Archive - 2014

Marshall Unveils Stanmore Speaker

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STOCKHOLM – June 12, 2014 – Marshall Headphones together with Marshall Amplification proudly presents the release of a longed for edition to the successful and already cult-declared Stanmore speaker. Let us introduce the new Stanmore Brown.

Already available in two classic colors, black and cream, we now give you a third edition in iconic brown. Stanmore Brown moves Marshall’s heritage of big stage performance out of the arena and into your personal space.

With its characteristic script logo, vinyl casing and vintage-inspired fret grille cloth, it is an instant rock classic. Its compact size makes it a perfect fit for those smaller spaces you need to fill with big sound. The Stanmore Brown is right at home with the rest of the Marshall collection.

Small in size and never subtle in sound, the Stanmore Brown is a compact active stereo speaker that yields clean and precise audibility even at high levels. The analogue interaction knobs give you custom control of your favorite music, designed to attain that trademark Marshall tone.

Inspired by Marshall’s vintage acoustic amplifiers, Stanmore Brown is a throwback to the gold days of rock’n’roll.

The Stanmore Brown is available for $400 at Apple, Apple.comMarshallHeadphones.com and other select retailers.

Stanmore Brown Specs

Razer Ships Nabu Dev Units and Special Beta Pricing

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LOS ANGELES (E3 2014) – Razer™, the world leader in entertainment devices and software, is now shipping limited units of the Nabu Developer Edition to developers who have qualified for the Nabu Developer Program.

In addition to the Nabu Developer Program, Razer has announced a new Nabu Beta Program which is open to dedicated Razer fans only.

The Razer Nabu is a “smart band” that combines the notification capabilities of a smartwatch with the sensors of an advanced fitness band. It is also designed as an open device, giving developers the opportunity to build integrations with existing and new mobile applications. The Nabu was first announced in January at the Consumer Electronics Show (CES) 2014 in Las Vegas, where it was voted the Best of CES “People’s Choice” winner.

Developer Program:

The Nabu Developer Program puts the power of the Nabu and its open Software Development Kit (SDK) in the hands of developers. The SDK is completely free and open to use via a newly launched portal at http://developer.razerzone.com/nabu. This SDK will only work in conjunction with a Nabu device.

Interested applicants can sign-up now to qualify as a Nabu developer on the Developer Portal, which guarantees them the opportunity to purchase a Nabu Developer Edition, shipping now at US$49.99 each.

The Nabu Developer Program already has over 30,000 developers signed-up to date.

Beta Program:

The Nabu Beta Program is a one-off event giving hardcore Razer fans the chance to stress test and provide final feedback to the Razer Nabu.  500 beta testers will be selected from a pool of applicants, and provided with a code to purchase a Nabu Beta unit for just $1USD.

Selected Nabu Beta testers will be required to provide hardware and software feedback directly to Razer’s engineering team.

Interested applicants can enroll in the Nabu Beta Program at www.razerzone.com/nabu. Nabu Beta Editions will be shipping on July 10th.

“We’ve had an array of Nabu Alpha units out to early testers and partners for the past few months, collected extensive feedback, and we’ve finally nailed-down the design of the Nabu Beta,” says Min-Liang Tan, Razer co-founder, CEO and creative director. “We’d like to open-up the Beta Program to the wider public and our most hardcore fans, to garner more feedback towards the product’s final release later this year. Meanwhile, we already have developers hard at work building app integrations with the Nabu. We’re excited to see what fun stuff they come up with.”

New Design:

The beta design of the Nabu, showcased at E3 this year, features a single OLED private message screen that sits on the underside of the user’s wrist and is programmed to activate only when the wrist is turned. This actuation feature helps preserve battery between charges. This private message screen is able to deliver any notification received from a smartphone including calls, texts, social media alerts and more.

More about the Razer Nabu:

The Razer Nabu is an innovative wearable technology that delivers notifications from a smartphone right to one’s wrist and logs activity data. More impressively, it is also an open platform that third-party applications can exploit to create novel experiences for users.

