Author - Judgeman

Dishonored 2 – A Review (PC)

dishonored-2-5

I am a big fan of Arkane Studio’s 2012 Dishonored, so when the 2016 sequel became available for the PC, I quickly jumped on it.  Dishonored gave me everything I wanted in an assassin style game:  multiple ways to carry out the assignment, multiple paths through the level, and an up-gradable character that changes depending on how you want to play the game.  Dishonored 2 is that much, plus more.  Arkane Studios took the safe route in developing their sequel, and I am fine with that.  Dishonored 2 gives us more of the same, but with some small differences that makes Dishonored 2 better then the original, but not earth shattering.

Story

Set fifteen years after the original story, Dishonored 2 sees the Empire of the Isles being led by an adult Emily Kaldwin.  Emily is still protected by Corvo Attano, who is also training her in the way of the blade and assassination.  However, not all is well within the Empire, as there is an individual who has been dubbed the “Crown Killer” roaming the streets and eliminating Emily’s most outspoken critics.  The population of the Empire have begun to talk and distrust the Empress, fearing that she is using the “Crown Killer” to silence her enemies.

dishonored-2-3

The game opens with Emily and Corvo preparing to commemorate the fifteenth anniversary of Jessamine Kaldwin’s assassination.  During the ceremony, the Duke of Serkonos, Luca Abele, interrupts the proceedings by offering Emily a gift, the gift of family.  Duke Abele produces Jessamine’s long lost sister, and claims that the sister is the true Empress of the Isle now.  The long lost sister is none other then Delilah Copperspoon, somehow making her way back from the void that Daud had imprisoned her.  This revelation immediately begins the coup in earnest, and you are forced to chose who you will play for the rest of the game; either Corvo or Emily.  The character you do not choose becomes imprisoned and you escape your own fate in order to set out and to take back your throne from Delilah.

Ok, so the story isn’t that much different from the first game, when you really boil it down.  You are forced out of Dunwall, hunted by your former soldiers, and are trying to recover something that was lost to you, this time being the character you didn’t choose in the throne room and leadership of the Empire.  I don’t know where Dunwall finds their soldiers at, but they have the absolute worst idea of what loyalty is.  The story progresses the same no matter who you choose, but the game will change up the small details depending on whether you play as Corvo or Emily.  I do love how Arkane Studios made this choice a thing, that way anyone can play this game as a protagonist that speaks to them.  Each character has different game play mechanics as well, but we will talk about that later.

The story to Dishonored 2 is very well done, but it does make the assumption that you played through both The Knife of Dunwall and The Brigmore Witches dlcs of the original game.  This makes the story of Dishonored 2 feel much more a part of a larger story, but you may need to accept a few things on faith story wise if you didn’t finish either of the dlc.  Like the last game, the choices you make affect the story in terms of low or high chaos.  The more you kill, the more chaotic the world becomes and the darker the ending you will get.  While you get to choose how you want to go through the game, there is definitely a lean on the non-killing approach being the “nicer” way of doing things.

dishonored-2-4

Game Play

Dishonored 2 is more of the same from Dishonored, with some minor changes that makes the sequel feel much more complete then the original.  First, each character is completely upgrade-able to fit your desired play style, just like before.  However, each character has separate abilities and skills that makes each one play just a little differently.  Emily’s Far Reach works in a similar fashion to Corvo’s Blink ability, but Emily’s Domino ability is far more fun to use for me then Corov’s Bend Time ability.  Domino allows you to connect individuals together, so the fate that befalls one will be felt by the others.  This is great in subduing multiple enemies at once, and can be really fun if you chain it’s use with Emily’s clone ability as well.

Dishonored 2 also adds in a non-lethal combat ability that literally saved me hours of time.  I played through Dishonored trying to do the non-lethal pathway, and would constantly have to restart if I became discovered and cornered and was out of sleep darts.  This new ability allows you to block and counter, just like the original, but with a choice of whether you stab your enemy or choke them out.  Discovery and lack of sleep darts no longer meant a restart for me, I could just block and choke then continue on with my journey.

The other big change is the type of plague you are dealing with in Karnaca.  The plague is no longer a threat and the weepers and the rats won’t bother you like before.  However, you now have to deal with the blood flies, which I think I hate more then the rats.  Blood flies gather around hives, and become very aggressive the closer you get to the hive.  You can take these out quickly and easily using explosive bolts, but they become a huge pain if you don’t see them quickly enough, or are out of bolts.

The rest of the game play for Dishonored 2 is pretty much the same from Dishonored.  Sure, the levels are designed differently, especially the Clockwork Mansion mission, but really the point is to move through the level the way you chose how to play, collect bone charms and runes, and finish off the target character.  The game play experience vastly changes depending on your own choices with the stealthy option being the more rewarding, in my own opinion.  I found myself restarting levels or checkpoints, just because the game did not go the way I wanted it, because I got caught sneaking around.  The estimated length of Dishonored 2 is between 12-16 hours in length, but I can see that being extended  by restarts if you are going for the Ghost or Clean Hands achievements.

This game does what it needed to do in terms of game play, which is give me more of what I got in Dishonored but make some improvements in the areas that I felt were lacking in the original.  Dishonored 2 does nothing ground breaking here, but does what it needs to do correctly in order to feel like Dishonored, but still has its own soul.

dishonored-2

Aesthetics

For those of you that have read my PC game reviews in the past know that my system was lackluster at best.  Well, that has all changed now that I was able to purchase a brand new gaming PC, and Dishonored 2 was it’s first test.  Let’s start the conversation by talking about the elephant in the room, the frame rate performance.  I had read about this issue prior to running Dishonored 2 for the first time, and was very worried about it.  However, I can honestly say that my experience in game was absolutely flawless, and that I experienced little to no frame rate drops during my time with the game.  I ran Dishonored 2 on a PC that had a Core i7-6700K Quad Core 4.0 – 4.2GHz, GeForce GTX 1070, and 16GB of Ram and it ran extremely smooth and looked great.  Arkane Studios is fully aware of the performance issue, and have released one patch already trying to fix it for everyone.  If you are worried about performance, my advice is to follow this story and wait until it is confirmed that Arkane has fixed it.

As for the rest of the aesthetics of Dishonored 2, the game is great looking in Ultra thought the textures, while still being above standard, didn’t match up to other games on the market.  The cities feel much more alive to me then they did in the original game, which is fantastic.  The new plague, the blood flies, apparently didn’t scare the residents of Karnaca off like the Weepers did to Dunwall.  The lighting is top notch, giving the city and locals a mood that I felt added to the story telling.  The voice acting works, but can feel stilted in some cases.  I am not sure if this was due to the actor’s performance, or the actor having issues with the chosen dialogue, but it isn’t that big of a deal for me.  The production is top notch, with just a few hitches along the way.

