Author - MondoPest

F1 2017 to Feature Classic Williams Cars

Larkspur, Calif. – June 23, 2017 Williams has become the latest team to have iconic cars recreated in F1™ 2017, the official videogame of the 2017 FIA FORMULA ONE WORLD CHAMPIONSHIP™. Codemasters® and Deep Silver have today released a brand new trailer showcasing the two classic Williams cars, including one that was previously unannounced. The video can be viewed at https://www.youtube.com/watch?v=YaD4PEdXHmI. Further classic cars will be unveiled in the coming weeks.

F1 2017 features a deep career mode, numerous multiplayer enhancements, and a brand new ‘Championships’ game mode as well as the return of classic cars. Both the 1992 Williams FW14B and the 1996 Williams FW18 will be playable in F1 2017 when it releases on PlayStation®4 computer entertainment system, Xbox One, the all-in-one entertainment system by Microsoft, and Windows PC via Steam worldwide this summer on August 25.

1992 Williams FW14B – Driven by Nigel Mansell and Riccardo Patrese during the 1992 Formula 1™ season, the FW14B was the dominant car in which Mansell won the Drivers’ Championship, with a then record breaking nine wins in the season.

1996 Williams FW18 – The most successful car of the 1996 season, winning 12 of the 16 races, with Damon Hill triumphing eight times to Jacques Villeneuve’s four, winning Hill the Drivers’ Championship title, and Williams the Constructors’ Championship.

Claire Williams, deputy team principal, Williams Racing said, “The FW14B is one of our most iconic cars and one of my personal favorites. With Nigel Mansell behind the wheel, it was a force to be reckoned with and provided one of our greatest eras as a team in Formula One. The FW18 of 1996 is statistically our most successful ever car, winning 12 out of 16 races, six of which were one-two finishes, on our way to securing the Constructors’ title. We are delighted that these cars are being included in this year’s new F1 game for 2017. It is a special year for us as we celebrate our 40th anniversary, so a perfect moment to celebrate two cars that we are so proud of at Williams. We hope that gamers will love driving them as they remember some great moments from the history of our sport.”

Follow Codemasters F1 games blog (http://blog.codemasters.com/f1/) and social channels on Twitter (@codemasters) and Facebook ( www.facebook.com/codemasters) for future news, YouTube (https://www.youtube.com/user/formula1game) for video content, and visit the product website for additional information (www.codemasters.com.) Further details will be released on the upcoming game soon.

The eight Classic F1 cars revealed to date are listed below, with four still be announced in the coming weeks:

  • 1988 McLaren MP4/4
  • 1992 Williams FW14B
  • 1995 Ferrari 412 T2
  • 1996 Williams FW18
  • 2002 Ferrari F2002
  • 2004 Ferrari F2004
  • 2007 Ferrari F2007
  • 2010 Red Bull Racing RB6

Farming Simulator 17 Platinum Edition Announced

Farming Simulator 17 Platinum Edition will release on November 14 and promises to be the most complete experience for Farming Simulator players. In addition to the huge content brought by Farming Simulator 17, the Platinum Expansion will offer a load of new features enriching the gaming experience on PlayStation 4, Xbox One and PC/Mac.

With the Platinum Expansion, discover a new South American playground, and its authentic landscapes, unique vegetation, railway network, local cows and sugar cane fields offering a total change of scenery and more gameplay possibilities! Enjoy even more choice in how you want to develop your farming enterprise, assugar cane is added to the existing variety of crop types waiting to be harvested by the CASE IH A8800 MR sugar cane harvester. In addition to this machine from CASE IH Austoft®, world leader in cane-harvesting technology, famous brands from South America, Poland and Australia have also been added, including Stara, Doble TT, Bizon and Gessner Industries for the first time in the series, bringing the number of vehicles and tools present in the game to over 275 authentic farming vehicles and equipment from more than 80 manufacturers!


To enjoy this new content on PC and consoles, you have multiple solutions:

  • For PC/Mac players of Farming Simulator 17, the Platinum Expansion will be available on November 14 in retail stores (PC) and for download (PC/Mac), adding this new content to your game. If you’re a new PC/Mac player, it will also be available as a full Farming Simulator 17 Platinum Edition game, available in a boxed version (PC) and for download (PC/Mac).
  • PS4 and Xbox One players of Farming Simulator 17 will be able to download the Platinum Expansion from their consoles from November 14. Seasons Pass owners will be able to download the Platinum Expansion from their consoles, as part of the Seasons Pass content. If you’re a new PS4 and Xbox One player, it will also be available as a full Farming Simulator 17 Platinum Edition game.

