Tag - electronic arts

The Future of Battlefield Announcement Teased for May 6

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This just in from EA and DICE: Join the DICE team on May 6 at 1pm PT and witness live the world premiere of the new Battlefield™ game. Get insight into the minds of the developers as you hear from the Creative Director Lars Gustavsson and Lead Producer Aleksander Grondal on the past, present and the future of Battlefield. You will be able to join in the conversation as we open the floor to questions.

Enlist today to become a Battlefield Insider here. Get in-game rewards, exclusive content, and a sneak peek at news about Battlefield (plus news about other EA games, services, and events).

Mirror’s Edge Catalyst Closed Beta Coming Soon

April 14, 2016 – Today, we want to share more details on what will be the closest look at Mirror’s Edge Catalyst so far. The Closed Beta for Mirror’s Edge Catalyst will begin on April 22nd. It will last for five days, ending on April 26th.

Try out several of the main missions in Faith’s story, Side Missions, other optional content, and the Social Play features Mirror’s Edge Catalyst has to offer. Also, learn more about connecting with friends and comparing your skills with other runners in the Social Play developer diary here.

Read the full blog for more details.

Star Wars: The Old Republic – Visions in the Dark Release Date

March 18, 2016 – BioWare™ and Lucasfilm today announced details of the next chapter in the episodic adventure, Star Wars™: The Old Republic™ – Knights of the Fallen Empire.

In Visions in the Dark, releasing April 7, players will venture deep into the savage wilderness of the planet Odessen to face the immortal Emperor Valkorion for the first time since becoming the Outlander. As part of the confrontation, you will uncover dangerous secrets about your destiny that bind you to your dark enemy. For those that can master the challenge, there is a great reward waiting – a powerful new weapon inspired by some of the greatest Force™ users in the galaxy. Meanwhile, your Alliance will risk everything in a life-and-death mission to strike at the very heart of the Eternal Empire – this intense battle offers the chance to shatter Arcann’s forces forever.

Subscribers of Star Wars: The Old Republic can play the Knights of the Fallen Empire story and unravel the truth of their destiny inVisions in the Dark for free* during their subscription period. Players subscribed by April 1 will receive added firepower with the bold new HK-55-inspired Weapon Set that includes in-game items such as HK-55’s Sniper Rifle, Blaster Pistol and Vibrosword.

It’s a great time to jump into Star Wars: The Old Republic to experience the entire Knights of the Fallen Empire story from the beginning of Chapter 1 and continuing your saga as new chapters release monthly. As the Outlander in Knights of the Fallen Empire, players are able to start a new Level 60 character to get right into the game and begin building their Alliance.

To learn more, visit www.StarWarsTheOldRepublic.com/Fallen-Empire .

Star Wars Battlefront Outer Rim Gameplay Trailer

March 17, 2016 – Are you ready for the Outer Rim? DICE today revealed a new trailer that showcases some of the new content, features and updates Season Pass owners – and all players – can enjoy on the Battlefront. Starting March 22, ALL Star Wars Battlefront players will receive new missions with Hutt Contracts, a new Spectator Mode to watch others play, an increased Level Cap, weapons and more! Season Pass owners will have access to exclusive new weapons like the Relby V-10 rifle and DT-12 blaster pistol, maps on Sullust and at Jabba’s Palace, a new game mode called Extraction, and two new playable characters: Greedo and Nien Nunb.

To watch Outer Rim gameplay in action, check out today’s Livestream here.

More details on items, modes and characters will be shared on EA Star Wars early next week so stay tuned!

Star Wars: The Old Republic – Knights of the Fallen Empire Disavowed Trailer

February 18, 2016 – BioWareTM and Lucasfilm today announced the release date of the next chapter in the episodic expansion story, Star WarsTM: The Old RepublicTM – Knights of the Fallen Empire. Disavowed follows the Outlander’s story beyond Anarchy in Paradise and re-introduces a familiar face, Major Jorgan, the commander of the elite soldiers of Havoc Squad. Starting March 10, Jorgan joins the Alliance and battles alongside the Outlander in a deadly mission deep behind enemy lines. It’s up to the Outlander to determine how far Jorgan and his soldiers are allowed to go in the war against the Eternal Empire.

Subscribers of Star Wars: The Old Republic can join and play at the center of their own Knights of the Fallen Empire story for free* during their subscription period. Players who subscribe by March 1 will receive 2-Day Early Access to Disavowed and the HK-55-inspired in-game Helmet which gives players a likeness to the iconic Assassin Droid**.