Final Thoughts

Dishonored 2 is a fantastic game that truly allows you to play the game your way.  You get to chose your protagonist, your style of play, and your pathway through the missions.  This is flexible game play at it’s best.  The worst part of Dishonored 2 is that it may not feel different enough from the original to really give you a unique gaming experience.  It ultimately is more of the same, but with a few tweaks and changes to make the game play better.  As a fan of Dishonored, this was enough for me to enjoy my time revisiting the Empire of the Isles.  The game is beautiful on the PC, and the music and voice acting worked great, most of the time.  Your biggest concern should be the performance issues that have hounded Dishonored 2 from the beginning.  While I did not run into these issues personally, they are out there and you should be informed before you buy.  Arkane is working on a fix, but last I heard people are still having issues getting the game to a playable state on their PCs.  Dishonored 2 is available now on PC, PS4 and Xbox One.

[easyreview title=”Dishonored 2 Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

Razer Ornata Chroma Keyboard – A Review (PC)

razer-ornata-chroma-gallery-01-copy

When it comes to my keyboards and mice for my PC, I am a creature of habit. I find a good quality keyboard or mouse that fits my hand, feels good to use, and performs well and I stick with it.  It’s a pretty rare occasion that a review item replaces one of my standard items for daily use.  Well, the Razer Ornata Chroma keyboard is one such item.  From day 1, I fell in love with the way the Ornata Chroma felt in my hand, and just how satisfying it was to use, both in gaming and for daily use.  I loved my Thermaltake Poseidon Z keyboard, but just after a few hours of using the Ornata Chroma, I knew that the Thermaltake was going to go onto the backup PC.  And the Ornata Chroma gets released just in time for the holidays?  I see what you did there, Razer….

Features

The Ornata Chroma is being described as a mecha-membrane keyboard.  The mecha-membrane system combines the best of both mechanical and membrane keyboards, into one hybrid system.  I have always been partial to mechanical keyboards, I never liked the tactile feedback that I received from a membrane keyboard.  One of the worst typing experiences of my life is using the touch keyboard that came with the Surface Pro 2 that I use for book projects.  The Ornata Chroma has all of the tactile feedback of a mechanical keyboard, but without the fatigue that you experience from long hours of typing or gaming.  That’s thanks to the membrane section of the keys, the membrane helps soften the amount of pressure needed for a response, keeping that old mechanical fatigue to a minimum without loosing the tactile feedback. Razer promises an “typing experience unlike anything before” and they deliver.  I have never used a keyboard that felt like this in my hands, and immediately fell in love with the Ornata Chroma.

razer-ornata-chroma-gallery-02-copy

Another fantastic feature of the Ornata Chroma is the use of mid-height keys on the keyboard.  The use of a mid-height key is brilliant with this design, it gives the Ornata Chroma a faster response time to the pressing of these keys.  A higher key height will delay that time, even if it’s measured in milliseconds and most people would never feel the difference.  PC gamers do and that’s what’s important here.  I have never liked the feeling of the chiclet style keyboards either, so the mid-height key design is perfect.

There are two more features which make the Ornata Chroma my new “go to” keyboard, customizable lighting effects and the wrist rest.  I’ll speak more about the lighting effects in the Aesthetics section of this review, so let’s look closer into the wrist rest that comes with the Ornata Chroma.  I usually hate wrist rests, I never got used to using them.  They always feel like they get into the way of my typing for some reason.  The Ornata Chroma comes with a detachable wrist rest, so if you feel the same way you can just not use it.  The wrist rest attaches to the main keyboard by what using what feels like low strength magnets.  When attached, the wrist rest does not move or shift, even under some intense gaming.  I never use these things, but I found myself using the wrist rest for the Ornata Chroma and felt that it added to my comfort level when using my PC.  Even if you don’t like using these wrist rests on other keyboards, give this one a shot.  It might be a different experience then you are used to.

Aesthetics

The Ornata Chroma looks like a pretty standard keyboard, design wise.  In comparison to the Black Widow Chroma, the Ornata Chroma does not have the row of keys on the far left side.  The Ornata Chroma is roughly 18 inches long, 6 inches wide and about 1.5 inches tall, so pretty standard in size also.  What makes the Ornata Chroma come alive is the customizable lighting effects, which sets the Chroma line apart for Razer.  When active, the Ornata Chroma can produce over 16 million different types of color combinations and is customizable for personalization.   The standard effects that the keyboard comes with are beautiful in their own right.  These effects include fire, full spectrum cycling, starlight, breathing, static, reactive, wave, and ripple.  Using the Razer software is easy also to program these lighting effects, and these effects can be applied to other Chroma devices you may have.  Chroma will also react differently depending on the game you are playing if the game is on the list for Chroma effects.  For instance, playing Overwatch will cause the WASD keys to glow yellow and your ability keys will glow in different colors depending on the status of those abilities.

Performance

Ok, in case you haven’t figured it out by now, I love the Ornata Chroma.  For this last week or so, I have put it through the ringer to see what it can do.  I played H1Z1, World of Warcraft, Overwatch, and Dishonored 2 (review pending!) and felt that playing on the Ornata Chroma was a vastly superior experience then playing these games on my old Poseidon Z.  The response time felt shorter from key press to on screen action, I felt that I could move faster or use items faster, and I noticed a serious drop of on keyboard fatigue because of the mecha-membrane keys and the wrist rest.  I felt better after hours of playing then I had in a while.  The Ornata Chroma feels good, performs well, and looks great doing it.

razer-ornata-chroma-gallery-05-copy

Tech Specifications

  • Razer™ Mecha-Membrane Technology
  • Mid-height keycaps
  • Razer Chroma backlighting
  • Ergonomic wrist rest
  • Razer Synapse enabled
  • Fully programmable keys with on the fly macro recording
  • 10-key roll over
  • Dedicated Gaming Mode
  • Anti-ghosting capability for up to 10 simultaneous key presses

Final Thoughts

The Razer Ornata Chroma is my new keyboard for my main PC.  This is the keyboard that I will be doing all of my gaming and writing on in the future.  I can quote you all the specs and features in the product manual (which I guess I did during the review…) but at the end of the day, the Ornata Chroma feels and performs the way I want a keyboard to feel and perform.  The new mecha-membrane keys feels fantastic and is precisely what I would want in the perfect keyboard.  I feel like I can type faster, play faster, and react faster to changing situations with this Ornata Chroma keyboard, due to the fast response and tactile feedback I get.  Price wise, the Razer Ornata Chroma keyboard is on the higher end, but not as expensive as the Black Widow Chroma.  The Ornata Chroma will set you back about a $100, but I feel you are getting every penny’s worth.  The Razer Ornata Chroma is available now, and it’s fantastic.