Farming Simulator 17 Platinum Edition, and the Platinum Expansion will be available November 14th2017 on PlayStation 4, Xbox One and PC/Mac.

Get Even Launch Trailer

SANTA CLARA, Calif., (June 23, 2017) – BANDAI NAMCO Entertainment America and The Farm 51 today announced the launch of the first-person shooter and psychological thriller, GET EVEN, which is now available in the Americas for the PlayStation®4 computer entertainment systems, Xbox One, and PC via STEAM®.

In GET EVEN, players assume the role of Cole Black, an ice-cold mercenary and hired gun, as he suddenly awakens in the middle of a mysterious asylum with almost no recollection of his past, save for a haunting memory of a young girl in mortal danger. Under the guidance of his anonymous captor, ‘Red’, Black embarks on a form of treatment, facilitated by a unique technology – a headset that enables the user to relive his memories and experience them again in the present. With the help of the “Pandora” headset, Cole must traverse the abandoned asylum to confront unexpected plot twists and uncover the truth of his past to travel through the depths of his mind for salvation.

“We’re excited for gamers to experience the taut psychological horror of GET EVEN. The Farm 51 team has created a multi-dimensional storyline that immerses players into a compelling and frightening mystery, making them question their perception of reality and justice,” said Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America Inc. “Intense action, chilling ambiance, and a tense musical score from award-winning composer Olivier Derivière come together to create an amnesiac nightmare that gamers won’t soon forget.”

GET EVEN is currently rated “M” for Mature by the ESRB and is offered at an MSRP of $29.99. The game is now available in the Americas for the PlayStation 4 computer entertainment system, Xbox One, and PC via STEAM. To learn more about BANDAI NAMCO Entertainment America Inc.’s other products go to: http://www.bandainamcoent.com/home.html or follow us on Facebook at https://www.facebook.com/BandaiNamcoUS or on Twitter at http://www.twitter.com/bandainamcous.

Bohemia Interactive Launches Argo and Arma 3 Malden DLC

June 22, 2017 – Bohemia Interactive today celebrates the 16th anniversary of the Arma series with the releases of the free 5-vs-5 tactical first-person shooter Argo and the free Malden DLC for Arma 3. The launches are supported by two new trailers: Argo – Launch Trailer and Arma 3 – Malden DLC Trailer.

Both Argo and the Arma 3 Malden DLC deploy players to a re-imagination of Malden – the iconic island terrain from the first Arma game (originally titled Operation Flashpoint: Cold War Crisis*), which was released today sixteen years ago on June 22nd 2001. The new Malden (also referred to as ‘Malden 2035’) spans 62 km2 of landmass, and with many of its unique locations having been designed to support Argo’s infantry focus, the new terrain is specifically suited for close-quarters combat. Malden 2035 features 15 towns and villages, and many other special points of interest such as an airfield, bunkers, a radio station, a goat farm, a fjord and rock formations, orchards and vineyards, a desert area, and more. In comparison to the original Malden, the number and names of the towns and villages, and all locations of hills, crossroads, gas stations, have remained the same. For those who do not remember or did not experience Arma’s first deployment to the island, Bohemia Interactive posted a new video in which someone people might know from the Cold War Crisis campaign, U.S. Special Forces veteran James Gastovski, shares his memories of his deployment to Malden back in 1985.

Graduating from Bohemia Incubator, Argo is an Arma-based hardcore tactical multiplayer first-person shooter, in which players fight as mercenaries over the remnants of a crashed space station. The game features three competitive 5-vs-5 game modes (Clash, Link, and Raid), and based on their performance, players earn experience points, which can be used to unlock new weapons, weapon attachments, and gear. The game also features a 10-player cooperative game mode (Combat Patrol), where players need to team up to fight against AI in an open-world setting. As a bonus, Argo includes a 3D Scenario Editor. Here players can set up their own military operations and alter or create game modes. Argo is available completely for free on Steam and will not require any form of payment to play the game. Those who would like to support the game do have the opportunity to purchase the Argo “Supporter’s Pack” at € 9.99 / $ 9.99 / £ 6.99 on Steam or the Bohemia Store. As a token of gratitude, this pack comes with a few special in-game rewards which do not affect gameplay: 13 exclusive animations for the MVP screen at the end of each match, a bundle of 23 unique apparel items, the ability to use vehicles in the 3D Scenario Editor, access to premium Argo Supporter servers, and the names of supporters are highlighted on the leaderboards.

