Tag - apple

Army of Darkness: Defense Available Now on iOS

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Backflip Studios and MGM have announced the release of their new tower defense game based on the cult-status IP, Army of Darkness. Army of Darkness: Defense retails for $2.99 on the iPhone/iPod Touch platforms and $6.99 on the iPad platform. The game puts players into the boots of wise-cracking time-traveler Ash as he fights off hordes of evil Deadites.

Hector Hits iPad on Thursday

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For those of you interested in Hector: Badge of Carnage, but don’t want to play it on the Windows PC platform, Telltale Games has announced that the game will be hitting the iPad platform this Thursday for a price of $6.99. If you missed it, you can read our full review of the game for the Windows PC platform. Telltale also annoucned that episode 2 and 3 of the series will be released later this Fall on the Windows PC, Mac, and iPad platforms.

Army of Darkness: Defense Announced for iOS

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Backflip Studios and MGM Studios have announced that they are working on a new tower defense title for the iOS platform based on the Army of Darkness IP. Army of Darkness: Defense will be out on Thursday, May 12th for $0.99 on the iPhone and $2.99 on the iPad. The game puts players in the role of former S-Mart employee, Ash, as he defends the Necronomicon from the armies of the dead.

“If given the choice of which film would make the best castle defense game, you would be hard pressed to find a better fit than Army of Darkness, and I’m thrilled to be working with the fine folks at MGM to get Army of Darkness: Defense launched,” said Julian Farrior, chief executive officer and founder of Backflip Studios. “We are all massive Army of Darkness fans and it’s been unbelievably awesome to have access to some of the greatest dialogue and characters in film history. We’ve created a truly compelling mobile defense app with this terrific and rich IP that already has an enormous following. This will be a blast to play for both the hardcore AoD fanboys and the newbies alike.”

ClamCase Announces Limited Edition Trooper Case

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In honor of Star Wars Day, iPad case developer ClamCase has announced a special ‘Trooper’ edition of their popular iPad ClamCase to ship this Summer. Featuring a Stormtrooper white design, the ClamCase allows users to utilize their iPad in a netbook-style capacity with a build-in keyboard. The regular ClamCase is available now for for an online price of $119 and an in-store price of $149.

LINK: ClamCase Product Page

EA to Buy iOS Developer Firemint

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Electronic Arts has announced that it is buying popular iOS game developer, Firemint. Firemint developed the popular iOS titles Flight Control and Real Racing, to name a couple. Financial details were not disclosed in the announcement, but we will update this story if we learn more in that area.

“The Firemint team is remarkable for its critical and commercial success,” said Barry Cottle, Executive Vice President and General Manger of EA Interactive. “Having them as part of EAi will accelerate our position as worldwide leader in game development for mobile devices and online gaming platforms.”

 

Autodesk Releases TinkerBox for iOS

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Autodesk has released a new physics-based game for the iOS platform called TinkerBox, which hopes to inspire player interest in physics and mechanical engineering. TinkerBox retails for FREE on the Apple App Store for iOS devices.

“TinkerBox exposes players to math and engineering principles in an engaging and light-hearted way,” said Samir Hanna, vice president, Consumer Products, Autodesk. “Extending the app to iPhone and iPod touch was a natural step in our quest to make science and engineering more fun, accessible and appealing to young people and adults alike.”

LittleBIGPlanet 2 – Review (PS3)

First person shooter? Racing? Adventure? Puzzle platformer? What type of game do you want to play? What type of game do you want to make? These are the questions that LittleBigPlanet 2 asks you. In the most basic sense, this is not a game. This is a mighty tool to let you create and experience whatever you want. And to top it all off, Media Molecule tacked one of the best platform games of the past few years on to the disc.

The story mode in LBP2 is fun. One of the best games I’ve played in a quite a while. The (very loose) story present is this: All of CraftWorld is being threatened by the Negativitron and it’s up to you to join with the Alliance to save the day. Well… Maybe it should read more like, ‘All of blah blah… Forget it. Here’s a bunch of levels designed to show off the new crap we put n the game. Have fun!’

