various points peppered throughout the game. Importantly, we have chosen not to do this up-front in the style of Bloodlines 1, because this history is a choice as much as any other in the game, and a choice is most effective once you know the stakes. It should make you umm and ahh, maybe even agonise a little: What will happen to X if I choose Y? As such, it was important to us to have these choices occur once play has already begun, once you have started to feel your way around Seattle and its various dangers. These will come in waves — some ‘golden path’, others optional (for instance, if you choose to spend more time with and open up to certain characters) — each tackling a different aspect of your legacy which, tapestried together, suggest a more bespoke story.

The first thing we establish is the theme. Who does the Nomad say they are? A legendary warrior? A curious traveler? Or a desperate survivor, fleeing disaster to disaster to avoid their foes? Once this is chosen, we branch out into further options — each unique to that choice — which both refine roleplay and drill further into that initial theme with your motivation. These sub-choices layer in more texture, allowing your mind to play it all out like a movie and start filling in the details. Later, you’ll have other opportunities to further fill out this narrative, even (if you wish) touching on details that preceded or even caused your embrace. As a personal note, the research that went into fleshing out these options and bedding them into interesting (but no less real) history was a veritable warren of rabbit holes —  too many, even. Many, many darlings suffered their final death in the making of this game (may they rest in peace). Even so, nerding out with this stuff was a complete joy.

5. In-game screenshot of Phyre and Fabian discussing the Legend of the Nomad.

Description: In-game screenshot of Phyre and Fabian discussing the Legend of the Nomad.

These choices, once made, are not lost to forgotten metadata. Many will have direct nods or follow-ups, sometimes much further down the line. For instance, here’s a line from Lou that directly references a choice made during an earlier conversation with Fabien, showing how talk of the Nomad’s deeds have spread:

LOU: You’ll have to tell me some time how you escaped Madame Guillotine and her… cutting tongue.

Others feed more subtly into the narrative, affecting the framing of why you might choose something to make it fall in line with your chosen psychology and resulting arc…

PHYRE: Katsumi is being pushed into a corner and must fight merely to exist. I know the feeling well.

VS

PHYRE: Merely holding where you stand is not enough. You need to gain ground.

VS

PHYRE: Were I in her shoes, I would leave this place. The world has more to offer than a dingy bar in a city that hates you.

…or else affecting how others perceive your motives based on what they can surmise from your legacy, branching their reactions to your choices:

MYSTERY CHARACTER: The Black Hand locked you behind iron doors under Paris, and you only escaped the blade by crawling through sewage. You are no mere survivor. You are the plague rat, the harbinger of wretched misery.

Others still will crop up more concretely in the game world. But now I run the risk of getting ahead of myself, so I’ll wrap things up here. After all, it’s always better to leave a few things unsaid, a little to the imagination…

– Senior Narrative Designer and Writer Sarah Longthorne

6. In-game screenshot of Safia discussing the Legend of the Nomad.

Description: In-game screenshot of Safia discussing the Legend of the Nomad.

Process and style of the ending cinematics

7. Test storyboard for the art style by Senior Concept Artist, Jordan Grimmer

Description: Test storyboard for the art style by Senior Concept Artist, Jordan Grimmer

Because they begin and end your experience, our intro and ending sequences needed a unique and recognizable look. The True Detective opening titles were a big inspiration and so we blended atmospheric images of Seattle with unique and recognisable shapes from the game.

Our narrative team led by Ian Thomas ideated all the possible Bloodlines 2 endings. There are almost 40 images for all the different ending options in the game. To help, they made a map of all the endings so we could see how they connected, and the concept team used it to create a series of storyboards and select the right images for each ending shot. We had to pick where the endings overlapped in location, event or character to make the parts efficiently.

Some of our shots needed to be flexible enough so we could, for example, swap characters but keep the same environment if different endings were happening in the same place. The cutscenes you’ll see are built from combinations of a few images from those created.

8. Concept Art of the transitional scenes by Senior Concept Artist, Jordan Grimmer

Description: Concept Art of the transitional scenes by Senior Concept Artist, Jordan Grimmer

To visualize how to transition between two images and how a static image could be animated, we made some tests and used them as a proof of concept to scope the work that needed to be done for the ending cinematics.

