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Stellar Overload Early Access Trailer

Paris, October 12, 2016 – Filled with emotion, French independent video game developer Cubical Drift, announced today the early access release of Stellar Overload with the same joy and excitement one would experience when walking off to their first day at school. Finally, the time has come for explorers from all over the world to jump into the Stellar Overload universe.

While 20,000 players from the community were waiting with impatience for this milestone, the eleven strong gaming fanatics team has been burning the midnight oil for more than a year to deliver the best experience possible. Available as an alpha version during the past twelve months to kickstarter backers and at the same time financially supported by the French National Center of Cinematography and the Moving Image (CNC), Stellar Overload is effectively available as an early access version on Steam.

A satisfying mix of adventure and building gameplay mechanics wrapped around a solid sci-fi storyline, sprinkled with RPG and combat sequence elements, Stellar Overload shines a new light in a fast-paced trailer scored by composer Charles Bardin, aka Wonder B, aka «Charles d’After Bit», aka the man with a thousand nicknames. Players will discover a voxel world breathing with a progressively changing atmosphere, where the looming threat of the Imperium Machina will force them to make good use of their jetpack and block-thrower. In addition to the story mode and its missions, based on exploration and FPS segments, playable in single player or in multiplayer co-op, players will have to put all of their building abilities into practice, using to their advantage the blocks making up the environment.

HTC VIVE X Accelerator for VR Start-Ups Opens Call for New Submissions

SAN FRANCISCO, October 13, 2016 — HTC Corporation (“HTC”), a pioneer in innovative, smart technologies, today announced that its VIVE X accelerator fund for virtual reality start-ups is accepting new applicants. VIVE X is a $100 million USD fund for investment in promising VR technologies, and the fund is fueling more than just content creation for VR. VIVE X is building on HTC’s vision for VR as the next mass medium with support for start-ups providing a variety of new tools and applications that can help grow the VR ecosystem. With  nearly three dozen companies already in its portfolio, VIVE X partners are developing solutions in areas such as social, analytics, advertising, content generation tools, rendering, search, education and more.

VIVE X is accepting applications now through the deadline on December 1, 2016 at www.htcvive.com/us/vivex/apply.php.

“VIVE X has quickly ramped up to be a global leader in accelerating early stage VR companies,” said Marc Metis, VP at HTC Vive and global head of the VIVE X program. “We are looking forward to serving the next round of innovative companies that can make a difference in the space.”

VIVE X start-ups receive much more than financial investment. Partners are given the opportunity to work at VIVE X accelerator locations around the world, where they get special access to advanced VR technology and the mentorship, networking and even hands-on coaching that comes with working side by side with leading VR experts. As companies progress through the program, they can participate in VIVE X demo days where they have an opportunity to showcase their products to investors and additional partners, and begin developing their go-to-market solutions.

“Becoming a part of the HTC VIVE X program has been a transformative experience for ObEN,” said Nikhil Jain, co-founder and chief executive officer at ObEN. “The network, knowledge and resources the program provides has enabled our company to accelerate our progress on a number of crucial fronts, especially product development. ObEN is proud to partner with HTC as we work to bring our unique AI-based VR technology to the world.”

“Through VIVE X, we were able to gain insights into the industry and form key relationships that would not have been possible otherwise. It has been an incredibly valuable resource for us,” said Norman Wang, Co-founder and CEO, Opaque Studios, an award-winning creator of VR apps for entertainment as well as scientific and medical use.

“To be able to join VIVE X and get connected with the technical team that made this possible, key company executives that are singularly focused on VR, and other developers at the forefront of this technology has been a dream come true,” said Arthur Goikhman, CEO of SurrealVR, a creator of virtual reality games inspired by social experiences.

“We are delighted with the support that the HTC team has given us during our time here in the VIVE X program,” said Lee Jacobson, CEO of Apmetrix. “With their help we are really breaking new ground in spatial and emotion based analytics for content creators.”

VIVE X launched in August of this year in four cities – Taipei, San Francisco, Beijing and Shenzhen – and is now accepting applicants for these locations. The program will continue to grow globally including the addition of locations in Europe coming soon.

