Tag - gaming industry

Funcom Secures Millions in Investment Funding


Oslo, Norway – May 26th, 2016Funcom, the independent developer and publisher of computer and console games, today announced that the company has received a 6.3 million USD private placement investment. The company has also significantly reduced its debt by 7.7 million USD through a debt conversion process that has no cash impact on the company. As a result, the company’s equity has been greatly improved from -10 million USD to more than +4 million USD. The investment ensures a considerably healthier financial situation for the company that allows it to execute its new strategy, secure development on new titles, and continue to support its portfolio of live online games.

“This investment is a major turning point for the company,” said Funcom CEO Rui Casais. “Funcom has been making great games for more than twenty-three years, but it is no secret that the company has had a strained financial situation in recent years that made it challenging to fully realize our new strategy and get back on the right track. This investment allows us to finally do that.”

Funcom has been working since last year on preparing the company for its new strategy. Going forward, Funcom is focusing on developing both smaller and larger scale games simultaneously in both Oslo and North Carolina, and aims to experiment with new ideas, technologies, and business models on the smaller projects that will serve to benefit the larger projects. The first of these smaller games was ‘The Park’ which allowed the company to experiment with new technologies and acquire key knowledge on how to successfully launch on both PlayStation 4 and Xbox One consoles.

Funcom’s largest project is currently ‘Conan Exiles’, an open-world survival game that will launch into Early Access during late summer 2016. The company announced last year that it has entered into a new partnership with Conan Properties making it the preferred partner for all PC and console games based on the ‘Conan the Barbarian’ brand, the first of which is ‘Conan Exiles’.

The company’s strengthened financial situation also allows it to continue supporting and expanding its current live games. Funcom has one of the longest-running portfolio of online games in the industry, with ‘Anarchy Online’ currently going on its fifteen years in operation, ‘Age of Conan’ on its eighth year, and ‘The Secret World’ just about to celebrate its fourth anniversary.

For more information about the investment, please see the official stock notice.

For more information about Funcom, please visit our website at www.funcom.com. For more information about ‘Conan Exiles’, please visitwww.conanexiles.com.

Blind Squirrel Games Under New Blind Squirrel Entertainment, Inc. Umbrella


March 10, 2016 Orange County, Calif. – A Premier developer of video games for all platforms, Blind Squirrel Entertainment, Inc. has been newly formed through re-capitalization and incorporation in Delaware.  Blind Squirrel Games, the multidisciplinary development studio housing game industry veterans with experience at some of the world’s best developers and publishers, is now a subsidiary of Blind Squirrel Entertainment, Inc.  The company is headquartered in Orange County, California and currently employs more than 100 employees.

With the launch of its rebranding comes a variety of new internal and external projects, as well as several exciting partnerships to be announced this year.  Past partnerships have included collaborations with such companies as Disney Interactive, Sony, ZeniMax, Microsoft, Take 2 Interactive, Bethesda Softworks and many more.

“The company has experienced explosive growth over the last few years and is committed to organically expanding even further in 2016.  Through our partnerships and existing business we have a projected hiring goal of more than 50 employees and an expansion into a new space by the end of the year,” said Jake Hawley, Board Chairman of Blind Squirrel Entertainment. “Our product growth plans include co-development along with an expanding mobile division and a continued focus on creating high-level partnerships.”

“Creating our own IP is a major focus for us in 2016 as we are very inspired to produce or own titles and brands,” said Brad Hendricks, CEO of Blind Squirrel Entertainment, Inc..  “The re-capitalization and growth we have experienced now allows us to expand in all types of areas including new technology, creative publishing, funding alliances and a variety of different content. 2016 will be an exciting year for Blind Squirrel Entertainment.”

More details will be revealed later this year about the new IP and new games Blind Squirrel has in development.

About Blind Squirrel Entertainment, Inc.

Founded in 2010, Blind Squirrel Games® is a multidisciplinary development studio housing staff members with years of game industry experience. Now operating as Blind Squirrel Entertainment, the company is actively seeking projects from publishers in addition to developing its own internal IPs.  Blind Squirrel Entertainment is dedicated to creating polished and innovative AAA gaming experiences that reflect the interests of our passionate development team. Capitalizing on our experiences as a premiere developer, we are creating unique IPs that will push the medium into bold new directions

Wargaming’s New Chief Human Resources Officer Hails from Riot Games


February 8, 2016 — Wargaming today announced the hiring of Jerry Prochazka as the company’s Chief Human Resources Officer. Prochazka brings more than 15 years of human resources operations and leadership experience in the video game and publishing industries. In his new role, he will lead all corporate efforts in regards to Wargaming’s cultural growth and innovation in employee engagement and retention strategies.

“With a global team of over 4,000 employees, the company has a tremendous responsibility to its people,” said Victor Kislyi, CEO of Wargaming. “The addition of Jerry to the leadership team highlights our commitment to further developing engaged professionals and an environment where people continue to thrive.”