Ben Matthews, Associate Art Director, directed our concept team to create transitions that were like blood undulating and curling through water. All the images are wreathed in soft lighting, so they melt together beautifully with these animations.

Art Direction

As we’ve mentioned, the art direction set its roots in Neo-Noir and the intro and outros are also designed with this light and dark contrast in mind. To give Bloodlines 2 a unique look, we wanted to use red and black combined with blood animations overlaid to add secondary movement and drench the city in blood. Each individual image should be evocative, and this is why our shots aren’t too literal.

We wanted to leave something to the player’s imagination and together with the voiceover it results in an ending cinematic personal to each player, based on their choices in game.

Assets Creation

Creating the ending shots towards the end of production gave us the chance to have access to a vast library of assets from the game. We took advantage of this assembling the ending scenes using the character models and props.

Once the shot was approved our concept artists had to separate each layer in a way that the animators could easily create a parallax effect to bring the shot to life. For example, in the images with a main character plus an environment, the scene happens inside the main character shape, like illustrated in the scheme below.

9. Cinematics making methods

Description Cinematics making methods

To draw your attention to the focal points we leant on balancing lights and darks which was important to make the message of each image stand out. Then to give it more life we added secondary motion with snow, blinking lights, or smoke.

Final animation

Motion graphic animation has been done by our studio partner Atomhawk Design Ltd. who worked closely with our Art Department. The concept team provided them with layered images and Atomhawk have animated and timed each shot in sync with voice-over.

In game video from the intro scene

To avoid any spoilers, we are not showing too much from the ending cinematics but safe to say you’ll see the faces and places you’ll come to know well. Now it’s up to you to complete Bloodlines 2 and unlock them!

– Michele Nucera, Lead Concept Artist

Customising the Nomad

As we know that you are all hungry for more information regarding the customisation options that will be available in the game, we want to leave you with a confirmation of what will be available to you. You will be able to change Phyre’s gender, hair style, hair colour and outfit. We’ll share more in-depth information about this when we are ready, but to tide you over until then here is a sneak peek!

Aloft Early Access Launch Trailer

Publisher Funcom® and developer Astrolabe® Interactive Inc. are thrilled to announce that Aloft ® has entered Early Access. The feel-good sandbox survival game, priced at 24.99€, lets you restore the ecosystems of a shattered world, solo or in groups of up to 8, by harnessing the wind and exploring the skies in your personal skyships, built from entire floating islands.

The world of Aloft is one of floating islands shaped by the wind. Soar between them on your customizable glider, gathering resources and discovering ancient technology as you go. Transform any island into your home above the clouds, and harness the wind with crafted sails, rudder, and helm. Farm, cook, care for animals, and restore the balance of nature by combating the spreading corruption.

Aloft has already attracted praise, attention, and community feedback through various successful demos, which included the first biome in the game, with some demo players even reaching over a hundred hours building and decorating their ideal home in the sky. With today’s Early Access Launch, the game has grown into three full biomes, which is set to expand further throughout the Early Access period.

Creativity and community lie at the heart of Aloft. Player-built skyships can be shared directly on the Steam Workshop for others to enjoy, and you can even bring along your entire skyship when joining a friend’s game, making it possible to create a whole moving village of eight skyships in co-op.

The Early Access Roadmap highlights the main features planned for future updates. Initial updates will focus on quickly addressing any potential bugs that appear with launch, after which the team will move on to expanding the game with quality-of-life improvements and new features. This flexible roadmap allows for adjustment of priorities based in large part on community feedback.

Aloft is available right now for 24.99€, on Steam Early Access: https://store.steampowered.com/app/1660080/Aloft/

Gothic RPG Gets an Epic Board Game Spin-Off

THQ Nordic is thrilled to announce a bold new adventure for fans of the beloved Gothic franchise: Gothic: A Shadow’s Quest, an immersive board game set in the iconic Gothic universe, is coming soon to Gamefound.

