Today Gearbox Publishing and Blackbird Interactive published a new Homeworld 3 dev update which highlights some key changes the development team has made based on community feedback from the Steam Next Fest demo.
Notable changes include:
- Updates to controls
- All keybinds are now re-bindable
- Increased movement and rotation speed of the default camera settings for a smoother experience
- Updated the legacy control scheme to replicate Homeworld 2 Remastered’s controls and feedback
- More exciting combat
- Increased ship hitpoints by 30%
- Made improvements to formations so they are more beneficial/strategically valuable
- Support Frigate pilots now heal friendly ships without being directly instructed for increased autonomy
- Classic Attack has returned
- As with older Homeworld titles, ships can now attack in one direction while moving in another for increased combat depth
- HUD and quality of life adjustments
- Players can now use a slider to adjust the scale of the HUD in the settings menu
- NLIPS (Non-Linear Inverse Perspective Scrolling) has been fixed to ensure players can still see and easily select smaller ships like Fighters even when zoomed very far out
- General balance changes to War Games
- Doubled the amount of objectives that can happen during a run
- Resource Controllers are now free but take significantly longer to produce in War Games