Tag - windows pc

Arma 3 Developer Diary: Eden 3D Editor

February 10, 2016 – Bohemia Interactive today deployed a new Arma 3 developer diary video, featuring the upcoming new Arma 3 Scenario Editor:Eden 3D Editor. In the video, Senior Designer Karel Mořický, Programmer Filip Sadovský, and Creative Director Jay Crowe provide a more in-depth look at the Eden Editor’s key features and development process.

While content creation has always been at the heart of the Arma series, the brand new Eden Editor represents a massive leap forward. Users will now be able to design their scenario from within the 3D game environment, which makes building your own scenarios – using Arma 3’s vast library of weapons, characters, vehicles, buildings, and other objects – much more effective and fun. Plus, people can publish their creations to the Arma 3 Steam Workshop, or subscribe to 17,000+ scenarios made by other players.

The Eden 3D Editor will be made available to all Arma 3 players as part of a free platform update scheduled for release later inFebruary 2016. If you would like to learn more about the Eden 3D Editor, also be sure to take a look at our latest blog post, which lists 10 of the Eden Editor’s standout features and improvements.

The Flame in the Flood Survival Tips Trailer

February 10, 2016 –  Pack your bags for a downriver journey of survival and self-reliance. The Flame in the Flood lands on Xbox One, PC and Mac on February 24, 2016.

The Flame in the Flood is a rogue-lite river journey through the backwaters of a forgotten, post-societal America. Forage, craft, outwit predators and brave the rapids as you make your way down the procedurally generated river.

Get lost in the fragile beauty of a forgotten world designed by veterans of both BioShock and BioShock Infinite, played to the tune of an original soundtrack composed by alt-country star, Chuck Ragan. Hunt, trap, and craft to not only endure, but survive.

Brave the dangers of the water as you seek refuge from the harsh realities surrounding you, accompanied by your trusted companion, Aesop. The ultimate wingman, your canine friend is as cunning as he is adorable, sniffing out and gathering the supplies essential to stay warm, stay fed, and stay alive.

Where will your journey take you?

Find The Flame in the Flood on Steam or learn more at http://www.themolassesflood.com/

Punch Club – A Review (PC)

punch-club-1

Unlike that other fighting club, we are not breaking any rules by reviewing and discussing Lazy Bear Games’ newest creation, Punch Club.  Punch Club is a life management role playing game, where you take control of every aspect of your fighter’s life, from what he eats to how much he trains.  The only time you don’t control your fighter’s every action is when he actually has to fight.  The fights are completely run by the game’s artificial intelligence, based on the tactics pre-selected by the player and the stats that your fighter possesses.  Is Punch Club any good?  Let’s take a closer look.

Story

Punch Club’s story line begins as many stories do, with the brutal murder of your father before your eyes.  In order to discover your father’s killer, you must rise in the ranks of fighters, choosing different paths that are open to you along the way.  Along the way, you will have to juggle all of life’s varied obstacles, including friendships, love life, training, work, and recreation.  Finding that fine balance in Punch Club is what the game is all about.

Punch Club is full of 80’s and 90’s nostalgia bits, and the story line fits that feel perfectly.  Punch Club feels like a martial arts movie from the late 80’s:  murdered father, training montages, working your way up through the ranks of generic bad guys, finding love along the way and finally ending with a boss fight to gain vengeance.  Lazy Bear Games went for a nostalgia piece, and it works just fine.  While it’s not perfect in any sense of the word, with some of the humor just feeling forced or off a bit, Punch Club’s story line is great and fits the feeling that the developers were aiming for.

punch-club-2

Game Play

I called Punch Club a “life management role playing game” in the intro, and that description fits the game perfectly.  In Punch Club, you have to manage your fighter’s daily life and choose what to focus on during the time you have each day.  In the beginning, that’s fairly simple.  If you hungry, eat.  If you don’t have any money, go to work.  However, just like life, the game gets more complicated when you have more obligations to manage.  Do you spend time with your friends or your love?  You need money to go out, but you haven’t eaten in a while.  To make these choices even more crucial, your states will deplete if you are not training enough, so you constantly have to maintain what you have worked on.

When you train, you will get to focus on one of three stats:  strength, stamina, or agility.  Some exercises will increase small amounts of two stats, but it isn’t very efficient when you factor in your time management.  You pretty much need to focus on one stat as a primary then one as a secondary, leaving the third stat almost untouched.  So you have to decide what type of fighter will you be?  Punches rely on strength, defense rely on agility, and stamina keeps you up and moving longer.

