Author - Jerry Paxton

Ripstone Games Announces Achtung! Cthulhu Tactics

London, United Kingdom – July 25th, 2018 – Ripstone Games are proud to announce that it’s teamed up with developer Auroch Digital to release the occult turn-based strategy game Achtung! Cthulhu Tactics in Q4 2018 on PlayStation 4, Xbox One, and PC. A Nintendo Switch release will follow later this year.

Based on the wildly successful tabletop RPG from Modiphius Entertainment, Achtung! Cthulhu Tactics is set in an alternate World War II where the Nazis have gained a considerable advantage by summoning Lovecraftian monsters that could enable them to destroy the allies. Players take control of Charlie Company, an elite band of allied forces, sent in to do the impossible, foil the Nazi plans and turn the tide of war.

“We loved Modiphius’ pulp mash-up of World War II Nazis and the Cthulhu Mythos. It’s an incredibly evocative and exciting alternate history which makes for a unique tabletop experience” said Nina Adams, Producer at Auroch Digital. “We’re taking that nigh-on faultless foundation and transporting it into the video game medium, via our favourite genre, the turn-based tactics game. With the genre experiencing something of a comeback in recent years, we feel Achtung! Cthulhu Tactics will not only deliver an incredibly compelling theme and world to play in, but also offer innovative gameplay possibilities.”

Achtung! Cthulhu Tactics utilizes a mix of turn-based strategy and RPG mechanics as players embark on a globetrotting campaign against the forces of evil. Each hero character features their own backstory, weapon specialisations and combat abilities to give players an edge in the battlefield. Captain Eric “Badger” Harris is a British Intelligence operative who specializes in experimental weaponry and guerrilla warfare; Ariane Dubois is a French Resistance member who’s bonded with a demonic spirit creature that she can command on the battlefield; Corporal Akhee “The Eye” Singh wields a sentient amulet that can transform him into a whirling cloud of blades; and Sergeant Brandon Carter is a loud-mouthed American soldier with a medallion that imbues his signature Thompson submachine gun, with mythos-fuelled bullets that can tear through the Nazi’s horrifying creations.

Beyond these four main heroes, Charlie Company is joined by the covert ops of Badger’s Commando Unit, and the Native American tribe the The Keijn – or “Pathfinder Demon Hunters” as they’re often known. In the world of Achtung! Cthulhu Tactics, all Allied forces fight better in the light. Step into the dark, however, and the forces of evil will grow ever more powerful.

View Achtung! Cthulhu Tactics trailer here:

Visit Achtung! Cthulhu Tactics webpage on the Ripstone website: https://ripstone.com/game/achtungcthulhutactics/

Train Sim World Out Now

CHATHAM, Kent  July 24, 2018 – Dovetail Games, the multi award-winning developer and publisher of simulation games, is pleased to announce that Train Sim World® is out now on Xbox One, PlayStation®4 and Windows PC.

Train Sim World is a train simulator that brings to life the experience of operating powerful and realistic trains on authentic replicas of some of the world’s most amazing railways. Choose how you want to play, taking control and mastering powerful locomotives, running-to-time, carrying out important tasks or riding along as a passenger and watching the world go by. Watch the action unfold and capture amazing screenshots, or go exploring to hunt down all the hidden collectables. Whatever you choose, there’s lots to see and experience in Train Sim World.

Powered by Unreal Engine 4® technology and Dovetail Games’ proprietary SimuGraph® vehicle dynamics engine, underpinned with expert technical knowledge and real-world data, the performance, look and sound of each train have been accurately reproduced to feel just like the real thing.

Train Sim World features three distinctly unique experiences to test your skills on different trains and routes around the world:

Northeast Corridor New York

Go to work as an engineer on one of America’s most famous railroads, driving Amtrak passenger and CSX freight trains on the world-famous Northeast Corridor from New York City. With freight and impatient passengers to transport on time, your skill, focus and endurance will be tested to the limit.

Great Western Express

Drive high-speed passenger and freight trains on one of Britain’s busiest railways. Take control of the iconic Class 43 High Speed Train (HST), and command it to 125 mph along the Great Western Main Line out of London’s famous Paddington station.

Rapid Transit

Drive commuter passenger trains on one of Germany’s historic city S-Bahn railways. Navigating the busy S-Bahn will require you to master the layout of the route and the functions and systems of your train, as well as Deutsche Bahn’s unique signaling system.

Darren Potter, Executive Producer of Train Sim World at Dovetail Games, said, “In Train Sim World, we put you in the shoes of a train driver so you can climb onboard, see the sights, hear the sounds and feel the immense power of trains under your command. We’ve strived to deliver an authentic and highly detailed simulation across the PlayStation®4, Xbox One and PC that will feel intuitive on every platform. Whether using a gamepad or keyboard and mouse, you’ll be able to feel the detail.”