The Razer Nabu Beta Edition is an early-exclusive look at Razer’s wearable platform, and as such, software and hardware engineering tests and development are still in progress internally. With feedback from testers, Razeraims to create a device that encompasses most of what users seek in next-gen wearables.

Availability: Razerzone.com – July 10, 2014

Product features: 

  • Compatible with: iOS devices – iPhone 5, 5S, 5C; Android 4.3-and-up devices
  • Lithium-polymer battery with 5 – 7 days battery life
  • IP54 water resistant
  • Currently only available in one size (large): 81.04 mm (l) x 63.44 mm (h) x 13.60 mm (w)

Displays and sensors:

  • Private message screen: 128×32 pixels
  • Accelerometer
  • Altimeter
  • Cylindrical vibration motor

Software:

  • Pairing via Bluetooth® Low Energy
  • Utility for Nabu app for notifications, data, and other settings
  • Fitness for Nabu app for activity logging demo

For more information on the Razer Nabu and to sign up to the Beta program, please visitwww.razerzone.com/nabu.

Wildstar Review (PC)

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Wildstar – or should I just dispense with the formality here and call it by its more accurate title, “World of Warcraft 2”, is a game that clearly does everything NOT to break the mold that World of Warcraft forged back in 2004. Of all the clones we have seen come and, more often than not, go since then, this one should probably take the award for most intentionally attempting to recreate the vanilla WoW experience many of us fondly remember. It should come as no surprise – after all, many of the founders of Carbine Studios worked on vanilla WoW as well.

Wildstar places the players on the fictional planet of Nexus, a planet recently discovered by the two factions players can align with in the game (The Dominion, reminiscent of the Empire from Star Wars, and The Exiles, filling the role of the Rebel Alliance nicely). These factions battle for control of the resource and technology rich planet through traditional PvP and PvE methods. The game is a traditional “Theme Park” when it comes to the linear progression through quest driven zones. Enemies wander in place, as is typical of most games in this genre, and await their fate at the hands of murderous players. Quests are generally creative, and filled with both pop culture references and light humor, taking on a very similar vibe to WoW immediately. As the player levels, they are introduced to many other systems, such as crafting, abilities, AMPs (essentially, a talent grid allowing you to specialize your efforts into different areas). Most of these systems feel tried and true, but a bit more flexible than prior games (all classes are hybrid classes to some extent in this game – with no damage-only classes).

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Visually, the game uses a cartoon-like style akin to WoW, but in some ways goes even further with its over-the-top silliness. Emotes are even more outrageous, and animations are smooth yet extremely “bouncy”, with super agile characters that can double jump by default (this is very fun by the way, particularly on mounts). The sound effects and music in the game are quite good, with the occasional audio pop or sync issue, but all-in-all a tight package. I particularly enjoy some of the areas where the music has an almost “Metroid-like” quality to it, and the western music in a zone that reminds me greatly of the Badlands zone from WoW had me grinding in a spaghetti-western trance.

PvP options include Battleground-like maps, Arenas (following the WoW popularized 2v2, 3v3, and 5v5 formats), Dueling, Open-world PvP on select servers, and a new 40 vs. 40 mode at level cap that includes base building prior to the fight. I have yet to participate in PvP outside of my preferred methods, Battlegrounds and Open-world skirmishing over quests, but I will say that the gameplay is very responsive, characters feel very grounded to the world, and overall they pull off an action game in the MMO space quite well (an area where many titles suffer). Typically when I lose a fight in open world PvP, I can point exactly to the cause, as opposed to feeling like lag or sync was the issue (such as “they outnumbered me”, “I failed to avoid that attack”, or “I got agro on some NPCs, which swayed the fight against me”). This is a very good thing, one of the more important facets of gameplay to get right in order for a game in this genre to be successful!