New players can jump right into the Knights of the Fallen Empire story as the Outlander, creating a new Level 60 character. Joining at Level 60 offers an accessible story-driven starting point where players can begin building their Alliance in the action-filled Star Wars™ universe.

During its first 2 months, fans of the Knights of the Fallen Empire expansion logged more than 900 million minutes fighting the Eternal Empire and made more than 27 million player-driven Light and Dark side choices that shaped their story. The rich storyline will continue to expand this year with the introduction of intriguing new characters and difficult choices as players lead the fight to save the galaxy.

To learn more, visit www.StarWarsTheOldRepublic.com/Fallen-Empire.

McFarlane Toys Teams with Titanfall for Toy Line

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Tempe, Ariz. – February 10, 2016– –Comic book icon and toy creator Todd McFarlane announced today that his company, McFarlane Toys has partnered with the video game powerhouse Respawn Entertainment to produce a line of action figures based on the upcoming game, Titanfall 2.  The first Titanfall was announced in 2013 and was immediately heralded as a game changer for the first-person-shooter genre of video games.  During its reveal at E3 that year, it won over 60 awards including six E3 Critic’s awards: Best in Show, Best Action Game, Best Original Game, Best Console Game, Best PC Game and Best Online Multiplayer.  To date, the game has had over 11 million unique players.

McFarlane Toys is well known for delivering top quality figures for the gaming genre including: Halo, Assassin’s Creed and Metal Gear franchises. The upcoming Titanfall figures will be a part of McFarlane’s bold new 2016 Collector Box Program. Each figure will stand seven inches tall, have an average of fifteen points of articulation for incredible poses and play action and feature screen accurate accessories and weapons.  The figures will boast the same meticulous level of detail that McFarlane has become known for over the last two decades.

“This is a perfect fit.  McFarlane [Toys] was created so I could make cool stuff just like this,” said Todd McFarlane, Owner and CEO of McFarlane Toys. “Without saying too much about the new game…  You’re not going to believe where we can take this.”

The McFarlane Toys action figures will be released in conjunction with the highly anticipated launch of Titanfall 2! Fans can visit mcfarlane.com and the McFarlane Toys social media channels for all the latest toy news and visit respawn.com for all the latest upcoming game announcements.

McFarlane Toys is exhibiting at International New York Toy Fair 2016 booth #1041.  Showroom is by appointment only.

EA Play 2016 Save the Date Announced

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We’re excited to announce EA Play, an all-new event experience in Los Angeles and London this June built around our players and bringing our latest games to life.

Putting our players first is the driving force behind everything we do. We’re excited to announce EA Play, an all-new event experience in Los Angeles and London this June built around our players and bringing our latest games to life. Please visit ea.com/Play2016 to learn more about these events and how you can come to Play.

EA Sports UFC 2 Release Date Announced

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REDWOOD CITY, Calif. – January 5, 2016 Electronic Arts Inc. (NASDAQ: EA) today announced EA SPORTS™ UFC® 2 launches on March 15, 2016 in North America, and March 17, 2016 worldwide. In addition to the announcement, EA released a cinematic  trailer for EA SPORTS UFC 2  featuring some of the biggest moments from recent bouts, showcasing authentic gameplay features, and highlighting new character visuals and signature animations. The trailer opens on EA SPORTS UFC 2 cover athlete and UFC®featherweight champion, Conor McGregor showing fans the all-new Knockout Physics System in his championship fight at UFC®194. From there, fans will see Dynamic Grappling, and Next-Level Submissions while reliving some of the heart-stopping moments from recent fights, and speculating what could happen in upcoming contests. Watch the trailer here:

“Whether fans want to play upcoming cards, recreate the outcome of recent fights, or go back to fight with MMA legends, we’ll help them do that in the most authentic and exciting way ever in an MMA simulation,” said Brian Hayes, Creative Director. “Our first two pre-order fighters, Bas Rutten and Kazushi Sakuraba are perfect additions to what is already the biggest roster ever for an official UFC game. Adding them is huge, and fans are going to go nuts when we reveal who the mystery fighter is. I can’t wait.”

Fans excited to step into the Octagon® can pre-order EA SPORTS UFC 2 and get day one access to two legendary fighters: UFC Hall of Famer and three-time King of Pancrase, Bas Rutten; and Japanese MMA legend, “The Gracie Hunter” Kazushi Sakuraba, with an additional mystery fighter who will be named later.* The deluxe edition of the game also includes up to $60 of UFC Ultimate Team™ Premium Packs**. For pre-order information, visit http://easports.com/UFC/buy.

