Tag - sci-fi

New Screenshots from The Technomancer

December 24, 2015 – The Technomancer, Spiders’ new sci-fi RPG, offers a rich and varied bestiary, that you will come across and confront in combat during your journey on Mars. In this new series of screenshots, discover a few of these strange creatures conceived and brought to life by the talented teams at Spiders studios.

Although Mars’ red surface is naturally barren and completely devoid of life, hundreds of years of human civilization has led to the creation and evolution of many hybrid species built from the genetic makeup of animals found on Earth. What was first an exercise to create an ecosystem to support the original settlers eventually grew out of control, following the cataclysm that wiped most settlers and isolated Mars from Earth. Mutations and accelerated evolution forged what little life there was into threatening beasts scattered all over the red planet.

While originally bred as domestic animals, the harsh living conditions on Mars led these creatures to develop effective defense mechanisms – poison, camouflage, brute force… The longer Mars is cut off from Earth, the more dangerous Mars’ new wildlife grows. They will aggressively defend their territory should you trespass it.

Today’s screenshots show a few of these creatures. Mastery of The Technomancer’s visceral combat styles and electrical powers should help you survive the bizarre hybrid species of Mars!

Your quest on Mars begins early 2016 on PlayStation 4, Xbox One and PC!

We Review Etherium (PC)

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I’ve been a player of real-time strategy games since the golden days of the genre. By golden era, I mean those titans like Warcraft, Command and Conquer, and the first StarCraft. For a while, there were tons of them – each with expansions and mods and the playtime seemed eternal. Those golden days have passed so that now you have to keep your eyes open for games that will keep you coming back for more. I was lucky when I got Etherium.

Description:
Etherium is a real-time strategy game set in a science-fiction universe, where three factions battle it out for a mysterious and rare resource known as ‘Etherium’.

Manage your resources, develop your base, and take command of infantry, tanks, aircraft, and gigantic colossi of war to battle not only your foes, but weather anomalies and mysterious secondary factions in richly strategic and original RTS gameplay. In the single player Conquest mode, develop your technological capabilities and expand your colonies over the furthest sectors of space, assembling a formidable armada.

Each of the three factions have their own strengths and weaknesses, as well as different tactical command skills such as map exposure, climate control, or planetary bombardment. Define your own strategy, deciding to either fell your enemy by striking their mother-ship from the planet’s surface, or rapidly crushing their colonies. In multiplayer, team up or wage battle in all-out deathmatches with up to 4 players!

Features:

  • 3 empires with distinct characteristics, units, and special skills
  • A dynamic weather control system that directly impacts your strategy
  • A challenging multiplayer mode where up to 4 players can compete in intense matches
  • A dynamic campaign where each decision counts

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Hands On:
It doesn’t take an RTS expert, or even a big fan of the genre, to see that there are some similarities to a powerhouse RTS game already on the market. This may bother some people but as someone who has only seen that powerhouse add updates to StarCraft 2’s multiplayer maps recently (to be fair that is the game’s bread and butter via tournament play), I am quite happy to get my hands on some fresh sci-fi RTS fun in the same vein. Etherium’s three empires are quite a bit different both from each other and from those found in StarCraft 2, so each campaign feels completely fresh while only requiring the slightest adjustments to get used to the control set up.

Each side gets one main base and destroying the other team’s base is one of the main ways of winning the game. Destroying the enemy’s fleet above the surface is another method for winning. You take regions by capping a pillar with a colony or outpost and then, if it has an Etherium bubble on it, you can start mining it for money. There is a build time on structures but unit builds are almost immediate. They are considered fleet drops so they can only be dropped at locations with spaceports. Building those spaceports at colonies or outposts throughout the map can mean the difference between wining and losing the planet at hand. Turret placement can only be done within a controlled territory and the number of turrets are limited in each one so be careful positioning. There are a lot of things to consider for each faction and each map, figuring out the strengths and weaknesses is all part of the fun.

