Author - MondoPest

HITMAN 2 Announcement Trailer

Burbank, Calif. – June 7, 2018 Warner Bros. Interactive Entertainment and independent game developer, IO Interactive, today announced HITMAN™ 2, the follow-up to the acclaimed international video game, HITMAN™. Featuring entirely new hyper-detailed sandboxes full of living, breathing environments to explore, HITMAN 2 offers players the freedom to plan the ultimate assassination utilizing an assortment of tools, weapons, disguises and a variety of stealth techniques to creatively trigger their own unique chain of events. HITMAN 2 will be available for PlayStation®4 computer entertainment system, PlayStation®4 Pro computer entertainment system, the Xbox One family of devices including the Xbox One X and PC beginning November 13, 2018.

The official HITMAN 2 Announcement Trailer can be viewed here:

The official HITMAN 2 Livestream Reveal can be viewed here: https://live.wbgames.com/

“We are thrilled to partner with IO Interactive on HITMAN 2 and bring the latest game in this iconic franchise to the passionate HITMAN fanbase and new players,” said David Haddad, President, Warner Bros. Interactive Entertainment. “IO Interactive has done a fantastic job with the Hitman franchise, and this new game will provide a distinct gameplay experience for players to be creative in larger sandbox locations.”

“We are very proud to announce HITMAN 2 as the next exciting chapter in our ever expanding world of assassination. Building on the success of our previous game, HITMAN 2 introduces exciting new features, new modes and franchise firsts to make for a larger and richer game,” said Hakan Abrak, CEO, IO Interactive. “We couldn’t have wished for a better partner than Warner Bros. to bring this game to our passionate community and introduce new players to our universe. Welcome back 47!”

HITMAN 2 takes players on a global adventure across a mix of bustling international locations, including a vibrant Miami setting with the colorful ambience of an in-progress motorsport race bringing a new backdrop to the series. From sun-drenched streets to dark and dangerous rainforests, each intricate location provides multiple paths to discover and unparalleled game depth.

Continuing the ultimate spy thriller story, HITMAN 2 allows players to take on the role of the masterful Agent 47 and embark on a mission to hunt the elusive Shadow Client and unravel his militia once and for all. However, when 47 learns the hidden truth about his past, nothing will ever be the same.

HITMAN 2 introduces new ways to play with the Sniper Assassin mode, a standalone feature that brings a co-op experience to the Hitman series for the first time, allowing two players to work together online to take down their targets. Sniper Assassin can also be enjoyed in a single player mode for those who want to play as Agent 47.

Sniper Assassin is available to play now as an early access bonus for consumers who pre-order the HITMAN 2 Standard, Silver, Gold or Collector’s Edition.

As an additional pre-order bonus, full game early access will be available for Gold or Collector’s Edition owners four days before release. For more information, visit www.hitman.com.

To learn more about HITMAN 2, please visit www.hitman.com or join the conversation on Twitter (@Hitman), Facebook (@Hitman.US), Instagram (@Hitman_Official), YouTube (Hitman) and Twitch (Hitman).

 

V-MODA Unveils Crossfade 2 Wireless Codex Edition

MILANO, Italy – June 6, 2018 – V-MODA, the award-winning manufacturer of the world’s finest high-fidelity audio devices, today announces the availability of its new Crossfade 2 Wireless Codex Edition, ideal for both general consumers and demanding audiophiles who seek professional grade audio quality. Building on the success of its original Crossfade 2 Wireless, which earned multiple Editor’s Choice awards for its unparalleled sound, design, and quality, the new Codex Edition raises the bar even further featuring three audio codecs for improved wireless audio quality and universal compatibility. Qualcomm aptX, AAC and SBC are now available in all three colorways: Matte Black, Matte White and Rose Gold.

Codecs are the New Cables

“Bluetooth audio quality is defined by the algorithm codec and bitrate vs. the version. Listeners no longer need to sacrifice audio quality for the convenience that Bluetooth capabilities provide. Crossfade 2 Wireless Codex Edition gives modern audiophiles the best of both wireless and wired worlds,” said Val Kolton, CEO of V-MODA. “Our new hybrid Codex Edition is shrinking the gap between the sound quality of wireless and wired playback for a sound signature that is meticulously sculpted for audiophiles, gamers and professional musicians, alike.”

