Tag - E3

EA Play 2016 Save the Date Announced

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We’re excited to announce EA Play, an all-new event experience in Los Angeles and London this June built around our players and bringing our latest games to life.

Putting our players first is the driving force behind everything we do. We’re excited to announce EA Play, an all-new event experience in Los Angeles and London this June built around our players and bringing our latest games to life. Please visit ea.com/Play2016 to learn more about these events and how you can come to Play.

Just Cause 3 E3 2015 Gameplay Trailer Released

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July 15, 2015 – Following an incredibly successful E3 for JUST CAUSE 3 – with 10 award wins and over 20 nominations – Square Enix and Avalanche Studios are proud to share the new ‘OFFICIAL E3 PLAYTHROUGH’ trailer.

The island republic of Medici is the ultimate sandbox. With Rico’s new abilities and countless weapons and vehicles, there’s an infinite amount of possibilities around every corner. Each obstacle presents countless options for an explosive outcome – how creative can you be with Rico’s vast arsenal of equipment?

“At E3, we wanted to show our fans a sneak peek into the sheer volume of creative choices they will have access to in the game,” said Christofer Sundberg, Co-Founder and Chief Creative Officer at Avalanche Studios, “Today, we’re excited to share the fun with the rest of our Just Cause fans around the world.”

In addition to this, we’re also sharing the multi-path, ‘CHOOSE YOUR OWN CHAOS’ trailer from the E3 show floor – an expanded version of the ‘OFFICIAL E3 PLAYTHROUGH’ allowing you to choose how the action unfolds at key moments.

Get ready to ‘Set the World on Fire’ on PlayStation 4, Xbox One and high-end Windows PC on December 1, 2015.

Battleborn E3 Gameplay Video

Battleborn Screenshot

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June 26, 2015 — 2K and Gearbox Software present the official Battleborn E3 Gameplay Demo video. Set in a distant future, Battleborn is a first-person-shooter featuring a group of heroes who form an unlikely alliance to save the last star in the universe from a mysterious enemy hell-bent on its destruction. The gameplay demo follows a team of five heroes on the planet Bliss as they infiltrate an old Peacekeeper base and attempt to close a portal that’s allowing the evil Varellsi to enter the Solus system. This gameplay demonstration is one part of a larger chapter in Battleborn’s modular Story Mode, which can be played solo, or by up-to five people co-operatively when it ships this winter on PlayStation 4, Xbox One, and Windows PC. We hope you’ll take a few minutes to share this video with your audience.

E3 Gameplay Video

Heroes featured in this demo:

E3 2015 Photo Gallery

E3 2015 Electronic Entertainment Expo

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Here is our gallery of images from the 2015 Electronic Entertainment Expo in Los Angeles, CA. Enjoy!

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Crossout E3 Behind Closed Door Demo

Gaijin Entertainment's Crossout Screenshot

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Russian publisher Gaijin Entertainment certainly has a great stable of games in the online game space. Their War Thunder and Star Conflict games put players against on another in action packed games of combat – both on air, land, and space. At last week’s E3 expo, I got the chance to check out their upcoming vehicular combat title, Crossout, in a behind closed doors preview. Crossout is set in a post-apocalyptic landscape a la Mad Max where players customize and build their vehicles of carnage almost entirely from the ground up.

Building your vehicle is a huge part of Crossout – tweaking it just the way you want it for future battles. You can research new parts and tech in exchange for salvage and old parts and it was really amazing to see the various types of vehicles able to be constructed. You can also take your creations out on a test battlefield to see how they run. In this test area, you will also find an exact clone of the vehicle you are driving so you can shoot at it to see where its weak spots are.

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Combat is very fluid and it was extremely satisfying to see the various bits of enemy vehicles explode into pieces. You can literally destroy vehicles piece by piece. After each match, you receive a report of the parts and salvage you received as well as your match statistics. There are a huge number of weapons available in Crossout – all have their own strengths and weaknesses. For example, machine guns have unlimited ammunition but overheat fairly quickly while larger cannons have slower rates of fire and higher damage out put, but limited quantities of ammunition.

Crossout looks like it will be a fun online combat title that will satisfy both players of games like War Thunder and World of Tanks while also appeasing the gear heads out there who like to tweak and customize their rides ad nauseam. Crossout is currently in alpha testing – head on over to Gaijin Entertainment’s official website for more information.

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Master of Orion E3 Behind Closed Door Preview #masteroforion

E3 2015 Wargaming Master of Orion Screenshot

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Wargaming.net caught the interest of us classic PC gamers this E3 when they announced a reboot of the Master of Orion space strategy franchise. Master of Orion effectively created a new genre of strategy game knows as a “4X” game (“Xploration”, “Xpansion”, “Xploitation”, and “Xtermination”) back when it was released in 1993. Master of Orion, or “MOO” as it is affectionately known, allowed players to control their own empire as it expanded into the galaxy in search of the mysterious planet Orion. MicroProse and Simtex, creators of the original game, followed it up with Master of Orion 2: Battle at Antares, which continued the series and was met with equal adulation. We shall not speak of Master of Orion 3! For the greater good…. (…the greater good…)

Wargaming has promised to remain true to the original two titles while also bringing it into the modern climate of PC gaming. My concern, of course, is that they would somehow “dumb down” the game to the point where it no longer has any of the charm or core gameplay mechanics that the original games had. While at E3 2015, I got the chance to sit down with the executive producer of the game, Randy King, as well as some other Wargaming staffers, and get a walk through of some of the new Master of Orion’s game mechanics.