The development of Argo also benefits Arma 3 players, who will today be receiving the free Arma 3 Malden DLC, and which is automatically added to their Steam Library. The Malden DLC features the re-imagined 62 km2 Malden terrain also used in Argo, plus a variant of Argo’s Combat Patrol cooperative sandbox mode, supporting up to 12 players. In addition, the Malden DLC delivers new structures and buildings to Arma 3 content creators, the ‘Escape from Malden’ and ‘Escape from Tanoa’ survival multiplayer scenarios, and orchestral renditions of the classic Arma Cold War Assault and Arma 3 main theme songs (music is available only to owners of the Arma 3 Digital Deluxe Edition, Arma 3 Extended Edition, Arma 3 Apex Edition, Arma 3 Special Edition, and Arma 3 Supporter Edition). Meanwhile, Arma 3 is currently on sale for the lowest price it has ever been on Steam and the Bohemia Store, with discounts up to 66% on the Arma 3 base game, Arma 3 Apex expansion, and Arma 3 DLC.

For more intel on Argo, please visit https://www.projectargo.net – and follow Argo on Facebook and Twitter. More information about the Arma 3 Malden DLC can be found at https://www.arma3.com/dlc/malden.

Turtle Beach Announces Elite Pro PC Edition Gaming Headset and Astralis Sponsorship

San Diego, CA – June 22, 2017 In its ongoing commitment to esports, leading gaming headset and audio accessory maker Turtle Beach Corporation (NASDAQ: HEAR) today announced a new partnership with Astralis – one of the most prolific Counter-Strike: Global Offensive (CS: GO) teams in the world. In tandem, Turtle Beach also revealed it’s bringing its groundbreaking Elite Pro Tournament Gaming Headset to PC gamers with the all-new Elite Pro – PC Edition, planned to launch this July.

Astralis is one of the most successful CS: GO teams around the globe, having already won IEM Katowice and the ESL Major in Atlanta, and consistently held the top spot in world rankings in 2017. Through this new partnership, Astralis’ world-beating CS: GO team will begin using Turtle Beach’s new Elite Pro – PC Edition gaming headset and other Turtle Beach gear and accessories as they continue to dominate the competitive CS: GO scene. In addition, Astralis’ players will be a key part of Turtle Beach’s future product development process, ensuring the needs of the best pro players in the world are being met in the next generation of Turtle Beach gaming audio products designed for PC.

“I can’t think of a better way to strengthen our presence in the PC gaming market and to fortify the foundation for sustained success, than by joining forces with one of the most preeminent esports organizations in the world and arming them with what’s arguably the best gaming headset available,” said Juergen Stark, CEO, Turtle Beach Corporation. “With so many console gamers, pro players and teams already enjoying the Elite Pro since its debut last year, we knew we needed to extend this offering to gamers playing on PC too. This new partnership with Astralis continues to show that the best gamers in the world choose to work with Turtle Beach, and not only are we excited to jointly debut our new Elite Pro – PC Edition together, but we’re looking forward to working with them to bring even more groundbreaking gaming headsets to the PC space in the future.”

“Whether it’s about facilities, equipment, training or events, at RFRSH we’re always working to achieve the optimum and to improve further – and this was a key mindset as we were looking to optimize the teams’ and players’ audio equipment,” said Jordi Roig, Chief Commerical Officer, RFRSH Entertainment – Astralis’ management firm. ”We were looking for a company that was not only dedicated to excellent performance, but one that would also be a true partner in every sense of the term, and after an exhaustive search for a new audio partner for Astralis, we’re very pleased to welcome Turtle Beach to the team. The Astralis players and staff have tested the Elite Pro equipment extensively, and we truly believe, together with Turtle Beach, Astralis will become a major part of creating a new standard of PC audio products.”