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PvE options include quite a lot of quests, events, and challenges that pop up as you move around the play space (similar feeling to Guild Wars 2 of just wandering around and always having things to do if you choose to). Shiphand Missions provide small, single serving solo or group instanced content, and wind up feeling like fun little quests with Rare item rewards. Adventure and Dungeons are 5 player content akin to a traditional instance Dungeon from WoW, though Adventures seem to focus more on choose-your-own-adventure style story and play variance, where Dungeons are the same each time (packs of lesser minions plus boss encounters with Rare loot). I am going to go ahead and say that while I am pretty tired of traditional questing mechanics, I find myself having no issue plodding along grinding content in this title, due to the variance as you travel, and also due to the engaging combat (grinding is actually pretty fun). For me though, the real fun begins after the level 20 mark, when the training wheels come off, and enemies actually begin to get challenging. The dungeon content that opens up at 20 is also quite good and challenging, and random groups do not seem to fare very well in my experience. With a group of friends, these dungeons are extremely fun, with twitch skill and execution of your class being a huge factor for success or failure.

Overall, I get the impression as I climb the level ranks (currently 35 out of 50 cap at the time of this review) that the game will continue to become more difficult (especially fun on PvP servers where you find yourself skirmishing with players of the opposing faction as often as you are completing quests). I can honestly say that fans of this genre will have a good time with this title, but it does start out a bit slow for the first 10-20 levels. Given how closely this title resembles Vanilla WoW, it will be interesting to see what the future holds for it. I believe that it is of high enough quality that many fans of the original gameplay of World of Warcraft will take to this new space setting, and stick around to participate in what is sure to be challenging end game raid content.

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This title will not blow your mind with high levels of innovation, but what it takes from other games and from WoW it does exceptionally well, and is a clean and polished experience (not to say it is bug-free, but the bugs that do exist are innocuous and do not break immersion often). This is as close as we have come to a WoW 2 in roughly 10 years since the original, and given that they are aiming for the early WoW experience, and not the more modern expansions, combined with the timing of this release (huge gap in WoW content patches), they may have a shot at sticking around and pulling off a successful game over the coming months and years.

[easyreview title=”Wildstar Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

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Razer Announces PC Case Licensing Program

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LOS ANGELES (E3 2014) – Razer™, the world leader in entertainment devices and software, today announced a licensing program that provides for third-party production and sale of  Razer-designed and -branded PC cases.

NZXT™, a recognized leader in PC cases, was selected as a launch partner for the “Designed by Razer” licensing program based on a shared dedication to innovation.  Next month, NZXT will kick-off this new Razer initiative with the “H440 – Designed by Razer”. Under the terms of its agreement with Razer, NZXT will manufacture and distribute the H440—Designed by Razer case through its retail channels.

The Designed by Razer licensing program is open to selected case manufacturers, and it is subject to a rigorous vetting process by the award-winning Razer design and engineering team prior to approval. The new enterprise aims to take advantage of Razer’s design expertise and product engineering sensibilities. Every design feature of a licensed case will be directed by Razer in collaboration with any selected partner. Interested case manufacturers can go tohttp://www.razerzone.com/designedbyrazer to find out more.

“We have some of the world’s best designers and engineers working at Razer and we fully believe in advancing the industry no matter the cost, so it makes sense for us to share this knowledge with other manufacturers in our industry,” says Min-Liang Tan, Razer co-founder, CEO and creative director. “It’s our goal to service the needs of the hundreds of millions of gamers worldwide and a custom Razer PC case has been sought after for some time. The NZXT H440 – Designed by Razer is the first success with this program and we expect there to be many more.”

The NZXT H440 – Designed by Razer features signature Razer green USB ports and green lighting that illuminates the rear ports. The distinct design contains a tinted window that shows off the illuminated Razer logo and the interior hardware. Custom green lighting also creates an underglow from the bottom of the case.

