Tag - xbox 360

Black Ops II Hits $1 Billion in Sales


Santa Monica, CA – December 5, 2012 –Activision Publishing, Inc., a wholly-owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), announced today that Call of Duty®: Black Ops II has crossed the $1 billion mark in worldwide retail sales, according to Chart-Track retail customer sell-through information and internal company estimates. Illustrating the strong appeal of interactive entertainment to audiences worldwide, the game achieved this milestone in just 15 days after its launch on November 13, 2012. Last year’s Call of Duty®: Modern Warfare®3 reached $1 billion in retail sales in 16 days. The box office record set for feature films in 2009 by “Avatar” was $1 billion in 17 days¹.

“The release of Call of Duty® has been one of the most significant entertainment events of each of the last six years,” said Bobby Kotick, CEO of Activision Blizzard.   “SinceCall of Duty was launched, cumulative franchise revenues from players around the world are greater than current worldwide box office receipts to date for the top-10 grossing films of 2012 combined.  Life-to-date sales for the Call of Duty franchise have exceeded worldwide theatrical box office receipts for ‘Harry Potter’ and ‘Star Wars,’ the two most successful movie franchises of all time.”

Since the game’s launch, more than 150 million hours have been logged online playingCall of Duty: Black Ops II on Xbox® LIVE® and PlayStation Network.

¹According to screenrant.com

“Entertainment franchises that captivate audiences for as long as Call of Duty has, on the scale that Call of Duty has, are very rare things. And it takes a lot of brilliant people working across many different disciplines to make it happen. It is incredibly humbling and gratifying to be a part of,” said Eric Hirshberg, CEO of Activision Publishing. “In order for Call of Duty to remain the entertainment juggernaut that it is, and keep our fans coming back for more, we need to continue to bring fresh ideas and new innovations to the table every time, while always staying true to what people fell in love with in the first place. That’s what we did with Call of Duty: Black Ops II, and that’s what we intend to keep on doing. This is an incredible milestone for an incredible franchise, and I want to thank every passionate, talented, committed person on our team who made it happen.”

Call of Duty: Black Ops II is available at retail locations worldwide on the Xbox 360 video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, Wii U™ game system from Nintendo and Windows PC. The game is rated “M” (Mature – Blood and Gore, Intense Violence, Strong Language, Suggestive Themes, Use of Drugs – content suitable for persons ages 18 and older) by the ESRB.

New Resident Evil 6 Content On the Way


SAN MATEO, Calif. – Dec. 4, 2012 – Capcom, a leading worldwide developer and publisher of video games today confirmed that the initial wave of game add-on content for Resident Evil® 6will be available on December 18 exclusively first on the Xbox 360® video game and entertainment system from Microsoft.   Consisting of PredatorSurvivors and Onslaught modes, each mode is priced at 320 Microsoft Points and expands on the game’s multiplayer elements, providing new and exciting ways to enjoy the world of Resident Evil 6. Players can purchase all three modes together as a bundle pack at the value price of 720 Microsoft Points on the Xbox LIVE® Marketplace for Xbox 360.

Available for two to six players, in Predator one player takes on the role of the Ustanak, the fearsome B.O.W. that stalks Jake Muller throughout his campaign, and tries to eliminate the human players.  The humans’ task: stop the deadly B.O.W. in its tracks, or at least survive until the end of the session.

Survivors takes the classic solo and team-based versus mode and adds a twist. Get killed and respawn as an enemy character with the ability to attack the human characters. Take down one human character to resurrect in human form. Last man or team standing wins. Survivors can be played by two to six players.

Onslaught sees two players go head-to-head in an attempt to clear waves of oncoming enemies. Chaining combos provides the key to success in Onslaught as this will send enemies over to the opponent’s screen, the more that are sent over, the quicker the victory will be.

