GameSpot has posted a preview of Stormregion’s upcomming Codename Panzers: Cold War RTS. The game is set to hit retail shelves the first quarter of 2008 and features what looks to be great AI, graphics, and environment.

From the article:

We watched a tech demo of the new Gepard 3 graphics engine that Stormregion developed especially for Panzers: Cold War, and it looked like it was developing nicely. Just about everything in the game is useable or destroyable–buildings crumble realistically under fire, steel bends, and rather than relying upon animation for structures, the physics engine treats pieces of buildings as physical objects interacting with each other as they fall. During our first mission, we watched a tank volley sheer the front off a garrisoned building as convincing rag-doll-animated troops fell screaming out of shattered windows; cool confirmation that the engine doesn’t just make things look pretty, but really affects game play. Your troops intelligently use physics-based cover while passive engine effects, such as nighttime or rain, will affect their sight range and speed.

      

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Jerry Paxton

A long-time fan and reveler of all things Geek, I am also the Editor-in-Chief and Founder of GamingShogun.com