Author - Jerry Paxton

Worlds Adrift Launch Trailer

London, May, 2018 – Worlds Adrift, the upcoming Community-Crafted MMO by Bossa Studios, is launching into Early Access on 17th May. To celebrate, the indie gaming studio are staging a completely unique, and first of its kind, launch event, in what is perhaps the most literal understanding of the term ever!

Emulating one of the flying ships for which the game’s become synonymous, the studio have crafted a life-size vessel, which they plan to propel 150 feet into the air, above the picturesque grounds of the Chelsea College of Arts, London

The ship will be decked out (pun intended) with twenty fully-supported game stations, so that guests can experience the game in a way that brings to life the sense of awe, expanse and wonder for which Worlds Adrift has been celebrated. Offering a completely unique and one-off panoramic view of the London skyline, not to mention the opportunity to partake in an event that marks a first for the industry, the question remains: have you courage and fortitude to heed the call?

Staging six ascensions throughout the course of the day from 12-7, each session will last an hour, and offer approximately forty minutes of gameplay experience. The entire event will be streamed live on the Bossa channel, with equipment provided for guests to do the same from their own channels, too. Additionally, Bossa will also be hosting a raffle on the day to win a life size replica of the Worlds Adrift Grapple Hook; a crucial instrument for those looking to survive the perilous skies of Foundation.

Seats are in limited supply, so be sure to get back to us asap to reserve a spot. To book a flight, or request more information, please email sam.brace@decibel-pr.com.

See you in the skies!

About Worlds Adrift

Worlds Adrift is a Community-Crafted MMO with a singular vision: to give players the freedom to redefine a genre. Built with SpatialOS, and offering an entirely user-generated environment, the sheer scale of its scope, and beauty of its design, is an invitation to explore. To discover. To unearth…

MechWarrior 5: Mercenaries Interview with Russ Bullock, Piranha Games President

Recently, we got the chance to ask the president of Piranha Games, Russ Bullock, some questions about their upcoming MechWarrior 5: Mercenaries. We’d like to thank Russ Bullock, Piranha Games, and Tinsley-PR for making this interview possible.

Q) MechWarrior is one of those franchises that has had turbulent licensing history going back to its initial years. Now that things have settled down and Piranha Games owns the rights to the MechWarrior game series, can you tell us about any unexpected challenges you’ve had to face while developing MechWarrior 5 Mercenaries?

 While it’s true that through its history there have been a number of legal issues around the IP in general, we have had a license to the IP since 2011 so that hasn’t really been one of the challenges I would say. The main challenges for MW5 have centered on making a great Single Player experience. With MechWarrior Online we have many years’ experience in PVP but not in PVE story telling aspects. Having said that we have inherited incredible advantages from the past 6 years in MWO development. We have access to nearly 100 unique mech chassis and a general know how on fun mech combat.

With these big advantages of working with MechWarrior for over 6 years were committed to making the MW5 everyone has been waiting so long for.

Q) How open-ended will the campaign be and how is time handled? Is it all set within 3015 or will the game span years? Will it be real-time or can the player advance its passage for brevity?

The game starts in the year 3015 but actually has an advancing timeline right up until the year 3049. That gives the players a 34 year career path and although there will be a main story for the players to enjoy the game is extremely open ended and you can take mission anywhere in the Inner Sphere you want.

As you progress through the timeline, you’ll take on new contracts, hire additional pilots, techs and increase your reputation.

Your goal will be to achieve elite mercenary status before the year 3049 when you will be needed!

Q) Setting the game in 3015 is a time ripe with interesting events and chaos for the Inner Sphere. Will the game take into account BattleTech/MechWarrior history like the Marik Civil War, etc?

Yes

Q) One of the things that always appealed to me while playing in the Virtual World BattleTech games, then the early PC titles was how damage modelling was handled. There was a great deal of strategy in where you hit an enemy mech and with what. How is mech damage being handled in MechWarrior 5 Mercenaries?

Great question, we recently released a trailer and a lot of details outlining how damage will work. In MechWarrior 5: Mercenaries damage is important – not just on you’re Mech itself but also it plays a role in the environment around you. The Mech’s themselves have 11 different components that each have 3 different model states to show armor, structure and destroyed. So pin pointing specific deadly weapons on opposing mechs or going straight for the Center Torso will be yours to decide.