Essential for today’s demanding mobile lifestyle, the Codex Edition headphones feature Qualcomm aptX for CD sound quality over Bluetooth on higher-end Android and MacOS sources. Furthermore, it offers two additional codec options: The Advanced Audio Codec (AAC) for best sound performance on iOS and many other devices along with the Sub-Band Codec (SBC) for universal compatibility when aptX and AAC are not supported. The headphone audio codec in-use adjusts according to the paired device. When devices are compatible with more than one codec, such as with the Google Pixel and Samsung Galaxy S9, users are able to select which codec to use. Additionally, most macOS devices support aptX and users can view their active codec by pressing the Option (Alt) key on the Bluetooth menu bar icon.

To view instructions on how to monitor and change your codec on Android and macOS visit V-MODA.com/Codex.

Unlike other Bluetooth headphones that over-process, color and EQ the sound when in wireless mode, the Crossfade 2 Wireless Codex Edition can also be operated in wired mode by inserting a cable into the headphone jack to switch off all electronics and achieve zero latency, essential for gaming and professional use. Powered by dual-diaphragm 50mm drivers, using a hi-resolution CCAW Japanese coil, Crossfade 2 Wireless Codex Edition is certified by the Japan Audio Society (JAS) to Hi-Res Audio standard in wired mode. With an extended frequency range from 5Hz to 40kHz, users can connect to a lossless music service or 24bit/96kHz playback sources and experience an increased dynamic range, with more precise and sparkling high-frequency definition.

Unparalleled Comfort, Style and Quality

Like its predecessor, V-MODA’s Crossfade 2 Wireless Codex Edition features large memory foam cushions to provide supple ergonomic comfort ideal for extended listening sessions. The cushions and SteelFlex headband adapt to the user’s head and ears to create perfect natural noise isolation, optimal bass and an immersive 3D soundstage. The iconic CliqFold hinge enables ultimate mobility by folding into an impossibly small, included Exoskeleton case on-the-go.

The built-in hidden microphone is specially tuned for phone calls and voice recognition with a rugged ARAMID fiber-reinforced 1-Button Speakeasy cable for wired use included in the box. Crossfade 2 Wireless Codex Edition stays true to V-MODA’s heritage thanks to the luxurious combination of steel and vegan leather, meeting military-level standards of the MIL-STD-810G testing guidelines.

It can be easily paired with up to two Bluetooth devices simultaneously, such as with a smartphone and laptop, or smartphone and smartwatch, and can be enjoyed up to 10 meters (33 feet) away from the device.

The rechargeable lithium-ion battery provides 14+ hours of continuous music, entertainment and calls. Recharging is easy via the elegant V-Micro USB cable. Using the FastCharge, 30 minutes of charging provides 4 hours of playback while reaching a full recharge requires about 150 minutes. Additionally, users can continue listening even when the battery is dead by plugging in the supplied cable.

Da Vinci Codex Upgrade Program

V-MODA is offering an exclusive and generous trade-in program available for a limited time only, for customers who purchased the previous Crossfade versions, enabling them to purchase the new Codex Edition at a discounted rate. Upgrade to the Codex Edition for just $100 when trading in a Crossfade 2 Wireless, or $150 when trading in the original Crossfade Wireless. More details here.

#EndorseYourself via Custom Shields

V-MODA offers complimentary 3D printed fiber or 2D laser-engraved custom shields worth up to $70 to #EndorseYourself and create your own headphone masterpiece. The newly released and redesigned V-MODA.com, optimized for desktop, mobile and tablet, allows customers to personalize their headphone of choice in real time via pristine 3D rendering of the custom product through a stunning, gamified customization platform.

Best Buy Magnolia & Microsoft Exclusive Personalization Partnerships

V-MODA will be the first headphone brand to partner with Best Buy Magnolia and Microsoft Stores to offer customers the experience of personalizing their headphones via 3D printed or laser-engraved customization, for the first time ever at more than 500 retail stores across the U.S. and online at Microsoft.com and BestBuy.com.

Simply visit a Best Buy Magnolia or Microsoft Store location near you, purchase Crossfade 2 Wireless Codex Edition and ask store personnel for assistance with the customization process. Visit V-MODA’s state of the art customization platform and discover a vast array of colors, materials and designs at your fingertips.

