From the 2015 BlizzCon, Blizzard Entertainment has released the cinematic trailer for the next World of Warcraft expansion, World of Warcraft: Legion.
Tag - world of warcraft
COLOGNE, Germany—August 6, 2015—Doom comes for the Alliance and the Horde as a great burning shadow falls over Azeroth. During an event streamed live around the world from gamescom 2015, Blizzard Entertainment today unveiled World of Warcraft®: Legion™, the sixth expansion to its acclaimed massively multiplayer online role-playing game.
In this dire new chapter of the Warcraft® saga, the demonic Burning Legion has returned, seeking to call forth their fallen leader—the dark titan Sargeras, Ravager of Worlds. As destruction rains across Azeroth, its heroes must seek salvation among the ruins of the Broken Isles, doomed center of ancient night elf civilization and birthplace of myths dating back to the world’s creation. In the face of hopeless odds, they must learn to master mighty Artifacts—legendary weapons that hold the potential to bring down the corrupted armies of the Legion—and strike an infernal pact with the dread Demon Hunters of the Illidari . . . accursed followers of the infamous Illidan the Betrayer.
World of Warcraft: Legion ushers in an era of unprecedented conflict for the Alliance and the Horde as the Burning Legion’s crusade against creation enters a terrifying new stage. The expansion is loaded with features and content that will transform players into Azeroth’s elite vanguard against the shadow, including:
- New Hero Class: Demon Hunter—Unleash the demon within as an all-new melee hero class gifted with preternatural mobility—and the ability to metamorphose into hellish new forms.
- New Feature: Artifact Weapons—Smite the Legion with legendary weapons of lore. Earn Artifact power to unlock abilities and traits, and customize your weapon to suit your needs.
- New Continent: The Broken Isles—Discover the fate of a lost night elf civilization, confront twisted fragments of the Emerald Nightmare, and hunt agents of the Legion in all-new zones.
- New Feature: Order Hall—Whether you’re paladin or warlock, unite fellow NPC members of your class’s order to carry out missions at your command.
- New PvP Honor System—Fight for fame, glory, and a range of new PvP-specific powers as you face the opposing faction in Arenas and Battlegrounds.
- Boost to Level 100—Come fully prepared to battle the Legion with a level-100 character boost, and fight alongside your friends in this epic new chapter of World of Warcraft.
“In World of Warcraft: Legion, the stakes for the Alliance and the Horde are higher than ever, so we’re putting some of Azeroth’s deadliest forces directly in players’ hands,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Whether they’re wreaking havoc as a Demon Hunter or unlocking awesome new abilities for their Artifact, players will develop their characters’ power in ways they never have before.”
Stalk Your Prey as a Demon Hunter
Dexterous and deadly, World of Warcraft: Legion’s new Demon Hunter hero class turns the twisted power of the Burning Legion against them. Drawing on fel forces to fuel their attacks, Demon Hunters pursue their prey with uncanny agility, dodging away from danger and closing on enemies in the blink of an eye. Demon Hunters sacrifice their natural vision for Spectral Sight—preternatural perception that allows them to detect targets that regular mortals could not normally see. Whether avatars of Havoc (damage-dealing) or Vengeance (tank), these melee-focused assassins unleash pent-up fury in the form of devastating attacks—even metamorphosing into terrifying demonic forms in moments of great need.
As a World of Warcraft hero class, Demon Hunters have honed their skills over millennia—and much like Wrath of the Lich King®’s Death Knight, Demon Hunters appropriately begin their journey prepared to battle the Legion at a higher level than most other World of Warcraft classes. Demon Hunters also have a unique starting experience that reflects their background and the terrible source of their power.
Wield Legendary Artifacts Against the Legion
To face the seemingly unstoppable might of the Legion, the heroes of Azeroth will need a legendary arsenal worthy of the task. World of Warcraft: Legion equips every champion with their own Artifact—a class-specific, highly customizable weapon forged in the fires of Warcraft mythology. Each character’s Artifact grows in power with its owner, and players can personalize their Artifact with perks, abilities, and appearance-altering characteristics that reflect the hero wielding it, transforming the Artifact into an instrument of order . . . or twisting it into an implement of devastation.