[easyreview title=”Product Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

Kaliber Gaming Retikal Pro FPS Gaming Mouse Review

gme660_0

About a month ago, I reviewed IOGear’s Symmetre mouse, and was somewhat not impressed.  I wasn’t a fan of the design nor the feel of the mouse, even though the performance was pretty good.  Today, I get another crack at a mouse from IOGear, this time it’s the Retikal Pro FPS Gaming Mouse.  Will the Retikal fare better then the Symmetre in my hands, or will it earn the same fate of being banished to the bottom of the “Extras” drawer?  Let’s find out with my full review.

Features

The Retikal is designed to be a much more traditional mouse then the Symmetre, which means it feels proper in your right hand (as long as you are right handed).  The Retikal comes with 9 programmable buttons, one of which is featured as a sniper mode button.  Essentially, this button will slow down the mouse speed to allow you to focus in, but it doesn’t slow down the game so unless you are already in the vicinity of the head, slowing the mouse down won’t do you much good.  The Retikal can hit up to 5000 dpi (1000 more than the Symmetre) and can switch dpi on the fly, as well as profiles with just a button press.  The Retikal also features a USB 2.0 braided cable, which I do love.

So, my biggest negative with the Symmetre was the feel of the mouse, and unfortunatly that is also my biggest negative with the Retikal.  While the Retikal feels initially better in my hands then the Symmetre did, it never once matched the feeling of some of the higher end mice that I have owned over the years.  I literally felt like I could snap the Retikal in two with one hand.  The Retikal is light and flimsy feeling, has almost no weight to it, and does not feel sturdy enough to handle some rough gaming hours.  This is all based on my own preferences when it comes to the feeling of a mouse, but there it is.

  • USB 2.0 eSports professional optical gaming mouse
  • 9 programmable buttons with custom programming software
  • Non-slip rubber coated click wheel and thumb rest
  • Up to 5000dpi with shift-on-the-fly adjustment
  • Sniper button- instantly increases aim accuracy
  • Instantly switch between 5 profiles
  • Adjustable weight system for precision tuning
  • Sculptured housing designed for FPS gaming
  • LED backlighting with “breathing” effect
  • Pixart 3310 optical sensor
  • 128K built-in memory
  • 125/500/1000Hz adjustable report rate
  • 6400 fps frame rate
  • 130 ips speed

Aesthetics

The Retikal looks slick, with the logo glowing blue on the palm rest and the wider frame of the mouse to fit your hand.  There is a nice pad near where your thumb rests that’s made out of a slip proof material, which increases your grip on the mouse.  Right above your thumb is where the sniper button is located.  While I didn’t really like that button as a feature, it is placed in the best place possible.  Just don’t accidentally hit it while you are playing, you will get a nasty surprise.  Overall, the Retikal is a clean looking mouse, but does not do anything special either.

Performance and Specifications

So I took the Retikal out on few gaming dates with my new PC, and saw what it could do.  The last week saw some increased play time in H1Z1:  King of the Kill, World of Warcraft, and some Battlefield 1.  While the performance was decent, I could not get rid of the feeling that I was going to break the mouse, and absolutely hated the weight of the Retikal.  Maybe I’ve gotten too use to my Bloody mouse, but the Retikal did not feel natural in my hands, though it performed pretty well.  I was never happy with the mouse sensitivity that I set it to, and would switch dpi on the fly a few times more then I’m used too.  I tried out the sniper button, but did not like the immediate slow down of my mouse.  It’s a good idea, just one that I would never use.

Final Thoughts

I know it sounds like I’ve been rough on IOGear these last couple of reviews, but the market is a tough place and there are a lot of mice out there.  Finding one that truly fits your play style and sense of touch can be tough, and once you found your range then anything outside of that just feels off.  The Retikal is an entry level gaming mouse, priced at roughly $26.00, so the investment isn’t high if you are looking to use it.  The Retikal is a decent mouse for the price tag and will perform well enough.  There are better mice out on the market, though not many under $30.  This one’s a toss up for me, the Retikal is pretty much the definition of an average mouse, so if you need one for under $30 I would say check it out.

[easyreview title=”Kaliber Gaming Retikal Pro Gaming Mouse Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”3″ ]

Symmetre Mouse – A Review

gme630_0

Today I look at the Symmetre mouse, an ambidextrous PC gaming mouse from Kaliber Gaming.  Reviewing mice and keyboards is always a little tricky for me, it’s like trying to review a brand new pair of shoes after  you’ve been wearing Converse your whole life.  I get used to the feel of a particular mouse or keyboard, then switch it all up with a new product.  The trick is trying to be objective and reviewing the product as fair as possible, but sometimes you just prefer your current mouse or keyboard, and that taints your view.  Yeah, you guessed it, the Symmetre didn’t fair too well this week.  Let’s find out why.

Features

Let’s begin by saying that Symmetre is a truly ambidextrous mouse.  The design is perfectly symmetrical, hence the Symmetre name, with two thumb buttons on either side of a standard mouse configuration.  Standard left and right mouse buttons are exactly where you would expect them, plus a scroll wheel third button, and two switches that allow you to switch dpi profiles on the fly.  The Symmetre mouse ranges from 500-4000 dpi depending on the setting you have it at and features a USB 2.0 braided cable which is always appreciated.

The main feature of the Symmetre is its ambidextrous design, so let’s really discuss this feature.  As a right handed individual, I found the design of the Symmetre mouse to feel clunky in my hand.  It never molded to the shape of my hand like my other mice do, so from second one the Symmetre mouse never felt natural.  One of the flaws in a universal design, is that it never feels like it’s shaped to your particular hand since it needs to be universal, and that is truly where Symmetre failed for me.  I never once felt comfortable using the mouse, and looked forward to going by to my old stand by.