Availability and Pricing

Crossfade 2 Wireless Codex Edition is available now in Rose Gold, launching exclusively in-store at Best Buy Magnolia and at BestBuy.com, including complimentary personalization for $350 (€350, £330). It is also available now in Matte Black at V-MODA.com and at Microsoft Stores both in-store and online.

The Crossfade 2 Wireless Codex Edition in all three colors, Matte Black, Matte White and Rose Gold, will be available for €350 (€350, £330) on V-MODA.com, Amazon.com and authorized retailers worldwide outside the US over the next 1-2 months.

For hi-res Crossfade 2 Wireless Codex Edition images click here.

Crossfade 2 Wireless Codex Edition product specifications:

  • Drivers: 50mm Dual-Diaphragm (patent pending)
  • Frequency Response Wired: 5 – 40,000 Hz
  • Headphone Sensitivity: 100 dB @ 1kHz 1mW
  • Speaker Sensitivity: 107 dB @ 1kHz 1mW
  • Microphone Sensitivity: -42 dB @ 1kHz
  • Impedance: 32 ohmn hous
  • Weight: 309g (with standard aluminum shields)
  • Battery Capacity: 430mAh (up to 14+ hours music playback)
  • Cable: 1-Button ARAMID fiber-reinforced SpeakEasy microphone 3.5mm cable

What’s included with Crossfade 2 Wireless Codex Edition?

  • Exoskeleton carry case and 2 V-PORTs
  • Carabiner clip
  • ¼ inch Pro Adapter
  • ARAMID fiber-reinforced SpeakEasy microphone & mic cable
  • Reinforced V-Micro USB Cable
  • V-MODA Sticker
  • 1-Year Premier Warranty
  • Six-Star Service
  • 50% Immortal Life Replacement Program

Fear the Wolves E3 2018 Trailer

June 7, 2018 – Focus Home Interactive and the S.T.A.L.K.E.R. veterans at Vostok Games challenge you to survive in the new Fear the Wolves E3 trailer. Get your first glimpse at the dark setting, player vs environment elements, and endgame extraction of this unique Battle Royale FPS.

Drop into a radioactive wasteland with nothing but your wits, fists, and whatever you can find to protect you. Deadly mutated wildlife, the organic spread of radiation, unexplainable anomalies, and 99 other players stand in your way on your long march to the extraction helicopter inside the final zone.

To defend yourself you have an arsenal of scavenged weaponry. The trusty fire-axe is a silent killer but won’t do much good as the knife in a gunfight. Abandoned weaponry is scattered around the map, but you will need to scavenge from air drops, caches and radioactive areas to find the most powerful gear. Every other player will be after them too, bringing the wolves with them.

Wolves are the first of our mutants to be revealed. Roaming in packs and picking off stragglers, they have adapted to the radioactive environment and evolved into savage, decaying beasts. While on their own they pose a mere inconvenience, a pack will drain your ammo and leave you injured – or worse – if you aren’t careful. They’re just as deadly and hostile to your enemies, and how you use that will determine your survival.

As the radioactivity of an area worsens, reality begins to break down. Dangerous areas distort and enter flux as they pulse with radiation. In the early stages, the adrenaline from sprinting will stop you taking damage, but after that only gas masks and hazard suits will keep the poisonous air and deadly rays out. You are never safe, but you can be more protected than your enemies, using this advantage to access areas they can’t, to loot more and flank them.

Extraction is your ultimate goal. Rather than a slow that acalemate, Fear the Wolves challenges players to get out how they came in, with a final dash to an extraction helicopter that accepts just one occupant. The location of the extraction zone will vary game to game, forcing adaptation and rewarding intricate map knowledge. If you manage to wipe out every other player, you still take home the victory – so choose your path wisely.

Fear the Wolves comes to PC in 2018, later on consoles. Early Access begins this summer on PC.

Thrustmaster Unveils New Headset and Rudder for E3 2018

Rennes, France, June 7, 2018 — Thrustmaster is poised to change the perception and expectation for what’s possible in flight games and simulations with new additions to their elite flight ecosystem for 2018. On early display during the E3 Expo in Los Angeles, Thrustmaster’s new introductions are the result of extensive research and high-end collaborations with global partners that include top video game developers, the flight sim community and even the U.S. military.

