April 29, 2016 – With its massive open combat environment, in which unexpected engagements can end an operation in the blink of an eye, reconnaissance is a vital element in Arma 3’s gameplay. To help players gain a greater understanding of the tactical situation, Bohemia Interactive today released a brand new episode in the official Community Guide video series on how to conduct reconnaissance in Arma 3.
The new video explores what to look out for when scanning the terrain, as well as the various methods of ‘recon’ in Arma 3, ranging from infantry using binoculars and magnified scopes, to helicopters with magnified sensor suites, and Unmanned Air Vehicles (UAV) or Unmanned Ground Vehicles (UGV).
Québec, Canada – April 28th, 2016 – Canadian independent developer Frima Studio today announced that its Norse-themed virtual reality experience, FATED: The Silent Oath, is now available on the Oculus Rift and HTC Vive VR platforms. FATED takes players on one man’s quest to protect his family from the destruction of their world at the hands of the gods.
“Exploring complex emotions and parent-child relationships has allowed us to weave a truly emotional story,” said Vincent Martel, Executive Producer at Frima Studio. “In FATED, parental bonds and protective instincts are at the root of a sensitive yet thought-provoking journey.”
In its first major public presentation at PAX East last weekend (April 22-24th), players were treated to an immersive VR ‘simulation experience’, complete with wind and drizzle, vibrating seats, and reins, for enhanced realism. Check out the PAX player experience video here: http://bit.ly/FATEDPaxReactions
Developed with Unreal Engine 4, FATED: The Silent Oath is a first-person immersive adventure set in the mythical age of Vikings and built specifically for virtual reality. Written by Jill Murray, one of the writers on Assassin’s Creed,FATED tells the story of a man and his family during Ragnarök – the end times. As he travels with them, he comes across a mix of touching and terrifying events, learning about himself and his loved ones in the process, and taking the players on an emotional rollercoaster that unfolds all around them in total immersion.
FATED harnesses the capabilities of VR to bring about a leap forward in storytelling. Featuring high-quality writing, characterization and voice acting,FATED aims to transport players to a world of myth and legend, and make them feel a strong emotional connection with the story and its characters.
Priced at $19.99/£14.99/€19.99, FATED is a first-generation virtual reality game available on all three major VR platforms in 2016: first Oculus Rift and HTC Vive, and then PlayStation VR in Q4 2016.
SAMARA, Russia – April 27, 2016 – Today InSomnia, a dystopian dieselpunk RPG, from indie developer Studio MONO, has returned to Kickstarter to secure the funds required to complete the game.
“It was no easy decision to return to Kickstarter. After evaluating the progress made on the project, thanks to the funds from our previous Kickstarter campaign and the over £100,000 we’ve spent out of our own pockets, we’ve got to a point where we need additional funding. The money’s for one final push to take the game past the current Prologue Chapter we have released to the public.” said Anatoliy Guyduk, lead developer at Studio MONO.
“We switched from Ogre 3D to UE4, and are thrilled with the improvements in both the visuals and the performance of the game. The Prologue Chapter, which is up to four hours long – depending on how much you explore and do, will show you how passionate we all are for InSomnia. We hope that you’ll support us in our dieselpunk inspired journey, one last time!”
InSomnia is dystopian vision, set in a murky, retro-futuristic style. The game takes place on a colossal, semi-deserted interplanetary space station. Having left their dying planet behind, this space metropolis, along with its inhabitants, has been moving towards the distant, ghost-like Evacuation Point for the past 400 years, where the descendants of the once great people hope to start over the history of mankind.
Multi-layered role playing game
Dark retro-futuristic setting
Colossal space metropolis to explore
Realistic combat system
Generated quests and events
Atmospheric ambient soundtrack
About Studio Mono
Studio MONO was founded in Samara, Russia in 2011 by Anatoliy Guyduk. With a core development team, they’re joined by freelance individuals from all over the world – including Malaysia, the U.S., Russia, the Netherlands and Ukraine – Studio MONO is a talented group of professionals who have been active in the world of game design for many years.
