Tag - steam

Endless Space 2 Now on Steam Early Access


Paris, France – October 6, 2016 – Award-winning developer Amplitude Studios announced today that Endless Space 2 is available now on Steam, for $37.49, a 25% discount off the $49.99 retail price for the Digital Deluxe Edition, and $29.99, a 25% discount off the $39.99 retail price for the Standard Edition. Set in the same universe as critically-acclaimed Endless Space and Endless Legend, Endless Space 2 is a turn-based, 4X space-strategy game that expands the Endless universe even further.

In addition to the Standard Edition, Endless Space 2 is available in a Digital Deluxe Edition (only available during Early Access), which contains the digital Soundtrack from FlybyNo and cosmetic in-game bonuses inspired by the Pathfinders of the Academy.

“Endless Space 2 has been such a fun development process, building upon Endless Space and Endless Legend, and creating the game brick by brick,” said Romain de Waubert de Genlis, Creative Director at Amplitude Studios. “Our games are deep, and we need lots of different people collaborating and contributing their thoughts and suggestions during Early Access, to help us formulate the perfect game.”

The Early Access version of Endless Space 2 features four of the eight factions planned for the full release of the game. Discover each faction’s story, from the AI gone berserk to the origins of the lethal Endless creation called the Cravers. Feel like an emperor and see your population react to all your decisions, as they will be the source but also the key to all your conflicts. Explore the Endless universe, discover its secrets, its new life forms and find your own path to galactic dominion.

Endless Space 2 Early Access Features:

  • Asymmetric Factions: Discover the unique gameplay and storyline of each faction.
  • Check Your Surroundings: Every person reacts differently to their surroundings, your actions and game events — your population fuels your power, but they can be hard to control.
  • Amplified Reality: Scan the map to get more detailed information with a simple keyboard touch. Keep the game as simple as possible while still allowing more detailed information for those who want it.
  • Immersive Battles: Prepare your ships, organize your fleets, choose your strategies, and study the results in real time.
  • Rich, Endless Universe: Quests and events linked to population, heroes, exploration, thriving factions – Endless Space 2 has everything you need to create your own story!
  • Four Factions: Pick a race and build your colony from the first four factions available: Sophons, Voydani, Cravers, and Lumeris. A total of eight factions, including one that is entirely created by the community, is planned for the Gold release.
  • Two Victory Types: Play for 100 turns and either Score or be Eliminated. More victory types will be added later.

Known for its deep, engaging, and gorgeous 4X strategy games including 2014’s celebrated Endless Legend and Dungeon of the Endless, Amplitude Studios won the venerable 2013 Golden Cube and Community Choice Unity Awards for Endless Space and the 2015 Best 3D Visual Experience for Endless Legend. For more information onEndless Space 2, visit Amplitude Studios on its Website (www.amplitude-studios.com), like it on Facebook, and follow it on Twitter.

Zombie Night Terror – A Review (PC)


Today, I review Zombie Night Terror, the second zombie themed PC game this month.  Yes, I can hear you saying it, “not another zombie game”.  One thing that can be said about the video gaming industry is, like the movie industry, when a theme or a genre is popular, even for a moment, then we get tons and tons of content from that idea.  Zombies have become the new World War II shooter in today’s market, so it takes something different or fresh to really get me to take notice.  While Zombie Night Terror isn’t the greatest zombie game in the world, in reminded me of another game from the early nineties that I used to play a lot of, Lemmings.  This connection alone made Zombie Night Terror, by NoClip, much more interesting and worth my time then I originally thought it would be.


Zombie Night Terror centers around a mad scientist who has created a new street drug called Romero (as in George).  This new street drug has a horrible side effect on the user, and by horrible I mean it kills the user and they return as one of the walking dead.  Apparently, the mad scientist didn’t concern himself with returning customers that were still breathing.  You are the hive mind behind this newly created horde, and you are out for blood.  And brains, brains too.

The story for Zombie Night Terror gives you a framework for why you are doing the things you are doing in the game, but it doesn’t really drive the overall game play.  The story is told through in game cut scenes, or through dialogue boxes that come in the shape of news reports.  Usually, these news reports are telling you about a new ability or feature that you can do, but more on that in the Game Play section.  Each level gives you a certain amount of humans you must eat and convert to move onto the next level, but there are also challenge objectives that can be done, like find the secret drug stash or kill every last human on a level.  Ultimately, the story is pretty simple to follow with nothing substantial or ground breaking, but it is a zombie game so what did  you expect.


