Author - Jerry Paxton

Tripwire Interactive Announces Publishing Division and Maneater at E3 2018

LOS ANGELES, Calif. — Monday, June 11 — Today at the E3 2018 PC Gaming Show, Tripwire Interactive announced the formation of a brand-new publishing division. Following the successful cadence of developing and self-publishing multiple, critically acclaimed titles in the wildly popular Killing Floor and Rising Storm franchises, which have collectively sold over 12 million copies to date, Tripwire Interactive is expanding its business and now turns their experience and resources to include publishing titles spanning multiple platforms and genres from other talented independent studios. This new publishing effort will focus on elevating great development teams and assisting them in bringing their games to market through a truly collaborative publishing model.

Since its initial formation in 2005 as a humble independent developer, founded by passionate gamers who found success in the video game modding community, Tripwire Interactive has grown its staff to over 80 and relocated to a larger studio space to anticipate the company’s continued growth and future plans. Tripwire has published games on Steam, PlayStation®4 and PlayStation®4 Pro computer entertainment systems and Xbox One, the all-in-one games and entertainment system from Microsoft, as well as Virtual Reality platforms. The formation of the new publishing division, which will be led by Tripwire Interactive President, John Gibson, will add additional staff and allow the company to help like-minded independent studios who have a product that needs the experience and resources to successfully bring their game to market. Each deal will be tailored to the needs of the partner and their game and could include funding and marketing resources, but also having access to the Tripwire team’s vast knowledge and experience for development and production via guidance and feedback to benefit the game’s overall quality.

“With the thousands of games released each year it takes more than just a great game to rise above the noise,” said Tripwire Interactive President and publishing division head, John Gibson. “Our unique experience designing, developing, marketing and self-publishing successful games combined with offering the type of fair deals that we like to get where both developer and publisher succeed together will help elevate partner studios and their games to new levels of success and propel their games to break through the noise.”

The reveal of the Tripwire publishing division is supported by the announcement of two inaugural independent titles: Maneater and Road Redemption. Both games were hand-selected by Tripwire for their unique and quality product propositions, along with the passion and collaborative approach from the respective development teams.

Maneater is an open world single player Action RPG, developed by Blindside Studios, which is led by Alex Quick, developer of Depth and original Killing Floor mod creator, who also collaborated with Tripwire on Killing Floor 1 and 2. Set in the unforgiving waters of the southern US Gulf Coast, players will fight to survive in rivers and streams as well as the open ocean, with danger lurking at every depth. Their only tools are their wits, their jaws, and an uncanny ability to evolve as they feed. Anything and everything is on the menu… kill or be killed. In this tale of revenge, players can take on the role of an ever-evolving shark and terrorize the coastal waterways, tearing swimmers and divers limb from limb, giving the humans a reason to fear what lies below. Immersed in a living, breathing world full of threats and rewards, players will have a vast world to explore sunken wrecks, lurk in swamps, or cruise the open ocean looking for their next unsuspecting meal. As your shark evolves customize your maneater to fit YOUR play style. Eat, Grow, Evolve.

Road Redemption is an action racing combat game developed by EQ Games and Pixel Dash Studios, that places players as the leader of a biker gang on an epic journey across the country. Players earn money by completing races, assassinations, robberies, and other challenges in their path. As they collect loot, they will have the ability to upgrade their character, bike, and weapons as they battle through a huge campaign either solo or up to full 4-player co-op split-screen and online multiplayer. Released in October 2017, Road Redemption is available now on Steam.

Gibson further states, “It’s an exciting time to be a game developer, and we’re honored to have the ability to help others by utilizing what has worked for us and avoiding what hasn’t worked, so we look forward to collaborating with great teams and getting more amazing games out there for gamers to enjoy!”

Want to play Road Redemption at E3 this year? Be sure to visit Tripwire Interactive at South Hall – Booth #2554 at the Los Angeles Convention Center.

More information will be shared in coming months about Tripwire Interactive publishing plans, including details for both Maneater and Road Redemption.