MW5 will have the most advanced Mech and environment destruction yet in the MechWarrior IP.

Q) As an avid player of VR titles, I have always wanted to pilot a mech in a virtual reality space. Will MechWarrior 5 Mercenaries support any VR solutions out there (pleeeeease)?

We are definitely thinking very seriously about this and we have several strong champions on the development team. I want to say yes but I think we’re going to be watching the VR market very closely over the next few months before we make that decision. Our priority is to make the MW5 game people have been waiting more than 15 years for, everything else has to be secondary.

Q) Piranha Games has also developed the popular MechWarrior Online and some gamers we spoke with were curious: How much common code does MWO and MechWarrior 5 Mercenaries share?

When it comes to code it would not share any. These are completely different engines so it’s not really possible. But we have been working with MechWarrior for almost 7 years and all that coding experience on MWO definitely comes into play. That great MWO combat feel will be brought over intact with all the improvements that come with getting a second chance to rewrite aspect.

Q) Will MechWarrior 5: Mercenaries feature paid micro-transactions?

No – this is a stand-alone game and if we do any additional content we’ll probably feature it in a tradition DLC model or even expansion-level content.

Q) It has been announced that MechWarrior 5 Mercenaries will support mods through the Steam workshop, etc. Just how much can be modded in the game? Are Total Conversions possible or is it mainly modding mechs, levels, etc?

There should be very little in the way of limitations, looking at other Unreal 4 based projects will give you a fairly good starting point on what to expect. Expect a lot more information about this later in the year.

Q) Finally, is there anything else you’d like our readers to know about MechWarrior 5 Mercenaries before we adjourn?

Thanks for taking the time to chat with us. I think we want gamers to be as excited as we are for MechWarrior 5: Mercenaries. We all grew up with BattleTech and MechWarrior and are making the game that we as fans want to play. And we hope that even if someone has never played a MechWarrior game before we think they are still going to love MW5!

Rick and Morty Renewed for 70 Episodes

After some contract renegotiation, fans of Adult Swim’s Rick and Morty will be very pleased to hear that the network’s flagship cartoon series has been renewed for 70 additional episodes. First announced by creators Dan Harmon and Justin Roiland on social media, this new longterm deal will keep the show around for quite some time. The show has only been on for three ten episode seasons thus far, but has gained a huge following. Adult Swim has announced that they will be sending out the Rickmobile to promote the show on a multi-city tour. This tour kicks off in Atlanta, GA on May 17 and will end up in San Diego for Comic-Con.

Nothing this big has ever been seen in my shower

A post shared by Dan Harmon (@danharmon) on

Laser League Launch Trailer

CALABASAS, Calif. – May 10, 2018 – Laser League, the arcade-style multiplayer action sport of the future from indie publisher 505 Games and BAFTA award-winning development studio Roll7, is available now for PlayStation 4, Xbox One and Steam on PC. Offering up intense online or local multiplayer matches with friends, Laser League’s frenetic yet intuitive gameplay is easy to play but difficult to master, in a throwback to the heyday of gaming’s more approachable arcade action. To celebrate the launch, 505 Games and Roll7 are offering a 40% discount on Steam from now through May 16. Additionally, Laser League is currently free to Microsoft Gamepass Members.

This exhilarating, high-speed contact sport of 2150 pits players against the opposition for control of nodes that bathe the arena in deadly lasers. Evading rival colored beams, teams attempt to eliminate their opponents with speed, skill and strategy. Special offensive and defensive abilities – as well as game-changing power-ups on the arena floor – provide an edge at crucial moments. Like all great sports, Laser League is immediately accessible and understandable, but rewards dedication with deceptively complex strategic possibilities. Catch a glimpse of the fast-paced action in a new trailer:

Laser League launches with a wealth of content refined in its Early Access program, including:

  • 6 unique classes; Blade, Smash, Thief, Ghost, Shock and Snipe
  • 16 maps with unique laser patterns
  • 15 power-ups with the possibility to drastically alter the match
  • 12 modifier effects to adjust each class to best suit your playstyle
  • 4 international stadiums packed with cheering fans
  • Over 250 unique character customizations

Laser League on Steam also launches with seven additional maps, two stadiums and two new power-ups included in the price of purchase, along with six unique new modifiers, providing a new way to play each of the game’s classes. On top of this, 505 Games and Roll7 are also launching the NewMotion Brand DLC, which includes two new player models, eight kits, exclusive laser patterns, emojis and character portraits for $1.99. The added content and DLC will be available on console later in May.