The Broken Isles and Beyond
World of Warcraft: Legion sends players on a forbidden journey to the ruins of the Broken Isles in search of the mythic Pillars of Creation—powerful titan relics said to have shaped Azeroth, and last hope for the world’s salvation. Once the magnificent seat of an ancient night elf civilization, the Broken Isles are now haunted by twisted elven aberrations, horrors from the Emerald Nightmare, and other grim remnants of legends long forgotten. Among the Isles, players will face the armies of the Legion and other dark forces across an array of all-new zones, dungeons, raids, and more on the way to the new level cap of 110.
With the Horde and the Alliance in disarray, players must seek out and bring together other like-minded champions to stand against the demonic hordes. In Legion, each player will take charge of an Order Hall—a site of great power linked closely to a character’s class and cause. The Order Hall will serve as each hero’s base of operations—and a bastion of hope—during their journey to the Broken Isles. From there, players will send NPC followers on missions to help defend Azeroth from the demonic incursion . . . and forge their Artifact into a Legion-felling force to be reckoned with.
For those seeking glory in Arenas and Battlegrounds, Legion also features a new Honor system that provides an entirely new PvP progression path. As players dominate the enemy faction, they’ll unlock PvP-specific spells and abilities that open up a range of new tactical possibilities, and earn prestigious new titles and rewards.
To help the heroes of Azeroth prepare for the coming invasion, World of Warcraft: Legion will allow players to boost one character to level 100, including a newly created character, quickly getting them primed and ready to battle the Burning Legion alongside their friends.
For more information about World of Warcraft: Legion or to sign up for the beta test scheduled to begin later this year, visit www.worldofwarcraft.com/legion.
MILWAUKIE, OR – Dark Horse Comics is proud to announce a multi-volume series detailing the history of the Warcraft® universe: World of Warcraft®: Chronicle.
World of Warcraft: Chronicle Volume 1 is a journey through an age of myth and legend, a time long before the Horde and the Alliance came to be. This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people.
“We often get questions from players who want to know more about the origins of the Warcraft universe, and the rise and fall of their favorite characters” said Paul Sams, chief operating officer of Blizzard Entertainment. “This new series digs deeply into all of that—we can’t wait for players to read it.”
This beautiful hardcover book features over twenty full-page illustrations by World of Warcraft artist Peter Lee and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era.
“This is an amazing project that will be absolutely irresistible to the legion of Warcraft fans. The people at Blizzard have been great to work with and we are extremely happy and proud to be working with them,” added Dark Horse President Mike Richardson.
It can be difficult to approach an expansion to a title of such significance as World of Warcraft with an objective eye, given its storied history and ingrained nostalgia. Fond memories of some aspects of the title intermingle with the less interesting moments, and it all becomes a sea of high and low memories that stretch out over the past 10 years. I could let this review devolve into a list of such high and low moments, but this is a review of Warlords of Draenor, and not the content that has come before it. Besides, at this point in time it is clear that everyone involved with the World of Warcraft MMO has strong feelings or opinions one way or another based on their own minimal or extensive time with the game.
