Author - Jerry Paxton

Official Star Trek Convention Goes to Warp Next Week

The Official Star Trek Convention takes place from August 1st through August 5th, so get those warp engines online and set your course to beautiful Las Vegas, Nevada! At the Official Star Trek Convention, you’ll find panels, signings, appearances and a lot more. Head over to Creation Entertainment to pick up your tickets.

Official Press Release

(Las Vegas, NV. . . July 5, 2018) Star Trek fans from around the world will be beamed to Las Vegas on August 1 – 5 for the galaxy’s largest annual Official Star Trek Convention. Organizers anticipate that over 15,000 attendees will convene at this decade-long Las Vegas tradition at The Rio Suites Hotel.

This Official Star Trek Convention will be highlighted by special presentations including:

  • Special panels, presentations, celebrity guests and a exhibit with costumes and props from the new hit Star Trek television series Star Trek: Discovery.
  • In-person stage appearances by three Star TrekCaptains — William Shatner (classic Star Trek’s Captain Kirk, Saturday only); Jason Isaacs (Star Trek: Discovery’s Captain Gabriel Lorca, appearance day TBD); and Kate Mulgrew (Star Trek: Voyager’s Captain Janeway, Saturday only).
  • A salute to the 25thAnniversary of Star Trek: Deep Space Nine will include: a special reunion stage appearance of three cast members dressed their characters Chase Masterson (Leeta), Max Grodenchik (Rom) and Aron Eisenberg (Nog); a special DS9 screening of “Far Beyond Our Stars” followed by a panel with the cast members from this episode; and a special inside look at the upcoming DS9 documentary What We Left Behind: Looking Back at Star Trek: Deep Space Nine with the Co-Directors Dave Zappone and Ira Steven Behr.

Other top starfleet-worthy celebrities set to appear include:  classic Star Trek’s George Takei (Sulu, Saturday and Sunday); Nichelle Nichols (Uhura, Wednesday – Friday); Walter Koenig (Chekov, Friday only); Jeri Ryan (Seven of Nine in Star Trek: Voyager, Thursday only); Brent Spiner (Data from Star Trek:  The Next Generation, Wednesday and Thursday); Rainn Wilson (Harry Mudd from Star Trek: Discovery and The Office, day TBA); Michael Welch (Artim from Star Trek: Insurrection, on Wednesday); and many more.

In addition to celebrities, the non-stop theatrical show will include behind-the-scenes presentations, costume and trivia contests,

no-minimum bid auctions of unique collectibles and one-of-a-kind items, and special fan-made music videos. The exhibit hall will boast major companies and distributors selling and displaying Star Trek and sci-fi collectibles from across the universe.
Along with nighttime Star Trek themed parties, the Star Trek Saturday Evening Gala Celebration will return with the Nevada Pops Orchestra Star Trek: Concert Live.  This special night features Maestro Richard McGee and a 45-piece orchestra.  Special quest conductors will include Michael Giacchino (“Star Trek Into Darkness, and Beyond Suite”), Jeff Russo (world premiere of a orchestral performance of his score “Star Trek: Discovery”), and Dennis McCarthy (The Deep Space Nine Suite). The concert will take place Saturday, August 4 at 9:30 p.m. (a separate ticket of $50 is required for general admission).

For cosplayers, Saturday is the day!  The Costume Competition with celebrity judges, special on-stage costume panels, the annual Costume Parade throughout the convention, and a number of cosplayer meet ups are all scheduled. Garak’s Tailor and Repair will be returning to handle any emergency costume repairs for free throughout the weekend. Attendees can walk down the “Creation Promenade” and find talented craftspeople providing free souvenirs, as well as several surprising maximum-sized photo ops backdrops.

The exhibit hall will boast companies and distributors selling and displaying Star Trek and sci-fi collectibles from across the nebula.

