HOUSTON and BERLIN – May 16, 2017 – Grey Box, Six Foot and independent developer YAGER have announced the launch of the Windows PC open beta of the class-based spaceship action game Dreadnought. New captains can download the game and play in open beta now by visiting www.Dreadnought.com. Dreadnought’s open beta is free-to-play, but players can purchase specialized Hero Ships, experience boosts and cosmetic add-ons for their vessels.
Open beta introduces Ixion, Dreadnought’s biggest map yet. Situated in space 60,000 kilometers above Saturn’s largest moon, Titan, this new battleground forces players to maneuver around the colossal orbital ring that dominates its center. Narrow gaps within the superstructure allow ships to cross from one side to the other, but players must be wary of what dangers lurk on the other side. Open beta also adds night variations for two existing maps: Rings of Saturn and Red Sands.
Dreadnought puts players in command of massive capital ships on the front lines of tactical team battles across a variety of competitive online multiplayer modes. Captains must master their vessels and work together to succeed, utilizing their team’s strengths while exploiting the enemy’s weaknesses. There are more than 50 playable ships, spread across five distinct classes, that players can choose from to build their fleets. From close-quarters combat to long-range assault and strategic support, each vessel is designed to bring unique specializations to the fight and can be further customized with an array of weapons, modules, coatings and decals.
Dreadnought will continue to receive new content, features, balancing and more with regular updates guided by community feedback throughout open beta. The game is also currently in closed beta on the PlayStation®4 computer entertainment system, which players can sign up for at www.dreadnought.com/ps4. For the latest information as Dreadnought progresses, please follow the title on Facebook, Twitter and Twitch.
TORONTO, May 11th, 2017 – After a successful closed beta run, Torn Banner Studios upcoming magic ‘n melee multiplayer combat game Mirage: Arcane Warfare is opening its doors to a wider audience of gamers with a new Open Beta, beginning today and running until May 14th. This will be the final beta before the game launches on May 23rd. Gamers can instantly play the new Open Beta by visiting the Mirage: Arcane WarfareOpen Beta page starting now.
Featuring the current roster of nine maps that are cycling through the beta, as well as the latest gameplay and technical improvements to the still-in-development game, the Mirage: Arcane Warfare Open Beta will also introduce a brand new gameplay mode called Arena. The new Arena mode is a 3-on-3, last-man-standing style competitive tournament mode that takes place on an entirely different set of smaller, more close-combat maps. The final game will ship with six Arena mode maps, but two are included in the Open Beta: Spire and Tunnel.
Fight on the top of a huge monolith. Bait your opponents to the perilous edges of the tower – then shove them to their doom!
There’s only one path to death in this long, narrow level. Meet your opponents in the centre, using wall-jumps to gain the higher ground in this claustrophobic corridor.
Due for worldwide release on May 23rd, Mirage: Arcane Warfare is currently available for pre-order for $29.99 for the Standard Edition and $39.99 for the Special Edition via Steam.
For more information please visit MirageArcaneWarfare.com or the game’s Steam page. Like their game’s Facebook page and follow it on Twitter @MirageGame for future news and updates.
I heard that HUSK was a dark suspenseful indie game coming down the line in the vein of Silent Hill, and that it was one of the games to watch for in 2017. Even the name sounded intriguing… HUSK. So, one dark and stormy night when the family was off to a mother/daughter dinner I put on the headset and killed the lights to give HUSK a try.
So first thing to know is that the game gives you two important warnings, one is that if you have problems with epileptic seizures from light then you may not want to play this game. If you do have a seizure, stop playing immediately and call a doctor. The other warning though is important and interesting, but might have been better used at the end of the game because it is an important message but sets the tone for the entire game and is maybe not a necessary tone. Because it warns the player that “If you are a witness or a victim of domestic abuse call…”, you automatically try to figure out how everything in the game is associated with domestic abuse rather than what the monsters are. In a way it “de-monsterizes” the creatures that are representing a monstrous subject.
If I were not trying to figure out what the monsters represented in a domestic abuse situation, I probably would have gone with Jewish folklore because they greatly resemble the description of a golem, featureless creatures made of clay following the commands of it’s creator. In one part earlier in the game there was an apartment full of giant broken dolls making you wonder if those are supposed to represent the player’s daughter or whether it is supposed to represent his own childhood that was destroyed and resulted in him hurting his family. Basically the whole game is seeded with thoughts of where each moment fits into interpretations of domestic abuse instead of horror or suspense that eventually you discover is the result of domestic abuse.
