Tag - windows pc

Civilization VI PC Requirements

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Here are the official PC minimum and recommended specs for the upcoming Civilization VI, which is due out on October 28, 2016.

Minimum

OS: Windows 7 64bit / 8.1 64bit / 10 64bit
PROCESSOR: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
MEMORY: 4 GB RAM
HARD DRIVE: 12 GB or more
DVD-ROM: Required for disc-based installation
VIDEO CARD: 1 GB DirectX 11 Video Card (AMD 5570 or nVidia 450)

Recommended

OS: Windows 7 64bit / 8.1 64bit / 10 64bit
PROCESSOR: Fourth generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
MEMORY: 8 GB RAM
HARD DRIVE: 12 GB or more
DVD-ROM: Required for disc-based installation
VIDEO CARD: 2 GB DirectX 11 Video Card (AMD 7970 or nVidia 770 or greater)

Other Requirements

Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++ 2012 and 2015 Runtime Libraries, and Microsoft DirectX. Internet connection and acceptance of Steam™ Subscriber Agreement required for activation. Seewww.steampowered.com/agreement for details.

The Surge Modular Exo-Armor Gallery

Deck13’s upcoming sci-fi action RPG The Surge today reveals the industrial armor sets of international corporation CREO, a company that set out to save the world. Set on a dying Earth in a not-so-distant future, something went very wrong inside CREO, and you, as a new employee find yourself trapped in a sector of the company overrun by malfunctioning drones, robots, and security personnel.

The LIQUIDATOR, featured in the first screenshot, is fitted with industrial attachments for use in areas prone to hazardous material spillage. Built around the slogan “quality protective gear for the safest workplace”, the Liquidator offers super-human resistance to radiation, fire, and toxic spills, with mobility aided by the exo-skeleton.

The second screenshot features CREO‘s PROTEUS medium physical protection armor set. An experimental set equipping certain of CREO‘s security personnel, the PROTEUS is an advanced and light-weight armor granting a small health regeneration effect. It also only needs medium core power cost allowing for a little extra juice for implants.

This last screenshot features a mix of armor sets. LYNX was developed for workers requiring speed, flexibility, and precision. Far from standard issue, few CREO workers would benefit from its inherent advancements in hydraulics. It features low core power cost, but this comes at the cost of physical and elemental protection against radiation and other environmental hazards. We also see elements of MG GORGON and BLACK CERBERUS armors, designed for heavy security and riot control actions.

Each item in The Surge serves a purpose for CREO, often originally separate to combat. Be it industrial, manufacturing, for lifting or handling hazardous materials, or on-site security, the player will cut off and equip thousands of combinations of items salvaged in battle.

The Surge will release on PlayStation 4, Xbox One and PC in 2017.

Dishonored 2 – Creative Kills Gameplay Video

September 21, 2016 – From the gritty streets of Dunwall to the shimmering opulence of Karnaca, every level in Dishonored 2 is a puzzle waiting for you to solve. Watch as both Emily Kaldwin and Corvo Attano showcase a few of the seemingly limitless creative combinations of their supernatural abilities, weapons and gadgets to dispatch their enemies. If you plan on facing your foes head-on, you may find some inspiration here.

Reprise your role as a supernatural assassin in Dishonored 2. Play your way in a world where mysticism and industry collide. Will you choose to take on the role of Empress Emily Kaldwin or the royal protector, Corvo Attano? Will you make your way through the game unseen, make full use of its brutal combat system, or use a blend of both? How will you combine your character’s unique set of powers, weapons and gadgets to eliminate your enemies? The story responds to your choices, leading to intriguing outcomes, as you play through each of the game’s hand-crafted missions.

Dishonored 2 will launch worldwide on November 11, 2016, on PlayStation 4, Xbox One, and PC.

For news and details on Dishonored 2, visit www.Dishonored.com or Follow Dishonored on social media.