Stay up-to-date with the latest news and information for Tripwire Interactive at any of these online channels:, on Facebook at, Twitter at, Instagram at and on YouTube at

Satisfactory E3 2018 Trailer

June 12, 2018 – Coffee Stain Studios, developers of Goat Simulator and the Sanctum series, today revealed a new gameplay trailer (here) for Satisfactory during a presentation on-stage at the PC Gaming Show at E3 2018. Satisfactory, developed and published by Coffee Stain, is a FPS open-world factory building simulator set to be released on PC via Steam – sign up for a chance to enter the upcoming Closed Alpha at

Players experience life as an engineer working for FICSIT Inc., sent to an alien planet and tasked to complete ‘Project Assembly’, a massive machine with a mysterious purpose. Conquer nature, build multi-story factories, and automate to satisfaction!

The Division 2 E3 2018 Gameplay Trailer and Cinematic

LOS ANGELES — June 11, 2018 — Today, at the Electronic Entertainment Expo (E3), Ubisoft announced a new chapter in one of the most critically acclaimed and best-selling franchises, Tom Clancy’s The Division® 2. Developed on an updated version of the Snowdrop Engine, the game will be released worldwide on March 15, 2019, on the Xbox One family of devices including the Xbox One X, PlayStation®4 computer entertainment system and Windows PC. Players can register for beta access now for a chance to play at

Set seven months after a deadly virus was released in New York City, The Division 2 raises the stakes for players by launching them into a fractured and collapsing Washington D.C. – built as a one-to-one recreation of the city. In the wake of the virus, storms, flooding and subsequent chaos have radically transformed the city. From flooded urban areas to ravaged historic sites and landmarks, players will plunge into a dynamic open world with a wide variety of environments and biomes. As veteran Division agents, players are the last hope against the complete fall of society as enemy factions vie for control of the city. If Washington DC is lost, the entire nation falls.

Led by Massive Entertainment in collaboration with seven other studios around the world*, Tom Clancy’s The Division 2 is the next evolution in the open-world online shooter RPG genre that the first game helped establish. Developed with an endgame-first mentality that emphasizes each player’s strategic freedom, Tom Clancy’s The Division 2 builds on more than two years of listening to and learnings from The Division community to deliver an even richer and deeper experience.

On Day One, Tom Clancy’s The Division 2’s main campaign will organically flow into a robust endgame complete with new challenges and narrative twists, creating a cohesive and meaningful experience for all types of players. Once players reach Level 30, they will be able to choose among different Specializations, such as demolitionist, sharpshooter or survivalist. Specialization is a flexible and versatile character progression system that offers players a new class of skills, mods, unique talents and tools such as the brand new signature weapons for new opportunities to grow their character and fine-tune their load-out the way they want. Additionally, a complete range of PvP experiences, scalable World Tiers and a fully redesigned and rebalanced Dark Zone experience will all be live on Day One. Tom Clancy’s The Division 2 will also introduce a franchise first: eight-player Raids, which will test the teamwork of the most experienced agents.

Grounded in a long-term commitment to the live platform, Tom Clancy’s The Division 2 will continue to offer regular new content well beyond Day One. Post-launch content will provide new challenges and fresh gaming innovations. On top of that, players will have access to a full year of free story-driven missions, map expansions and new game features. Additionally, an optional premium pass giving players access to one year of exclusive and premium extra contents will be available, with more details to be revealed at a later date.

*Associate studios are Ubisoft Reflections, Red Storm Entertainment, Ubisoft Annecy, Ubisoft Leamington, Ubisoft Shanghai, Ubisoft Bucharest and Ubisoft Sofia

For more information on Tom Clancy’s The Division 2, please visit:

Skull & Bones E3 2018 Trailer

Los Angeles, CA — June 11, 2018 — Today, during the Electronic Entertainment Expo (E3), Ubisoft showcased Hunting Grounds, the new PvPvE (player-versus player-versus-environment) content for Skull & Bones, its upcoming online naval game set within the vast Indian Ocean. Skull & Bones will be releasing in 2019 on PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X and Windows PC.