General admission tickets are available in advance ( or at the door and start at $50 for a single day. Show hours are Wednesday and Thursday, 10:30 a.m. – 7:00 p.m., Friday, 10:00 a.m. – 7:00 p.m., Saturday, 8:30 a.m. – 7:00 p.m. and Sunday, 10:00 a.m. – 6:00 p.m. (times are tentative).

Become a part of the community, and follow the convention online  –


Instagram:  @Creationent

Twitter: @CreationEnt

Delusion: Lies Within VR Preview

Recently, I got the chance to check out the first part of the upcoming Delusion: Lies Within cinematic VR series from Jon Braver. Braver is the creator of Delusion, an annual interactive theatrical horror event in Los Angeles during the Halloween season. The premise of this first season is that two people are on the trail to track down novelist Elena Fitzgerald, who’s dark fantasy novels had captured the hearts and minds of a legion of fans – that is, until she went missing and her final book in the series was never published. These two searchers end up biting off way more than they can chew when they discover a lot of twisted darkness and must attempt to escape with their very lives.

Delusion: Lies Within VR is a joint effort between Delusion and Skybound Entertainment. Skybound, in case you don’t know, is the publisher of Kirkman’s The Walking Dead comic series as well as the publisher of several mobile games (not to mention a multitude of other comic properties). With these two working together on the project, I was expecting good things, so I started up the preview build I was given access to and began the journey into Delusion: Lies Within VR.

The experience has a very minimal menu system as of now, and it didn’t take too long to start up the series preview. There are options to both download as well as stream the VR video, but I could only stream it in the version I had access to. With that, I began to question how good the video would look as, usually, VR/360 video looks pretty grainy and pixelated over streaming connections. Thankfully, Delusion: Lies Within VR broke with this tradition and provided me with very good video quality – extremely impressive. I am unsure as to what video codec they are using for this project but it is great at compressing video while keeping its quality. Delusion: Lies Within VR is well-acted, well-shot, and features terrific sets and set decoration, and brings plenty of creepy moments and some scares to boot. While it’s not expressly stated in the preview build I looked at, I would HIGHLY recommend that you enjoy Delusion: Lies Within VR from a seated, swivel chair if possible. The camera moves independently of viewer perspective and does make a few cuts when entering new locations, so it could make you feel wobbly if standing.

We got the chance to ask Jon Braver a few questions about this new endeavor, and you can read the Q&A here:

GS – Hi Jon, please explain the motivation and process behind the creation of the Delusion VR experience.

JB – At first, I was pretty skeptical about VR. I reviewed some content and felt pretty disillusioned by it. But then I started to think how cool it would be to merge theater and film in a way never accomplished before. Really thrust the audience into the movie and make them a sort of ghost within the manor, following the story in a truly unique way. As well, when I do the live shows, I feel guests end up missing a lot of what I’m trying to give them as there is so much going around them. With VR the viewer can have intimacy with the characters, the score, sound design, and special creature fx. They can revisit the series whenever they wish and capture every little detail. And there is a ton of detail thanks to my killer production designer Kevin Williams.

We set out to create the most cinematic VR series to date and during the process my skepticism turned to wonder. This really was live theater in the VR space. Crazy cool how it all played out! The process to translate the live show into VR, from a creative standpoint, was pretty fun. In terms of storytelling, I was able to achieve much more having more time to focus on story and not on the logistics of running a live theater production. I turned what was the audience in the play into two new characters, Daniel and Virginia, each with their own intriguing backstory. The characters overall were more flushed out as we had more time and money to spend on development. As far as camera, we were able to do some wicked things like floating over a table, flying through the forest, all really cool shots that give it that cinematic look we were going for.

In short, I’ve watched this piece so many times and it never gets old. I’m terribly proud of this time. We’ve really created something never before seen in VR.

GS – Were there any challenges or unexpected positives that you encountered during its production as opposed to producing your live theatre events?