Train Sim World® and Train Sim World® Digital Deluxe are now available to purchase on the Xbox StorePlayStation®Store and SteamTrain Sim World® is also available at all good retailers.

Owners of Train Sim World® Founders Edition on Xbox One can now activate a discounted upgrade to either version via their in-game route selection screen. Existing Train Sim World® content owners on Steam are now eligible for an upgrade to the full products.

For further information, please visit www.trainsimworld.com.

Official Star Trek Convention Goes to Warp Next Week

The Official Star Trek Convention takes place from August 1st through August 5th, so get those warp engines online and set your course to beautiful Las Vegas, Nevada! At the Official Star Trek Convention, you’ll find panels, signings, appearances and a lot more. Head over to Creation Entertainment to pick up your tickets.

Official Press Release

(Las Vegas, NV. . . July 5, 2018) Star Trek fans from around the world will be beamed to Las Vegas on August 1 – 5 for the galaxy’s largest annual Official Star Trek Convention. Organizers anticipate that over 15,000 attendees will convene at this decade-long Las Vegas tradition at The Rio Suites Hotel.

This Official Star Trek Convention will be highlighted by special presentations including:

  • Special panels, presentations, celebrity guests and a exhibit with costumes and props from the new hit Star Trek television series Star Trek: Discovery.
  • In-person stage appearances by three Star TrekCaptains — William Shatner (classic Star Trek’s Captain Kirk, Saturday only); Jason Isaacs (Star Trek: Discovery’s Captain Gabriel Lorca, appearance day TBD); and Kate Mulgrew (Star Trek: Voyager’s Captain Janeway, Saturday only).
  • A salute to the 25thAnniversary of Star Trek: Deep Space Nine will include: a special reunion stage appearance of three cast members dressed their characters Chase Masterson (Leeta), Max Grodenchik (Rom) and Aron Eisenberg (Nog); a special DS9 screening of “Far Beyond Our Stars” followed by a panel with the cast members from this episode; and a special inside look at the upcoming DS9 documentary What We Left Behind: Looking Back at Star Trek: Deep Space Nine with the Co-Directors Dave Zappone and Ira Steven Behr.

Other top starfleet-worthy celebrities set to appear include:  classic Star Trek’s George Takei (Sulu, Saturday and Sunday); Nichelle Nichols (Uhura, Wednesday – Friday); Walter Koenig (Chekov, Friday only); Jeri Ryan (Seven of Nine in Star Trek: Voyager, Thursday only); Brent Spiner (Data from Star Trek:  The Next Generation, Wednesday and Thursday); Rainn Wilson (Harry Mudd from Star Trek: Discovery and The Office, day TBA); Michael Welch (Artim from Star Trek: Insurrection, on Wednesday); and many more.

In addition to celebrities, the non-stop theatrical show will include behind-the-scenes presentations, costume and trivia contests,

no-minimum bid auctions of unique collectibles and one-of-a-kind items, and special fan-made music videos. The exhibit hall will boast major companies and distributors selling and displaying Star Trek and sci-fi collectibles from across the universe.
Along with nighttime Star Trek themed parties, the Star Trek Saturday Evening Gala Celebration will return with the Nevada Pops Orchestra Star Trek: Concert Live.  This special night features Maestro Richard McGee and a 45-piece orchestra.  Special quest conductors will include Michael Giacchino (“Star Trek Into Darkness, and Beyond Suite”), Jeff Russo (world premiere of a orchestral performance of his score “Star Trek: Discovery”), and Dennis McCarthy (The Deep Space Nine Suite). The concert will take place Saturday, August 4 at 9:30 p.m. (a separate ticket of $50 is required for general admission).

For cosplayers, Saturday is the day!  The Costume Competition with celebrity judges, special on-stage costume panels, the annual Costume Parade throughout the convention, and a number of cosplayer meet ups are all scheduled. Garak’s Tailor and Repair will be returning to handle any emergency costume repairs for free throughout the weekend. Attendees can walk down the “Creation Promenade” and find talented craftspeople providing free souvenirs, as well as several surprising maximum-sized photo ops backdrops.

The exhibit hall will boast companies and distributors selling and displaying Star Trek and sci-fi collectibles from across the nebula.

