Tag - star citizen

Alex Mayberry Joins Star Citizen Team

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LOS ANGELES, May 13, 2014 — Game industry veteran, Alex Mayberry, who most recently was lead game producer at Blizzard Entertainment, is leaving that position to take on an executive producer role at Cloud Imperium™ Games (CIG), the makers of the crowd funded space sim, Star Citizen™. Mayberry will be overseeing all product development for Star Citizen and managing CIG’s distributed development process across all production studios (both owned and contracted) including Santa Monica, Austin, Manchester and Montreal. Mayberry will be reporting directly to CIG co-founder and CEO, Chris Roberts and begins his duties immediately.

Mayberry has spent 18 years designing and producing award winning games. His career in the industry began as a level designer at Xatrix Entertainment. After stops at Electronic Arts and Kalisto, Mayberry spent three years as creative director and executive producer of the America’s Army game project. From there he moved to Blizzard as a producer, where he worked on the World of Warcraft (WoW) expansion packs and was lead game producer for Diablo III.

“I don’t think we could have found a better fit than Alex Mayberry for helping me manage Star Citizen’s development,” said Chris Roberts. “Alex brings a wealth of experience in managing very large online games with huge communities, including the biggest of all, World of Warcraft.

“Star Citizen has grown from my crazy dream to one that is shared by more than 400-thousand other crazy dreamers, with new ones joining every day, all united in attempting to build the most ambitious space sim and sandbox game ever. What makes this quest even tougher is that we are committed to do this in a fully open environment, with the ongoing involvement of the community, and sharing portions of the game as it’s developed for feedback while working on the bigger feature set. That means even though we’re a ways out from the full game being finished, we are still in a live environment with an enormous number of users. That brings a whole new set of challenges.

“Alex brings invaluable experience in managing a live game while developing new content, something he did with WoW for Burning Crusade and Wrath of the Lich King. After working on those games, he ran the development efforts as lead producer of Diablo III and helped manage a game, already several years in development, across the finish line with rave reviews and acclaim. From there he followed up with the Diablo III expansion, Reaper of Souls.

“As a long-time veteran of Blizzard he has an almost fanatical commitment to quality and playability, which makes him a great fit creatively. He has a sterling reputation in the industry, having helped manage many successful teams and he’ll bring that same kind of winning style to Star Citizen.”

“After 10 years at Blizzard, I didn’t think that there was anything that could ever get me to leave,” said Mayberry. “But then Chris invited me to come check out Star Citizen, and after seeing the game and listening to Chris talk about his vision, I knew that I had to be a part of it. Star Citizen is bold and ambitious, with a unique and innovative approach to game development. I am extremely excited to be joining the talented people at Cloud Imperium Games, and I strongly believe that together, with Chris Robert’s direction and the support of the player community, we will set a new standard for AAA games.”

Star Citizen is a crowd funded game that officially launched on October 10 of 2012. Since that time Roberts’ company has raised more than $43.6 million from backers all over the world making Star Citizen the top ranking crowd funded project ever.

The Next Great Starship Competition Announced for Star Citizen

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AUSTIN, TEXAS, October 11, 2013 — Legendary computer game designer Chris Roberts and his company, Cloud Imperium™ Games (CIG), have announced yet another way for fans of Star Citizen™ to be involved directly in the development of the highly anticipated space sim. The Next Great Starship™ is a modding competition for teams to design, model and rig a spaceship that will be integrated into Star Citizen. Teams of up to three people are eligible to enter the competition which carries a grand prize of $30,000. Sponsors for the competition include Alienware, AMD, Autodesk, Crytek, Cologne Game Lab, Wacom and YouTube. The contest was officially unveiled last night at the one year anniversary celebration for Star Citizen in Austin.