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The original ten Master of Orion races have returned, and each gets its own cinematic sequence when starting a game. Additionally, Wargaming has taken a cue from the Civilization series and Master of Orion features animated, 3D advisers and leaders for all the races you will encounter in your quest for galactic domination. These characters look amazing and are all fully-voiced. Master of Orion features several paths to galactic victory – from sheer conquest to diplomatic means. The tech tree has a huge number of branches and technologies to research and, in an update from the original games, you can select a technology farther down the tree and your researchers will “fill in the gaps”, auto-selecting and researching the proceeding tech to reach that goal.

Planetary management will be very familiar to Master of Orion players with a similar interface and the ability to move your population around between industrial, agricultural, and mining castes. Planets still come in all shapes and sizes – some will be in the realm of your species’ tolerances and others will need to be terraformed to suit your colonists.

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Taking from current 4X games, Master of Orion no longer allows your ships to travel to any system they desire so long as they have the fuel capacity. Now, star systems are all connected by wormholes. The benefit of this is that players can now use special ship types known as space factory ships to build star bases. Building a starbase near a wormhole’s event horizon will effectively blockade that route from foreign space vessels unless that race has negotiated a treaty allowing their passage through your space. This allows players to create a more solid sense of imperial boundaries and borders. Of course, the same restrictions will apply to your vessels if they try to pass through a wormhole guarded by a foreign star base.

Spacecraft will also be able to happen upon random artifacts floating about the cosmos. Sometimes these are credits, sometimes they are technologies and, sometimes, there are even derelict vessels ripe for the capturing! Planets are all randomly generated based upon variables the player sets at the start of the game (when setting up the galaxy) and all feature a cool cinematic when players colonize them. These cinematic sequences are also generated based on the type of planet being colonized so it will all match up.

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E3 2016 Dates Announced

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Los Angeles, CA – June 18, 2015 – More than 52,200 video game professionals, analysts, journalists, and enthusiasts, representing 109 countries attended this week’s Electronic Entertainment Expo (E3) the Entertainment Software Association (ESA) announced today at the close of E3 2015. On display at the premier global video game event were more than 1,600 products from 300 exhibitors. ESA, which owns and produces E3, also revealed that E3 2016 will take place June 14-16 in Los Angeles at the Los Angeles Convention Center.

“More than any other E3, this year was about the gamer. E3 demonstrated both the remarkable transformation of entertainment taking place on all video game platforms—virtual reality, augmented reality, hardware, mobile and handheld—and awesome games,” said Michael D. Gallagher, president and CEO of ESA. “As a driving force for technological and entertainment trends across the globe, the video game industry clearly demonstrated how it is revolutionizing the way people consume, engage and interact with media. Congratulations to our incredibly creative exhibitors, members, partners and the millions of video game consumers who celebrated a spectacular E3 event.”

With an astounding 6.3 million posts on Twitter alone, E3 broke records for social media numbers across all channels. Engagement on Instagram topped previous records with over 7.5 million likes on E3-related posts this month. Twitch, E3’s official streaming partner, reported that more than one half million concurrent viewers watched the E3 press conferences. In addition, more than one million E3-related videos were posted to YouTube.

Also announced during E3, a blue-ribbon panel of industry professionals and experts selected The DigiPen Institute of Technology as winner of the 2015 E3 College Game Competition with its winning video game,RumbleTV. Finalists for the competition included entries from The Academy of Art University, The University of Utah, Brigham Young University and Savannah College of Art and Design.

E3 is the world’s premier trade show for computer and video games and related products. The show is owned by the ESA, the U.S. association dedicated to serving the business and public affairs needs of the companies, publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. For more information, please visit www.E3Expo.com or follow E3 on Twitter: @E3.

Making of Sniper Ghost Warrior 3 Video

Sniper Ghost Warrior 3 Screenshot

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WARSAW, POLAND – June 17, 2015 – CI Games will be presenting and providing hands-on demos of Sniper Ghost Warrior 3 in a private meeting room Tuesday through Thursday at the 2015 E3 Convention in Los Angeles. The Warsaw, Poland based studio has also yesterday unveiled the very first glimpse of gameplay for the next title in the sniper franchise.

“We’re deep into development on the game, our next big production that we’ll provide a more in-depth look at during E3 2015,” said Marek Tyminski, CEO of CI Games. “We’re dedicated to taking this franchise to the next level and look forward to giving gamers a taste of what to expect.”

The Sniper Ghost Warrior franchise is CI Games’ most popular, having sold more than 5.5 million titles to date. The third entry into the series will be its first full-fledged triple-A title, featuring open-ended wartime environments and a non-linear narrative to give snipers the freedom and choice necessary to execute the advanced missions that tactically-minded gamers yearn for.

Hot on the heels of CI Games’ first triple-A production, the successful Lords of the FallenSGW3 is the studio’s most ambitious title yet. It is being created from the ground up by an experienced development team led by former Marine and CI Games creative director Paul B. Robinson, who, in addition to serving in combat, has an extensive 20-year career in game development. Veteran game designer and writer Jess Lebow, who has worked on a number of high profile games including League of LegendsFar Cry, and Guild Wars also serves as the Lead Narrative Designer for SGW3, and is available for interviews at E3.