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Office Freakout Launch Trailer

Hollow Robot’s OFFICE FREAKOUT is launching a week from now, Sept. 27th. Play as Philbert — a disgruntled office worker unfairly fired after decades of faithful service — and utterly destroy cubicles, office equipment, tacky mugs, and much more 🙂

In Office Freakout, you get to release all of your anger on a nondescript office — laying waste to anything in your path (including robot security guards) to build your “rage meter.” In rage mode, you will have access to a variety of weapons to amp up your destructive capability. Take the traditional method of smashing things with a baseball bat — or for a more artistic approach, use the mythical Golden Poo!

Pick up, punch, and destroy everything in sight. The more you rage, the more you’ll increase your rank and unlock more tools of destruction. In need of a more effective flinging device? The Grabbity Gun gets the job done with ruthless precision. Surrounded by guards and need a quick boost of power? Drink a soda to trigger special perks! When 90% of the environment is destructible, the possibilities are endless.

Fight your way through more than two dozen cubicles, offices, server rooms… causing obscene amounts of damage as you chart a path toward the boss’ office. Make sure you’re efficient, though: You only have a limited amount of time in each room. Just because you’ve been fired doesn’t mean you’re not on the clock …

But wait — there’s more! Secure crazier weapons, even more insane perks, wackier office customization skins, and more by completing special objectives as you play 🙂

KEY FEATURES
*   Annihilate up to 90% of the environment.
*   Fill your Rage bar based on the trail of destruction you leave behind.
*   Unlock valuable pieces of Golden Poo in every level.
*   Destroy everything in sight with a universal pickup/melee system.
*   Build up your points using a dynamic points calculator based on object mass and velocity.

PRICING & AVAILABILITY
On September 27th, Office Freakout will be released on Steam (PC) for $9.59 — 20% off the game’s retail price. The sale will end a week after launch (October 4th).

Sniper Elite 4 Gameplay Trailer and Pre-Order Info

Oxford, UK – Sept. 20, 2016Today, independent UK developer, Rebellion, released the debut gameplay trailer for the latest title in the popular award-winning Sniper Elite franchise, Sniper Elite 4. Additionally, as a surprise to expectant fans of the third-person tactical shooter, Rebellion concluded the trailer with a teaser for the first downloadable content (DLC), TARGET FÜHRER – available now for FREE on PS4, Xbox One and PC to gamers who pre-order Sniper Elite 4 at retail or digitally via www.sniperelite4.com for $59.99.

With many millions of views on YouTube and countless gameplay hours logged, the series’ renowned Hitler-assassinating bonus missions have been a fan-pleasing tradition since Sniper Elite V2 and are back by popular demand. In TARGET FÜHRER, players will once again set their sights on history’s most notorious tyrant in a forgotten corner of the Mediterranean where a secret Nazi U-boat facility threatens Allied shipping. When agent Karl Fairburne attempts to assassinate the base’s Commander, he finds his target already dead, executed in person by a shadowy visitor. And with this, Karl’s mission has changed: TARGET FÜHRER!

Sniper Elite 4 pre-orders will include:

  • The full Sniper Elite 4 game;
  • TARGET FÜHRER campaign mission: Destroy the imposing U-boat base and take down Hitler in as many ways as they can in this replayable campaign mission for 1-2 players;
  • CAMO RIFLES SKIN PACK: Includes detailed camouflaged sleeves for the game’s seven iconic WW2 rifles.

*Please note, pre-order availability may vary depending on region, platform and format.*

Sniper Elite 4 is a third-person tactical shooter combining genre-defining ballistics and emergent stealth tactics across the largest and most diverse environments ever seen in a Sniper Elite game. Set in the aftermath of its award-winning predecessor, Sniper Elite 4 continues the series’ World War II heritage by transporting players across the beautiful Italian peninsula, from sun-drenched Mediterranean coastal towns, to colossal Nazi mega structures, to daunting forests and giddying mountain monasteries inspired by Monte Cassino.

U&I Entertainment, together with global publishing partner, Sold Out and developer Rebellion, is set to release Sniper Elite 4 in North America for PlayStation 4 and Xbox One on Feb. 14, 2017.

Sniper Elite 4 is now available for pre-order digitally and at retail on PlayStation 4, Xbox One and PC from www.sniperelite4.com for $59.99.

