Tag - patch

World of Tanks 8.11 to Bring New Game Mode and Maps



January 23, 2014 — Wargaming today revealed details of Update 8.11 for World of Tanks. The game will shortly get a new combat mode and battle arenas.

“We have always valued World of Tanks community’s feedback above all else,” said World of Tanks Lead Producer Mike Zhivets. “The combat mode with national teams has been a popular request from our players for quite some time, and we are excited that they will soon be able to try it out.”

The new game mode, Confrontation, will unite players with vehicles from a specific nation into a team that faces off against a comparable opposing team with vehicles from a different nation.

Along with a new game mode, Update 8.11 will add Windstorm, a brand new winter battle arena in a European setting, as well as a winter version of Himmelsdorf and a revamped Ruinberg, featuring rainfall and fires.


Guns and Robots Global Balance Update Details

GAR 2013-07-08 15-39-01-23

GAR 2013-07-08 15-39-01-23

Sofia, Bulgaria – July 8, 2013 – Masthead Studios, a leading independent game developer, today announced several major updates and re-balance in their free-to-play online shooter Guns and Robots.

The updates change the matchmaking system and employ global re-balance of the durability, energy consumption, speed and damage of the parts. This global re-balance tweaks and improves weapons and  gives players more fast-paced battles.

Major Updates in Matchmaking

There is an improved and modified matchmaking system. Players of a similar skill level are matched together for more balanced team setup. This  gives players opportunity to explore and engage over the arenas on an equal footing. This also gives more freedom to improve and employ different game-play style for each player and many new options to choose from.

Global Re-balance

The re-balance gives different look and sensitivity of the overall battle mechanics. Many of the components are changed. Thus, there is a clear boundary between the three major classes of the parts—light, medium and heavy.  Some content changes are coming as well.

Guns and Robots mini game

Guns and Robots mini game presents players with opportunity to enjoy a game within the game while waiting in the queue. Players are able to heat up their engines before the match has begun with shooting at space visitors.

Detailed information about the updates can be found at www.play-gar.com!

Guns and Robots is a free-to-play online shooter in which players assemble funny looking, yet deadly robots. The game blends fun, inventive character design and deep customization features.  Players are provided with exciting situations during variety of maps. Enter the playground of destruction today!

Arma 3 Alpha Update Released



Bohemia Interactive has released a big update to their Arma 3 Alpha and Alpha Lite builds, containing a large number of enhancements and fixes. Checkout the full patch notes below.

Patch Notes


  • Showcase SCUBA:
    • More forgiving alarm threshold
    • Added more hints
    • Improved scenario endings
    • More rockets for the launcher added
  • Showcase Helicopters:
    • Performance optimizations
    • Few minor tweaks
  • Showcase Vehicles:
    • More forgiving alarm threshold
    • Few minor tweaks
  • MP: Escape from Stratis
    • Fixed: Mission success after resuming game
    • ‘Combat Get In’ module added
    • Respawn time is now 30 seconds (was 120)
    • Improved mission endings
    • New task appears when both choppers on the airfield are destroyed
    • New mission ending “all boats and helicopters destroyed”
    • Warning hint pops up when the group leader is AI controlled
    • Patrolling Ka-60 Black now unloads troops when under fire
    • More enemies at the airfield
    • Some new map locations populated
  • MP: Headhunters
    • “Exfiltrate” task is now set as current after all targets are eliminated
    • The mission will now end when either all players are near the exfil marker or in a boat
    • ‘Combat Get In’ module added
    • Possible respawn desync in multiplayer fixed
  • New scenario ending screen added
  • Task notification visuals improved
  • Seagull in “BIRD”, “GROUP” and “SIDE” respawn replaced by a basic spectator camera
  • Scenarios-button now always available, even when there’s no content
  • Added more entries into Field Manual
  • Compass and watch re-sized
  • Ka-60 minigun now rotates
  • Ka-60 doors and glass made correctly penetrable
  • MH-9 passengers can now see the tail
  • Helicopter weapons tweaked
  • Class names for Ifrits changed to be the correct ones
  • Alamut and MX SW now have correct icons in command menu
  • Countermeasures now stored in one magazine per vehicle
  • Correct Alpha Lite logo in splash screens added
  • Most windows in houses are now destructable
  • Static weapons should be more durable, shouldn’t be targetable by guided missiles and shouldn’t be flippable by user action when destroyed
  • Added more camoflage selections for vests and helmets
  • Red faction uniforms have proper class names
  • Changed priorities in action menu
  • TRG iron-sights remodeled after feedback
  • Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)
  • Camera shake on 6.5mm ammunition removed
  • Server browser UI overlapping fixed in some places
  • Squad URL is no longer automatically upper-cased (and thus broken)
  • Editor loading took long when using MX rifles – fixed
  • Added freelook in vehicles via default option
  • Correct tracer colors have been distributed among factions
  • Fish should be less inclined to travel on land


