Author - Alyzombie

Anna and the Apocalypse Official Trailer

September 6, 2018 – There’s no such thing as a Hollywood ending in the official trailer and new stills from Orion Pictures’ ANNA AND THE APOCALYPSE. When a zombie apocalypse descends upon their small town during Christmas, it’s up to Anna (Ella Hunt) and her friends to fight, slash and sing their way to safety. Don’t miss this year’s biggest zombie holiday musical in select theaters November 30th, expanding nationwide December 7th!

Walt Disney Studios Unveils D23 Expo Film Presence

BURBANK, Calif., June 27, 2017 – The Walt Disney Studios presents an exclusive look at its unparalleled film slate at D23 Expo 2017 in Anaheim, California, taking place July 14–16.

At two marquee Hall D23 presentations, the Studio will give fans a behind-the-scenes glimpse at its upcoming releases, with animated films from Walt Disney Animation Studios and Pixar Animation Studios showcased on Friday, July 14, and live-action projects from Disney, Marvel Studios, and Lucasfilm taking the stage on Saturday, July 15.

Disney, Pixar, Marvel, and Lucasfilm are responsible for some of the world’s biggest movie hits, including recent blockbusters such as Disney’s Beauty and the Beast, Pirates of the Caribbean: Dead Men Tell No Tales, and The Jungle Book; Walt Disney Animation Studios’ Zootopia and Moana; Pixar Animation Studios’ Inside Out, Finding Dory, and Cars 3; Marvel Studios’ Guardians of the Galaxy Vol. 2, Doctor Strange, and Captain America: Civil War; and Lucasfilm’s Star Wars: The Force Awakens and Rogue One: A Star Wars Story. While the films to be featured in Hall D23 will remain under wraps until showtime, the Studio’s upcoming slate includes Pixar’s Coco; Marvel Studios’ Thor: Ragnarok, Black Panther, and Avengers: Infinity War; Lucasfilm’s Star Wars: The Last Jedi; Disney’s A Wrinkle in Time and Mary Poppins Returns; Walt Disney Animation Studios’ Ralph Breaks the Internet: Wreck-It Ralph 2; and more.

In addition, a new event has been announced for Sunday, July 16, at 10 a.m. in the D23 Expo Arena: Celebration of an Animated Classic: The Lion King. Producer Don Hahn, director Rob Minkoff, animators Tony Bancroft and Mark Henn, and special guests will be in attendance during this not-to-be-missed look back at the timeless and beloved Disney animated film.


Pixar and Walt Disney Animation Studios: The Upcoming Films, Hosted by John Lasseter

Friday, July 14, 2:30 p.m. – Hall D23

Were you there in 2015 when Ellen DeGeneres and Dwayne Johnson wowed the crowds? When Zootopia’s sloth scene screened for the very first time? And when Randy Newman, Buzz Lightyear, and Woody celebrated the 20th anniversary of Toy Story? Then you know the Animation presentation at Hall D23 is a MUST. Join host John Lasseter, chief creative officer of Pixar and Walt Disney Animation Studios, as he presents Pixar and Walt Disney Animation Studios: The Upcoming Films. Never-before-seen footage from Pixar’s upcoming feature Coco and Disney Animation’s Ralph Breaks the Internet: Wreck-It Ralph 2 will be unveiled, as well as surprise announcements, musical performances, and appearances by star voice talent. Cell phones, cameras, and all recording devices will be checked for this presentation.

Disney, Marvel Studios & Lucasfilm – Live Action at The Walt Disney Studios

Saturday, July 15, 10:30 a.m. – Hall D23

The Walt Disney Studios is home to the biggest and most beloved brands in filmmaking today, with a number of highly anticipated projects from Disney, Marvel Studios, and Lucasfilm in the works. At this exclusive Hall D23 presentation featuring never-before-seen footage, surprise star appearances, and more, you’ll get a behind-the-scenes glimpse at an exciting array of spectacular films on the horizon from these world-class studios. Cell phones, cameras, and all recording devices will be checked for this presentation


The Power of the Princess

Saturday, July 15, 10:30 a.m. – Stage 28

Walt Disney Animation Studios invites you to The Power of the Princess, featuring Jodi Benson (Ariel), Paige O’Hara (Belle), Anika Noni Rose (Tiana), and Auli‘i Cravalho (Moana)—the talented actresses who brought these iconic characters to life—as they share stories of making their films and the impact of their characters on people around the world. Hosted by Walt Disney Animation Studios animators Amy Smeed and Kira Lehtomaki.