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The game could definitely use more single player missions. Most folks will probably be playing the online maps and not be too concerned with this aspect but when I get frustrated with “zerging” or bad sportsmanship, I like to go back and do some single player stuff. This game has the potential for expansions or even just new single player maps for skirmishes that could really make this game have legs. Also, with new multiplayer maps, it could make Etherium a contender for ESL tournament use. The model is in place and the formula has already been proven – it just needs proper support and community.

The other drawback is a small aspect to this game that is turn-based space fighting that allows you to engage enemy fleets in space before planetary landing. It plays kind of like a mini game and does add a bit of variety to the game but didn’t really feel necessary or very engaging. If it winds up being your favorite part of the game I would recommend playing turn-based strategy rather than real time.

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Last Call:
Etherium is a solid real time strategy game with engaging game mechanics. It has massive potential for becoming a hit, especially with the right support and nurturing over time. This is the game to watch and play with hopes that one day you can say you were playing it before anybody knew what it was.

Etherium Review Score
Overall Score (out of 5)www.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com

 

Star Trek’s Leonard Nimoy Dies At 83

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We dedicate today to the memory of the great actor, entertainer, and artist: Leonard Nimoy. Best known as Star Trek’s “Spock”, Nimoy passed away at his Bel-Air home this morning at 83 years old.

His wife, Susan Bay Nimoy, confirmed his passing was caused by a battle with chronic obstructive pulmonary disease, which he was diagnosed with last year. Earlier this week, Nimoy was hospitalized after having chest pains.

Nimoy’s career spanned over six decades and he was an artist in the truest sense of the word. He explored a multitude of mediums such as music, poetry, photography, and even writing.

Even at his elder status, Nimoy took to social media, interactive with his friends and fans. This was his last tweet, from February 23, 2015:

Morningstar: Descent to Deadrock Gets Release Date

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St. Louis, MO – February 3, 2015 – Phoenix Online Publishing and Red Herring Labs today announced that Morningstar: Descent to Deadrock, a chillingly alien and atmospheric sci-fi first-person point-and-click adventure, will make its debut for PC and Mac on February 17th, 2015. Inviting players to crash-land upon and explore an isolated alien landscape that appears deceptively empty and benign, this adventure by Red Herring Labs brings new life to their hit game Morningstar, offering all-new puzzles, scenes and encounters to discover. Morningstar: Descent to Deadrock will be available for PC and Mac for $9.99 on February 17th via Steam, the Humble Store, the Phoenix Online Store and other major online retailers. Check out the trailer here:

Crash-landed on a desolate, alien planet, what should have been a routine work-for-hire job for Powell has become a deadly mission to save the merchant vessel Morningstar and her crew. With one man dead and the captain gravely injured, Powell is on his own to repair the ship and find a way to escape the strange gravity well of the empty planet they’ve landed on. If the situation weren’t dire enough, the only signs of life on the planet are the remains of a much larger and better equipped ship and her crew, all dead, and not by natural means. What—or who—brought down these ships and is killing their crews? Why? And can Powell find a way off-planet before he shares the same fate?

Key Features

  • Experience an immersive sci-fi adventure, packed with gorgeous HD graphics, brand-new puzzles and scenes, and an all-new, streamlined interface
  • Newly remastered cinematics display the haunting landscapes in beautiful high definition
  • Uncover the mystery of Deadrock through new and optimized puzzles and an extended storyline
  • The alien planet of Deadrock comes alive with full voice acting and engrossing sound effects
  • Includes an atmospheric remastered soundtrack with over 30 minutes of original music

For more information, visit www.POStudios.com.

Beyond Fest 2014 Movie Lineup Announced

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LOS ANGELES – September 4, 2014 – Beyond Fest and the American Cinematheque announced today that they are partnering for the return of the sophomore festival, Beyond Fest, featuring the best in world genre programming, September 25th – October 4th, 2014 at the Egyptian Theatre, 6712 Hollywood Boulevard. Tickets will be available through Fandango today.

Dedicated to delivering the elite in horror, sci-fi, fantasy, and badass cinema, this year’s Beyond Fest programming reflects a globally diverse and eclectic mix of premieres, rare repertory screenings, and special events, all of which are anchored in bringing firsts to the community of genre fans in Los Angeles. Beyond Fest has also partnered with Robert Rodriguez’s El Rey Network as its presenting sponsor, a partnership that will make much of the festival’s programming free to creative makers and film fans alike.