The NZXT H440 – Designed by Razer is the first licensed desktop case for Razer, but the latest in a storied line of products. The award-winning Razer Blade and Razer Blade Pro set new benchmarks for power and portability in the laptop space. The Razer Edge tablet won an unprecedented three Best of CES awards at the 2013 Consumer Electronics show, including overall “Best of Show.” Things culminated at CES again this year with the fully modular Project Christine concept winning the official “Best PC” Best of CES award.

For more information about the NZXT H440 – Designed by Razer PC case, please visit http://razerzone.com/gaming-systems/h440.

Price: $149.99

Availability: NZXT.com – July

Product features: 

  • Drive Bays: External 5.25 in. : 0 Internal 3.5 in. / 2.5 in. : 6+2
  • Motherboard Support: Mini-ITX, MicroATX, ATX
  • 7x Expansion Slots
  • I/O Panel LED On/Off
  • Radiator Support
  • Front Side, Bottom Front, Bottom Rear Filters Included
  • (2x) USB 3.0 port (SuperSpeed)
  • (2x) USB 2.0 port
  • (1x) Microphone port, (1x) Headphone port
  • 8.66 in. / 22 cm Width x 20.08 in. / 51 cm Height x 18.71 in. / 47.5 cm Depth
  • 21.5 lbs. / 9.75 kg

Razer Unveils Two New Headsets for E3 2014

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LOS ANGELES (E3 2014) – Razer™, the world leader in entertainment devices and software, today announced the Razer Kraken Neon Series, a special edition of the brand’s best-selling Kraken gaming headsets and headphones, available in six new fluorescent colors.

Like its forerunners, including classic green and black Razer Kraken and Kraken Pros, Razer Kraken E-Panda Hooligan headphones and the Razer Kraken Forged Edition headphones, the Kraken Neon Series is outfitted with powerful drivers that pack deep and heavy bass tones to compliment acutely tuned mids and highs optimized for gaming and music listening.

A Pro version of the Razer Kraken Neon Series will feature a fully retractable microphone built into the headset for seamless connectivity to smart phones, tablets and other voice-enabled devices.

Additionally, the Razer Kraken Neon Series marks the first time that Razer has released a full colorway for a product. The wide array of color choices can be matched with apparel, footwear and accessories.

“Our community has been asking for color options in our product lines and the Razer Kraken Neon Series offers just that,” says Min-Liang Tan, Razer co-founder, CEO and creative director. “We chose our most popular family of headsets and headphones for special stylization and are releasing them just in time for the summer months. The six colors give way to a multitude of options. I can’t wait to see the photos our fans send us.”

Gamers can further personalize their listening experience with Razer’s industry-leading gaming software, including Razer Surround Pro. The audio engine upgrades any stereo headphones to personalized virtual 7.1 surround sound and all downloads before June 30 will be automatically upgraded to Razer Surround Pro for free. For more information on Razer Surround, go to http://www.razerzone.com/surround.

Price:   U.S. $89.99 / EU €89.99 (Razer Kraken Pro Neon Gaming Headset)

U.S. $69.99 / EU €69.99 (Razer Kraken Neon Headphones)

Availability:    Razerzone.com – Order Now

Worldwide – June

Product features: 

Razer Kraken Pro Neon Series:

    • Frequency response: 20 Hz – 20,000 Hz
    • Impedance: 32 Ω at 1 kHz
    • Sensitivity (@1 kHz, 1 V / Pa): 110 dB ± 4 dB at 1 kHz max
    • Input power: 50 mW
    • Drivers: 40 mm, with Neodymium magnets
    • Inner ear cup diameter: 50 mm (1.97 in.)
    • Cable length: 1.3 m (4.27 ft.) plus 2 m (6.6 ft.) extension cable
    • Approximate weight: 293 g (0.65 lbs.)
    • Connector: Analog 3.5 mm combined jack (headphone and mic)

Microphone:

    • Frequency response: 100 Hz – 10,000 Hz
    • Signal-to-noise ratio: 52 dB
    • Sensitivity (@ 1 kHz, 1 V / Pa): -40 dB ± 3 dB
    • Pick-up pattern: Unidirectional