JB – The technical aspects were a bit more challenging in that actors had to really know where all the stitch lines of the many cameras were during each scene. Can’t hang around on a line or you’ll cost us many 1000’s of dollars in post! Speaking of post, there really is no post-production protocol for VR yet. We had to learn our way through and connect with various partners excited to explore this new space. I’d say the only major drawback for me personally was not being able to get all the shots I wanted (inserts, etc.). We have to balance this new medium and how it affects the viewer (i.e. camera movement can unsettle the stomach) with making sure the story is told in the best way possible.

Honestly, the unexpected positive for me turned out to be the turn from skeptic to optimist!

GS – Where was Delusion VR shot?

JB – We shot the majority of the interiors in the same manor as the live play from 2014 as well as one scene (the alchemist chapter) in the house we used in 2011 & 2012. So cool to be back there. The exteriors I was hoping to shoot in Alabama or South Carolina as this is where the story took place but we did end up finding a creepy old manor in the woods of Topanga Canyon, CA. But don’t tell anyone we shot there 😉 All shot in the American South…. HA!

GS – What is the endgame with Delusion VR and are you looking to create completely new and standalone haunted VR experiences in the future?

JB – The endgame is unclear as this is an evolving process. We are still in the early stages of VR so we need to see how this medium is accepted (or not). If VR takes off as we hope then there will be more experiences for us to create in the overall Delusion Universe of stories such as Season Two of this Lies Within series and perhaps some shorter, spin off stories as well… perhaps with volumetric capture and more interactivity. Also, I want to make sure I’m clear when I say we’re not planning to take every play and conform it to VR. Some of these stories need to exist in a Feature Film, TV series, comic book, radio drama… but as far as VR, we evolve with the industry so ask me again in 6 months to a year and I may have a different answer 😉

We’d like to thank both Delusion and Skybound for allowing us a look at this new project and can’t wait to see what’s next for it.

Delusion: Lies Within will be showing at the Fantasia Film Festival from July 19-July 21, and at Midsummer Scream from July 28 to July 29. The company will be announcing their commercial plans for Delusion: Lies Within VR “soon”!

Stan Against Evil Season 3 Teaser

July 21, 2018 – A new season of Evil returns this Halloween! In an all-new Season 3 sneak peek of IFC’s horror-comedy Stan Against Evil, unveiled today at Comic-Con International: San Diego, catch a first look at the unusual new demons, moody teen vampires, zombie corpses and possessed puppets inhabiting the cursed New England town of Willard’s Mill.

Watch and share a sneak-peek of Season 3 here:

IFC’s original horror-comedy series Stan Against Evil stars John C. McGinley as Stan Miller, the curmudgeonly retired police sheriff of Willard’s Mill, and Janet Varney as Evie Barrett, the current sheriff determined to wipe out the demons that plague their town of Willard’s Mill. Deborah Baker Jr. and Nate Mooney return to co-star as Denise Miller, Stan’s absent-minded, do-good daughter, and Deputy Leon Drinkwater, Evie’s right-hand man, respectively. Season 3 premieres Wednesday, October 31 at 10PM on IFC with eight all-new episodes.

The new season picks up immediately after the events of the Season 2 finale, with Stan and Evie back in Willard’s Mill dealing with the consequences of Stan traveling through time to save his dead wife Claire. In doing so, he inadvertently opened a portal between the Land of the Living and the Land of the Dead…allowing evil forces to truly take over the town and even some of its inhabitants. Although always the skeptic at first, Stan must work with Evie to once more save the town – even if it means making a literal deal with the devil. New and returning guest stars this season include Scott Adsit, Maria Bamford, David Koechner, Christopher Mintz-Plasse and Eddie Pepitone.

Stan Against Evil is created, written and executive produced by Dana Gould, with Tom Lassally also serving as executive producer. RadicalMedia produces the series with Frank Scherma and Justin Wilkes executive producing. Star John C. McGinley also serves as a producer. Stan Against Evil Seasons 1 and 2 are available to watch on iTunes, Amazon, GooglePlay and Xbox.

