Tag - wwii

War Thunder Plans to Recreate WWII Battles

(MOSCOW, RUSSIAN FEDERATION) – April 18th, 2016 Gaijin Entertainment today announced that its award-winning MMO WWII online game, War Thunder, is currently running its WW2 event series.  Players can take part in the recreation of more than 70 World War 2 battles, which will be updated on a daily basis (at 13:00 GMT every day). The WW2 Chronicles will feature all the main theatres of operations, this year pilots and tankers will be able to receive a very special prize for completing a specific amount of daily tasks.

Players wishing to take part take part in the “WW2 Chronicles” event series can do so until May  9th. This week players can take part in battle events based on real WW2 campaigns such as the North Africa campaign, the battle for Stalingrad and the Siege of Malta. Players have the opportunity to win the following rare vehicles A34 Comet “Iron Duke” IV, a KV-2 mod. 1940, an MBR-2,Richard Bong’s P-38J and other prizes for completed challenges. Daily tasks for tankers and pilots will reward players with unique tanks and planes until the event finishes.

For more information on the WW2 Chronicles event series and for a full list of challenge requirements and prizes please visit the information page here: http://warthunder.com/en/news/3681-special-event-series-chronicles-of-world-war-ii-en/

For a full list of all the planned events visit: http://warthunder.com/en/news/3690/current/


Rising Storm Review (PC)

Sometimes it is just nice to have a good old fashion World War II first-person shooter to play.  Not a new conflict to portray in shooter games, World War II has been a hallmark location for these kinds of games: A time of increasingly-stronger weapons but still a lot of close combat options.  It probably doesn’t hurt that we won it either. 🙂  Battlefield 1942 and its subsequent DLC packs still rank as my top first person shooter experience, so if you can give me a Pacific theatre oriented campaign with excellent graphics and realistic weapon reproduction, I will be all over it. Thus, I have been all over Rising Storm.


Rising Storm is a first-person shooter game based on the Pacific campaign of 1941 to 1945. It takes place in several famous strategic locations.  The game covers the famous island-hopping campaigns in the Pacific as the US Army and US Marine Corps fight it out with the Imperial Japanese army and Special Naval Landing Forces.  Featuring some of the most brutal fighting in the Pacific theater, players are able to experience beach assaults, jungle fighting, close quarters night fighting, and more across places like Guadalcanal, Iwo Jima, and Saipan.  The player is able to take the part of either side – American or Japanese – battling it out online in full player versus player multiplayer.

Rising Storm is being created in a first-of-its-kind collaboration between a mod team and a professional game development studio.  The Rising Storm team is made up of the best independent developers from the modding community and several members of the development team at Tripwire Interactive.

Hands On

If you haven’t play Red Orchestra then you may want to go through the training course, at least basic.  The key locations are in a little different place than the average FPS which is common when you have a game that allows for squad orders.  For example I am very used to hitting Z to go prone where it is the Alt button in this case.  You could remap to your usual comfort but that would mean remapping the command keys as well which might make things a bit messy.  Taking a couple runs through training helped develop the comfort pretty quick.

Once that is done, it is a solid multiplayer game with lots of maps that have very different environments to offer, as well as weapons and game mode unlocks.  Bots can be added to throw conditions off a bit or give you someone to attack with a human squad if you prefer killing bots.  You’ll find that different maps lend themselves to different weapons and if you have a weak commander you will be in pretty rough shape.  Rising Storm is visually stunning making for a very immersive experience.  I kept finding myself saying “I’ll play just one more round” until hours had passed and the day had long since turned to night.

Last Call

Rising Storm isn’t trying to tell you the story of WWII or even reenact key battles of the war.  It is a hardcore first-person shooter concentrated on the best gameplay a game of its type can offer.  They give you community favorite weapons and have addressed issues such a spawn camping that previous FPS usually have a problem with.  The light mortar is a bit of a “derp gun” but, hey, what first person shooter would be complete without one?  Rising Storm is a beautiful way to pass the time blowing away the competition.

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World of Tanks Update 8.5 Released

WorldOfTanks 2012-04-03 16-08-57-18

24th April, 2013 – Wargaming, the leading free-to-play developer and publisher, today announced the release of Update 8.5 for its award-winning World of Tanks free-to-play action MMO. This newest update further expands the tank rosters for both Germany and the USSR, as well as introduces new premium feature options for non-paying players. Update 8.5 will release on April 24th in Europe, April 25th in Southeast Asia and the United States, and May 7th in South Korea.