Hunting Grounds transports players into a shared PvPvE world where they can sail alone or as part of a pirate gang while looting lucrative trade routes, encountering powerful empires and battling brutal pirate rivals, all while surviving the treacherous ocean itself. Hunting Grounds will be available alongside the Disputed Waters multiplayer mode, which was unveiled last year at E3, and Deadly Encounters. In the Disputed Waters PvP (player-versus-player) mode, players form two teams of five as they fight over riches, sink their opponents and ultimately escape from the clutches of fierce pirate hunters.

Throughout their adventure, players will acquire unique and deadly warships each of which is designed to fit a specific combat role based on unique playstyles. These ships can be outfitted with new weapons and crewmembers giving limitless freedom to gameplay. In addition to mastering their arsenal, players must also learn to read and utilize the wind to navigate the sea and position themselves to deliver crushing blows to enemy ships. Skull & Bones will also feature a rich cosmetics system that will allow players to customize their captain avatars, figurehead, sails, helm, emblems, colors and more to design their ideal pirate ships.

Players looking to prove their mettle against their fellow pirates can register now at to join the beta prior to launch. Registered players will have a chance to play the game prior to release and provide feedback that will help the dev team create the most immersive pirate experience.

Developed by Ubisoft Singapore,* Skull & Bones transports players into the Golden Age of Piracy where they will set sail within a massive, open Indian Ocean full of treasures ripe for the taking. Throughout their adventure to become the most notorious pirate of the high seas, players will acquire a variety of warships, each with their own strengths and distinctive weapons, capable of sinking anyone in their way. In order to survive this ruthless environment, players will need to master sailing and naval combat while building powerful alliances no one can take down.

For more information about Skull & Bones, please visit and follow us on Facebook at and on Twitter at

For Honor: Marching Fire E3 2018 Reveal Trailers

Los Angeles, CA — June 11, 2018 — Today, during the Electronic Entertainment Expo (E3), Ubisoft announced Marching Fire, a new update coming to For Honor. For Honor: Marching Fire introduces the game’s largest post-launch content update, and includes the new Wu Lin faction, anew 4v4 PvP mode “Breach”, unlimited PvE content and more. The update will be available on October 16 on PlayStation®4 computer entertainment system, the Xbox One family of devices including Xbox One X and Windows PC.

Available as part of the Marching Fire update are four new Heroes of the Wu Lin – a new faction inspired by ancient Chinese martial arts. The four new Heroes include the Tiandi, the Jiang Jun, the Nuxia, and the Shaolin, who have traveled from the east to escape a civil war that has consumed their homeland following the cataclysm. Each consumed by their own motivations, ranging from betrayal to personal tragedies, these Wu Lin Heroes bring a brand-new set of weaponry and fighting styles to add more versatility to the battlefield. All Wu Lin Heroes can be recruited using in-game Steel following an initial exclusivity period, which will be announced at a later date.

Players will have access to the four warriors of the Wu Lin, alongside the existing roster of 18 Heroes in a brand-new 4v4 PvP game mode, Breach. The mode will be free for all players and playable across three new maps, allowing players to live the fantasy of storming or protecting a well-fortified castle armed with ballistae and cauldrons of fire as well as archers and a heavily armored Lord looking to protect his land. Attackers and defenders must strategically maneuver the battlefield as they escort, or attempt to destroy, a battering ram to gain access to the castle.

For Honor: Marching Fire will also introduce new unlimited PvE content playable in single player and two-player online co-op. This new PVE mode will be available as part of the paid bundle, which also includes the Wu Lin Heroes. More details about the PVE content and the paid bundle will be revealed soon.

Finally, all players will also benefit from free graphical enhancements that will improve the in-game textures, introduce a revamped lighting system and new sky gradients. Further quality of life improvements include an updated user interface and a speech realization system that will give all Heroes new personalities.

In celebration of the For Honor: Marching Fire announcement, all PC players can get the For Honor PC Starter Edition for free via Uplay from June 11-18. The PC Starter Edition gives players full access to all multiplayer game modes and the campaign mode as well as the three Vanguard Heroes with additional Heroes being recruitable using in-game Steel. All PC versions of the game will also be on sale for up to 75% off through June 18. Console players can take advantage of the up to 75% discount on For Honor on Xbox One until June 17 and PlayStation®4 system until June 19.