  • USB 2.0 Full speed gaming mouse
  • Fully ambidextrous design for right- or left-handed gamers
  • 9 buttons with custom programming software
  • Avago 3050 optical sensor
  • Adjust on-the-fly up to 4000 dpi
  • 64K built-in memory
  • 125/500/1000Hz adjustable report rate
  • 6600 fps frame rate
  • LED backlighting with “breathing” effect

Aesthetics

The Symmetre mouse is a very clean design.  Designed to be completely symmetrical, Symmetra is the type of mouse that Death the Kid from Soul Eater would prefer (see how many of you get that reference, ha!).  Symmetre is back lit blue out of the box, which is always an appreciated feature from an aesthetic stand point.  The Kaliber Gaming is placed on the mouse in a non lit version.  Overall, the aesthetic is something that has become understood as the norm in mice these days.

Performance and Specifications

The Symmetre and I went through some good games together this last week, including being used in my two reviews of The Final Station and Zombie Night Terror.  The Symmetre worked fine, for the most part, but never felt just right in my hands.  Plus, missing the extra buttons that are a feature on my Bloody ML160 mouse hurt in my mmorpg time this week.  The Symmetre never felt like it fit in my hand, mostly due to the symmetrical design, and I hated the weight of the mouse.  The Symmetre was way to light for me, and never felt comfortable because of it.  I prefer heavy mice when I play, not sure why.  I prefer heavier hockey sticks when I play hockey, and that has carried over to my gaming habits.  While the Symmetre performed well, I never got comfortable with it, and could not wait until I could go back to my old mouse.

Specifications
PART NUMBER
GME630
WARRANTY INFORMATION
3-year Limited Warranty
SYSTEM REQUIREMENTS
Windows Vista®, Windows® 7, Windows® 8, Windows® 8.1, Windows® 10
Mac OS X 10.3+ (user interface software not supported)
TECHNICAL SPECIFICATIONS
Housing
Case: ABS, Polycarbonite, Rubber
Resolution
up to 4000 dpi
Operation Temperature
0 to 40 degrees (Celsius)
Final Thoughts
In the end, I did not enjoy using the Symmetre mouse from Kaliber Gaming.  This is solely based on my own comfort level using the mouse and how it felt in my hand.  The Symmetre performed well in most game genres (not so much in mmorpgs, but again I went from my mmorpg Bloody mouse to the Symmetre), so the performance is there.  Priced at around $25 USD, the Symmetre mouse is an entry level gaming mouse that won’t break the bank, but you will get what you pay for.  Kaliber Gaming also has software that allows you to set your own macros and programs the Symmetre to do more, but unless the mouse feels right in your hands while you are using it, all of these features just won’t win over your heart.  Unless you are in absolute need for an ambidextrous mouse, I would have to not recommend the Symmetre mouse from Kaliber Gaming.
[easyreview title=”Symmetre Gaming Mouse Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”2″ ]

Zombie Night Terror – A Review (PC)

zombie-night-terror-3

Today, I review Zombie Night Terror, the second zombie themed PC game this month.  Yes, I can hear you saying it, “not another zombie game”.  One thing that can be said about the video gaming industry is, like the movie industry, when a theme or a genre is popular, even for a moment, then we get tons and tons of content from that idea.  Zombies have become the new World War II shooter in today’s market, so it takes something different or fresh to really get me to take notice.  While Zombie Night Terror isn’t the greatest zombie game in the world, in reminded me of another game from the early nineties that I used to play a lot of, Lemmings.  This connection alone made Zombie Night Terror, by NoClip, much more interesting and worth my time then I originally thought it would be.

Story

Zombie Night Terror centers around a mad scientist who has created a new street drug called Romero (as in George).  This new street drug has a horrible side effect on the user, and by horrible I mean it kills the user and they return as one of the walking dead.  Apparently, the mad scientist didn’t concern himself with returning customers that were still breathing.  You are the hive mind behind this newly created horde, and you are out for blood.  And brains, brains too.

The story for Zombie Night Terror gives you a framework for why you are doing the things you are doing in the game, but it doesn’t really drive the overall game play.  The story is told through in game cut scenes, or through dialogue boxes that come in the shape of news reports.  Usually, these news reports are telling you about a new ability or feature that you can do, but more on that in the Game Play section.  Each level gives you a certain amount of humans you must eat and convert to move onto the next level, but there are also challenge objectives that can be done, like find the secret drug stash or kill every last human on a level.  Ultimately, the story is pretty simple to follow with nothing substantial or ground breaking, but it is a zombie game so what did  you expect.

zombie-night-terror-1

Game Play

Zombie Night Terror plays a lot like Lemmings, a lot.  For those of you that are on the young side and don’t know what Lemmings was all about, let me describe the game play style.  You are placed in charge of a horde of creatures that have no mind of their own.  This horde will walk right into dangers and perils, without any thought of their own safety.  Your job as overlord, is to complete the task set in front of you, by commanding your horde in a way to preserve the most numbers.  As you loose members, you become less efficient, and it becomes harder and harder to complete the level.  That perfectly describes what Lemmings and Zombie Night Terror are at their core.

So, how does Zombie Night Terror differ from Lemmings?  Mostly in theme, but you have a few other things you need to worry about.  First, you can get a certain amount of syringes filled with Romero to infect humans anywhere in the level.  This could give you a tactical advantage, or help you kill off hard to reach humans.  You can find more Romero in the level as you play, but it is always a limited amount so what you you stick.  You will also have access to special zombie types that will help organize your horde.  Like the Overlord, who will block a path and tell your zombies to walk the other direction, or the Exploder, who can destroy certain walls on the level.  You also only have a certain amount of DNA to use, and you need this DNA to create special zombie types.  You can burn your own zombies to get more DNA, but must watch because the less zombies you have, the less effective your horde is.

As you kill humans, your horde becomes stronger and stronger.  The humans, however, won’t stand idly by and let you just eat their brains, oh no!  You will encounter tougher enemies, like bat wielding tough guys, or even SWAT officers, who could easily decimate your entire horde if you are not thinking ahead.  Controls are fairly simple, once you get used to them.  You use the arrow keys to move around the camera around the level. The HUD has a dashboard on it that allows you to choose your zombie type or use certain powers.  The rest is pretty much point and click, then watch humanity die.