Full details for the Elite Pro – PC Edition professional gaming headset include:

  • ComforTec™ Fit System – Experience a groundbreaking new level of comfort with this revolutionary, adjustable fit system.
  • Aerofit™ Ear Cushions – Revolutionary material technologies combine to keep your ears comfortable and cool, while also blocking out external noise and improving bass response.
  • ProSpecs™ Glasses Relief System – Comfortably wear your headset with glasses thanks to our patented, pressure-relieving technology.
  • DTS Headphone:X® Surround Sound Technology – Creates a unique, immersive 7.1 channel soundstage around your head so you can pinpoint the exact location of every sound.
  • DTS Surround Sound Modes – Personalize your audio preferences with surround sound modes specifically tuned for games, movies and music.
  • Superhuman Hearing™ – Gain the competitive advantage by hearing every single sound around you, like other players sneaking-up behind you and enemy weapon reloads around a corner just before an ambush, and vehicles off in the distance bringing in reinforcements. Hear Everything. Defeat Everyone.
  • Pro Gaming Mic with TruSpeak™ Technology – Ensure your voice is heard loud and clear with this professional quality mic.
  • 50mm Nanoclear™ Speakers – Immerse yourself in the game and hear your teammates clearly, thanks to our signature esports audio tuning and large, powerful 50mm speakers.
  • Additional ELITE PRO Products – Visit www.turtlebeach.com/elite-pro-headsets

The Elite Pro – PC Edition is available for pre-order at www.turtlebeach.com and participating retailers starting today, and is planned to launch this July for a MSRP of $199.95.

For more information on the latest Turtle Beach gaming headsets and audio accessories, visit www.turtlebeach.com,  and be sure to follow Turtle Beach on Facebook, Twitter and Instagram.

LEGO Dimensions: Teen Titans Go! Trailer

June 21, 2017 – Warner Bros. Interactive Entertainment is calling on the Teen Titans team to join the world of LEGO Dimensions. To celebrate, WBIE has released an exciting trailer providing a look at DC Super Heroes – Raven, Beast Boy and Starfire – along with a glimpse of the new Teen Titans Go! Adventure World and Battle Arena. The trailer can be viewed here.

The Teen Titans Go! Fun Pack and Team Pack is set to release on September 12, 2017 as part of the LEGO Dimensions Wave 9 launch, alongside the Powerpuff Girls Team Pack and Fun Pack and the Beetlejuice Fun Pack. The Teen Titans Go! packs access an exclusive in-game episode that can only be found in LEGO Dimensions.

John Wick Comic Series Announced

June 14, 2017, Mt. Laurel, NJ: Award-winning writer Greg Pak (Planet Hulk, Code Monkey Save World), and artist Giovanni Valletta (Dark Horse Presents) have been tapped as the creative team to bring the world of the hit-film franchise John Wick to the pages of comics, thanks to a new partnership between Dynamite Entertainment and Lionsgate Films. Slated to launch on September 6th, the new series will offer fans of the massively popular character the opportunity to discover his thrilling origin story for the very first time!

When a young John Wick emerges from prison and embarks upon his first epic vendetta, he comes up against a strange, powerful community of assassins and must learn how to master the Book of Rules that guides their lethal business. What are the Three Bills? Who is Calamity? And who was John Wick before he became the Baba Yaga?

Writer Greg Pak says, “I was on board pretty much as soon as I got the call and heard ‘John Wick.’ I’m a huge Keanu Reeves fan and loved the John Wick movies, which had the kind of kinetic action and intriguing mythology that seemed like a perfect fit for comics. I’m also always happy to work with my friends at Dynamite, who are always a pleasure to make comics with. And the art I saw from Giovanni Valletta blew my mind — he’s totally nailing Keanu Reeves’ likeness while creating emotional, dynamic, exciting action. This book is going be BEAUTIFUL. But what really sealed the deal was when Dynamite Editor Anthony Marques said we had the greenlight to tell a John Wick origin story. That was astounding to me — we’re not just telling another fun adventure with the character; we’re actually going to be able to add to this character’s and world’s tremendous mythology by telling an origin story! What could be cooler than that?”