  • Shadow improvements implemented
  • Improved network performance (vehicles are no longer lagging as much)
  • Fixed several game crashes
  • Fixed synchronization of cargo poses in MP
  • Fixed various inventory-related bugs and crashes
  • Improved vehicle collisions
  • Grenades can no longer be thrown under water
  • Fixed airplane / helicopter camera shaking
  • Default and Development versions have different numbering to prevent incompatibilities in multiplayer

New Far Cry 3 Patch Detailed



Ubisoft has detailed the new patch for their hit title, Far Cry 3, which includes several community-desired updates. Such updates include new difficulty settings, beta testing for player-made maps, and kicking of idle players. Checkout the full details below.

Official PR Text



WHAT: Far Cry 3 – New Far Cry 3 Patch Includes Fan Requested Features

Today, Ubisoft announced the release of a new patch for Far Cry 3, introducing a number of new features requested by players on both single player and multiplayer modes.  The patch is now live for the Xbox 360® video game and entertainment system from Microsoft, PlayStation® computer entertainment system and Windows PC.

Based on community feedback gathered by the Far Cry 3 team, the features added or tweaked by this patch are an on-going effort to respond to players and give them more reasons to re-visit Rook Islands, to improve their skills with tougher challenges, and to re-discover the Far Cry 3 world.  These new elements include:

–       Outposts reset: after the end of the game, players can choose to reset the liberated outposts to face the challenge to take them over again.
–       A new difficulty setting: Players who have completed the campaign can restart the adventure on MASTER difficulty, with more challenging enemies and dangerous wildlife.
–       New HUD/UK settings: allowing most on-screen information can be toggled on/off in the settings.

–       Map Beta Test: Players who upload a new map can now publish it as a beta test to monitor how it is played and improve it before releasing to other players.
–       Maps by author: Players will be able to search all the maps created by an author.
–       Idle kick: The feature that kicks out idle players during a MP match is removed from custom and private matches.
–       The Skip map voting system has been improved with more visibility and time to cast the vote

Far Cry 3 is now available.

Strike Suite Zero Patch #3 Video



The good people over at Born Ready Games have released a video detailing the new features and fixes to be found in their third patch for Strike Suit Zero.  The patch is available now. Look for a list of changes below.


Patch Notes

The third patch for Strike Suit Zero is available now, offering some substantial updates to the game. Full patch notes below:

-Implemented the cockpit:

  • Cockpit view now uses a 3D cockpit Mesh which we enable/disable when we switch camera modes.
  • New settings option to play Suit in third person or first person
  • Cockpit uses a small speed shake when boosting
  • Cockpit reacts when damaged
  •  Cockpit has mesh swap for Suit and Strike modes
  • Added option to make the cockpit visible or invisible
  • Checkpoints now saved during a mission — The Player can resume missions from the last checkpoint. Restarting a checkpoint will leave you with the flux you had when you started it
  • Changing difficulty mid mission requires a restart of the mission
  • New difficulty modes added: Easy and Hardcore
  • Choose difficulty in mission select
  • Score per difficulty uploaded to Leaderboards
  •  Leaderboards filter updated to reflect new difficulties

-Added message to start of the game first time running with new difficulty options

-Created new Targeting Filter: override the current Select Nearest Objective functionality. Use mouse wheel or back button on pad to change Target from dynamic list of targets, press target button to confirm.