Zombie Night Terror plays extremely well and is a great take on this genre.  Yes, it’s another zombie game, but it’s a zombie game based on Lemmings!  That’s something we haven’t seen at all yet. It will take some tactics to complete each level, you just can barrel through the game without thinking, but it will take some real planning to hit all of the challenges.  Zombie Night Terror allows you to pause the game by using the space bar, and this will allow you to think ahead and plan.  You can also use this time to see each route through the level.  There will be doors you need to break down or stairs you need to climb, and you will need to tell your horde to do just that by clicking on the icons near each feature.  These icons can be switched at any time, and doing so will help guide your horde or keep them locked in the attic until you have figured out your next move.

zombie-night-terror-2

Aesthetics

Like The Final Station last time, Zombie Night Terror uses outdated graphics to both help keep costs down on development, but to also make the aesthetic fit the game.  Zombie Night Terror looks like the old Lemmings game visually, using pixelated graphics that won’t win any prizes this year.  With that being said, Zombie Night Terror isn’t a bad looking game, not in the slightest.  NoClip chose to use these graphics with a monochromatic color pallete.  The game is almost entirely done in black and white, with the only two major colors being green and red.  Green shows the player where more Romero is, and red is, well, it’s the blood.  Lot’s of blood.

The sound design follows the visuals in aesthetics.  The characters all talk like they are rejects from a Sims game, speaking mostly the same type of gibberish, with all dialogue being shown in subtitles.  Again, a smart design decision that helps keep costs down for a small developer, while feeling like a conscience design thought.  If you are a graphics hound and only play games for the shiny, just skip Zombie Night Terror.  For those of you that are willing to look past the aging exterior, you will find a really, really fun game.

Final Thoughts

Zombie Night Terror is flat out fun and challenging.  This is a new take on a tired genre, and helped relive my high school years by bringing back memories of Lemmings.  Is it possible that I’ve been seduced because of my memory of another great game, sure.  I recommend this game anyway.  The theme and aesthetic work perfectly together, the game play and mechanics are finely tuned, and the game is just flat out fun.  What else do you need from a game that costs $12.99?  Zombie Night Terror is available now on Steam.

[easyreview title=”Zombie Night Terror Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

The Final Station – A Review (PC)

the-final-station

Do My Best Games and tinyBuild Games have just released a side scrolling action game by the name of The Final Station.  The Final Station is a zombie-like apocalypse game set in the future, with you playing as a train conductor, traveling through the vast forsaken lands, always trying to reach your next destination.  Is The Final Station worth the train ticket, or should you just stay on the platform and wait for the next rain.  Let’s find out!

Story

When it comes to the story, The Final Station borrows heavy from the typical zombie-apocalypse tropes that everyone knows, except it’s never clear as to whether or not you are really fighting zombies, or maybe an alien life form.  You begin the game as a train conductor, working a freight train on a normal, beautiful day.  As you travel with your supervisor to the next station, you begin to hear reports about an occurrence in the north.  This occurrence has the locals baffled and scared, and talks of the “second visitation” begins to circulate.  For much of the game, what this exactly means is up to interpretation, but as you progress to the north, a black substance begins to infect humans.  These infected humans then begin to exhibit zombie-like traits, and attack you on sight.  Your job is to continue hauling important materials for the government through infected lands, and look for survivors at each stop along the way.

the-final-station-2

The story for The Final Station is interesting enough, but I feel that is suffers a little bit from translation issues.  The story always feels like it’s just out of reach with the dialogue, and not from just bad script writing.  It feels more like the writers tried to convey a sense of mystery, but due to a lack of knowledge with the English language, the mystery just comes off more confusing then mysterious.  I tried to find out where Do My Best Games is located to see if this is actually correct, but couldn’t find any information of where the developer is based.  The story is helped along by forcing you to make a stop at each station on the route for access codes.  It would be too easy for the train to just be able to leave one city and reach it’s destination, so you are forced to stop at each station and find an access code that will unlock the train and allow you to continue.   The story hold up all right, save for the translation bit, so if you are ok with a little bit of muddled story, then you will get through The Final Station just fine.

Game Play

The game play for The Final Station is broken down into two segments:  train and station.  On the train, you have to keep the train moving.  This means keeping an eye on certain components as your train speeds along.  These components each have a small mini game that allows you to keep them in working order.  If you don’t then the train runs the risk of taking longer to reach the next station, or breaking down entirely.  You also have access to an instant messenger station that allows you to talk to other conductors to find out more about what is going on in the world.

the-final-station

You also have to manage your passengers that you find along the way.  Your passengers will get hungry or have injuries that need tending.  The only way to solve this is by having food and medical kits on the train, then choose which passenger gets which.  This becomes a resource management game, seeing what the pas
senger will give you if you delivery him or her safely to the next town, to determine if they are worth the med kit or food.  Worst yet, the med kits are the same ones you take with you when you venture into each station, so if you have a bad time at it in a station you may not have med kits to give the passengers on the train ridge to the next stop.

The other segment is the station.  Here, you get off of your train and venture forth in search of the access code, survivors and information in that order.  The access code is vital to continue along your trek, while the other items will make the trek easier and more interesting.  You have a limited amount of ammunition for your guns, and need to find more along the way, or purchase supplies whenever you are in towns.  You can also use parts of the environment to help defend yourself, but I found that aiming these items was touchy at best, so make sure you have plenty of time.  You will run into the zombie-like townsfolk in the stations, and they will be your biggest threat.  Each type has it’s own strengths and can be dealt with differently.  The standard enemy can easily be punched to death, while the armored type needs to be punched once to remove the helmet then can be shot int he head, and the shortest enemy is the fastest and the most deadly.

The Final Station is a fun game to play, until the repetitiveness of the actual game play comes into effect.  You only ride the train, then explore stations, that’s it.  It’s really fun in the beginning, and suspenseful and you play the first 10 or so levels, but then it just becomes repetitive and tedious.  On the good side, the repetitiveness of The Final Station wasn’t enough for me to stop playing the game nor not recommend it, I just have to caution that there really isn’t much more to the game then what I’ve mentioned above.  If you are fine with that, the The Final Station will work great for you.

the-final-station-3

Aesthetics

The Final Station is a 2D video game that uses 8-bit style graphics, so even some of the oldest machines that are still functioning should be able to run this game.  It’s a good aesthetic for the game, and I know it helped keep the costs down.  The graphics do a good job in setting forth the aesthetic of the world, and the zombie-like creatures are particularly unsettling with just being black bodies with white eyes.  The music design for The Final Station is the real winner for setting the game’s aesthetic.  The music is moody and dark, and really helps keep the game feeling very much apocalyptic in nature.  Sound design works as well, and is much more realistic in nature then the visuals would imply.  No 8-bit gun shots here.

Final Thoughts

The Final Station delivers the goods on some solid game play for PCs out there that cannot run many games.  While the story line may be a little bit confusing and the game itself may fall into repetitiveness with the train-station-train-station level design, I still had a lot of fun with The Final Station. The controls were mostly responsive to get myself out of some sticky situations, and once you learn which zombie-like creatures you can punch, then ammo conservancy becomes a little easier.   Really, the choice to get this game comes down to what you are looking for.  The Final Station is a nice little, challenging, 2D shooter with some resource management mini games built in, and I was fine with that.  The Final Station is available now on Steam for $14.