Developed by Ubisoft Montreal in collaboration with other Ubisoft studios,* For Honor offers an engaging campaign and thrilling multiplayer modes. Players embody warriors of the three Great Factions – the bold Knights, the brutal Vikings and the deadly Samurai – fighting to the death on intense and believable melee battlefields. The Art of Battle, the game’s innovative combat system that puts players in total control of their warriors, allows them to utilize the unique skills and combat style of each hero to vanquish all enemies who stand in their way. With new training modes and dedicated servers, there has never been a better time to play For Honor.

For more information about For Honor, please visit and follow us on Facebook at and on Twitter at

The Crew 2 E3 2018 Open Beta Announcement

LOS ANGELES — June 11, 2018 — Today, at the Electronic Entertainment Expo (E3), Ubisoft® announced that the open beta for The Crew® 2 will be available from June 21, 1 am PDT to June 25, 1 am PDT on PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X and Windows PC. Players eager to jump into the exhilarating US open world behind the wheel of their favorite cars, bikes, boats and planes can preload the open beta version now at

The open beta will introduce players to the game’s full open world, including unique regions and cities catering to all motorsports gameplay.. By completing missions and challenges on the ground, on water and in the air, players will be able to progress through the first two levels unlocking new disciplines and vehicles as they earn more followers. Similar to the full game that will be available June 29, open beta content will be playable with up to three friends on the same platform in four-player co-op, or in single-player.

During the open beta, a livestreamed King of the Road Trip event will kick off at 1 pm PDT on June 22, with 16 racers competing for the title. Coming from four different areas of the US – the West, Midwest, South, and East Coast – the challengers will compete in an adventure set in their respective regions, testing their skills on a journey through the US. The last racer standing will be crowned as King of the Road Trip, with the event ending at 5 pm PDT on June 22. Viewers can tune in and watch the action on Ubisoft’s Twitch channel, Ubisoft’s YouTube channel, and The Crew 2’s Facebook page.

Developed by Ubisoft Ivory Tower,* a studio based in Lyon, France, The Crew 2 will let players experience the thrill of the American motorsports spirit inside a fully redesigned USA. The game’s playground pushes physical boundaries to let driving and open world fans test their skills in nonstop competition and exploration. From coast to coast, drivers will explore America and compete to become the greatest motorsports champion by collecting a wide variety of exotic cars, bikes, boats and planes, and dominating the motorsports scene on the land, on the water and in the air. They will find challenges and inspiration among four different motorsports families: street racing, off-road, pro-racing and freestyle, and will be given a broad set of options among a wide selection of vehicle types.

The Crew 2 will launch worldwide on June 29, 2018 on PlayStation® 4 system, Xbox One and PC. Gold Edition owners can try the full The Crew 2 experience before it is released as part of an exclusive Play Early period starting June 26 on PlayStation® 4 system, Xbox One and PC just one day after the end of the open beta.

For more information about recommended PC specs and system requirements, please visit:

Assassin’s Creed: Odyssey E3 2018 Gameplay Trailer

LOS ANGELES — June 11, 2018 — Today, at the Electronic Entertainment Expo (E3), Ubisoft announced a new installment of the Assassin’s Creed® franchise, Assassin’s Creed® Odyssey. The game will be released worldwide on October 5, 2018, on the Xbox One family of devices including the Xbox One X, PlayStation®4 computer entertainment system and Windows PC. In addition, Assassin’s Creed Odyssey has been enhanced with additional features for Xbox One X and PS4™Pro systems.

For the last three years, the team at Ubisoft Quebec* has been creating an exciting new chapter for the Assassin’s Creed franchise. In Assassin’s Creed Odyssey, the action takes place in Ancient Greece, a world rich with myths and legend, in fifth century BC during the Peloponnesian War between Sparta and Athens. Playing as Alexios or Kassandra, a mercenary of Spartan blood sentenced to death by their family, players will embark on an epic journey from a young outcast to a legendary hero and uncover the truth about their mysterious First Civilization lineage.

