Today, Colossal Order and Paradox Interactive released the second of three dev diaries covering the official Paradox Mods integration coming to Cities: Skylines II‘s modding beta on March 25th. Today’s diary covers the upcoming Map Editor and its capabilities.
Players can:
  • Sculpt and mold terrain with intuitive heightmap tools.
  • Customize every aspect of a map, from climate settings to water simulation.
  • Integrate roads and amenities using a unified editor.
Get all the details straight from the Paradox Mods team themselves here.

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Jerry Paxton

A long-time fan and reveler of all things Geek, I am also the Editor-in-Chief and Founder of GamingShogun.com