Teams can register for The Next Great Starship October 31 through December 31. A preliminary challenge involves the making of a fully designed wave particle cannon, submitted via a YouTube video to a nine member judging panel including Chris Roberts and other members of the CIG design and art team, Crytek and even some to-be-named celebrity judges. Those initial entries will be narrowed down to a final 16 and one of the 16 will be voted on by Star Citizen backers. Then those 16 teams will embark on making their Starship entries. Beginning January 31, 2014, episodes of The Next Great Starship will air once a week on the Roberts Space Industries™ (RSI)YouTube channel with each team providing a work in progress update to the judging panel. Judges will eliminate teams down to a final two which will compete live in front of the judging panel and the community during the final episode that takes place June 8 in Los Angeles.

“Our fans have been clamoring for a way to get even more involved in the making of Star Citizen and I think we’ve found the ideal solution,” said Chris Roberts. “What better way to become part of the game than to create a spaceship that you and your friends can actually fly and take into battle. The winners of this contest will have to travel through an amazing process to get to the end, but there will be no doubt after navigating the weeks and months of tough competition that these three individuals will deserve the crown as designers of The Next Great Starship.”

Prizes:

  • GRAND PRIZE: $30,000 in cash for the team members. Your Great Starship is included in Star Citizen and each member of your team receives the first production models off the press!  As well as Autodesk Entertainment Creation Suite, Maya Premium and one high-end AMD based system with Radeon R9 290X (for each team member)
  • SECOND PLACE: $10,000 in cash for the team members. Alienware laptop, Autodesk Maya 2014, AMD Radeon R9 290X (for each team member)
  • THIRD PLACE: $5,000 in cash for the team members. Autodesk Maya LT, AMD Radeon R9 290X (for each team member)
  • SPECIALTY PRIZE: (to the most valuable player out of the remaining contestants among the final three teams voted on by the judging panel): One Cintiq Companion, the new Windows 8 “Make the World your Studio” tablet from Wacom
  • FINALIST TEAMS 4 THROUGH 16: $250 in RSI Credits (non-transferable/non-refundable)

For more information about The Next Great Starship and to enter the competition (beginning October 31) please go to www.RobertsSpaceIndustries.com.

Star Citizen is a crowd funded game that officially launched on October 10 of 2012. Since that time Roberts’ company has raised more than $21 million from backers all over the world making Star Citizen the top ranking crowd funded project ever.

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First Star Citizen Module Launched

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AUSTIN, Texas, August 30, 2013 — Chris Roberts and the development team at Cloud Imperium™ Games are rolling out the first playable area in their highly anticipated space sim, Star Citizen. The Hangar Module is an area of the game where current backers of the project can walk around and admire all the ships they’ve purchased for the game in a 3-D hangar created completely in-engine. The Hangar Module officially launched overnight for all backers of the crowd funded project. It’s all part of the modular development process Cloud Imperium is utilizing to provide backers of the crowd funded game a chance to experience the gaming world earlier than normal.

“In creating a project of this size and scope in a traditional sense, you wouldn’t get a chance to play the game until it reaches late alpha or beta stage,” said Cloud Imperium CEO Roberts. “By creating modules in this fashion, our backers get a chance to jump in and enjoy the world much earlier. Soon we’ll be adding a Dogfighting module, a Planetside module and more. Eventually we’ll weave them together to make the world that will be Star Citizen.”

The Hangar Module was previewed to members of the media last week at the Gamescom Trade Fair and Exhibit in Cologne, Germany. A special preview unveiling on Saturday night was wildly received by more than 1,200 Star Citizen fans.

“Our backers have invested a lot of their time and resources to Star Citizen,” said Roberts. “This will be their first chance to experience a portion of the game that ultimately will find its way into the final game. Some of the fans have purchased multiple ships and now they’ll be able to see most of them in their own hangars. The next step will be launching those ships and dogfighting. But for now they can customize their ships, walk around them, jump into the cockpit and even purchase a few surprise items to outfit their hangars. And all of it will take place in the game engine.”

Fans must back the project in order to experience the new Hangar Module. Information on becoming a Star Citizen backer can be found at http://www.RobertsSpaceIndustries.com.