“The response was so great last year that we knew we had to bring Beyond Fest back, so much so that we immediately started planning this installment,” said Christian Parkes, co-founder of Beyond Fest. “We challenged ourselves to build on the foundation we laid and to create something that is a celebration for the audience as much as the films on the screen. Our partnership with El Rey Network is indicative of this as it allows us to share a brave, new generation of filmmakers with the film community of Los Angeles.”

L.A. premieres are integral to Beyond Fest as the festival opens with HORNS, Alexandre Aja’s (HAUTE TENSION, HILLS HAVE EYES) wonderfully dark take on Joe Hill’s explosive book, complete with a revelatory turn by Daniel Radcliffe.

Blumhouse Productions and Shock Till You Drop have joined forces to deliver a free screening of the terrifying meta-remake of THE TOWN THAT DREADED SUNDOWN directed by Alfonso Gomez-Rejon (AMERICAN HORROR STORY) and produced by Jason Blum and Ryan Murphy, while anthology fans are rewarded with first looks at the shock-rides ABC’S OF DEATH 2 and V/H/S VIRAL, complete with cast and crew and favorite V/H/S shorts.

Jeff Goldsmith brings his wildly popular Q&A / Backstory empire to Beyond Fest for two evenings of deep discussion, first with Dan Gilroy in support of his masterful directorial debut, NIGHTCRAWLER, and then it’s a night of mischief, mayhem and soap as he talks to FIGHT CLUB author, Chuck Palahniuk, and screenwriter, Jim Uhls exploring the transition of an apocalyptic masterpiece to pitch-perfect screenplay. Preceding the discussion is a screening of David Fincher’s brilliantly caustic adaptation.

Japanese cinema plays a prominent role with three of its finest exports taking center stage. Following last year’s fan-favorite, WHY DON’T YOU PLAY IN HELL?, auteur Sion Sono returns with his deliriously over the top adaptation of Santa Inoue’s seminal manga series TOKYO TRIBE. Hot on the heels of its highly controversial domestic release, Tetsuya Nakashima’s thoroughly groundbreaking THE WORLD OF KANAKO plays a special free screening, while Hitoshi Matsumoto’s quasi-sex-comedy, R100, closes out the axis of anarchy with lead dominatrix, Lindsay Kay Hayward, on site to whip the audience into shape.

This year’s L.A. Spotlight shines on directors Dennis Widmyer & Kevin Kolsch who brings their black tale of fame-at-all-costs to the Egyptian’s apt Hollywood locale for STARRY EYES. Joined by the film’s cast and crew, Dennis & Kevin will follow his local bow with the film they cite as a heavy influence: Andrzaj Zulawski’s masterpiece of nuanced terror, POSSESSION.

Integral to Beyond Fest’s slate is the partnership with El Rey Network. As Presenting Sponsor, El Rey Network is making the 80-seat Spielberg Theatre accessible to all under the banner of “El Rey’s ‘The People’s Network’ Theatre” and screening eight films from the most original directors in the world of genre film including: HYENA (UK – LA premiere), THE EDITOR (Canada – LA premiere), NORWAY (Greece – LA premiere), FUTURE SHOCK! THE STORY OF 2000AD (UK – LA premiere) and THE CANAL (Ireland – LA premiere)

“These screenings are free of charge because we believe in the filmmakers behind them: these are brilliant films from all across the world and we want to expose audiences to them,” said Grant Moninger, American Cinematheque programmer. “It’s important to share bold, unique talent on the big screen, it’s where a filmmakers craft shines the most.”

Repertory titles play a prominent part of Beyond Fest and this year is no exception with a handful of massive events:

Produced in partnership with the French Consulate, Meltdown Comics and RADiUS, SNOWPIERCER creator, Jean-Marc Rochette, and DC Comics Publisher, Jim Lee, will discuss the process of translating creative vision from the comic book to the big screen before Bong Joon-ho’s stunning epic rolls overhead. Complimenting SNOWPIERCER will be the world premiere of Jesus Castro-Ortega’s behind the scenes documentary.