4/26/2016 – Mods and the players who create them have always been an important part of our games, going all the way back to Morrowind and The Elder Scrolls Construction Set. We believe that our games become something much more special, when we put the power of creation in your hands. New quests, environments, characters, dialogue, outfits, weapons and more – with Mods, the possibilities of what you can do are endless. You are creating new experiences that enhance and take our games into amazing and surprising new directions.
For Fallout 4, our goal was to make Mods easier and more accessible than ever before – for both the creators and the players. By building an all-new system with Bethesda.net we’ve made a huge leap forward in achieving that.
You can now browse and search for the latest and greatest Mods, choose your favorites, post feedback, and install them – all within the game. Simply select Mods from the main menu, and start browsing.
If you want to try making Mods (and we think everybody should), the Creation Kit – the same tool that we used to create Fallout 4 – is a free download via the Bethesda.net launcher. You can check out the Creation Kit Wiki, our online documentation and help file, for more details and tips on how to make them.
We plan to update and evolve Mods and the Creation Kit based on your experiences so be sure to leave feedback in our forums.
How to access the 1.5 Update in Steam Beta:
Log into Steam
Right Click on Fallout 4 in your Library
A drop down menu will appear. Select beta
Wait a few minutes and Fallout 4 should update
When done, Fallout 4 should appear as Fallout 4 [Beta] in your Library
For console players, Mods will be coming to Xbox One in May and PlayStation 4 in June. We have a lot to do yet, but we hope it changes console gaming the way it has changed PC.
Finally, we’d like to thank all the Modders who volunteered to beta test the Creation Kit and Mods during our closed beta. Your feedback has been invaluable and we couldn’t have done it without you. For them and for all our players, we can’t wait to see what you create.
April 26th 2016 – US indie developer Beast Mode Games is proud to announce that their debut PC game, Special Tactics, has been extracted from Early Access and has fully infiltrated the Steam Store today priced at $9.99/£6.99.
Super refined combat mechanics, streamlined controls and killer AI drive the core of Special Tactics. Built around the core gameplay are three main modes: Campaign, Survival and Multiplayer, all delivering a balanced and deep tactical action experience with various objectives including assassination, hostage rescue and bomb defusal.
Select from five main classes including Sniper, Shotgun, SMG, Assault and Shield and choose your custom loadouts. Lay out your strategies ensuring the balance between offensive and defensive tactics will give you the best chance of success. Achieve your mission objectives and earn gold and trophies to unlock custom weapons, attachments and equipment.
Featuring full Steam integration including Friends lists, Achievements, Trading Cards and Leader boards, Special Tactics also features eight strategically designed maps at launch with more to follow.
SANTA MONICA, CA, and BELLEVUE, WA, April 25, 2016 – Valve Corporation and Lionsgate (NYSE: LGF0 have formed a ground-breaking partnership under which Lionsgate has become one of the first major studios to license films to Valve’s popular Steam digital distribution platform, the two companies announced today. The deal reflects Lionsgate’s commitment to monetize its content across an expanding array of digital platforms by offering its movies, television programming and digital content to online audiences around the world.
The partnership will launch with over 100 Lionsgate feature films available to Steam customers, including movies from the Company’s blockbuster Hunger Games, Twilight, Saw and Divergent franchises. More titles will be added as the partnership continues to expand worldwide.
“We’re delighted to partner with Steam, a leader in the digital entertainment and gaming space, as part of our commitment to remain at the cutting edge of innovation in delivering content to online audiences around the world,” said Lionsgate President of Worldwide Television & Digital Distribution Jim Packer. “With over 125 million users, Steam represents a unique, exciting and disruptive opportunity to expand our global distribution business.”
“Lionsgate has emerged as a major creative force with a deep pipeline of blockbuster franchises and commercially exciting, star-driven event films, making them important content suppliers for our platform,” said Valve head of marketing Doug Lombardi. “Their films are engaging audiences and fostering rich communities around the world, reflecting the kind of high-quality entertainment that we expect to drive the continued expansion of our content offering.”