Visit www.htcvive.com/us/vivex/ to learn more about VIVE X and www.HTCVive.com to learn more about the HTC Vive.

Loading Human: Chapter 1 Launch Trailer

October 13, 2016 – Walnut Creek, CA – Video game publisher Maximum Games, in partnership with developers Untold Games, today announced the release of their brand new virtual reality futuristic adventure game, Loading Human: Chapter 1. Coinciding with the launch of the highly anticipated Sony PlayStation®VR on October 13, 2016, Loading Human: Chapter 1 is available now to purchase for $39.99 on the following platforms: PS VR via the PlayStation®4 computer entertainment system at select retailers and digitally from the PlayStation®Store, and HTC Vive and Oculus Rift via Windows PC digitally fromSteam®.

“The emergence of virtual reality has opened new pathways to immerse gamers like never before, andLoading Human: Chapter 1 was developed from the ground up to fully capitalize on this exciting new medium,” said Christina Seelye, CEO of Maximum Games. “Offering full integration with existing VR systems, and as a launch title for PlayStation®VR, Loading Human offers compelling content and cutting edge technology to give gamers the best VR experience possible.”

Completely optimized for the next wave of virtual reality, Loading Human: Chapter 1 takes full advantage of VR hardware and motion controllers to create gripping gameplay complete with genuine, emotional interactions. Players will see the world through the eyes of a young astronaut, Prometheus, as he searches for a cure to save his ailing father. His father is regarded as the most important man in history, an esteemed scientist who has discovered the existence of the Quintessence, a powerful source of energy that will help reverse the aging process. Adding to the tension of the storyline, Prometheus’ love interest, Alice, has her own ideas of how the mission should unfold.

Loading Human: Chapter 1 is an episodic VR adventure game that blends a deep story, interactivity and physical gameplay within a compelling sci-fi universe set in the 22nd century. The story-driven narrative takes a brand new approach to gaming as players will have to form bonds with intriguing characters, explore a lush virtual world and solve their way through puzzles utilizing unique VR controls and movements.

Loading Human: Chapter 1 is available now to purchase for $39.99 on PlayStation®VR via PlayStation®4 at select retailers and digitally from the PlayStation®Store, and HTC Vive and Oculus Rift via Windows PC digitally from Steam®.

For more information on Loading Human: Chapter 1, please visit the official website at:http://www.loadinghuman.com.

For more information on Maximum Games, please visit: http://www.maximumgames.com.

Dual Universe is the Third Most Funded Video Game Kickstarter in 2016

Paris, France, October 11, 2016 – Paris-based game studio Novaquark announces the successful completion of its Kickstarter campaign for Sci-Fi MMORPG Dual Universe. Backers of the civilization-building game helped the team achieve its initial €500k goal by raising over €565k before the campaign’s conclusion today, becoming the third most funded video game on Kickstarter in 2016.

“We did incredibly well thanks to our amazing community! It’s even more impressive considering the fact that the studio went from having no visibility to a successful €565k campaign in a matter of three months.” says JC Baillie, Creative Director & Founder of Novaquark. “We introduced our game during the last E3 in June 2016 and rose to become the third most funded Kickstarter videogame launched in 2016, with a vibrant and growing community.”

Novaquark expresses great thanks and gratitude to all the backers of this innovative title. Due to popular demand, the developers are also working on a crowdfunding website to make their stretch goals. It will feature alternate payment methods, such as PayPal, and will provide backers another way to access similar pledges to the ones on its Kickstarter campaign.

The crowdfunding page will be accessible here:

http://www.dualthegame.com/crowdfunding

The passionate Dual Universe fan base has already led to the creation of about 900 organizations established on the role-playing community website. Additionally, the game’s Facebook page features over 50,000 fans with a healthy 40% growth since the last E3.

