Here is the Spike Video Game Awards 2012 trailer for the upcoming shooter, Gears of War: Judgment. Enjoy!
Tag - xbox 360
SAN JOSE, Calif. – December 7, 2012 – Leading video game publisher and developer NAMCO BANDAI Games America Inc. today proudly announces that the critically acclaimed Dark Souls™ saga marches forward with Dark Souls™ II, currently in development at FromSoftware in Tokyo, Japan. Dark Souls II will continue a legacy of goading its passionate fan base with unrelenting challenge and suffering that are considered a hallmark of the series; while presenting new devilishly devised obstacles for players to overcome. Dark Souls II will be available for the PlayStation®3 computer entertainment system, the Xbox 360® video game and entertainment system from Microsoft, and PCs.
Built upon the foundation established by Souls series creator and Dark Souls II Supervisor, Hidetaka Miyazaki with development helmed by FromSoftware Director Tomohiro Shibuya, Dark Souls II will feature a new hero, a new storyline, and an unfamiliar world for players to survive in while delivering its signature brand of unrelenting punishment that players hunger for. Epic battles with gruesome enemies and blood-thirsty bosses await adventurers as they traverse through a devastated world filled with death and despair; only those who are strong willed or cunning can survive this journey to achieve great glory. Players seeking to share their experience will discover a revamped server-based multiplayer mode that will put a distinct Dark Souls II twist on the concept of playing with others.
Dark Souls II VGA Reveal Trailer (Hit the 2:50 mark)
“Dark Souls II retains the core essence of Dark Souls while evolving to present new twists and challenges that are sure to please longtime fans and attract new comers to the series,” says Carlson Choi, Vice President of Marketing at NAMCO BANDAI Games America Inc. “FromSoftware is going to take a very dark path with Dark Souls II; players will need to look deep within themselves to see if they have the intestinal fortitude to embark on this journey.”
“This new chapter in the Dark Souls saga presents opportunities for us to drive innovation in gameplay design, develop an entirely new story, and expand the scope of the world in which the player interacts with the game. We have taken these necessary steps with Dark Souls II in order to evolve the overall experience of the Dark Souls series,” says Tomohiro Shibuya, FromSoftware Director on Dark Souls II. “The entire development team is striving to make Dark Souls II an experience that is fresh while not forsaking its roots in presenting players with challenging gameplay. Our goal is to surprise and delight our fans with new experiences and plot twists while enticing new players to join our dark journey.”
More details surrounding Dark Souls II will become available in the months leading to its release. Begin your Dark Souls II journey at www.DarkSoulsII.com or join the Dark Souls II conversation on Facebook atwww.Facebook.com/DARKSOULS or follow us on Twitter at www.Twitter.com/Filthierich
SAN FRANCISCO & LONDON — SEGA® of America, Inc. and SEGA® Europe Ltd. today announced that Creative Assembly™, award-winning creator of the Total War™ series, and SEGA® Group have entered into a multi-title licensing deal with Games Workshop® to create videogames based in the Warhammer® universe of fantasy battles.
A new high-calibre development team has been set up at Creative Assembly’s UK studio to work alongside the existing Total War, Alien™ IP and Mobile teams on the first Warhammer title in the deal, scheduled to launch from beyond 2013.
“With this year being our 25th anniversary,” said Tim Heaton, Studio Director at Creative Assembly, “it seems fitting for us to embark on such a dream project with such a well-established partner. The incredibly rich and detailed Warhammer world is something we grew up with, and has left an indelible imprint on us as both designers and gamers.”
“We’ll be doing the Warhammer universe justice in a way that has never been attempted before. We’re bringing those 25 years of experience and expertise in extremely high-scoring games to bear, delivering a Warhammer experience that videogamers will absolutely love.”
“We have enormous respect for SEGA and Creative Assembly and have felt for a long time that the combination of the enormously rich setting of the Warhammer world, and their stunning development talent is a match with huge potential,” said Jon Gillard, Games Workshop’s Head of Licensing. “Now that we’ve managed to bring these two giants of gaming together it is safe to say that some truly amazing products are going to be unleashed as a result. We are excited at the possibilities, and are enthusiastically working with the team at Creative Assembly already.”