ONLY GOD FORGIVES provides the inspiration for the LA premiere of MY LIFE DIRECTED BY NICOLAS WINDING REFN, an illuminating and intimate portrait of Danish auteur Nicolas Winding Refn, directed and shot by his wife, Liv Corfixen. Documenting Refn’s journey to bring ONLY GOD FORGIVES to the big screen, Corfixen is honest and unflinching with her lens capturing Refn is a way previously unseen outside of his inner crew and, in many cases, outside of Corfixen herself. Liv Corfixen and Nicolas Winding Refn will sit in conversation between the two films.

Geoff Boucher’s Humans From Earth Nerdist podcast pairs together John Carpenter and Jamie Lee Curtis for the first time ever to discuss the making of the all-time classic, HALLOWEEN. Complete with the brand-new 4K re-master supervised by HALLOWEEN cinematographer, Dean Cundy, and a screening of El Rey’s THE DIRECTOR’S CHAIR with John Carpenter and Robert Rodriguez, this is one for the ages.

The stars of Comedy Central’s late night stand-up smash THE MELTDOWN WITH JONAH AND KUMAIL bring their film-loving humor to Beyond Fest for “A Night at the Movies with THE MELTDOWN WITH JONAH AND KUMAIL featuring THE MONSTER SQUAD.” Before screening THE MONSTER SQUAD, Jonah Ray and Kumail Nanjiani will grab the mics to share their deep and slightly twisted love of movies before being joined by THE MONSTER SQUAD director, Fred Dekker, where they will discuss the size of The Wolfman’s nards amongst many other topics.

Seminal soundtrack label and Beyond Fest partner, Death Waltz Recording Company returns with a double bill event that was a year in the making. Opening the night is a screening and live re-score of TEXAS CHAINSAW MASSACRE by musicians Umberto and Antoni Maiovvi, who have composed an 88 minute piece that plays alongside the film’s existing audio tracks. A limited double album will be made available exclusively at the screening. Not content with just one release, Death Waltz is also dropping the long-awaited score to Ti West’s breakout shocker, HOUSE OF THE DEVIL, complete with screening and cast and crew Q&A.

 

BEYOND FEST 2014 PROGRAM

 

EGYPTIAN THEATRE:

NIGHTCRAWLER presented by Backstory

2014

dir. Dan Gilroy

United States

117 minutes

Dan Gilroy in person

 

THE WORLD OF KANAKO / KAWAKI – LA Premiere – FREE SCREENING

2014

dir. Tetsuya Nakashima

Japan

118 minutes

 

THE TOWN THAT DREADED SUNDOWN presented by Shock Till You Drop and Blumhouse Productions – FREE SCREENING

2014

dir. Alfonso Gomez-Rejon

United States

85 minutes

 

FIGHT CLUB presented by Backstory

1999

dir. David Fincher

United States

139 minutes

FIGHT CLUB author Chuck Palahniuk and screenwriter Jim Uhls in person

 

STARRY EYES presented by Bloody Disgusting – LA Premiere

Dir. Kevin Kölsch, Dennis Widmyer

United States

98 minutes

Cast and crew in person

 

POSSESSION

1981

dir. Andrezj Zulawski

France / West Germany

124 minutes

 

V/H/S VIRAL + V/H/S Shorts presented by Bloody Disgusting – LA Premiere

dir. Todd Lincoln, Nacho Vigalondo, Marcel Sarmiento, Gregg Bishop, Justin Benson & Aaron Moorhead

Multiple Countries

98 minutes

Cast and crew in person

 

20,000 DAYS ON EARTH

2014

dir. Iain Forsyth and Jane Pollard

UK

97 minutes

 

TOKYO TRIBE – LA Premiere

2014

dir. Sion Sono

Japan

116 minutes

 

SNOWPIERCER – A Vis a Vis Event presented by the French Consulate, Meltdown Comics and RADiUS

2013

dir. Bong Joon-ho

South Korea

126 minutes

Snowpiercer creator Jean-Marc Rochette and DC Comics Publisher Jim Lee in person

 

