Tag - demo

We Happy Few Alpha Preview

WeHappyFew_4

Describing a game as being “in alpha” can be extremely vague as it can represent such a wide scope of playable states.  I have played alphas where everything was so completed that they were just ironing out minor bugs and it was ready for market, most would consider this market beta but a perfectionist might call that alpha.  Others I have seen called alpha for over 2 years with almost zero developmental progression and none in sight.  I don’t mean to drone on (though I might have) about what entails an alpha but I feel I need to let the players, particularly all the Kickstarters who helped fund it know where the game is.

we-happy-few

The We Happy Few alpha build, which is pretty much the same folks saw at E3, is 50% mapped with no story development yet for the three characters we follow.  In other words it is a world where you can take in the landscape and bump around with a few of the NPCs.  One choice is made at the very beginning of the demo and that choice will make a difference on how much world you get to explore (hint: not much, you will get to choose again).  You get to do a few quests and that’s what they are labeled, you get quests and side quests to get things going but mostly it is setting you up to just experience the what they have created of the world.

we_happy_few_pinata

My first and vaguely disturbing thought of We Happy Few was that the game is an Orwellian 1984 Yellow Submarine.  Everyone is taking a drug called Joy, a nice little blend that makes you forget anything bad from the past and think the world is great.  So great that you want Technicolor all around you and mime paint on your face and nice clothes because shabby clothes denotes a “downer” mind and nobody wants to be or even see a downer.  If you fellow friends and townsfolk think you might have missed your Joy then ye shall be deemed a Downer and smacked upon the noggin until you can be dumped in the rubble and rambles with the other Downers.  There is no three strikes rule or anything (but then baseball never really took on the way cricket did across the pond).

At this point, the game is in an early enough alpha it could wind up like an entirely different game than I ran around in since we aren’t getting any of the story yet.  I welcome the idea of a psychedelic take on a New World Order as fiction when the reality of politics are what they are.  Give me my mime paint and bowler hat please. And don’t be a downer!

Second Nioh Demo Available on August 23

Nioh_08

Burlingame Calif. – July 21, 2016 – KOEI TECMO America today revealed new assets and information on the second downloadable demo for the highly-anticipated samurai action RPG Nioh, exclusively for the PlayStation®4 computer entertainment system. This Beta Demo will be available via the PlayStation® Store from August 23 until September 6, after which point download and play of the demo will be disabled.

Following the overwhelming success of the Alpha Demo in April, Nioh returns with a Beta Demo featuring more intense and rewardingly dangerous gameplay. New challenges await players who venture deeper into the ominous world of Nioh, and in turn, new ways to conquer foes emerge. The long-range hand cannon rifle allows humans and Yokai alike to be taken down with a forceful blow, and a fresh selection of Katanas, Spears, Axes and Hammers will provide players with new options to suit their gameplay style. Among the demo’s locales is a new dojo stage which teaches players the basics of the game’s fast-paced combat system. Players will also be able to explore a to-be-announced stage in addition to the Usuki stage featured earlier this year in the Alpha Demo.

Blending a compelling narrative loosely based upon the tale of the first western samurai, William Adams, with a myriad of strange supernatural creatures from Japanese folklore (Yokai), players of Nioh will discover a diverse and comprehensive world dripping with lore. Vile and daunting creatures await challengers, who must learn their enemies’ tactics to gain an advantage in battle.

William is not alone against the perilous Yokai, however, as he will be accompanied by a diverse cast of characters who assist him on his travels across Japan. Hanzo Hattori, the head of the ninja clan retained by Ieyasu Tokugawa, serves as William’s guide through the country. Hanzo’s cat is possessed with the long-living spiritual guardian Nekomata, who aids William with his strong knowledge of the supernatural and history of the land. Muneshige and Ginchiyo Tachibana, experienced samurai and leaders of the Tachibana clan, also help William on his quest with their deadly fighting abilities. Both Tachibana leaders possess their own Raiken guardian spirits—creatures which control the element of Thunder—which come together to perform a devastating special attack.

