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Styx: Shards of Darkness Announced



October 14, 2015 – Following its positive reception from press and players, Focus Home Interactive and Cyanide Studios wanted to delve deeper into the world of Styx with more ambition! The centuries-old goblin assassin Styx returns in a new stealth game, Styx: Shards of Darkness, with a bigger budget, bigger ideas, and a new engine: Unreal 4. Revealed in the first official screenshot of the game, check out a nimble, more refined Styx, built from the ground-up. Master of Shadows was a valiant exploration into the world of the green goblin thief, but in Shards of Darkness, delve deeper into a more complex narrative and fully realized world.

Having been in development for 6 months, discover in this first screenshot the new Styx, putting his skills to good use within the heart of Körangar, one of the many extensive mission areas to explore and creep around in Styx: Shards of Darkness.

Following the fall of Akenash tower, an extraordinary matter has forced Styx out of hiding to infiltrate Körangar, the city of the Dark Elves. Supposedly impregnable, a diplomatic summit offers Styx a chance at slipping in unnoticed, as he learns that the event is nothing but a mere façade… Moreover, the Elves have joined forces with the Dwarves, and the only thing both races have in common is a mutual hatred of the Goblins…

Embark upon a stealthy adventure with new enemies, new environments, and a plethora of new mechanics aimed at refining the abilities and movement of Styx; grappling around corners, climbing ropes, and using his trusty knife as a zip-wire. Shards of Darkness aims to offer unparalleled freedom of movement, along with refined stealth and assassination mechanics, expanding and improving on the strengths of Styx: Master of Shadows – which is coincidentally the Midweek Madness deal on Steam, until Friday 16, with an exceptional 66% discount off the price! A great opportunity to discover the origins of Styx.

Styx: Shards of Darkness comes to PS4, Xbox One, and PC next year.

Bethesda Softworks Announces Fallout 4 and First Trailer #Fallout4



June 3, 2015 (Rockville, MD) – Bethesda Softworks®, a ZeniMax® Media company, today confirmed the upcoming global release of Fallout® 4, the next generation of open-world gaming. The world premiere of the game will take place during Bethesda’s E3 Showcase being held at the Dolby Theatre in Hollywood, California on June 14th beginning at 7pm PST, and streamed live around the world via Twitch and YouTube.

Fallout 4 is being developed for Xbox One, PlayStation® 4 computer entertainment system and PC by award-winning Bethesda Game Studios® under the direction of Todd Howard.  This eagerly-awaited game is the follow up to the 2008 ‘Game of the Year’, Fallout® 3, and the first title from the world-renowned studio since the release of their global phenomenon and 2011 ‘Game of the Year’, The Elder Scrolls V: Skyrim®.

“We know what this game means to everyone,” said Game Director, Todd Howard, “The time and technology have allowed us to be more ambitious than ever. We’ve never been more excited about a game, and we can’t wait to share it.”

The game’s official trailer, created in-game at Bethesda Game Studios, can be viewed at: www.fallout4.com.

Fallout 4 has not yet been rated by the ESRB.

First Screenshot

Jagged Alliance Flashback Interactive Gameplay Scene Released



May 17, 2013 – Copenhagen, Denmark – Danish independent studio Full Control today released a downloadable gameplay scene depicting a combat scenario set in the jungle and ancient ruins of the fictional Caribbean Island of San Christobal from Jagged Alliance: Flashback. The gameplay scene shows the community the look and style of Full Control’s planned reset for the cult turn based franchise.

To download the screens please visit: link
To download the scene: PC Build
To download the scene: Mac Build

The scene can now be downloaded and explored, although it should be noted that Jagged Alliance: Flashback is currently in pre-production and both the style and core features are subject to change. The team has currently raised over $227,195 to successfully reset the franchise, and with a funding goal of $350,000.00, have six days to raise the remaining funds.

“The Jagged Alliance series have always been played out on temperate pacific islands – looking back at Back in Action and Jagged Alliance 2 from an artistic point of view – trife brown colors dominated the landscape,” said Jesper Andersen, Concept Artist at Full Control. “We have been influenced by games such as Dishonored that oozed dirty, dark and filthy visuals without succombing to photo realistic textures. With Flashback we want to combine a realistic approach with strong colours to stand out from the masses.”

