Tag - windows pc

Cities: Skylines Snowfall Launch Trailer

STOCKHOLM – Feb. 18, 2016Paradox Interactive, a unique snowflake among publishers, today announced that the newest expansion to Cities: Skylines is now available for aspiring mayor-players everywhere. “Snowfall,” which was released today for players of Cities: Skylines, adds a flurry of weather-related features to the game, along with new transportation options and several new winter attractions to help citizens chill out. A new free patch has also released today, including a new map Theme Editor to allow modders to alter the very fabric of in-game reality. Snowfall is available today on Windows, Mac, and Linux PCs for $12.99

In Snowfall, the difficulty heats up when the city cools down, thanks to a new in-game temperature reading that will have residents bundling up for warmth when the weather outside is frightful. Cosmetic weather, including rain and fog, has been added to Cities: Skylines as part of a free update. Players who own Snowfall will get to face new challenges such as ensuring that their city infrastructure can handle seasonal heating demands – and, when the snow starts falling, that the roads can stay clear. New snowplow services will be required to prevent traffic from freezing in place, while new all-weather trams and expanded public transit options can help residents and visitors alike get around town – and visit the new winter parks and landmarks available in Snowfall. A detailed list of features included both in Snowfall and in the free patch is available here: https://forum.paradoxplaza.com/forum/index.php?threads%2Fsnowfall-patch-notes-1-3-0-release-information.908934%2F

For more information on Cities: Skylines, visit http://www.citiesskylines.com/.

Team Battles and More Come to World of Warships

February 17, 2016 — Wargaming today launched the first major update of the New Year for World of Warships: 0.5.3. Players can test their might in the thrilling new battle type Team Battles, learn new Commander Skills, try out consumables, and conquer a new map.

With the introduction of Team Battles, captains can now create a formidable fleet with other players to take on teams from 3:00 pm PST–11:00 pm PST, ensuring there is always a skirmish at the ready. Team Battles is unlocked at account level 12 and pits two teams of seven against each other to rank up their rating and progress through the leagues. This battle type is also available to solo players, which means that all those mercenary captains out there can drop in to battles on the fly.

Update 0.5.3 introduces several new Commander Skills to help players achieve a perfect balance of support and aggression. The new consumable—Torpedo Reload Booster—is great for Japanese destroyers and a must for all torpedo aficionados.

The new map Tears of the Desert is set to make waves among higher tier vessels. Modelled on the islands near the coast of North Africa, featuring arid desert and clusters of barren rocks, this map is perfect for cover and luring enemies into tough situations.

For more information on Update 0.5.3, visit the official World of Warships website:

Warren Spector Joins OtherSide to Work on System Shock 3


CONCORD, MASS – February 17, 2016OtherSide Entertainment is thrilled to announce that Warren Spector, one of the leading creative minds in the game industry, will soon be joining the company.

Warren has been a producer, designer, and director behind some of the industry’s most beloved games, including System Shock, Deus Ex, and theUltima series. He led Junction Point Studios in creating the best-selling Disney Epic Mickey and recently oversaw the Denuis-Sam Gaming Academy post-baccalaureate program at UT Austin.

Warren has acted as a Creative Advisor to OtherSide since the studio’s inception. Following the end of this semester’s classes at UT Austin, he will transition into a full-time position as one of OtherSide’s Studio Directors. Warren will continue to help in a creative capacity on Underworld Ascendant and, later this year, ramp up and lead the team developing System Shock 3.

Warren has a long history working with members of the OtherSide team, having collaborated with founder Paul Neurath on the original Ultima Underworld games, Thief: The Dark Project, and System Shock.

I’m delighted to have Warren stepping up into a director role at OtherSide and helping lead the charge with our innovative approach to gaming,” says Paul. “I can think of no one better suited to take on this creative challenge. Warren has changed the industry before and will do so again.”

“I’ve loved working with students as Director of the Denius-Sams Gaming Academy in the University of Texas’ Moody College of Communication,”says Warren. “But when the opportunity to have a bigger role in bringing Underworld Ascendant to life, as well as playing in the System Shockuniverse once again, helping to bring these games to a 21st century audience, I just couldn’t say no. Working on System Shock was one of the most fulfilling things I’ve done in my career and it’s hard to describe how much I’m looking forward to sharing with players what SHODAN has been up to since the last game was released.”