BATMAN The Telltale Series – Episode 2 Behind the Scenes

September 20, 2016 – Today we can announce that BATMAN – The Telltale Series – Episode 2: Children of Arkham is now available for download on PC/Steam, PlayStation 4, and Xbox One. We’ll be announcing release dates for additional platforms later this month.

In today’s all-new behind the scenes video, hear from Troy Baker (Bruce Wayne/Batman), Laura Bailey (Selina Kyle/Catwoman) and Travis Willingham (Harvey Dent) on their creative process in bringing these iconic characters to life with a fresh spin, as well as the exciting and challenging experience of performing in an interactive narrative.

In Episode Two, with Gotham City’s first family mired in corruption, and an old friend now a dangerous adversary, the life of the Dark Knight is turned upside down. What was Thomas Wayne entangled in, and why was he killed? Determined to learn the truth about his father, Bruce sets out to question those involved in Gotham’s criminal past. But which mask will he wear – The billionaire, or the bat? Huge decisions will forever change the Batman and the lives of those around him, as he meets the Children of Arkham.

In their 9 out of 10 review of Episode Two, Game Informer said the chapter is, “dark, and is loaded with shocking moments and riveting character twists” also calling it, “one of Telltale’s best efforts yet.” IGN.com said, “The way Children of Arkham’s story confounds my expectations of events as a long-time Bat-fan is its most alluring quality,” also saying that the episode, “continues to build an engaging Dark Knight story in a unique and uncharted version of the D.C. legend’s universe.”

The series is also available to purchase at retailers now as a special Season Pass Disc, which includes the first of five episodes in the season, and grants access to the subsequent four episodes as they become available for download via online updates.

Rendered to look like a living, breathing comic book, Telltale’s vision of Batman features an award-winning cast of talent, including Troy Baker in the role of Bruce Wayne, Travis Willingham as Harvey Dent, Erin Yvette as Vicki Vale, Enn Reitel as Alfred Pennyworth, Murphy Guyer as Lieutenant James Gordon,Richard McGonagle as Carmine Falcone, Jason Spisak as Oswald Cobblepot,and Laura Bailey as Selina Kyle. Additional cast and characters will be revealed as the season progresses.
BATMAN – The Telltale Series Episode 2: Children of Arkham is rated M (Mature) for Violence, Blood, and Drug References by the ESRB. Future content in the season is yet to be rated by the ESRB. The series is published by Telltale Games in partnership with Warner Bros.
For more information on Telltale Games, and more news surrounding the series, visit the official website, Facebook, and follow Telltale Games on Twitter@TelltaleGames.

Shiness – Behind the Scenes Trailer

Shiness: The Lightning Kingdom, the upcoming Action-RPG from Enigami, is coming to PlayStation 4, Xbox One and PC this December. This Behind-the-Scenes video tells the story of the birth of Shiness, and how a seven year-old Samir Rebib – creative director – imagined Shiness’ magical universe 20 years ago when he drew his manga, before adapting his universe into a video game. In this video, Enigami studio is opening the door to their imaginary world and describe how they created the enchanting lore of Shiness: The Lightning Kingdom.

The development team also tells us more about Shiness’ fast-paced battle system, which blends RPG elements with classic fighting game mechanics. Mastering the real-time blocking, parrying, dodging and combos are key to progressing in your quest, with distinct playstyles across 5 different characters. Each character also has their own special abilities used outside of battle, vital for resolving the many puzzles scattered across the lands of Shiness.

Shiness features its own unique language, created in full just for this mythical universe – this intricate language helps players feel totally immersed in the world of Shiness. The soundtrack, composed entirely by Enigami director Hazem Hawash, only enriches this extraordinary world even further.

Harness the power of Shi alongside Chado and his allies in Shiness: The Lightning Kingdom, coming to Playstation 4, Xbox One and PC this December. 

Pre-orders for PC are already open on Steam, including the Official Shiness Manga, the Original Soundtrack and 15% off the game’s price.

Starpoint Gemini Warlords Gets Outlanders Update

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September 19th, Zagreb, Croatia. The Update titled “Outlanders” adds a multitude of gameplay and station options to the gorgeous looking space sim, currently in Early Access.

