The C.T.R.L. R Mobile Game Pad by Mad Catz is a fitting way to complete my trilogy of mobile gaming reviews. Unlike my other two mobile gaming reviews, the C.T.R.L. R took a little more convincing for me to see the positives that it brings to mobile gaming. The C.T.R.L. R is not a bad product by any stretch, but just does not feel necessary, or even helpful at times when it comes to mobile gaming.
The design of the C.T.R.L. R is much like your standard Xbox 360 controller. The game pad has a pair of analog sticks, four main face buttons, and a direction pad on the face. There are two shoulder pads and two triggers in the same places as they are on the standard Xbox 360 controller, with a Start, Select, and power buttons in the center of the face. The placement of all of these features are precisely in the same positions and spots as they are on the Xbox 360 controller, so those of you that are used to Microsoft’s controller layout will feel right at home.
The differences that the C.T.R.L. R has over the Xbox 360 controller are significant. First, this is a strictly wireless controller. The small, micro USB port on the front is only used to update the game pad’s firmware, not to connect the game pad to a device. The C.T.R.L. R connects via Blue Tooth to your mobile or pc devices. The biggest difference in design between the C.T.R.L. R and the Xbox 360 controller is the mobile device holder. This holder screws into the controller between the shoulder bumpers, and holds your mobile device in place. The calipers slide open and then closed by using a spring for tension, to hold your device in place securely. The mobile device mount unscrews with ease, to return the C.T.R.L. R back to the standard controller configuration.
The C.T.R.L. R also features a few more buttons that are not found on your standard controller. A row of media remote buttons sit above the power button, which includes Play/Pause, Fast Forward, Rewind, Volume Up, and Volume Down. There is also a three-way switch on the bottom edge of the controller that switches the C.T.R.L. R to work with different devices, such as your mobile device or your PC.
The C.T.R.L. R Gamepad can be used in three different ways; as a mobile game pad, as a mouse controller, or as a PC game pad. Most of my testing was done as a mobile game pad with my Samsung Galaxy S4 device, but I did test it on my Windows Laptop as a mouse controller and a game pad.
As a mobile game pad, the C.T.R.L. R worked wonderfully well. The phone fit into the mount well with no fear of slippage or droppage at all. The C.T.R.L. R paired right up with my phone in a matter of seconds and was very responsive in game. I don’t have too many games that the C.T.R.L. R would work with on my phone, but the ones that it would work with played just like I was on my Xbox.
As a PC game pad controller, the C.T.R.L. R didn’t fare as well in my testing. First, since it will only connect via blue tooth and cannot be wired, I could not use the C.T.R.L. R with my desktop. I did not have the capability to connect blue tooth devices, so the C.T.R.L. R would have been useless in that department, except that I have a new laptop that is blue tooth capable. Again, connecting the C.T.R.L. R was a piece of cake, and the mouse mode of the C.T.R.L. R worked great. However, the game pad mode did not work as well as it could, and I experienced connection issues with many games that I tried to use the C.T.R.L. R with. Using the free Mad Catz app, unfortunately, did not fix the issue. I feel that too many developers out there are expecting PC users to just use a 360 controller these days, and have programmed their games to work just fine with that particular one.
The C.T.R.L. R Gamepad is a solid controller that works very well with your mobile device. The functionality and performance of the C.T.R.L. R met and exceeded any expectations I had for a mobile game pad. My issue with the C.T.R.L. R isn’t with its design or performance, it’s with the necessity of the game pad. For me, having a controller for my phone just does not make sense. The types of games that I play on my phone are designed to be played in small increments, and without having to lug a full size controller around. Mobile gaming has to be just that, mobile. The C.T.R.L. R game pad is just too large and unwieldy to be mobile. For the C.T.R.L. R to really become necessary in my life, it would have to double as a PC controller, and it could not do that. If the C.T.R.L. R could hook up to my desktop and play my games without issue, then I would love this product. But since it cannot connect to my desktop, nor even work well enough with my laptop games, the C.T.R.L. R just becomes a well-working novelty piece that I cannot see myself using in the future. If you need a mobile gaming device controller, then I can recommend the C.T.R.L. R, but at the price of roughly $40 the game pad is a little expensive for what it can be used for effectively. Otherwise, I would steer clear of the device, especially if you were looking for a universal game pad to use with multiple devices.