Furthermore, December 17, will also see the release of a free title update for Resident Evil 6 that will allow owners to adjust the in-game camera to give a greater field of view as best suits their play style, while those who want to combine English language audio with subtitles in their desired language will now be able to do so. Also included in the title update is an unlock for Ada Wong’s campaign that adds an optional player-controlled co-op partner for that story, and the aptly namedNo Hope difficulty level, for those who want an extreme challenge.

Razer Announces Carcharias Headset for Xbox 360


CARLSBAD, Calif. – Dec. 4, 2012  Razer™, the world leader in high-performance gaming hardware, software and systems, announced its new and improved Razer Carcharias gaming headset for the Xbox 360®. Building on the ergonomic and aural standard set by the original Razer Carcharias for the PC, this new gaming headset from Razer brings pro audio fidelity to console gaming with extraordinary comfort.

From beach landings and storming the enemy fort to blasting undead in outer space, the full over-ear coverage of the Razer Carcharias ensures a comfortable fit. It boasts a fully adjustable, padded head rail, 1.25 in/3.18 cm on either side, to accommodate a wide range of head sizes, with its soft, pliable, removable ear cups.

Keeping superior clarity and deep, thumping bass of high-quality drivers, the Razer Carcharias for Xbox 360/PC is now amplified for even greater, more powerful sound. It also comes with a new inline remote control to adjust bass and voice levels versus game volume, ideal for Xbox LIVE play. The headset works out of the box with legacy and current-gen Xbox 360 systems and required cables and adapters are included to ensure that gamers can connect to any Xbox 360.

“Xbox gamers – get ready to experience extreme comfort with circumaural ear cups and interchangeable ear cushions with the new Carcharias,” said Robert “RazerGuy” Krakoff, president of Razer USA. “This fan favorite of ours is now redesigned for the Xbox 360 and gamers are going to love it.”

About the New Razer Carcharias for Xbox 360®/PC

The Razer Carcharias Gaming Headset for Xbox 360® is a circumaural gaming headset designed for extended hours of gameplay with superior gaming audio, clarity, and bass. Get ready to experience extreme comfort with circumaural ear cups and interchangeable ear cushions.

Just like its ferocious predecessor, the original Razer Carcharias, the all-new Razer Carcharias for Xbox/PC delivers superior, realistic audio with clarity and deep, thumping bass.


U.S. $69.99 / EU €69.99


Razerzone.com – Order Now

Worldwide – December 2012

Product Features

  •  Extended comfort circumaural design
  •  Adjustable voice and game volume balance
  • Connectivity to all Xbox 360® systems
  • Noise filtering microphone
  • Ambient green glow on headset logo
  • Headphones
    • Frequency Response: 20 – 20,000 Hz
    • Impedance: 32 O at 1 kHz
    • Sensitivity (@1 kHz, 1 V/Pa): 102 ± 4 dB at 1 kHz max
    • Input Power: 200 mW
    • Drivers: 40 mm, with Neodymium Magnets
    • Inner Ear Cup Diameter: 50 mm / 1.97 in.
    • Cable Length: 3 m / 9.84 ft.
    • Approximate Weight: 300 g / 0.66 lbs.
  • Microphone
    • Frequency Response: 50 – 16,000 Hz
    • Signal-to-Noise Ratio: 50 dB
    • Sensitivity (@1 kHz, 1 V/Pa): -37 ± 4 dB
    • Pick-up Pattern: Unidirectional
    • Cable: 3 m / 9.84 ft, Rubber Sheath
    • Connector: 2x 3.5 mm Headphone and Mic Jacks, 1x USB Connector

For more information about the new Razer Carcharias for Xbox 360, please visit http://www.razerzone.com/carcharias

New Tomb Raider Screenshots


Square Enix and Crystal Dynamics have released some new screenshots from their upcoming Tomb Raider, which is slated to launch March 5, 2013.