Set in the late-1980’s on the fictional Caribbean Island of San Christobal, Jagged Alliance: Flashback transports players back in time to the cold war era. The island will hold many hidden secrets, humorous stories and hostile environments, which makes a perfect setting for a fun and challenging game with lots of twists and turns.

Gameplay features will emphasize the core pillars that made the original games great: deep strategy, thrilling action and character RPG elements. The Kickstarter campaign gives the fans the opportunity to determine the scope and scale of Jagged Alliance: Flashback, directly influence the shape of the game and participate during its development. Pledges beyond the funding goal of $350,000 will kick off new stretch goals to expand the core game by adding content and gameplay features.

High profile members of the Modding Community already joined the Team to help make the game easier to modify. Chris Camfield, Sir-Tech veteran, also joined the Board of Advisors. Chris has worked on the implementation and design of several Jagged Alliance titles and ended up as lead designer on the unreleased Jagged Alliance 3.


FUSE Infographics Released



Electronic Arts and Insomniac Games have released two infographics from their upcoming 4-player action title, FUSE, which is set to be released this Spring one the PlayStation 3 and Xbox 360 platforms.

Infographics Gallery (Click to make BIG)

About FUSE//

Fuse is a 4-person co-op story-driven action game that invites players to experience what happens when humans access alien technology they were never meant to have.  The game follows the worldwide journey of four elite agents who battle a rogue paramilitary organization to prevent a global arms race from spiraling out of control. Even solo players can experience the unique attributes of all four agents by switching between them at will during combat via the game’s LEAP feature. The agents are equipped with unique skills and weapons not only integral for survival, but that also allows for unexpected and extraordinary results. Experimental Fuse weapons are powered by a volatile alien substance that gives players unique capabilities that expand their strategic options in and out of combat. Through lethal teamwork, players can complete objectives and kills to earn Fuse points for powerful upgrades. Players can experience Fuse online or offline and level up along unique character paths, allowing players to unlock more powerful Fuse-driven abilities as the game progresses. In addition, the game’s progression system is unified between different modes, allowing players to continue improving their agents regardless of play style.

Created and developed by Insomniac Games, Fuse is the studio’s first multiplatform launch. It will be available Spring 2013 for the Xbox 360 video game and entertainment system and PlayStation 3 computer entertainment system. For more information on Fuse, please visit www.fusegame.com, and for the latest news visit www.facebook.com/fusegame or follow on Twitter at www.twitter.com/insomniacgames. Press assets are available atwww.info.ea.com.

Kartuga UI Screenshot and Details


(Click to make big)

Hamburg, February 13, 2013. InnoGames just released initial user interface visuals and character screens from the upcoming pirate action game Kartuga. As the closed beta nears, additional information on the use of items was also presented; through leveling up as well as killing enemies, players obtain numerous objects of varying rarity – equipment as well as consumables.  Since ships are the game’s main characters, those items won’t be swords and mana potions, but, among others, cannons, crew members and ammunition.

While leveling up, players unlock an increasing number of consumable and equipment slots on their ships, which can then be filled with various items. Several types of cannons, special ammunition, and a number of offensive and defensive consumables are just the beginning – ship layouts can also be equipped. Therefore, it is even possible to change ship types on the fly to another stored in dock slots. On top of that, five types of crew members can be equipped and provide ships with additional bonuses, according to their role on board: Carpenters for example make the ships more durable, while Gunners improve weapon and skill properties.

Kartuga is an Action-MMO with RPG-elements, designed in Unity 3D. At the core of the game, developed by Ticking Bomb Games, is cooperative PvP.  Closed beta will begin in the coming weeks. Players can already preregister at www.kartuga.com.

With more than 100 million registered players, InnoGames is one of the world’s leading developers and providers of online games. The Hamburg-based company has scored major successes with games such as Tribal WarsForge of Empires and Grepolis.

Company of Heroes 2 UI First-Screenshot


Click Me to Make Big.

Relic Entertainment and THQ have released a screenshot showing off the in-game UI of their upcoming RTS, Company of Heroes 2.

From the official post at the game’s website:

One of the most important components of any Real-time Strategy game is the User Interface. Often overlooked, the UI makes all the difference in how you experience the game and execute your strategy. This is why we are happy to give you a first look at the new UI for Company of Heroes 2!

Designed to give the player a full view of the battlefield and quick unit control, all the information you need to command your army is presented in a clean, concise and straightforward manner, with many improvements being made over the original design from CoH1.

Checkout the full article for more information.