General admission tickets are available in advance (www.creationent.com) or at the door and start at $50 for a single day. Show hours are Wednesday and Thursday, 10:30 a.m. – 7:00 p.m., Friday, 10:00 a.m. – 7:00 p.m., Saturday, 8:30 a.m. – 7:00 p.m. and Sunday, 10:00 a.m. – 6:00 p.m. (times are tentative).

Become a part of the community, and follow the convention online  –

Facebook: https://www.facebook.com/CreationEntertainment

Instagram:  @Creationent

Twitter: @CreationEnt

This is the Police 2 Welcome to Sharpwood Trailer

Vienna, Austria/Minsk, Belarus, July 24th, 2018: Sharpwood is a cold place, a desolate place. Corruption spreads, violence escalates. Local cults gain more power, as do criminal gangs. And the Police? Well, everybody has to make a living, right? So “To serve and protect” – but whom? And who can you trust, if some criminals also wear a badge? Welcome to Sharpwood.

Watch the new trailer on YouTube:

This Is the Police 2 is coming to PC, Mac and Linux as digital version on August 2nd 2018.

Steam: https://store.steampowered.com/app/785740/This_Is_…

Gog.com: https://www.gog.com/game/this_is_the_police_2

This Is The Police 2 will also launch on PlayStation®4 computer entertainment system, Nintendo Switch™ and the Xbox One family of devices including Xbox One X later this autumn.

Green Hell Early Access Trailer

Warsaw, Poland – July 24th, 2018 — Creepy Jar, an independent studio made up of ex-Techland Warsaw team members (Dying Light, Dead Island, Nail’d), are excited to announce that their first-person, psychological survival simulator, Green Hell will be hitting Steam Early Access on August 29th, 2018! Set in the uncharted depths of the sweltering Amazon rainforest players will be challenged at every turn in a desperate quest for survival. From the harsh rainforest environment to its wild inhabitants, the player may never know friend from foe until it’s too late. Check out the all new Green Hell Early Access trailer!

Upon the Early Access release, players will be able to dive into a full one half of the final map, encounter five dangerous and hostile creatures, and learn how to inspect their bodies for all kinds of wounds, infections, and parasitic nasties. Not only that, they can get a sneak peek into the Story Mode with a fully voiced over tutorial introduction.

Beginning its journey with a huge amount of content, Green Hell players can also look forward to updates containing new tribal enemies, cool new death animations, a water update introducing diving and fishing, and even more languages beyond the initial offerings of English, French, Italian, German and Spanish. Stay tuned for more updates on Green Hell’s development roadmap!

Key Features

  • Realistic Survival Simulator – Green Hell puts great focus on realism in both its world building and gameplay. Everything that is crafted or built is necessary for survival, and was consulted on with experts. The Amazon is not a typical forest; threats are literally crawling under your skin.
  • Psychological Thriller – Waking up in the middle of the Amazon with no recollection of how you got there or how you’ll get out, the hardest battle you’ll face is the fight against yourself and your weaknesses and fears.
  • Fully Alive Amazon Rainforest – Every effort has gone into recreating the lush world of the Amazon in painstaking detail. An exotic and dangerous place, this jungle is filled with many hazards beyond predators including toxic plants, illnesses and infections, all waiting to bring the player to their demise.
  • Body Inspection – Dangers lurk around every bend but they also live under your very skin. Paramount to your survival is checking your body for parasites, infections, and wounds. Take care or suffer the consequences.

Magic Wheelchair Unveiled 7 Costumes this Comic-Con

SAN DIEGO – July 23, 2018 – Magic Wheelchair, a nonprofit organization that builds epic costumes for kids and young adults with disabilities, made history this weekend unveiling seven Star Wars-themed wheelchair costumes at San Diego Comic-Con.

The recipients of the new Magic Wheelchair costumes have been deemed ‘ultimate Star Wars fans’ and now get to enjoy the ultimate cosplay experience. They were matched with volunteer builders worldwide including Adam Savage, Tom Spina, Fon H Davis, Michael McMaster, Gordon Tarpley, Pixologic, Dangling Carrot, and Monster City Studios, who worked tirelessly for over three months to ensure that the custom-fitted costumes – which include sound, animatronics, LED lighting and other special effects – are EPIC.

Adam Savage, former co-host of MythBusters and editor-in-chief of Tested.com, emceed the reveal on Saturday. As it was the first time the kids and their families saw the costumes, it proved to be a powerful and emotional experience for everyone in attendance. The kids were then able to spend the rest of the weekend enjoying the show in their new amazing cosplay.

Magic Wheelchair was at San Diego Comic-Con as Mimoco’s selected charity partner. More information can be found at https://www.magicwheelchair.org/.