To coincide with this announcement, KOEI TECMO America has released a batch of all-new screenshots introducing these characters and their guardian spirits, the explosive hand cannon, and the sinister Yokai which will be encountered on William’s journey.

SEUM: Speedrunners From Hell Demo Out

seum-screenshot

June 6, 2016 – The public demo of SEUM: Speedrunners From Hell is now out on Steam for PC, Mac & Linux! To give that incredible mix of Super Meat Boy, Quake 3 and Portal gameplay styles a try, just grab the demo here on Steam. You can also find it as a direct download on itch.io.

Run, jump, fly and teleport through 10+1 deadly arenas – each more devilish than the last. Alternatively, find each level’s hidden beer cans, or discover a few awesome (and of course, hidden) Easter eggs.

About SEUM: Speedrunners From Hell

SEUM: Speedrunners from Hell is the world’s only competitive heavy metal first-person platformer. Like an unholy child of Quake 3 and Super Meat Boy, SEUM is truly hardcore and focuses on speed and fast reactions. Race across and jump over platforms and bounce pads while shooting fireballs as you battle to reach an exit portal in the mimiumum amount of time. Reverse time and gravity. Compete with all players for top times in the online high score ladder. Only the toughest players will receive the Uber Skull medals!

If mind-blowing speed and adrenaline blasting its way through your body seems too boring for your speed running blitzkrieg, then search for the beer cans hidden in each level. Who knows which secrets can be discovered by finding all of these delicious refreshments?

FEATURES

  • Can’t get much more old school than this!
  • 100 levels, each more devilish than the last, with secrets around every corner.
  • Shoot fireballs, reverse gravity, teleport and dodge obstacles to solve challenges.
  • Leaderboards in each level so you can see how you fare against your friends (and enemies).
  • Original soundtrack that’ll have you tearing through the levels with blazing speed.
  • \m/
  • 666

Warning: SEUM has been known to cause leaning disease. Symptoms are irrational leaning forward towards your screen when making difficult jumps. Smashing monitors with your head is not a way to beat the game!

Download Crytek’s Back to Dinosaur Island 2 VR Demo for Free

FRANKFURT, Germany –  March 11, 2016 – Crytek released its Back to Dinosaur Island 2 virtual reality demo as a free download today, giving players everywhere the chance to experience the combined power of CRYENGINE and VR hardware.

Back to Dinosaur Island 2 received a glowing reception when it was first shown to attendees at E3 2015 and has previously only been playable at select industry events. Now, however, gamers everywhere can sample the VR experience firsthand by downloading it for free from Steam.

The demo invites players to scale a deadly cliff face as huge flying dinosaurs react to their presence, and debris rains down from above. Mysterious landmarks on the horizon and stunning vistas on every side combine to immerse gamers in an entirely new reality.

Crytek’s Executive Producer, Elijah Freeman, said, “The feedback we received from people who played Back to Dinosaur Island 2 was really encouraging, and the lessons we learned from creating it have been significant for our current VR projects. The demo goes beyond being merely a visual showcase and includes interactive elements that harness the unique power of the medium. By making this experience available for free, we hope as many players as possible will take the opportunity to feel truly present in a new world of dinosaurs.”

Crytek has also released a video that offers a glimpse of what to expect in the demo. The video is now playing on YouTube, and gamers can visit www.crytek.com and www.cryengine.com for the latest news on Crytek’s ongoing work in VR.

Back to Dinosaur Island 2 can be played using any VR headset with Rift SDK 0.8 and later.

Crytek Releases Back to Dinosaur Island VR Demo For Free

Back to Dinosaur Island

Back to Dinosaur Island

FRANKFURT, Germany – November 18, 2015 – Available for download today, Crytek has released virtual reality tech demo Back to Dinosaur Island for free. Achieved with CRYENGINE, Back to Dinosaur Island debuted publicly at GDC 2015 in San Francisco, earning widespread acclaim from press and attendees, and this is the first time players can experience it for themselves outside of a games industry event.

