Tag - rockstar games

New Grand Theft Auto V Screens from GDC



Rockstar Games gas released a slew of new GTA V screenshots from this week’s GDC expo in San Francisco.


Max Payne 3: Painful Memories out Dec 4th


Rockstar Games has announced that the next DLC pack for Max Payne 3, “Painful Memories”, will be released on December 4th.

About the DLC Pack

Inspired by the grisly shootouts from Max’s past, the Painful Memories Pack will bring four new maps and much more to Max Payne 3 Multiplayer this December. 

Revisit the subway bloodbath from the original Max Payne in the Roscoe Street Subway map. Flashback to the dingy Hoboken watering hole at Marty’s Bar, open fire on the posh Branco family yacht in Shoot First and wage Gang Wars at Canal De Panamá. The Painful Memories Pack also includes the IMG 5.56 and UAR-21 assault rifles, new avatars, items and the Hangover Burst, which causes enemies to respawn with blurred vision, reduced stamina and health.
Check out the first screens from this pack below, which will be available on December 4th for 800 Microsoft Points on Xbox LIVE and $9.99 on PlayStation Network and PC (Rockstar Pass owners will receive this content at no additional charge).
We’re also making the new shoot out at the Roscoe Street Subway station artwork above available as desktops and avatars at rockstargames.com/downloads, along with a pair of original illustrations from the Hostage Negotiation Pack featuring the Filhos De Ogum wielding the IA2 Assault Rifle and other weaponry as they attempt to dominate the Estádio Do Galatians and O Palácio Strip Club multiplayer maps.


GTA Vice City 10th Anniversary Celebration


New York, NY – October 26, 2012 – Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce the 10th anniversary of Grand Theft Auto: Vice City on October 29, 2012. Building upon the success of the groundbreaking Grand Theft Auto III in 2001, the release of Grand Theft Auto: Vice City in 2002 pushed the open-world game series deeper into pop culture with a vibrant over-the-top take on Miami, a stunning celebrity voice cast and a loving, satirical look at the cultural excesses of the ‘80s.

In conjunction with the anniversary, Rockstar will release Grand Theft Auto: Vice City for a wide range of iOS and Android devices later this fall.

“Grand Theft Auto: Vice City gave players the freedom of a massive open-world in one of the most iconic and vibrant settings ever realized in a game,” said Sam Houser, Founder of Rockstar Games. “It was a defining moment in the series and we’re delighted to be celebrating its 10th anniversary this year with a stunning, updated version for phones and tablets.”

To celebrate the 10 year anniversary of Grand Theft Auto: Vice City, there will be a series of commemorative assets released, both old and new, including never-before-seen artwork and a brand new anniversary trailer highlighting some of the most iconic scenes and music from the game.  In addition, a limited run of collectable promotional items will be made available for purchase through the Rockstar Games Warehouse (www.rockstarwarehouse.com), with select items available via online giveaways.

Grand Theft Auto: Vice City was originally released in October 2002 for the PlayStation® 2 computer entertainment system, just one year after its predecessor, Grand Theft Auto III, changed the gaming landscape forever with its combination of open-world freedom, humor and action in a living, breathing city. Vice City expanded upon the open world gameplay of Grand Theft Auto III, combined with nostalgia for the 1980s to create one of the true high points in the marriage of video games and mainstream pop culture, loved by hardcore gamers and casual players alike. The upcoming mobile version of Grand Theft Auto: Vice City brings the full experience to mobile devices, featuring native high-resolution graphics and several enhancements unique to the iOS and Android platforms.

As one of the top-selling games of all time for the PlayStation 2, Grand Theft Auto: Vice City received numerous awards and praise from press. Rolling Stone stated, “It’s not just a new frontier for games. It’s a new frontier for humanity.” IGN concluded that Vice City is “a truly unique gameplay experience,” and “no other action game comes close.” Game Informer wrote that Vice City “doesn’t just match the magic of GTA III, it bests it in every way possible.”