Here’s what’s in store for E3 attendees:

TPR Rudder System

Essentially ripped from the fuselage of an aircraft and made compatible for gaming systems, the TPR Rudder system is a 15-pound steel & aluminum marvel whose precision engineering and use of Thrustmaster’s proprietary PENDUL_R™ technology makes it the first-ever, mass-market pendular rudder systems and instantly becomes one of the most advanced products ever offered to fans of flight sims and flying games.

The TPR Rudder’s unique suspended pendular mechanics combine with minute HEART™* magnetic readings to provide unprecedented precision and fluidity on each of the three axes.  In all, no detail has been spared from the chassis to the toe brake, so whether you’re dog-fighting for top gun honors in modern combat jets or warbirds, landing commercial airliners or private jets, or exploring outer space, the TPR Rudder system helps provide total control of your craft right down to the smallest details and adjustments.

T-Flight U.S. Air Force Edition Headset

Inspired by the design specifications requested from actual and virtual pilots from the military and civilian worlds, the T-Flight U.S. Air Force Edition Headset is what you’d expect from such a collaboration: crystal-clear audio, minimal distortion and long-term cushioned comfort.

Featuring 50mm analytic drivers with stable frequency response curve, the T-Flight U.S. Air Force Edition Headset perfectly balances bass, mid-range and treble and remarkably optimizes distortion control to less than 1% between brackets (SPL 116±3dBSPL at 1mW). The 1-inch thick, over-ear memory foam ear cushions effectively isolate outside distractions, while an integrated gel layer keeps your head cool even after hours of play. For communicating with other squadron members or the tower, a high-performance, unidirectional microphone ensures seamless two-way communication.

Check out Thrustmaster’s entire line of exciting products at booth #2811 in South Hall during E3.  Flight fans unable to catch Thrustmaster at E3 can experience their products at the following events:

The Walking Dead: The Final Season E3 2018 Teaser Trailer

SAN RAFAEL, Calif., June 6th, 2018 — Leading publisher of digital entertainment Telltale Games and Robert Kirkman’s Skybound Entertainment today announced that episode one of The Walking Dead: The Final Season will be available for download starting August 14, 2018 on PC, PlayStation 4, and Xbox One across all regions. The Final Season will also come to Nintendo Switch later this year. You can download the first official trailer and screenshots by following the links above.

Starting June 8, players will be able to pre-order the game on PC, PS4, and Xbox One for $19.99. All players who pre-order The Final Season will receive download access to each of the season’s four episodes as they become available. Players who pre-order on PS4 and Xbox One will also receive immediate access to The Walking Dead: The Telltale Series Collection, which gathers all 19 existing episodes of the award-winning series into a single package.

PC players who pre-order on Steam, GOG, GamersGate, or the Humble Store will receive 10% off the full retail price. Win10 pre-orders through the Microsoft Store will unlock season one of The Walking Dead: A Telltale Games Series. All pre-order offers expire August 14.

Season Description: Clementine, now a fierce and capable survivor, has reached the final chapter in her journey. After years on the road facing threats both living and dead, a secluded school might finally be her chance for a home. But protecting it will mean sacrifice. Clem must build a life and become a leader while still watching over AJ, an orphaned boy and the closest thing to family she has left. In this gripping, emotional final season, you will define your relationships, fight the undead, and determine how Clementine’s story ends.

  • Emotional, Gut-Wrenching Story – See Clementine’s journey through to the end. As she builds a new life, you will have to grapple with new types of choices and live with the consequences as AJ looks on, learning from your every move.
  • More Control, More Tension – A new over-the-shoulder camera system, greater freedom to explore detailed environments, and scenes with unscripted combat capture the fear of living in a world overrun by the undead and create the most engaging The Walking Dead game yet.
  • Striking New Visual Style – The all-new Graphic Black art style rips the ink from the pages of the Eisner Award-winning comic book series and brings the world of The Walking Dead to life like never before. Supports 4K resolution and high dynamic range on compatible devices.

In addition, The Walking Dead: The Final Season will be fully dubbed in French, German, Latin-American Spanish, and Brazilian Portuguese. It will also be subtitled in French, German, Latin-American Spanish, Brazilian Portuguese, Italian, Russian, and both traditional and simplified Chinese. Episode one voice packs and translations will be available for download on launch day.