Creating the Worlds in Pixar’s Universe

Saturday, July 15, 12:15 p.m. – Stage 28

Pixar’s films are filled with beloved characters living in relatable yet previously unimagined worlds. Join Pixar production designers and artists who have created the mountain tops, oceans, and “monstropolises” in which your favorite characters live. These artists create the setting and cultivate the mood of every scene using extensive research, incredible imagination, and each individual director’s vision, giving life to the amazing worlds in Pixar’s movies.

Olaf’s Frozen Adventure: A Sneak Peek at the New Frozen Featurette

Saturday, July 15, 2:30 p.m. – Stage 28

Be among the first to see both exclusive and behind-the-scenes footage from Walt Disney Animation Studios’ newest Frozen holiday featurette, the highly anticipated Olaf’s Frozen Adventure. The film, which features the talents of the original Frozen cast, as well as brand-new songs, is directed by the Emmy®-winning team Stevie Wermers-Skelton and Kevin Deters (Prep & Landing) and produced by Oscar®-winning producer Roy Conli (Big Hero 6, Tangled).

The Evolution of Pixar’s Characters

Saturday, July 15, 6 p.m. – Stage 28

From the waves in their hair to the shoes on their feet, Pixar characters are designed to be full of personality and to tell a story. Hear from the legendary Pixar artists who have created the most memorable characters in Pixar’s history. These are the visionaries who start with an initial doodle and see the evolution of a character through to final animation—the people who let technology influence the art and make the impossible, possible.

Celebration of an Animated Classic: The Lion King

Sunday, July 16, 10 a.m. – D23 Expo Arena

Join a Disney celebration of the magic, the music, and the majesty of the animated classic The Lion King. Producer Don Hahn, director Rob Minkoff, and animators Tony Bancroft and Mark Henn, along with some very special guests, reveal the secrets behind the making of the timeless animated classic.

Bambi’s 75th Anniversary

Sunday, July 16, 11:30 a.m. – Walt Disney Archives Stage

Join us as we commemorate the 75th anniversary and Walt Disney Signature Collection release of Bambi, the endearing, timeless tale of a wide-eyed fawn that has touched generations. Audiences can look forward to hearing personal stories from the voice cast, anecdotes behind the making of this film and its exquisite hand-drawn artwork, and much, much more. It’s groundbreaking animated classics like Bambi that were created or inspired by the imagination and legacy of Walt Disney and still influence many great visionaries and animators today.


Pixar and Walt Disney Animation Studios

Pixar and Walt Disney Animation Studios once again join forces for a must-see animation experience at D23 Expo. Artist demonstrations, autograph signings with top filmmakers, fan giveaways and interactive displays featuring the latest films including Cars 3, Coco, Olaf’s Frozen Adventure, and Ralph Breaks the Internet: Wreck-It Ralph 2, make this booth one to visit over-and-over again.

Marvel Studios Pavilion

At the Marvel Studios Pavilion, fans will get an up-close look at the costumes and props from Thor: Ragnarok, including photo opportunities with exclusive set pieces from the film, as well as incredible costumes from Black Panther. Marvel Studios will host multiple giveaways and events within its pavilion space in Hall B. Fans will get the chance to meet with Marvel Studios’ filmmakers, development team, and talent. Exclusive artwork will be given away daily, along with other surprises. Details on talent appearances and special signings will be made available on the D23 Expo app.