You have total control of your fighter, that is until it is fight time.  You get to select a few fight tactics that your fighter can use before the match begins, but once those are in place and you start the fight, then the a.i. takes over completely.  Whether you win or lose will be dependent on your tactics and your stats that you have trained in.  As you fail, and you will, then you have to decide what other stat or tactic would work better in that situation.

For the first few hours, I really enjoyed Punch Club’s game play.  I thought the life management game play was fun, and it was satisfying to see my hard work pay off.  The problem with Punch Club comes a little later, when you find yourself grinding for hours on end just to win one fight.  This makes the game absolutely no fun to play anymore and can lead to feelings of frustration and bitterness as you loose time and time again.  The shine and enjoyment that I felt in the beginning of Punch Club did not last throughout my time with the game.

Aesthetics

Because the developers were going for a retro style 80’s nostalgia piece, the game looks like it came out of that era as well, though much more defined graphically.  Punch Club has pixelated graphics that reinforce the feeling of nostalgia, without actually looking like an 80’s game.  I felt that the aesthetics of Punch Club fit the vibe of the game perfectly and did everything right, even down to the small little nods to popular culture you will find throughout the game.

Final Thoughts

Punch Club is a great game for the first few hours, then it turns into a complete grind fest that will try even the most die hard gamer.  In the beginning, your fighter’s life is easy to manage, and the fights are easy to train for.  As the game progresses, your life becomes a chaotic mess and the fights are brutal slug-fests that you are not prepared for.  My life is complicated as it is, I don’t really need to play a game that replicates that complexity.  I would still recommend the game for anyone who is looking for a game like Punch Club, because what is there is really well done.  Just be prepared to grind through the middle of the game.  Punch Club is available now through Steam for your PC.

 

Punch Club Review Score
Overall Score (out of 5)www.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com

Cities: Skylines Getting Lots of New Content Tomorrow

cities-skylines-new-content

STOCKHOLM – Feb. 9, 2016Paradox Interactive, a “raining champion” publisher of games, today revealed several details about “Snowfall,” the forthcoming expansion toCities: Skylines from Colossal Order. Snowfall, which will be released on February 18th, 2016 for Windows, Mac, and Linux PCs, will add several new gameplay features to the award-winning city-building game, including several new mechanics revolving around the expansion’s titular weather phenomenon. To show off these new features first-hand, Paradox will stream the game live on their Twitch channel on Wednesday, February 10th, at 1700 CET (8:00 a.m. Pacific Time). To view the live stream, watch Paradox’s Twitch channel at http://www.twitch.tv/paradoxinteractive on Wednesday.

In addition, Paradox has also detailed the features that will be added to Cities: Skylinesfor all players in a free patch on February 18, whether the weather-oriented expansion is purchased or not. All players will see the following additions:

  • Rain and fog-based cosmetic weather for existing maps outside the new “Winter” themed maps
  • A new Theme Editor for map modding, allowing players to create new Map Themes ranging from different terrain styles to incredible alien worlds; here is one such incredible alien world
  • Pretty cool, right?
  • An expanded UI for public transportation management
  • New Chirps from everyone’s favorite in-game social media avatar
  • New Hats for everyone’s favorite in-game social media avatar
  • Newfound respect for everyone’s favorite in-game social media avatar

For more information on Cities: Skylines, visit http://www.citiesskylines.com/.

Far Cry Primal 101 Trailer

February 9, 2016 – Watch the all-new 101 trailer for a gameplay overview of Far Cry Primal in 5 minutes. Discover all you need to know about Far Cry Primal’s weapons, powerful Beast Master abilities, and vicious human foes while you prepare to take on the Stone Age when Far Cry Primal releases on February 23 on PlayStation®4 computer entertainment system and Xbox One. Far Cry Primal will be available on March 1 for Windows PC.

Escape from Tarkov Video Dev Diary 1

February 8, 2016 – Battlestate Games, the creators of hardcore online shooter Escape from Tarkov, is on the brink of hitting its Alpha milestone. Today the team revealed the first in its ongoing series of developer diaries, this one providing insight into the procedural animation and character animation system including behind-the-scenes mo-cap views. The video features numerous elements of the weapon handling — shooting, misfiring, and several other components unique to the online game.