In Back to Dinosaur Island, players become the eyes and ears of a baby dinosaur in a nest. Surrounded by dinosaur eggs, players are immersed in a beautifully rendered 3D jungle environment filled with lush vegetation and buzzing with life. Players interact with elements around them, including the eggs, a dragon fly and finally, will come face-to-face with an enormous dinosaur, experiencing a sense of scale and awe in a way that can only be achieved with virtual reality.

Crytek’s Director of Production, David Bowman, said: “Back to Dinosaur Island shows how intense, involving and rich virtual reality can be. Players will see a powerful dinosaur breathing inches from their face, getting an unprecedented sense of its immense scale. To watch this scene in 2D is impressive, but when you’re in virtual reality, it becomes more intimate, and more exciting – giving you a feeling of presence and a belief that you’re really right there in a way that no other medium can.”

A video which gives a flavor of the experience players will enjoy in Back to Dinosaur Island is available at https://youtu.be/-qopI4SulZw. Today’s release of Back to Dinosaur Island is compatible with Oculus Rift Development Kit 2 models and later. Gamers can stay up to date with Crytek’s on-going virtual reality projects by visiting www.crytek.com and www.cryengine.com.

Deep Silver Releases Free Metro Redux Demos

Metro 2033 Redux - Announce 3 copy

Larkspur, Calif., June 2, 2015 —  Today 4A Games and Deep Silver released extensive playable demo versions of both Metro 2033 Redux and Metro: Last Light Redux for Xbox One, the all-in-one games and entertainment system from Microsoft. The demos are available to download now from Xbox Games Store worldwide and PlayStation® Network in Europe, and will hit the U.S. PlayStation store soon.

Making full use of the new-gen consoles’ ‘Trial’ functionality, gamers can play through the opening chapters of both Metro Redux games. Should they wish to upgrade to the full version, they can transfer their saved games and continue their progress seamlessly.

The Metro 2033 Redux Trial includes the first eight Chapters up to ‘Dead City.’ The Metro: Last Light Redux Trial includes nine Chapters up to ‘Theatre’. In each case, the Trial version represents about one-third of the total game. Metro Redux contains all of the Metro franchise content ever released in one ultimate package.

“We have already been humbled by the success of Metro Redux on the new consoles,” said Dean Sharpe, CEO at 4A Games. “With these trials, we want to give everyone the chance to experience the unique world and the post-apocalyptic atmosphere of Metro. We were inspired by the original shareware release of Doom, and decided to give away as much of the game as we could.”

More than 1.5 million Metro Redux games have been sold worldwide. The compilation, ‘Metro Redux’ for PlayStation 4 and Xbox One has now outsold Metro: Last Light for PlayStation 3 and Xbox 360 in multiple territories – an unprecedented feat for any remaster. It is also Deep Silver’s highest rated game according to review aggregator Metacritic.

For more news and information on Metro Redux visit the official website at EnterTheMetro.com; or follow us via Facebook: Facebook.com/MetroVideogame; Youtube:YouTube.com/MetroVideogame or Twitter: Twitter.com/MetroVideogame.

RIDE Demo Released

scrren 6_ML-RIDE

SAN JOSE, Calif., (May 11, 2015) — BANDAI NAMCO Entertainment America Inc. and developer Milestone s.r.l., have announced that a downloadable demo for RIDE, the complete motorcycle racing simulator, are available on the Xbox One all-in-one games and entertainment system from Microsoft, PlayStation®4 computer entertainment system and PC today, with the full retail release on Xbox One, PlayStation 4 and digital download on Xbox 360, PlayStation®3 and PC (Steam) coming soon.

The downloadable demo of the game includes the Quick Race game mode and the Sierra Nevada track as well as 3 bikes in the Naked Heavyweight, Superbike and Supersport categories. Players will even get a small sampling of the robust customizable elements that make RIDE a complete motorcycle racing simulator.