Disney Music Emporium – Album Signings and Exclusive Products

Disney Music Emporium, the online destination for collectible Disney music products, returns to D23 Expo 2017 with a pop-up store on the show floor. Over the three-day Ultimate Disney Fan Event, the Emporium will feature album signings by artists and award-winning composers. Limited quantities of a wide assortment of music products will be available, including new releases from Marvel, Moana, Beauty and the Beast, and Disneyland attraction picture discs, plus lithographs, Crosley turntables, and posters. For a complete list of talent appearances and album signings, visit

Disney Movie Rewards and Disney Movie Club

Throughout the D23 Expo 2017, Disney fans will be able to experience a unique augmented reality photo booth presented by Disney Movie Rewards, the premier loyalty program for all your favorite Disney Movies. Fans will be able to earn mystery points which can be used for great rewards like Blu-rays, movie tickets, and exclusive collectibles only available at Disney Movie Club, the ultimate source for building your Disney movie library, will also be there hosting a special augmented reality gallery. Come by for free giveaways and a special sign up offer just for D23 Expo 2017 attendees. For more magic and savings visit

Disney Family Movies

The subscription, video-on-demand service Disney Family Movies provides the ultimate in family entertainment from one of the world’s largest film libraries, giving viewers unlimited access to a selection of beloved classic and contemporary films and animated shorts from The Walt Disney Studios. Each of the 12 titles remains in rotation for a month, with new movies added weekly. Stop by our booth in Hall C to learn about this fun service, available through your television provider.


Tickets for D23 Expo 2017 are available for $81 for one-day adult admission and $59 for children 3–9. Members of D23: The Official Disney Fan Club can purchase tickets for $72 for a one-day adult admissionand $53 for children 3–9. Multi-day tickets are also available. For more information on tickets and D23 Expo 2017, visit

The Evil Within DLC: The Assignment Review (PC)


To say this game was hard for me to play would be an understatement. Now, don’t that statement to mean The Assignment is poorly designed or sucks or whatever (quite the contrary) but it can be a difficult game to play if you have incorrect expectations. I hadn’t played the base game “The Evil Within” at all when I took on this review. I messed around with it for a few minutes and then dove into the DLC with the misconception that this was just another hack-‘n-slash zombie shoot em’ up. I was so wrong! This is a survival horror game in which you generally don’t directly engage your enemies, instead utilizing stealth tactics to distract, disengage, or otherwise occupy them. I’ll be blunt, it isn’t a game style I prefer, but for those who enjoy this genre it’s pretty damned good.

The Assignment plays from the point of view of Juli Kidman, partner to Sebastian Castellanos, and tackles the question of what happened to her during the events in the base game. I haven’t played all the way through The Evil Within, so I can’t speak to exactly how much the story of the DLC interacts with its plotline. That’s something you’ll have to experience for yourself.

This game is not for the squeamish. It plays like a horror movie, in all its adrenaline-fueled, heart-pounding glory. As I mentioned above, there are no modern weapon systems in The Assignment. You must make use of your environment (and objects like thrown bottles) to avoid enemies. This leads to some extremely tense moments, and something like your dog running out of the room barking while your character is trying to escape that thing with the high heels is enough to make you jump out of your chair. Not that I know from experience…


Game controls can feel a bit awkward, and the off center view drove me a little crazy as I had the constant urge to center my character…but I wouldn’t be able to peek around corners without it. It’s an integral part of the game; it just takes some getting used to. At a few points I felt confused as to my next step, but you’ll figure out fairly early on to just keep looking around until you find something to interact with. It does a decent job of guiding the player (although the realist part of me is screaming HIT IT WITH THAT FIRE EXTINGUISHER).

Usage of lighting and sound is where The Assignment really excels. The music is understated and ominous, only building during a particularly tense moment. The creak of a door slowly opening gave me goosebumps. Dim, flickering lighting adds to the sense of dread. One of my favorite moments was when I saw the glowing eyes of an enemy approaching the door of the room I was in through the frosted glass window. I think I would have a panic attack if I played this game alone, in the dark, with surround sound on.

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Dying Light Review (PC)


My heart was pounding as the sun slipped below the horizon, my palms damp with sweat as I tried to outrun the darkness. The sound of my own ragged panting filled my ears. I was so close to the tower. So close. But so were they. I frantically searched for open pathways and sprang from rooftop to rooftop. Jump. Climb. Run. Pray. I could hear them right behind me. Suddenly sanctuary loomed large ahead. One last leap to freedom and I ran through the welcoming doorway, pulling myself onto the ledge and safety. This, my friends, is what it’s like to play Dying Light, the first person zombie apocalypse survival game from Warner Bros. Interactive Entertainment.