Game Play

Zombie Night Terror plays a lot like Lemmings, a lot.  For those of you that are on the young side and don’t know what Lemmings was all about, let me describe the game play style.  You are placed in charge of a horde of creatures that have no mind of their own.  This horde will walk right into dangers and perils, without any thought of their own safety.  Your job as overlord, is to complete the task set in front of you, by commanding your horde in a way to preserve the most numbers.  As you loose members, you become less efficient, and it becomes harder and harder to complete the level.  That perfectly describes what Lemmings and Zombie Night Terror are at their core.

So, how does Zombie Night Terror differ from Lemmings?  Mostly in theme, but you have a few other things you need to worry about.  First, you can get a certain amount of syringes filled with Romero to infect humans anywhere in the level.  This could give you a tactical advantage, or help you kill off hard to reach humans.  You can find more Romero in the level as you play, but it is always a limited amount so what you you stick.  You will also have access to special zombie types that will help organize your horde.  Like the Overlord, who will block a path and tell your zombies to walk the other direction, or the Exploder, who can destroy certain walls on the level.  You also only have a certain amount of DNA to use, and you need this DNA to create special zombie types.  You can burn your own zombies to get more DNA, but must watch because the less zombies you have, the less effective your horde is.

As you kill humans, your horde becomes stronger and stronger.  The humans, however, won’t stand idly by and let you just eat their brains, oh no!  You will encounter tougher enemies, like bat wielding tough guys, or even SWAT officers, who could easily decimate your entire horde if you are not thinking ahead.  Controls are fairly simple, once you get used to them.  You use the arrow keys to move around the camera around the level. The HUD has a dashboard on it that allows you to choose your zombie type or use certain powers.  The rest is pretty much point and click, then watch humanity die.

Zombie Night Terror plays extremely well and is a great take on this genre.  Yes, it’s another zombie game, but it’s a zombie game based on Lemmings!  That’s something we haven’t seen at all yet. It will take some tactics to complete each level, you just can barrel through the game without thinking, but it will take some real planning to hit all of the challenges.  Zombie Night Terror allows you to pause the game by using the space bar, and this will allow you to think ahead and plan.  You can also use this time to see each route through the level.  There will be doors you need to break down or stairs you need to climb, and you will need to tell your horde to do just that by clicking on the icons near each feature.  These icons can be switched at any time, and doing so will help guide your horde or keep them locked in the attic until you have figured out your next move.



Like The Final Station last time, Zombie Night Terror uses outdated graphics to both help keep costs down on development, but to also make the aesthetic fit the game.  Zombie Night Terror looks like the old Lemmings game visually, using pixelated graphics that won’t win any prizes this year.  With that being said, Zombie Night Terror isn’t a bad looking game, not in the slightest.  NoClip chose to use these graphics with a monochromatic color pallete.  The game is almost entirely done in black and white, with the only two major colors being green and red.  Green shows the player where more Romero is, and red is, well, it’s the blood.  Lot’s of blood.

The sound design follows the visuals in aesthetics.  The characters all talk like they are rejects from a Sims game, speaking mostly the same type of gibberish, with all dialogue being shown in subtitles.  Again, a smart design decision that helps keep costs down for a small developer, while feeling like a conscience design thought.  If you are a graphics hound and only play games for the shiny, just skip Zombie Night Terror.  For those of you that are willing to look past the aging exterior, you will find a really, really fun game.

Final Thoughts

Zombie Night Terror is flat out fun and challenging.  This is a new take on a tired genre, and helped relive my high school years by bringing back memories of Lemmings.  Is it possible that I’ve been seduced because of my memory of another great game, sure.  I recommend this game anyway.  The theme and aesthetic work perfectly together, the game play and mechanics are finely tuned, and the game is just flat out fun.  What else do you need from a game that costs $12.99?  Zombie Night Terror is available now on Steam.

Zombie Night Terror Review Score
Overall Score (out of 5)www.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com

Office Freakout Launch Trailer

Hollow Robot’s OFFICE FREAKOUT is launching a week from now, Sept. 27th. Play as Philbert — a disgruntled office worker unfairly fired after decades of faithful service — and utterly destroy cubicles, office equipment, tacky mugs, and much more 🙂

In Office Freakout, you get to release all of your anger on a nondescript office — laying waste to anything in your path (including robot security guards) to build your “rage meter.” In rage mode, you will have access to a variety of weapons to amp up your destructive capability. Take the traditional method of smashing things with a baseball bat — or for a more artistic approach, use the mythical Golden Poo!