The German tech tree will be updated with new, powerful medium tanks, including the legendary Tier X Leopard 1, while the Soviet tree will be strengthened with three new light tanks.

Also of note in Update 8.5, players will now be able to purchase all premium consumables with credits. Previously, premium consumables were only purchasable with gold, the in-game currency purchased with real-world money. In addition, all players, both paying and non-paying, will be able to create 3-member platoons and companies.

Update 8.5 is further rounded out with the introduction of a new battle arena, Pearl River, as well as visual revamps of the Siegfried Line, South Coast, and Malinovka maps.


Company of Heroes 2 Pre-Order Bonuses Announced


SAN FRANCISCO & LONDON–()–SEGA® of America, Inc. and SEGA® Europe Ltd. today announced that customers who pre-order Company of Heroes™ 2, the eagerly anticipated strategy game from Relic Entertainment, Inc., from participating retailers will receive additional in-game bonus content for free.

Eligible customers will get access to a ‘Theatre of War’ mini-campaign when it becomes available post launch, allowing them to experience a new single player story from another part of the war. They will also receive the Winter Ambush and Voronezh Front skin packs to customize the look of their multiplayer vehicles.

As well as the single player content and multiplayer skins, eligible pre-order customers will receive two new multiplayer commanders to customize each army. The German army will receive the Joint Operations Doctrine, specializing in precise artillery strikes and the Offensive Spearhead Doctrine for players who want to use heavy armor and airstrikes to crush their opponent. The Soviets will unlock the devastating Anti-Infantry Tactics Doctrine, enabling units like flamethrower tanks and the Conscript Support Tactics Doctrine which allows for rapid reinforcement in the heat of battle.

Greg Wilson, Producer of Company of Heroes 2, commented, “We are pleased to be able to reward our most loyal fans for pre-ordering the game with this pack. These items will give them bonus single and multiplayer content to enjoy.”

Underpinned by the cutting-edge Essence 3.0 Engine™, Company of Heroes 2 brings tactical strategy to life like never before, thanks to the realistic ColdTech™ weather system, the revolutionary dynamic line of sight system TrueSight™, and realistic destructibility.

The original Company of Heroes™ was released on the PC in 2006 to critical acclaim and is currently the highest rated strategy title on Gamerankings.com (with more than five reviews), with an average of 93.82% based on 56 reviews. The game features similar acclaim on Metacritic.com with a Metascore of 93% based on 55 reviews.

Company of Heroes™ 2 will be available for PC in June 2013.

World of Warplanes German Aircraft Revealed

Wargaming.net has revealed the German aircraft from their upcoming online flight combat game, World of Warplanes. The planes range from World War I recon aircraft all the way to advanced German jet aircraft.

“German engineers were never afraid of innovative design in their aircraft,” said World of Warplanes producer Anton Sitnikov. “They embodied their ideas into impressive mass-production models and astonishing prototypes, and we are proud to include them into World of Warplanes.”


World of Warplanes Interview

We got the chance to ask Wargaming.net’s World of Warplanes development team some questions regarding their upcoming online, aerial action game, World of Warplanes.

Q) Can you tell us a little bit about the challenges being faced by the development team in creating World of Warplanes?

World of Warplanes differs a lot from World of Tanks. WoWP is a game with full-scale three dimensionality battle space and the pace of game is much higher. So the main challenge was to adapt the gameplay to the new game conditions. Every plane is in constant movement and the rate of fire is tremendous, so players should react faster and perform maneuvers to survive, since there are no hideouts.


Q) What kind of flight sim will World of Warplanes be? Will it be a combat flight sim or more of an arcade flying game?

I would call it an Action MMO. It is closer to an arcade game with wide range of RPG elements. Like in World of Tanks, players will gain experience, upgrade their warbirds, train crew members and unlock new vehicles. As for the gameplay, both newbies and veterans will like it, because everyone will be able to choose the control mode they need. Freshmen pilots will have an opportunity to use “helpers” that will aid to control the flight. When a player gains enough skill to handle with full control of the machine, all “helpers” can be switched off step-by-step.


Q) Will players have the option to take off and land or will players start in the air?