Dual Universe Community Portal

https://community.dualthegame.com/

Dual Universe takes players back to the roots of the MMO genre with emergent gameplay and a fully editable world. The game provides one centralized and unique persistent universe shared by everyone at the same time with no instances, zones, or transitions. Everything in the game is player-made and player-driven. Players can freely modify the voxel-based universe by creating structures with no limit in size, from spaceships to giant orbital stations, giving birth to empires and civilizations while managing the in-game economy, politics, trade and warfare.

About Novaquark
Novaquark is a Paris-based game studio formed in 2014 by veterans from Ubisoft, Sony, Apple and Aldebaran Robotics, with a mission to renew the MMO genre through technological innovation. Dual Universe, their flagship title, fosters massively emergent gameplay in a huge, continuous single-shard virtual world. The studio is currently hiring experienced and motivated candidates in various domains of expertise.

Check out the latest news

Game site: https://www.dualthegame.com

Twitter: https://twitter.com/dualuniverse

Facebook: https://www.facebook.com/dualuniverse

Devblog: https://devblog.dualthegame.com

Community: https://community.dualthegame.com

Forum: https://board.dualthegame.com

Music: https://soundcloud.com/dualuniverse

Through the Woods Halloween Time Release Date and Screenshots

October 11, 2016 – 1C Company is thrilled to announce that the award-winning third-person Norse horror adventure Through the Woods will be ready to launch on PC on October 27th via SteamTM and other digital platforms, just in time for the weekend before the annual holiday of fear and horror! Anyone looking for  a game to put them in the perfect mood for Halloween has no further to look than Through the Woods, “one of the most anticipated horror games of 2016” (IGN).

10 new screenshots depict the grim atmosphere of Through the Woods and show more of its forest creatures and locations.

Play Through the Woods and win! The launch will be accompanied by a contest with dozens of prizes. Top prize is the ultimate gaming machine – an MSI VORTEX! A VR-ready, high-performance PC and the world’s smallest gaming cylinder. Follow us on Facebook for the latest information!

Through the Woods: Collector’s Edition comes with a digital artbook and the original soundtrack, and is ideal for those wanting to find out more about the Norse mythology that was the developers’ main inspiration. Open the artbook and see the game world through concepts, sketches and artwork; listen to the original game soundtrack and engulf yourself in the eerie atmosphere of the forest…¨

Review code for Through the Woods will be available on October 24th.

Screenshots

Escape from Tarkov Interview

Recently, we got the chance to ask the COO of Battlestate Games, Nikita Buyanov, some questions regarding their upcoming game, Escape From Tarkov. We’d like to thank both Nikita Buyanov and PR guru Ted Brockwood for making this possible.

Q) Hello and thanks for talking with us! Can you tell us a bit about yourself – your favorite games, etc?

A) My name is Nikita Buyanov, I’m the COO and Lead Designer at Battlestate Games. I’ve been making games for eight years now; before that, I worked in advertising, but have always been an active member of modding community, and making games has been my aspiration as long as I can remember. Naturally, the range of my interests in games is very wide – from space simulators to FPS and much more- but, obviously, as far as genres go, FPS is my favorite. Considering this, it may sound unusual, but my personal top-of-the-list is Soma, followed by the Metal Gear series and the first two Modern Warfare games.

escape-from-tarkov-1

Q) What were some of the challenges in creating Escape from Tarkov?

A) The biggest challenge is pretty common – planning, keeping within the schedule, avoiding issues that could stretch the development stages – basically, properly managing time. Of course, from time to time we also have technical difficulties related to the engine specifics, but nothing unmanageable.

Q) How would you say that Russian gamer culture is different or similar when compared to the United States?

A) Lately the two cultures have been drawing closer, but the difference is still obvious. US gaming seems to be dominated by the console games and the concept of playing for fun and less realism. In Russia (and, in some other countries as well), players tend to draw their fun from achieving and overcoming, leaning towards PC and more realistic and complex games. It’s in our blood, so to say. Hence our undertaking to create a game universe that would closely imitate reality, and, rest assured, if our players get some “fun”, it will be hard-earned and well-deserved.

Q) Is Escape from Tarkov a sandbox game, campaign driven game, or something else entirely?