The way game creates borders of where you can go and where you can’t is done in a pretty cool way, everything you can’t touch or get too close to drips a black ichor that will kill you in seconds quickly teaching you that black stuff covering buildings or swallowing cars means bad.
The game is still definitely new and definitely in the works. I had collision errors where I got stuck in rocks, I had fatal errors that completely crashed the game and I had to start back over at the last save point. A couple of times I went to shoot a creature and my hands kept playing clap with the gun instead of aiming and fireing. This can also be a very exciting time in video game development though, a chance to experience a game when it is still pretty new and finding it’s voice, building it’s way up and creating it’s community.
HUSK is already fun, even though it is still a work in progress in many ways. So far, it is having new patches released every couple days to fix bugs and fine tune sections so it isn’t really fair to give it a star grading. If you like your game polished give it a while before jumping in, keep an eye on the game notes on Steam then join when you are ready. I think that by the end of this year, it will be named as one of the indie games you should have played in 2017.
SAN FRANCISCO — January 31, 2017 — Today, Ubisoft® announced that the For HonorTM open beta will be available to all players from February 9 to February 12 on current-gen consoles and PC. Prior to the open beta and to continue the War of the Factions, Ubisoft will dispatch some of the fiercest warriors including Lauren Cohan, Jason Momoa, Alfie Allen and Demetrious Johnson, as well as several of the top Twitch streamers to pledge their swords in a live For Honor battle taking place on Tuesday, February 7 at 2:00 p.m. PST. This live War of the Factions competition, which will showcase the new Elimination mode, will be livestreamed on the For Honor Twitch channel: https://www.twitch.tv/forhonorgame
Players can continue to hone their skills on the battlefield by joining the For Honor open beta from February 9 to February 12. This beta will include the new Elimination mode, a best of five rounds four-versus-four match with no respawns. Elimination joins three additional modes playable in the open beta including Dominion, Brawl and Duel, and nine playable Heroes. At launch, For Honor will feature twelve playable Heroes and five different multiplayer modes.
The War of the Factions will continue into the open beta giving more players a chance to fight for one of the three Factions – Knights, Samurai and Vikings. Following the closed beta, the Vikings led the War of the Factions, which pulled data from the performance of players across all three platforms. Although the Vikings are currently in the lead, Samurai and Knight players have the chance to lead their Faction to victory during the open beta and earn rewards when For Honor launches on February 14, 2017.
Developed by Ubisoft Montreal in collaboration with other Ubisoft studios*, For Honor offers an engaging campaign and thrilling multiplayer. Players embody warriors of the three Great Factions – the bold Knights, the brutal Vikings and the enigmatic Samurai – fighting to the death on intense and believable melee battlefields. The Art of Battle, the game’s innovative combat system that puts players in total control of their warriors, allow them to utilize the unique skills and combat style of each Hero to vanquish all enemies who stand in their way. For Honor will be available on February 14, 2017.
SAN FRANCISCO — December 14, 2016 — Today, Ubisoft® announced that the For Honor Closed Beta will be available in January 2017. Players will be able to step onto the war-torn lands of Ashfeld, Valkenheim and Myre with brand new multiplayer experiences that showcase the age old war between Vikings, Samurai and Knights.
Coinciding with the closed beta, Ubisoft will launch War of the Factions, a pre-launch limited time event that will answer the question: When the might Vikings, Samurai and Knights finally collide on the same battlefield…who will reign supreme?
War of the Factions will track all multiplayer activity across all platforms in the closed beta launching January 2017. Rewards will be given to warriors participating in the beta as well as the winning faction.
Players can charge into battle with a cast of 12 unique heroes across the three Factions. Today, Ubisoft showcased two new Heavy heroes, the Samurai Shugoki and the Viking Warlord, and a new Assassin, the Knight Peacekeeper, which offer even more depth to the competitive multiplayer experience:
Peacekeeper: Selected from the desperate, the humbled or the devoted, they are sworn to secrecy by unbreakable oaths. Quick and lethal, they fight with a short sword in one hand and a dagger in the other. Peacekeepers are the deadliest duelists of all Assassins, capable of winning a fight before their enemy even knows they are here.