Razer Kraken Neon Series:

    • Frequency response: 20 Hz – 20,000 Hz
    • Impedance: 32 Ω at 1 kHz
    • Sensitivity (@1 kHz, 1 V / Pa): 110 ± 4 dB at 1 kHz max
    • Input power: 50 mW
    • Drivers: 40 mm, with Neodymium magnets
    • Inner ear cup diameter: 50 mm (1.97 in.)
    • Cable length: 1.3 m (4.27 ft.) plus 2 m (6.6 ft.) extension cable
    • Approximate weight: 280 g (0.62 lbs.)
    • Connector: Analog 3.5 mm headphone jack

For more information about the Razer Kraken Neon Series, please visit www.razerzone.com/kraken-neon.

NYKO Unveils Xbox One and PS4 Accessories at E3 2014

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LOS ANGELES – June 10, 2014 – Leading gaming accessories manufacturer Nyko Technologies® today announced the upcoming product lineup to be showcased at the 2014 Electronic Entertainment Expo (E3), taking place June 10–12 in Los Angeles. The lineup includes Nyko’s new Modular Line, attachable accessories built to seamlessly cool, clean and power the newest generation of consoles, as well as controller battery life solutions.

“The Modular Line was built to augment the console’s functionality, ease of use, and convenience,” said Chris Arbogast, director of marketing at Nyko Technologies. “Each Modular item is designed to attach to the console and provide a specific function while working in tandem with one another. This allows users the ability to customize their system as much or as little as they please.”

The following video game accessories will be unveiled at E3 and available for hands-on demos at Nyko’s booth in the LA Convention Center: West Hall, booth #5010:

Intercooler for PlayStation®4
Intercooler for PS4 is designed to dramatically increase the rate at which hot air leaves the system, providing improved ambient temperature for the console. The device attaches seamlessly to the console, matching its décor, texture, and design. Utilizing Nyko’s patented Power Pass-Through technology, the Intercooler is powered by the console’s power cord, requiring no additional cables or plugs. This also ensures that the Intercooler will turn on and off automatically with the console.

Intercooler for PS4 will be available this summer for a MSRP of $24.99.

Intercooler for Xbox One 
Intercooler for Xbox® One is designed to rapidly and efficiently cool the system, providing improved ambient temperature for the console. Powered by the side USB port, the accessory attaches seamlessly to the system, matching its décor, texture, and design. Intercooler for Xbox One utilizes Nyko’s patented TempSmart technology to power itself on and off as needed.

Intercooler for Xbox One will be available this fall for a MSRP of $24.99.

Modular Charge Kit for PS4
The Modular Charge Kit allows users to easily charge controllers and keep the system clean. Attaching flush to the console, the Modular Charge Kit for PS4 stores two retractable Micro USB cables in a hidden compartment for recharging the DUALSHOCK®4. The top of the unit also houses a detachable cleaning brush with a slide-out detailing edge; ideal for keeping dust, fingerprints and smudges from tarnishing the console’s appearance.

The Modular Charge Kit for PS4 will be available this holiday for a MSRP of $19.99. Patent Pending.

Modular Power Station for Xbox One
The Modular Power Station for Xbox One allows users to conveniently store and charge two rechargeable fuel cells (included in the package) for the Xbox One wireless controller. The custom-designed fuel cells sit inside a hidden charging bay that blends in with the sleek lines and texture of the Xbox One. One touch of the hidden button opens the compartment, revealing the two fuel cells as well as the sync button for pairing additional controllers. The Modular Power Station for Xbox One connects to the side USB port on the Xbox One for power; no additional cords or plugs are needed. LED icons on the front illuminate to indicate charging status for both fuel cells.

The Modular Power Station for Xbox One will be available this holiday for a MSRP of $29.99. Patent Pending.