That being established, let’s take a look at the Warlords of Draenor expansion, and allow me to share my personal thoughts and feelings on its content and presentation with you. I will start by saying that what immediatly grabbed me and piqued my interest was the setting. Returning to what was one of my favorite locations (the Outlands from The Burning Crusade expansion) created a much higher level of interest than any ancient world-shattering dragon or mist-shrouded island could have. Combine that with a return to a more traditional “Orcs vs. Humans” vibe, and an uncharted old version of Draenor ripe for settling and exploring, and they had me. The return to a location from the past that was as beloved as Outlands was (I’m sure) no accident, and even though the time-travel silliness required to achieve this is a bit trite (I am still unsure if I am in the past, or the present but an alternate reality?) I can suspend my requirement for this to make absolute sense and simply enjoy the ride. After all, it worked with Star Trek and Star Trek Into Darkness…
This expansion begins with your character being summoned to the site of the Dark Portal, as Orcs from Draenor have begun clamoring through the rift into Azeroth yet again (though this time mostly free of Demonic influence). After entering the portal with a strike team of Alliance and Horde figures, a brief introductory series of quests takes place in a phased section of Draenor. After completing this introduction (and stranding your armies in the alternate timescape of Draenor) you join up with the Frostwolf Clan (sorry Alliance players, I roll Horde) and establish a base in their home territory of Frostfire Ridge. From here, you establish a base of operations – a new major feature of the expansion known as your Garrison – and begin to explore the wild regions of Draenor while fortifying your base and growing it as you level towards the new cap of 100.
Two key moments from this opening sequence left me drawn deeper into the title than I have been for multiple expansions now, and I would be remiss to not point these out before moving on to discuss the broader features and experiences. One of the more interesting things done in this opening to the game is the use of Borderlands-style introductions to all of the villains of the Iron Horde (the united Orc Tribes occupying Draenor). This was done extremely well, and made me look forward to encountering and defeating characters such as Kargath Bladefist, Kilrogg, and Blackhand later in my journeys. The second key moment involved the establishment of your Garrison and subsequent questing to strengthen and grow it. This immediately gave me a more overarching goal to my questing than is typical, and made me want to keep pressing on to expand my base and reach.
My journey from 90 to 100 was filled with moments of awe and wonder. The lush graphics of the zones of Draenor left me constantly swinging my camera around wildly, trying to gain better perspectives on the alien moons and skylines and terrain features. It can be very hard to believe this game is 10 years old when visual fidelity is this polished, and what they lack in pure polygons they more than make up for in detailed touches and beautiful artful color usage. The enhanced character models and animations are also quite well done, and work to make the game feel pretty modern overall. Sound and Music are generally an area that can be difficult to say much about, especially when done well enough to feel seamlessly integrated and “good”. I have to make special mention of the music in this expansion however, as for me it was some of the very best music I have heard from the title. There seemed to be a huge variety of styles, which came and went effortlessly and at appropriate moments throughout. In some places, music from the original Outlands was used, and served to ignite nostalgic feelings in familiar locales (in the way Metroid Prime’s usage of melodies from older Metroid titles was explored). The pure variety of musical styles served to foster and enhance the feeling of this world being remote, uncharted, and alien. Soft quiet tracks and frantic upbeat tracks are used at all the proper moments, and I am transported back to the days of Warcraft 2 and 3.
Do yourself a favor – if you are a gamer that typically turns game music off and replaces it with your own Spotify mixes or Pandora stations instead, just don’t this time around. Crank up that game music, and get yourself a decent pair of headphones – the experience will be well worth it.
Moving on to the meat of the expansion, we find tried-and-true questing and phasing integrated perfectly into the Garrison experience. The setup scenario of being in this remote land, establishing a base, and then questing to improve your skills as well as the skills of your followers is a superb play experience, and the use of a base from the Warcraft RTS days as a form of “player housing” for this title works exceptionally well. I found myself striving to explore deeper into the lands beyond, to see the sights, conquer the challenges that surely await, and fortify my base of operations. The entire package plays great and feels highly polished (minor bugs, but nothing of any real consequence). Opening day crowds and server issues were quickly resolved (2-3 days of wait times, with a refund of 5 days to all accounts in my experience), and the game has been running well since these issues were abated.