Prior to joining Wargaming, Prochazka was director of talent at Riot Games and was instrumental in implementing talent management strategies that drove business performance and played a pivotal role in setting the cultural tone of the company. He has also served in various executive management positions with MediaTec Publishing, vVv Gaming and Accenture, as well as nine years of proven leadership experience in nuclear engineering with the United States Navy.

To learn more about Wargaming, please visit:

NoScope Announces Victories in Legal Battle with Gunnar Optiks


Cary, NC, United States – January 13, 2016 – NoScope Glasses is currently embroiled in an ongoing legal battle with competitor Gunnar Optiks. We feel that Gunnar’s lawsuit against us is meritless and an attempt to muscle a fair competitor out of the gaming glasses market. While the case is still ongoing, NoScope announces today that the courts have upheld NoScope’s positions and requests regarding venue disputes.

Judges in both North Carolina and California have supported NoScope’s request for a declaratory action in North Carolina. The Honorable Chief Judge Barry Ted Moskowitz of the United States District Court stated in the California order that “…The record suggests that [NoScope] brought its declaratory action in good faith…” and that “…Gunnar’s argument… distorts the purpose of the Declaratory Judgment Act.

The North Carolina court has supported this decision, issuing an order from the Honorable Senior Judge James C. Fox of the United States District Court that states that “…Gunnar’s demands for settlement were unreasonable and coercive…” and that “Gunnar’s laundry list of demands and threats… falls far short of a good faith attempt at negotiation.

For the court decisions and orders, please click here for the full North Carolina decision and please click here for the full California decision.

Wargaming America Announces Two New Executive Hires


December 17, 2015 — Wargaming America, the exclusive North and South America publisher for Wargaming.net, today announced recent additions to the company’s executive team to further develop and strengthen their growing workforce and portfolio of products. Thaine Lyman was appointed head of global publishing production and Paul Barnett has joined the team as director of community.

“We are thrilled to welcome both Thaine and Paul on board during this exciting time of growth for the company,” says Wargaming America general manager Jay Cohen. “Their respective experience developing high-performance products and innovative, culture-driven teams will help support Wargaming’s efforts as we continue to expand our audience throughout the Americas on new platforms with community focused features and content.”

Leading the global publishing production team with over 17 years of experience, Lyman is responsible for the execution of the overall production strategy within Wargaming publishing, working with internal and external talent to further expand the company’s positioning within the video game industry. Most recently, he was the vice president of production at Activision, where he was responsible for the franchise development and long term strategy of global AAA computer and console software titles, including “Call of Duty” and “Destiny”.

As director of community, Barnett will focus on conceptualizing, developing and facilitating the implementation of creative projects related to Wargaming’s commitment to community relations. He joins Wargaming with more than 22 years of groundbreaking and innovative online gaming experience. Previously, Barnett was the executive producer of channel programming at Electronic Arts, where he launched an on-demand television gaming service. He also served in various executive management and creative positions at EA Mythic as general manager and creative director, leading highly-effective teams to launch multiple titles worldwide, including “Warhammer Online: Age of Reckoning” and the “Ultima” series.

To learn more about Wargaming, please visit: www.wargaming.com

nDreams Receives $3M Investment

The Assembly - Screenshot - 06 - CH1

The Assembly - Screenshot - 06 - CH1

Farnborough, Hampshire, UK – nDreams Ltd., the fast-growing UK virtual reality (VR) developer and publisher, has received an investment round of £2 million ($3m) from Mercia Technologies PLC, the technology-focused investment businesses. These funds will allow for continued expansion, enable the company to grow their self-publishing capabilities and also offer publishing support to other independent studios for their own VR titles.

The nDreams investment follows the recent reveals for its first major title, The Assembly, which was exhibited to the public for the first time at the EGX videogames expo in September. The Assembly’s full commercial release will coincide with the launch of the first high-end VR headsets next year. Mercia’s £2m investment into nDreams will be divided into two separate investments of £1m each.

nDreams have recently bolstered their internal development staff significantly and are looking to grow the team even further. Recent hires include:

  • VP of Development Tom Gillo, who joins the team from PlayStation’s multi-award winning London Studio where most recently he led development of PlayStation VR titles.
  • Lead Designer Jamie Whitworth, previously of Rocksteady Studios where he led the development of the exterior locations and cities across the critically acclaimed Batman: Arkham trilogy.
  • Code Dept. Manager Richard Fabian, previously of Frontier Developments and Rockstar Games, who has been programming videogames professionally for 15 years and is the author of the Data-oriented Design website.
  • Senior Audio Designer Matt Simmonds, who has worked in games audio for over 25 years and whose higher-profile credits span from Chuck Rock and Micro Machines to Silent Hill: Origins andSilent Hill: Shattered Memories.

nDreams was one of the first videogame studios in the world to focus solely on creating innovative and remarkable VR interactive entertainment, and has been working on virtual reality projects since 2013. Two of its titles, Gunner and Perfect Beach, have already been launched on Samsung Gear VR, which became commercially available to the public on November 20th. Perfect Beach is also available to download for Google Cardboard from the Google Play Store.

