Slightly Mad Studios and My.com have released some of the first footage of their upcoming, online racing game, World of Speed.
Author - MondoPest
4 Nov 2014 – Reykjavik, Iceland – CCP Games, a leading independent developer of massively multiplayer games, today has rocked the notorious player-controlled metagame of EVE Online with changes to force projection while delivering dozens of other features and improvements to the game in the “Phoebe” release. Bringing some of the boldest developments in more than 11 years to EVE’s massive sci-fi universe, Phoebe echoes the developer’s new mantra of challenging long-held assumptions while staying true to EVE’s often-praised sandbox game design.
In Phoebe, major changes have come to force projection – the way EVE players use jump portals to move their massive spaceships across gaming’s largest universe. The introduction of a new jump fatigue mechanic means players and their corporations, alliances and coalitions now have to make even more strategic decisions as they set up supply lines, commit themselves to a battle far away from their home solar systems, or jump into a fleet fight as a third party. These changes are paired with the new ability of capital ships to use stargates provided they don’t lead to high security space and for Titans to use their terrifyingly powerful doomsday devices in low security space. Changes to medical clone installation, sovereignty structures and station service durability are sure to inspire new paradigms for player-driven conflicts.
For some time all the major coalitions and alliances in EVE Online have been preparing for the changes politically, diplomatically and militarily with a flurry of activity and diplomacy in player-owned space at levels not seen in years. Many regions have already changed hands in advance of Phoebe and some have been effectively evacuated, awaiting ambitious new occupants to stake their claims.
Phoebe offers a wealth of other features and changes as well, aimed at refreshing and expanding the massive EVE universe. Developed with a huge amount of player feedback and towards a vision of expanding to player-constructed stargates and beyond, Phoebe mixes quality-of-life improvements with new additions to offer significant new content to players who engage in EVE’s limitless gameplay styles. Phoebe includes:
- A lifting of the 24-hour start time limitation for the character skill queue, which allows players to map out and train skills for months and years and evolve their gameplay experience how they want
- Consolidation of the entire Invention and Reverse-Engineering systems with improvements to each and a more intuitive progression for industrialists
- Multisell: The ability to create multiple market sell orders for EVE’s sophisticated and much-studied player-run markets
- Updated escalation sites, data sites and reward scaling for missions and low-end wormholes
- An upgraded sensor overlay brings more life to space including player bookmarks and better orientation
- A new notification system that’s completely configurable to help each player quickly identify the information that’s important to them.
- Higgs Anchor: A new module that should prove useful to low-end wormhole usage and miners
- Rebalancing of stealth bombers and heavy interdictors
- More UI and game systems improvements listed in the patch notes
“The constant evolution in the universe and the collaboration between players are what makesEVE truly unique,” said Andie Nordgren, executive producer for EVE Online. “With Phoebe we have purposefully started to make changes where we don’t necessarily know the outcome, making it an exciting time to play EVE.”
Phoebe is the fifth release in a new and aggressive development strategy for EVE that includes around ten releases annually. This has delivered more content, more frequently, to its legendary player-base. As with every release, Phoebe is available for free to all EVE Onlinesubscribers and trial users.
The next release, Rhea, is due out 9 December.
NEWARK, Calif.–(BUSINESS WIRE)– Logitech (SIX:LOGN) (NASDAQ:LOGI), a leading innovator of gaming peripherals, today introduced its newest Logitech G mouse, the Logitech® G302 Daedalus Prime™ MOBA Gaming Mouse. Tested by professional MOBA gamers from around the world including players from Team SoloMid, Cloud9, CJ Entus Frost, CJ Entus Blaze, and Invictus Gaming, the Logitech G302 is designed to withstand the rigors of the highest tiers of professional eSports gaming. Specifically, its exclusive metal spring button tensioning system improves click responsiveness, making in-game actions fast and accurate.
The Logitech G302 reflects our ongoing commitment to leverage science to design products that help gamers win. The buttons, shape and weight of this mouse are uniquely tuned to the demands of professional MOBA gamers, with fast and responsive left and right-button clicking.
“We built the Logitech G302 to meet the performance needs of the best eSports athletes in the world,” said Vincent Tucker, director of Logitech gaming. “The G302 is the best mouse for MOBA gameplay combining comfort and durability with some of the most advanced technology available. It withstands the rigors of the highest levels of gaming, and enables extremely fast clicking and precise timing, which is critical, given that a victory or loss can be determined in milliseconds.”
The Logitech G302 also incorporates Logitech’s Delta Zero™ sensor technology, which combines exclusive lens design, illumination geometry, and algorithms to deliver the most accurate translation of hand movements to on-screen actions currently available.
“It’s super light and responsive, the buttons are fast and feel great, and the tracking is impeccable,” said Jason “WildTurtle” Tran from Team SoloMid. “The G302 is exactly what I need to help my team win.”
Designed For High-Speed Clicking
A metal spring tensioning system improves the left and right click responsiveness to make clicking faster and more accurate. In addition to feeling great, the buttons are capable of registering up to five clicks per second, ensuring the Logitech G302 can keep up with your rapid-fire clicking. This can sometimes be the difference between winning or losing an important game.