HORNS presented with Fantastic Fest – LA Premiere

2013

dir. Alexandre Aja

United States / Canada

123 minutes

 

A Night at the Movies with THE MELTDOWN WITH JONAH AND KUMAIL featuring THE MONSTER SQUAD

1987

dir. Fred Dekker

United States

82 minutes

Jonah Ray, Kumail Nanjiani, Fred Dekker and guests in person

 

TEXAS CHAINSAW MASSACRE presented by Death Waltz Recording Company with live re score by Antoni Maiovvi & Umberto

1974

dir. Tobe Hooper

United States

88 minutes

 

HOUSE OF THE DEVIL presented by Death Waltz Recording Company

2009

dir. Ti West

United States

95 minutes

Cast and crew in person

 

HALLOWEEN 4K REMASTER presented by Humans From Earth

1978

dir. John Carpenter

United States

90 minutes

John Carpenter and Jamie Lee Curtis in person

 

ONLY GOD FORGIVES

2013

dir. Nicolas Winding Refn

Denmark / France

90 minutes

Nicolas Winding Refn in person

 

MY LIFE DIRECTED BY NICOLAS WINDING REFN – LA Premiere

2014

dir. Liv Corfixen

United States

58 minutes

Liv Corfixen and Nicolas Winding Refn in person

 

EL REY’S ‘THE PEOPLE’S NETWORK’ THEATRE / SPIELBERG THEATRE:

ABC’S OF DEATH 2 – LA Premiere – Free screening

2014

dir. Larry Fessenden, Marvin Kren, Todd Rohal, Jim Hosking, Julien Maury & Alexandre Bustillo, Julien Gibney, Soichi Umezawa, Lancelot Imasuen, Jerome Sable, Robert Boocheck, Aharon Keshales & Navot Papushado, Bill Plympton, Rodney Ascher, Erik Matti, Juan Moreno, Steven Kostanski, Alejandro Brugues, E.L. Katz, Julian Barratt, Hajime Ohata, Vincenzo Natali, Chris Nash, Jen & Sylvia Soska, Dennisison Ramalho, Robert Morgan, Kristina Buozyte and Bruno Samper

Multiple Countries

125 minutes

Cast and crew in person

 

THE EDITOR – Free Screening – LA Premiere

2014

dir. Matthew Kennedy, Adam Brooks

Canada

102 minutes

 

HYENA – Free Screening – LA Premiere

2014

dir. Gerard Johnson

United Kingdom

112 min

 

FUTURE SHOCK! THE STORY OF 200AD  – Free Screening – LA Premiere

2014

dir. Paul Goodwin

United Kingdom

100 min

 

LOST SOUL – THE DOOMED JOURNEY OF RICHARD STANLEY’S ISLAND OF DR. MOREAU – Free Screening – LA Premiere

2014

dir. David Gregory

United Kingdom

97 min

 

R100 – Free Screening

2013

dir. Hitoshi Matsumoto

Japan

100 minutes

Lindsay Kay Hayward in person

 

NORWAY – Free Screening – LA Premiere

2014

dir. Yannis Veslemes

Greece

73 minutes

 

THE CANAL presented by Shock Till You Drop – Free Screening – LA Premiere –

2014

dir. Ivan Kavanagh

Ireland

92 minutes

 

About Beyond Fest (http://www.beyondfest.com.com):

Beyond Fest is Los Angeles’ premiere genre film festival. Delivering the best horror, sci fi, fantasy, and badass cinema, programming is globally sourced and comprises of a diverse mix of gala premiers, rare repertory screenings, live performances, and special events. Beyond Fest is a not-for-profit entity produced by film fans for film fans. Its favorite film is Jaws.

About American Cinematheque (http://www.americancinematheque.com):

Established in 1981, the American Cinematheque is a 501 C 3 non-profit viewer-supported film exhibition and cultural organization dedicated to the celebration of the Moving Picture in all of its forms. The American Cinematheque renovated and reopened (on Dec. 4, 1998) the historic 1922 Hollywood Egyptian Theatre. This includes a state-of-the-art 616-seat theatre housed within Sid Grauman’s first grand movie palace on Hollywood Boulevard. The exotic courtyard is fully restored to its 1922 grandeur. The Egyptian was the home of the very first Hollywood movie premiere in 1922. In January 2005 the American Cinematheque expanded its programming to the 1940 Aero Theatre on Montana Avenue in Santa Monica.