Max Payne 3 Local Justice DLC Pack Coming July 3rd

Local Justice

The Local Justice Pack, the first downloadable content pack for Max Payne 3, will be available on July 3rd for PlayStation 3 and Xbox 360, with the PC version launching on July 17th. This pack includes three new maps for Max Payne 3 Multiplayer featuring areas from the game’s intense final chapters, plus a new weapon, a new item, a new multiplayer faction and associated new Achievements, Trophies or Social Club accomplishments.

  • • 55th Battalion HQ map for all game modes
  • • The Imperial Palace/Departure Lounge maps for Deathmatch, Team Deathmatch and Payne Killer
  • • Light Fingers Item for faster looting
  • • M4 Assault Rifle with attachments
  • • São Paulo Police Faction with related avatar customization options

Since the Local Justice Pack was originally announced to release in June, we’re making it available during launch week for a discounted price of 480 Microsoft Points (Xbox LIVE) or $5.99 on PSN and PC as a show of appreciation for your patience, after which point it will return to its normal price of 640 Microsoft Points (Xbox LIVE) or $7.99 on PSN and PC. Of course, if you purchased the Max Payne 3 Rockstar Pass you’ll receive the pack free of charge. The Rockstar Pass is currently available for 2400 Microsoft Points (Xbox LIVE) or $29.99 on PSN and PC.

Additionally on July 3rd, all pre-order and retail DLC will be available for purchase on Xbox LIVE and PSN (and free of charge for those of you who have purchased the Rockstar Pass), which includes the following:

  • • Cemetery Map: 160 MSFT Points / $1.99 PSN
  • • Silent Killer Loadout Pack: 160 MSFT Points / $1.99 PSN
  • • Pill Bottle Item: 80 MSFT Points / $0.99 PSN
  • • Deadly Force Burst: 80 MSFT Points / $0.99 PSN
  • • Classic Max Payne Character: 80 MSFT Points / $0.99 PSN

PC players will also be able to get the pre-order and retail DLC on July 17th when the Local Justice Pack launches for PC.

Max Payne 3 Review (X360)


Nine years ago, Rockstar Games came out with their smash-hit Max Payne 2.  Through a booze-infused adventure, Max Payne set out a course to battle his inner demons and find a way through life.  Fast forward to 2012 and the third title in the series has hit store shelves straight to our grubby little hands.  Since so much time has passed we wondered is Rockstar Vancouver had the goods to deliver the promises they teased to us over the years.  Wonder no more, Shogunites, let’s jump right in to Brazil and see what we thought of the game.

Things We Thought Were Cool

Story and Presentation Make Everything

It’s years after the adventure of Max Payne 2 and our anti-hero has found himself in desperate times at the bottom of a bottle of whatever comes his way.  Max Payne has made his way to Brazil as bodyguard for hire to rub shoulders with the richest of the country.  All wine and roses right?  Well if Rockstar has taught us one thing, it’s that nothing ever goes smoothly in the world of Max Payne.  Some people play games for the pure action however, I play them solely for the story.  The story of Max Payne 3 is worthy of something you would see in a major motion picture(Not the crappy movie with Marky Mark) and delivers on every single direction.  Twists and turns in the plot engage the player and there were many moments where I found myself on the edge of my sofa.  While some of the plot twists were telegraphed, even then I found myself with sweaty hands gripping the controller.  Without going into too much detail on the story, Max Payne 3 made me actually feel a wide range of emotions through the entire game.  Rockstar Vancouver’s writers delivered on the story and deserve some type of gold star plastered to their office walls or faces.

Tying into the story is the way the game is presented.  When one looks at Max Payne all you can think to yourself is, “What a sad drunken man”.  During almost every cut scene in the game, you feel like you are looking through the eyes of someone who has been drinking since 6am.  Lines blur and images go out of focus during a lot of moments almost to the point of giving you the drunk spins.  One would think this is distracting, but the developers really make it so the player feels more engaged in everything.  Each part of the story you encounter is presented in a way that makes you feel like you are viewing through the eyes of the main character.  I found myself getting lost in the plot a little bit and wondering if I needed to shave my face as I had been drinking for 6 weeks.  From the beautiful landscapes of Brazil to the crime ridden Favela’s, Max Payne 3 makes you feel like you are there.  I am not sure if there is a official label for the style offered but one would think that Rockstar has hit a home run again with the entire package.