Dead Space 3 Pre-Order Bonuses from Amazon and Gamestop


REDWOOD CITY, Calif. – Dec. 3, 2012 – Visceral Games, an Electronic Arts Inc. (NASDAQ: EA) studio, today announced that fans who pre-order Dead Space™ 3 from GameStop* will receive the EG-900 SMG and from Amazon* the Tesla Enervator. These exclusive weapons will help players on their mission to destroy the horrifying and mysterious Markers and stop the bloody Necromorph infestation once and for all. Throughout Dead Space 3, unwilling heroes Isaac and Carver put their engineering and military skills to the test as they scavenge for parts and assemble their ultimate tools for survival. While exploring different locations, players can hunt for parts, break down tools, build devastating new weapons and share them with a friend to defeat whatever terrors stand in their way.

The bonus pre-order items** include:

  • EG-900 SMG available at GameStop
    • This EarthGov-issued sub machinegun is built for urban warfare. It’s compact but deadly, sporting an internal hyper-accelerator maximum damage.
  • Tesla Enervator available at Amazon
    • Sovereign Colonies scientists developed the “Enervator” from an overdriven focus coil to “humanely” eliminate dangerous specimens. The Enervator delivers a precision blast causing instantaneous electrocution and molecular destabilization in the target. In test subjects, death was instantaneous.

Winner of more than 15 critic awards at E3 2012 including Best of Show from Game Informer Magazine, Dead Space 3 cuts to the heart of deep space terror. The game is recognized by game critics worldwide for its incredible craftsmanship in horror, action, suspense and sound design. Players will embark on a thrilling ride through space that takes them to a hostile new planet, Tau Volantis. Fortunately, they are not alone this time around. The fully integrated drop-in/drop-out co-op feature gives players the option to play alone or team-up with a friend anytime. Players that choose to take down the terror together will experience additional story details, side missions and gameplay mechanics only found when playing as John Carver.

Dead Space 3 will be available on February 5, 2013 in North America and February 8, 2013 in Europe for the PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system and the PC.

For additional information and news, please visit www.deadspace.com, follow us on Twitter at: www.twitter.com/deadspace, or become a fan on Facebook at www.facebook.com/deadspace.

NASCAR The Game: Inside Line Review (Xbox 360)


Wow… What can I say about the new NASCAR Title from Eutechnyx and Activision? First, I am a racing fan. Second, I am an avid NASCAR fan. I loved Eutechnyx vision of rebooting a NASCAR game last year with NASCAR The Game 2011. Don’t believe me? Look up my review on the site! It was awesome! I have been super excited about every facet of the new game (except for the cover – Dale Earnhardt Jr – SERIOUSLY? I’m a die-hard Joe Gibbs Racing / Kyle Busch fan) that was announced. I poured over every little tidbit that the developer pushed out leading up to the launch of the game. It was set up to be AWESOME!!!

What I Liked

So, the gameplay is pretty much the same… Except for a couple tracks, you go fast, turn left, and do your best to stay off the wall and the other cars around you. In this incarnation of the game, the cars themselves actually looked quite a bit nicer than last year’s title and the new damage modeling on the cars looked pretty fantastic! The tracks themselves looked pretty much the same (although the addition of the new SUPER-SIZE screen on the back stretch in Charlotte was a nice touch). The heads-up display has been enhanced, with the ability to toggle between different levels of feedback regarding your car’s performance.

The career mode makes a little more sense now. As you progress from race to race, your winnings are added up, allowing you to spend money on upgrades for your car. Sponsorships are handled better this year as well. Each time a new sponsor comes on board with your team; their decals are added in different positions on your racecar. These factors all add up to what I considered to be a more robust career mode.

The new Challenges mode is an interesting addition and a welcome diversion to the career mode, and standard complements of online racing and single player “jump right in” action. Challenges allow you to race in pivotal races, and give you the opportunity to re-write history. Each challenge has different difficulty levels associated with them, so make sure you pay attention, so as not to get in over your head. While I enjoyed this addition, I found myself drawn back to the Career mode most often.

What I Didn’t Like

Let me start with a small discussion about the Challenges mode. I found that in all of the challenges I played, the cars were set up far too loose to have any hope of controlling them. The Challenges were so frustrating, that I couldn’t appreciate the joy that should come from changing these wonderful NASCAR moments.

