Tag - gaming industry

Paramount Television Options Rights for Battlefield

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LOS ANGELES, CA (July 11, 2016) – Paramount Television and Anonymous Content have optioned the rights to one of the most successful and dynamic videogames, Battlefield™, from DICE, an Electronic Arts Inc. studio. Michael Sugar, 2016 Academy Award winner, and Ashley Zalta from Anonymous Content will serve as executive producers.

The Battlefield series has consistently been praised by critics for its world-class multiplayer gameplay, and is recognized for delivering the premier all-out war experience across land, sea and air. The award-winning Battlefield franchise has amassed more than 60 million players worldwide since debuting in 2002, and the franchise continues to boast highly-engaged audiences across its catalogue titles.

“Paramount TV actively seeks smart content from all sectors that will resonate with audiences and translate to compelling programming,” said Amy Powell, President, Paramount TV. “EA’s Battlefield has an incredibly dynamic narrative, coupled with a loyal fan base, which will allow us to bring this exciting and unique property to the small screen. We look forward to working with EA and Anonymous Content and thank Michael Sugar for his tenacity in bringing us this exciting project.”

“Battlefield has a tremendous built-in, engaged fan base, making it a highly coveted piece of IP primed for long-form adaptation,” said Michael Sugar, partner, Anonymous Content. “Together with EA and Paramount TV, we’ll develop the Battlefield TV series with the same commitment to robust storytelling that has made the game such a runaway success for nearly fifteen years.”

“Battlefield is one of the most loved properties among our players,” said Patrick Söderlund, Executive Vice President, EA. “We are thrilled that Anonymous Content and Paramount TV will look to introduce fans to Battlefield through a new medium.”

Battlefield continues the partnership between Anonymous Content and Paramount TV, which have a first-look production deal for scripted television programming across broadcast, premium cable, cable and online audiences. This marks the organizations’ entrée into content based on a videogame franchise.

“Michael’s track record speaks for itself,” added Patrick O’Brien, Vice President of EA Entertainment. “Combined with his passion for Battlefield, we cannot imagine a better team than Anonymous Content and Paramount for this project.”

Watch the Battlefield 1 Official Reveal Trailer at https://www.youtube.com/watch?v=c7nRTF2SowQ

E3 2016 Photo Gallery

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Another Electronic Entertainment Expo has come and gone. E3 2016 was a fun event where I got the chance to see a lot of upcoming titles from a variety of publishers and developers. Still, there was a strange sense of emptiness while on the show floor – and no matter how large booths became, that emptiness hung in the air like a bad smell. Was it the big companies that pulled out of the show that caused this or simply a lack of some “killer apps” on the horizon? I do not know. What I do know is that E3 is still the premiere industry gaming show in the United States and there is so much of the media spotlight to be had, I don’t see where it is going anywhere anytime soon. The big game houses seem to do this mass exodus every so many years – but history has shown that they always come back soon after.

Here is my photo gallery from around the expo, enjoy!

Photo Gallery

E3 2016 Attendance Facts and E3 2017 Dates Revealed

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Los Angeles – June 16, 2016 The Entertainment Software Association (ESA) announced today that more than 70,000 people participated in the week’s events, including 50,300 video game professionals, analysts, journalists, and enthusiasts attended this week’s trade show, and 20,000 fans attended E3 Live. The premier global video game event displayed more than 1,600 products from more than 250 exhibitors.

ESA also revealed that E3 will take place June 13-15, 2017 at the Los Angeles Convention Center.

“Gamers were the winners at E3 this year. The advancements in technology unveiled at E3 will redefine entertainment for the world,” said Michael D. Gallagher, president and CEO of ESA, the trade association that represents the U.S. video game industry and owner of E3. “The innovation and creativity on display will propel our industry to new heights and expand opportunities for remarkable growth.”

E3 broke records for social media numbers across all channels, with more than seven million posts on Twitter alone. Instagram had more than 500,000 likes on E3-related posts this month. In addition, more than 42 million gamers watched E3 content on Twitch, the official streaming partner of E3. The Twitch viewership was the highest of any video game convention broadcast on the network.

Also announced during E3, a blue-ribbon panel of industry professionals and experts selected Savannah College of Art and Design as winner of the 2016 E3 College Game Competition with its winning video game, Brobot Beatdown.

E3 is the world’s premier trade show for computer and video games and related products. The show is owned by the ESA, the U.S. association dedicated to serving the business and public affairs needs of the companies, publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet.

For more information, please visit www.E3Expo.com or follow E3 on Twitter: @E3.

Ubisoft Closes Casablanca Studio

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Paris June 9, 2016 Today, Ubisoft announced it will close its Casablanca studio. The studio will cease production on June 13. Employees were informed last week, and Ubisoft is providing transfer opportunities to other studios or assistance for those whose will no longer work for the company.