Did you miss Escape from Tarkov’s kickass announcement trailer? Watch it now: youtu.be/IPlnHe9l34E

Escape from Tarkov is a hardcore online game that combines FPS/TPS with RPG elements. The game events unfold in the sealed off Russian city of Tarkov, which has become a scene of a local conflict between two private military companies. As a hazardous environment combat simulator, the game uses multiple system modules for ultimately immersive gameplay and a complete feeling of reality. The closed beta-testing of Escape from Tarkov is planned for 2016. Interested in testing your mettle? Sign up now for the Beta on the official game Website at: www.escapefromtarkov.com.

To stay up to date on current development be sure to follow Battlestate Games on Twitter and “Like” the game on Facebook.

Coastal Threat Map Coming to Armored Warfare

Amsterdam, The Netherlands – February 8, 2016 Developer Obsidian Entertainment and publisher My.com unveil new information about the upcoming update 0.13 coming to Armored Warfare on February 11. Coastal Threat is a brand-new map for PvP and brings great possibilities for all classes of vehicles that capitalize on their strategic use in the thick of battle.

Throughout history, the Black Sea region has been a strategic location many parties sought to control due to its importance in trade, as well as its tactical value. In the universe of Armored Warfare, set in the late 2020’s, the relations in the region have significantly deteriorated. The entire area became a battleground for various interests, often backed by the power of one of the newly established Private Military Companies.

An otherwise peaceful town on the coastline has just seen the first glimmers of global conflict; destruction and devastation is left in the wake of armored combatants launching a siege on the area in order to take hold of its natural resources. This 1200×1200 meter map consists of several regions that offer plenty of space to flank your opponents – the southern bay area and the north offer wide arcs of fire, while the city can be used by heavier and slower vehicles to advance under cover.

Other features introduced with update 0.13:

  • Third Arms Dealer – Originating from China, a rising new arms dealer by the name of Zhang Feng and his roster of dangerous vehicles, will soon become available for all tank Commanders.
  • PvE Reward System Rework – Changes will be made so rewards in PvE function similar to PvP in order for the systems to be equitable and beneficial.
  • Matchmaker 2.0 – Updates to the matchmaking system will provide an overall better experience and more balanced matches.

Armored Warfare is a free-to-play massively multiplayer online tactical military game that puts the player into the world of modern warfare. In Armored Warfare, players get a chance to try the most powerful tools of destruction invented by mankind – from modern main battle tanks to scouts and wheeled vehicles. Using modern defense systems like anti-missile protection and smoke grenades, as well as various types of armor and ammunition, players can jump into fast paced battles both in PvP mode and a vast amount of PvE missions.

Download Armored Warfare for free today, visit: https://aw.my.com. To learn more about Armored Warfare, please visit https://aw.my.com, ‘Like’ it on Facebook, and follow its development on Twitter @ArmoredWar for all the latest developer updates and news.

HITMAN Beta Launch Trailer

February 8, 2016 – Io-Interactive invites players to join Agent 47 on his very first assignment for the International Contract Agency in the upcoming HITMAN Beta.

Labeled “The Prologue”, the Beta takes place twenty years before the Paris Showstopper mission. Set in a secret ICA training facility, the Prologue features a pivotal moment in Agent 47’s life – his introduction to the ICA and very first meeting with his future handler Diana Burnwood. The Prologue features two free-form training hits, which will introduce players to the features and mechanics of the upcoming HITMAN game. The Prologue will also be available as part of the first episode of HITMAN releasing March 11th, 2016.

The only way to guarantee your access to the HITMAN Beta is to pre-order the game digitally on PlayStation 4 via PSN or PC via Steam. Alternatively, you can pre-order the Collector’s Edition. Access to the HITMAN Beta is available for the pre-orders of the Full Experience, Intro Pack and Collector’s Edition.

The PS4 Beta is scheduled to start at 11:00 CET on February 12th 2016 and ends on February 15th at 11:00 CET. In the US, the PS4 Beta is scheduled to start at 08:00 PST on February 12th and ends onFebruary 15th at 08:00 PST. Finally, the PC Beta is scheduled to start at 11:00 CET on February 19th 2016 and ends on February 22nd at 11:00 CET worldwide.

HITMAN will launch on March 11th for the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC. The HITMAN beta starts on February 12th through February 14th on PlayStation 4 and February 19th through February 21st on PC. Players can guarantee access to the beta by pre-ordering the Full Experience or the new Intro Pack.