From the grease of the garage to the sight of burning rubber on the racetrack, RIDE offers motorcycle enthusiasts and gamers alike a complete racing experience as players take on four different categories of racing – more than 100 Superbikes, Supersports, Naked, and Historical bikes. The title offers extensive vehicle and rider customization, presenting gamers with a vast array of options to keep gameplay fresh and exhilarating through a huge selection of circuits that range from city, country, and historic tracks from the world of motorcycling.

For more information on BANDAI NAMCO Entertainment America Inc. game titles and products, please visit http://bandainamcogames.com.

Check our community at www.facebook.com/ridegamewww.youtube.com/ridevideogame and on the official website www.ridevideogame.com. Do you have a twitter account? share your thoughts with #ridevideogame

Toukiden: Kiwami Demo On March 25

Toukiden-Kiwami-1

Toukiden-Kiwami-1

March 9, 2015 — KOEI TECMO America is happy to announce today the imminent release of a playable demo for upcoming demon-slaying epic Toukiden: Kiwami, available from the PlayStation®Network for the PlayStation®4 and the PlayStation®Vita computer entertainment systems in North America on March 25, 2015.

The playable demo serves as an early introduction to the world of Toukiden: Kiwami and features two distinct game modes. The first is an ‘introductory demo’ and is comprised of the first two chapters of Toukiden: Kiwami, including the edit mode where players can create and customize their own unique Slayer. This mode will also allow players to choose to equip their character with one of the three brand new weapon types (naginata, club, and rifle).

The second portion of the demo is a set of ‘special missions’ that can also be enjoyed by those who have played Toukiden: The Age of Demons. These special missions have been specifically designed for this demo and are set to a very high difficulty level.

For those players who have never before played a game in the Toukiden series, these missions may prove to be too difficult. However, the full version of the game will increase the difficulty of missions in a much more gradual manner, so even more difficult stages than these can eventually be cleared after powering up your equipment and character.

Although these missions are not recommended for newcomers to the series, they do include a selection of weapons, armor, and Mitama the player can equip before heading out to the field, and more importantly, they will remain available for gamers to come back to for another try after they have mastered their battle skills in the full game.

Clearing all the available missions will allow a gamer to start playing the game from Chapter 8,where the brand new Kiwami portion of the story begins. Additionally, clearing all missions unlocks various special features and items that can be carried over to the full game.

This part of the demo will also feature a few of the brand new Oni — the demons that Slayers are called to face. A selection of battle screenshots and new Oni types has been released today to display the variety and beauty of the Toukiden: Kiwami world.

Additionally, KOEI TECMO America has released a batch of assets relating to Tenko, the fan-favorite animal companion of every Slayer. Tenko are an invaluable ally, as they can be sent to gather ingredients and material for crafting, and their relationship with the Slayer determines the wealth and variety of items collected. In Toukiden: Kiwami, players can customise their Tenko before sending it out on missions, equip it with Mitama that help with item collection, and can even feed it snacks that change its color!

Summary

In the deeply rich world of Toukiden: Kiwami, Demons (Oni) have hid in the shadows aiming to torment mankind. Through history, a secret caste of warriors, the Slayers, have been trained to dispose of the demonic threat before it could consume the world. However, an event called the ‘Awakening’ caused rifts to appear in space and time, causing places that had long disappeared from the world to resurface, unleashing  hordes of demons that relentlessly drive hunted humans.

These demons would consume the souls of those they killed and imprison the ones of brave heroes. Using their souls, Oni can regenerate at a rapid rate and only Slayers are trained in the proper way to battle them.

As the extinction of humanity was not far from reality, the Slayers opened their villages as sanctuaries, to protect those who escaped, and provided a last line of defense against the horror.

The player’s role is to complete various missions, strengthen his relationships with the other warriors in the village and eventually start battling the largest of the Oni to banish them back to their dimension and free the souls of the heroes they’ve trapped. In turn, when these souls are free, they stay with the player and provide him with a variety of equipable abilities for his weapons.