EA SPORTS UFC 2 is headlined by five brand new game modes including KO Mode and UFC Ultimate Team, a revamped Career Mode that lets fans create female fighters for the first time ever in an official UFC game, and Grapple Assist, an integrated visual tool to help players learn and perfect takedowns, ground game transitions, and submissions. Full feature and mode details can be found athttp://easports.com/ufc/features.

* Internet connection and EA Account required. Must be 13+ to create an account. Offer restrictions apply. Please seewww.easports.com/ufc/game-and-offer-disclaimers for details.

**ADDED VALUE CALCULATED BASED ON AN UFC ULTIMATE TEAM PACK PRICE OF $2.00 AT GAME LAUNCH. PRICES MAY CHANGE. Offer restrictions apply. Please see www.easports.com/ufc/game-and-offer-disclaimers for details.

EA SPORTS UFC 2 is developed in Burnaby, British Columbia by EA Canada, and will be available on March 15 in North America andMarch 17 worldwide on Xbox One and PlayStation®4. More information is available on the EA SPORTS UFC website, and in-depth feature details will be announced in the months leading up to launch. Fans should keep an eye on the website, as well as the EA SPORTS UFC Facebook and Twitter pages to make sure they’re always up-to-date on the latest and greatest news.

EA SPORTS™ is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sports through videogames, including Madden NFL football, EA SPORTS™ FIFA, NHL® hockey, NBA LIVE basketball,Rory McIlroy PGA TOUR® golf, SSX™ and EA SPORTS UFC®.

For more information about EA SPORTS, including news, video, blogs, forums and game apps, please visit www.easports.com to connect, share and compete.

Star Wars Battlefront Review (PS4)

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Before we begin, let’s get the Death Star-sized elephant in the room addressed prior to anything else: No, Star Wars Battlefront does not have a single-player campaign – and there’s nothing wrong with that! If you haven’t been paying attention over pretty much the last decade, the single-player campaigns tacked on to online First Person Shooters have declined more and more over the years with regards to content and actual story. The good news is that we got Star Wars Battlefront, a game that’s current Luke Skywalker vs Darth Vader timeline puts us smack dab in the middle of the Return of The Jedi backdrop. A campaign was never really promised anyways and there is nothing to say that this game wouldn’t have been a lot less fun had a campaign been focused on instead of the amazing multiplayer experience that this title is. We’ll hope for a future title for a Star Wars campaign for now.

Star Wars Battlefront is a full-fledged multiplayer FPS experience in the Star Wars galaxy, putting you at the controls (normally) of a member of the Rebel Alliance or a Stormtrooper for the Imperials. Along the way, certain game modes allow you to become something far greater than you ever imagined: Star Wars Heroes. The opportunity to wield a Lightsaber as Darth Vader or shoot first with the gunslinger abilities of Han Solo, Star Wars Battlefront has what any Star Wars fan would be looking for in a multiplayer FPS. As well, you also have a chance to pilot iconic space crafts like the Millennium Falcon which is an experience in itself.

But enough with what the fans expect to hear. Let’s get down to it! Star Wars Battlefront is hands down one of the most beautiful games I have ever played. When I think next-gen consoles, this is what I expect them to do. The Forest Moon of Endor is hands down one of the more picturesque maps in the game and even if you’re not a Star Wars fan per se, you cant ignore the fact that it looks like you’re standing in the middle of a forest when you’re charging through. It’s amazing how impressive some of these maps look and it’s hard to ignore that, aside from the galactic battle waging 50 yards away, you can get lost looking at the environments. Even far off hills, as long as you’re not paying attention to Jabba’s Palace off to the side, look like ones you’d see while road tripping through the desert. Though the map selection for game modes are limited, they are immense and can be easy to get lost in without the option of viewing a full area map, relying only on your limited personal radar in the corner of you’re screen. More maps are promised in future free DLC so there’s that.

Weapon selection is rather limited for Star Wars Battlefront, and needs to be unlocked at a price once their according level is reached. With limited weapon selection, it’s easy to pick out which is going to be the crowd favorites. Within days, I found myself on the usual rotation of 3 different weapons and it was hard not to notice most everyone else using one of the three for their load-out as well. Star Cards add an addition power up option, giving you the chance of three per hand: two being a secondary weapon while the third being a personal-use power up. Thermo Detonators were by far the popular choice with the Jump Pack being the only real game changing device through the again limited use of Star Card options. Again, more to come in future DLC I’m sure but that’s getting near the point of title that didn’t have enough to begin with at launch and with 20 v 20 modes, it’s not hard to see entire armies favoring a handful of Blasters and Star Card hands