To date, The Walking Dead: A Telltale Games Series has sold more than 50 million episodes worldwide, earning more than 100 Game of the Year awards from outlets including Metacritic, USA Today, Wired, The VGAs, Yahoo!, The Telegraph, Mashable, Polygon, Destructoid, and GamesRadar. It also the received two BAFTA Video Games Awards for Best Story.

The Walking Dead is set in the world of Robert Kirkman’s award-winning comic book series and offers an emotionally-charged experience in which players’ actions and choices determine the course of the story across the entire series. More information regarding players’ ability to transfer their existing save files into The Final Season will be available soon.

Far Cry 5: Hours of Darkness Launch Trailer

June 5, 2018 – Today, Ubisoft announced Far Cry 5: Hours of Darkness, the first post-launch adventure, is now available. The first DLC will transport players back in time as they play Hope County’s Wendell “Red” Redler, who must find and rescue his fellow squad members from hostile forces during the Vietnam War. Hours of Darkness is available to all players who purchased the Far Cry 5 Season Pass or Gold Edition and can be purchased as a standalone DLC for $11.99 USD.

Far Cry 5: Hours of Darkness transports players into a war-torn Vietnam as they relive the harrowing experience of Wendell Redler from the main campaign of Far Cry 5. Playable in solo or online co-op, Hours of Darkness transports players from rural Montana to a dangerous jungle where they must rescue imprisoned squad mates, wreak havoc on the Viet Cong and North Vietnamese Army, and fight to get back home by any means necessary. This first DLC adventure will feature new gear and abilities as well as two different playable modes that will be unlocked after completing Hours of Darkness: Survivor Mode, giving players a limited loadout for a more challenging playthrough, and Action Movie Mode, where a generous loadout delivers over-the-top action.

2018 Into the Pixel Video Game Art Collection Announced

June 5, 2018 – WASHINGTON, DC and LOS ANGELES – The Entertainment Software Association (ESA), the trade association that represents the US video game industry and owns and produces E3, and the Academy of Interactive Arts & Sciences (AIAS) today announced the official selections for the 2018 Into the Pixel (ITP, #IntoThePixel) collection. Co-produced by the ESA and AIAS, the 2018 ITP collection of 16 pieces will be displayed during E3 2018, the world’s premier trade show for computer, video, and mobile games, from June 12-14, 2018, at the Los Angeles Convention Center.

Established in 2004 and reviewed by a jury panel from the video game and fine art worlds, the annual ITP art exhibit honors the best artistic works of the year from video game artists. This year’s Into the Pixel collection includes 16 pieces – 15 prints from AAA blockbusters, mobile, and indie games, and one maquette featuring the iconic Kratos and Atreus from God of War. Winners are listed below and can be found, along with images, at www.intothepixel.com.

All 15 print art pieces will be auctioned off on eBay, with a 5-day auction beginning Tuesday, June 12, at Noon PDT, and concluding Saturday, June 16, at Noon PDT. All ITP bids can be made at the AIAS eBay page here. (*NOTE: ITP images will not appear on eBay until the live auction begins on June 12 at Noon PDT; God of War statue will not be auctioned off.)

Commenting on the 2018 collection, Jurist Nora Dolan said, “The 2018 ITP collection demonstrates the strength of the art of the video game today. These 16 pieces are both deep in skill and broad in style, reflecting the many talented submissions that were reviewed. There is no question as to the boundless creativity and skill of artists and their studios throughout the industry. These winners shine.”

Meggan Scavio, President, Academy of Interactive Arts & Sciences, added, “I am thrilled with the year’s collection. ITP continues to provide an excellent showcase for the talented and diverse artists within our industry today. The medium’s continued evolution can be seen in the many gorgeous, detailed, and unique pieces that were submitted for consideration, and the truly exceptional pieces chosen for the collection. Congratulations to all the winning artists and game studios!”

“Creativity and artistic expression are at the heart of what makes interactive entertainment so engaging, popular, and innovative,” added Michael D. Gallagher, president and CEO of ESA. “The video game industry is bursting with the world’s most talented visual artists, which makes the selection process more challenging each year. We are proud to celebrate these talented artists who represent the best of the best in our industry.”

