With Frostpunk 2 set to launch on September 20th for PC—and on PC Game Pass—the development team is tirelessly integrating both previously planned and entirely new content into the ever-expanding game. With the debut of a new series of developer diaries, we can now take a peek behind the curtain of the team’s creative process as we await Frostpunk 2’s launch this Fall.
‘City Unbound’ is a seven-episode series combining interviews with new footage from this city-building strategy survival game, developed by one of 11 bit studios’ three in-house teams. Each episode will offer an in-depth look at the core strengths and unique aspects of this ambitious sequel, such as expanding New London on an unprecedented scale and exploring the implications of the end of the Captain’s authoritarian rule 30 years after the events of the first game.
Players will delve into the various layers of the Idea Tree and Zeitgeist—a general ideological landscape of their city—which will be shaped by how they handle factions and navigate through their conflicting ideas.
With factions becoming one of the most significant new features, the developers will also focus on how the Council operates, where political shenanigans unfold, and practical ways of reclaiming the frostland from the icy wilderness.