A) It’s both a sandbox and story-driven game, all mixed together with various mechanics that make the game closer to what we call a “hazardous environment combat simulator”, which includes elements of survival, exploration, and RPG-style skill upgrades.

Q) One of the things that a lot of gamers are talking about is your extensive and realistic weapon customization system. Are you guys using real world manufactures and equipment in the game or mods inspired by real world stuff?

A) We only include existing weapons and modifications in our game, there’s no “made up” gear or guns whatsoever. We purchase or rent lots of training weapon replicas, and have many friends who are happy to provide us with specimens for research, as well as ongoing contacts with manufacturers. So, well, this is our concept for weapons – lifelike realism.

Q) Speaking of weapons, how much research did the team do to get their realistic handling replicated so well?

A) For that purpose, we regularly visit shooting ranges. Although here in Russia we can’t simply take a machinegun and fire away like in some of the US states, we still give the key weapons specialists an opportunity to try them out live in all kinds of situations, and record reference videos in ultra-slow motion for research, and then replicate this experience.

escape-from-tarkov-2

Q) Can you tell us a little about how the civilian savage scavenger (“SCAV”) system works in the game with regards to the player playing as one of them? Is that separate from the main experience?

A) Scav is basically a separate game mode. Our main character is a PMC operator, who progresses through the game story, levels up, upgrades skills, loses equipment if dead, etc. Scavs, however, can spawn on random location even if it’s locked, or in the middle of the raid, and most importantly, on spawning they have random predefined sets of weapons and equipment, hence, there’s no need to fear losing them. If you survive as Scav, you can hand the loot over to the main character’s inventory. Basically, playing as Scav is an option for having some easy fun in game, but very limited. You can’t just play as Scav. They don’t level up or make progress, they are just raiders making everybody’s life harder – or teaming up with other Scav players. Also, you’ll have to be aware of the AI-controlled Scavs as well.

Q) Are there any features, etc that you guys wanted to have in Escape from Tarkov but just didn’t have time or budget to add?

A) We haven’t dismissed any features completely for time or budget reasons. There were some that have been postponed till after release, but sooner or later we’ll implement everything we wanted to. However, we had to dismiss some things for the reasons of pure playability – it’s hard to make a great game by adding more minor features at the expense of unwieldy controls or over complicated interfaces.

Q) Will Escape from Tarkov support head turning in VR headsets?

A) That’s one of the features that have been postponed. We have prototyped the support of VR controls, but getting them to work properly is whole another story, and it can wait until we have completed the essentials.

Q) Is there anything else you’d like to tell our readers about Escape from Tarkov?

A) Escape from Tarkov is a game that appeals most to the fans of hardcore, or even simulator games. The most important thing to understand is that this game is not about casual “fun”, but rather hard work and toil and learning. The closest feeling to fun will be relief after surviving a raid and maybe even getting some confirmed kills while at it. The gameplay will be completely different from other shooters, so the best way to go is to play cautiously and thoughtfully

Stellaris: Leviathans Launch Date

Stockholm – October 10th, 2016 Paradox Interactive today announced the release date and retail price for Leviathans, the upcoming Story Pack for their critically acclaimed strategy game Stellaris (PEGI 7).  Featuring a host of new content such as Guardians, Enclaves, and the fearsome “War in Heaven”, Leviathans is the first Story Pack to be released for one of 2016’s biggest strategy hits.  Leviathans will be available on Windows, Mac and Linux PCs on October 20th 2016, priced at $9.99 or local equivalent.

As a small taster of what to expect when Leviathans arrives on October 20th, see the below previously unreleased screenshot:

stellaris-screen-sm

Coupled with the release of Leviathans will be the traditional free update, dubbed “Heinlein”.  Containing upgrades and improvements for all players, just some of the highlights include:

  • A convenient Auto-Explore feature.
  • Rally points for your freshly-assembled Navy.
  • The Expansion Planner Interface.
  • An overhaul of Strategic Resources.
  • Clearer specialization/role for ship types.
  • More options for customizing new galaxies.
  • New smarter Sector Governors.

For more information on either Leviathans or the Heinlein patch Paradox Development Studio releases regular developer diaries on their forums.