Greg Pak is a Korean-American filmmaker and comic book writer best known for his award-winning feature film Robot Stories, his blockbuster comic book series like Planet Hulk and World War Hulk, and his record-breaking Kickstarter publishing projects with Jonathan Coulton, including Code Monkey Save World, Kickstarter’s highest grossing original graphic novel of all time. Pak’s recent comics projects include the creator-owned series Kingsway West, Big Trouble in Little China, Escape from New York, and The Totally Awesome Hulk and Weapon X for Marvel. Pak’s feature film Robot Stories played in 75 festivals, won 35 awards, screened theatrically across the country, and is now available on DVD from Kino. Pak’s feature screenplay Rio Chino won the Pipedream Screenwriting Award at the IFP Market and a Rockefeller Media Arts Fellowship. Pak also wrote the screenplay for the feature film MVP, which premiered at the 2004 Sundance Film Festival.

Artist Giovanni Valletta says, “When Dynamite Editor Anthony Marques asked me if I would like to do some tryouts for this project, I immediately jumped at the opportunity. I loved the John Wick film so much, and have been a fan of Keanu Reeves and his work for as long as I can remember. I couldn’t be happier to have been picked to work on this project, and I hope the love I have for this movie shines through in my work.”

Giovanni Valletta was raised in Caracas, Venezuela and studied Illustration at the Caracas Institute of Design before continuing his studies with Jesus Pastore at the Art Center School of Design. Once Valletta decided to turn his career towards the comic book industry, he attend the Kubert School of Cartooning and Graphic Art, from which he graduated in 2010. Shortly after graduation, Valletta began working for Tell A Graphics alongside owner Joe Kubert, and became a member of the teaching staff at the Kubert School in 2012.  His artwork has been featured by a number of top-tier publishers, and is best known for his work on Dark Horse Presents and Pathfinder: Worldscape.

“John Wick is an incredible character – he and the world he inhabits are mysterious, thrilling, sexy, and contagious,” says Anthony Marques, Editor for Dynamite Entertainment. “The series that we are doing develops that world even further by delving into his official origin story for the first time. We couldn’t have been more fortunate than to have Greg Pak come on board to craft this tale. He has such a great understanding of the characters, their world, and their voices. The artwork Giovanni Valletta is creating is going to leave people breathless. He’s found a way to truly immerse the readers into the world of John Wick in a way that I don’t think any other artist would have been able to. The thrills, speed, and action are all there on the page!

Marques continued, “This whole process has been an amazing ride – almost as thrilling at the films! We’ve received the blessings from all of the creators involved with the films, every step of the way. That includes the writer/creator of John Wick Derek Kolstad, as well as Thunder Road, Lionsgate, and even Keanu Reeves. This book is the real deal and people are not going to be disappointed.”

“I have been a huge fan of the John Wick franchise since it was first released in 2014,” says Dynamite CEO and Publisher, Nick Barrucci. “When I broached the idea in our editorial meeting, it was unanimously agreed upon!  The entire Dynamite team is thrilled to have the opportunity to work on such a great property, and we’re excited to work with the amazing team at Lionsgate Films to make this new hit comic book series happen!”

The action-adventure film franchise John Wick launched in 2014 and follows the titular hero, a deadly hitman, as he seeks vengeance for the death of a loved one.  Directed by Chad Stahelski and David Leitch, and written by Derek Kolstad, the critically-acclaimed first installment starred Keanu Reeves and grossed close to $90 million worldwide. Based on the box office success of the first film, the series was greenlit for a sequel, and John Wick 2 opened in February 2017, grossing $165 million worldwide to date. The new partnership between Dynamite Entertainment and Lionsgate Films marks the first time the series will be published in comic book form.

John Wick will be solicited in Diamond Comic Distributors’ July 2017 Previews catalog, the premier source of merchandise for the comic book specialty market, and slated for release in September. Comic book fans are encouraged to reserve copies of John Wick #1 with their local comic book retailers. John Wick #1 will also be available for individual customer purchase through digital platforms courtesy of Comixology, Kindle, iBooks, Google Play, Dynamite Digital, iVerse, Madefire, and Dark Horse Digital.

Hunt: Showdown Official HQ E3 Gameplay

Published on Jun 20, 2017 – In this tense match-based first-person PvP monster hunter from the makers of Crysis, you will face off against unearthly horrors in the forgotten corners of the world. You will hunt, and you will die. But without risk, there can be no reward, and when the water runs with blood, you’d better hope it’s not your own…

Stay updated!