Unveiled today during Gamefound’s FEAST – Winter Edition 2025, this new board game lets players step into the boots of a shadow—an ambitious member of the Old Camp seeking to rise to fame within the Colony. Designed for 1-4 players, Gothic: A Shadow’s Quest offers a thrilling experience set in the Colony, even before the arrival of the nameless hero from the original game.

Players will select one of eight backgrounds and choose from eight archetypes, including Swordsman, Mage, and more. With a mix of quests, battles, and discoveries, the game immerses players in the Colony’s gritty, dangerous world.

Don’t miss out! Follow the campaign on Gamefound to be notified as soon as it launches:
https://thqn.net/GothicBoardGame

For fans eagerly awaiting the Gothic Remake, rest assured – developer Alkimia Interactive remains fully dedicated to bringing the Colony back to your favorite gaming platforms.

Learn more about the Gothic Remake: https://gothic.thqnordic.com/

SMITE 2 Goes Free-to-Play with A New Open Beta Launch Trailer

Titan Forge Games has today launched SMITE 2 as a free-to-play game, marking the end of its Closed Alpha stage. In conjunction with a significant patch to update the game, SMITE 2 is now available for all players to download for free on PS5, Xbox Series, PC via Steam and Epic Games Store, as well as on Steam Deck. Today’s patch adds 5 new Gods to the playable roster, including the latest God developed for SMITE 2 from the ground up, Aladdin.

Aladdin joins SMITE 2 as a part of the ‘Tales of Arabia’ Pantheon. Developed completely on Unreal Engine 5, the new God brings unique mechanics to the game. Aladdin is a highly mobile God thanks to his ability to run along walls and structures. His companion, the Genie, grants him three powerful wishes throughout the game including a chance for revival upon death. Aladdin’s ultimate ability allows him to use his Lamp to capture enemies in a one-on-one challenge.

Four further Gods have been added to SMITE 2 with the free-to-play patch including Geb, the Egyptian God of Earth, and Mulan the Chinese Ascendant Warrior. Agni comes to SMITE 2 representing the Hindu Pantheon, while Ullr from the Norse Pantheon rounds out the long list of new playable Gods.

Today’s patch also adds ‘Joust’, the fan favorite 3v3 game mode that focuses on fast paced, small-scale combat, along with a brand new Arthurian-themed map. It also includes significant updates to the Conquest map and features, along with an alpha version of the Assault game mode. Additionally a new optional enhancement has been added to some gods in the form of Aspects. These are intended to bring fun new ways of playing the same gods by focusing on one or two clear components of a god kit rather than hitting every ability in small ways.

Wolcen Studio Unveils Upcoming ARPG Project Pantheon

Wolcen Studio is shaking up the ARPG genre with a new release. Codenamed Project Pantheon, it is the first-of-its-kind: an ExtrAction RPG that offers a blend of intense Hack n’ Slash action and high-stakes extraction gameplay in a dark fantasy world filled with fantastical reimaginings of historical mythologies. The studio has released the first of three teaser trailers and has confirmed a Closed Alpha Test for European players on January 25-26, 2025, and February 1-2, 2025 for players in North America – all who will have a chance to experience an early build of the new flagship title hands-on.

Project Pantheon is a free-to-play live service game that will take players on a journey into a strange afterlife, where they are tasked by Death itself to aid in restoring order to a shattered reality. Players explore diverse maps, battling enemies in dynamic PvPvE combat. Successful extractions will see players haul back valuable loot, while failure may result in losing their gear for good. In their hidden fortress, players will be upgrading their base, customizing loadouts and experimenting with gear to find their optimal playstyle. An open market will foster a player-driven economy that is going to allow players to trade and support each other.

First Closed Alpha Test

Closed Alpha 1 serves as a primarily technical evaluation, focused on validating the stability and performance of Project Pantheon’s backend systems, server infrastructure and community channels. This phase is critical for ensuring a smooth reliable experience throughout Alpha testing and will heavily depend on player feedback to fix any issues.

While servers for this first Closed Alpha test will be located in Europe and North America, Wolcen Studio will announce dates for additional Closed Alpha tests with servers in further territories in the coming weeks. To stay in the loop, players can join Wolcen Studio’s Discord and follow profiles on X, Facebook and YouTube.