Armored Warfare – Global Operations Preview Trailer

Amsterdam, The Netherlands – October 7, 2016 Developer Obsidian Entertainment and global publisher My.com are proud to announce that Global Operations, the revolutionary PvP and PvE hybrid game mode in Armored Warfare, is now open for testing on a Public Test Server.

The recently announced Armored Warfare: Global Operations is a truly unique game mode for tank genre games. Being a mix of PvP and PvE, and having a set of gameplay innovations, the new mode makes PvP more spectacular and action focused – exactly what the true modern battlefield should be in the game.

To test Armored Warfare: Global Operations on PTS, players should download a special Public Test Server Client and follow instructions HERE: aw.my.com/us/news/general/introducing-global-operations-pts

Please note that the Public Test Server will only become accessible on October 6 at 8 AM PDT.

The first of the new maps to be introduced in Armored Warfare: Global Operations is the open desert map called “Desert Crossing.” This map is bigger than any other map so far in Armored Warfare and features many interactive elements. Bombers flying overhead, AI-control turrets shooting at teams, and surveillance drones will change the face of warfare in the game for good. Two mercenary forces and their local allies are clashing over a massive dry dock with an aircraft carrier in “Desert Crossing.” The battles in Global Operations are time limited and feature up to 15 vs 15 player teams. Each team starts with a pool of points. Destroying Enemy or AI controlled vehicles and capturing control zones will reduce the enemies’ point count. If the team manages reduce this point score to zero, they secure victory!

Players can also capture special “Wildcard” objectives that give them the ability to call in military asset from their HQ, which will tip the balance of the battle in their favor. The first map contains the following “wildcards:”

  • Pillboxes: static AI-controlled object firing Anti-Tank guided missiles at enemy forces
  • Surveillance drone: an unmanned aerial asset that can fly above a zone and spot the enemy teams movements with ease.
  • Air Raid:  A powerful B2 bombing run attack that flies in from off the map to wreak havoc amongst enemy lines!
  • Supply Zone: to allow resupply of ammo without needing to respawn.

These represent just what will be available during the first release. The system is flexible enough that many new “wildcards” could be created and will make the battlefields truly feel like theatres of modern war.

Armored Warfare is a free-to-play massively multiplayer online tactical military game that puts the player into the world of modern warfare. In Armored Warfare, players get a chance to try the most powerful tools of destruction invented by mankind – from modern main battle tanks to scouts and wheeled vehicles. Using modern defense systems like anti-missile protection and smoke grenades, along with various types of armor and ammunition, players can jump into fast paced battles both in PvP mode and a vast amount of PvE missions.

Download Armored Warfare for free today, visit: aw.my.com. To learn more about Armored Warfare, please visit aw.my.com, ‘Like’ it on Facebook, and follow its development on Twitter @ArmoredWar for all the latest developer updates and news.

STAR WARS: The Old Republic – Knights of the Eternal Throne – Betrayed Trailer

October 7, 2016 – Battle to take control and rule the galaxy in the upcoming STAR WARS: The Old Republic™ Digital Expansion – Knights of the Eternal Throne. Face powerful factions, influence the galaxy for the light or dark side of the Force™, and decide who lives and dies in your own STAR WARS story.

Watch last year’s Knights of the Fallen Empire Trailer: http://bit.ly/2d6S4el

Knights of the Eternal Throne – Free for all Subscribers on December 2, 2016.

SNOW Gets Official PS4 Release Date

October 7, 2016 – Poppermost Productions has announced that the winter sports game SNOW will officially debut on consoles with a Sony-exclusive beta on the PlayStation®4 computer entertainment system beginning Tuesday, October 18. This marks the very first time PlayStation®4 fans will be able to shred SNOW’s massive, open world mountain by ski, snowboard and snowmobile!

The SNOW beta will be available for $19.99 through the PlayStation®Store and includes the full game, a Founder’s Pack of well-over $30 worth of customizable gear, and many other new features to kick winter off early. There are other in-game items available for purchase, but the complete open world is accessible for shredding on your sled of choice.