This first Warhammer game joins the eagerly-awaited Total War: Rome II™ and the untitled Alien IP as one of five projects currently in production at Creative Assembly, now one of the largest developers in Europe.
For future updates and career opportunities please visit www.creative-assembly.com.
REDWOOD CITY, Calif. – Dec. 5, 2012 – Electronic Arts Inc. (NASDAQ: EA) and award-winning developer Crytek GmbH today announced a creative partnership with renowned filmmaker Albert Hughes to produce an online video series inspired by the upcoming sandbox shooter, Crysis 3. Entitled, “The 7 Wonders of Crysis 3”, this cinematic series will set the stage for this latest installment in the Crysis series and introduce weapons, enemies, and gameplay features new to the franchise. These cinematic shorts will also showcase the stunning visuals, dynamic environments of the urban rainforest and intense adaptive warfare fans can expect when Crysis 3 ships on February 19, 2013 in North America and on February 21 in Europe.
“When EA and Crytek approached me about being involved in creating ‘The 7 Wonders of Crysis 3’ video series, I liked the idea of creating emotional stories using only computer generated images,” stated Albert Hughes. “The challenge of producing something intensely human without ever seeing a human on screen was incredibly compelling, and the technology of the CryENGINE that Crytek developed enabled me to do that and venture into a completely unique medium of storytelling.”
At 20 years old, filmmaker Albert Hughes shot to stardom when he and his twin brother, Allen, wrote and directed the seminal film, Menace II Society. Albert then went on to co-direct such critically-acclaimed films including Dead Presidents, From Hell andBook of Eli. For “The 7 Wonders of Crysis 3” video series, Albert was intimately involved with the development team at Crytek, writing the scripts, storyboards and shot plan for each video that was created entirely using in-game assets powered by Crytek’s revolutionary CryENGINE® 3 technology.
“The goal with ‘The 7 Wonders of Crysis 3’ video series is to reveal the incredible world we have been building for Crysis 3 and to let CryENGINE take center stage to highlight the power of our state-of-the-art game engine,” said Cevat Yerli, Chief Executive Officer of Crytek. “We’ve worked closely with Albert on this project and think that the 7 Wonders series will show the leaps and bounds that Crysis 3 is making over its predecessors.”
Powered by Crytek’s proprietary CryENGINE, Crysis 3 advances the state of the art with unparalleled visuals and dynamic shooter gameplay. Players take on the role of ‘Prophet’ as he returns to New York only to discover that the city has been encased in a Nanodome created by the corrupt Cell Corporation. The New York City Liberty Dome is a veritable urban rainforest teaming with overgrown trees, dense swamplands and raging rivers. Within the Liberty Dome, seven distinct and treacherous environments become known as the 7 Wonders. This dangerous new world demands advanced weapons and tactics, including the Nanosuit. Equipped with superhuman powers including cloaking, armor and enhanced visor abilities, the Nanosuit is the ultimate tool that allows players to assess, adapt and attack whatever the 7 Wonders throws at them. In addition to the Nanosuit, players will wield the powerful Predator bow and devastating alien weaponry to become the deadliest hunter on the planet.
The debut episode of “The 7 Wonders of Crysis 3” entitled “Hell of a Town” will debut on December 12, 2012. Developed by Crytek and powered by the proprietary cutting edge CryENGINE technology, Crysis 3 will be available for the Xbox 360® video game and entertainment system, PlayStation®3 computer entertainment system and PC. For more information on Crysis 3, please visitwww.crysis.com, and for the latest news visit www.facebook.com/crysis or follow us on Twitter at www.twitter.com/crysis.
Cinematic Series Teaser Trailer
Santa Monica, CA – December 5, 2012 –Activision Publishing, Inc., a wholly-owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), announced today that Call of Duty®: Black Ops II has crossed the $1 billion mark in worldwide retail sales, according to Chart-Track retail customer sell-through information and internal company estimates. Illustrating the strong appeal of interactive entertainment to audiences worldwide, the game achieved this milestone in just 15 days after its launch on November 13, 2012. Last year’s Call of Duty®: Modern Warfare®3 reached $1 billion in retail sales in 16 days. The box office record set for feature films in 2009 by “Avatar” was $1 billion in 17 days¹.