“Ubisoft Casablanca has been part of Ubisoft for 18 years, and contributed to a lot of memorable games over the years, especially on portable consoles,” said Jean-Michel Detoc, Executive Director, Ubisoft Mobile. “Unfortunately, as the video game market evolved in the past few years, we didn’t find a sustainable formula for the studio within our broader network. We thank the Casablanca team for their hard work throughout the years.”

The decision to close Ubisoft Casablanca was taken as part of Ubisoft’s constant efforts to increase the efficiency and effectiveness of its cross-collaboration studio model. Ubisoft has 29 studios in 17 countries, with 5 fully dedicated to mobile game development.

For more about Ubisoft, please visit www.ubisoft.com

Kalypso Games Celebrates 10th Anniversary

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Ridgewood, NJ – June 7, 2016“There is no future in video games.” Those were the words spoken by a German bank when they sent Kalypso Media founder Simon Hellwig away, declining his application for a loan to start his own video games publishing company. Now, 10 years and 220 SKUs later, Kalypso Media is proud to announce a one year run of special events, giveaways and promotions in celebration of its first decade in business. The 10 Years Kalypso campaign begins with the launch of a specially dedicated microsite, which details the history of Kalypso complete with important milestones, behind-the-scenes insights and interesting facts about the company’s history and its games portfolio.

Visit the 10 Years Kalypso microsite here

As well as the new microsite, Kalypso Media is also excited to offer an unbelievable discount promotion, with select PC titles reduced to just 10% of their asking price – that’s right, a 90% discount! The first game to receive this special offer will be the classic adventure game Ceville, from Kalypso’s own Realmforge Studios, reduced to just $0.99 / €0.99 / £0.79. This special price will be available on Steam from June 6 to June 13, 2016.

If that wasn’t enough, Kalypso is also rewarding its most dedicated fans by giving away free games to all newsletter subscribers exclusively, starting with Imperium Romanum Gold! Further giveaways will follow periodically in the months to come, so be sure to sign up to the newsletter here to be kept up-to-date with all the goings on at Kalypso.

“As well as reminiscing about over the past, Kalypso Media is also keeping an eye towards the future, with many more exciting new product announcements to be made later this year,” said Simon Hellwig, Global Managing Director of Kalypso Media. “We’re looking forward to sharing more news with our fans in the near future, but in the meantime we hope you will join us in celebrating our 10th anniversary – here’s to the next 10 years and beyond!”

For more information, please visit www.kalypsomedia.com.

Techland Moves Into Global Publishing

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June 2nd , 2016 – Wroclaw, Poland/ Techland, the Poland-based company best known as the developer of many fan-favorite games including Dying Light, Dead Island, and the Call of Juarez series, is proud to announce its move into the international publishing market.
With over twenty years of experience not only as a developer but also video game distributor and publisher in Central and Eastern Europe, Techland has decided to go global as Techland Publishing.

Techland’s CEO Paweł Marchewka:
“As a developer, we have worked with many renowned publishers in the past so we know first-hand what makes these kinds of collaborations efficient and satisfying for both parties. After the successful promotional campaigns for Dying Light and Dying Light: The Following, led by our own dedicated team, we believe this is the perfect time to use everything we’ve learned and help other developers.

We believe in a flexible and open publishing philosophy, based on respect for the players. We will encourage and financially support developers through investing in bold, unconventional games with great entertainment value.

Our goal is to release 2 major multiplatform titles, and 4 in digital distribution each year. We’re already scanning the market for opportunities and we’ll announce the first game to be released under Techland Publishing soon.”

Starbreeze Acquires PAYDAY Franchise for $30 Million

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STOCKHOLM (May 30, 2016) – Starbreeze AB, an independent creator, publisher and distributor of high quality entertainment products, today announced its agreement with 505 Games to acquire the full rights to the PAYDAY-franchise. The consideration for the acquisition amounts to 10.9 million B-shares in Starbreeze, equivalent to 30 MUSD (approx. 249 MSEK).

After the transaction Starbreeze will own the full rights to the PAYDAY-franchise for any future developments or commercialization, including PAYDAY 2 and PAYDAY for mobile platforms. Starbreeze will retain full net revenue from PAYDAY 2 on the Steam platform starting retroactively from May 1st, 2016. Revenue generated by the console game PAYDAY 2: Crimewave Edition will continue to be split between the companies as before, and 505 Games will continue to publish the title.

Furthermore, 505 Games will retain a 33% revenue share of Starbreeze’s net revenues from future sales of PAYDAY 3 capped at 40 MUSD, and after Starbreeze has fully recouped its development and marketing costs.

It’s Starbreeze assessment that the price of 30 MUSD will be matched by corresponding revenues on the Payday franchise until such time Payday 3 is released in the future. Given the strategic value for Starbreeze to control its hit franchise it is both in the short and long term a sound investment.