Fusing High-Stakes Extraction Gameplay with Action RPG

“Project Pantheon delivers a unique experience by merging the fast-paced combat of ARPGs with the tension and risk-reward gameplay mechanics of extraction shooters,” said Andrei Chirculete, Game Director of Project Pantheon at Wolcen Studio. “Project Pantheon is what would happen if Diablo and Escape From Tarkov had a baby–a fusion of different, exciting gameplays. We are eager to see how our players react!”

A World Rooted in Mythology and Shaped by Players

Project Pantheon’s post-apocalyptic dark fantasy universe draws inspiration from a vast and diverse array of traditional tales and cultures from around the world, immersing players in rich mythology-driven narratives. The journey begins with an exploration of a fantastical reinterpretation of Nordic mythology – The Realm of Fate.

While the game has been in development for more than a year and is currently in the early alpha stage of development, Wolcen Studio aims to give players a voice in driving essential game updates to help shape the world’s future as development progresses.

To Wishlist Project Pantheon, players can do so here.

The Stone of Madness Special Edition and Pre-Orders Announced

Tripwire Presents, the publishing division of Tripwire Interactive that focuses on releasing great games from other independent studios, today revealed the Special Edition and opened digital pre-purchase for The Stone of Madness, launching Jan. 28, 2025 on Windows PC via Steam (officially Steam Deck Verified), Epic Games Store and GOG, PlayStation®5, and Xbox Series X|S, with pre-purchase on the Nintendo Switch™ system beginning soon. Developed by The Game Kitchen, acclaimed developers of Blasphemous and Blasphemous 2, The Stone of Madness is currently available for pre-purchase for a MSRP of $29.99 for the Standard edition and $34.99 for the Special edition, which includes a digital copy of the game, digital artbook with over 60 pages of gorgeous art, and the digital official soundtrack (OST) featuring 24 songs including title song ‘La Piedra de la Locura’ available to listen to now on YouTube. All digital pre-purchases will be discounted at 10% off their standard pricing, ending on Jan. 28. Eager fans on PC can download the demo available through Steam, taking players through the multi-hour prologue experience.

Players can learn more about strengths, weaknesses, and phobias of the five uniquely flawed playable prisoners in the latest series of character vignettes released by Tripwire Presents. From young Amelia the rogue, using her small size and quick hands to sneak into forbidden areas and pilfer goods whilst avoiding the horrors of a child’s overactive imagination, to Eduardo the oversized craftsman, silently using his immense strength to overcome obstacles and avoiding dark and dimly lit areas that haunt him, each of the prisoners will work together to overcome their fears and escape…hopefully with their sanity still in tact. All five videos can be viewed via this YouTube Playlist.

The Stone of Madness is a tactical stealth adventure game set in a Spanish madhouse in the late 18th century, presented with gorgeous hand-crafted, period-inspired artwork. Located in the Pyrenees, a timeworn Jesuit monastery is home both to a madhouse and an inquisitorial prison; five mysterious characters have been imprisoned between its walls under different pretenses. Plagued by cruel punishment, madness, and despair, they will soon devise a plan to escape this place and its evil inhabitants, relying on each other to face their deepest fears.

The Stone of Madness key features include:

  • Escape the Monastery: Control all five characters independently to aid in their escape, taking care to preserve each member’s sanity as much as possible. As they explore the corridors and rooms of the monastery they may discover useful tools or clues to aid their escape. They must avoid detection at all times, the Inquisition is not known for their mercy.
  • Manage the Madness: Each character carries their own unique traumas and phobias contributing to their own respective madness. Managing their mental health will be crucial to their escape, using a system of character progression and regression. Failing to maintain a character’s sanity can trigger new negative traits including paranoia, dementia, or bouts of violence.
  • Discover the Secrets Within: Choose between two different escape plans, with each campaign featuring unique stories, objectives, and surprises. These plans will play out through a day and night cycle separating daytime actions and nighttime preparations, giving the prisoners time to rest and recover. Most actions will be best performed during daytime, even with the Inquisition’s presence, however the darkness of night offers unique opportunities, and risks. There is a reason most inmates rarely venture out after dark.
  • Experience Stunning, Hand-painted Art Style: The visuals in The Stone of Madness have been lovingly hand-painted and animated, drawing heavy inspiration from 18th-century artist Francisco De Goya. An isometric perspective allows players to explore scenes and observe minute details as if they’re adventuring through a Goya painting brought to life.