[easyreview title=”The Final Station Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”3″ ]

Kerbal Space Program – A Review (Xbox One)

kerbal-1

Kerbal Space Program is the very first game produced by Squad, an interactive entertainment company based in Mexico City.  Kerbal Space Program (KSP) is the dream of Felipe Falanghe, who was prepared to quit Squad to work on this game.   Adrian Goya and Ezequiel Ayarza, owners of Squad, told Felipe that he could keep his job and work on this game once his assignment was completed.  The final product is probably the nerdiest game I have ever had the pleasure of playing, allowing me to toy with both the science of space flight and the insignificant lives of the little green Kerbals that foolishly volunteered for my space program.

Story

Kerbal Space Program does not have a story line in the conventional sense, but it does have a narrative depending on the game type you pick.  KSP has three game modes:  Career, Scientific, and Free Flight.  In Career, you have to manage everything for your space program, from funding to reputation to research and development.  This mode is the most story like, since you have to research new items and run the risk of ruining your space program.  Scientific mode does not have the funding or the reputation stakes that Career mode has, but you will still need to have successful launches in order to earn points to unlock more items for your space crafts.  Free Flight mode is just that, everything is unlocked and there are no stakes.  Just build your ship and let it fly.

kerbal-2

I am usually one that feels when a game is lacking in story, the game is lesser for it.  KSP does not have a story line, nor any type of character development or plot, but I never once missed it.  I was so focused on keeping the reputation of my space program up, while developing space craft that would not burst into flames the second I hit the launch button.  The lack of a story here will not impede your joy with KSP, that is, as long as you get a kick out of playing as a rocket scientist.

Game Play

Kerbal Space Program is one of those games that is easy to get into, but hard to master.  There is some deep mathematics and physics going on here, but it never feels academic.  The tutorials do a great job in getting even the worst of us into understanding orbit and escape velocity.  Starting off in Free Flight mode allows you to really mess with the different ways you can build a space craft, and the ways it all can go wrong.  You will have access to quite a number of different options, from hull designs to engines to fuel storage and wings.  You can build the classic rocket or a shuttle type craft that can use a landing strip to launch and land.

I spent most of my time in Career mode, where you begin with a small amount of items based on an entry level space program and develop from there.  Building your first rocket is easy.  KSP gives you a cabin, parachute, and engine.  As long as the engine and the parachute fire off on different stages, then there really isn’t a way you can kill your first Kerbal.  A safe landing increases your science points for more items, and your reputation to keep the facility open.  On my second try, I was able to get my Kerbal into orbit, which really impressed me.  Then it hit me, how do I get him down?  Well, that particular Kerbal may still be orbiting the planet to this day, but the knowledge I learned from that flight was vital.  Being able to reset a flight immediately without penalty helps to, especially for the weak at heart who can’t stand to see their little Kerbals fall back to the planet.

Just escaping the planet is a task, but when you factor in the many planets and moons you can launch your Kerbal to, or what your Kerbal can do during a E.V.A., you will be busy for hours.  KSP is like having a Lego set that will occasionally explode into a fireball of debris and little green people.  For me, either Career mode or Free Flight mode are the way to go.  Science mode felt pretty much useless to me, and didn’t offer anything that the other two modes didn’t.

kerbal-3

Aesthetic

Kerbal Space Program will not win any awards for aesthetic, sound design, or voice acting.  The graphics and visuals are basic, but do the job that they are intended to do.  Sound design is exactly the same, you get the sound of the engines but I wouldn’t expect much more.  Voice acting is all but non-existent.  Beyond a few grunts or groans, the Kerbals are mute.  I couldn’t even get one to scream as the rocket plummeted head first into the mountain ranges that surround the space facility.  None of these lack of visual or audio polish should deter you from playing Kerbal Space Program.  The game is solid and fun to play, even without cutting edge graphics or a Hollywood celebrity voicing the Kerbals.

Final Thoughts

Kerbal Space Program is a blast to play.  Period.  It is a challenging, scientific, space simulator that feels just about right and realistic, without pushing it too far.  The physics in KSP behaves almost perfectly without being frustrating.  The sense of accomplishment one gets from a successful launch and recovery, will only push  you and your Kerbals to expand  your space empire further and further.  Having the three different modes means you will find a mode that is perfect for the type of game you are looking for.  Kerbal Space Program is a great game for those that are looking for a challenge and to be able to see if their creations can fly.  This one is a must own for anyone interested in a challenge.  Kerbal Space Program is available now for the Xbox One.

[easyreview title=”Product Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

Teenage Mutant Ninja Turtles: Mutants In Manhattan – A Review (Xbox One)

TMNT_Screen-2 copy

Platinum Games and Activision have brought us video game’s latest attempt to bring the world of the Teenage Mutant Ninja Turtles to life in digital form with Teenage Mutant Ninja Turtles:  Mutants in Manhattan.  I would like to preface this review by saying that I have been a massive Turtles fan since my first TMNT comic way back in 1986.  The cartoonization of the Turtles left me somewhat disliking that particular version, making me always see the comic version being the true version, and anything other than that not up to par.  The Turtles have starred in five different tv shows and five movies spanning two franchises, all based on the non comic versions of the Turtles.  The last tv show by Nickelodeon, I have to say, has been the best of the lot for me and I was extremely happy when I saw that this game would be based on that show.  That happiness did not last very long into the game.

Story

The story for Teenage Mutant Ninja Turtles:  Mutants in Manhattan is your typical TMNT story line.  Shredder and the Foot clan have joined forces with General Kraang and the rest of the Kraang to unleash their next generic evil plot and the Turtles must rise up to stop them.  The story is pretty much taken right out of one of the Nickelodeon cartoon episodes, so it feels like I’ve seen this story a million times before.  There really isn’t anything special going on here at all.

TMNT_Screen-1

The good news is that the developers don’t take anytime at all rehashing the Turtles origin story, since they are assuming that you already know that by now and don’t need it retold again.  There isn’t any character development, no surprise endings or twists, and really nothing more here then a generic Turtles story from a kids cartoon network.  Which is why I wish a developer would one day do a comic version and allow for much more character development, especially in the area of the constant clash of power between Raphael and Leonardo.