Game Title Artist Developer Publisher
Concrete Genie Concrete Genie, Ash and Friends PixelOpus – Art Department PixelOpus Sony Interactive Entertainment
Ghost of Tsushima Cove Romain Jouandeau Sucker Punch Productions Sony Interactive Entertainment
Lone Echo Double Dragon Anthony Sixto Ready at Dawn Oculus Studios
GWENT: The Witcher Card Game Gedyneith Flaminica Anna Podedworna CD PROJEKT RED CD PROJEKT RED
Days Gone Highway Loot Joel Mandish SIE Bend Studio Sony Interactive Entertainment
God of War Kratos & Atreus Rafael Grassetti Santa Monica Studio Sony Interactive Entertainment
Destiny 2 Lighthouse Memorialization Tyler Bartley Bungie Activision
FAR: Lone Sails Okomotive from FAR: Lone Sails Don Schmocker Okamotive GmbH Mixtvision Digital GmbH
Homo Machina Palais Industriel Oliver Bonhomme, inspired by Dr. Fritz Kahn Darjeeling Productions ARTE
Knights and Bikes Penfurzy Peril Rex Crowle Foam Sword Double Fine Presents
Marvel’s Spider-Man Peter Parker’s Apartment Concept Dennis Chan Insomniac Games Sony Interactive Entertainment
Starlink: Battle for Atlas Pollen Field Victor Mosquera Ubisoft Toronto Ubisoft
Persona 5 Premium Package Art Atlus U.S.A., Inc. Atlus U.S.A., Inc. Atlus U.S.A., Inc.
God of War The Golden Forest Luke Berliner Santa Monica Studio Sony Interactive Entertainment
Afterparty Thrall City Ruel Pascual, Bryant Cannon, Eric Romano, Claire Chen, Beverly Chen Night School Studio Night School Studio
Uncharted: The Lost Legacy War Torn Back Alley Todd Foster, Rogelio Olguin, Brian Recktenwald, Christophe Desse, Matt Radford, Iki Ikram, Mark Shoaf, Boon Cotter Naughty Dog Sony Interactive Entertainment

The 2018 ITP jurists are:

  • Bob Rafei, founder, CEO and Visual Director, Big Red Button Entertainment
  • Glenn Phillips, Curator and Head of Modern & Contemporary Collections, Getty Research Institute
  • Jane Ng, Lead Artist, Campo Santo
  • Matt Hall, Senior Concept Artist, Zynga/Rising Tide Games
  • Nora Dolan, Independent Curator
  • Patricia Lanza, Consultant, World Bank
  • Seth Spaulding, Senior Art Manager, Blizzard Entertainment

Paradox Interactive to Acquire BATTLETECH Dev Harebrained Schemes

STOCKHOLM and SEATTLE – June 5, 2018 – Paradox Interactive, a publisher and developer of interactive entertainment, today announced it has entered into an agreement to acquire Harebrained Schemes, LLC, a Seattle-based developer of award-winning games set within genre-defining universes. Harebrained Schemes will now act as an internal studio and division within the Paradox organization, led by its own internal management and creative teams, designing and developing the games that have earned them their outstanding reputation.

Harebrained Schemes was founded in 2011 by industry veterans Jordan Weisman and Mitch Gitelman. Weisman is the creator of many acclaimed game universes including Shadowrun, Crimson Skies, and BattleTech/MechWarrior, and has founded several previous entertainment companies including FASA Corp, Virtual World Entertainment, FASA Interactive, 42 Entertainment, and Wizkids. At Harebrained Schemes, the partners-in-crime assembled a scrappy, talented team and shipped eight titles in seven years including the award-winning Shadowrun Returns series of CRPGs and the recently released turn-based strategy title BATTLETECH, published by Paradox.

“Harebrained Schemes have proven themselves as a world-class studio with a very talented team within a genre where Paradox wants to be present,” said Fredrik Wester, CEO of Paradox Interactive. “In addition, we really like the studio, the people who run it, and their games; these are all absolute hard criteria for us in any acquisition. Our recent successful launch of BATTLETECH, our first project together, has been a fantastic collaboration, but the possibilities of what we can do together in the long term now that we’ve joined forces — that’s what has us truly excited.”

“Mitch and I started Harebrained to create the kind of story-rich tactical games we loved,” said Jordan Weisman, CEO of Harebrained Schemes, “and for the last seven years, our studio has been fueled by our team’s passion and by the generous support of our fans. As the scale of our games has grown and the marketplace has gotten extremely noisy we felt that HBS needed to team up with a company that could provide us the financial stability and marketing expertise that would allow us focus on what we love doing – making great games and stories.”