-Mission 7 Difficulty change:

  • Increased number of allied fighters+ bombers
  • Increased enemy priorities on allied fighters
  • Separated enemy AI priorities from strike to player/fighter/bomber
  • Reduced the amount enemy fighters will target the player bomber.

-Mission 3 Difficulty changes:

  • · Increased time to destroy wreckage in final stage
  • Removed half the fighter squads and one bomber squad from final stage of the battle

-Mission M8 Difficulty Change:

  • Removing one corvette squad + escorts from cruiser group.

-Updated lighting on all missions

-Fixed intensities and colours

-OUTPUT/ASSERT macros to allow output to stay on in distribution without performance hit

-Support for direct input force feedback, edit ForceFeedbackEffect.ffe with DXSDK8 tool fedit.exe to make your own effects.

-Fix for windows 8

-Fixed exit message and added fail message in Mission 4

-Fixing for success scores to match gold medals scores across the board

-Fix for Mission 7 upgrade not unlocking in some circumstances

-Fixed plasma projectiles that were not properly targeting the turret platforms.

-Fix crash with hanging entity bug with multiple entities have same name.

-Decreased the explosion screen flash on the doors in Mission 13

-Fixed subtitles issues with the epilogues

-Fixed bug with turret dead zones

-Bug Fixes in Mission 9

-Moved explosion spawns to their own spawn points, and changed swap delay for the supply cylinders on the fuel platform.

Harpoon – Ultimate Edition Gets Improvements and Fixes in New Patch



Arlington, VT, January 10, 2013 – Matrix Games (www.matrixgames.com) and Advanced Gaming Systems (www.advancedgaming.biz) are happy to announce the release of the v3.11.1 update for the Advanced Naval Warfareportion of the powerful modern naval strategy game Harpoon – Ultimate Edition.

This comprehensive update adds in an updated Database, perfect for scenario creators and editors to tailor their scenarios to their choosing with more variety. The update also fixes and improves the Boarding and Takeover feature for those daring players that bring the fight to their enemies in the water just that much closer! Other additions include a new victory condition that requires the possession of certain units, which works similar to the Protect Unit victory condition.

To get the update, visit the download page or select “Check for Update” from the game menu. The v3.11.1 update is comprehensive and will bring all versions of Harpoon – Ultimate Edition to version 3.11.1. For more information, visit the official product page on the Matrix Games website.

Please note that this update only applies to the Advanced Naval Warfare portion of Harpoon – Ultimate Edition.

Matrix Games is part of the Slitherine Group

MechWarrior: Tactical Command Gets Big Update



SINGAPORE – Dec. 20, 2012 – Personae Studios today announced an update forMechWarrior: Tactical Command addressing many gameplay issues based on fan feedback. In addition, the latest update of the game will be on sale Friday, December 21st on the iTunes store for $6.99. Download MechWarrior: Tactical Command at http://itunes.apple.com/us/app/mechwarrior-tactical-command/id557552094?ls=1&mt=8

“Since its launch, we adopted a rapid patching and release cycle and the constant crashes were quickly fixed with every update. We are actively working on addressing all these issues including improved navigation, increased unit feedback/response, and performance enhancements across iPads,” said Sunny Koh, Studio head of Personae Studio. “As we add support for the other iOS devices, we appreciate the patience from all the fans out there.”

View the complete letter from Personae Studio at http://www.mechwarriortc.com/MWTC_Letter_of_Apology.pdf

The latest update of MechWarrior: Tactical Command includes:

  • 3 new difficulty modes
  • MechLab for more granular customization.
  • Balancing tweaks
  • Improved Pathfinding
  • Improvements in A.I. Behavior
  • Rendering Stability improvements
  • Improved stability for low memory devices
  • Improved Contextual Menu Response Time
  • New feature to unlock Zoom

View the complete update notes at http://www.mechwarriortc.com/updates.html

Download MechWarrior: Tactical Command on the iTunes store. On sale on Friday, December 23rd for $6.99: http://itunes.apple.com/us/app/mechwarrior-tactical-command/id557552094?ls=1&mt=8

Conquest Mode Now Available in MechWarrior Online



MONTREAL – December 18, 2012 – Massive new additions to MechWarrior Online will be live today as Piranha Games and Infinite Game Publishing announce “Conquest Mode” – the highly anticipated mode that allows for capturable locations in the Inner Sphere, greatly altering gameplay strategies. In addition to Conquest Mode, three epic new Mechs are available today as well as a new twist on an urban environment that will force you to walk the precipice of darkness (and ledges): River City Night. For beginners, the developers have addressed ease-of-advancement issues faced by new players by implementing an entirely new reward system enabling a more rapid advancement toward purchasing more powerful Mechs. Existing players will also benefit from economy changes.