All pre-orders will also include the ‘classic’ REQUIEM pack which includes exclusive in-game digital items inspired by Hitman: Blood Money including the Requiem Legacy white suit, Blood Money shirt, tie and gloves, silenced ICA-19 chrome and white rubber duck explosive.

PlayStation users exclusively will also gain access to The Sarajevo Six. 6 Bonus Contracts, one of which will be released with each location and sees Agent 47 travel the world in pursuit of six former members of a paramilitary unit called CICADA in this self-contained side-story exclusive for PlayStation 4 users.

Related Links
Official Website: hitman.com
Official Facebook Page: facebook.com/hitman
Follow @Hitman on Twitter: twitter.com/hitman
Visit the subreddit: reddit.com/r/hitman

Crytek Releases First Video Dev Diary for The Climb

the-climb-image

February 5, 2016 – Crytek has released the first in a new series of video developer diaries for The Climb, the upcoming virtual reality game that lets players experience the heart-pounding adrenaline of solo free rock climbing.

Go inside Crytek to learn how a love of the real thing directly inspired the first prototypes that would eventually become The Climb. You’ll meet the team bringing this one-of-a-kind adventure to life as they discuss firsthand the process of capturing the moment-to-moment fear and excitement of clinging to a cliff hundreds of meters above the earth without a safety net. They’ll also talk about what it takes to translate that sensation into the fast-growing medium of VR.

The Climb throws players into one of the world’s most dangerous extreme sports. Scale the cliffs of stunning, real-life locations like Vietnam’s Halong Bay, recreated in hyper-realistic detail with breathtaking 3D visuals.

The Climb is being developed for Oculus Rift and will be available around the system’s launch. To see more from the game, check out www.theclimbgame.com.

XCOM 2 Launch Trailer

New York, NY – February 5, 2016 – 2K and Firaxis Games announced today that XCOM® 2, the sequel to the Game of the Year* award-winning strategy title, is now available worldwide for Windows-based PC, as well as Mac and Linux via Feral Interactive. XCOM 2 already has critics raving with IGN awarding it a 9.3 out of 10 and saying, “XCOM 2 is an amazing game”, along with PC Gamer writing, “We’ll play this forever,” and awarding it a 94% out of 100%. Game Informer Magazine also wrote that XCOM 2 is “one of the deepest and most rewarding strategy games on the market” and awarded it a 9.5 out of 10.

“Firaxis is taking the XCOM franchise to a whole new level with XCOM 2’s epic story and replayability factor, making it the most thrilling game in the series,” said Christoph Hartmann, president of 2K. “XCOM 2 is a worthy successor to the award-winning XCOM: Enemy Unknown, and is already receiving outstanding reviews from critics.

In XCOM 2, humanity lost the war against the alien threat that has established a new world order on Earth. XCOM, formerly a secret paramilitary organization, is largely forgotten and must strike back from the shadows to reclaim Earth from the aliens’ rule and free mankind from their evil plans.

“The XCOM 2 team strived to create a sequel to XCOM: Enemy Unknown that gamers would love and want play over and over again,” said Jake Solomon, creative director of XCOM 2 at Firaxis Games. “Adding in features that set it apart from previous XCOM games was important to us, like a unique new narrative, more varied and powerful aliens, procedurally-generated levels and modding support. The team is hugely appreciative and humbled by the positive response so far, and we hope that strategy and sci-fi fans will enjoy the game as much as we enjoyed making it.”

Players who pre-order or pre-purchase XCOM 2 or the XCOM 2 Digital Deluxe Edition will also receive the Resistance Warrior Pack, offering additional soldier customization options such as bonus outfits, headgear, and custom facial war paint. The Resistance Warrior Pack also includes a “Survivor of the Old War,” a new XCOM recruit who will appear in the Avenger’s barracks.

XCOM 2 is rated T for Teen by the ESRB and is now available for Windows-based PC for $59.99. XCOM 2 is also available for Mac and Linux by Feral Interactive. For more information, please visit www.XCOM.com, become a fan on Facebook, follow the game on Twitter or subscribe to XCOM on YouTube.

For more information on the Mac and Linux version, Please visit http://www.feralinteractive.com, find Feral Interactive on Twitter http://www.twitter.com/feralgames or Facebook http://www.facebook.com/feralinteractive.