Yet Another Zombie Defense HD Announcement Trailer

July 23rd, Cracow, Poland – Zombies… Zombies everywhere… And they’re not here to discuss the civil rights of the undead over a cup of tea. Oh, no sir. They’re here to rip apart, to bite, to gobble, and to feast on your brain. So, you have two choices: 1) Give up and die, or 2) Don’t give up and die. The difference between the two? Leaderboards! It’s all about the leaderboards. The game is already available on Steam (https://store.steampowered.com/app/674750/Yet_Another_Zombie_Defense_HD) and the Xbox Marketplace (https://www.microsoft.com/en-US/p/yet-another-zombie-defense-hd/c0988kfjn8bl), and in a few months will also be available on the Nintendo Switch.

MAIN FEATURES:

  • Local and online co-op for up to four players – slaying monsters alone is fun, but doing it with your friends? It’s up to four times better!
  • Mount your favorite firearms on automated turrets and set traps – it’s a well-known fact that zombies aren’t smart, so they won’t be expecting it.
  • Guns, guns, guns… and more guns! Choose from a variety of weapons – shotguns, rocket launchers, flamethrowers, and many more.
  • Pick your favorite game mode:
  • – Defense.
    – Endless.
    – Deathmatch.
  • Compete with others and dominate the leaderboard.
  • Zooombieees! Who doesn’t love to smash their rotten little faces?
  • Oh, and did we mention guns yet? No, really, there’s literally tons of them!

More information about Yet Another Zombie Defense HD can be found on the official site: http://www.awesomegamesstudio.com.

Summer of 84 Exclusive Comic-Con Clip

July 23, 2018 – On behalf of Gunpowder & Sky, we are pleased to share with you the first exclusive clip premiere of RKSS’ (Turbo Kid) upcoming film SUMMER OF 84 which will be released in theaters on August 10th and on VOD and Digital HD on August 24th.

RKSS, which stands for Roadkill Superstar consist of François Simard, Anouk Whissell, Yoann-Karl Whissell.

Anouk Whissell participated in Comic-Con’s The Bold Voice of Contemporary Horror panel on Saturday, July 21st. The trio then premiered the exclusive clip during the panel.

Delusion: Lies Within VR Preview

Recently, I got the chance to check out the first part of the upcoming Delusion: Lies Within cinematic VR series from Jon Braver. Braver is the creator of Delusion, an annual interactive theatrical horror event in Los Angeles during the Halloween season. The premise of this first season is that two people are on the trail to track down novelist Elena Fitzgerald, who’s dark fantasy novels had captured the hearts and minds of a legion of fans – that is, until she went missing and her final book in the series was never published. These two searchers end up biting off way more than they can chew when they discover a lot of twisted darkness and must attempt to escape with their very lives.

Delusion: Lies Within VR is a joint effort between Delusion and Skybound Entertainment. Skybound, in case you don’t know, is the publisher of Kirkman’s The Walking Dead comic series as well as the publisher of several mobile games (not to mention a multitude of other comic properties). With these two working together on the project, I was expecting good things, so I started up the preview build I was given access to and began the journey into Delusion: Lies Within VR.

The experience has a very minimal menu system as of now, and it didn’t take too long to start up the series preview. There are options to both download as well as stream the VR video, but I could only stream it in the version I had access to. With that, I began to question how good the video would look as, usually, VR/360 video looks pretty grainy and pixelated over streaming connections. Thankfully, Delusion: Lies Within VR broke with this tradition and provided me with very good video quality – extremely impressive. I am unsure as to what video codec they are using for this project but it is great at compressing video while keeping its quality. Delusion: Lies Within VR is well-acted, well-shot, and features terrific sets and set decoration, and brings plenty of creepy moments and some scares to boot. While it’s not expressly stated in the preview build I looked at, I would HIGHLY recommend that you enjoy Delusion: Lies Within VR from a seated, swivel chair if possible. The camera moves independently of viewer perspective and does make a few cuts when entering new locations, so it could make you feel wobbly if standing.

We got the chance to ask Jon Braver a few questions about this new endeavor, and you can read the Q&A here:


GS – Hi Jon, please explain the motivation and process behind the creation of the Delusion VR experience.

JB – At first, I was pretty skeptical about VR. I reviewed some content and felt pretty disillusioned by it. But then I started to think how cool it would be to merge theater and film in a way never accomplished before. Really thrust the audience into the movie and make them a sort of ghost within the manor, following the story in a truly unique way. As well, when I do the live shows, I feel guests end up missing a lot of what I’m trying to give them as there is so much going around them. With VR the viewer can have intimacy with the characters, the score, sound design, and special creature fx. They can revisit the series whenever they wish and capture every little detail. And there is a ton of detail thanks to my killer production designer Kevin Williams.