About El Rey Network (www.elreynetwork.com):

El Rey Network is a new 24-hour English language network founded by maverick filmmaker Robert Rodriguez. Curated by Rodriguez and his artistic collective, the network unites the most culturally diverse generation in history through fearless, badass and original content that awakens the renegade in everyone. The network’s action-packed content is anchored by original signature dramas, feature films, grindhouse genre, cult classic action, and horror/sci-fi. El Rey Network LLC is jointly owned by Robert Rodriguez and FactoryMade Ventures with a minority stake held by Univision Networks & Studios, Inc.

About Death Waltz Recording Co. (http://deathwaltzrecordingcompany.com):

The world-leading genre soundtrack label, Death Waltz Recording Co. is the brainchild of music-industry vet,Spencer Hickman (Rough Trade, Record Store Day), and has quickly established itself as the definitive sound of cult cinema. Curating definitive vinyl & CD reissues of classic soundtracks, they work with composers, directors, and artists alike, including: John Carpenter, Ti West, Richard Kelly, Dinos Chapman, Jay Shaw & Hammer Films.

Edifier Predator 2.1 Speaker System Review (Tech)

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Most people, particularly us gamers and technophiles, labor under the illusion that we need a large, megawatt speaker system to enjoy our computer entertainment experience.  We hook up lots of speakers with a gigantic subwoofer and some trademarked, proprietary sound experience then settle in our chair and get ready for the ride.  What does that ride consist of in most cases?  That sound system set to no more than halfway up and most of that experience lost.  We live in an ever-shrinking world where we have to be considerate of the neighbors because so many of us live in apartments, condos, duplexes or houses with no side borders!  We often work different shifts in the same household to make ends meet or cover childcare so consideration of disturbing others really plays into effect in the same house, especially if someone is watching television in the next room.  So, more often than not, we probably can do just as well with a smaller speaker system that has excellent reproduction at lower audio levels and maybe a stylish flair.  These are some of the best ways to describe the Edifier speaker line and the Predator 2.1 is a solid example of it.

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Features:

  • Downward firing 5 inch subwoofer and one 2 inch front firing full-range driver in each satellite
  • One 2 inch passive radiator in each satellite for enhanced audio output
  • Angled satellites for enhanced sound projection
  • Auxiliary input port for versatile connectivity to external devices
  • Master volume and on/off dial located on the top of the subwoofer with blue halo indicator light
  • Separate bass adjustment control for bass output
  • All speaker drivers are magnetically shielded
  • Universal 100V-240V power supply

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Hands On:

I was tempted to have a section called “Eyes On” because the first thing you notice about the Edifier Predator is its sci-fi looks.  This look is something Edifier is really known for, if you do a search for “Edifier speakers” in the image section of the search engine of your choice, you will find some of the most unusual and diverse looking speakers on the market.  If you are a nerd of the sci-fi variety, the moment you see the word “predator” you immediately think of the humanoid hunter who took some shots at our one-time “Governator”.  The system does resemble the top head plate on the Predator armor quite a bit but it reminded me more of their nemesis species: the Xenomorphs, with their frontal dome (actually, most of H.R. Giger’s work which involved humanoids have this dome frontal feature).  Either way, before you even get close enough to give it a listen, the Predator makes an impression of futuristic style – especially since it is designed to be on the desktop instead of under it like a lot of speakers on the market.

Of course, a speaker system can look amazing but without quality sound you might as well have bought an H.R. Giger art piece.  Luckily, the system has excellent sound quality to back its looks.  The reproduction of everything from music to video games to movies all come through clearly with the bass being very noticeable and clear at lower and above average levels without distortion.  The speakers make up for not being a 5.1 channel system by being very directional. If the sound isn’t designed to be coming from the left or the right, it sounds like it is coming from right where you are at instead of all around the room.  Cheaper sound systems send the sound everywhere – not only making the stereo separation less effective due to overlap, but it also creates noise pollution requiring you to turn the sound down even more.  The Predator’s directional precision enables you to turn the sound up louder with less of a chance of disturbing others.