Shugoki: Once the guardians of the Samurai, they have become as family. Massive and fierce, their weapon of choice is the kanabo, a huge stick that they only can wield efficiently. The Shugoki might not have the same agility as the other Samurai, but their rock-like resistance and demon-like strength make them an unavoidable force on the battlefield.
Warlord: Warlord is a name from an ancient Viking tradition, a name that is earned by only the true leaders in combat, those who are ready to spend their whole life servicing all who need it. Warlords’ shields are as versatile as they are strong and their sword, while simple in design, is sharp and deadly.
Ubisoft also debuted its brand-new metagame, Faction War, the persistent cross-platform conflict between the Knights, Vikings and Samurai. Players begin by pledging their sword to the faction of their choice. Every multiplayer battle in For Honor impacts the world as players earn War Assets based on their personal performance in matches. These War Assets can be deployed and spent helping players conquer and defend territories. Every match makes a difference as all players contribute to the glory of their faction during each 10-week competitive multiplayer season. Once the season ends, all For Honor players will receive rewards based on the rank of their faction. At the end of each season the Faction War resets and resumes after an off-season period.
Players will learn why these brave heroes have gone to war with one another in the new campaign trailer that dives deeper into the world of For Honor and Apollyon, the main antagonist of the game, who seeks to incite war amongst the various factions. The new trailer details the motivations of the three factions including the Knights of the Iron Legion, the Warborn Viking clans and the Samurai of the Dawn Empire. Players will unravel the harsh and unforgiving world of For Honor as they play through the thrilling story campaign in single player or online co-op.
Developed by Ubisoft Montreal in collaboration with other Ubisoft studios*, For Honor offers an engaging campaign and thrilling multiplayer. Players embody warriors of the three Great Factions – the bold Knights, the brutal Vikings and the enigmatic Samurai – fighting to the death on intense and believable melee battlefields. The game’s innovative combat system puts players in total control of their warriors, allowing them to utilize the unique skills and combat style of each hero to vanquish all enemies who stand in their way. For Honor will be available on February 14, 2017.
February 8, 2016 – Io-Interactive invites players to join Agent 47 on his very first assignment for the International Contract Agency in the upcoming HITMAN Beta.
Labeled “The Prologue”, the Beta takes place twenty years before the Paris Showstopper mission. Set in a secret ICA training facility, the Prologue features a pivotal moment in Agent 47’s life – his introduction to the ICA and very first meeting with his future handler Diana Burnwood. The Prologue features two free-form training hits, which will introduce players to the features and mechanics of the upcoming HITMAN game. The Prologue will also be available as part of the first episode of HITMAN releasing March 11th, 2016.
The only way to guarantee your access to the HITMAN Beta is to pre-order the game digitally on PlayStation 4 via PSN or PC via Steam. Alternatively, you can pre-order the Collector’s Edition. Access to the HITMAN Beta is available for the pre-orders of the Full Experience, Intro Pack and Collector’s Edition.
The PS4 Beta is scheduled to start at 11:00 CET on February 12th 2016 and ends on February 15th at 11:00 CET. In the US, the PS4 Beta is scheduled to start at 08:00 PST on February 12th and ends onFebruary 15th at 08:00 PST. Finally, the PC Beta is scheduled to start at 11:00 CET on February 19th 2016 and ends on February 22nd at 11:00 CET worldwide.
HITMAN will launch on March 11th for the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC. The HITMAN beta starts on February 12th through February 14th on PlayStation 4 and February 19th through February 21st on PC. Players can guarantee access to the beta by pre-ordering the Full Experience or the new Intro Pack.
All pre-orders will also include the ‘classic’ REQUIEM pack which includes exclusive in-game digital items inspired by Hitman: Blood Money including the Requiem Legacy white suit, Blood Money shirt, tie and gloves, silenced ICA-19 chrome and white rubber duck explosive.
PlayStation users exclusively will also gain access to The Sarajevo Six. 6 Bonus Contracts, one of which will be released with each location and sees Agent 47 travel the world in pursuit of six former members of a paramilitary unit called CICADA in this self-contained side-story exclusive for PlayStation 4 users.
January 5, 2016 — Wargaming today announced that World of Tanks on PlayStation®4 will offer a second, three-day Open Beta January 8 through 10. Tankers can begin downloading the game now, and can kick start their tanking experience with special Founder’s Packs available for a limited time.