I’ve been a gamer for years, but have played MMOs pretty exclusively, but this was my first experience with a game of this type. With that in consideration, I’m writing this review from a very subjective “fun” standpoint. I’m also doing my best to avoid direct spoilers. A lot of the fun of this game for me was the surprise of discovery.

After I completed the Steam download (I’m playing the Windows PC platform), I fired the game up to see what it could throw at me. Dying Light starts with a lengthy title sequence that does a fantastic job establishing the why and where of what’s happening. It then launches into a series of early quests designed to take the player on a brief tour of “the tower” – our current home base – and introduce us to various important denizens. Several of the tasks also serve to teach the basics of movement and actions. I struggled a bit with some of the parkour elements, mostly from being unfamiliar with the play style. I poked around in the various key bindings and found the answers I needed, and an hour later was smoothly making my way around the slums of Harran. I would guess that this is a non-issue for anyone with experience playing first-person shooters and other similar games. If I got lost during a part of the training sequence I just had to pay attention to my surroundings. There are plenty of arrows and other indicators to help point you in the right direction, something that also appears out in the world. You will do a LOT of climbing, and I would not recommend this game for anyone who has a serious fear of heights. It’s only a video game, but I could see the realism causing some anxiety for the agoraphobia.


I felt pretty good about my training in the tower, but the first quest that sent me out into the world gave me pause. I was nervous my first time out. Hell, who wouldn’t be??? There were zombies out there. They wanted to eat me. I had no issues finishing this quest, but it made me realize what an excellent job Dying Light has done of creating a very immersive world. The graphics are gorgeous (despite a few slowdown and hitches), the sound is super creepy, and the quests are fun. One drawback is that the game can be a bit on the grindy side, especially when it comes to the crafting component. I found myself spending a LOT of time exploring and searching for things to loot. It seems like a lot of useless crap at first, but as you gain more blueprints everything comes in handy. I’ve always been way into crafting in games, so I was happy to have the opportunity to build fun toys like flaming baseball bats and Molotov cocktails.

I spent about a week playing Dying Light on and off. My exploration of the world initially kept me from getting super far into the actual narrative of the game, but after a few days of clearing random safe zones and opening tons of chests (lock picking gets old really fast) I switched over to focusing more on the quest lines. There is some stuff that happens in this game that is f*cked up. It’s a compelling story, and I found myself torn over some of the things I had to do. It really makes me wonder about the bigger picture, and I can’t wait to get into the next major area to see how things progress. The game offers a main quest line that furthers the story and optional side quests that reward large chunks of experience. Experience boosts levels across 3 different talent trees, and a level up provides the players with a choice of new power-increasing talents. It’s a solid system, and as with the story progression I can’t wait to get further into it. The biggest plus is that it seems to reward you for your preferred playstyle. I did a lot of climbing and avoidance instead of head-on zombie assault, so I received points in agility and was able to become stronger in that tree first.


There are also random events and vendors that pop up across the map, adding a sense of newness to play that can be slightly monotonous at times. I did find a few of the quests somewhat difficult and had to google solutions…but that may come as much from my impatience as my newness to the genre. Once I found what I needed to do I was able to apply that knowledge to later missions and everything slowly fell into place.

I can’t express enough how important it is to be aware of your surroundings while playing. More than once I thought I was fine only to have a herd of zombies break down a door and attempt to make me into a sandwich. I also learned early on not to underestimate the big zombies (I was destroyed by some jerk carrying a mace made of rebar and concrete). There are also various puzzles to solve (hint: if the ground is electrified there must be something electric that’s somehow touching it). Last, but most important, is the clock. The game is named Dying Light for a reason, and I learned two very important things:


You aren’t actually battling the clock until it appears on the right side of your in-game menu. Before that point the early quests are still showing what the game has to offer…and you’ll know when it’s time to experience the setting sun. Being outside at night grants a bonus to your stats, a bonus to your experience, and is absolutely terrifying (but in a good way)! The difference between day and night play is a great game component and something that really sets Dying Light apart from other games that I’ve tried. Overall, the game itself is solid. It does a fantastic job of immersing the player in a very realistic environment. The quests and plot line are interesting. I have a great deal more of the game to play through and feel that I’ve only scratched the surface, but based on my experience so far I would solidly recommend it.

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