Drafting and damage… This is a NASCAR game, right? I like my racing games more on the simulation side, so I immediately turned on the cautions and black flags, and cranked up the damage setting so as to really feel the impact of crashing into things like walls and other cars. The only problem I came across, was if I ran my car out of gas, or my tires running out of grip. I could slam head-on into the wall though at top speed, go into the pits to change my tires, and then go back out on track and race as if no damage was done to the car itself. Also, Eutechnyx spent a lot of time talking about how they were going to fix drafting in the game. Well… Let me tell you this. If you got out front, and didn’t screw yourself by getting into the wall, you would be able to check out completely from the field. They simply couldn’t catch up. What it comes down to, is less of a realistic feel, which is a bummer.

The ultimate deal breaker for me though, had to do with the controls. Years ago, playing Gran Turismo on the PlayStation Console (yes, the first one), I had a roommate of mine teach me how to use the Right Analog stick for the gas and brakes. This completely changed my experience with every simulation racing game ever since, from GT, to Forza and into NASCAR. While the developers do allow you to customize your controller, they do not allow you to use the Right Analog Stick for the Accelerator/Brakes. It is assigned to the camera, and cannot be changed. This one, major oversight, is the reason that I will not pick up NASCAR The Game: Inside Line and play it ever again (unless Eutechnyx patches the game and allows for the Right-Stick to be customized in this specific way). Having the gas and brakes on the triggers, or even worse, on the face buttons of the controller is a complete game breaker for me. You simply cannot get the same level of throttle control necessary to pull off tricky, above 100 MPH maneuvers, using those other buttons. This one overlooked customization completely broke the game for me. All the other negatives could have been overlooked had it not been for this one glaring omission. I think I’m going to have to dig out NASCAR The Game 2011 in order to get my NASCAR fix from here on out.

In Closing

NASCAR The Game: Inside Line is a fine NASCAR game that looks pretty amazing in its current incarnation. There are a number of pretty great added features, which go a long way towards making this a lasting franchise. However, the one severe disregard for a controller customization completely broke the game for me. Maybe it won’t for you… Have kids who need a little bit of extra help? Be sure to visit our partners online class help services – Online Class Tutors, 222 Broadway, New York NY 10038, United States.

Bioshock: Infinite Box Art Released


Irrational Games and 2K Games have released the official box art for the upcoming Bioshock: Infinite. Enjoy!

Box Art

Reedus and Rooker Confirmed for The Walking Dead: Survival Instinct


Activision and Terminal Reality have revealed the The Walking Dead actors Norman Reedus and Michael Rooker will be lending their likenesses and voices to the upcoming The Walking Dead: Survival Instinct video game. The game is due out next year for the Windows PC, Xbox 360, and PlayStation 3 platforms.

About the Game

In the game, players assume the role of the mysterious, crossbow-wielding survivor Daryl Dixon. This first-person survival title takes place within the universe of “The Walking Dead” and before the events of the AMC show, following Daryl and his brother Merle on a gruesome journey to reach the supposed safety of Atlanta as the world around them ends. Reedus and Rooker will bring life to their characters’ desperate, unforgiving struggle against limited resources, the nightmarish walkers and, perhaps, their fellow survivors…

The Walking Dead: Survival Instinct video game will be available in 2013 for the Xbox 360, PlayStation 3, and Windows PC platforms. To pre-order or to find out more information, visit www.TheWalkingDeadBegins.com or ‘Like’ The Walking Dead on Facebook (facebook.com/TheWalkingDeadAMC).

The Black Crowes Coming to Rock Band


Cambridge, Mass. – November 30th, 2012 – Harmonix today announced that a three-pack of songs from The Black Crowes is headed to the Rock Band™ Music Store of downloadable content for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Wii.