After exploring the various zones and storylines contained within and reaching the new level cap of 100, a sense of sadness that it was over briefly hit me, but was replaced by excitement as I quickly started to realize just how much there was still to explore and do. Level cap this time around serves more as an end to your Garrison training and the start of your domination of the Iron Horde. Areas of various zones filled with cap level mobs and rare spawns serve as a method to acquire gear upgrades, and additional dungeon unlocks allow the player to start to experience the group content of the expansion. A few of the more inspired and interesting dungeons involve riding a fast-moving train, killing enemies as you move between train cars, and a dungeon high in the peaks of Arak, the final boss of which summons birds to attempt to drag you and your companions off the edge and to a grisly death on the rocks below. Your Garrison at this point has become a living breathing entity of its own, with a constant flurry of activity that will have you enjoying micromanaging the events within and the activities your followers take on. With elements of housing and companion systems seen in other MMO titles, though applied with just the right methodologies, Garrisons stand above the rest as a significant technological and entertaining feat.
With little negative to harp on, I will emphasize that while this is an exceptional expansion, sure to get better as raid content and more future content is introduced, it is still World of Warcraft at its core. Those who may have tired of this style of quest-driven gameplay might not be fully hooked, even with the new spin on things. While I believe that The Burning Crusade was the crowning moment in the game’s history, Warlords of Draenor is proving that at 10 years of age, this old dog still has some bite left, and may be yapping around for another decade to come.
IRVINE, Calif.—March 10, 2014—This fall, World of Warcraft® players around the globe will clash with the legends of Warcraft®’s brutal past when Warlords of Draenor™ charges into stores worldwide. Azeroth’s heroes can prepare for the coming onslaught today by pre-purchasing the expansion digitally at www.worldofwarcraft.com/
The fifth expansion to Blizzard Entertainment’s acclaimed massively multiplayer online role-playing game leads players to the untamed world of Draenor, where the orc warchief Grommash Hellscream is forging his twisted Iron Horde into a world-shattering weapon of conquest. Faced with seemingly insurmountable odds, the champions of the Horde and the Alliance must establish a base of operations on Draenor and seek out courageous allies to make a stand against Hellscream’s mighty war machine.
“We’re sending players deep into uncharted territory with Warlords of Draenor,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “New features like the Garrison will give players a commanding role in the Warcraft saga like never before, and everyone can get in on the action right away with the included level-90 boost. There’s never been a better time to go to war for the Horde or the Alliance.”
When Warlords of Draenor launches this fall, it will introduce a wide variety of epic features and content for players of every kind, whether they’re longtime veterans or new recruits. With the expansion, players will be able to:
- Explore a Savage World: Explore the hostile world of Draenor, home of the orc and draenei races, as it once existed, and adventure in all-new zones alongside characters central to Warcraft history.
- Build a Garrison: Construct, command, and expand your own customizable stronghold on Draenor, and gather NPC followers to collect resources and embark on missions on your orders.
- Instantly Upgrade to Level 90†: Upon pre-purchasing the expansion, boost one character of your choosing to level 90, making it easier than ever to enjoy the latest content together with your friends.
- Step Into New Character Models: Character models and animations for World of Warcraft’s original playable races are being fully revamped while maintaining the game’s iconically epic style.
- Adventure to Level 100: Reach new heights of power and unlock bonuses to further enhance your abilities on your way to the new level cap of 100.
- . . . And More: Take on a wide array of Dungeons, Raids, Scenarios, Battlegrounds, Challenge Modes, and more—no matter what kind of content you enjoy, new adventures await.
Warlords of Draenor will come in a Standard Edition (physical and digital versions available), which players can pre-purchase now at a suggested retail price of $49.99. Players also have the option to upgrade their pre-purchase to the Digital Deluxe Edition (SRP $69.99), which contains the following in-game bonuses for World of Warcraft and other Blizzard games (each available in-game at the time of pre-purchase):
- World of Warcraft—Dread Raven Mount and Dread Hatchling Pet: Swoop down from the dark of night on the black-winged Dread Raven, a mortal progeny of Anzu, and devour your prey in your next Pet Battle with the adorably ferocious Dread Hatchling.
- StarCraft® II—Warchief Portraits: Summon the strength of two of the most fearsome Iron Horde warchiefs—Grommash Hellscream and Blackhand—as you clash in the Koprulu sector in StarCraft II.