For more information on the game, please visit  www.laserleaguegame.com.

NBA Playgrounds 2 Gameplay Trailer

MAPLEWOOD, N.J. – May 9, 2018 – Independent studio Saber Interactive has announced that NBA Playgrounds 2, the smash-hit arcade-action sports game sequel, will arrive on May 22, 2018, for $19.99 on the PlayStation®4 computer entertainment system, Xbox One, Nintendo Switch™ and Windows PC.

NBA Playgrounds 2’s first official gameplay trailer shows how it’s taking the series’ over-the-top, two-on-two street action even higher on new playgrounds around the world. New features include Playgrounds Championship mode, a worldwide ranked league with multiple competitive solo and co-op ladders, as well as a new single-player Season mode that recreates the experience of leading a team through the regular season and playoffs. There’s also four-player online matches, co-op matches against AI, improved matchmaking with dedicated servers, the return of three-point contests, custom matches, and more!

Putting the sport’s biggest players front and center, NBA Playgrounds 2 will launch with over 200 current and retired NBA players – including Stephen Curry, Kevin Durant, James Harden, Kyrie Irving, LeBron James, Russell Westbrook, Giannis Antetokounmpo, Anthony Davis, DeMar DeRozan, Damian Lillard, Karl-Anthony Towns, Shaquille O’Neal, Magic Johnson, Dr. J., Allen Iverson and Larry Bird. There are also new moves and power-ups to bust out, improved AI, and new player models and animations.

NBA Playgrounds 2 is rated E (Everyone) by the ESRB. For more information, visit playgroundsgame.com, and follow the series on Facebook, Twitter and Instagram.

ONRUSH Open Beta Dates Announced

Larkspur, Calif. – May 9th, 2018 – Codemasters and Deep Silver today confirmed that the ONRUSH open beta will launch at 2 p.m. BST on Thursday, May 17th and will conclude at 10 a.m. BST on Monday, May 20th on both the PlayStation® 4 computer entertainment system and Xbox One. Players who pre-order the game digitally on PlayStation 4 will get early access to the ONRUSH beta and can smash their way through the pack starting on May 15th.

The open beta will teach players the basics of ONRUSH, with an interactive tutorial, before throwing them straight into the action in either ‘Superstar Practice’, where they’ll be able to hone their skills against AI competitors, or multiplayer.

Superstar Practice can be enjoyed solo or with a group of friends in co-operative mode. When playing solo, players will be able to take advantage of ONRUSH’s incredible Photomode*. Simply pause the madness, snap away using our advanced editing tools and filtering, before sharing the images with the world.

Players will also be able to dominate The Stampede in multiplayer mode. Lock horns with rivals from around the globe in exclusive 6v6 multiplayer events. Two beautiful yet deadly tracks, two game modes and four vehicle classes will become available throughout the beta with elements including night races and seasonal changes cycling throughout.

As players levels up through the beta, in both Superstar Practice and multiplayer, they can unlock stylish rewards for the final game in the form of Crashtags and Tombstones to drop and display when being wrecked or taking down rivals while in the heat of the action.

TRACKS – (Both will feature a variety of weather conditions and different times of day)

–        Big Dune Beach

–        Crater Lake

MODES

–        Overdrive

–        Countdown

VEHICLE CLASSES

BLADE

–        Firewall: RUSHing leaves a destructive trail of fire behind

–        Crashbang: Your Tombstones are blinding when collected by opponents

–        Tumbler: Earn RUSH directly from front and back flips

VORTEX

–        Turbulence: RUSHing leaves a disruptive wake of turbulent air behind

–        Touchdown: Timed boost landings are more effective

–        Spiral: Earn RUSH directly from performing barrel rolls

 

INTERCEPTOR

–        Rampage: Refill your RUSH gauge with every successful takedown

–        Surge: Initial boost usage is more powerful but more costly

–        Pinpoint: Earn RUSH directly from performing near misses

TITAN

–        Blockade: RUSHing drops a trail of blockades that slow your opponents down

–        Shield: Give nearby teammates a shield that offers protection from big hits

–        Impact: Earn RUSH directly from taking down opponents

Developed by the new Codemasters development team in Cheshire, UK (formerly Evolution Studios), ONRUSH is not about racing to the finish line. Racing with style and flair is what counts as you perform incredible takedowns and put everything on the line to power up your all-important RUSH bar. ONRUSH will launch on PS4 and Xbox One on June 5th, 2018.