Pick up, punch, and destroy everything in sight. The more you rage, the more you’ll increase your rank and unlock more tools of destruction. In need of a more effective flinging device? The Grabbity Gun gets the job done with ruthless precision. Surrounded by guards and need a quick boost of power? Drink a soda to trigger special perks! When 90% of the environment is destructible, the possibilities are endless.

Fight your way through more than two dozen cubicles, offices, server rooms… causing obscene amounts of damage as you chart a path toward the boss’ office. Make sure you’re efficient, though: You only have a limited amount of time in each room. Just because you’ve been fired doesn’t mean you’re not on the clock …

But wait — there’s more! Secure crazier weapons, even more insane perks, wackier office customization skins, and more by completing special objectives as you play 🙂

*   Annihilate up to 90% of the environment.
*   Fill your Rage bar based on the trail of destruction you leave behind.
*   Unlock valuable pieces of Golden Poo in every level.
*   Destroy everything in sight with a universal pickup/melee system.
*   Build up your points using a dynamic points calculator based on object mass and velocity.

On September 27th, Office Freakout will be released on Steam (PC) for $9.59 — 20% off the game’s retail price. The sale will end a week after launch (October 4th).

The Final Station – A Review (PC)


Do My Best Games and tinyBuild Games have just released a side scrolling action game by the name of The Final Station.  The Final Station is a zombie-like apocalypse game set in the future, with you playing as a train conductor, traveling through the vast forsaken lands, always trying to reach your next destination.  Is The Final Station worth the train ticket, or should you just stay on the platform and wait for the next rain.  Let’s find out!


When it comes to the story, The Final Station borrows heavy from the typical zombie-apocalypse tropes that everyone knows, except it’s never clear as to whether or not you are really fighting zombies, or maybe an alien life form.  You begin the game as a train conductor, working a freight train on a normal, beautiful day.  As you travel with your supervisor to the next station, you begin to hear reports about an occurrence in the north.  This occurrence has the locals baffled and scared, and talks of the “second visitation” begins to circulate.  For much of the game, what this exactly means is up to interpretation, but as you progress to the north, a black substance begins to infect humans.  These infected humans then begin to exhibit zombie-like traits, and attack you on sight.  Your job is to continue hauling important materials for the government through infected lands, and look for survivors at each stop along the way.


The story for The Final Station is interesting enough, but I feel that is suffers a little bit from translation issues.  The story always feels like it’s just out of reach with the dialogue, and not from just bad script writing.  It feels more like the writers tried to convey a sense of mystery, but due to a lack of knowledge with the English language, the mystery just comes off more confusing then mysterious.  I tried to find out where Do My Best Games is located to see if this is actually correct, but couldn’t find any information of where the developer is based.  The story is helped along by forcing you to make a stop at each station on the route for access codes.  It would be too easy for the train to just be able to leave one city and reach it’s destination, so you are forced to stop at each station and find an access code that will unlock the train and allow you to continue.   The story hold up all right, save for the translation bit, so if you are ok with a little bit of muddled story, then you will get through The Final Station just fine.

Game Play

The game play for The Final Station is broken down into two segments:  train and station.  On the train, you have to keep the train moving.  This means keeping an eye on certain components as your train speeds along.  These components each have a small mini game that allows you to keep them in working order.  If you don’t then the train runs the risk of taking longer to reach the next station, or breaking down entirely.  You also have access to an instant messenger station that allows you to talk to other conductors to find out more about what is going on in the world.


You also have to manage your passengers that you find along the way.  Your passengers will get hungry or have injuries that need tending.  The only way to solve this is by having food and medical kits on the train, then choose which passenger gets which.  This becomes a resource management game, seeing what the pas
senger will give you if you delivery him or her safely to the next town, to determine if they are worth the med kit or food.  Worst yet, the med kits are the same ones you take with you when you venture into each station, so if you have a bad time at it in a station you may not have med kits to give the passengers on the train ridge to the next stop.