Star Citizen is a crowd funded game that officially launched on October 10 of 2012. Since that time Roberts’ company has raised more than $16.7 million from backers all over the world making Star Citizen the top ranking crowd funded project ever.

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Cloud Imperium Games Opens Santa Monica Office

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SANTA MONICA, Calif., April 23, 2013 — Cloud Imperium Games™, led by legendary game designer Chris Roberts, has opened an office in Santa Monica to help create Roberts’ new space sim game, Star Citizen. The game marks Roberts’ return to the gaming industry and has garnered headlines in the last six months by bringing in more money via crowd funding than any other game to date. Cloud Imperium has raised more than $8.6 million since October of 2012 for the development of Star Citizen.

Roberts is best known for creating the hugely popular Wing Commander line of games in the 1990s. Those games sold millions of units worldwide and led to an animated television series, a feature film, a collectible card game and a series of novels and action figures. With Star Citizen Roberts wants to reinvigorate PC gaming and space sims in particular.

The new office in Santa Monica will be part of a distributed development approach for Star Citizen that spans from Montreal to Austin, Texas to the Los Angeles area. “I’m a big believer in utilizing small, very focused development groups,” says Roberts. “Each studio is working on key features of the game. In Santa Monica we’re working on some of the high-end creative elements, the structuring of our game engine and publishing. Other studios are working on technology, game design and production, customer support and web development.

“We couldn’t be more pleased with hanging our shingle up in Santa Monica. It’s an incredibly creative community here already with a lot of game development and art resources all around us. We’re reaching out to fill positions for the new office already.”

The office located in the Third Street Promenade area is 2900 square feet of space. Cloud Imperium plans on staffing with up to 20 people.

For more information about Cloud Imperium including information about job openings, go to http://www.CloudImperiumGames.com.

Star Citizen Hits 8 Million Dollars in Funding

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AUSTIN, Texas, February 15, 2013 — Star Citizen™, the highly anticipated space sim from legendary game developer Chris Roberts, continues to set new records for a crowd funded game. Today Roberts’ company, Cloud Imperium Games™, announced that Star Citizen has reached the eight million dollar mark in money collected from backers. The latest total is more than $1.75 million beyond the amount raised when the original campaign (including Kickstarter) ended on November 19 of last year.

As of midday on February 15, the funding campaign for Star Citizen had reached $8.08 million with more than 142,000 pledges. More than 3,400 new accounts have been created and more than $500,000 has been raised since the beginning of February.

“The amount of support we are seeing from our fans is nothing short of amazing,” said Chris Roberts, CEO and creative director at Cloud Imperium Games. “Our backers are totally connecting with the development team and it just gets them so excited to come in to the office every day and work to make the next great space sim.

“Star Citizen will breathe new life into PC Games and the space sim genre and we encourage anyone out there who hasn’t registered for the game to visit our web sitewww.robertsspaceindustries.com and join the great community that we engage with daily while pursuing our goal of creating the best space sim on the market.”

Roberts is making his return to gaming after spending 10 years in the Hollywood film industry. He made his mark in computer games in the 1990s with such highly successful titles asWing CommanderPrivateer and Freelancer. Star Citizen, will be launched on the PC and will include all the Chris Roberts hallmarks that fans of his games have come to expect over the years: high quality cutting-edge visuals and technology, a virtual world that is immersive and detailed, a sophisticated storyline that is wide in scope and visceral, heart-pounding space combat.

More information about Star Citizen, including videos and trailers of the game, regular communications from Roberts to fans, community forums, game fiction and art can be found atwww.robertsspaceindustries.com.

Star Citizen Shatters Crowd Funding Record

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AUSTIN, Texas, November 19, 2012 — Star Citizen, the highly anticipated space sim from legendary game developer, Chris Roberts, today set a new record for a crowd funded game as pledge totals reached $6.23 million and the game’s Kickstarter campaign came to a close. Star Citizen is currently under development by Roberts’ new game company, Cloud Imperium™, which has offices in Los Angeles; Austin, Texas and Montreal, Canada. An early alpha play test for backers of the project should be available next winter.