Story isn’t so much LittleBigPlanet’s strong suit, but hey, you’re not buying this game for the story. Mario games rarely have much more of a story than ‘The princess is in another castle’ and they are the best platformers of all time. The story mode of LBP2 shows off some the best platforming levels of the last ten years all while teasing the sorts of games you’ll be able to create with a little time and effort. Throughout the game’s core 30 levels you’ll ride bees, shoot cupcakes out of your head, and grapple-hook through flaming forests. Each world shows off a different gameplay mechanic and I can’t wait to see what the community creates given these new toys.

LittleBigPlanet 2, like the first game, comes with the promise of user-generated content. Early adopters of the game have been lucky as it is backwards compatible with all 3 million or so levels created so far for the first game (along with any unlock able content you may have earned in the first title.) The search tools are far more streamlined this time around. Searches lead to content lists, opening a level can link to levels created by the same user, which can further link to their personal favorites and so on. My favorite part of the search tool is the new Media Molecule Favorites list, levels the developers themselves have chosen to show off.

Creating these levels is no small feat, but it Is a little user-friendlier than the first game around. The first game seemed to have endless demo videos to watch before you were allowed to think about touching an edit tool.LittleBigPlanet 2 does away with that, instead opting for a few basic tutorials before you can choose to either continue watching demo content or jump right in and try it for yourself.

Some of the better tools at your disposal this time around are the all new SackBots. These are programmable bots that can be used as enemies, NPCs, or heck… I don’t know… backup dancers? Their behavior is up to you.

Levels can now be linked together to build a game as large as your imagination will let you. Your levels are no longer confined to simple platforming. The intent behind LittleBigPlanet 2 is to give one the ability to create entire games of wildly varying genres. You can do this to your heart’s content with the ability to record your own dialogue, change camera angles at your pleasure, program the behavior of different tools, etc. For a game built around 2D platforming, I’ve started to see FPS-based levels being uploaded. This content generating freedom works well enough now and will only grow with time as users get more creative and crazy.

I’ve got little to no complaints about this title. Jumping is still a little floaty and shifting between foreground, middle, and background can be a tad off at times. Other than that, there is plenty of fun to be had here. Whether you’re purchasing this just to jump in and make your own games or if you’re more my speed and are looking forward to endless amounts of content waiting your consumption, this games has something for everyone. Personally, I’m going back online to play through some LittleBigPlanet recreations of The Human Centipede.

Updated Metal Slug Touch Now Available on iOS

SNK PLAYMORE USA has announced the release of an updated version of Metal Slug Touch on the Apple App Stor for the iPad and iPhone/iPod Touch platforms. The game retails for $1.99 as a limited time launch price. This updated version features two different control schemes: the ‘fixed’ and ‘flexible’ pad options, as well as use of available device accelerometers.

Checkout some screens, After the Break!

Latest Monkey Island Episode Launches on iPad

Just in time for the holidays, the first episode of Tales of Monkey Island ‘Launch of the Screaming Narwhal’ is now available for iPad on iTunes. In the Tales of Monkey Island series, hapless pirate Guybrush Threepwood fends off a relentless pirate hunter, matches wits with a malicious marquis, overcomes fearsome foes with sabers at sea, and is nearly digested by a giant manatee while hunting down a pox-eliminating sponge.

‘Launch of the Screaming Narwhal’ retails for $6.99 on the Apple App Store. Telltale has episodes two through five planned for release in the new year and they also will be available for PC, Mac, PlayStation Network and WiiWare.

Backbreaker 2: Vengeance Out Now on App Store

NaturalMotion has announced the official release of their follow-up to Backbreaker, Backbreaker 2: Vengeance. In this game, you play as a tackle attempting to take down a runner with the ball before he reaches the end zone. For fans of the original, Backbreaker 2 also includes the original ‘Tackle Alley’ game mode.

Backbreaker 2: Vengeance retails for $2.99 and is available now.