Check out the brand new gameplay trailer HERE to see what awaits you in the updated version of Starpoint Gemini Warlords. If you’d like to test all the new features for yourself, you can get a copy of the game on Steam for as little as 22.99 EUR.

Starpoint Gemini Warlords ‘Outerlands’ Update v.0610 includes:

  • Added docking in-game sequences
  • Added docking bay interiors
  • Several new space stations designs
  • Added outlaw/pirate spaceship design
  • Added new customization system with set of tools to visually remake your docked ship
  • Added random encounter quests
  • Added in space “ship-to ship” trading menus as part of between ship communication
  • Added Steam Trading Cards

For the full-length changelog of this Update, please click here.

Little Green Men Games’ CEO Mario Mihokovic says: “This update is the second one in a series of larger upgrades for Starpoint Gemini Warlords. We’re excited to say that it is also the first one that includes community suggestions from Early Access users! Examples are the docking bay interiors, meant to make the game more immersive, as well as the recreation of customization panels, which now offer far more options and control over the customization process. Another surprise will be introduced in the following updates: an entirely redesigned skill system and enhanced UI, both as a direct result of feedback from the community. You guys are making the development process tougher but it is also very engaging. Thanks!”

Starpoint Gemini Warlords is a unique blend of space sim, RPG and 4X games focused on larger ships, ranging from gunships to carriers. Command your starship, send your war fleets into enemy territory, lead your heroic companions into battle, build up your stronghold, trade, mine, salvage and remind your enemies why they fear you. For more information about the game, please visit the official website at www.starpointgemini.com, as well as the Facebook and Twitter profiles.

The Final Station – A Review (PC)

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Do My Best Games and tinyBuild Games have just released a side scrolling action game by the name of The Final Station.  The Final Station is a zombie-like apocalypse game set in the future, with you playing as a train conductor, traveling through the vast forsaken lands, always trying to reach your next destination.  Is The Final Station worth the train ticket, or should you just stay on the platform and wait for the next rain.  Let’s find out!

Story

When it comes to the story, The Final Station borrows heavy from the typical zombie-apocalypse tropes that everyone knows, except it’s never clear as to whether or not you are really fighting zombies, or maybe an alien life form.  You begin the game as a train conductor, working a freight train on a normal, beautiful day.  As you travel with your supervisor to the next station, you begin to hear reports about an occurrence in the north.  This occurrence has the locals baffled and scared, and talks of the “second visitation” begins to circulate.  For much of the game, what this exactly means is up to interpretation, but as you progress to the north, a black substance begins to infect humans.  These infected humans then begin to exhibit zombie-like traits, and attack you on sight.  Your job is to continue hauling important materials for the government through infected lands, and look for survivors at each stop along the way.

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The story for The Final Station is interesting enough, but I feel that is suffers a little bit from translation issues.  The story always feels like it’s just out of reach with the dialogue, and not from just bad script writing.  It feels more like the writers tried to convey a sense of mystery, but due to a lack of knowledge with the English language, the mystery just comes off more confusing then mysterious.  I tried to find out where Do My Best Games is located to see if this is actually correct, but couldn’t find any information of where the developer is based.  The story is helped along by forcing you to make a stop at each station on the route for access codes.  It would be too easy for the train to just be able to leave one city and reach it’s destination, so you are forced to stop at each station and find an access code that will unlock the train and allow you to continue.   The story hold up all right, save for the translation bit, so if you are ok with a little bit of muddled story, then you will get through The Final Station just fine.

Game Play

The game play for The Final Station is broken down into two segments:  train and station.  On the train, you have to keep the train moving.  This means keeping an eye on certain components as your train speeds along.  These components each have a small mini game that allows you to keep them in working order.  If you don’t then the train runs the risk of taking longer to reach the next station, or breaking down entirely.  You also have access to an instant messenger station that allows you to talk to other conductors to find out more about what is going on in the world.

