Author - MondoPest

Call of Duty 4 Demo Available

Yahoo Videogames has the Call of Duty 4 demo available for download. It clocks in at a whopping 1.4Gb but all indications point to it being worth it.

From the site:
‘IMPORTANT: FREE YAHOO! USER ID IS REQUIRED TO DOWNLOAD

Due to this content containing mature subject matter, age verification is required. Please sign in to your Yahoo! account to complete the process. Age restrictions vary by region.
Required (minimum) Specs

CPU: Intel(R) Pentium(R) 4 2.4 GHz or AMD(R) Athlon(TM) 64 2800+ processor or any 1.8Ghz Dual Core Processor or better supported
RAM: 512MB RAM (768MB for Windows Vista)
Hard Drive: 8GB of free space
Video card: NVIDIA(R) Geforce(TM) 6600 or better or ATI(R) Radeon(R) 9800 Pro or better
Recommended Specs

CPU: 2.4 GHz dual core or better
RAM: 1G for XP; 2G for Vista
Hard Drive: 8GB of free space
Video card: 3.0 Shader Support recommended. Nvidia Geforce 7800 or better or ATI Radeon X1800 or better’

Valve’s Gabe Newell Lambasting the PS3. Again.

Joystiq is reporting via CVG that Gabe Newell is lambasting the PS3 again. In an interview with Edge magazine, Newell said the console is ‘a waste of everyone’s time’ and that ‘Investing in the Cell[processor], investing in the SPE gives you no long-term benefits. There’s nothing there that you’re going to apply to anything else. You’re not going to gain anything except a hatred of the architecture they’ve created. I don’t think they’re going to make money off their box. I don’t think it’s a good solution.’

Zune 2 Interface Inspection

Engadget has reported on ZuneRama’s inspection of the nuances of Zune 2’s user interface. Notable differences include the volume setting reaching 40 (versus 20 on the existing models), album artwork when browsing by Album looks bigger than on the current firmware and when advancing from one track to another, the album art for the new track slides in from the right in a ‘wipe’ transition.

The 10 Commandments of Gaming

Gamerhelp has posted ‘The 10 Commandments of Gaming’.

From the article:
‘GamerHelp 666:19, 10th Commandment
Thou Shalt Save Early, and Save Often
There aren’t too many games, these days, that remove points or bonuses from the player based on the number of times they save. This used to be something of a common practice, back when game developers saw the player as a toy with which to play and squeeze. But today, developers know better. They know we all hate running through the same corridor 33 times and dying on the same jump over and over again. That’s why they offer more save spots, save-anywhere features, and on-the-fly difficulty adjustments. With all these wonderful helpers, however, there are still gamers who like to live on the edge. When the scene ends and the level is over, they say ‘NO’ to ‘Do you want to save?’ They don’t use the save rooms, and they never turn the machine off. These are the maniacs who try to beat Final Fantasy XII in one sitting. And these are the people we do not want to emulate. Save early, save often. You never know when the power may go out and you’ll be stuck trying to kill the same goddamn monsters over and over again.’

Orange Box Review

IGN has posted their review of Valve’s Orange Box, a collection of 5 titles including the Half-Life 2 add-ons, Team Fortress 2, and Portal. Overall their impressions are favorable but I highly recommend reading the full reviews even at their long length.

Bass Fishing For Nintendo Wii

Joystiq is reporting that Bass Fishing will return on the Nintendo Wii next Spring.

From the article:
‘Sega points out that this latest version will include ‘content developed exclusively for the Wii,’ though the company has not been forthcoming with what exactly has been added, only to note that Sega Bass Fishing will feature more than 20 different types of lures to entice the the game’s four different kinds of freshwater bass.’

YAAAAY!…yay?

Activision Announces Soldier of Fortune: Payback

GameDaily is reporting that Activision has announced a new Solider of Fortune game. If you don’t remember, the Soldier of Fortune FPS games were lambasted for their violent depiction of wounds and cheered by gamers for the same. Their hit location detection was excellently done and shooting a guy in the legs to see him crawl away for cover was never as satisfying again. The new game will be called Soldier of Fortune: Payback. According to the article, Soldier of Fortune Payback will release on PS3, PC and Xbox 360 in November 2007. However, something about that release date sounds fishy given how close it is to this announcement.

UPDATE:

This video from YouTube is a leaked trailer (watch it before it is pulled). If this is any indication the game has totally lost it’s gore and looks VERY generic. The poster also claims it is being made my Activision Value…which is NOT A GOOD THING.

Wired Interviews Bungie’s Frank O’Connor

Wired News has posted an interview with Bungie’s content manager and spokesperson Frank O’Connor. Here are some of the highlights from the article:

‘WN: What’s Bungie’s relationship with Halo going forward? Are you guys committed to making the next major first-person shooter entry in this series, or is that still up in the air?

FO: We are definitely working on two Halo projects right now: the downloadable content and the Peter Jackson project. I’ve seen rumors that were literally just speculation that we were sick of working on Halo. That couldn’t be further from the truth. We always had and continue to have very tight almost control-freakish relationship with that IP, which of course belongs to Microsoft, but we’re still creatively associated with it and Microsoft trusts us to make cool Halo stuff in the short term. In the long term, who knows, if we have a cool story to tell in the Halo universe it’s certainly something we’d consider.’

‘WN: What’s Bungie’s relationship with Halo Wars?

FO: We consulted with them in the initial setup — Ensemble knows how to make RTS games, we just helped them with canon, and vehicles, and fiction, and that sort of stuff. And we continue to keep a close eye on it. But at this point we’re an interested observer. They’re making a fantastic product. And obviously we’re looking forward to playing it.’