Steam customers are able to view video on all Steam-supported platforms, including Windows, Mac, Linux, SteamOS, and in virtual reality via SteamVR. Over the past year, Steam’s video offering has continued to expand. Steam is a leading platform for digital content with thousands of titles and millions of users. For pricing, availability, and more, please visit http://store.steampowered.com/sale/lionsgate
April 25, 2016 – Today we released additional details for The Elder Scrolls Online: Tamriel Unlimited’s upcoming DLC game pack, Dark Brotherhood.
Dark Brotherhood will launch on May 31st for PC/Mac and June 14th for Xbox One and PlayStation 4. Dark Brotherhood is included with an active ESO Plus membership or will be available for 2,000 crowns via the ESO Crown Store.
With the return of the Dark Brotherhood, no one in Tamriel is safe. In Dark Brotherhood, the latest DLC game pack for the award-winning The Elder Scrolls Online: Tamriel Unlimited, join the infamous guild of assassins and return to the Gold Coast, a zone not seen since TES:IV Oblivion. Become the deadliest assassin with a new and exclusive passive skill-line, defend the Brotherhood against a mysterious foe in hours of new story content, prove your skill for homicide in new repeatable assassination quests, and more! Dripping with new content, one thing is certain in Dark Brotherhood: blood will flow.
PC Players can experience Dark Brotherhood prior to release on the ESO PTS (Public Test Server) beginning today.
Additional DLC Details:
A Covenant of Blood and Shadows
Join the merciless Dark Brotherhood of the Gold Coast, prowling in the shadows cast by the two great powers of the region. Though at the height of their power, the Dark Brotherhood faces a grave threat in the form of a mysterious black-armored warrior capable of bringing down their best agents. Venture forth for another exciting chapter of The Elder Scrolls Online as you carve a bloody swath across Tamriel in the name of the Dark Brotherhood!
Explore the Gold Coast
The westernmost region of Cyrodiil, the Gold Coast, was last seen by Elder Scrolls players in The Elder Scrolls IV: Oblivion. Come explore the cities of Anvil and Kvatch during the Interregnum, when the region is awash in intrigue and deadly conspiracies!
Murder for Profit
Sometimes the best way to deal with a troublesome person is permanent removal. As a Dark Brotherhood assassin, you’ll be tasked to fill that need. From simple assassination contracts to killing sprees on the blood-soaked streets of Tamriel’s sprawling cities, carve your path into the good graces of the Dark Brotherhood. The truly skilled may engage in special missions at the behest of their dark masters and fulfill a Black Sacrament, slaying a victim named by the Night Mother herself.
New Assassins’ Passive Skills
This all-new skill line relates to murdering citizens and allowing the Shadows of Sithis to protect you from suffering consequences. Because those deaths were sanctioned by Sithis, you are the hand of the Void; you are the embodiment of death itself. The rules of Justice are for those bound by Nirn, not those who are directed by the ideals of Sithis.
Dark Brotherhood-Exclusive Rewards and Items Earn new items through in-game quests and browse Dark Brotherhood-themed items coming to the Crown Store soon.
Amsterdam, The Netherlands – April 25, 2016 – Developer Obsidian Entertainment and global publisher My.com are excited to reveal details of the first Tier 10 vehicles that will be added with the upcoming Update 0.15 on May 3rd. The highest tier in Armored Warfare will include pieces of armored technology, such as the Leopard 2A7, XM1A3 Abrams, PL-01, and more.
“Leading up to the introduction of Tier 10, we’ve been carefully monitoring the community’s opinions on what the highest tier of Armored Warfare should contain,” said Antoine Guyard, EU producer for Armored Warfare. “It became obvious that while having vehicles that actually exist, it would also be good to take it a bit further and let our players experience the vehicles that are currently in the prototype or concept phase, with experimental or planned upgrades. Considering the fact that actions in Armored Warfare take place in mid-2030s, we see it as as perfect solution to bring the most awesome vehicles into Armored Warfare. We hope our players will enjoy these newest additions to Armored Warfare!”
Armored Warfare Tier 10 Vehicle details:
PL-01 – light tank concept developed by OBRUM and BAE Systems on a CV90 AFV chassis. Armed with an auto-loading 120mm cannon that is capable of firing APFSDS, HEAT and HE shells as well as LAHAT anti-tank guided missiles. Agile and fast, the PL-01 is the pinnacle of the Light Tank class.