Developed by The Game Kitchen and published by Tripwire Presents, The Stone of Madness will launch on Windows PC via Steam (officially Steam Deck Verified), Epic Games Store and GOG, PS5™, Xbox Series X|S and the Nintendo Switch™ on Jan. 28, 2025. Find out more about The Stone of Madness on the official website, follow the game on X, BlueSky, Facebook, and join the discussion on Discord. This game has been rated M for Mature by the ESRB and PEGI18.

Netflix’s The Witcher: Sirens of The Deep Official Trailer

Geralt of Rivia, a mutated monster hunter, is hired to investigate a series of attacks in a seaside village and finds himself drawn into a centuries-old conflict between humans and merpeople. He must count on friends — old and new — to solve the mystery before the hostilities between the two kingdoms escalate into all-out war.

ABOUT THE SERIES:

Synopsis: Geralt of Rivia, a mutated monster hunter, is hired to investigate a series of attacks in a seaside village and finds himself drawn into a centuries-old conflict between humans and merpeople. He must count on friends — old and new — to solve the mystery before the hostilities between the two kingdoms escalate into all-out war.
Premiere Date: February 11, 2025
Writers: Mike Ostrowski and Rae Benjamin
Produced by: Lauren Schmidt Hissrich
Executive Producers: Mike Ostrowski, Tomek Bagiński & Jarosław Sawko (Platige), Jason F Brown & Sean Daniel (Hivemind)
Co-Executive Producer: Rae Benjamin
Creative Consultant: Andrzej Sapkowski
Director: Kang Hei Chul

Knott’s PEANUTS Celebration Returns to Celebrate 75 Years of the PEANUTS GANG

Knott’s PEANUTS™ Celebration has one more reason to celebrate this year! The beloved PEANUTS comic strip turns 75 in 2025. In honor of this significant anniversary, guests will enjoy the debut of the brand-new musical show, Let’s Celebrate, and the limited-time exhibit, “The Life and Art of Charles M. Schulz.” And as they do every year, Snoopy and the PEANUTS Gang will stage a park takeover with plenty of excitement and family-friendly fun running weekends from February 8 through March 9. Guests will also experience a fun lineup of returning shows and photo ops inspired by the iconic PEANUTS comic strip. Throughout the park, guests will have several chances to play and interact with their favorite PEANUTS characters.

At Calico’s Town Hall, guests will enter a new, limited-time exhibit dedicated to “The Life and Art of Charles M. Schulz.” This exhibit explores Schulz’s personal history and his role as the sole inspiration and artistic talent behind PEANUTS and its unique cast of characters. Follow along with Schulz’s story, from his Minnesota roots to his life in California and the development of the characters that make up the unique world of PEANUTS.

Also new this year, Knott’s Berry Farm presents, Let’s Celebrate, a heartwarming musical tribute on the Calico Mine Stage in honor of PEANUTS’ 75th Anniversary. Snoopy, Charlie Brown and all their friends, as well as a host of singers and dancers, remind us why Peanuts is still beloved after 75 years! The Calico Mine Stage will transform at nightfall as the park hosts Snoopy’s Legendary Rooftop Concert where the Peanuts gang and the indie band, The Jelly of the Month Club, perform a high-energy spectacle sure to have everyone dancing.

The PEANUTS-inspired festivities will continue at the Bird Cage Theatre, where the park offers an experience that teaches the young and the young at heart how to draw their favorite PEANUTS characters. The PEANUTS Sketch School will include our resident art teacher, who will provide step-by-step instructions on creating the perfect PEANUTS masterpiece.

A western escapade occurs with Franklin and Linus at Calico Park as they transform into cowboys in the PEANUTS Cowboy Jamboree. The boys want to challenge guests with some of Calico’s root-toot-tootiest games. Also in Ghost Town is Pigpen’s Pig Pen, where everyone’s favorite messy pal will join the rest of the Peanuts gang as he hosts a special meetup at the Livery Stables with some animal friends.