Patrick O’Luanaigh, nDreams’ CEO and Founder, said:

“I’m delighted to be strengthening our relationship with Mercia Technologies. This additional investment allows us to extend our capabilities as a publisher and accelerate our efforts as we head into 2016 – the big ‘Year One’ for VR. With these new hires, we’ve raised the bar in terms of our studio’s skillset, knowledge base and quality of our future output. With our new staff on board, we’re very much looking forward to releasing ‘The Assembly’ on PC and PS4 in 2016.”

nDreams will be taking The Assembly to the EGX Rezzed videogames expo at London’s Tobacco Docks on April 7th – 9th 2016, where members of the public will be able to play the conspiracy-filled, story-led first-person VR game and meet members of the nDreams team.

About nDreams

nDreams was formed in 2006 by former Codemasters and Eidos Creative Director, Patrick O’Luanaigh (Tomb Raider: Legend, Hitman: Blood Money, Conflict: Desert Storm, Micro Machines V3) with a focus on virtual worlds. Since 2013, the company has exclusively dedicated its talents to developing innovative and remarkable virtual reality games and experiences. The studio has already worked on a number of VR titles – including SkyDIEving, Gunner, Perfect Beach and the upcoming The Assembly – and continues to develop multiple unannounced projects. In addition to the funding announced today, nDreams completed a $2.75 million investment round with Mercia Technologies PLC in January 2015.

BenQ Announces ZOWIE eSports Brand



COSTA MESA, Calif. — Dec. 10, 2015 — BenQ America Corp., the internationally renowned pioneer in monitors designed for eSports, today announced that the ZOWIE brand will represent the company’s future releases in this market.

Following the recent announcement of its investment in ZOWIE GEAR, BenQ has further demonstrated its dedication to this segment by adopting ZOWIE as the new brand for its gaming-related line. BenQ will continue to show its commitment to gamers by providing eSports athletes with premium, professional gaming products via the ZOWIE identity.

All future BenQ gaming-related merchandise will be introduced under the ZOWIE name. Combining the core competences of BenQ and ZOWIE, new ZOWIE-branded eSports devices will focus on ergonomics and personalization to provide innovations that truly enhance player performance and enjoyment.

More information on the ZOWIE line by BenQ is available at http://info.benq.us/zowie.

Bethesda Opens Montreal Studio

Fallout4_E3_Workshop_1434324024 copy

Fallout4_E3_Workshop_1434324024 copy

December 9, 2015 (Rockville, MD) – Bethesda Game Studios®, a ZeniMax® Media company, today announced that it has opened a new development studio in Montreal, Quebec to expand its development capabilities in console, PC, and mobile gaming.

“We’ve worked with some very talented developers in Montreal for a long time, and decided it was time to open a studio there,” said Todd Howard, Game Director and Executive Producer at Bethesda Game Studios. “It’s exciting to think about the new games we’ll be building together.”

Bethesda Game Studios Montreal has already established a core team of more than 40 developers, spanning both console and mobile development. The studio will be managed by industry veteran Yves Lachance as Studio Director.

“Our collaboration with Bethesda Game Studios has been an exhilarating and memorable journey already,” said Lachance. “We are thrilled to be launching the studio in Montreal and contributing our city’s great game-making talent to the kind of games that Bethesda Game Studios is known for.”

Bethesda Game Studios is currently hiring for both its Maryland and Montreal locations. For more information about available jobs, visit http://jobs.zenimax.com.

Hyperkin Signs Licensing Deal with Microsoft for Xbox One Products



December 1, 2015 (LOS ANGELES, Calif.) On Nov. 5, 2015, Hyperkin, an independent video game hardware developer from Los Angeles has announced that it has signed an agreement with Microsoft to develop licensed products for Microsoft’s Xbox One.

Built by individuals who grew up with controllers in their hands, Hyperkin has been a staple in the retro gaming industry for the past decade. They specialize in premium modern solutions for classic gaming consoles and accessories, as well as an array of modern peripherals.

This agreement with Microsoft opens a new chapter for Hyperkin, as it allows them to work with a major multinational technology company to develop directly for its console. Hyperkin CEO Steven Mar is ecstatic about what this means for Hyperkin’s future.

“I couldn’t be more excited,” Mar said. “This marks a brand new era for Hyperkin, as Microsoft is exactly the type of company we aspire to work with, and making officially licensed products for the Xbox One is another example of Hyperkin’s constant innovation.”

Hyperkin’s current development team has been responsible for projects such as the RetroN 5, ProCube Controller, and the SmartBoy, bringing universal nostalgia to modern gaming.