Toukiden: Kiwami is published by KOEI TECMO America in North America and will launch on the PlayStation®4 computer entertainment system and the PlayStation®Vita on March 31, 2015. This game has not yet been rated by the ESRB.

For the latest KOEI TECMO America news follow us on www.facebook.com/koeitecmous or@KoeiTecmoUS or visit the official website at: www.koeitecmoamerica.com. Additional details can be found on the official site:  http://www.koeitecmoamerica.com/toukidenkiwami/

KOEI TECMO America is happy to announce today the imminent release of a playable demo for upcoming demon-slaying epic Toukiden: Kiwami, available from the PlayStation®Network for the PlayStation®4 and the PlayStation®Vita computer entertainment systems in North America on March 25, 2015.

The playable demo serves as an early introduction to the world of Toukiden: Kiwami and features two distinct game modes. The first is an ‘introductory demo’ and is comprised of the first two chapters of Toukiden: Kiwami, including the edit mode where players can create and customize their own unique Slayer. This mode will also allow players to choose to equip their character with one of the three brand new weapon types (naginata, club, and rifle).

The second portion of the demo is a set of ‘special missions’ that can also be enjoyed by those who have played Toukiden: The Age of Demons. These special missions have been specifically designed for this demo and are set to a very high difficulty level.

For those players who have never before played a game in the Toukiden series, these missions may prove to be too difficult. However, the full version of the game will increase the difficulty of missions in a much more gradual manner, so even more difficult stages than these can eventually be cleared after powering up your equipment and character.

Although these missions are not recommended for newcomers to the series, they do include a selection of weapons, armor, and Mitama the player can equip before heading out to the field, and more importantly, they will remain available for gamers to come back to for another try after they have mastered their battle skills in the full game.

Clearing all the available missions will allow a gamer to start playing the game from Chapter 8,where the brand new Kiwami portion of the story begins. Additionally, clearing all missions unlocks various special features and items that can be carried over to the full game.

This part of the demo will also feature a few of the brand new Oni — the demons that Slayers are called to face. A selection of battle screenshots and new Oni types has been released today to display the variety and beauty of the Toukiden: Kiwami world.

Additionally, KOEI TECMO America has released a batch of assets relating to Tenko, the fan-favorite animal companion of every Slayer. Tenko are an invaluable ally, as they can be sent to gather ingredients and material for crafting, and their relationship with the Slayer determines the wealth and variety of items collected. In Toukiden: Kiwami, players can customise their Tenko before sending it out on missions, equip it with Mitama that help with item collection, and can even feed it snacks that change its color!

Summary

In the deeply rich world of Toukiden: Kiwami, Demons (Oni) have hid in the shadows aiming to torment mankind. Through history, a secret caste of warriors, the Slayers, have been trained to dispose of the demonic threat before it could consume the world. However, an event called the ‘Awakening’ caused rifts to appear in space and time, causing places that had long disappeared from the world to resurface, unleashing  hordes of demons that relentlessly drive hunted humans.

These demons would consume the souls of those they killed and imprison the ones of brave heroes. Using their souls, Oni can regenerate at a rapid rate and only Slayers are trained in the proper way to battle them.

As the extinction of humanity was not far from reality, the Slayers opened their villages as sanctuaries, to protect those who escaped, and provided a last line of defense against the horror.

The player’s role is to complete various missions, strengthen his relationships with the other warriors in the village and eventually start battling the largest of the Oni to banish them back to their dimension and free the souls of the heroes they’ve trapped. In turn, when these souls are free, they stay with the player and provide him with a variety of equipable abilities for his weapons.

Toukiden: Kiwami is published by KOEI TECMO America in North America and will launch on the PlayStation®4 computer entertainment system and the PlayStation®Vita on March 31, 2015. This game has not yet been rated by the ESRB.