“Conquest mode is a huge addition to how the game is played and one that I think veteran players will enjoy” said Bryan Ekman, creative director at Piranha Games. “We’re also excited to see how new players react to the changes in advancement at the beginning of the game. One issue we’ve heard repeatedly is that MechWarrior Online has a steep learning curve. We feel this content update drastically improves this aspect of the game and look forward to hearing the feedback from new players.”

The full run down of content in the Conquest Mode update is below:

  • Conquest Mode – a key game mode inspired by the BattleTech franchise, Conquest Mode puts five capturable locations on the map, each of which give players points over time as they are held. Players can neutralize and then capture enemy locations by standing on them. Cooperation among your lance is more important than ever as competing teams will constantly be trying to outflank the other and new strategies will need to be formed to win the match.
  • Economy Update and New Cadet Bonus Rewards – Fans who have not yet tried MechWarrior Online have a new reason to jump in and get hooked this holiday. New players will receive a “Cadet Bonus” (C-Bills bonus) for the first 25 games, enabling new recruits to advance faster and purchase more powerful Mechs. Additional economy changes include trial Mechs getting the same rewards as normal Mechs (including Mech XP), a one-time bonus for existing players who have completed over 26 matches and rewards given based on active participation for each round, i.e. gameplay performance for securing a win, loss and kill values among other fairness and balance changes.
  • Three New Mechs – All with different combat styles, histories and unique battlefield advantages:

o   Two Hero Mechs – The Twin Dragons: Piloted by brothers, these Mechs have very different styles of combat; one focuses on close range brawling, and the other on long-range attacks. Ever trying to best the other, they can be found side-by-side, but always trying to outshine the other. Born on New Samarkand and part of a noble family, they attended the Sun Zhang MechWarrior Academy together; upon graduation, each was given a Dragon – to Martin, a DRG-1C belonging to his grandmother, and to Donald, a DRG-1N that belonged to their father.

§  Piloted by Martin Takeda, the Dragon DRG-FLAME (http://mwomercs.com/game/battlemechs/hero/flame) is perfect design for those who love to pick off opponents at long range.

§  Piloted by Donald Takeda, the Dragon DRG-FANG (http://mwomercs.com/game/battlemechs/hero/fang) is ideal for those pilots who are all about armor, speed, and getting into the fight.

o   The Stalker Assault Mech – Weighing in at 85 tons and containing multiple missile and energy slots with a terrifying primary variant, this Assault Mech – a giant on the battlefield – may soon be one of the most popular in the Mech lineup.

  • River City Night Map – This urban map is extremely dark, which means Night Vision and Thermal Vision are a must. Weapons fired in the background will light up the night sky, but don’t get distracted by the fireworks; make sure to watch out for ledges and avoid falling into the water when scouting for enemies.
  • Phranken Mech Pattern and Camo Spec Paint – These newly released badass patterns and paint specs can now be applied to all Mechs in the MechLab.
  • New Year’s Items – Seven unique items are available to decorate your cockpit in celebration of the New Year – the year 3050 in the Inner Sphere including:

o   Balloons for that extra cheer

o   Hanging New Years Banner

o   Ice bucket

o   Classy Mech bobblehead, featuring a recognizable Mech

o   3050 hologram – Happy New Years!

o   Champagne glass hologram

o   Top hat to add some class to your cockpit

  •  Weapon Speed Increases, Performance and Bug Fixes – The projectile speed of all ballistic weapons (except the gauss and AC/2), has been upped resulting in targets taking incoming fire sooner. Performance and bug fixes are also a noticeable change in this week’s content update.

For the latest details on these updates and to jump into the free-to-play MechWarrior Online action, visit: www.mwomercs.com.