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You also have to manage your passengers that you find along the way.  Your passengers will get hungry or have injuries that need tending.  The only way to solve this is by having food and medical kits on the train, then choose which passenger gets which.  This becomes a resource management game, seeing what the pas
senger will give you if you delivery him or her safely to the next town, to determine if they are worth the med kit or food.  Worst yet, the med kits are the same ones you take with you when you venture into each station, so if you have a bad time at it in a station you may not have med kits to give the passengers on the train ridge to the next stop.

The other segment is the station.  Here, you get off of your train and venture forth in search of the access code, survivors and information in that order.  The access code is vital to continue along your trek, while the other items will make the trek easier and more interesting.  You have a limited amount of ammunition for your guns, and need to find more along the way, or purchase supplies whenever you are in towns.  You can also use parts of the environment to help defend yourself, but I found that aiming these items was touchy at best, so make sure you have plenty of time.  You will run into the zombie-like townsfolk in the stations, and they will be your biggest threat.  Each type has it’s own strengths and can be dealt with differently.  The standard enemy can easily be punched to death, while the armored type needs to be punched once to remove the helmet then can be shot int he head, and the shortest enemy is the fastest and the most deadly.

The Final Station is a fun game to play, until the repetitiveness of the actual game play comes into effect.  You only ride the train, then explore stations, that’s it.  It’s really fun in the beginning, and suspenseful and you play the first 10 or so levels, but then it just becomes repetitive and tedious.  On the good side, the repetitiveness of The Final Station wasn’t enough for me to stop playing the game nor not recommend it, I just have to caution that there really isn’t much more to the game then what I’ve mentioned above.  If you are fine with that, the The Final Station will work great for you.

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Aesthetics

The Final Station is a 2D video game that uses 8-bit style graphics, so even some of the oldest machines that are still functioning should be able to run this game.  It’s a good aesthetic for the game, and I know it helped keep the costs down.  The graphics do a good job in setting forth the aesthetic of the world, and the zombie-like creatures are particularly unsettling with just being black bodies with white eyes.  The music design for The Final Station is the real winner for setting the game’s aesthetic.  The music is moody and dark, and really helps keep the game feeling very much apocalyptic in nature.  Sound design works as well, and is much more realistic in nature then the visuals would imply.  No 8-bit gun shots here.

Final Thoughts

The Final Station delivers the goods on some solid game play for PCs out there that cannot run many games.  While the story line may be a little bit confusing and the game itself may fall into repetitiveness with the train-station-train-station level design, I still had a lot of fun with The Final Station. The controls were mostly responsive to get myself out of some sticky situations, and once you learn which zombie-like creatures you can punch, then ammo conservancy becomes a little easier.   Really, the choice to get this game comes down to what you are looking for.  The Final Station is a nice little, challenging, 2D shooter with some resource management mini games built in, and I was fine with that.  The Final Station is available now on Steam for $14.

The Final Station Review Score
Overall Score (out of 5)www.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com

Escape from Tarkov Closed Alpha Gameplay 2

September 16, 2016 – Development studio and publisher Battlestate Games is proud to release a new video comprised of gameplay footage from the Escape From Tarkov in-progress closed alpha. The video takes place in different weather climates and times of day, all from the perspective of a former operative of the United Security (USEC), one of the two Tarkov factions. The ex-operative moves across different locations, waging war against former partners from USEC and Scav marauders.

Along with the action packed battles the video also shows off the trading interfaces, weapon modding, several locations, various combat situations and weapon applications. The trailer showcases such environmental factors as daylight time changes, lighting effects and weather conditions. The fighting takes place in varying operating conditions: long range and close quarters, open areas and cover-rich locations in the broad daylight and at night with flashlight and NVDs.

Escape from Tarkov is a hardcore online game that combines FPS/TPS with RPG elements. As a hazardous environment combat simulator, the game uses multiple system modules for ultimately immersive gameplay and complete feeling of reality. The closed beta-testing of Escape from Tarkov is planned for 2016. Sign up for beta on the official website at: www.escapefromtarkov.com
Players can unlock access to Escape from Tarkov as early as closed testing stage by placing a pre-order on the project’s official website: www.escapefromtarkov.com/preorder-page