For the latest KOEI TECMO America news follow us on www.facebook.com/koeitecmous or@KoeiTecmoUS or visit the official website at: www.koeitecmoamerica.com. Additional details can be found on the official site:  http://www.koeitecmoamerica.com/toukidenkiwami/

Goetia Preview Now Available

goetia

goetia

January 29th, Lannion, France — Imagine that you get back to your family manor after over 40 years, to discover the mystery from the past, that had forever changed your life and the lives of your loved ones. Imagine that you’re all alone in an old, abandoned house that you used to know so well. Imagine that you’re looking for clues, trying to figure out what led to the downfall of Blackwood Manor. And the only problem is… that you are dead.

Goetia is a point-and-click adventure game set in a haunted English mansion in the middle of World War II. You take control of Abigail Blackwood, a girl who died some 40 years previously and now returned to discover the mystery of her getting back from the dead and her perverted and mad lineage. A clan whose final members devoted their life to mysticism and fanatical experiments. You have no idea what happened during those 40 years, neither who and why brought you back but, you are dedicated to discover this mystery. In the end you are already dead, so what worse than that could possibly happen?

Unlike other adventure games where you collect objects, combine and use them to solve the puzzle, here you need to become an object to push the story further. Remember that you are a ghost, and as a ghost, you can walk through walls and fly through ceilings, you can explore everywhere as you see fit. But to manipulate objects, you’ll have to possess them, just like a real poltergeist would. And once you possess an object, you can’t pass through walls anymore…

After a successful campaign on Square Enix Collective platform and winning the Artistic Award at the European Indie Games Days back in December 2014, the team behind Goetia is now seeking support on Kickstarter looking for $30,000 fund to be able to finish the game. You can help the team achieve this goal by visiting the campaign website: https://www.kickstarter.com/projects/438269196/goetia and becoming one of the backers or by spreading the word about the game and Abigail’s adventure.

The team behind the game is France-based Sushee game development studio: http://sushee.fr supported by a French artist Moeity: http://www.moeity.com. Goetia is being developed on PC and Mac and will be available in French and English.

To learn more about the game visit Goetia’s official website: http://playgoetia.com/en/home/,Facebook and Twitter profiles.

EA Sports NHL 15 Demo Out Now on Next-Gen Consoles

NHL15-NYR-LAK-cele1-WM copy

August 26, 2014 – Get your first taste of a new generation of hockey videogames. Electronic Arts Inc. announced today that the official game demo for EA SPORTS™ NHL®15 is now available for download worldwide on Xbox One and PlayStation®4 consoles. With the demo, you can lace up as either team from the 2014 Stanley Cup® Final, the Los Angeles Kings® or New York Rangers®, and skate under the bright lights of Madison Square Garden and the Staples Center. If you are new to the NHL franchise or just want to work on mastering the Superstar Skill Stick, jump into the demo’s Practice Mode for a free skate against a goalie.

In NHL 15, you will see the most realistic looking and skating hockey players ever in a videogame, along with most detailed and authentic representation of the game of hockey itself. 12 Player NHL Collision Physics and Real Puck Physics capture the hard hitting chaos and unpredictability of the sport, while the Superstar Skill Stick and Vision AI put the flow and finesse of the game in your hands.

Witness the sights and sounds of authentic arenas across the National Hockey League, as 9,000 individual crowd models – the most ever in a sports videogame – hang on every play called by an all-new three man commentary team. Play the game from three new camera angles, Dynamic High, Dynamic Medium and Dynamic low, to experience the on-ice action like never before. In addition, a new partnership with NBC Sports, brings a world class broadcast package to the game.

Watch it all come together in the new NHL 15 Gameplay Series: Living Worlds trailer:

Pre-order NHL 15 now to receive a minimum $15 value of Hockey Ultimate Team content. In addition, you can also kickstart your hockey experience with the NHL 15 Ultimate Edition that comes with over $40 added value of exclusive content for Hockey Ultimate Team. Learn more on the NHL 15 website.