Season 1 is available to stream on Hulu and will be joined by Season 2 on August 17.

Fantastic Beasts: The Crimes of Grindelwald – Official Comic-Con Trailer

July 21, 2018 – Warner Bros. Pictures’ “Fantastic Beasts: The Crimes of Grindelwald” is the second of five all new adventures in J.K. Rowling’s Wizarding World™.

At the end of the first film, the powerful Dark wizard Gellert Grindelwald (Johnny Depp) was captured by MACUSA (Magical Congress of the United States of America), with the help of Newt Scamander (Eddie Redmayne). But, making good on his threat, Grindelwald escaped custody and has set about gathering followers, most unsuspecting of his true agenda: to raise pure-blood wizards up to rule over all non-magical beings.

In an effort to thwart Grindelwald’s plans, Albus Dumbledore (Jude Law) enlists his former student Newt Scamander, who agrees to help, unaware of the dangers that lie ahead. Lines are drawn as love and loyalty are tested, even among the truest friends and family, in an increasingly divided wizarding world.

The film features an ensemble cast led by Eddie Redmayne, Katherine Waterston, Dan Fogler, Alison Sudol, Ezra Miller, with Jude Law and Johnny Depp. The cast also includes, Zoë Kravitz, Callum Turner, Claudia Kim, William Nadylam, Kevin Guthrie, Carmen Ejogo, and Poppy Corby-Tuech.

“Fantastic Beasts: The Crimes of Grindelwald” is directed by David Yates, from a screenplay by J.K. Rowling. The film is produced by David Heyman, J.K. Rowling, Steve Kloves and Lionel Wigram.

Slated for release on November 16, 2018, the film will be distributed worldwide in 2D and 3D in select theatres and IMAX by Warner Bros. Pictures, a Warner Bros. Entertainment Company.

COSMOS: Possible Worlds SDCC Trailer

(San Diego, CA / Washington D.C. – July 21, 2018) FOX and National Geographic today released a first look at the highly anticipated return of the Emmy Award-winning worldwide phenomenon COSMOS. Executive producer/writer/director Ann Druyan (who won an Emmy Award for writing the 2014 series and a Peabody Award for producing it) and executive producers Seth MacFarlane (FAMILY GUY, THE ORVILLE, “COSMOS: A SpaceTime Odyssey”), Brannon Braga (THE ORVILLE, “COSMOS: A SpaceTime Odyssey,” “Terra Nova”) and Jason Clark (THE ORVILLE, “COSMOS: A SpaceTime Odyssey”), along with series host Neil deGrasse Tyson, the famed pop-culture icon, astrophysicist and host of the Emmy Award-nominated “StarTalk,” were all on hand to share the sneak peek during their panel at San Diego Comic-Con 2018. COSMOS: POSSIBLE WORLDS is set to premiere on FOX and National Geographic in March 2019.  

Watch/share the sneak peek here:

Following a wildly successful run in 2014 as the most-watched series ever on National Geographic Channels internationally, and seen by more than 135 million people worldwide on National Geographic and FOX, the new season will once again premiere in the U.S. on both FOX and National Geographic and globally on National Geographic in 171 countries and 43 languages.

In the vastness of space and the immensity of time, the number of worlds to explore and stories to tell are virtually infinite. The first two seasons of the COSMOS television series transported a global audience to the farthest reaches and most deeply hidden recesses of the universe. In the course of those journeys, the series dramatized the lives of many of the forgotten searchers who contributed to the world’s understanding of who, when and where we are in the universe. COSMOS: POSSIBLE WORLDS will venture to previously uncharted territories. 

In conjunction with the launch of the new season, National Geographic will publish a companion book, COSMOS: POSSIBLE WORLDS, by Ann Druyan, the long-awaited follow-up to Carl Sagan’s international bestseller, COSMOS: A Personal Voyage. Sale date is February 19, 2019. 