“PAYDAY is very close to my heart, and has laid the foundation for Starbreeze success in recent years. We’re very excited to bring our heisters home to the safe house,” said Bo Andersson Klint, Starbreeze CEO. “To start with, we believe in the continued success of PAYDAY 2 and will support it for at least another 18 months continuing expanding the game.”

The 10 934 211 million new B shares will, post transaction, represent 4.3% of shares and 1.4% of votes and will be issued under authority from the AGM. After the issue, the total number of B-shares in Starbreeze is 196 832 410 and the total number of shares in Starbreeze 254 298 338.

First launched in 2011, PAYDAY is a cooperative first-person shooter computer and video game franchise with more than 14 million players on PC, PlayStation 3, PlayStation 4, Xbox 360, XboxOne and SteamOS platforms.

Funcom Secures Millions in Investment Funding

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Oslo, Norway – May 26th, 2016Funcom, the independent developer and publisher of computer and console games, today announced that the company has received a 6.3 million USD private placement investment. The company has also significantly reduced its debt by 7.7 million USD through a debt conversion process that has no cash impact on the company. As a result, the company’s equity has been greatly improved from -10 million USD to more than +4 million USD. The investment ensures a considerably healthier financial situation for the company that allows it to execute its new strategy, secure development on new titles, and continue to support its portfolio of live online games.

“This investment is a major turning point for the company,” said Funcom CEO Rui Casais. “Funcom has been making great games for more than twenty-three years, but it is no secret that the company has had a strained financial situation in recent years that made it challenging to fully realize our new strategy and get back on the right track. This investment allows us to finally do that.”

Funcom has been working since last year on preparing the company for its new strategy. Going forward, Funcom is focusing on developing both smaller and larger scale games simultaneously in both Oslo and North Carolina, and aims to experiment with new ideas, technologies, and business models on the smaller projects that will serve to benefit the larger projects. The first of these smaller games was ‘The Park’ which allowed the company to experiment with new technologies and acquire key knowledge on how to successfully launch on both PlayStation 4 and Xbox One consoles.

Funcom’s largest project is currently ‘Conan Exiles’, an open-world survival game that will launch into Early Access during late summer 2016. The company announced last year that it has entered into a new partnership with Conan Properties making it the preferred partner for all PC and console games based on the ‘Conan the Barbarian’ brand, the first of which is ‘Conan Exiles’.

The company’s strengthened financial situation also allows it to continue supporting and expanding its current live games. Funcom has one of the longest-running portfolio of online games in the industry, with ‘Anarchy Online’ currently going on its fifteen years in operation, ‘Age of Conan’ on its eighth year, and ‘The Secret World’ just about to celebrate its fourth anniversary.

For more information about the investment, please see the official stock notice.

For more information about Funcom, please visit our website at www.funcom.com. For more information about ‘Conan Exiles’, please visitwww.conanexiles.com.

Blind Squirrel Games Under New Blind Squirrel Entertainment, Inc. Umbrella

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March 10, 2016 Orange County, Calif. – A Premier developer of video games for all platforms, Blind Squirrel Entertainment, Inc. has been newly formed through re-capitalization and incorporation in Delaware.  Blind Squirrel Games, the multidisciplinary development studio housing game industry veterans with experience at some of the world’s best developers and publishers, is now a subsidiary of Blind Squirrel Entertainment, Inc.  The company is headquartered in Orange County, California and currently employs more than 100 employees.

With the launch of its rebranding comes a variety of new internal and external projects, as well as several exciting partnerships to be announced this year.  Past partnerships have included collaborations with such companies as Disney Interactive, Sony, ZeniMax, Microsoft, Take 2 Interactive, Bethesda Softworks and many more.

“The company has experienced explosive growth over the last few years and is committed to organically expanding even further in 2016.  Through our partnerships and existing business we have a projected hiring goal of more than 50 employees and an expansion into a new space by the end of the year,” said Jake Hawley, Board Chairman of Blind Squirrel Entertainment. “Our product growth plans include co-development along with an expanding mobile division and a continued focus on creating high-level partnerships.”

“Creating our own IP is a major focus for us in 2016 as we are very inspired to produce or own titles and brands,” said Brad Hendricks, CEO of Blind Squirrel Entertainment, Inc..  “The re-capitalization and growth we have experienced now allows us to expand in all types of areas including new technology, creative publishing, funding alliances and a variety of different content. 2016 will be an exciting year for Blind Squirrel Entertainment.”

More details will be revealed later this year about the new IP and new games Blind Squirrel has in development.

About Blind Squirrel Entertainment, Inc.

Founded in 2010, Blind Squirrel Games® is a multidisciplinary development studio housing staff members with years of game industry experience. Now operating as Blind Squirrel Entertainment, the company is actively seeking projects from publishers in addition to developing its own internal IPs.  Blind Squirrel Entertainment is dedicated to creating polished and innovative AAA gaming experiences that reflect the interests of our passionate development team. Capitalizing on our experiences as a premiere developer, we are creating unique IPs that will push the medium into bold new directions