Tag - devil may cry

Devil May Cry: DE and Devil May Cry 4 Coming to Next-Gen Consoles

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SAN MATEO, Calif.December 15, 2014 — Capcom, a leading worldwide developer and publisher of video games, today announced that DmC Devil May Cry™: Definitive Edition will be available to purchase as a digital download and at retail across Europe and North America for the PlayStation®4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft, starting March 17, 2015 for an MSRP of $39.99 / €39.99. Devil May Cry® 4 Special Edition will be available for PlayStation®4 and Xbox One in Summer 2015.

Developed by Ninja Theory, DmC Devil May Cry: Definitive Edition will include the original stylish action game, all previously released downloadable content, including the “Vergil’s Downfall” campaign as well as brand new modes and additional gameplay features, making this the ultimate offering forDevil May Cry® fans.

New to DmC Devil May Cry: Definitive Edition, players will be able to play as Dante’s twin brother himself in Vergil’s Bloody Palace Mode. For an extra depth of challenge, players will be able to try out the added Gods Must Die difficulty level and Must Style Mode as well as Hardcore Mode, which has been designed to play more like the classic Devil May Cry series. DmC Devil May Cry: Definitive Edition players will also receive new Dante and Vergil costumes inspired by classic Devil May Cry character designs. The game’s high quality production values will run at a stunning 1080p and smooth 60 fps across both next-gen consoles.

Balancing and improvements based on fan feedback from DmC Devil May Cry™ are being implemented into DmC Devil May Cry: Definitive Edition, as well as modifiers that can be turned on at various stages, including Turbo Mode which allows players to increase the speed of play for even faster, more intense combat. Additional leaderboards, trophies and achievements will be included, as well as social features, taking advantage of both PlayStation 4 and Xbox One functionality.

DmC Devil May Cry sees Dante’s origin story being retold against a contemporary backdrop. Dante is a young man with no respect for authority or society in general. He knows that he is not human, but also that he is not like the demons that have tormented him throughout his life. Caught between worlds, he feels like an outcast. Thanks to his twin brother Vergil, leader of the anti-establishment group “The Order”, Dante is now discovering and coming to terms with what it means to be the child of a demon and an angel. Combat and movement throughout the game are influenced by Dante’s ability to call upon both angel and demon abilities, dramatically affecting the gameplay style.

For all the latest details on DmC Devil May Cry: Definitive Edition, including a deeper look at the new content and gameplay improvements, stay tuned to Capcom’s social channels. Further information on Devil May Cry 4 Special Edition will be shared in the coming months.

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DmC: Devil May Cry Review (PC)

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Capcom, long-time publisher and developer of the Devil May Cry series, decided a few years back to do something different for its fourth installment.  Instead of doing another sequel, Capcom wanted to reboot the series from a more Western point of view, thus giving the title over to English developer, Ninja Theory.  Long time fans of the series protested this changing of developer, worried that a new group of people would not handle Dante and the mythos of the Devil May Cry universe correctly.  Well, I am here to tell you that those fears are unfounded and that DmC: Devil May Cry is a game worthy of its lineage.  Ninja Theory understood what made the Devil May Cry series a hit and successfully made this reboot with an engaging story, fantastic aesthetic designs, and great game play.

Story:

The story begins with Dante, the hero of the previous Devil May Cry games, waking up from a hangover in his trailer near a theme park.  He is warned by a witch named Kat that a demon is hunting him, unfortunately this warning comes just seconds before the demon pulls Dante into Limbo.  Once Dante escapes the demon and returns to the world of the living, Kat takes Dante to see the leader of The Order, a group of individuals fighting to better the world that they all live in.  The leader of The Order, Virgil, explains to Dante that he and Dante are offspring of a union between angel and demon.  Being Nephilim, half angel/half demon, means that Dante and Virgil are the only two individuals that can save the world from the grasp of Mundus, the demon that has enslaved the people of Earth.  Learning this, Dante sets out to defeat Mundus and avenge the fate of his mother and father.

The story of DmC: Devil May Cry is well written and paced.  I found myself gripped from the very start, wanting to play the next level just to see what happens in the plot.  The character of Dante is updated considerably, starting the story off as an individual who doesn’t care about the world or its problems.  As Dante learns more and more about his past, through unlocking lost memories, Dante begins to feel a driving need to avenge the death of his mother and the banishment of his father at the hands of Mundus.  He becomes a driven individual in pursuit of a goal, while maintaining some of his “devil may care” attitude.  The other characters that are involved in the story are just as interesting as Dante.  Virgil has come to grip with his place in this battle at an earlier age then Dante, and serves as a guide for what must be done, while Kat is a capable accomplice with a past that haunts her to this present day.

While not perfect, the story of DmC: Devil May Cry is incredibly engaging and interesting to follow.  Seeing this world through the eyes of a Western developer, such as Ninja Theory, helps make the story relate better to Western audiences.  Time for a little disclosure here: While I did play the other games of the Devil May Cry series, I never felt that these characters or story lines were perfect.  When I heard that a reboot was in the making, I was one of the few that was optimistic and excited to see what direction a Western developer would take.  That being said, I truly prefer the story of DmC: Devil May Cry over any of the older versions of it.  This story just sucked me in and kept me up later than I had planned to be up.

Game play:

DmC: Devil May Cry is a hack and slash game at heart, with some minor role playing game elements thrown in.  Dante uses a variety of weapons, some angelic in nature, some demonic, to destroy Mundus’ army.  Each weapon has different qualities to them, and can be upgraded with different move sets through the RPG system.  Dante collects souls as he progresses through the levels, and can spend these souls at various shops to unlock new moves or increase his health.  Dante can also collect special lost souls, health upgrades and keys that unlock doors that lead to special battle events.  There is plenty to search for in each level of DmC: Devil May Cry.