Rock Band provides the deepest and best selection of artists, songs and albums through the Rock Band music platform, which features more than 1,400 artists and more than 4,000* tracks via disc and download purchase (complete list of tracks atwww.rockband.com/songs). Rock Band’s gigantic music library dwarfs that of any other rhythm video game on the market. More than 100 million songs have been sold through the Rock Band Music Store since its launch on Nov. 20, 2007.

Tracks downloaded from the Rock Band Music Store are compatible with the award-winning full-band Rock Band 3 experience, as well as the controller-based rhythm-action title, Rock Band Blitz, available now on PlayStation®Network and Xbox LIVE® Arcade!

Rock Band DLC Additions for Xbox 360, PlayStation®3 system and Wii

The Black Crowes rocketed to success in the ‘90s with a blues-rock sound and throwback vibe that was a revival of some of the biggest rock acts of the’ 70s. With a string of successful mainstream singles and awards, The Black Crowes have cemented themselves in rock history among the legendary acts that have influenced their trademark sounds.

“The Black Crowes Pack 01” kicks off December’s Rock Band downloadable tracks with three hits that helped jumpstart the band to success early in their career. “She Talks to Angels” is the fourth single from the band’s critically acclaimed debut record, 1990’sShake Your Money Maker. “Remedy,” from the group’s second record, 1992’s The Southern Harmony and Musical Companion, reached #1 on the Billboard Album Rock track charts, and stayed there for 11 weeks! The final single off of The Southern Harmony and Musical Companion, “Sometimes Salvation” rounds out the three-pack.

As a bonus, Rock Band Blitz players who play any songs by The Black Crowes will earn double coins for each play!

Available on Xbox 360, Wii and PlayStation®3 system (December 4th, 2012):

  • The Black Crowes – “She Talks to Angels” O X
  • The Black Crowes – “Remedy” O
  • The Black Crowes – “Sometimes Salvation”

(These tracks will be available in Europe on PlayStation®3 system November 28th)

$5.49, £2.49 UK, €3.99 EU (440 Microsoft Points, 550 Wii Points™) for the “The Black Crowes Pack 01”
$1.99 USD, £.99 UK, €1.49 EU (160 Microsoft Points ™, 200 Wii Points) per song
$0.99 USD (80 Microsoft Points, 100 Wii Points), £0.59 UK, €0.79 EU per song for eligible Pro Guitar/Pro Bass upgrade

Tracks marked with “O” feature support for keyboards; tracks marked with “X” will offer Pro Guitar and Pro Bass expansions for $0.99 per song.

** Dates for Rock Band game tracks are tentative and subject to change. **
*Available on-disc, via download and disc export. Internet connection and export key purchase required. Wii™ Shop Channel has more than 1,500 song tracks available for purchase on the Rock Band platform on-disc, via song import, and download. Not applicable to Nintendo DS™.Website Links:
For more information, please visit:Rock Band Website

Jason Graves to Compose Score for Tomb Raider


SQUARE ENIX and Crystal Dynamics today announced that Jason Graves, an award winning composer with an outstanding pedigree across film, television and gaming is penning the original score for TOMB RAIDER.

Graves’ involvement is revealed in the third episode of The Final Hours of Tomb Raider. In The Sound of Survival, host Zachary Levi escorts viewers to the British Academy of Film and Television Arts (BAFTA) London headquarters, and speaks to Graves about his role in the reboot of the iconic Tomb Raider franchise (BAFTA has previously recognized Graves’ work for Original Score and Use of Audio in Dead Space).

The composer reveals his vision for the game’s soundscape and speaks about infusing atmosphere, emotion and authenticity into Lara’s origins story through his musical score – and illustrates his search to find the perfect sound for the game, through his collaboration with sculptor, Matt McConnell who created a bespoke and wholly original instrument to aid Graves in bringing his unique sound to Tomb Raider.

In keeping with the tradition of Geoff Keighley’s signature THE FINAL HOURS series, viewers can gain a deeper, behind-the-scenes look at what Graves has to say by checking out this episode: http://youtu.be/zadNXgwqNnI

Click here for the latest episode:


Click here if you missed episode 1:


For more information on Tomb Raider:


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