The best way to enjoy Knott’s PEANUTS™ Celebration – plus all of the other Seasons of Fun in 2025 – is with a Season Pass. A 2025 Season Pass includes unlimited visits for all of 2025, discounts on select food and merchandise, and access to exciting year-round seasonal events. Regular Season Passes are on sale for as low as six payments of $16, after initial payment. For an unforgettable celebration, make it a getaway and save when you bundle your park tickets with an overnight stay at the newly renovated Knott’s Hotel. For tickets and more information about Knott’s Berry Farm, please visit knotts.com or download the Knott’s Berry Farm app. Join the conversation on social using the hashtag #KnottsPeanutsCelebration

Moroi Reveal Trailer

Publisher Good Shepherd Entertainment (Dicefolk, Monster Train) and developer Violet Saint today announced Moroi, a dark fantasy hack-and-slash adventure inspired by Romanian folklore, heavy metal and the brilliant works of David Lynch, will beckon you into a peculiar, puzzling world steeped in dark comedy and unsettling horror when it launches on PC in Early 2025 (https://store.steampowered.com/app/2518410/Moroi/).

Indulge in eternal torment with Moroi’s reveal trailer:

Descend into the shadow-choked depths of Moroi’s Cosmic Engine, a maddening labyrinth of twisting corridors and forgotten horrors. Plagued by amnesia, your name, past and sins are beyond memory, shrouded in darkness. As you claw your way through this realm of torment, you face grotesque inhabitants in a land where dark-as-night humor is the only silver lining. Cling to your sanity in an otherwise deteriorating existence styled as grimdark fantasy, a subgenre of fiction distinguished by bleak, dystopian settings and scenarios.

Wage war against Moroi’s battalions of mages, guards and the cursed undead while wielding a gruesome arsenal of unorthodox weaponry. Tear through the flesh of your foes with the jagged teeth of a hellish duck, or unleash a storm of projectiles with the aid of a flying brain. Around every corner lies an unexpected discovery or new instrument of death.

The labyrinth’s horrors extend beyond the bloody thrill of combat, conjuring otherworldly environments, eccentric acquaintances and puzzles calling for unconventional approaches. Moroi’s trials forgo mere riddles and sliding blocks; embrace macabre solutions like drinking blood, forcing regurgitation or scavenging through innards to forge deeper into the Cosmic Engine. Each puzzle has its own clever solution, often awarding triumph in exchange for suffering. Engage with the Cosmic’s bizarre residents to uncover the secrets of their twisted world, savoring moments of dark humor to lighten the unrelenting dread.

Escape is your only hope, the key to uncovering the grim truths that bind you. But tread carefully – the choices you make will carve your path toward one of multiple endings, shaping a fate that may prove more harrowing than the Cosmic Engine itself.

Stay up to date on the macabre reality of Moroi by following Good Shepherd Entertainment on Bluesky @GoodShepherd.Games.

DJI Unveils Flip Series of Vlogging Camera Drone

DJI, the global leader in civilian drones and creative camera technology, today announces DJI Flip, a new series of all-in-one vlog camera drones. At less than 249g1, this compact drone features foldable full-coverage propeller guards1, ensuring ultra-safe and reliable flying. Photographers can capture impressive 48MP photos and 4K videos with the drone’s 1/1.3-inch CMOS sensor with one tap of a button. Being fully equipped with comprehensive protection at all times, even beginner pilots can confidently navigate the skies with DJI Flip.

“Building on the success of our consumer camera drones, we are introducing DJI Flip to combine the simplicity of the DJI Neo with the stunning photo capabilities of the DJI Mini to make both aerial photography and close-up portraits accessible for everyone,” said Ferdinand Wolf, Product Experience Director at DJI. “DJI Flip combines creative tools like AI subject tracking1 and intelligent shooting modes1 with safety features like our latest foldable propeller guards and automatic braking, making it easier than ever for people to capture stunning aerial footage no matter their level of photography or drone expertise.”