“The release of Call of Duty® has been one of the most significant entertainment events of each of the last six years,” said Bobby Kotick, CEO of Activision Blizzard. “SinceCall of Duty was launched, cumulative franchise revenues from players around the world are greater than current worldwide box office receipts to date for the top-10 grossing films of 2012 combined. Life-to-date sales for the Call of Duty franchise have exceeded worldwide theatrical box office receipts for ‘Harry Potter’ and ‘Star Wars,’ the two most successful movie franchises of all time.”
Since the game’s launch, more than 150 million hours have been logged online playingCall of Duty: Black Ops II on Xbox® LIVE® and PlayStation Network.
¹According to screenrant.com
“Entertainment franchises that captivate audiences for as long as Call of Duty has, on the scale that Call of Duty has, are very rare things. And it takes a lot of brilliant people working across many different disciplines to make it happen. It is incredibly humbling and gratifying to be a part of,” said Eric Hirshberg, CEO of Activision Publishing. “In order for Call of Duty to remain the entertainment juggernaut that it is, and keep our fans coming back for more, we need to continue to bring fresh ideas and new innovations to the table every time, while always staying true to what people fell in love with in the first place. That’s what we did with Call of Duty: Black Ops II, and that’s what we intend to keep on doing. This is an incredible milestone for an incredible franchise, and I want to thank every passionate, talented, committed person on our team who made it happen.”
Call of Duty: Black Ops II is available at retail locations worldwide on the Xbox 360 video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, Wii U™ game system from Nintendo and Windows PC. The game is rated “M” (Mature – Blood and Gore, Intense Violence, Strong Language, Suggestive Themes, Use of Drugs – content suitable for persons ages 18 and older) by the ESRB.
SAN MATEO, Calif. – Dec. 4, 2012 – Capcom, a leading worldwide developer and publisher of video games today confirmed that the initial wave of game add-on content for Resident Evil® 6will be available on December 18 exclusively first on the Xbox 360® video game and entertainment system from Microsoft. Consisting of Predator, Survivors and Onslaught modes, each mode is priced at 320 Microsoft Points and expands on the game’s multiplayer elements, providing new and exciting ways to enjoy the world of Resident Evil 6. Players can purchase all three modes together as a bundle pack at the value price of 720 Microsoft Points on the Xbox LIVE® Marketplace for Xbox 360.
Available for two to six players, in Predator one player takes on the role of the Ustanak, the fearsome B.O.W. that stalks Jake Muller throughout his campaign, and tries to eliminate the human players. The humans’ task: stop the deadly B.O.W. in its tracks, or at least survive until the end of the session.
Survivors takes the classic solo and team-based versus mode and adds a twist. Get killed and respawn as an enemy character with the ability to attack the human characters. Take down one human character to resurrect in human form. Last man or team standing wins. Survivors can be played by two to six players.
Onslaught sees two players go head-to-head in an attempt to clear waves of oncoming enemies. Chaining combos provides the key to success in Onslaught as this will send enemies over to the opponent’s screen, the more that are sent over, the quicker the victory will be.
Furthermore, December 17, will also see the release of a free title update for Resident Evil 6 that will allow owners to adjust the in-game camera to give a greater field of view as best suits their play style, while those who want to combine English language audio with subtitles in their desired language will now be able to do so. Also included in the title update is an unlock for Ada Wong’s campaign that adds an optional player-controlled co-op partner for that story, and the aptly namedNo Hope difficulty level, for those who want an extreme challenge.
CARLSBAD, Calif. – Dec. 4, 2012 – Razer™, the world leader in high-performance gaming hardware, software and systems, announced its new and improved Razer Carcharias gaming headset for the Xbox 360®. Building on the ergonomic and aural standard set by the original Razer Carcharias for the PC, this new gaming headset from Razer brings pro audio fidelity to console gaming with extraordinary comfort.
From beach landings and storming the enemy fort to blasting undead in outer space, the full over-ear coverage of the Razer Carcharias ensures a comfortable fit. It boasts a fully adjustable, padded head rail, 1.25 in/3.18 cm on either side, to accommodate a wide range of head sizes, with its soft, pliable, removable ear cups.