Mitch Gitelman, Harebrained Schemes’ President, added, “Our experience working with Paradox on BATTLETECH was the best of our careers and proved to us that this was a company we would be proud to be a part of. What’s more, we’ve gotten to experience the incredible audience that Paradox has firsthand: the fans who we met at PDXCON in May after having launched our game were so full of enthusiasm and appreciation. We share a deep respect for our audiences, for healthy and collaborative teams, and for the creative process itself — the fit just works.”

As a token to welcome all fans of Harebrained Schemes to the Paradox family, Paradox will give a complimentary copy of Stellaris, the sci-fi grand strategy game from Paradox Development Studio, to every player who backed BATTLETECH on Kickstarter. For further details on this new arrangement, Wester and Weisman will appear on a live-streamed presentation and Q&A session in the near future on the Paradox Interactive Twitch channel, found at https://www.twitch.tv/paradoxinteractive.

For more information, please visit https://www.paradoxinteractive.com.

Bus Simulator 18 Features

Moenchengladbach/Germany, June 05, 2018 – Just a few days left until the release of the highly anticipated Bus Simulator 18 – the perfect time for astragon Entertainment GmbH and the developers of stillalive studios to grant players a deeper insight into a wide range of exciting features to be found in their new bus simulation game for PC – some of implementations of requests by the Bus Simulator community itself. The new features include such important gameplay elements as a synchronous multiplayer mode, the company management, the progression system, special in-bus events, day and night drives, weather conditions, the support of alternative control systems such as TrackIR and Tobii Eye Tracker as well as an expanded modding support. All of these will offer countless new and advanced gameplay opportunities to bus and simulation fans alike.

In Bus Simulator 18 players will get the opportunity to create their very own bus company either solo in single player mode or together with up to three friends in multiplayer mode and lead it to success in the fictional European city of Seaside Valley. During the course of the game they will be able to access and drive eight officially licensed and lovingly recreated bus models by worldwide renowned brands. Right at the start of the game the players will be able to take a seat in the cockpit of a maneuverable city bus with which they will create their first bus lines in the outskirts of the sprawling metropolis. By successfully completing routes and missions they will be able to increase their company’s reputation, earn experience and money which will in turn enable them to unlock more city districts and buses.

In comparison to Bus Simulator 16, Bus Simulator 18, which has been developed using Unreal® Engine 4, will come with a map that is 2.5 times bigger than that of its predecessor and also show considerably improved graphics and many new gameplay features.

These include driving during different daytimes (also at night) and under various weather conditions as well as a wide range of new special events. These can be roadworks blocking off routes, traffic accidents, passengers blocking the doors, listening to loud music or leaving trash or valuables behind requiring prompt intervention by the driver and many more.

The city of Seaside Valley consists of 12 different districts. In addition to the Old Town, various city areas and suburbs, this also includes remote villages, a business park as well as an industrial zone with affiliated harbor district. In Bus Simulator 18 players can therefore look forward to overland tours, drives along highways, roundabouts and railway crossings for the first time in the history of the Bus Simulator series.

The expansion of the bus company’s route network will be possible with the help of a route editor that has seen significant enhancements in comparison with the one present in Bus Simulator 16. The new editor will offer players more freedom when it comes to planning their routes and will give them even more opportunities to create routes that encompass the whole city. It will also be possible to freely change already finished routes anytime.

While driving, players should however not only keep a sharp eye on their time schedule and current traffic conditions. Next to observing traffic rules and the timely transport of their passengers, bus drivers will also have to pay close attention to speed bumps and potholes so that their customers will arrive at their destination safely and comfortably. This will of course be beneficial to the reputation of their bus company and career.

Next to the public image of the bus company, all bus stops of Bus Simulator 18 will be included in a progression system. This means that frequently used stops will increase by and by in rank and gain popularity, which in turn will lead to an increase in passengers who like to use them as the starting point of their journey. In addition to their own tours players will also be able to take care of expanding their bus fleet and manage employed drivers. The salaries of the employees differs depending on their qualifications, whereby experienced bus drivers will be able to complete their routes significantly safer and therefore earn higher revenues. Beginners for their part keep steadily improving their skills by gaining more experience trip per trip. Players should consider carefully which driver they want to hire, and which routes to assign to that driver.