Game Play

Teenage Mutant Ninja Turtles:  Mutants in Manhattan sticks with a video game genre that fits the franchise quite well:  the beat ’em up.  You select one of four Turtles, outfit your turtle with a load out (more on that later), then head into the stage where you will bash in the heads of every enemy the game throws at you, until you reach the arbitrary amount of baddies to start a boss battle.  The buttons do exactly what they do in every beat ’em up in the universe:  light attack, heavy attack, dodge, and jump.  By pressing left trigger, you can summon your Ninjitsu Power to defeat the enemies as well.  Each turtle will have their own special power, along with a series of generic ones that can be switched out via the load out screen.  As you level up through the game, you unlock upgrades to your ninjitsu powers.

This is all a very good base for what good have been a very good game, however, it ends up just being bland and boring.  The combat, which is the heart of Teenage Mutant Ninja Turtles:  Mutants in Manhattan feels lack luster.  Your blows never feel like they have any impact, in fact I was never sure I was hitting anything half of the time.  You can spend the entire game just spamming the regular light and heavy attacks and win all the battles, making the ninjitsu moves unnecessary.  Then there are your a.i. partners.  You see, Teenage Mutant Ninja Turtles:  Mutants in Manhattan does not support local co-op, so either you play online or solo.  If you choose to go solo, your team mates are morons.  Sure, they will try to save you if you go down, but I witnessed my a.i. companions trying to diffuse a bomb in the middle of the railroad tracks and were continually run over by the subway train.  The a.i. just would not move them out of the way.  You can switch between turtles as you play, but that just means the a.i. is now in control of the turtle you just left.

TMNT_Screen-3

Aesthetic

Platinum Games did the right thing and did Teenage Mutant Ninja Turtles:  Mutants in Manhattan in a cell shaded style, but the turtles all look a little goofy to me.  I’m not sure exactly what it is, but there is a small detail gone awry here somewhere.  I like the looks for most of the game, but each individual turtle just looks….off.  The colors are nice and match the cartoon well.  The turtles do sport their iconic colors from the cartoon series, though I would love a game that has them in their standard comic red eye masks.  Again, wishing for more of the comic turtles then the cartoon ones.

Voice acting is solid and the turtles sound pretty darn close to the actual television show, though they did not get the actual actors for the game.  For instance, Nolan North is Leonardo instead of Seth Green.  North does an outstanding Leonardo, but fans of the television show will be able to tell the difference if they listen closely.

Level environments are boring and typical for a Turtles game.  You fight in the subway, the streets, sewers, etc.  I found it fascinating, of course, that the streets level was completely devoid of any human life.  While I have never been to New York, it is hard for me to be able to imagine a time at any point of the day where a neighborhood is completely devoid of any life at all; no traffic, no people, nothing.

Final Thoughts

As much as I wanted to, I just cannot like Teenage Mutant Ninja Turtles:  Mutants in Manhattan.  The look and the base game play are solid, and you can see a very good game lies beneath all of the garbage that got piled on top.  The combat, the root of the entire game, is boring and has no punch at all.  The ninjitsu powers are pretty useless when you can beat all the enemies just by spamming your basic attacks.  The dodge/counter mechanics feel clunky at best.  The levels are lackluster and completely devoid of life and soul.  Finally, the story is nothing special, at all.  You have seen this story a million times in a million Turtles episodes over the years.  I just cannot recommend this game, even to a hardcore fan of the television show.

[easyreview title=”Teenage Mutant Ninja Turtles: Mutants In Manhattan Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”2″ ]

Hard Reset Redux – A Review (Xbox One)

hard_reset_redux_2

Ah the classic first person shooter of my youth, how I remember you fondly.  Your ability to carry 50 guns for no explainable reason, non-regenerating health which forced me to explore the level to find the hidden health packs, and  the complete lack of any cover to hide behind to slow down the action, made you so much more difficult at heart then the shooters of today.  Even your lack of story really made the action felt fast paced and frenetic, compared to the Call of Duty or Battlefield of today.  But every once in a while, a developer remembers those tough, old first person shooters of their youth and sets out to remake then using today’s technology.  That’s how we get games like Hard Reset by Flying Wild Hog.  Hard Reset was released in 2011 on the PC and immediately received praise for being similar to games like Serious Sam or Painkiller, enough so that Flying Wild Hog decided to remake it to today’s graphical standards with Hard Reset Redux.

Story

Hard Reset Redux is the old style shooter from beginning to end, and that includes the game’s lack of commitment to fleshing out a solid narrative.  Cut scenes are fully voiced and presented in a graphic novel style, but really don’t give us any more glimpses into the overall story.  The story goes roughly like this, you play as a armed protector named Fletcher in the last city of Bezoar.  Bezoar is now constantly under attack from rogue robots that have gained autonomy through their advanced a.i.  The robots are trying to wipe out the last trace of humanity, and it is your job to prevent this by simply killing every mechanical being you see.

hard_reset_redux_3

Compared to other shooters today, Hard Reset Redux  has a very lack luster story that is told horribly.  There isn’t a clear narrative here at all.  Now, whether that is due to the developers not having a writer to put the story in a clearer format, the story was lost in translation, or simply wanted to be closer to the old school shooters of my youth isn’t clear.  The end result is that the story does not matter in Hard Reset Redux at all and will not add nor take away from your enjoyment.  In the long run, that makes Hard Reset Redux feel much closer to games like Quake or Serious Sam then Call of Duty.

Game Play

Hard Reset Redux goes back to the beginnings of the first person shooter genre for much of it’s game play mechanics.  To begin with, regenerating health is gone.  You much be able to find health packs in order to continue on in the game.  That means you will have to explore each level and find those secret areas in order to survive, and the enemy a.i. will make that a difficult task.  Hard Reset Redux focuses on fast paced action that is going to test your skills as a gamer.  This game is hard, but it isn’t unfair.  While the action will feel hectic, you will always feel like there is a glimmer of hope and that it is possible to get through a certain section alive.  I never played the first version of Hard Reset but from what I understand, Redux did re balance some of the game’s difficulty based on the negative comments of it being too hard.  Expect a challenge, but don’t expect it to feel impossible.

Hard Reset Redux does go against one of the old shooter conventions in terms of weaponry.  Characters used to act like pack mules and was able to carry 10 massive weapons at one time, but Hard Reset Redux will only give you two weapons; an energy weapon called the NRN and a projectile weapon called the CLN.  While Hard Reset Redux does limit the amount of weaponry you are given in the game, it allows you to modify these weapons in a great many different ways.  This includes boosting health, damage, ammo capacity or adding alternative fire modes to the weapons, like a shotgun or grenade launcher.

