Tag - x-wing

Starfighter Inc Kickstarter Relaunches

SAVANNAH, GA, March 17, 2017 — Straight from their popular hands-on multiplayer debut at PAX East, Impeller Studios unveiled their Kickstarter re-launch today (link) and hit 25% funding in its first hours. Their first attempt attracted 5,389 backers, but only reached 90% of their goal, so no funds came from it. Lead designer, David Wessman (X-Wing series of Star Wars Space Combat Simulators™, Blood Wake™, and Saints Row™) explained, “Last time we pitched the vision of our concept, but this time we can actually show it. The response from space sim fans and core gamers at PAX East was amazing. We’ve been able to create a multiplayer combat experience in space that is both realistic and fun.”

Project Director, Jack Mamais (designer of critically acclaimed Crysis™ & director behind the popular MechWarrior 2: Mercenaries™ title) attributes this to a very hard working team and the power of Epic’s Unreal Engine 4. “It certainly doesn’t hurt that we also have the support of some industry heavyweights such as Alienware, Logitech. Nvidia, Oculus, Thrustmaster, and Valve.”

Leading the team’s ambitious goal to have an engaging narrative is Rusel DeMaria,author of original Star Wars™ fiction for the X-Wing and TIE Fighter games and narrative lead. From their Kickstarter page: “Mission outcomes affect the balance of power and allow players to drive the evolving narrative. Thus the player community will collectively have a real effect on the corporate power struggles and politics of the Starfighter Inc. universe.”

David continued, “Every time we demo our game, we gain new fans and true believers. This is the sort of project that people get really passionate about – even folks who had no previous interest in space combat sims! We’ve been extremely fortunate to attract some amazing talent. A great example is the compelling video (link) narrated by esteemed actress Emma Samms (General Hospital, Dynasty). We’re very grateful that she donated her time to record this video! You’ll also find it under the Narrative section of the Kickstarter campaign.

Now we’re ready to rock with this new campaign. And as the Kickstarter continues over the next 30 days, we’ll reveal even more details about the ships, weapons, missions, and our innovative narrative system that will keep players immersed and directly involved in the events and the evolving universe of Starfighter Inc. We’ll also be posting more videos as well as interviews with members of the team. And we might also have some surprises (Pilot Aptitude Test – hint, hint) in store for our fans and backers.

Starfighter Inc.’s first Kickstarter Live stream is scheduled for this Sun. March 19th at 4PM Eastern: “Multiplayer Gameplay Q&A” and will be hosted by the game’s director, Jack Mamais.

“I am super excited to see the crazy space fighter child of the X-Wing and MechWarrior 2 teams.” – Luke Crane, Head of Games at Kickstarter

“It was great to meet you guys at PAX East last week. Your passion for this game shows and you and your game were a highlight of my first PAX experience. It’s only right; then, that you are also my first Kickstarter pledge!” – Chris G. (from Kickstarter comments)

Kickstarter Link: https://www.kickstarter.com/projects/impellerstudios/starfighter-inc-0

X-Wing Miniatures Game Review

The Star Wars X-Wing Miniatures Games from Fantasy Flight Games is not only an excellent strategy game but, also, a perfect game for Star Wars fans in general. What’s cooler is that the game is played with small, detailed miniatures of ships from the Star Wars universe. Players send their X-Wings, Tie Fighters, and a whole lot more up against one another to see who is a better tactician. Starting out with X-Wing is fairly simple as all you need is the $40 dollar starter kit. This kit contains revamped (post-The Force Awakens) rules as well as two First Order Tie Fighters and one T-70 X-Wing fighter to throw against one another in combat.

Each ship, modification, and crew member costs a certain number of points. Usually, each side gets a pre-determined number of possible points for the players to work with in setting up their squadrons. In our office, we usually give 100 points per side as we have several people playing (but more on that later). After the sides are configured, the play space is agreed upon (usually a 3 foot by 3 foot area) and the miniature spacecraft get deployed.

A big battle we setup using additionally-purchased ships.

Each side selects maneuvers to be performed by each ship in their squadron. These maneuvers are selected via “maneuver dials” which come with each miniature ship purchased. Fast ships like the A-Wing can traverse greater distances, while more maneuverable ships like the Tie Fighter can perform sharper turns. Certain maneuvers are displayed as red instead of white, meaning that it is harder to pull off. These maneuvers cause your pilot “stress”, which prevents them from performing another red maneuver until an easy “green” maneuver is performed. The selected dials are placed face-down so that the other player cannot see what you are planning. Then maneuvers are performed in descending order of pilot skill (listed on the pilot’s card), always starting with the Imperial side. After each ship movement is complete, that ship can perform an action as listed on their pilot cards. These actions can be to “focus” for the chance at greater damage on the enemy in the forthcoming combat phase or “evade” which grants additional chances of dodging enemy fire (there are other action types, but you get the idea).

After the movement phase is complete,the combat phase begins and ships, in ascending order of pilot skill, can attack their targets. Targets have to fall within a ship’s firing arc and range to be eligible for attack. The starter kit will provide a measurement tool to figure out if a target is within range and arc of the player ship. Each ship has a different attack and defense rating – representing how many dice will be rolled for either action. The attacking player will first roll dice to see if any of their attack dice hit (can be standard or critical damage) and then the defending player rolls their defense die to mitigate that potential damage (or evade it altogether if they are lucky). After the combat phase, the game goes back to the movement phase and it starts all over again. This continues until victor conditions are met for either player.