The battle will begin in the air. Every vehicle will start at different altitude levels according to its class. But if your team wins, you will be able to go through a mini-game and land your plane to obtain some bonus for successful landing. In any way, the mini-game will be optional, so every player will be able to skip it.


Q) Will the game support/benefit from flight sticks and throttle peripherals?

The game will support almost every existing flight sticks and game controllers. Moreover, for most controllers there will be different variations to choose from: arcade and simulator modes. But although a player will be able to get 110% of the vehicle’s potential, playing with flight sticks will be more exhausting.

As for the throttle peripherals, they will be supported, but a player will not benefit a lot, using them.


Q) In World of Tanks, there is a phyiscal flag to secure – what will objectives be like to secure in World of Warplanes?

WoWP will have different battle modes after the release. For now, the main mode is “Assault”. The mode will allow players to interfere in the battle of AI forces on the ground. The main objectives will be to cause certain amount of damage to the enemy forces (vehicles, military objects, etc) or to destroy all enemy warplanes. Also the teams will be able to destroy key objects on the map, what will lead to a quick victory, but such objects will be heavily protected with AA guns, so that will not be an easy way even for heavy planes.

We are planning to introduce “Escort” mode as well. In that mode one team will be convoying a “VIP” vehicle to some critical point on the map, and the other team will try to destroy it. Maybe there will be more modes when the game releases.


Q) Will the World of Warplanes flight model/battlespace allow for vertical maneuvering and, if so, what is the maximum altitude allowed by aircraft?

In WoWP players will be able to perform many aerobatic elements, including vertical maneuvering as well. Boom, Zoom and Barrel rolls are very popular among the players. The maximum altitude will be less than historical, because in the virtual environment, reaching the top point makes no sense. Let me explain: a player will have to spend about five or more minutes to reach the maximum altitude. The average battle lasts 5-8 minutes. So what the point to miss all the fun, trying to reach the top of the map? It is just boring, so we have decided to decrease the altitude limit, but it will allow performing difficult tactical maneuvers.


Q) Are there plans to integrate the World of Warplanes battlespace with World of Tanks or World of Battleships, allowing players to fly air support for those other games?

We are working on three standalone games with different gameplay styles and our main objective is to make each title interesting and appealing, without mixing them gameplay-wise. Mostly it’s due to different gameplay schemes and different size of the maps. Players will have some sort of integrated profile for all of the three games. It will let them transfer both gold and experience from one ‘world’ to another. We are planning on some Global Map cooperation. Tankers will, for example, have an option to call in AI-controlled airstrike by an air clan, but there’ll be no airplanes controlled by players in the space directly over the battlefield.


Q) Will World of Warplanes feature aircraft component upgrades and, if so, has the development team had any trouble finding the real-life upgrade information on the real-world planes?

The upgrade system in WoWP will look like the one we have in WoT. However, after some upgrades, a plane will change visually much more than tanks do. Besides, every plane will have about 4 historical unique camos. Clan emblems, personal numbers and frags will be also displayed on the fuselage.

As for the difficulties that we’ve faced, there weren’t many dealing with upgrades. The main ones were connected to the search of info on some rare warplane models.


Q) How many warplanes are you looking to implement at launch?

We are planning to release WoWP with 69 available models including premium aircrafts. That will result in two branches for every nation’s tech tree.


Q) What are the various nationalities you are looking to have for players at launch?

Three nationalities will enter the release version: Soviet Union, Germany and USA. At first, every nation will have two branches in their tech trees: one branch will present light fighters and the second branch will be unique for every fraction, bringing special appeal to every of them.

Later we are planning to introduce Britain and Japanese nations and extend all tech trees, gradually increasing number of branches from 2 to 6.


Q) Will World of Warplanes continue to be a Windows PC experience or will it hit console or the Mac platform as well?

WoWP will be released for Windows PC. As for the console and Mac versions, please follow the WoT news, because this project will be the pioneer, if we will start to support different platforms.


We would like to thank the Wargaming.net PR team as well as Aleksandr Zezulin, Project Manager of WoWP, for making this interview possible!


Enemy Front Announced

City Interactive has announced a new World War II title called Enemy Front. The game utilizes CryTek’s CryENGINE 3 and promises to put players into a “gritty first-person shooter (FPS) rich in action, combat and detail that takes players back to the carnage and chaos of WWII”. Enemy Front will be available for Xbox 360, PlayStation3, and PC in 2012.

Debut Screenshots