For more information about the game, visit www.onrushgame.com. Fans can keep up to date with all the latest news by joining our communities on Facebook, Twitter and Reddit.

Agony Story Trailer

Walnut Creek, Calif. – May 9, 2018 – Developer Madmind Studios and publisher Maximum Games revealed more narrative details for the highly anticipated horror game Agony, releasing May 29th on PlayStation®4, Xbox One and PC.

Today’s trailer showcases tormented souls awakening in a nightmare world and sets the tone for the horrific, immersive world of Agony where we get our first glimpses of what our protagonist’s journey entails: an existence ruled by the mysterious Red Goddess, who’s hold over all around her is inescapable. If you’re to escape her reign, you’ll need to learn how to defeat some of the most grotesque and dangerous creatures that hell has ever known.

Agony throws players in the midst of hell where they strive to stay alive and solve the riddle behind the mysterious Red Goddess; architect of this place of sorrow and pain, and the sole entity with knowledge of how escape… but there is more to the story than it seems. Haunted by nightmare creatures, players gain the ability to possess demons and other souls to find their way out of hell.

Since its announcement, Agony has been featured on numerous “Most Anticipated Horror Games 2018” lists and the Kickstarter-financed title is poised to challenge players with its brutal and malevolent environments as one of the premier horror titles of the year.

Agony features a full-fledged story mode as well as an open challenge system that randomly generates levels for players to explore and survive to gain new high scores.

Rend Begins Invited-Public Alpha Testing

IRVINE, CALIF. – May 8, 2018 – Starting today, select players worldwide can participate in the invite-only PC public alpha test for Rend, the upcoming faction-based fantasy survival game from Frostkeep Studios, the new independent game studio whose founders boast more than 50 years of combined experience on some of the world’s most popular games, including the original World of Warcraft, Overwatch, League of Legends, WildStar, and more.

Players can register for a chance to be invited to the public alpha on the official website. Participants in the Rend alpha will have the opportunity to provide direct feedback to the development team and to help shape the game on a fundamental level as it progresses through early testing.

“Our goal at the start of this project was to continuously grow and improve Rend by gathering direct feedback from our players every step of the way,” said Jeremy Wood, co-founder and CEO, Frostkeep Studios. “As we lovingly craft this game with the help of our players, this project remains just as much theirs as it is ours, and this public alpha marks a significant milestone as we offer even more players around the world the opportunity to enter the world of Rend and join our community.”

Rend combines elements of role-playing games (RPG) and other genres into a survival gaming experience never seen before. Challenging traditional survival game tropes, Rend introduces factional combat, RPG mechanics, sandbox elements, win/loss conditions, and massive, culmination battle experiences to evolve the genre.

Rend will launch on Steam Early Access later this year. For more information, please visit the game’s official Steam page.

Coleco Unveils Rainbow Brite and Robotech Mini Arcade Pre-Orders

CHICAGO – May 8, 2018 Coleco today announced Coleco Evolved Mini Arcades, recreations of the 1981 classic tabletop arcade machines updated with two new games: Rainbow Brite: Journey to Rainbow Land and Robotech The Macross Saga. The Coleco Evolved Mini Arcades are available for pre-order on Kickstarter now through June 7, 2018, and are expected to ship in September 2018 as long as the campaign reaches its $30,000 goal.

Coleco Evolved Mini Arcades on Kickstarter: https://www.kickstarter.com/projects/903316019/coleco-evolved-mini-arcades?ref=d9kl1n

The Coleco Evolved Mini Arcades feature the classic shape and heavy-duty plastic shell construction as the original Coleco minis from the 80s, this time with upgraded modern technology inside. Each mini arcade features:

  • Full-color LCD Display

  • Powerful new gaming chip set

  • Revamped joystick and accurate action buttons

  • Rechargeable Lithium Ion battery pack

  • Highly-detailed, colorful Rainbow Brite or Robotech art wrap

The Rainbow Brite and Robotech Coleco Evolved Mini Arcades are available for pre-order for $55 each, or $105 for both. Early bird backers can pre-order each game for $45 individually, or $85 as a set. The MSRP for each mini arcade is $69.