***************

Sign up for the newsletter on our website:

https://www.huntshowdown.com

Like us on Facebook:

https://www.facebook.com/huntshowdown

Follow us on Twitter:

https://twitter.com/HuntShowdown

Follow us on Instagram

https://www.instagram.com/huntthegame

Dead Alliance Multiplayer Open Beta Dates Announced

WALNUT CREEK, Calif.June 19, 2017 – Leading video game publisher Maximum Games has revealed it will host a free multiplayer open beta for the upcoming team-based shooter Dead Alliance on the PlayStation®4 computer entertainment system, Xbox One and Windows PC from July 27-31. Players will face off against opponents and turn zombies into man-eating allies across three multiplayer maps and an assortment of game modes.

Maximum Games has also released a new trailer for Dead Alliance out of E3 featuring developers from Psyop Games and IllFonic. This in-depth video dives into the FPS’s post-apocalyptic setting, in which teams of players from warring military factions battle for survival and control of humanity’s last resources after a zombie plague ravages the world. Dead Alliance encourages players to rethink the way they play competitive shooters; zombies are more than just the enemy – they are weapons that can be used tactically against your opponents with the help of zombie-controlling zMods. In the hands of savvy players, zombies can be manipulated to swarm or flank foes, block paths, flush out campers, create walls of dead flesh to obscure enemy vision, and more.

The game features a variety of single-player and 4v4 multiplayer modes, including Team Deathmatch, Free for All, King of the Hill, Capture and Hold, and Solo Survival mode. There’s also Attrition mode, a fun spin on the traditional MOBA where players fight through lanes of enemies in a zombie jungle to capture the opposing team’s base.

Dead Alliance is expected to officially launch on the PlayStation®4 system, Xbox One and Windows PC on Aug. 29. The Day One Edition of the game, available to preorder now at major retailers, contains three bonus early-access loadouts featuring unique multiplayer weapons and perks. Digital preorders for all platforms will be available soon.

For the latest updates as open beta nears, visit www.DeadAlliance.com, and follow the game on Facebook and @DeadAllianceMG on Twitter.

Skybound Entertainment Teams with Skydance Interactive for The Walking Dead VR Games

June 14, 2017 (Los Angeles, CA) – Skybound Entertainment, the creator-focused multiplatform entertainment company founded by The Walking Dead creator Robert Kirkman and David Alpert, has partnered with Skydance Interactive, a division of Skydance Media, to develop a number of original virtual reality video games based on the expansive world of The Walking Dead universe. The Walking Dead VR game will be the inaugural co-developed title from both companies.

In a multi-year strategy, the two companies are collaborating to produce an unparalleled gaming experience that will offer millions of fans and gamers the opportunity to engage, interact, and immerse into the post-apocalyptic world of The Walking Dead and its characters in virtual reality. The first game will feature an entirely new setting and cast of characters, which players will experience through an innovative contextual interaction system – a first-of-its-kind for The Walking Dead in VR.

“Skydance’s ability to build worlds and tell compelling stories matches with our goal to bring The Walking Dead fans new narratives and ways to engage with the world Robert Kirkman created, while staying true to his original vision,” said Skybound Entertainment CEO David Alpert and Skybound Entertainment Managing Partner Jon Goldman in a joint statement. “Skydance Interactive is the ideal partner for the team Dan Murray has created for Skybound Interactive.”

“The Walking Dead is an iconic phenomenon and it is absolutely thrilling to work with Skybound to bring its incredibly diverse cast of characters, settings, and storylines together into a complete VR game package,” said Skydance Media Chief Executive Officer David Ellison and President and Chief Operating Officer Jesse Sisgold in a joint statement. “Our goal at Skydance Interactive is to honor the visceral world that Kirkman has created while giving The Walking Dead’s fans something to really sink their teeth into with robust games that take the franchise to a completely new level.”

The Walking Dead has expanded from an Eisner award winning comic book series to captivate audiences around the world as the #1 show on television, a blockbuster game franchise, licensing business, and ongoing publishing success.

Skydance Interactive, a division of Skydance Media that launched in April of 2016, recently announced that its first original VR title, Archangel, will be available across all VR console platforms starting in July of 2017. Skybound Entertainment recently released its first original VR game, Giant Cop: Justice Above All with partner Other Ocean.