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Last Call:

The Edifier Predator 2.1 speaker system is the perfect solution for someone who doesn’t live alone in a house in the middle of nowhere.  It gives you the sound quality you would want or need in today’s ever shrinking world while maintaining a smaller space to fit in that world.  It wouldn’t hurt to have a H.R. Giger print or two on the wall nearby to show off it’s style either…

Specs

  • Model Number: e1100MKII
  • Total power output: R/L: RMS 4W x 2 SW: RMS 12W
  • THD + N (testing level): 10%
  • Signal to noise ratio: ≥85dBA
  • Frequency range: 48Hz – 20kHz±12dB
  • Frequency response: R/L: 200Hz – 20KHz SW: 20Hz – 100Hz
  • Distortion: ≤0.5%
  • Channel Separation: R/L: ≥40
  • Input sensitivity: R/L: 1000mV±50mVSW: 850mV±50mV
  • Audio input type: 3.5mm Auxiliary
  • Adjustment: Master volume adjustment and on/off dial, bass adjustment dial
  • Speaker unit: Bass unit: 5 inch (131mm), magnetically shielded, 4ΩTreble unit: 2 inch (52mm), magnetically shielded, 5Ω
  • Dimension: Subwoofer: 186mm x 196mm x 278mm (W x H x D) Satellite: 85mm x 172mm x 94mm (W x H x D)
  • Weight: 2.8Kg (net) | 3.86Kg (gross)
Edifier Predator 2.1 Speaker System Review Score
Overall Score (out of 5)www.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com
Our Rating Scores Explained

Chris Roberts Return Game “Star Citizen” Announced

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AUSTIN, Texas, October 10, 2012 — Chris Roberts, who helped define the space sim genre in computer games during the 1990s with his Wing Commander® and Privateer® franchises, is back in the cockpit again with a new title he says will change the way people perceive games for the PC and will breathe new life into space combat games. The new game, Star Citizen™, was officially announced today at the Game Developers Conference (GDC) Online taking place at the Austin Convention Center. The game is being developed by Roberts’ Cloud Imperium™ Games studio, located in Los Angeles.

Roberts’ re-entry into gaming comes after he spent more than a decade as a director and producer in the Hollywood film industry. In 1990, he introduced Wing Commander to the world of PC gaming and the franchise went on to sell millions of units and spawned multiple sequels, a feature film and another highly successful game franchise, Privateer.

Star Citizen, already 12 months into production, will be launched on the PC and will include all the Chris Roberts hallmarks that fans of his games have come to expect over the years: high quality cutting-edge visuals and technology, a virtual world that is immersive and detailed, a sophisticated storyline that is wide in scope and visceral, heart-pounding space combat.

“In recent years, game designers have stopped innovating and pushing the boundaries of what you can do in this genre,” says Roberts. “I plan on bringing that kind of development mentality back into PC gaming and space sims in particular.

“There is a lot of noise out there regarding social and mobile games right now, and I think PC gamers are feeling a little left out of the mix. But the PC is still incredibly capable of presenting an experience that doesn’t take a back seat to any other platform out there, including consoles. With my game, I want PC gamers to stand up, be counted and get excited again about all the great experiences their computer can deliver.”

At GDC Online Roberts also announced a program to bring his devotees and other interested parties much closer to the development process. A crowd funding site has been posted at www.robertsspaceindustries.com to help raise the necessary funds for completing development of the project. “Our purpose today,” said Roberts, “is to allow our fans to join us in this process early. It will likely be another two years before the full product is ready for release, but early backers will be able to play a version of the game a year from now.

“We are taking this approach to fund-raising for several reasons,” said Roberts. “For one, this route takes the traditional game publisher out of the mix and enables us to take the millions of dollars normally used by publishers for a triple-A title and plow them right back into developing the game. Secondly, using our own crowd funding mechanism allows us to reach out to our international fans, who have been devoted followers of my games in the past. Thirdly, going direct gets us much closer to our fans and allows us to focus more on the community side, create more updates for our fans and directly interact with them as we are making the game.”