- Diablo® III—Warsong Pennant: Brandish this battle-torn pennant on your back, and channel the rage of the Warsong Clan against the demonic forces of Sanctuary in Diablo III.
Players who pre-purchase either the digital Standard Edition or Digital Deluxe Edition from Blizzard at www.worldofwarcraft.com/
Warlords of Draenor will also be available in a retail-exclusive Collector’s Edition, which comes equipped with the digital bonus items from the Digital Deluxe Edition as well as a full-color hardcover art book, a behind-the-scenes two-disc Blu-ray/DVD set, a CD soundtrack, and a Warlords of Draenor mouse pad. The Collector’s Edition will be available at select retailers for a suggested retail price of $89.99. Players should check their local retailer for details and availability and be sure to lock in their preorder, as supplies are limited.
In addition to the English version, Warlords of Draenor will be fully localized into Latin American Spanish, Brazilian Portuguese, French, German, Italian, European Spanish, Russian, Korean, Traditional Chinese, and Simplified Chinese. For more information on World of Warcraft: Warlords of Draenor and to pre-purchase your copy, visit www.worldofwarcraft.com/
With multiple games in development, Blizzard Entertainment has numerous positions currently available—visit http://jobs.blizzard.com for more information and to learn how to apply.
Blizzard Entertainment has released the official trailer for their Mists of Pandaria – Patch 5.4: Siege of Orgrimmar, which is set to release “soon”.
The story so far…
Garrosh Hellscream’s treacherous excavation of the Vale of Eternal Blossoms has finished with sinister results – not just for Pandaria, but for all Azeroth.
In a compound beneath Ragefire Chasm, Garrosh has infused his followers – the ‘true Horde’ – with the pilfered essence of the Old God Y’shaarj. With the power of a primordial world-twisting force at his command, Garrosh can rebuild the Horde in his image: strong, obedient, and, most importantly, ‘pure’.
Vol’jin’s attempts to lead Horde rebels into the capital of Orgrimmar haven’t gone unnoticed – and the mightiest heroes of the Alliance have stepped in to siege one of their enemies’ most prized cities.
Will the Alliance be content with overthrowing a despot, or will they crush the Horde at one of the most vulnerable points in its history?
New York, NY – July 12, 2013 – DK Publishing announced today the upcoming release of the World of Warcraft®: Ultimate Visual Guide, an in-depth companion to Blizzard Entertainment’s acclaimed massively multiplayer online role-playing game (MMORPG), World of Warcraft.
Arriving in stores in October 2013, this book serves as a definitive guide to the enthralling fantasy universe featured in World of Warcraft and its four expansions. With this guide, players will explore the far reaches of Azeroth, becoming versed in its rich history, uncovering back stories of key heroes and villains, and discovering fascinating details about key locations.
Created in close collaboration with Blizzard Entertainment, World of Warcraft: Ultimate Visual Guide gives readers a treasure trove of game knowledge, including series lore and a look at behind-the-scenes development.
“We pleased to be working with DK to bring World of Warcraft players this beautifully illustrated companion to the game, said Paul Sams, chief operating officer of Blizzard Entertainment. And have put together an extensive collection of awesome images and cool behind-the-scenes details that should satisfy anyone interested in exploring WoW history.”
Within the guide, gamers can expect to find:
- Loads of gorgeous official full-color artwork from World of Warcraft
- Behind-the-scenes information on the making of World of Warcraft
- A fascinating overview of the characters, lore, locations, and events of World of Warcraft and its expansions
- Images from DC Comics’ World of Warcraft comic book series
According to the Hollywood Reporter, “Source Code” director Duncan Jones has struck a deal to direct the big screen adaptation of Blizzard Entertainment’s MMORPG, World of Warcraft. Jones also wrote and directed the 2009 sci-fi flick, “Moon”, starring Sam Rockwell. Not much is known about the script just yet, but Blizzard will have a hand in crafting it as Chris Metzen, the company’s Senior Vice President of Story and Franchise Development, will be co-producer on the film.