COSMOS: POSSIBLE WORLDS is produced by Cosmos Studios, the Ithaca, NY-based company Ann Druyan co-founded in 2000, and Fuzzy Door Productions, Seth MacFarlane’s company. Druyan and Brannon Braga are the series’ writers. Druyan, MacFarlane, Braga and Jason Clark executive-produce. “Like” COSMOS: POSSIBLE WORLDS on Facebook at CosmosOnTV. Follow the series on Twitter @CosmosOnTV. See photos and videos on Instagram by following @CosmosOnTV.

IDW Announces New Go-Bots Comic Series

SAN DIEGO, CA (July 20, 2018) – IDW Publishing is proud to announce that Tom Scioli, the visionary creator that brought you Transformers vs. G.I. Joe, will unleash his imagination on the wonderful world of Go-Bots! Launching in October, Go-Bots will be the first story to feature classic toy and cartoon characters like Leader-1, Scooter, Turbo, and Cy-Kill’s Renegades in over three decades!

In the new five-issue series, the existence of Go-Bots on Earth has changed humans’ way of life. They chauffeur us around. They protect us from harm. They do the jobs that are too boring or dangerous for us. They fight our wars for us. They are friends for the lonely. The only thing they don’t do is dream for us… but that could change any day now. For a generation, Leader-1 and the Guardians have said that they were here to help us… but as they become more integrated into our society, the question must be asked: Are they here to replace us?

“This is a dream project – I’m writing, drawing, coloring, and hand-lettering this book. It’s a labor of love,” says Scioli. “When these characters were conceived of in the ’80s, the idea of robots with human personalities was science fiction. Now, it’s history. The world of living machines is here – we’re living it. The time is right for Go-Bots!”

“Avant-garde creator Tom Scioli has been pushing the comic book storytelling medium for nearly two decades now and his work on Go-Bots is yet another watershed moment in his career,” says IDW Associate Publisher David Hedgecock. “It is a testament to the strong collaboration between IDW Publishing and Hasbro, that projects like this can exist on licensed properties.”

For information on how to secure copies of the monthly Go-Bots comic book series, please contact your local comic shop or visit to find a store near you.

Pathfinder: Kingmaker Release Date Announced

Larkspur, Calif. – July 20, 2018 Owlcat Games and Deep Silver today proudly announce the highly anticipated Pathfinder: Kingmaker, the first single-player classically-influenced role playing video game based on the best-selling Pathfinder tabletop series, will be released for PC digitally on Sept. 25, 2018.

Pathfinder: Kingmaker will take players on a tour through the infamous Stolen Lands, the dangerous and turbulent territories well known within Pathfinder fandom. The game will revisit familiar characters as well as well-known locations within the series’ lore and treat players to brand new adventures, deadly foes and unforeseen twists and turns. Fans of the fantasy pen-and-paper RPG will experience its epic, heroic universe in new ways while RPG gamers will discover their favorite genre in a more contemporary light brought to life by stunning 3D graphics.

Pathfinder: Kingmaker will challenge players as both adventurers and rulers as they will be able to claim explored lands and carve their own kingdom from the wilderness. Kingdom founding will go beyond simple stronghold-building to become a true reflection of the hero’s character and choices made throughout the game. Each kingdom will be a living thing shaped by alignment, choices, allies and the hero’s ability to lead their people.

Eager adventurers can now pre-order by selecting an edition of Pathfinder: Kingmaker best suited for their preferences:

Explorer Edition

  • Digital download

Noble Edition

  • Premium Digital Download*
  • Digital Art Book
  • Digital Original Sound Track
  • Two additional in-game player’s portraits (one female + one male)

Royal Edition

  • Premium Digital Download*
  • Digital Art Book
  • Digital Original Sound Track
  • 2 additional in-game player’s portraits (one female + one male)
  • Digital Chris Avellone Adventure Module
  • Digital Map of Stolen Lands
  • In-game pet – Red Panda

Imperial Edition

  • Season Pass
  • Premium Digital Download*
  • Digital Art Book
  • Digital Original Sound Track
  • 2 additional in-game player’s portraits (one female + one male)
  • Digital Chris Avellone Adventure Module
  • Digital Map of Stolen Lands
  • In-game pet – Red Panda

*Premium Digital Downloads include two in-game items to help an aspiring adventurer (a signet that allows you to bless your party several times a day, and a belt with a bonus to disease and fatigue resistance). Premium in-game items are designed to not break the game balance.