Efforts on System Shock 3 will accelerate this year under Warren’s direction, while OtherSide continues working on Underworld Ascendant, the successor to the Ultima Underworld series.

Everyone at OtherSide is excited to add Warren to the team and System Shock 3 as the second title in the company’s growing stable of games.

Fans can register on the System Shock 3 teaser site (www.othersidetease.com) to receive updates about the game as they become available.

For more, please see these key links:

Website: https://www.underworldascendant.com/the-game/index.php

Facebook: https://www.facebook.com/OtherSideEntertainment

Twitter: https://twitter.com/OtherSide_Games

YouTube: https://www.youtube.com/channel/UCpa4L_96ElAgH1hit3aya9w

RSS: https://www.underworldascendant.com/includes/ua_feed.xml

Twitch: http://www.twitch.tv/otherside_entertainment

WWE 2K16 Coming to Windows PCs


February 17, 2016 – 2K today announced that WWE 2K16, the latest addition to the flagship video game franchise, will continue its #RaiseSomeHell campaign through development for the Windows PC platform.

Available worldwide on March 11, 2016, WWE 2K16 for Windows PC will mirror the in-game content offered in WWE 2K16 for the PlayStation®4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft.


In addition to the largest roster in WWE video games history, two playable versions of Arnold Schwarzenegger as The Terminator and the story-driven 2K Showcase featuring the game’s cover Superstar, Stone Cold Steve Austin®, all WWE 2K16 downloadable content will be available for Windows PC on launch day at no additional cost to consumers. Full details on today’s announcement, including a full list of downloadable content, may be found at https://wwe.2k.com/news/wwe-2k16-pc.

Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio, WWE 2K16 is rated T for Teen by the ESRB and is available now for the PlayStation 4 and PlayStation 3 computer entertainment systems, Xbox One and Xbox 360.

Jalopy Gets Greenlit

February 17, 2016 – After only 10 days on Steam, Jalopy, the beautiful arts-and-crafts style game about a challenging road trip across Eastern Europe, has seen the lights change from red to green and passed Steam’s Greenlight process. We all want to say a massive thank you to everyone that voted for us. From here you will now be able to fully immerse yourself in the stylistic world created by Greg Pryjmachuk.

Take control of the wheel and venture across a Europe that’s slowly falling to pieces. Use your keen sense of scavenging to find fuel and keep your vehicle moving. Traverse roads that, much like your bank account, are full of holes, which slowly wreck your pride and joy. Have your manual handy to make sure you can perform any maintenance on your car, which are likely to be a painful regular occurrence. Be sure to pack plenty of fuel because it’s a long walk to the nearest station!

In hard times the clever man can make himself rich, if you feel that this speaks to you then take control of the smuggling industry or scavenge any old parts you find and sell them on for a profit. With capitalism arriving the world is your oyster and all you need to do is reach out and take it.

Pillars of Eternity – The White March Part 2 Launch Trailer

IRVINE, Calif. and STOCKHOLM – Feb. 16, 2016 — Obsidian Entertainment and Paradox Interactive today released the second part of their expansion to Pillars of Eternity, the award-winning title backed by dedicated fans of classic role-playing games (RPGs). The second part of the expansion, titled The White March – Part 2, concludes the epic story of Pillars of Eternity, and brings closure to one of the most successful Kickstarter campaigns of all time. With both parts of the expansion now released, Obsidian Entertainment has completed their record-setting crowdfunding campaign alongside backers who pledged millions of dollars to create the award-winning title. The White March – Part 2 is available today on Windows, Mac, and Linux PCs from digital retailers everywhere.

See what awaits players at the end of their journey with a launch trailer for The White March – Part 2

“We launched the Kickstarter campaign for what we were calling ‘Project Eternity’ three and a half years ago. It’s surreal to think about just how much this game has meant to us at Obsidian, and how much it’s changed us as a developer,” said Feargus Urquhart, CEO of Obsidian Entertainment. “Working so closely with our backer community was a major part of the process, and helped us understand precisely what our fans wanted. Now, with Pillars of Eternity winning awards and standing as one of the biggest RPG releases of 2015, I’m proud to say we fulfilled our promise to our backers, and then some. Best of all, we’ve got plenty more stories we plan to tell within the world of Pillars of Eternity.