The Logitech G302 features six programmable buttons, allowing you to customize your gaming experience. The buttons are programmable to do anything from one-button hotkeys to complex macros. Achieve great results with the default configuration straight out of the box, or use Logitech Gaming Software to assign any game command or multi-command macro to the buttons. The Logitech G302 also features four DPI settings that can be accessed in an instant, making it easy to shift down for pixel-perfect targeting or shift up for high-speed navigation, all with maximum precision.
Lightweight and Durable Design
The lightweight design features super low friction feet and ultra-durable primary buttons that have been tested for more than 20 million clicks – equivalent of an eSports athlete playing up to 15 hours per day for two years – so you can play with confidence knowing that the Logitech G302 will survive for battles to come.
Pricing and Availability
The Logitech G302 Daedalus Prime MOBA Gaming Mouse is expected to be available in the U.S. and Europe beginning in November 2014, for a suggested retail price of $49.99. For more information please visit gaming.logitech.com or our blog.
Logitech is a world leader in products that connect people to the digital experiences they care about. Spanning multiple computing, communication and entertainment platforms, Logitech’s combined hardware and software enable or enhance digital navigation, music and video entertainment, gaming, social networking, audio and video communication over the Internet, video security and home-entertainment control. Founded in 1981, Logitech International is a Swiss public company listed on the SIX Swiss Exchange (LOGN) and on the Nasdaq Global Select Market (LOGI).
Logitech, the Logitech logo, and other Logitech marks are registered in Switzerland and other countries. All other trademarks are the property of their respective owners. For more information about Logitech and its products, visit the company’s website at www.logitech.com.
BUENA PARK, Calif. – As a thank you to all the men and women who assist in protecting life and property, Knott’s Berry Farm Theme Park is proud to offer Fire and Police Recognition Days. Starting Saturday, November 22 through Saturday, January 31, 2015, Knott’s will once again extend free Park admission to all active fire and police personnel and one guest. From November 22, 2014 – January 4, 2015 up to six additional tickets can be purchased for only $29 each. January 5 – 31 up to six additional tickets can be purchased for only $24 each.
“We give great thanks to the fire officials and law enforcement officers who put their lives on the line every day for our community,” said Raffi Kaprelyan, Knott’s Berry Farm General Manager. “It is the dedication of these men and women that make our communities a safe place to live and work, and for that we are forever grateful.”
To participate, active fire and police personnel must present valid, photo fire or law enforcement ID at Knott’s Main Gate November 22 through January 31, 2015. Fire or police personnel absolutely must be present. Fire and law enforcement badges and identification cards are acceptable only if accompanied by photo ID. As all IDs must reference specific fire or law enforcement duty, government-only IDs will not be accepted.
Under promotional rules, Knott’s will admit sworn officers, civilian employees and support staff from all city and county fire and law enforcement organizations, plus the following: California Highway Patrol (CHP); County Sheriff; District Attorney; U.S. Forest Service, California Department of Forestry and other wild land fire organizations; correctional facilities (prisons); U.S. Marshals; ATF (Alcohol, Tobacco & Firearms); the Federal Bureau of Investigation (FBI); International Border Patrol; Immigration Naturalization Service (INS); Homeland Security which includes: International Border Patrol, Citizenship & Immigration, Immigration Customs Enforcement, Secret Service, FEMA,TSA; ambulance company EMTs; and reserve or volunteer fire and law enforcement members with valid ID. Please note that only individuals with proper photo ID specifically referencing fire or law enforcement duty will be accepted.
The following organizations are not covered by the promotion: retired fire and law enforcement employees; U.S. Armed Forces, including all U.S. veterans; private law firms; reserve or volunteer fire and law enforcement members without valid ID; American Red Cross; California Conservation Corps.; private security firms; and all employees with government-only IDs or without specific fire or law enforcement IDs.
For more information on Knott’s Berry Farm including Park hours, please call Knott’s Information at (714) 220-5200, visit us online at www.knotts.com or download the Knott’s Berry Farm mobile app for your smartphone.
November 3, 2014 – Today, Ubisoft® announces that it partnered with film composer and Rock and Roll Hall of Famer Cliff Martinez to compose the original game soundtrack for its upcoming open-world, first-person shooter Far Cry 4, the much-anticipated sequel to the #1 rated shooter of 2012.* Cliff has a background in music as a former member of the award-winning rock band Red Hot Chili Peppers and has composed scores for films including “Traffic,” “Drive” and “Spring Breakers.”
Working with Ubisoft Montreal’s Far Cry 4’s Music Designer Jerome Angelot, Music Supervisor Simon Landry and Audio Director Tony Gronick, Cliff created original music specifically for Far Cry 4’s gameplay and helped bring to life the gorgeous, yet ruthless environment and the unforgettable characters found in the game.
“Bringing Cliff on board was a no-brainer. Collaborating with him was a dream. He has the remarkable ability to portray compelling emotions and elevate the mundane into extraordinary with his musical talent,” said Tony Gronick, Audio Director for Far Cry 4, Ubisoft. “Cliff delivered everything I hoped for. I’m so proud of the music in Far Cry 4 and am thankful for the opportunity to work with him.”