Game Review Devil May Cry

Playing on the PC, you have the choice to go with the standard keyboard and mouse interface, or go with a game controller.  I played DmC: Devil May Cry with the keyboard and mouse since I busted my last game controller for my PC in a classic rage quit.  The keyboard and mouse interface worked perfectly for this game, though I can see where the game controller would have been much easier to use.  Hitting the Shift key to dodge while pummeling enemies was a little harder then I would have liked it to be, but overall the keyboard and mouse combination works just fine.

DmC: Devil May Cry has its standard difficulty settings at first, then you can unlock different modes for your next game play, some of these modes are incredibly hard.  To find everything in the game is going to need at least two play throughs.  You unlock certain moves and weapons that are needed to reach or open doors during the progression of the story.  You keep these moves and weapons when you begin a new game plus, allowing you to reach certain doors and areas previously unreachable in your first game play.

Aesthetics:

I love the design for DmC: Devil May Cry.  The city looks appropriately menacing, with larger then life design elements, similar to Tim Burton’s vision of Gotham.  The world gets even more interesting when Dante gets pulled into Limbo, when the buildings get a little more twisted and you can see the shades of people still wandering the streets in the real world.  Occasionally, as you are running through the level, words will appear on the  street or plastered across the buildings, as Mundus is giving orders to his minions to stop you.  It is a simple little aesthetic design, but I thought that really helped give me an idea of the influence that Mundus has in Limbo, plus just give DmC: Devil May Cry a really cool design.

The music in DmC: Devil May Cry just plain rocks.  The designers used more of a heavy metal sound for the music, and it really helps keep the action feeling frantic and fast paced.  I got myself a few times really getting into some of the fight sequences, especially when the music came over my headsets loud and fast.  Voice acting for DmC: Devil May Cry was just want it needed to be, not perfect but not over the top nor cheesy.  The characters each had their own personalities and these came through their voice acting sessions admirably.

Dante’s move sets and jumping ability have been designed to give fighting sequences a very fluid design that flows from one combatant to the next.  The only breaks occur when the game introduces a new type of opponent.  The screen will freeze, and zoom in on the new opponent, showing the demon’s name and framing the demon in a picture so you can get a better look.

Final Thoughts:

With Capcom giving design of their precious Devil May Cry series to a new developer, Ninja Theory, many people were worried that this would be the end of their beloved franchise.  I can safely say, it is not the end.  In fact, this may be the beginning of an even better set of games.  While the original Devil May Cry series was an outstanding set of games, I have always felt that some of the story gets distorted in it’s translation from an Eastern developer to a Western game player.  With DmC: Devil May Cry, we have a Western story for Western players and it feels like a much more complete experience, for me, this time around.  The game play is solid in it’s simplicity of button mashing combos, but with the addition of new moves and four choices of weapons in the earlier stages, gives the player a possibility of depth and various tools to dispatch demons with.  I loved the aesthetic design choices for this game, and felt that the world was truly interesting to wonder through, especially the Limbo sequences where the world takes on a particular bend and twist.  If you have never played a Devil may Cry game, start here.  For fans of the series, rest assured this game is a spiritual successor to the originals and, in some areas, far more superior.  DmC: Devil May Cry is a must play for anyone who plays video games.

[easyreview title=”DmC: Devil May Cry Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ] Our rating Scores Explained

DmC Devil May Cry Gets Bloody Palace Mode

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Capcom has announced that the Bloody Palace Mode will be returning in DmC Devil May Cry. Bloody Palace Mode will be available, at no charge, shortly after launch for all PlayStation 3, Xbox 360 and PC users. As in previous installments of the series, Bloody Palace Mode will be playable upon completion of the main game and deliver over 100 levels of demons and enemies, including five brutal bosses. Gamers will have the opportunity to top the global leader boards and be Bloody Palace’s number one demon slayer as stylish combat will be recognized. DmC Devil May Cry launches on January 15, 2013 for PlayStation 3 and Xbox 360, with the PC version coming on January 25.

Bloody Palace Mode Screenshots

Combichrist and Nosia Compose Devil May Cry Soundtrack

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Today Capcom announced the talent which have created the music for DmC Devil May Cry in close collaboration with Capcom and Ninja Theory. Working in close collaboration with Capcom and Ninja Theory, both Noisia and Combichrist composed music that will be heard during cinematics and gameplay, including combat.  Combichrist catalogue tracks were also licensed to add to the game’s already adrenaline-pumping soundtrack.

“It’s been an awesome experience working with Ninja Theory on the game. We had great freedom but were also bound by certain criteria typical in the game world. These are challenging boundaries (for example; consistency in sonics over 180 minutes of music) but also lots of space in terms of dynamics & progression and instrumentation being able to create soundscapes without having to worry about holding the attention of a dancefloor. Their music director was great to work with, good vibes. It’s great when you get to play to your strengths. Also, the game kicks ass! “ – Noisia, June 2012

“As an avid gamer myself I was honored to be asked to work on this project. I had a lot of fun digging myself into Dante’s psyche in order to create music to match the battle scenes and am equally as excited to license existing Combichrist music. I’m looking forward playing the finished game when it comes out.” – Andy LaPlegua, Lead Singer Combichrist, June 2012

Listen and download the bespoke track from Noisia here:

Noisia:Listen: http://soundcloud.com/noisia/noisia-devil-may-cry-soundtrack-sample

Download: https://www.facebook.com/noisia?sk=app_176086382522580

Set in a contemporary world setting, DmC Devil May Cry reimagines the origin story of Dante, the brash protagonist of the Devil May Cry Series. DmC Devil May Cry is developed by the award-winning studio Ninja Theory in collaboration with Capcom, overseen by senior team members from previous Devil May Cry titles.