Rainbow Brite: Journey to Rainbow Land

Hallmark’s Rainbow Brite TV series launched in 1983 and quickly became a favorite of little girls around the world. The next year, Mattel released a line of cuddly plush dolls, forever cementing into pop culture history the cheerful girl and her Rainbow Land pals.

Now players can join Rainbow Brite and her pal Starlite as they spread color and happiness in this classic RPG-style game, Journey to Rainbow Land. In the game, players take on Murky and Lurky, the enemies of Rainbow Land, who just want to make the world as murky and dismal as they are. Rainbow Brite is a retro classic RPG for gamers of all ages.

Robotech: The Macross Saga

Robotech made its pop culture splash down in 1985 when Harmony Gold released their epic 85-episode Robotech cartoon series. The series’ success paved the way for toys, figures, books, movies, and of course, video games. Robotech: The Macross Saga puts players in the driver’s seat as Earth’s last defense in an epic intergalactic battle against alien forces. Players transform their Veritechs into three modes: Fighter, Guardian, and Battloid to battle on the ground, in the air, and on enemy ships. Each level challenges players to pick the right mode at the right time to successfully take down all sorts of different enemies. Fans of Robotech and 2D side-scrolling action games will love playing The Macross Saga on the Coleco Evolved retro platform.

“This has been by far the most exciting product we’ve been working on,” said Tina Cassano, Product Developer at Coleco. “There is an indescribable glow when old fans recount their childhood memories with Coleco Minis and we fully anticipate that this project is only the beginning.”

For more information, please visit http://coleco.com

Tour de France 2018 Video Games Unveiled in New Screenshots

May 4, 2018 – The official Tour de France 2018 video games will release June 28th this year on PlayStation 4, Xbox One and PC in retail stores and for download. Today, we are happy to unveil new images of Pro Cycling Manager 2018 (PC) and Tour de France 2018 (consoles) that will bring you on the route of Le Tour 2018.

In Tour de France 2018 on consoles, play as the greatest champions and hit the official track of Le Tour 2018! Dive into the intensity of this legendary race where you’ll need to attack, follow the best trajectories, and carry out the finest racing tactics to lead your team to victory and earn the mythical Yellow Jersey LCL!

This year, experience a brand new game mode: Pro Leader, where you create your own rider and bring him to the top of his career by completing objectives to improve and gain new responsibilities from season to season! The simulation aspect of the game goes even deeper thanks to your new team Progression System, an improved Fitness Peak System for your riders, and a more aggressive and realistic AI, making this year’s sprints and breakaways as competitive as ever.

Along with the new official route from Le Tour 2018, new races and Classics such as the mythical Paris-Roubaix are joining the long list of roads you will have to ride to prove you are the best cyclist!

In Pro Cycling Manager 2018 on PC, step into the shoes of a sports manager and lead your pro cycling team through a challenge-packed 2018 season where you’ll compete in more than 200 races and 500 stages around the world, including famous Tours such as La Vuelta and the iconic Tour de France. It’s up to you to make all decisions for your team: hiring the best cyclists and staff, contract negotiations, sponsoring, race scheduling, training… During the race, choose the finest tactics to lead your riders to victory. Play solo or online multiplayer in leagues or clans with up to 16 players and prove to everyone who is the best pro cycling manager!

Your Manager skills will be tested even more this year with advanced contract and new negotiation management in Career mode, thanks to new sponsors negotiations, in-depth transfer and new-added recruitment mechanics. A deeper progression system arrives this year in Pro Cyclist mode, with more possibilities than ever to personalize and build your cyclist, as your rider now get a double specialization from the beginning of his career – one main and one secondary! Experience enhanced in-race immersion with many improvements, including bigger breakaways and more realistic and aggressive AI during sprints.

Tour de France 2018 on PlayStation 4 & Xbox One and Pro Cycling Manager 2018 on PC will release in retail stores and for download on June 28th.