For more information, set a quest marker for Pathfinder: Kingmaker’s Steam page (, listing (, and follow Owlcat Games on Twitter (

Product Details

Title:                            Pathfinder: Kingmaker

Platforms:                    PC

Genre:                         RPG

Players:                       Single Player

Developer:                  Owlcat Games

Publisher:                    Deep Silver

Age Rating:                 ESRB Rating Pending

Release Date:             Sept. 25, 2018

Pricing:                        Explorer Edition – $39.99

Noble Edition – $54.99

Royal Edition – $69.99

Imperial Edition – $84.99

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Doctor Who Preview at SDCC 2018 Panel

July 21, 2018 – At the Doctor Who panel at Comic-Con International: San Diego today, BBC AMERICA revealed the first teaser footage for the brand new season, featuring Jodie Whittaker along with co-stars Bradley Walsh, Mandip Gill and Tosin Cole.

Offering a taste of what’s in store for viewers this fall, the trailer sees the Doctor and her new friends, Ryan Sinclair (Cole), Yasmin Khan (Gill) and Graham O’Brien (Walsh), traveling through space and time.

The Thirteenth Doctor is on her way! Tune in to BBC AMERICA this fall for more.

Nat Geo Unveils Mars Season 2 Teaser

July 21, 2018 – National Geographic’s MARS Season 2 brought The Red Planet to San Diego Comic Con with the panel “When Earthlings Become Martians: National Geographic’s Mars, Season 2.”

The packed crowd in Room 7AB got an exclusive first look at a brand-new trailer for season two, which premieres Nov. 12, 2018.

Panelist and former NASA astronaut and author Leland Melvin captured a selfie from the stage with fellow panelists Dr. Stephen Petranek, award-winning author of How We’ll Live on Mars; Andy Weir, bestselling author of The Martian; Susan Wise Bauer, historian and author of the History of the World series; cast members JiHae (Mortal Engines) and Jeff Hephner (Chicago Med, Code Black), and series showrunner and executive producer Dee Johnson. The session was moderated by author and contributor Jennifer Kite-Powell.

Blizzard Announces Nerf Rival Overwatch Reaper Wight Edition

SAN DIEGO – July 20, 2018 Blizzard Entertainment arrived at Comic-Con International: San Diego with a surprise reveal for fans of Overwatch®: a sneak preview of the NERF RIVAL OVERWATCH REAPER WIGHT EDITION blaster. Designed in the style of Reaper’s signature accessory in Overwatch, the blaster is not only true to the game, but also a fully functional NERF toy.

The Wight Reaper Blaster is the first in the series developed in a collaboration between Blizzard Entertainment and the NERF Rival brand to bring the iconic Overwatch accessories to life. Fans of the team-based action game will enjoy custom NERF RIVAL rounds with the Overwatch logo that are specifically colored for each blaster. The blaster will hold eight NERF RIVAL rounds, which it can propel at up to 90 feet per second. It will be equipped with a spring-action mechanism, a ready indicator, and a safety lock.

The NERF RIVAL OVERWATCH REAPER WIGHT EDITON blaster will launch in 2019.

With a player base of 40 million, Overwatch’s wide appeal continues to drive a robust merchandising program with brands like NERF. Blizzard Entertainment first teased this collaboration on Twitter on May 16; further details were unveiled during a panel discussion at Comic-Con International: San Diego by members of the Overwatch development team.