These are just the bare basics of the game, but are enough to give you the general idea of how it is played. Most games are played force-on-force, winner take all. However, some creative folk setup scenario-based objectives. These could be anything from satellite capturing to protecting the Millennium Falcon so Chewbacca can make it to his annual Life Day celebration. Technically, the X-Wing Miniatures Game is meant for two players – however, you can easily play it, comfortably, with four players. Each player will control a subset of ships on their team. This method of play takes a bit longer for everyone to decide what they are going to do, but can lead to some great banter between players as well as teamwork and “strategery”! Overall, Star Wars X-Wing Miniatures Game is a terrific game of strategy and dice rolling that is sure to please not only Star Wars fans, but also fans of strategy boardgames and war games. The Force Awakens Core Set for the X-Wing Miniatures Game retails for $39.95 and is available now. Also available are a host of additional ships that you can purchase – even “large” and “huge” ships if you want to add an entirely new level of strategy to your games!


X-Wing Miniatures Game Review Score:

(5 out of 5 Stars)


 

Rogue One: X-wing VR Mission Announced for Star Wars Battlefront

October 19, 2016 – To celebrate the one-year anniversary of the launch of Star Wars Battlefront, we’re excited to announce that Star Wars™ Battlefront™ Ultimate Edition will be available as a boxed retail product in stores this November. This special edition of the game includes everything you need to expand your galaxy and live out your ultimate Star Wars™ battle fantasies. The Ultimate Edition includes Star Wars Battlefront Deluxe Edition, as well as the Season Pass and its four expansion packs: Outer Rim, Bespin, Death Star and Rogue One: Scarif. Combined, that’s over 30 maps, 14 heroes and 14 game modes.

Also coming this holiday, players can put themselves in the cockpit of an X-wing with PlayStation VR in the Star WarsTM BattlefrontTM Rogue OneTM: X-wing VR Mission, free to all owners of Star Wars™ Battlefront™.

Head to the blog to learn about more in-game events and giveaways coming up in Star Wars Battlefront this holiday.

More Star Wars PC Classics Coming to GoG

x-wing-1993

January 20, 2015 After teaming up with Disney Interactive and Lucasfilm last fall for the well-received release of six Lucasfilm titles, GOG.com is ready to release more classic   Star Wars™ titles for fans and gamers to play once again.  Starting January 20, GOG.com will release 12 more titles from the “galaxy far, far away….” for the following ten days.

Today’s releases, which complete the much loved Star Wars™: X-Wing series on GOG.com, are:

Star Wars™: X-Wing vs. TIE Fighter (digital distribution premiere)

Star Wars™: X-Wing Alliance™ (digital distribution premiere)

Star Wars™ Galactic Battlegrounds (digital distribution premiere)

Star Wars™ Battlefront™ II

Star Wars™: Dark Forces

Star Wars™ Knights of the Old Republic™ II: The Sith Lords™

January’s lineup again will feature numerous titles available digitally for the first time ever, all optimized for modern operating systems. As even more Lucasfilm games remain in GOG.com’s pipeline, scheduled for a DRM-free release in the near future, 2015 shapes up to be an exceptional year for classic gaming on GOG.com.

About GOG.com

GOG.com is an independent online store that sells games for Windows, Mac and Linux. They are all DRM-free, with no copy protection, on-line checks, or any other annoyances. Formerly known as Good Old Games and famous for their classic catalogue of titles going as far back as 1981, GOG.com also sells brand new titles. With more than 900 games in their catalog from 220+ partners–including EA, Activision, Ubisoft and Square-Enix, and a buzzing community of gamers, GOG.com is the ultimate destination for gamers worldwide.

About Disney Interactive

Disney Interactive, one of the world’s largest creators of high-quality interactive entertainment across all platforms, is the part of The Walt Disney Company responsible for the global creation and delivery of interactive entertainment, multi-platform video games, and family-focused content across all current and emerging digital media platforms.  Disney Interactive produces and distributes a broad portfolio of content including the blockbuster video game platform, Disney Infinity, mobile, social and console games, the #1 virtual world for kids Club Penguin and top digital destinations Disney.com and Babble.com.

Disney Interactive is the interactive entertainment part of The Walt Disney Company (NYSE: DIS).

© & ™ Lucasfilm Ltd.  All rights reserved.  STAR WARS and all characters, names, and related properties are trademarks of & © Lucasfilm Ltd. and/or its affiliates.

LucasArts Signs Multi-Year Agreement for Unreal Engine 3

EPIC Games has announced that LucasArts has signed into a multi-year agreement to license EPIC’s Unreal Engine 3 for multiple upcoming titles. The exact titles they are using this engine for are not known just yet but, with their August acquisition of former Ubisoft Creative Director Clint Hocking, it is a safe assumption that his unannounced project will be one of them.

“Unreal Engine 3 is a forward-looking solution that shortens the path between inspiration and execution on a wide variety of gaming platforms,” said Zak Phelps, director of technology at LucasArts. “We are thrilled to add another exceptional tool to our technology mix.”

“LucasArts is now primed to capitalize on Unreal Engine 3’s ability to scale across platforms, from mobile, through PC and console all the way up to the next generation of games,” said Mark Rein, vice president of Epic Games. “We can’t wait to see what happens when LucasArts combines their talented workforce and amazing intellectual properties with Unreal Engine 3.”