The other segment is the station.  Here, you get off of your train and venture forth in search of the access code, survivors and information in that order.  The access code is vital to continue along your trek, while the other items will make the trek easier and more interesting.  You have a limited amount of ammunition for your guns, and need to find more along the way, or purchase supplies whenever you are in towns.  You can also use parts of the environment to help defend yourself, but I found that aiming these items was touchy at best, so make sure you have plenty of time.  You will run into the zombie-like townsfolk in the stations, and they will be your biggest threat.  Each type has it’s own strengths and can be dealt with differently.  The standard enemy can easily be punched to death, while the armored type needs to be punched once to remove the helmet then can be shot int he head, and the shortest enemy is the fastest and the most deadly.

The Final Station is a fun game to play, until the repetitiveness of the actual game play comes into effect.  You only ride the train, then explore stations, that’s it.  It’s really fun in the beginning, and suspenseful and you play the first 10 or so levels, but then it just becomes repetitive and tedious.  On the good side, the repetitiveness of The Final Station wasn’t enough for me to stop playing the game nor not recommend it, I just have to caution that there really isn’t much more to the game then what I’ve mentioned above.  If you are fine with that, the The Final Station will work great for you.



The Final Station is a 2D video game that uses 8-bit style graphics, so even some of the oldest machines that are still functioning should be able to run this game.  It’s a good aesthetic for the game, and I know it helped keep the costs down.  The graphics do a good job in setting forth the aesthetic of the world, and the zombie-like creatures are particularly unsettling with just being black bodies with white eyes.  The music design for The Final Station is the real winner for setting the game’s aesthetic.  The music is moody and dark, and really helps keep the game feeling very much apocalyptic in nature.  Sound design works as well, and is much more realistic in nature then the visuals would imply.  No 8-bit gun shots here.

Final Thoughts

The Final Station delivers the goods on some solid game play for PCs out there that cannot run many games.  While the story line may be a little bit confusing and the game itself may fall into repetitiveness with the train-station-train-station level design, I still had a lot of fun with The Final Station. The controls were mostly responsive to get myself out of some sticky situations, and once you learn which zombie-like creatures you can punch, then ammo conservancy becomes a little easier.   Really, the choice to get this game comes down to what you are looking for.  The Final Station is a nice little, challenging, 2D shooter with some resource management mini games built in, and I was fine with that.  The Final Station is available now on Steam for $14.

The Final Station Review Score
Overall Score (out of 5)www.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com

Stars in Shadow Now in Early Access


Haarlem, The Netherlands – September 15, 2016 –  4x strategy fans will look to the stars today as publisher Iceberg Interactive releases turn-based 4x strategy title ‘Stars in Shadow’ into Steam’s Early Access Program. Developed by Canadian outfit Ashdar Games, Stars in Shadow features unique comic style graphics, streamlined empire management, sophisticated turn-based tactical combat, and detailed world building. The current Early Access build is an advanced beta, ready to be shipped before the end of 2016, pending final polish and user feedback.

Sven Olsen, lead developer of Ashdar Games says: “Our goal is to make a game that really plays well, rather than one that is just a long list of features.  4X games benefit from intensive polish, and while we do still have more to do, I think EA players will be pleasantly surprised by how much depth is already there.”

Stars in Shadow is now available in Steam’s Early Access program at $24.99 with a 20% discount during the week of launch on Steam. http://store.steampowered.com/app/464880.


  • Epic Scope:

Starting at the dawn of interstellar travel, progress through four eras of technological advancement. Discover the science of planetary terraforming, upgrade your infantry battalions to battle mechs, and grow your fleet from a squadron of destroyers to an armada of planet-destroying Dread Stars

  • Varied Factions:

7 Playable factions comprising six alien races. Each faction has different research strengths and technology options. Forming alliances, conquering neighboring species, or discovering ancient artifacts may open up additional avenues of research. Choose your race wisely as it impacts which worlds will suit you, what trades or alliances may be offered, and whether or not your neighbors are inclined to trust you

  • Stylized Setting:

A distinctive comic-book art style and an original, detailed universe backstory draw you into an immersive game world. Interact with a unique cast of alien characters, make friends and influence people, or crush your enemies and see them driven before you

  • Focused High-Level Strategy:

Build a vast and varied empire, taking advantage of the unique traits offered by different alien populations and the worlds they inhabit. A streamlined resource and planetary improvement model keeps the game moving even when your empire grows large

  • Deep Turn-Based Tactical Combat:

Face off against your opponents in complex 2D turn-based tactical battles. Counter your enemy’s missile barrage using point defense or interceptors, then close to energy weapon range! Stars in Shadow’s tactical engine includes several features rarely seen in turn based games. Multi-ship commands keep even large fleet battles fast-paced, and smart unit behaviors allow tight control with minimal micromanagement. Auto-resolve battles that are a foregone conclusion, while retaining the ability to replay any engagement to see exactly what happened


For more information on Stars in Shadow, please visit the official website at http://stars-in-shadow.com  and the official Facebook page at https://www.facebook.com/sis4x.