World of Warcraft: Landfall Patch 5.1 Live

Brawlers Guild - Part 5

Blizzard Entertainment has announced the release of World of Warcraft: Landfall Patch 5.1, which includes a host of new features which you can read about below – enjoy!

Patch Features

Horde vs. Alliance Storyline

  • Horde vs. Alliance conflict ramps up with a new series of daily quests in Krasarang Wilds
    • ·           Players will defend their outpost and attack the opposing faction’s outpost
    • ·           Slaying rival NPCs and opposing faction players earns commendations that can be used for  base upgrades, such as additional guards, buffs, and more
  • Players will learn more of the Pandaren lore and learn more about the Horde vs. Alliance conflict that will be continued in future content updates

Two new actions offering cool new rewards

  • Operation: Shieldwall (Alliance)
  • Dominance Offensive (Horde)

New Scenarios will expand the Mists of Pandaria storyline

  • 5 new Scenarios (2 unique scenarios for each faction; 1 playable by either faction)
  • Assault on Zan’Vess (Horde and Alliance)
  • Lion’s Landing and A Little Patience (Alliance)
  • Domination Point and Dagger in the Dark (Horde)

Pet Battles System Upgrades

  • ·           Enhancements to the Pet Battles System UI that players have been asking for, such as improved sorting, pet levels revealed on the map, and more
  • ·           Battle-stones now available to upgrade quality of pets
  • ·           New rare pets drop from vanilla raid bosses: Molten Core, Blackwing Lair, Temple of Ahn’Qiraj, and Naxxramas

Brawler’s Guild

  • Very exclusive solo PvE “underground” fighting that’s invitation only
  • Gladiator-style fights against Azeroth’s toughest creatures
  • Fights get progressively more difficult — and prestige increases — as battles progress

Legendary Quest Line Continued

  • Next step in the Mists of Pandaria Black Prince legendary quest line opens up to players


  • Raid groups are no longer necessary to enter pre-Mists of Pandaria raid dungeons

Patch Screenshots

World of Tanks 7.4 Update Released


20th June, 2012 — Wargaming, the award-winning global videogame developer and publisher, announced today the release of Update 7.4 for its distinguished free-to-play MMO action game World of Tanks that goes live on 20th June for North America and on June 21st for Europe. The update introduces some sweeping changes to the game, including two news game modes, an impressive collection of new French armored vehicles, new maps and two premium machines for the Soviet and German tech trees.

Encounter Battle and Assault, the two newly introduced game modes, will provide players with innovative new gameplay experiences that emphasize strategic team gameplay. In Encounter Battle, two opposing teams must fight over a single base. In Assault, one team must defend a single base against an opposing team, who must capture the point at all costs.

“Update 7.4 and its two new game modes definitely refresh the game and bring more exciting and challenging combat tasks to players”, comments Mike Zhivets, producer of World of Tanks. “The addition of new French SPGs and tank destroyers only enhances the game’s already deep strategic and tactical gameplay”.

Update 7.4 sees the French tech tree updated with new long range SPGs including Renault BS, Lorraine 39 L AM, AMX 105 AM, AMX-13 F3 AM, Lorraine 155 (50), Lorraine 155 (51), Bat. Chatillon 155, boosting excellent possibilities for thoughtful, slow-paced combat ground action. For even more firepower, the French reinforcements also include eight new tank destroyers: Renault FT AC, Renault UE 57, Somua Sau 40, S 35 CA, ARL V 39, AMX AC de 100, AMX AC de 120, AMX 50 Foch.

For players looking for new ground to conquer, Update 7.4 also delivers two new, diverse maps. Widepark brings the fight to a dense labyrinth of streets in a half-ruined European style town, ideal for deadly ambushes and dynamic “cat and mouse” games in an urban environment. Airfield takes players away to North Africa, where hilly terrain provides good cover from shelling and airbase installations satisfy those who like deliberate precision fire from higher grounds or high speed racing across open ground.

Update 7.4 also introduces new premium content, specifically for the German and Russian trees, including the Soviet made heavy tank IS 6 (tier VIII) and the German Jagdtiger, also known as the JagdTiger mit 8.8cm KwK 43 L/71 (tier VIII).