We set out to create the most cinematic VR series to date and during the process my skepticism turned to wonder. This really was live theater in the VR space. Crazy cool how it all played out! The process to translate the live show into VR, from a creative standpoint, was pretty fun. In terms of storytelling, I was able to achieve much more having more time to focus on story and not on the logistics of running a live theater production. I turned what was the audience in the play into two new characters, Daniel and Virginia, each with their own intriguing backstory. The characters overall were more flushed out as we had more time and money to spend on development. As far as camera, we were able to do some wicked things like floating over a table, flying through the forest, all really cool shots that give it that cinematic look we were going for.

In short, I’ve watched this piece so many times and it never gets old. I’m terribly proud of this time. We’ve really created something never before seen in VR.

GS – Were there any challenges or unexpected positives that you encountered during its production as opposed to producing your live theatre events?

JB – The technical aspects were a bit more challenging in that actors had to really know where all the stitch lines of the many cameras were during each scene. Can’t hang around on a line or you’ll cost us many 1000’s of dollars in post! Speaking of post, there really is no post-production protocol for VR yet. We had to learn our way through and connect with various partners excited to explore this new space. I’d say the only major drawback for me personally was not being able to get all the shots I wanted (inserts, etc.). We have to balance this new medium and how it affects the viewer (i.e. camera movement can unsettle the stomach) with making sure the story is told in the best way possible.

Honestly, the unexpected positive for me turned out to be the turn from skeptic to optimist!

GS – Where was Delusion VR shot?

JB – We shot the majority of the interiors in the same manor as the live play from 2014 as well as one scene (the alchemist chapter) in the house we used in 2011 & 2012. So cool to be back there. The exteriors I was hoping to shoot in Alabama or South Carolina as this is where the story took place but we did end up finding a creepy old manor in the woods of Topanga Canyon, CA. But don’t tell anyone we shot there 😉 All shot in the American South…. HA!

GS – What is the endgame with Delusion VR and are you looking to create completely new and standalone haunted VR experiences in the future?

JB – The endgame is unclear as this is an evolving process. We are still in the early stages of VR so we need to see how this medium is accepted (or not). If VR takes off as we hope then there will be more experiences for us to create in the overall Delusion Universe of stories such as Season Two of this Lies Within series and perhaps some shorter, spin off stories as well… perhaps with volumetric capture and more interactivity. Also, I want to make sure I’m clear when I say we’re not planning to take every play and conform it to VR. Some of these stories need to exist in a Feature Film, TV series, comic book, radio drama… but as far as VR, we evolve with the industry so ask me again in 6 months to a year and I may have a different answer 😉


We’d like to thank both Delusion and Skybound for allowing us a look at this new project and can’t wait to see what’s next for it.

Delusion: Lies Within will be showing at the Fantasia Film Festival from July 19-July 21, and at Midsummer Scream from July 28 to July 29. The company will be announcing their commercial plans for Delusion: Lies Within VR “soon”!

USA Networks The Purge SDCC Trailer and Activation

July 22, 2018 – USA Network in partnership with indie studio Blumhouse Productions and Universal Cable Productions brought THE PURGE to San Diego Comic-Con in a big way! Beginning on Thursday, July 19, USA Network opened the doors of America’s first “Purge City” store, an immersive experience in the heart of San Diego’s Gaslamp District, to the public. Today Jason Blum, founder of Blumhouse Productions and producer of “The Purge” film franchise and the all-new series, and James DeMonaco, franchise creator and executive producer of “The Purge” films and THE PURGE series, stopped by the one-stop shop “Purge City” to stock up on Purge night essentials and see the activation brought to life.

Later that day, Blum and DeMonaco joined the cast and creators of the blockbuster film franchise and upcoming television series for a special panel that gave an exclusive inside look into how THE PURGE is expanding its universe – highlighting the hit new feature film “The First Purge,” which is currently in theaters, as well as the upcoming television series, which will debut on USA Network on Tuesday, September 4 at 10/9c.

Moderated by Ryan Turek, VP of Feature Film Development at Blumhouse Productions and co-host of Shock Waves Podcast, Blum and DeMonaco were joined on-stage by premiere episode director Anthony Hemingway (“Unsolved: The Murders of Tupac and the Notorious B.I.G.”); “The First Purge” star Lex Scott Davis (“SuperFly”); film franchise, THE PURGE series producer Brad Fuller (“A Quiet Place,” “The Texas Chainsaw Massacre”), series showrunner Tom Kelly, and series stars Gabriel Chavarria, Amanda Warren and Fiona Dourif.