Divinity: Original Sin 2 Now on Early Access

September 15, 2016 – Larian Studios’ beloved RPG returns with Divinity: Original Sin 2, available today on Steam Early Access.

The sequel to Larian Studios’ award-winning RPG, Divinity: Original Sin 2 is an entirely new experience built upon the next-gen Divinity Engine with up to four-person multiplayer, cooperative and competitive questing, and new combat mechanics including advanced elemental interactions.

Define your own path with an extensive role-playing system inspired by the freedom and immense replay value of tabletop gaming. Create your own character from scratch, or choose one of the specially-crafted Origin Stories with unique quest-lines penned collaboratively by Larian Studios’ writers and Chris Avellone.

Divinity: Original Sin 2 on Steam Early Access includes:
– Act 1 of the campaign, with approximately 8-12 hours of gameplay.
– Online co-op for up to four players.
– Four playable races: Human, Elf, Dwarf, and Lizard.
– Four optional Origin Stories with unique quests and interactions.
– Eight schools of skills and spells.
– PvP Arena mode with select maps.
– Additional features and content to be announced throughout development.

Divinity: Original Sin 2 is available now on PC (Windows) via Steam Early Access for $44.99 (USD), and will also be coming soon to the GOG.com Games in Development program.



Stars in Shadow Gets Release Date


Haarlem, The Netherlands – August 11, 2016Iceberg Interactive, the publisher well-known for its love of sci-fi games and 4x strategy titles, today announces that their brand new PC space strategy game, Stars in Shadow (PC) will be launching on September 15, 2016 via Steam Early Access and other digital platforms. The game marks the first title for the Canadian development studio, Ashdar Games, and long-time fans of the popular 4x genre will not be disappointed.

Stars in Shadow is a turn-based 4x strategy game set deep in space featuring seven playable factions, comprised of six different alien races. Offered in a highly distinctive comic-book art style, Stars in Shadowdraws players into its galactic universe with an immersive backstory. By competing with alien factions, exploring nearby star systems, developing colonies and empires, and much more, the galaxy can be unified through either diplomacy or by force – the choice will be left entirely up to the player.


  • Unique hand-drawn comic book art style
  • Turn based 4X space strategy featuring turn based fleet combat. The tactical system allows starships to do battle using a wide range of different weapons and abilities
  • Seven playable factions comprising six alien races. Choice of faction will determine tech and research opportunities initially available. Forming alliances, conquering neighboring species, or discovering ancient artifacts may open up additional avenues of research
  • A vast range of different planet types, each with their own lore. The most prized worlds are those that hold artifacts from civilizations that vanished long ago. Map sizes up to 85 star systems. Each star can have up to 10 planets
  • Manage a growing empire. Balance the competing priorities of research, growth, and ship building and decide the fate of those alien species that come under your control
  • Galactic Politics: Of the playable alien species, three are “young races”, reaching out into the galaxy for the first time. The remaining three are “old races”, survivors of a terrible war fought in the distant past, they still hold to their ancient grudges. Races will impact which world will be most suitable as well as alliances and trades offerings
  • Advanced settings such as Random events and NPC factions, including pirates and marauders

Iceberg Interactive will be conducting hands-on demo appointments for Stars in Shadow during Gamescom in Cologne, Germany next week. Key members of both the Iceberg team and the development team, Ashdar Games, are available for interviews throughout the week as well.

The Solus Project Review


The Solus Project puts you into the space boots of an astronaut who crash lands on an alien world. The Solus Project is the latest in a long list of survival games to be released of late. They are all over Steam, actually, and that is a double-edge sword. Thankfully, The Solus Project has some great things going for it that make the game stand out.

Throughout your exploration and struggle for survival, you’ll have to be sure to take care to manage your hunger, thirst, and even body temperature. Taking the challenge further, you will be tasked with solving puzzles to get to various objectives. This adds a nice new challenge to the survival-type game and can make for some exciting and rewarding moments.


Moving about the alien world, you will find plenty of food and water, which kind of makes that portion of survival a little less scary, which I didn’t mind. It was nice to be able to focus more on the journey and all the cool places I was exploring as opposed to my main concern being desalinating water or something like that. The more hardcore survival game players might find issue with that but I was good with it. Along the way, you will learn more about the game’s storyline via note pages left by other survivors.