Keeping superior clarity and deep, thumping bass of high-quality drivers, the Razer Carcharias for Xbox 360/PC is now amplified for even greater, more powerful sound. It also comes with a new inline remote control to adjust bass and voice levels versus game volume, ideal for Xbox LIVE play. The headset works out of the box with legacy and current-gen Xbox 360 systems and required cables and adapters are included to ensure that gamers can connect to any Xbox 360.
“Xbox gamers – get ready to experience extreme comfort with circumaural ear cups and interchangeable ear cushions with the new Carcharias,” said Robert “RazerGuy” Krakoff, president of Razer USA. “This fan favorite of ours is now redesigned for the Xbox 360 and gamers are going to love it.”
About the New Razer Carcharias for Xbox 360®/PC
The Razer Carcharias Gaming Headset for Xbox 360® is a circumaural gaming headset designed for extended hours of gameplay with superior gaming audio, clarity, and bass. Get ready to experience extreme comfort with circumaural ear cups and interchangeable ear cushions.
Just like its ferocious predecessor, the original Razer Carcharias, the all-new Razer Carcharias for Xbox/PC delivers superior, realistic audio with clarity and deep, thumping bass.
U.S. $69.99 / EU €69.99
Razerzone.com – Order Now
Worldwide – December 2012
- Extended comfort circumaural design
- Adjustable voice and game volume balance
- Connectivity to all Xbox 360® systems
- Noise filtering microphone
- Ambient green glow on headset logo
- Frequency Response: 20 – 20,000 Hz
- Impedance: 32 O at 1 kHz
- Sensitivity (@1 kHz, 1 V/Pa): 102 ± 4 dB at 1 kHz max
- Input Power: 200 mW
- Drivers: 40 mm, with Neodymium Magnets
- Inner Ear Cup Diameter: 50 mm / 1.97 in.
- Cable Length: 3 m / 9.84 ft.
- Approximate Weight: 300 g / 0.66 lbs.
- Frequency Response: 50 – 16,000 Hz
- Signal-to-Noise Ratio: 50 dB
- Sensitivity (@1 kHz, 1 V/Pa): -37 ± 4 dB
- Pick-up Pattern: Unidirectional
- Cable: 3 m / 9.84 ft, Rubber Sheath
- Connector: 2x 3.5 mm Headphone and Mic Jacks, 1x USB Connector
For more information about the new Razer Carcharias for Xbox 360, please visit http://www.razerzone.com/
REDWOOD CITY, Calif. – Dec. 3, 2012 – Visceral Games, an Electronic Arts Inc. (NASDAQ: EA) studio, today announced that fans who pre-order Dead Space™ 3 from GameStop* will receive the EG-900 SMG and from Amazon* the Tesla Enervator. These exclusive weapons will help players on their mission to destroy the horrifying and mysterious Markers and stop the bloody Necromorph infestation once and for all. Throughout Dead Space 3, unwilling heroes Isaac and Carver put their engineering and military skills to the test as they scavenge for parts and assemble their ultimate tools for survival. While exploring different locations, players can hunt for parts, break down tools, build devastating new weapons and share them with a friend to defeat whatever terrors stand in their way.
The bonus pre-order items** include:
- EG-900 SMG available at GameStop
- This EarthGov-issued sub machinegun is built for urban warfare. It’s compact but deadly, sporting an internal hyper-accelerator maximum damage.
- Tesla Enervator available at Amazon
- Sovereign Colonies scientists developed the “Enervator” from an overdriven focus coil to “humanely” eliminate dangerous specimens. The Enervator delivers a precision blast causing instantaneous electrocution and molecular destabilization in the target. In test subjects, death was instantaneous.
Winner of more than 15 critic awards at E3 2012 including Best of Show from Game Informer Magazine, Dead Space 3 cuts to the heart of deep space terror. The game is recognized by game critics worldwide for its incredible craftsmanship in horror, action, suspense and sound design. Players will embark on a thrilling ride through space that takes them to a hostile new planet, Tau Volantis. Fortunately, they are not alone this time around. The fully integrated drop-in/drop-out co-op feature gives players the option to play alone or team-up with a friend anytime. Players that choose to take down the terror together will experience additional story details, side missions and gameplay mechanics only found when playing as John Carver.
Dead Space 3 will be available on February 5, 2013 in North America and February 8, 2013 in Europe for the PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system and the PC.
