Tag - wing commander

The Next Great Starship Competition Announced for Star Citizen



AUSTIN, TEXAS, October 11, 2013 — Legendary computer game designer Chris Roberts and his company, Cloud Imperium™ Games (CIG), have announced yet another way for fans of Star Citizen™ to be involved directly in the development of the highly anticipated space sim. The Next Great Starship™ is a modding competition for teams to design, model and rig a spaceship that will be integrated into Star Citizen. Teams of up to three people are eligible to enter the competition which carries a grand prize of $30,000. Sponsors for the competition include Alienware, AMD, Autodesk, Crytek, Cologne Game Lab, Wacom and YouTube. The contest was officially unveiled last night at the one year anniversary celebration for Star Citizen in Austin.

Teams can register for The Next Great Starship October 31 through December 31. A preliminary challenge involves the making of a fully designed wave particle cannon, submitted via a YouTube video to a nine member judging panel including Chris Roberts and other members of the CIG design and art team, Crytek and even some to-be-named celebrity judges. Those initial entries will be narrowed down to a final 16 and one of the 16 will be voted on by Star Citizen backers. Then those 16 teams will embark on making their Starship entries. Beginning January 31, 2014, episodes of The Next Great Starship will air once a week on the Roberts Space Industries™ (RSI)YouTube channel with each team providing a work in progress update to the judging panel. Judges will eliminate teams down to a final two which will compete live in front of the judging panel and the community during the final episode that takes place June 8 in Los Angeles.

“Our fans have been clamoring for a way to get even more involved in the making of Star Citizen and I think we’ve found the ideal solution,” said Chris Roberts. “What better way to become part of the game than to create a spaceship that you and your friends can actually fly and take into battle. The winners of this contest will have to travel through an amazing process to get to the end, but there will be no doubt after navigating the weeks and months of tough competition that these three individuals will deserve the crown as designers of The Next Great Starship.”


  • GRAND PRIZE: $30,000 in cash for the team members. Your Great Starship is included in Star Citizen and each member of your team receives the first production models off the press!  As well as Autodesk Entertainment Creation Suite, Maya Premium and one high-end AMD based system with Radeon R9 290X (for each team member)
  • SECOND PLACE: $10,000 in cash for the team members. Alienware laptop, Autodesk Maya 2014, AMD Radeon R9 290X (for each team member)
  • THIRD PLACE: $5,000 in cash for the team members. Autodesk Maya LT, AMD Radeon R9 290X (for each team member)
  • SPECIALTY PRIZE: (to the most valuable player out of the remaining contestants among the final three teams voted on by the judging panel): One Cintiq Companion, the new Windows 8 “Make the World your Studio” tablet from Wacom
  • FINALIST TEAMS 4 THROUGH 16: $250 in RSI Credits (non-transferable/non-refundable)

For more information about The Next Great Starship and to enter the competition (beginning October 31) please go to www.RobertsSpaceIndustries.com.

Star Citizen is a crowd funded game that officially launched on October 10 of 2012. Since that time Roberts’ company has raised more than $21 million from backers all over the world making Star Citizen the top ranking crowd funded project ever.

Competition Video

Star Citizen Hits 8 Million Dollars in Funding



AUSTIN, Texas, February 15, 2013 — Star Citizen™, the highly anticipated space sim from legendary game developer Chris Roberts, continues to set new records for a crowd funded game. Today Roberts’ company, Cloud Imperium Games™, announced that Star Citizen has reached the eight million dollar mark in money collected from backers. The latest total is more than $1.75 million beyond the amount raised when the original campaign (including Kickstarter) ended on November 19 of last year.

As of midday on February 15, the funding campaign for Star Citizen had reached $8.08 million with more than 142,000 pledges. More than 3,400 new accounts have been created and more than $500,000 has been raised since the beginning of February.

“The amount of support we are seeing from our fans is nothing short of amazing,” said Chris Roberts, CEO and creative director at Cloud Imperium Games. “Our backers are totally connecting with the development team and it just gets them so excited to come in to the office every day and work to make the next great space sim.

“Star Citizen will breathe new life into PC Games and the space sim genre and we encourage anyone out there who hasn’t registered for the game to visit our web sitewww.robertsspaceindustries.com and join the great community that we engage with daily while pursuing our goal of creating the best space sim on the market.”

Roberts is making his return to gaming after spending 10 years in the Hollywood film industry. He made his mark in computer games in the 1990s with such highly successful titles asWing CommanderPrivateer and Freelancer. Star Citizen, will be launched on the PC and will include all the Chris Roberts hallmarks that fans of his games have come to expect over the years: high quality cutting-edge visuals and technology, a virtual world that is immersive and detailed, a sophisticated storyline that is wide in scope and visceral, heart-pounding space combat.

More information about Star Citizen, including videos and trailers of the game, regular communications from Roberts to fans, community forums, game fiction and art can be found atwww.robertsspaceindustries.com.

Star Citizen Blasts Through KickStarter Goal


Los Angeles, October 24, 2012— Legendary game developer Chris Roberts and his newly formed company, Cloud Imperium, announced today that the company has raised more than $540,000 in pledges on Kickstarter for their new space combat game, Star Citizen, currently in development. The Kickstarter campaign, http://www.kickstarter.com/projects/cig/star-citizen, launched on October 18 with a stated goal of raising $500,000 in pledges. The goal was reached overnight on October 23, in five and a half days. Currently on Kickstarter there are 12,000 backers of the project which signals the return to gaming for Roberts after a decade long hiatus as a Hollywood filmmaker. Roberts made his mark in the gaming industry with award-winning titles such as Wing CommanderPrivateer and Freelancer.