DJI FLIP_Outdoor KV_Autumn Scenery Camping (1)

Ultra Safe and Reliable Flights Intelligent One-Tap Aerial Photography

DJI Flip makes flying safe and reliable thanks to its foldable, full-coverage guard that wraps the propellers to avoid injury or damage to the drone. Made of lightweight and strong carbon fiber string, the guard’s support structure is only 1/60 the weight of guards made with traditional polycarbonate material while maintaining the same stiffness and durability to ensure safe flights.

Intelligent One-Tap Aerial Photography
DJI Flip makes flying simple, requiring no special training in most countries and regions. This palm-sized drone is lightweight and compact, making it an ideal travel companion for capturing any adventure. Whether hiking through forests or climbing steep peaks, DJI Flip makes flying simple. With one tap of the mode button, photographers can select from six intelligent shooting modes to capture impressive footage. AI Subject Tracking1 can also be enabled to keep a subject in the frame. Six intelligent shooting modes include Dronie, Circle, Rocket, Spotlight, Helix, and Boomerang.

Strong Camera with Smart Enhancements 

DJI Flip can capture high-dynamic 48MP photos with more highlight and shadow details. The camera is powered by a 1/1.3-inch CMOS sensor featuring Dual Native ISO Fusion, f/1.7 aperture, and 2.4μm 4-in-1 pixels. It can also capture photos with up to 4x zoom. Intricate details can be preserved with next-gen SmartPhoto1, which combines HDR imaging, scene recognition, and more for images that pop.

DJI Flip records HDR video at 4K resolution and 60 frames per second, promising footage with true-to-life quality. It also supports slow-motion recording at 4K/100fps and 10-bit D-Log M color mode. A 4:3-aspect-ratio CMOS sensor provides enough space for vertical crops while maintaining a 2.7k resolution, optimized for smartphone viewing and social media without any cropping needed.

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DJI’s intelligent shooting features easily produce professional-grade work:

  • MasterShots: Allows DJI Flip to automatically perform diverse camera movements, shooting multiple clips and editing them with music, cuts, and effects for fast and simplified cinematic footage.
  • Hyperlapse: Select from four options, including Free, Circle, Course Lock, and Waypoint to capture timelapse footage at up to 4K horizontally or 2.7K vertically.
  • FocusTrack: Find creative ways to follow your subject with FocusTrack. The suite includes ActiveTrack 4.0, Spotlight 2.0, and Point of Interest 3.0, three powerful storytelling tools.
  • Panorama: Supports shooting 180°, Wide Angle, Vertical, and Sphere panoramic photos to capture magnificent landscapes.

Other Standout Features

  • 31-minute Max Flight Time1DJI Flip’s Intelligent Flight Battery delivers up to 31 minutes of flight time, ensuring seamless creation without battery concerns.
  • Automatic Braking1DJI Flip’s 3D Infrared Sensing System supports automatic braking for enhanced safety, even at night.
  • Next Level Video Transmission: When paired with the DJI RC-N3 or RC 2 remote controller, DJI O4 video transmission supports up to 13 kmof 1080p/60fps video transmission and has excellent anti-interference capabilities, allowing you to explore vast landscapes with clarity.
  • Fast Charging and Data Transfers1The DJI Flip Parallel Charging Hub charges two batteries simultaneously1, significantly reducing charging time. With the DJI Fly app, footage can be transferred at speeds up to 30MB/s.
  • Fly With or Without Remote Controller: The DJI Flip can be operated with the DJI RC-N3 or RC 2 remote controllers. It can also operate with the DJI Fly app or Voice Controlfor hands-free flying. When connected to your phone, it can capture audio and intelligently reduce noise, automatically filtering out propeller noise.
  • Data Protection: Local Data Mode acts like “airplane mode” on the phone by completely disconnecting the DJI Flip from the internet, ensuring all data stays only in the drone.

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Price and Availability

DJI Flip is available to order from store.dji.com and authorized retail partners, with shipping starting today, in the following configurations:

  • DJI Flip retails for $439
  • DJI Flip (DJI RC 2) retails for $639
  • DJI Flip Fly More Combo (DJI RC 2) retails for $779