SPHINX – French prototype vehicle by Panhard. It’s a sturdy turreted six-wheeled and lightly armored vehicle but with considerable firepower from its 40mm autocannon and ATGMs. SPHINX will be the most potent scouting vehicle in Armored Warfare.
Leopard 2A7-140 – the ultimate combination of the most modern Leopard 2 armor kit available and the firepower of a 120mm L/55 Rheinmetall gun or experimental 140mm cannon. Equipped with the most advanced countermeasures available in the world, it will be a tough opponent to beat for any vehicle.
XM1A3 Abrams – prototype which combines the most advanced upgrades available for this aging chassis. Based on the M1A2 Abrams with a TUSK kit and ARAT-2 explosive reactive armor, it is armed with a 120mm gun that can be upgraded to the 140mm ATACS cannon.
T-14 Armata – super-modern Main Battle Tank from Russia introduced in early 2015. It’s an advanced design that includes an unmanned turret and a new 125mm automatically loaded gun, which surpasses any other MBT currently in service.
Challenger 2 ATDU – the latest experimental version of the legendary Challenger 2 and best-armored vehicle in Armored Warfare. Excellent armor and experimental 140mm cannon capable of firing both kinetic and high-explosive shells make it one of the most dangerous beasts on the battlefield.
Armored Warfare is a free-to-play massively multiplayer online tactical military game that puts the player into the world of modern warfare. In Armored Warfare, players get a chance to try the most powerful tools of destruction invented by mankind – from modern main battle tanks to scouts and wheeled vehicles. Using modern defense systems like anti-missile protection and smoke grenades, along with various types of armor and ammunition, players can jump into fast paced battles both in PvP mode and a vast amount of PvE missions.
Download Armored Warfare for free today, visit: aw.my.com.To learn more about Armored Warfare, please visit aw.my.com, ‘Like’ it on Facebook, and follow its development on Twitter @ArmoredWar for all the latest developer updates and news.
April 25, 2016 — Two new races are looking to shake up the galaxy in the next round of Early Access for Master of Orion: the Darloks and the Silicoids. These newcomers aren’t arriving empty handed either; they’re bringing the ways of Espionage with them, revealing Independent Planets, as well as granting a new victory condition: Economic. Along with Windows and Mac OS X, Master of Orion is also now available on Linux and Steam OS.
The arrival of the Darloks and the Silicoids means that NGD Studios has fully assembled the 10 original races from the first Master of Orion. Joined by the Terran, who are only available in the Master of Orion Collector’s Edition, 11 races are all ready to conquer the stars.
The conniving and sneaky Darloks are master spies, trusted by none in the galaxy. Using their superior Espionage skills, you can hoard information, cripple industry and research, steal technology, contaminate food—havoc is the name of the Darloks’ game. However, all races have access to Espionage, so anyone can wage war in the shadows.
The Silicoids may look like hulking stone goliaths, but they are by no means as dumb as a bunch of rocks. They are skillful engineers, trained in capturing colonies and amassing a large fleet. Slow to grow as a population, the Silicoids have an ultra-rich home world brimming with rare minerals that, in the right hands, can send your campaign into overdrive.
The new victory condition “Economic” is for bringing out the tycoon in you. You can corner the galactic market on the Interstellar Stock Exchange to win the game. Just think of how a few Spies will come in handy here—sabotage a structure or make the populace go on strike to stop enemies building up their economy, letting you get ahead. You can also track your economic progress against other players and purchase shares in universe productivity as investments, or to win the game.
Races on Independent Planets have decided forge a life for themselves, away from the rule of larger civilizations. Unlike you and your adversaries, they have no ambitions of expanding in interstellar space. So why are they useful? Independent Planets could hold the key to victory. You can complete missions for them, such as fending off hostiles, and donate credits to get them on your side. Plus, these planets are part of the Galactic Council, and their vote can be critical in achieving a Diplomatic victory.