Founder’s Pack bundles are available in the PlayStation®Store beginning today. They are loaded with Premium vehicles and in-game content including Premium Account time, in-game currency and rare tanks, at a discount. Additionally, the M22 Locust US Light Tank along with a special camouflage honoring the original PlayStation® and the T1E6-PS US Premium Light Tank will be gifted to all tankers who log in during the Beta Weekend.
World of Tanks on PlayStation®4 is free to all PlayStation® accounts and does not require a PlayStation® Plus membership to play.
To learn more about World of Tanks on PlayStation®4, please visit:
September 24, 2015 – Get ready to be taken to a galaxy far, far away! Today, we are happy to reveal that the Star Wars™ Battlefront™ Beta will be available for PlayStation®4, Xbox One and on PC via Origin for players between October 8 and October 12. The Star Wars Battlefront Beta is a technical test and will give Rebels and Imperials alike just a small taste of the Star Wars™ battle fantasies you can expect to live out when the game launches on November 17.
In addition, you will also get a chance to try out the Star Wars Battlefront Companion experience. Available during the Beta only atwww.StarWarsBattlefront.com, the Star Wars Battlefront Companion experience features the strategic card game Base Command, and lets you earn in-game Credits that unlock Star Cards, weapons, and more in Star Wars Battlefront.
Want to learn more? Head over to the official Star Wars Battlefront website for more details on what to expect when the Star WarsBattlefront Beta launches.
September 1, 2015 — Ever since we revealed Star Wars™ Battlefront™ in April at Star Wars™ Celebration, you’ve been asking us if there would be a Beta. Today, we are thrilled to finally be able to answer that question, and the answer is yes!
Coming early October to PlayStation 4, Xbox One, and on Origin for PC, the Star Wars Battlefront Beta* is a technical test and will feature Walker Assault on Hoth, a 40-player multiplayer battle featuring Rebels and the Empire. Walker Assault will also give you the chance to play as two of the most iconic characters in the Star Wars™ universe: Darth Vader and Luke Skywalker. The Beta will also feature our Survival Mission on Tatooine, where you and a Rebel friend must fight back waves of Imperial forces.
In addition to those two modes, we are excited to reveal a brand-new mode that will be available in the Beta, Drop Zone. We’ll be sharing more details on Drop Zone in the weeks ahead.
As part of the Star Wars Battlefront Beta we are also happy to reveal the Star Wars Battlefront Companion experience. Available during the Beta at www.StarWarsBattlefront.com, the Star Wars Battlefront Companion experience features the strategic card game Base Command, and lets you earn in-game Credits that unlock Star Cards, weapons, and more in Star Wars Battlefront. In addition to Base Command, the Companion also lets Rebels and Imperials alike check game stats and progression, customize load-outs and appearance, connect with friends, and get notified when they’re playing Star Wars Battlefront – as well as gather intel on their stats and progression so you can see how you match up! The Star Wars Battlefront Companion will be available on web and in the Apple App Store™ and Google Play™ store prior to the release of Star Wars Battlefront on November 17.
We’ll have a lot more info regarding the Star Wars Battlefront Beta in the weeks ahead, so be sure to stay tuned to this page, follow us on social, and sign-up for our newsletter to get all the latest news.
BETA PARTICIPATION REQUIRES AN INTERNET CONNECTION AND ACCEPTANCE OF THE BETA AGREEMENT. GAMEPLAY PROGRESS, ACHIEVEMENTS, CHARACTERS, CHARACTER DATA AND/OR ANY OTHER VALUE OR STATUS INDICATORS ACHIEVED THROUGH GAMEPLAY IN THE BETA WILL NOT TRANSFER TO STAR WARS BATTLEFRONT MAIN GAME OR STAR WARS BATTLEFRONT COMPANION. BETA IS PRE-RELEASE SOFTWARE, MAY CONTAIN ERRORS/DEFECTS AND IS PROVIDED “AS IS” WITHOUT ANY EXPRESS OR IMPLIED WARRANTY.
Apple and the Apple logo are trademarks of Apple Inc., registered in the U.S. and other countries. App Store is a service mark of Apple Inc. Google Play is a trademark of Google Inc.
If you haven’t played World of Tanks, I hope it is for one of two reasons: you have never heard of it or just hate war games. If it is because you haven’t heard of it, go to you PC or Xbox 360 or mobile device and download it. You’re welcome. As fast paced and fun free-to-play games go, it is hard to beat that one. I even have a hat and a couple key chains that I display proudly because I love that game. If you know about World of Tanks, you probably know about World of Warplanes, the second installment in the Wargaming.net trio of titles that puts you into the driver’s seat of various military aircraft. The next installment, based in naval warfare, has had fans wanting to test the waters for years and it has finally come along with World of Warships Beta Weekends.
