Tag - strange loop games

Vessel Score by Jon Hopkins

SEATTLE – Feb. 22, 2012 – Independent developer Strange Loop Games, in collaboration with indiePub, today announced that their upcoming liquid physics puzzle game, Vessel, features a full-length soundtrack created by electronic music prodigy Jon Hopkins.

Boasting both Ivor Novello Award and Mercury Music Prize nominations for his score to the sci-fi hit “Monsters” and his album with King Creosote, “Diamond,” Hopkins is an internationally renowned artist who has worked with other top artists like Brian Eno, Coldplay and Imogen Heap.

Vessel combines 10 tracks from Hopkins’ albums “Opalescent,” “Contact Note” and “Insides,” with an adaptive music engine that breaks down the tracks into their respective elements, remixing them dynamically to match player’s progress through the game.

“We have been working with these tracks since we began developing Vessel, so the game has grown around the music, creating a cohesive experience for the player,” said John Krajewski, co-founder and project lead at Strange Loop Games.

Vessel uses the music to provide subtle cues for players working through the game’s puzzles,” said Leonard Paul, audio director at Strange Loop Games. “From puzzle triggers to boss battles, we developed a custom system specifically for Vessel that utilizes Jon’s music in creative ways.”

Strange Loop Games will release its groundbreaking liquid physics puzzle game Vessel on PC March 1, through digital distribution platforms including Steam and StrangeLoopGames.com. A finalist in both the 13th Annual Independent Game Festival and the 2010 Indie Game Challenge, Vessel allows players to solve puzzles by bringing to life physically-simulated liquid (water, lava, glowing goo, chemicals and more) and animating it into living machines called Fluros.

The liquid creatures of Vessel demonstrate physics capabilities not seen in other video games. Each Fluro possesses a body composed entirely of physically simulated fluid that provides them with unique abilities including melting, reforming, mixing with other types of fluid, and re-growing lost limbs. By choosing how and where to bring liquid to life, players can solve puzzles and progress in this fantastic, mechanical world.

Vessel will be available on Windows PC March 1 for $14.99 via Steam and StrangeLoopGames.com. Vessel will also be released on Xbox LIVE® Arcade and PlayStation®Network at a later date. For more information, please visit: http://www.strangeloopgames.com

For a behind-the-scenes look at how the music integrated into Vessel, visit:


Vessel Preview (PC/Steam)

When I first heard about Vessel it sounded interesting, stylish 2D side scrolling action game involving water.  That description didn’t really do justice to the game and the exceptional physics involved in it, the grace and style that can be made using water in a Victorian Steam Punk environment.

The story is about an inventor named Arkwright who created Fluro, liquid based mechanical creatures, that have been integrated into every part of our modern life.  Arkwright used this knowledge and resulting wealth to improve liquid physics and finish his latest creation “The Device.”  He steps outside his home laboratory and finds himself locked outside the house by one of his latest Fluro so he goes to get his tools to get back into his house only to find the Fluro have ran amok all over town particularly causing havoc on the fluid based technology.  This technology all looks like Victorian Steam Punk in design though it is actually Victorian Liquid Punk and there is water water everywhere, some of it walking on two feet.  All of Arkwright’s inventions run on it including the multiple weapons he uses to set things right throughout town.

The animation style combined with the haunting music creates an atmosphere very similar to Limbo. Where Limbo painted a world of shadow, Vessel paints with a world of water.  Water is involved in all the puzzles and Strange Loop Games went to painstaking lengths to plot the physics of all the water, even the ones not involved in puzzles.  This world would come to an end if there was ever a drought but anything that can be liquified is put to use to keep the world going.  Fans of Penny Arcade may enjoy how much Arkwright looks like he came right out of it.

The puzzles definitely vary in difficulty and some are more a matter of timing than brain work but there seems to be another challenge around every corner and you get so immerse in moving Arkwright through it you can easily lose time.  With so many levels and puzzles to solve there is a lot of time to be passed and I was just playing the demo!

* Fully physically-simulated world of liquid interactions. Experience flowing and splashing water, scalding thick lava, drippy glowing goo, and explosive reactant chemicals, simulated using fluid-dynamics.
* All creatures in the game are composed of simulated liquid, and maintain the fluid’s properties and abilities . Collide water creatures with lava creatures to create steam, use creatures made of glowing goo to navigate dark areas, and mix creatures of reactant chemicals to trigger explosions.
* Solve puzzles by combing the unique behavior of each creature with the fluid they’re made of. Drop a ‘Drinker’ Fluro and lure him by spraying goo. Create a ‘Dark Fluro’ and chase him with light.
* Explore a world of fantastic, detailed machines and strange, wondrous environments. 2D hand-drawn textures combined with 3D normal maps and lighting creates a unique, other-worldly look to the visuals.
* Gain the powers of the creatures you encounter in the field and apply your discoveries to your next great invention, ‘The Device’.

Last Call:

The graphics are beautiful and haunting, the gameplay puzzles are excellent and if you pay attention the liquid physics are almost awe inspiring.  Hopefully it will get the notice and gameplay of Limbo because it truly deserves it.  Maybe this year it will be on top indie game lists like Limbo was this past year.

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Indie PC Game Vessel Gets Launch Date

Strange Loop Games has announced the release date for their upcoming PC liquid-physics puzzler, Vessel. The game will be released via Steam on March 1st, 2012. Checkout the official website for more information!

“With Vessel, we wanted to push the boundaries of how hardware power is used in games,” said Vessel designer and Strange Loop Games co-founder John Krajewski. “Typically, hardware power put towards graphics and physics is only an aesthetic addition. In Vessel, the foundation of the gameplay and puzzles is based in liquid simulation.”