Wow… What can I say about the new NASCAR Title from Eutechnyx and Activision? First, I am a racing fan. Second, I am an avid NASCAR fan. I loved Eutechnyx vision of rebooting a NASCAR game last year with NASCAR The Game 2011. Don’t believe me? Look up my review on the site! It was awesome! I have been super excited about every facet of the new game (except for the cover – Dale Earnhardt Jr – SERIOUSLY? I’m a die-hard Joe Gibbs Racing / Kyle Busch fan) that was announced. I poured over every little tidbit that the developer pushed out leading up to the launch of the game. It was set up to be AWESOME!!!
What I Liked
So, the gameplay is pretty much the same… Except for a couple tracks, you go fast, turn left, and do your best to stay off the wall and the other cars around you. In this incarnation of the game, the cars themselves actually looked quite a bit nicer than last year’s title and the new damage modeling on the cars looked pretty fantastic! The tracks themselves looked pretty much the same (although the addition of the new SUPER-SIZE screen on the back stretch in Charlotte was a nice touch). The heads-up display has been enhanced, with the ability to toggle between different levels of feedback regarding your car’s performance.
The career mode makes a little more sense now. As you progress from race to race, your winnings are added up, allowing you to spend money on upgrades for your car. Sponsorships are handled better this year as well. Each time a new sponsor comes on board with your team; their decals are added in different positions on your racecar. These factors all add up to what I considered to be a more robust career mode.
The new Challenges mode is an interesting addition and a welcome diversion to the career mode, and standard complements of online racing and single player “jump right in” action. Challenges allow you to race in pivotal races, and give you the opportunity to re-write history. Each challenge has different difficulty levels associated with them, so make sure you pay attention, so as not to get in over your head. While I enjoyed this addition, I found myself drawn back to the Career mode most often.
What I Didn’t Like
Let me start with a small discussion about the Challenges mode. I found that in all of the challenges I played, the cars were set up far too loose to have any hope of controlling them. The Challenges were so frustrating, that I couldn’t appreciate the joy that should come from changing these wonderful NASCAR moments.
Drafting and damage… This is a NASCAR game, right? I like my racing games more on the simulation side, so I immediately turned on the cautions and black flags, and cranked up the damage setting so as to really feel the impact of crashing into things like walls and other cars. The only problem I came across, was if I ran my car out of gas, or my tires running out of grip. I could slam head-on into the wall though at top speed, go into the pits to change my tires, and then go back out on track and race as if no damage was done to the car itself. Also, Eutechnyx spent a lot of time talking about how they were going to fix drafting in the game. Well… Let me tell you this. If you got out front, and didn’t screw yourself by getting into the wall, you would be able to check out completely from the field. They simply couldn’t catch up. What it comes down to, is less of a realistic feel, which is a bummer.
The ultimate deal breaker for me though, had to do with the controls. Years ago, playing Gran Turismo on the PlayStation Console (yes, the first one), I had a roommate of mine teach me how to use the Right Analog stick for the gas and brakes. This completely changed my experience with every simulation racing game ever since, from GT, to Forza and into NASCAR. While the developers do allow you to customize your controller, they do not allow you to use the Right Analog Stick for the Accelerator/Brakes. It is assigned to the camera, and cannot be changed. This one, major oversight, is the reason that I will not pick up NASCAR The Game: Inside Line and play it ever again (unless Eutechnyx patches the game and allows for the Right-Stick to be customized in this specific way). Having the gas and brakes on the triggers, or even worse, on the face buttons of the controller is a complete game breaker for me. You simply cannot get the same level of throttle control necessary to pull off tricky, above 100 MPH maneuvers, using those other buttons. This one overlooked customization completely broke the game for me. All the other negatives could have been overlooked had it not been for this one glaring omission. I think I’m going to have to dig out NASCAR The Game 2011 in order to get my NASCAR fix from here on out.
NASCAR The Game: Inside Line is a fine NASCAR game that looks pretty amazing in its current incarnation. There are a number of pretty great added features, which go a long way towards making this a lasting franchise. However, the one severe disregard for a controller customization completely broke the game for me. Maybe it won’t for you… Have kids who need a little bit of extra help? Be sure to visit our partners online class help services – Online Class Tutors, 222 Broadway, New York NY 10038, United States.