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Another option fault comes in place of character customization. Storm Troopers and Rebels all look the same… and that’s pretty much it. If you’d like, you can purchase a pre-made character head for your Imperial Troop, but then you just look like a Storm Trooper missing his or her helmet. As well, the heads are the same for the Rebels. You can’t currently modify their outfits at all, nor can their weapons be designed in any fashion other than the standard galactic issued “Ass-End-Of-Space Black” color option. Now I’m not looking for a neon pink Storm Trooper but simple changes in armor hear and there, modifications to the helmets or chest pieces, little things that could have been done to make your individual soldier their own personal look would have been awesome. Instead, everyone wants to either get the Biker Scout or the Shadow Trooper, or the alien Rebel characters and that’s it. The game definitely fails there, especially in comparison to how customizable characters can be with custom emblems and armor can be in other current and past FPS games. There’s just no real custom option whatsoever in this game.

Other missing things you’d come to know and love in FPS multiplayer games is a final kill cam, or anything that shows big highlights of the previous match. And believe me, game changing moments happen every other moment in this game and there’s really nothing to highlight those outstanding moments or players, other than a basic naming of three players for their outstanding skills. Seems rather cookie cutter especially in a game this big and heroic where literally anything can happen.

The game modes are plentiful but very few stand out as ones you’d really go back to, time and again. My favorites by far were ‘Supremacy’, a massive 20 on 20 tug-of-war death match, with the opportunities to fly X-Wings, Tie-Fighters, and become Heroes like Luke Skywalker and Emperor Palpatine, are what make this game mode by far the most intense. The objective-based ‘Walker Assault’ was as well as standout. Though it was tough communicate the team-play issues that plagued this version during the beta, it has quickly caught on as a non-stop action game mode with again vehicles and Heroes in-game. As well, fighting off AT-AT and player-piloted AT-ST walkers are what make this game an unpredictable and insanely addictive 20 v 20 mode. Though getting used to controlling Heroes can take a few goes, the chance of picking up the Hero Token that are randomly placed in the battlefield are amazing. My favorite by far is Luke Skywalker with his speed and jumping abilities, he can carve up entire platoons of enemies with his lightsaber. Heroes on both sides of the Force are available including Boba Fett and Princess Leia. ‘Blast’ was a game mod that also a lot of fun for those looking for your typical 8 on 8 team deathmatch, pure and simple. The weapon limitations without the option to add attachments do level the playing field for pretty much everyone out there so all game modes are accessible one the basics are grasped. Other games like Droid Hunt and Cargo can at times be fun but turn more into GTA Online after a while; everywhere dropping the objective and blasting on whoever walks around the corner. I suppose smaller maps just eventually lead to battlefield-wide shootouts after a while.

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Fighter Squadron however takes a step away from the norm and puts you at the controls of Tie-Fighters and Rebel craft like X-Wings as well as the chance to fly Boba Fett’s Slave-1. This game mode was incredible if you enjoy combat flight simulators. I personally would love to see EA and Dice do a standalone Star Wars combat flight sim game in the future because Fighter Squadron was so good that it just didn’t have enough. I found myself flying an A-Wing through canyons for no other purpose than just to see how tight I could make corners around cliff faces. Though they can seem incredibly overpowered when flying against them, being behind the controls of the Millennium Falcon or the Slave-1 are amazingly fluid and fantastically brutal when dog-fighting opposing craft. Each fighter craft does have it’s own 1st-person cockpit flight view. Though they are neat to look at once or twice, they are difficult to use while in a match and they really do not serve any more purpose than the once-given “Ooohs” and “Ahhhs”. Still, this needs to have it’s own game, EA. Bigger maps, a lot more vehicles, and a campaign. I need more Fighter Squadron!

I’m lucky enough to have multiple friends who are massive Star Wars fans / PS4 owners so I had a lot of fun playing Star Wars Battlefront. However, if you’re not a huge fan of the franchise (I like it but you wouldn’t call me a “fan” necessarily), and don’t really have a group to enjoy the game with, Star Wars Battlefront may not be the game for you. It just doesn’t have the customization and weapon options to keep you on target long enough to really get the full enjoyment of this game. Even with it’s looks alone, Star Wars Battlefront is not a game I’d recommend to the casual gamer who doesn’t have time to sit down and enjoy it with friends. However, if you’ve got friends and are ready to throwback to throwing laser blasts down steel-girded hallways, facing off against the likes of Darth Vader and hordes of Storm Troopers; if you’re ready to turn your back to the Imperials and stand in rebellion with Luke Skywalker, Star Wars Battlefront is where you want to be. This game will have you entertained for hours.

Star Wars Battlefront Review Score
Overall Score (out of 5)www.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.comwww.dyerware.com