You pay for these upgraded at stations located around the city, using something called NANO as currency.  NANO is gathered from kills, or can be found just laying around the levels as you explore.  The secret areas will also contain huge stashes of NANO to help you purchase the modifications you are looking for.  NANO is plentiful enough to buy what you need to in order to progress in the game, and some of these upgrades feel absolutely necessary in later levels.  You also have a melee attack, that is a katana, but you will almost never use it.  It caused more hard to me then good.

hard_reset_redux_1

Aesthetics

Hard Reset Redux looks like it was cut from the same cloth as Blade Runner in terms of visuals.  The levels look dark and gritty, but with enough bright neon to light your way.  The robots looks suitable threatening, and you will have no problem in seeing what is an enemy that means to turn you into a soft pile of goo, and what is a vending machine.  The graphics have been upgraded from the original game, and look quite pretty on the Xbox One.  In fact, it compares nicely to many of the AAA game releases that have hit the console in the last six months, without the hefty price tag.

Voice acting is par for the course in a game like this, not great but not the worst I’ve heard either.  Since the story is almost non-existent, the voice acting wasn’t a big deal for me at all.  Sound design was quite good.  The sound effects and music adds to the gaming experience and makes the game feel even more hectic then it may actually be at that time.  The guns have a satisfying sound when fired, the robots sound convincingly menacing, and the city sounds like it should.

Final Thoughts

Hard Reset Redux is the classic first person shooter in a beautifully updated shell.  The action is fast paced, the a.i. is a serious threat, and the level design is an almost perfect marriage of exploration and keeping the action going.  Hard Reset Redux does everything right, and for the fraction of the cost of a AAA game.  Flying Wild Hog addressed the negatives of the original version of the game by re balancing the difficulty and by adding in extra content to keep the game from being to short.  All of this for $19.99.  What Flying Wild Hog have done is put out a serious contender for part of the market that the new Doom was aiming for.  For a third of the cost of Doom, you will get the same old school shooter action, the same great fight sequences, and the same gorgeous visuals.  Plus, you can order a pizza, some beverages, and still have some left over.  Hard Reset Redux is available now for the Xbox One.

[easyreview title=”Hard Reset Redux Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ] [button target=”_blank” style=”” class=”btn_blue” link=”http://gamingshogun.com/gamingshogun-rating-system/”]Learn About Our Rating System[/button]

Bloody ML160 Commander Laser Gaming Mouse – A Review

bloody-ml60-3

For about the last week, I have change out my normal mouse for the new Bloody ML160 Commander Laser Gaming Mouse from Bloody.  These types of reviews always take a little longer than a game review, since really for the first day or two you are just getting used to the configuration and the feel of the new mouse.  So, putting my Roccat Lua into the drawer of my desk, I connected the ML160 to my desktop and took it for a spin through a week of normal computer use, that featured some MMORPGs, FPS, and normal PC use such as web browsing and writing.

Features

The ML160 has a nice set of features.  The obvious feature right out of the box is the replacement of the right mouse button for a 9-key number pad for mmo games.  Out of all the features, this was the one that I had to work my brain around since I have never used a mouse like this before.  The 5 key acts as your right mouse for everyday use, but when played in an mmo game, the number pad really shines.  The key response for all the mouse buttons, not just the number pad, is measured at less then .2 ms.  Truth be told, I could really feel that response speed when clicking the buttons.  Games felt much more responsive when using the ML160 versus my old Roccat.

Other features of the Bloody ML160 include 17 buttons overall that perform different actions (two on the side, left mouse, middle mouse wheel, 9 key pad buttons,  and 4 profile buttons), metal pro mouse boots for smoother gliding on the desktop, an infrared mouse wheel, adjustable resolution, and 4 weapon profiles.  After my adjustment time with the ML160, I have to say it is the most responsive mouse I have ever used.  I never felt any type of delay between the button press on the mouse and the action in game.

bloody-ml60-1

Aesthetic

The ML160 has a nice aesthetic to it.  The mouse is large enough to fit in my hands and I never feel like I struggle with the over all design of the mouse. The only design issue I had is with the lack of a right mouse button for every day computer use.  Even as I type this and need to make corrections, my brain has to register where my finger is on the number pad.  What would have been idealistic would have been a slightly more raised 5 key, or some sort of nodule on the 5 key for finger placement.

The ML160’s buttons are backlit in red, which really makes the Bloody hand print logo show up nicely on the mouse.  The mouse wheel is also red when using the first weapon profile, then will switch to green, yellow or blue depending on the next profile you use.  Through the software, you can adjust these colors if you like. The cord for the mouse is a nice braided cord that is a great length when connecting the mouse to the back of your computer.  I never feel like I have less cord then I need.

Performance and Specifications

The ML160 performed fantastically during my week of using it for all of my gaming and computing needs.  Overlooking the right mouse button I mentioned earlier, the 9 key pad set up was great for running my mmo games.  I was able to use abilities without key strokes, and the abilities would fire off almost immediately.  Bringing my middle finger back to the 5 key as the home position was still problematic in high stress situations, but one I can live with.

The weapon profiles were fun to play with.  Each profile is designed to be used with a particular style of gun, so if you have a 3-burst weapon you would want to set your mouse to profile 3.  This feature will help keep your shots accurate and on target.  The ML160 also had 6 sniper modes that also helps increase your accuracy by adjusting your mouse movements and sensitivity to your weapon.  I have no idea if the ML160 made me a better gamer in my fps games, but it felt better to play these games.  I felt that I had the drop on people when we would meet due to the responsiveness of the ML160.

Sensor AVAGO A9800 Laser
Buttons 17
Connector USB 2.0 / 3.0
Cable length 1.8 meters
Size 126 x 81 x 40 mm
Weight 153 grams
System requirements Windows (all versions)

bloody-ml60-2

Final Thoughts

The Bloody ML160 is a great gaming mouse, not only for mmorpgs but also for fps games.  Excluding the minor issue of finding the home key on the number pad quickly when needed, the ML160 feels superior when it comes to responsiveness and accuracy for my game playing.  I found the ML160 light in my hands while I played and easy to move around the desk.  The mouse felt great and comfortable while I played, and even with just every day computer use.  If you solely play fps style games, then the ML160 may not be the perfect fit, but if you have any mmorpgs in your game rotation, then I highly recommend the Bloody ML160 as a great gaming mouse.  The Bloody ML160 is available now for $79.99.

[easyreview title=”Bloody ML160 Commander Gaming Mouse Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]