The NGD Studios crew has been hard at work listening to player feedback and improving the game experience. There are new advanced gameplay settings, a revised technology tree, an integrated tutorial, and lots of bug fixes. This doesn’t mean feedback has to stop; the team still need your help in taking Master of Orion out of this world.
To learn about the creation of Master of Orion’s galaxies and more, watch the latest episode of Early Access Developer Diaries:
April 25, 2016 — John Romero and fellow id Software co-founder Adrian Carmack proudly announce BLACKROOM™, a visceral, varied and violent shooter that harkens back to classic FPS play with a mixture of exploration, speed, and intense, weaponized combat. Use fast, skillful movement to dodge enemy attacks, circle-strafe your foes, and rule the air as you rocket jump in the single- and multiplayer modes. Powered by Unreal Engine 4 and fully moddable on PC, the game is being developed with community at its core, starting with today’s launch of a Kickstarter campaign to fund development.
Features of BLACKROOM™:
Reign supreme in a variety of multiplayer modes, including co-op, 1-on-1 deathmatch and free-for-all arena in a wide variety of locations including hardcore military sims, hellish infernos and interstellar space.
Delve into a captivating 10+ hour single-player campaign, spanning wildly varied environments, from ruined Victorian mansions to wild west ghost towns to swashbuckling pirate galleons and beyond.
Master fast, skillful movement with rocket jumping, strafe jumping and circle strafing.
Challenge yourself with expert abstract level design, invented and perfected by John Romero and made material by Adrian Carmack. Romero’s latest map, Tech Gone Bad, has received universal praise and over 1M unique impressions.
Master six built-in multiplayer maps, as well as countless maps created by the community.
Extend your experience with full mod support and dedicated servers.
Put your skills to the test in Challenge Modes (speedrunning and more) that present unique and demanding goals.
Affect the holographic worlds in the BLACKROOM™ with a device called the Boxel, and influence the environment, your weapons and your enemies.
Features new soundtrack compositions by acclaimed metal guitarist George Lynch.
In the single-player campaign, step into the shoes of Santiago Sonora, Chief hNode Engineer at HOXAR™, Inc., the world’s foremost creator of holographic simulations. The company’s exciting BLACKROOM™ technology allows users to be anywhere at any time, creating fully-realized holographic worlds that are indistinguishable from reality, all inside of a giant black room. When testing of their new leading-edge Predictive Memory technology reveals troubling anomalies that blend the real world with the virtual, you’re sent in to investigate and are swept across a staggering and dangerous array of simulations developed for BLACKROOM™ users, from medieval castles to horror sets. Peering into your mind and tapping into your deepest memories and fears, however, it’s clear that the BLACKROOM™ is not all fun and games.
BLACKROOM™ reunites game lead John Romero and art director Adrian Carmack, who co-founded id Software and co-created some of the industry’s seminal video game franchises, including Wolfenstein, DOOM and Quake. The Night Work Games team carries on that history of innovation with BLACKROOM™, with a focus on fast-paced action, pushing technical boundaries and developing community-focused, mod-friendly games.
“It is incredible to work with Adrian again,” said John Romero, game lead. “We’re developing exactly the type of game we think a lot of shooter fans want. It’s the type of shooter we’re known for, and the type of game we love to play ourselves. It’s a skillful shooter, from movement to weapon and map mastery.”
Adrian, who got his start with John in 1990 at Softdisk before going on to co-found id Software, echoed Romero’s comments. “It’s been great working with John again, and we’re really setting out to produce a visceral FPS,” said Adrian Carmack, art director at Night Work Games. “Because of the BLACKROOM™’s setting, we have a lot of freedom to create environments that players might not expect in an FPS. BLACKROOM™ technology lets its users enter just about any universe imaginable, and gives them the power to alter the world. That gives me lots of artistic freedom.”
Night Work Games, the dark and violent subsidiary of Romero Games, is home to a group of dedicated, fun and experienced game developers based in Galway, Ireland. We create and develop the type of games that we love to play.
BLACKROOM™, HOXAR™ and NIGHT WORK GAMES™ are trademarks of Romero Games, Ltd.
DOOM® is a registered trademark of and Quake™ is a registered trademark of id Software LLC, a ZeniMax Media company