Star Citizen, still in early development stages, will not require a subscription, but will not be free-to-play either. Roberts says the game will be available for a one-time purchase. And while players will be able to play in the Star Citizen universe for free, there will also be virtual items available for purchase with in-game credits so players can customize their ships and other items.

The game is being developed for PC only. More information about Star Citizen can be found at www.robertsspaceindustries.com.

Screenshots/Images/Assets

Black Prophecy Gets New Patch and Missions

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Reakktor Media and gamigo AG have announced a new patch for their online space combat game, Black Prophecy. In addition to a multitude of enhancements and bug-fixes, the patch also adds a number of new missions for players to undertake. Black Prophecy is free-to-play and available now on the Windows PC platform. For more information on the game, please visit the official website.

 

Official Patch Notes

MISSIONS
Following new missions were implemented:

* “Cash for clunkers”, Comadrome, Level 7, Tyi
* “Valuable freight”, Caldeena Tyi Hub, Level 34, Tyi
* “Boosting morale”, Caldeena Tyi Hub, Level 35, Tyi
* “The prototype”, Col Esera, Level 14, Genide
* “Lost in the Badlands”, Elysion, Level 18, Tyi + Genide
* “No response from Station FG-31”, Elysion, Level 18, Tyi + Genide
* “Escort”, Gyoda, Level 30, Tyi
* “Security loopholes”, Gyoda, Level 30, Genide
* “There’s always something waiting…”, Geneera, Level 27, Tyi
* “Crafting Session”, Apo Kata, Level 4, Sapiens

GENERAL

* General performance improvements in all sectors.
* Removed exploit possibility that allowed players to collect unlimited colors in “Paint Job”.
* Fixed issues with performance and missing NPCs in Bara Kaitos sectors.
* Fixed ship health display inconsistencies.
* Damage distribution changed slightly: Damage is distributed evenly among active ship items, proportional to the items’ durability percentage in relation to the entire ship. The item that is directly hit (unless it’s the cockpit) receives slightly more percental damage than the other items.
* Repair kit durability is distributed evenly among all active ship items, proportional to the items’ durability percentage in relation to the entire ship.
* Increased the amounts repaired by the higher level repair kits.
* Fixed heavy alien fighter item values. It can turn at decent speeds now.
* Implemented better spawn point variation for weapon transporters in the Nimbus, to prevent spawn point camping.
* Fixed a bug in the mission “Energy Reserves”.
* Fixed an AI bug that caused NPCs to have steering problems when switching to sniper weapons.
* Fixed an AI bug that caused NPCs to not move when they should try to hide.
* Fixed an AI bug that caused NPCs to have steering problems when breaking off from a formation.
* Fixed an AI bug that caused NPCs to ignore new threats when purposefully attacking enemies.
* Fixed an AI bug that caused NPCs to ignore turrets on capital ships.
* Fixed an AI bug that caused NPCs to randomly experience steering problems during fights.

HUD

* Quickplay/instance button and sector/station name info no longer disappear when docked to a station and activating mouse mode.
* Premium items can no longer be moved to the ship inventory while a trade with a player or NPC is already active.
* Fixed kill-assist game messages if the player is killed by an NPC, but was damaged by other players before.
* Quickplay is now correctly being disabled when the client disconnects.
* More detailed information is now displayed when a player wants to request a clan sector.
* Removed warning message when players cancel their pending mission.
* Fixed a case where players could receive an error message “mission already starting” even after logging out and logging back in.
* Reserved names filter has been updated to allow some popular, previously blocked character names.

GFX

* Fixed colony ship texture flickering.
* Fixed engine exhaust effects for Tyi fighters.
* Fixed weapon attachment alignment for Tyi fighter wing module.
* Enhanced areas influenced by player color for Tyi fighter modules.
* Correct interior scene is now shown in the Gyoda Nebula for Tyi players.

The Easter content will be deactivated. Already looted eggs and blueprints will remain in the game.