The previous crowd funding record for a game had been held by Obsidian Entertainment’s Project Eternity title. An October 17 posting on the Project Eternity Kickstarter website listed a total of $4.16 million in pledges and funds raised.

Today marked the end of the Star Citizen’s Kickstarter campaign, which reached $2.13 million in pledges, more than 400 percent of the original goal. Roberts also has been raising funds on his own site,www.robertsspaceindustries.com. That site has reached $4.1 million in pledges. In all there are nearly 90 thousand people who have signed on and pledged to back the product.

Here are updated stats from the Star Citizen crowd funding campaign as of 1 PM central time on November 19:

  • ·         Kickstarter backers– 34,397
  • ·         Kickstarter funds pledged – $2,134,374
  • ·         Roberts Space Industries backers – 55,270
  • ·         Roberts Space Industries funds raised – $4,104,189
  • ·         Total backers – 89,667
  • ·         Total funds raised and pledged – $6,238,563

“I am absolutely elated by the incredible outpouring of support for this project,” said Roberts. “It’s clear that space sim fans have just been waiting for a game like ours to come along and rekindle some of the excitement that’s been missing from PC games and the space sim genre. With the resources that our fans have provided, it means the team will be able to provide more features in Star Citizen and deliver an even better game.”

For Roberts, Star Citizen, signals his return to gaming after more than 10 years in the Hollywood film industry. He made his mark in the games industry with several hit franchises in the 1990s including Wing Commander, Privateer and Freelancer. All of those games were successful PC titles that continually broke new ground with space combat games.  That’s something Roberts says is currently missing from PC gamers’ plates.

“I’ve been looking for an opportunity to jump back into gaming,” said Roberts. “With all the tools and tech currently available, I can now make a game that really provides gamers with cutting-edge visuals, a highly detailed, immersive world and visceral, heart-pounding combat that only the PC can provide.  In fact, PC gamers don’t need to take a back seat to any other platform. With Star Citizen, I want them to be able to stand up, be counted and completely enjoy all that their PC can deliver.”

Going forward, Roberts says, people who backed the project during the crowd funding campaign will have the ability to purchase further tiers or upgrade existing ones at the initial prices. And for those who missed this opportunity, there is still a chance to be a part of the Star Citizen community and back the project but at slightly higher prices. Roberts says it will still be cheaper than purchasing the final product when it is released and it will enable backers to reserve a limited amount of alpha and beta slots that remain. Behind-the-scenes subscription updates during development are also available for purchase. They will provide even more extras and inside info for those who sign up.

To register and become a backer of the game and for more information about Star Citizen, including videos and trailers of the game, regular communications from Roberts to fans, community forums and game fiction go to www.robertsspaceindustries.com.

About Cloud Imperium

Cloud Imperium Games Corporation and its subsidiary Roberts Space Industries were founded in April 2012 by renowned game developer Chris Roberts (Wing CommanderFreelancerPrivateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Under Roberts’ leadership using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for its first game Star CitizenStar Citizen is being marketed and launched via www.robertsspaceindustries.com. Cloud Imperium’s strategy is about customer acquisition through established game designer fan bases.  We believe that the online space provides a tremendous opportunity in this regard that has been missed so far.

Star Citizen Last Push for Crowd Funding and Video

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Chris Roberts is making his final push for crowd funding of his upcoming Star Citizen – his return to space combat gaming. The game has already raised over $3 million dollars and looks to be doing very well. There are only six days left in the crowd funding program on Kickstarter and on the Roberts Space Industries site. Let’s help make this awesome game possible. In celebration of this final push, Roberts Space Industries has released a cool new video of player wingmen obeying formation commands and a tongue-in-cheek video of Roberts himself addressing the fans. Check it out!

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