From a visual and audio perspective, The Solus Project is a beautifully-made game. The alien world upon which you are stranded is lush and teeming with interesting, rich environments. The game is a treat to look at and you won’t be disappointed with it in that department – especially when so many other survival game developers don’t put as much emphasis on eye candy.

Unfortunately, there are also times where The Solus Project stalls a bit – mainly when it comes to the game’s implementation of virtual reality via the Oculus Rift and HTC Vive. Overall, its VR presentation iis a bit clunky, and the refresh rate seems to be a bit too slow to prevent dizziness – especially when moving in what they call “smooth” mode as opposed to jumping/teleporting. Hopefully, they can allow for fast refresh rates in the future via software patch.


Additionally, the game’s crafting system is a bit clunky. With no typical crafting / recipe menu to create your items, you have to pick objects from your inventory, set them on the ground, then pick another object from your inventory and “use” it on the previous one. Having a menu system to build items may be unrealistic in terms of the user experience but it is a much smoother ride that what the game offers.

Overall, while The Solus Project has some kinks to work out but, if you can see beyond them, you should have an exciting, fun gaming experience. If playing the game in VR, I would suggest keeping the game in jump/teleport movement modes until a high refresh rate can be allowed. Finally, the game is a VERY economical $19.99 on Steam right now – which is an absolute steal.

The Solus Project Review Score
Overall Score (out of 5)www.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com

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Planet Coaster Gets Steam Pre-Order Date

Planet Coaster Alpha (6)

Cambridge, UK – July 26, 2016 – Frontier Developments plc (AIM: FDEV) today announced their highly anticipated coaster park simulation, Planet Coaster, will launch on Steam in Q4 2016.

Planet Coaster will be made available for pre-order on Steam starting 25 August. Planet Coaster is already available for pre-order on FrontierStore.net, and all FrontierStore.net customers will receive a Steam key at launch.

Steam and Steam Workshop will form the backbone of Planet Coaster’s in-game community and sharing features starting with the launch of Planet Coaster Alpha 3 on23 August.

Following the launch of Planet Coaster Alpha 3 on 23 August, playing Planet Coasterwill require Steam. Alpha players will find a Steam key available on their FrontierStore.net profile starting 23 August. Steam is free and new players can create a Steam account here.

Planet Coaster Alpha access is available exclusively on FrontierStore.net until 25 August, when Frontier will close Alpha access to all new customers. Alpha 3 will launch via Steam, and will continue to be playable and supported by Frontier until Planet Coaster prepares to enter its Beta phase (date to be announced).

See the Planet Coaster trailer, pre-order, get early access and even become part of the game at PlanetCoaster.com. Join Planet Coaster on Facebook, Twitter, YouTube and Instagram all @PlanetCoaster.

Scorn Announced with Teaser

June 30, 2016 – The bowels of a living nightmare – June 30, 2016 – Straight out of the twisted minds at Serbian game developer Ebb Software, SCORN is a disturbing creep through an oozing world of organic otherworldly horror. Heading to PC in 2017, SCORN can be supported starting today on Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=709630328

The first person gameplay in SCORN is a glistening combination of gunplay and puzzle solving, with the environment and the creatures it disgorges doing their utmost to confound your progress. That’s not to say every inhabitant you meet wants to eviscerate you – most of them don’t care about you one way or the other.

All of the storytelling happens in-game, with no cut-scenes to distract you from the grisly reality of the living, breathing (throbbing, dripping) world you’re in. But keep your eyes open – the game won’t show you any sympathy if you miss something important on your uneasy travels. Everything has a reason and purpose – you just need to work out what it is.

“We are trying to create something so unsettling it will make you think about the ideas and themes of the game long after you’ve finished playing,” said Ebb Software’s Ljubomir Peklar.

The environments in SCORN are entirely handcrafted, firmly bucking the procedural trend, while its storytelling through gameplay, non-linear narrative, and puzzles on a grand scale turn SCORNinto an impressionistic horror show of impressive scope and imagination.

Get more creeped out about SCORN here: http://www.scorn-game.com/

To help the team at Ebb Software manage the massive scope of development on SCORN and get the game in the hands of players quickly, they are planning to release it in two parts, with the first part entitled “DASEIN” coming in 2017.

Support the SCORN cause on Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=709630328