You Want Guns?  We Got Guns

Story aside, Max Payne 3 brings back the bulletime in a hard way.  The action in the game is intense to the point where I thought I was going to have a stroke during certain encounters.   Max Payne three is all about shooting people and you will get the chance to do it every step of the way.  After the gorgeous cut scenes Max will find himself thrown right into the thick of battles with waves and waves of Brazilian bad guys coming at his face.  One might think that the best thing to do would be to duck behind some cover and dodge out using some super slow-mo killing move.  While that works in some situations, Max Payne 3’s bad guys will flank the hell out of you causing blood to spill out on the floor.  There were several encounters where I thought I was safe behind cover, only to find that the enemy had blown it away with a shotgun and my brains were spilled on the floor.  Speaking of brains, Max Payne 3 is not for the kids folks.  Need some health to keep you in the fight?  Max Payne 3 goes back to the medication system where you pop pills to regain health.  There is hardly a huge supply of these and be careful when you take them.  I found that if I popped some health in the middle of the fight, the screen goes a bit fuzzy.  There is also a “Last Chance” mechanic built into the game as long as you have a bottle of pills in your inventory.  When you are close to death you will pop into a slow-motion kill scene where it is you vs your closest bad guy.  If you manage to kill that bad guy then you get to stay alive.  Miss or run out of bullets?  Yeah you are fish food buddy.

One of the more interesting features of the game is when you clear out a squad of bad guys, it takes you into a slow-mo killing spree on the final bad guy.  Depending on where the bullet is placed, you may a head explode or bullets rip through a torso.  While just there for fun, this allows the player to blow off some steam after a rough encounter by wasting all your bullets into the bad guys already lifeless body.  The wounds are pretty damn realistic in an awkward faces of death kind of way, but I was pretty darn happy with the whole experience.  Max Payne 3 offers tons of arsenal from pistols, to grenade launchers, and killer sniper rifles.  Want a weapon that you don’t have?  Trust me, it will be dropped by an enemy at some point for you to kill with.

Pure Filth Sound

Max Payne’s grimy underworld is not only seen but heard.  From the reggaeton clubs of Rio to the danger filled streets of the local Favela, Max Payne 3’s sound team really hits a home run.  The one thing I have always loved about Max Payne is being able to go into the mind of the madman.  Max Payne 3 is all about the inner dialogue and you get plenty of it with every cut scene and moment in the game.  The voice acting is top notch with an excellent returning cast.  One of the things that I loved was that Rockstar sourced dialogue and characters directly from a studio in Brazil.  This really brought home the flavor of the region and made the characters believable.  Little things like Max talking about the medicine he just picked up or throwing out some words at the bad guys coming his way made the engagement factor go up to about a 12.  Music has always been a huge part of Rockstar Games and Lazlow’s team really went at this one hard.  The music is once again sourced for the region and completely made sense in every situation.

What We Thought Sucked 

Damn You Camera!

Let me be blunt here, there is really not much that sucked in Max Payne 3.  I am grasping at straws here and it is only a minor complaint.  As with most third person games, I find myself hating the camera every single time.  For the most part, the camera in Max Payne 3 is pretty spot on.  There were a few occasions in very high stress environments that caused me to die though.  When you have a game that relies on slow-motion diving you need to make sure that the camera is going to properly follow you.  One scene in particular caused me to almost step away for a few minutes.  It was  a warming area of bad guys and I had to do a backwards bulletime dive to save my hide.  As I did the dive the camera decided to swing around for no reason causing me to lose my place.  I quickly ended up lying on the floor with my liver in my hands.  A small complaint that caused one angry moment in an otherwise amazing game.

Final Thoughts

Max Payne 3 in my eyes is the single best game Rockstar has made to date.  That’s a pretty high bar to set considering some of the amazing titles they have put out over the course of development.  Shogunites, run and buy this game right now and I promise you that you just might shave your head to start looking like him.

Editors Note:

Max Payne 3 ships with a multiplayer mode however, this review focuses solely on the single player game.  Thanks to Rockstar Games for providing us with a review copy.