Description & Features:
The highly anticipated World of Warships is the latest free, historical online combat game to be added to the Wargaming’s catalog. Command a massive naval fleet featuring history’s most iconic war vessels, level up important tech modules and prepare to dominate the oceans in World of Warships.
With four classes of ships, myriad upgrades, strategically designed environments the action never ends and every match is a unique experience. Endless hours of strategy, tactical gameplay and pulse pounding combat await all who take the helm in World of Warships!
Aircraft carriers — A multi-role ship that brings a RTS-style gameplay to the fight. Loaded with four styles of aircraft (Dive Bombers, Torpedo Bombers, Scouts and Fighters) and the ability to command multiple squadrons, carriers can shape the fight from the skies.
Destroyers — These versatile vessels are perfect for hunting enemy cruisers, spotting them for teammates to target or blowing them out of the water personally. Additionally, the anti-aircraft guns that line their deck offer another line of defense against high flying threats.
Cruisers — Lightly armored but swift, cruisers are the fastest, most maneuverable ship available. This class is a major threat on the open water, dealing damage from either massive cannons or deadly torpedoes.
Battleships — These are the designated “heavy hitters” of World of Warships. Massive cannons, thick armor and rows of anti-aircraft artillery make them a deadly “triple threat” in any battle.
I was like a kid doing the pee pee dance waiting for the game’s beta client to download and install. I first saw this game at E3 2011 and its expo presence consisted of a woman in a sailor costume showing a single image of a Warship as part of the Wargaming.net booth. I was already hooked on World of Tanks, having played it at the show and excited about World of Warplanes but World of Warships was what I was most looking forward to. I have played just about every naval warfare video game I could find and actually grew up as a fisherman on boats since I was 6 years old.
The moment the download was ready I rubbed my hands together and dove in. It took one game to realize that it had all the aspects that I loved from World of Tanks and my favorite parts of World of Warplanes combined into one game. Technically, it is still in beta testing, which means it could change a lot during the time it takes to hit final product, but as long as they maintain their course it should be smooth sailing.
Ok now that I have gotten most of my sea vessel puns out of the way it is time to break in down into what works and what might or might not need refining. The shooting system is a great deal like World of Tanks, where you can lock on an enemy at a great distance but zooming in and adjusting gun elevation and target lead give you the best precision kills and bonus damage ribbons for hitting strong points such as a ship’s Citadel or fuel or armament locations, causing fires. Distance, speed, and maneuverability all play into effect on this as well as your own ships position and speed.
World of Warplanes took all those important factors into consideration, but due to the need to maintain altitude, avoiding stalls, and watching for enemy ground attacks, a zoomed in killshot was a risky one. There are some of those risks associated with World of Warships such as running aground or ship ramming (a popular and frowned upon last ditch effort in WoWP) but mostly terrain is used for cover and concealment such as in World of Tanks. You can even set autopilot and not worry about the ship’s speed and maneuvering but I found out quick that like in World of Tanks, speed and maneuvering can win or lose a battle. Better learn to shoot AND move!
Each class of ship has a very distinct advantage in battle and definitely there is one to fit pretty much every gamer’s taste. The classes play out very similar to World of Tanks and, much like World of Tanks, the ships all seem to belong together on the waters. World of Warplanes seem to be missing a bit of this because plane evolution was mainly driven by leaps forward in aviation causing aircraft to become obsolete where, when it comes to tanks or ships, as long as they are in similar armor classes they haven’t changed that much over time. Plus you don’t see Spanish galleons against WWII iron ships in this game. Maybe they will bring wooden warships in eventually but I think Wargaming.net learned from World of Warplanes to stick to a degree of sameness for proper balance.
The ships have special abilities that might take a little getting used to, torpedoes and planes in particular. But they aren’t necessary to start off, the first ships are straight forward giving you a learning curve before you have to figure out how to fire a torpedo in the right direction… and the right time.
World Of Warships looks like it will be a prized addition to the Wargaming.net lineup, especially when you consider how much fun it is AND it is free-to-play. Expect premium ships to come along but they have to pay their team somehow so I don’t blame them. Even with premium vehicles, a good time will be had by all!