Pillars of Eternity, created by industry veterans also known for Star Wars: Knights of the Old Republic II: The Sith Lords, Fallout: New Vegas, and South Park: The Stick of Truth, is an RPG inspired by classic titles such as Baldur’s Gate, Icewind Dale, andPlanescape: Torment. Created thanks to over 75,000 crowdfunding backers, Pillars of Eternity has sold over 700,000 units, was released to critical acclaim in March 2015, and is among Metacritic’s 10 Best PC Games of 2015.

To purchase The White March – Part 2, visit https://www.paradoxplaza.com/pillars-of-eternity-the-white-march-pt2. For more information on Pillars of Eternity and The White March – Part 2, visit http://pillarsofeternity.com/.

Homeworld: Deserts of Kharak Review


If you were a PC gamer in late 1999 like I was, you no doubt remember the space-based, real-time strategy game, Homeworld, from Relic Entertainment and Sierra Entertainment. Homeworld was an incredible RTS built around a gripping, Battlestar Galactica-esque storyline that put you in charge of mankind’s survival after a devastating attack. Flash forward 17 years… Wow, has it been that long? 17 years later, Gearbox Software now owns the rights to Homeworld and has created the next part in the franchise’s mythos: Homeworld: Deserts of Kharak.

Homeworld: Deserts of Kharak is a prequel to the original Homeworld (set 106 years before that game’s story, to be precise). Gearbox Software was wise to use Blackbird Interactive to develop the game, as the company’s founders were on Homeworld and Homeworld 2’s development teams. They have a great respect for the material, and Homeworld: Deserts of Kharak shows this in spades with a gripping plot told through both stylized and more traditional game cut-scenes. You get to know a variety of characters and their motivations through these interstitial segments and the voice acting is generally well-done.


Visually, Homeworld: Deserts of Kharak is a very attractive real-time strategy game. In opposition to the original Homeworld games, Homeworld: Deserts of Kharak takes place on the dying desert planet of Kharak where your people are attempting to locate an anomaly which they hope will save them. Unfortunately, Kharak is also home to a faction bent on trying to stop you from achieving this objective, which the object to for religious reasons. The two factions are varied enough in their unit capabilities that it allows for creative use of strategies and talents against the other. The movement/animation of every unit is very smooth no matter what command is issued to them and it almost seems like there is really a pilot in them, steering towards their goal. The biggest issue with the single player campaign is the enemy AI which, despite having some surprisingly clever moments, is somewhat underwhelming.

Homeworld: Deserts of Kharak is also a bit “bare bones” for an RTS – not that it is necessarily a negative point. The game doesn’t feature a large unit list or have a highly-complex tech tree. Instead, Blackbird Interactive and Gearbox Software seem focused on the game’s story and core RTS mechanics. Units even receive bonuses and penalties depending on the elevation of the terrain they are fighting in/from. Commanding units is also pretty straight forward, and follows most of the RTS control tropes of the genre.


Overall, Homeworld: Deserts of Kharak is a good real-time strategy game that has a lot of fun moments to be had by the player. While not very flashy in terms of unit variety or an abundant tech tree, the game makes up for it with a great story and lead-in to the amazing Homeworld game franchise.

Homeworld: Deserts of Kharak Review Score
Overall Score (out of 5)www.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com

Bethesda Unveils New Fallout 4 Add-Ons

February 16, 2016 – Since Fallout 4 launched, we’ve been blown away by your support for the game. It stands as our most successful title ever and that couldn’t have happened without you. It’s been truly inspiring, the stories, images and experiences that you’ve created. And now it’s time to share with you some of what we’ve been creating – our first series of add-ons: Automatron, Wasteland Workshop and Far Harbor.


Price: $9.99 USD

Release:  March 2016

The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize their paint schemes and choose their voices!

Wasteland Workshop

Price: $4.99 USD

Release: April 2016

With the Wasteland Workshop, design and set cages to capture live creatures – from raiders to Deathclaws! Tame them or have them face off in battle, even against your fellow settlers. The Wasteland Workshop also includes a suite of new design options for your settlements like nixi tube lighting, letter kits, taxidermy and more!

Far Harbor

Price: $24.99 USD

Release: May 2016

A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world.  Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we’ve ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.

And more important, this is only the beginning. We have plans for more.  More than $60 worth of new Fallout adventures and features throughout 2016.