Roberts announced Star Citizen on October 10 at the Game Developer Conference (GDC) Online in Austin, Texas. At the same time he launched a self-operated crowd funding site atwww.robertsspaceindustries.com, which also doubles as the Star Citizen site. In two weeks, that site has raised more than $1.3 million (and more than 15,000 additional backers), bringing the total amount of pledges on both sites to more than $1.9 million dollars and within easy reach of the company’s stated minimum pledge goal of $2 million.

“The amount of support from our fans has been overwhelming,” Roberts said. “We had a few hiccups on our own site in the first week of operation, which led us to open up the Kickstarter page. Kickstarter provided better scalability for us and additional options for our fans. In the end, this is all about breathing new life into the PC games business. PC gamers have been left on the sidelines for the last few years. I want to utilize all the new technology that a PC can provide and bring space sims back into the modern area with a bang.

“Getting back into gaming is something I’ve been thinking about for several years. With all the new tech, it’s a whole different universe for developers and I’m ready to take the welcomed plunge again. All I can say is that I’m having a blast doing this. With all these backers and pledges and the team we’ve assembled, we can and will raise the bar to a different stratosphere for PC gamers and space sims.

“There’s still plenty of time to pledge if you haven’t done that already,” Roberts continued. “Both our site and the Kickstarter site continue to take pledges and will do that into the middle of next month.”

More information about Star Citizen, including videos and trailers of the game, regular communications from Roberts to fans, community forums, game fiction and art can be found atwww.robertsspaceindustries.com.

Chris Roberts Return Game “Star Citizen” Announced


AUSTIN, Texas, October 10, 2012 — Chris Roberts, who helped define the space sim genre in computer games during the 1990s with his Wing Commander® and Privateer® franchises, is back in the cockpit again with a new title he says will change the way people perceive games for the PC and will breathe new life into space combat games. The new game, Star Citizen™, was officially announced today at the Game Developers Conference (GDC) Online taking place at the Austin Convention Center. The game is being developed by Roberts’ Cloud Imperium™ Games studio, located in Los Angeles.

Roberts’ re-entry into gaming comes after he spent more than a decade as a director and producer in the Hollywood film industry. In 1990, he introduced Wing Commander to the world of PC gaming and the franchise went on to sell millions of units and spawned multiple sequels, a feature film and another highly successful game franchise, Privateer.

Star Citizen, already 12 months into production, will be launched on the PC and will include all the Chris Roberts hallmarks that fans of his games have come to expect over the years: high quality cutting-edge visuals and technology, a virtual world that is immersive and detailed, a sophisticated storyline that is wide in scope and visceral, heart-pounding space combat.

“In recent years, game designers have stopped innovating and pushing the boundaries of what you can do in this genre,” says Roberts. “I plan on bringing that kind of development mentality back into PC gaming and space sims in particular.

“There is a lot of noise out there regarding social and mobile games right now, and I think PC gamers are feeling a little left out of the mix. But the PC is still incredibly capable of presenting an experience that doesn’t take a back seat to any other platform out there, including consoles. With my game, I want PC gamers to stand up, be counted and get excited again about all the great experiences their computer can deliver.”

At GDC Online Roberts also announced a program to bring his devotees and other interested parties much closer to the development process. A crowd funding site has been posted at www.robertsspaceindustries.com to help raise the necessary funds for completing development of the project. “Our purpose today,” said Roberts, “is to allow our fans to join us in this process early. It will likely be another two years before the full product is ready for release, but early backers will be able to play a version of the game a year from now.

“We are taking this approach to fund-raising for several reasons,” said Roberts. “For one, this route takes the traditional game publisher out of the mix and enables us to take the millions of dollars normally used by publishers for a triple-A title and plow them right back into developing the game. Secondly, using our own crowd funding mechanism allows us to reach out to our international fans, who have been devoted followers of my games in the past. Thirdly, going direct gets us much closer to our fans and allows us to focus more on the community side, create more updates for our fans and directly interact with them as we are making the game.”

Star Citizen, still in early development stages, will not require a subscription, but will not be free-to-play either. Roberts says the game will be available for a one-time purchase. And while players will be able to play in the Star Citizen universe for free, there will also be virtual items available for purchase with in-game credits so players can customize their ships and other items.

The game is being developed for PC only. More information about Star Citizen can be found at www.robertsspaceindustries.com.


Chris Roberts Returns to Gaming (special link here)


Those of you who are old enough to remember playing Wing Commander or Privateer or even Strike Commander will also remember the genius of game maker Chris Roberts. Well, Chris took a decade off from making games to make films and is now returning to the gaming industry. The project is so far untitled but you can sign up for what they are calling a “Golden Ticket” at Chris Roberts Space Industries Website.

IN order to receive your Golden Ticket (which entitles you to special in-game items and access to community tools and polls) you need to hit the site and wait for the “Access Code” field to show up. In the field, enter “42” (minus quotes) and register. Boom, done!

The game is scheduled to be complete in two years but looks like it will be worth the wait. It is being developed by the secretive group known as Cloud Imperium Games.