“It was an honor to be asked to write the music for the Far Cry 4 game as my first full-length video game soundtrack,” said Cliff Martinez. “It was exciting for me to be asked to take my usual minimalistic cinematic approach to the immersive game world. Any game where you can ride on a rampaging elephant is a project you can’t turn down!”
In Far Cry 4, players find themselves in Kyrat, a breathtaking, perilous and wild region of the Himalayas struggling under the regime of a despotic self-appointed king. Using a vast array of weapons, vehicles and animals, players will write their own story across an exotic open-world landscape.
The Far Cry 4 Original Game Soundtrack digital edition will release worldwide on November 4, the limited 2-CD edition will release on December 2 in North America and on December 9 in Europe, and the limited 3-LP edition will release in January 2015.
Far Cry 4 will be available November 18 worldwide for major platforms and Windows PC.
*Based on Metacritic as of 12/18/2012
San Francisco, USA — November 3, 2014 — Today, Ubisoft announced details for the Rabbids Invasion: The Interactive TV Show Season Pass. The Season Pass will be available to download at the November 18th launch on Kinect for Xbox One and Xbox 360, and PlayStation 4.
The Rabbids Invasion Season Pass will include access to all 15 add-on episodes complete with crazy new challenges. Players will have the opportunity to engage in friendly competitions with family and friends while watching the funniest moments from “SUPER RABBID”, “VAMPIRE RABBID”, “RABBIDS WITH FLEAS”, “ZOMBIE RABBID”, “RABBID DREAMS” episodes, among others.
The Season Pass will include all 5 DLC Packs which each contain 3 new full interactive episodes. In addition to the 21 original episodes, the game and season pass will amount to 36 episodes. The 5 DLC packs will becoming available monthly though March 2015:
• Pack 1 – At launch
• Pack 2 – December 2015
• Pack 3 – January 2015
• Pack 4 – February 2015
• Pack 5 – March 2015
Rabbids Invasion: The Interactive TV Show is being developed by Ubisoft Barcelona with support from Ubisoft Paris. With more than 14 million games sold, the Rabbids are some of Ubisoft’s best-loved characters, and their wacky adventures appeal to kids and families across the globe. With Rabbids Invasion: The Interactive TV Show, a selection of the 78 seven-minute CGI episodes from the original Rabbids Invasion TV series are adapted to allow the audience to join with the Rabbids in acting out some of their crazy antics.
Thanks to the integrated motion control and voice recognition of next-generation consoles, Ubisoft is able to create an innovative mix of classic television programming and the interactive elements of video games.
Copenhagen, Denmark – November 3rd, 2014 — Prepare yourself, Terminator! Today independent studio Full Control revealed that Space Hulk: Ascension Editionwill launch on November 12th for Windows, Mac and Linux on Steam. Players who pre-order Space Hulk: Ascension Edition on Steam will get a 10% discount, and those that own the original Space Hulk will receive an additional 15% discount off the RRP: a total discount of 25%. Space Hulk: Ascension Edition is now available for pre-order at http://store.steampowered.com/
Space Hulk: Ascension Edition is a completely new experience that takes the game to a whole new level. With reworked mechanics and a host of new features, including RPG progression mechanics, new Genestealer variations, new rules, and missions structure, Space Hulk: Ascension Edition has 10 x the content of the original game, with a playtime of 50-100 hours.
Features for Space Hulk: Ascension Edition include:
- Huge Amounts of Content – 103 unique missions spread out across 3 campaign chapters
- New Enemies – new Genestealer variations for you to face in the depths of the Space Hulk.
- New Mechanics – a complete reworking of the board game rules and mechanics. It’s still the Space Hulk game you love, reimagined for a new experience.
- Customisation – RPG-style skill progression and player squad management allow you to create your own tailor-made team of hardened veterans
- New weapons, more complex maps, combi-weapons and flash missions.
- 10 times the amount of content of the original game, with a playtime of 50 – 100 hours.
“We are so excited to announce the release date and pre-order for the next instalment of our Space Hulk game”, said Thomas Hentschel Lund, CEO of Full Control. “InSpace Hulk: Ascension Edition, we have taken player feedback and built a new experience, with deep RPG style progression that takes the claustrophobic, tense experience in the battle against Genestealers to a whole new level”.
Space Hulk: Ascension Edition is a 3D, digital, turn based, strategy game, which builds upon the classic board game experience, and adds new RPG style mechanics, additional weapons, enemy types, an all-new chapter and loads of other new features. Set in the isolated corridors and tomb-like chambers of ancient vessels lost in the graveyard of space, players lead a small force of fearless Space Marine Terminators in a ferocious fight for survival against hordes of predatory, alien Genestealers.
To coincide with the release date announcement, the second video developer diary reveals the design, levels and user interface behind Space Hulk: Ascension Edition.
To view the Video Developer Diary on Youtube visit: https://www.youtube.
You can find more information about Space Hulk: Ascension Edition at:www.spacehulk-ascension.com