Given the expanded DLC plan, the price of the season pass will increase from the current $29.99 to $49.99 USD on March 1, 2016. However, if you already purchased the season pass for $29.99, nothing changes – you still get everything at no additional cost— the full $60 offering of add-on content for the original price of $29.99. In addition, if you didn’t buy the season pass yet, there is still time:  Anyone who buys the Season Pass for $29.99 before March 1st will get all $60 worth of content. This is our way of saying thanks to all our loyal fans who have believed in us and supported us over the years.

Want a chance to play these add-ons early? We’ll be running closed betas for each of the add-ons for consoles and PC. And you can sign up right now on Bethesda.net. In order to apply, you’ll need to create a registered Bethesda.net account. We’ll be selecting applicants in the upcoming weeks. Players accepted into the beta will receive a code to redeem the content. The beta is the full version (complete with achievements) and those participating will not have to purchase the add-on.  

Beyond add-ons, we’ll continue to offer free updates to the game, including new features like the recent weapon debris for PC, and increased draw distances for consoles, as well as more optimizations to gameplay and quests. And something that we’re really excited about, a complete overhaul of Survival Mode that changes how you play the whole game. Food, sleep, diseases, danger and more.

We’re also hard at work on the Creation Kit, which will allow you to create and play mods absolutely free. We’re currently testing both Survival Mode and the Creation Kit now, and more details will be forthcoming. 

Thanks again for your continued support of Fallout 4. We can’t wait for you to play more!

Street Fighter V Out Now

SAN FRANCISCO – Feb. 16, 2016 – Capcom, a leading worldwide developer and publisher of video games, today announced the release of Street Fighter® V exclusively for the PlayStation®4 computer entertainment system and Windows PC. Through a strategic partnership between Sony Computer Entertainment Inc. and Capcom, the latest game in the renowned series offers cross-platform play that unites Street Fighter® fans into a unified player base for the first time ever. In North America, the game is currently available physically and digitally on PlayStation 4 and as a digital download on Windows PC for MSRP $59.99. European consumers can purchase both platform releases at retail and digitally. For European pricing, please check local retailers.

The legendary fighting franchise returns today with Street Fighter V! Stunning visuals depict the next generation of World Warriors in unprecedented detail, while exciting and accessible battle mechanics deliver endless fighting fun that both beginners and veterans can enjoy. Challenge friends online, or compete for fame and glory on the Capcom Pro Tour.

The initial Street Fighter V purchase will be the only one that consumers need to make to ensure they always have the most up to date version of the title. A cinematic story expansion will be released in June 2016 as a free update and over the course of 2016 (and beyond) further gameplay content, costumes, new challenges and balance system updates will continually be made available to all players. For the first time in Street Fighter history, all of the post launch

Into the Stars Official Launch Date


Los Angeles – February 16, 2016 –The countdown to launch has commenced for the Early Access departure of Into The Stars, the space simulation game from Iceberg Interactive and Los Angeles-based independent video game developer Fugitive Games. Into The Stars will blast off from Steam’s Early Access Program and officially launch on March 4 at an SRP of $19.99. To mark the occasion, Into The Stars is available this week at 33% off during its final sale in Early Access. Those interested in playing Into The Stars can download the game at http://store.steampowered.com/app/360510/.

Into the Stars is an open-world space survival simulation built in Unreal Engine 4 that has players take on the role of Captain as they explore a massive star system in search of a new home for humanity. With each journey, players will outfit their ships, hand pick their crew and set off on a voyage where they must scavenge resources, shelter civilians and outrun a hostile alien force in order to survive.

“Since launching into Early Access we’ve received solid feedback from the gaming community, and with their help we’ve fine tuned Into The Stars’ massive world to provide a compelling experience,” said Ben Jones, development director at Fugitive Games. “With distinctive gameplay and replayability that will challenge players for hours, we think the final version of Into The Stars will thrill those who supported us through Kickstarter and Early Access, as well as anyone discovering the game for the first time.”

The debut title for Fugitive Games, Into The Stars has already earned critical acclaim by receiving the Best-in-Play award at the 2015 Game Developer’s Conference. Into The Stars also raised 130 percent of its target goal on Kickstarter and features a captivating soundtrack from renowned composer Jack Wall.

To keep up with the latest news regarding Into The Stars, visit the official website or follow both Fugitive Games and Iceberg Interactive on Twitter.