Should bus company owners cross paths with their staff during the game they will of course be able to see each other’s buses and flash their headlights as a greeting. It is also possible to enter the buses of other drivers and hitch a ride.

Players who enjoy giving their buses a personal touch can look forward to the extensive customization options in Bus Simulator 18. They will be able to choose not only from different color bases but also from a wide range of patterns, decals and even complete all-over skins.

Even more creative freedom will be offered by the modding support feature of Bus Simulator 18. With the help of the game’s modding kit, available in the Steam Workshop at launch, players will not only get the opportunity to create new buses but also completely new maps and cities, which they will be able to share with other bus fans via the Steam workshop.

All players, who would like to use more than their mouse and keyboard to control their buses, will be happy to know that Bus Simulator 18 will support most common steering wheels and gamepads as well as tracking systems such as TrackIR und Tobii Eye Tracker. Another first for the popular simulation series. There will also be a wide range of options for the individual setup of their control devices. Players will in addition be able to choose between a simplified or realistic game mode.

Bus Simulator 18 for PC will become available on June 13, 2018 in retail and digital stores. The recommended sales price will be 29.99 Euro, 34.99 USD, 26.99 GBP.

The Battle for Alterac Begins in Heroes of the Storm

June 4, 2018 – The conflict between the Horde and the Alliance rages on inside the Nexus with the upcoming Warcraft-event: Echoes of Alterac! Battle for glory on Alterac Pass, a new battleground inspired by the iconic World of Warcraft battleground, Alterac Valley. Choose to a side, then complete a series of quests to unlock your faction’s a portrait, banner, and mount! And don’t forget to show your Azerothian spirit with new skins, mounts, sprays, and other cosmetic items—as well as an all new Warcraft hero, Yrel, the Light of Hope.

KEY FEATURES:                                                                        

  • New Map – Alterac Pass: A snow-covered, three-lane Battleground that is the first to bring a piece of the World of Warcraft’s Alterac Valley to the Nexus. Raze keeps, gather forces, and defeat your opponent’s legendary General: Drek’Thar for the Horde, and Vanndar Stormpike for the Alliance.
  • New Map Mechanic – Cavalry: Your Cavalry units have been captured by the enemy! Your goal is to break them out of Cages on the map while preventing the enemy team from doing so. Channel on the enemy Cage to gain control of it, then maintain control until your prisoner is freed. After a short delay, the winning team will spawn a Cavalry unit in each lane, boosting the movement speed and damage of nearby allies.
  • Lay Siege to your Opponents: Standard cores have been replaced by Generals who will fight back when attacked! Generals can be attacked after one keep is destroyed, but they gain 20 armor from each keep that’s still intact—destroy all three enemy keeps to diminish their defenses.
  • Destroy Keeps to Spawn Reavers: When a keep is destroyed, the enemy team will begin to spawn melee Reaver minions instead of catapults. Reavers lead your other minions into combat, and serve to tank the brunt of the enemy General’s attacks.
  • New Hero – Yrel: This Draenei paladin is a deliberate melee warrior with heavyweight abilities and a unique gameplay style that rewards premeditation and commitment
  • New Event – Echoes of Alterac: It’s time to pick a side! Declare your allegiance to the Horde or the Alliance, then complete the following questline and unlock your faction’s Warcraft themed rewards, including a portrait, banner, and mount:
  • Quest: Play four games as a Warcraft Hero.
    • Reward: Warcraft Reinforcements Chest (Contains four item drops as usual, but one of them is guaranteed to be a Warcraft Hero from a pool of 28)
  • Quest: Achieve 50 takedowns in winning games.
    • Reward: Faction Portrait
  • Quest: Play six games with friends.
    • Reward: Faction Banner
      • Lordaeron Banner for the Alliance
      • Orgrimmar Banner for the Horde
    • Quest: Win eight games as a Warcraft Hero.
      • Reward: Faction Mount (Ram for the Alliance, Wolf for the Horde)

Raid the Nexus for Epic Loot: Get your hands on new Warcraft-themed skins, mounts, sprays, and more via Echoes of Alterac loot chests and three event-exclusive bundles, or craft them with Shards!