Power Pak for PS4
The Power Pak for PS4 is a rechargeable battery pack that provides up to twice the standard battery life for the Dualshock 4 controller. The 1000mAh Lithium Ion battery is housed in a sleek casing, designed to keep the Dualshock’s ergonomics intact, while matching the look and texture of the controller. The Power Pak connects through the controller’s Micro USB port, recharging the Dualshock 4 while in use. The pass-through Micro USB port allows users to easily recharge both the controller and Power Pak through a standard Micro USB cable and is also fully compatible with Nyko’s Charge Base for PS4. The unit also has a dedicated power switch, enabling users to decide when they need extra juice.

The Power Pak is available now for a MSRP of $19.99. Patent Pending.

Media Remote for Xbox One
The Media Remote for Xbox One enables complete control of media and apps on the Xbox One system. Whether watching Blu-ray movies, streaming TV shows or listening to music, the Media Remote allows for easy navigation across the entire Xbox One operating system, as well as dedicated media-playback controls. Utilizing the Xbox One’s built-in IR receiver, no additional dongles or software is needed. When used in conjunction with the Kinect sensor, the remote can also control television volume and other basic controls.

The Media Remote for Xbox One will be available this summer for a MSRP of $19.99.

All these and other products to be announced at the show will be on display at Nyko’s booth (LA Convention Center: West Hall, booth #5010).

Yager and Grey Box Announce Dreadnought

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BERLIN, GER & LOS ANGELES, CA – June 10, 2014 – Independent publisher Grey Box has issued a call to battle stations today, announcing it is working with Berlin-based studio YAGER to create Dreadnought, an aerial armada action game for PC. Set in a futuristic era of war and refuge, players will take on the role of a mercenary spaceship captain who owes allegiance to no nation, fighting for glory amidst a galaxy of chaos.

“Dreadnought harkens back to the PC space combat game we developed when we first started out,” explained Mathias Wiese, Art Director and Co-Founder at YAGER. “In the years since, we’ve been developing and testing some incredible ideas that now perfectly come together in Dreadnought. Grey Box has been an amazing partner and we’re incredibly thankful they share our vision for what Dreadnought will become.”

Battleships in Dreadnought are massive spacecraft that come in varied shapes and classes. Commanders will assume complete control, dedicating power to specific sub-systems, customizing weapons, engines, armor, abilities, crew and their ships’ aesthetics, all while collaborating with the development teams to help determine what comes next.

“We all have that dream of sitting in the Captain’s Chair,” noted Tony Medrano, Creative Director at Grey Box. “It’s an awesome feeling to control something so huge and powerful, and that feeling is present in Dreadnought. Our goal is to nurture that feeling at all costs by working with players to fulfill the creation of their dream armada. With the game announced, that feedback starts now. It’s going to be a lot of fun.”

Dreadnought is powered by Epic Games’ Unreal Engine 4 (UE4) technology and is set to enter public testing in early 2015. For more information, please visit www.playdreadnought.com , like the game on Facebook (www.facebook.com/playdreadnought ), and follow it on twitter (www.twitter.com/playdreadnought).

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Alien: Isolation E3 Trailer and Screenshots

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June 10, 2014 — Alien: Isolation is preparing for this year’s E3 with a new 20 minute theatre presentation and an exciting new game mode playable on the show floor. Additionally, SEGA revealed a new gameplay trailer and fresh screenshots for the game this morning.

Alien: Isolation is a first-person survival horror game capturing the fear and tension evoked by Ridley Scott’s 1979 classic film. Players find themselves in an atmosphere of constant dread and mortal danger as an unpredictable, ruthless Xenomorph is stalking and killing deep in the shadows. Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.

Alien: Isolation will be available from October 7, 2014, for Xbox One, PlayStation 4, Windows PC, Xbox 360 and PlayStation 3.

For more information and to keep ahead with the latest news, find us at www.alienisolation.com, follow us on www.facebook.com/alienisolation and join the conversation on www.twitter.com/alienisolation

Trailer

Screenshots