Assassin’s Creed Odyssey is an ambitious action role-playing game that places choice at the center of the experience. An all-new interactive dialogue system empowers players to forge their own path and impact the game’s world, characters and story to shape the future of Greece. Players will customize weapons and gear, master and equip new special abilities, and charge into massive battles between Sparta and Athens, pitting hundreds of soldiers against each other. The return of open-world naval combat allows players to seamlessly explore the open seas, customize their ship and recruit their own crew with unique perks. With the entire country of Greece to discover, from pristine beaches to vibrant cities, from the heights of snowy mountain peaks to the depths of the Aegean Sea, players will encounter Ancient Greece’s famous figures and myths as they live their own odyssey.

Additionally, the Gold, Deluxe and Ultimate Editions** of Assassin’s Creed Odyssey were announced. The Gold Edition will include the base game, Season Pass, and allow players three days early access starting October 2. In the Deluxe Edition, gamers will receive the base game and the Deluxe Pack containing gear packs, naval pack and XP and Drachma boosts. The Ultimate Edition will include the base game, the Season Pass and the Deluxe Pack and will allow players to access the game three days early starting October 2nd***.

Fans who pre-order will receive The Blind King, an additional mission in which a mysterious traveller proves to be much more than he appears once his past is revealed.

Seagate Unveils Game Drive for Xbox SSD

LOS ANGELES, CA — E3 2018June 10, 2018 — Seagate Technology plc (NASDAQ: STX), a world leader in data storage solutions, today announced the new Game Drive for Xbox SSD – a flash-speed SSD storage drive designed exclusively for Xbox One – delivering fast gaming performance and convenient portability.

Available in 2TB, 1TB, and 500GB capacities, the pro-level flash SSD upgrade delivers fast game loading performance to get you into the game. The officially licensed Xbox drive offers branding elements that match the Xbox One X consoles and increases the console’s storage capacity to make room for all of your games and downloadable add-ons.

“The quality of production and in-game environment for today’s game titles is off the charts,” said Jeff Fochtman, vice president of marketing for Seagate Technology. “Seagate’s Game Drive for Xbox SSD offers gamers the extra capacity for their entire library and flash-speed performance so they can jump into their games without waiting on slow menus and load times.”

Instantly recognized by your Xbox console and installed in under two minutes, Game Drive for Xbox SSD set-up is a snap and, with USB 3.0 speeds, games played from the drive will perform just as if they were playing from the console’s internal hard drive. Additionally, Game Drive for Xbox SSD is small enough to slip into a pocket, does not need a separate power cord, and can store more than 501 downloaded games, downloadable add-ons, and achievements for continued gameplay on any generation of Xbox One console2.

The new Game Drive for Xbox SSDs are available later this summer at retailers and online for an MSRP of $600 (2TB capacity), $300 (1TB capacity), and $150 (500GB capacity). Please visit our website for more details on Seagate’s storage from gamers.

Resident Evil 2 E3 2018 Announcement Trailer

LOS ANGELES – June 11, 2018 – At the Sony Interactive Entertainment (SIE) E3 press conference today, Capcom, a leading worldwide developer and publisher of video games, unveiled the first look at the new Resident Evil® 2, one of the most highly anticipated games of all time. Based on the original genre-defining masterpiece, the new game has been completely rebuilt from the ground up for a deeper narrative experience. Using Capcom’s proprietary RE Engine, Resident Evil 2 offers a fresh take on the classic survival horror saga with breathtakingly realistic visuals, heart-poundingly immersive audio, a new over-the-shoulder camera, and modernized controls on top of gameplay modes from the original game. Resident Evil 2 brings its reimagined brand of horror to the PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X and Windows PC on January 25, 2019.

As one of the most influential and critically acclaimed video games of all time, the originalResident Evil 2 introduced some of the most memorable experiences and characters in the long-running Resident Evil franchise, which has sold over 83 million units worldwide. Originally released in 1998 on the PlayStation® console, the game continued the storyline of the first Resident Evil® and embodied the action, tense exploration and puzzle-solving gameplay that defined the series.

Resident Evil 2 introduced characters who would go on to become some of the most iconic and beloved heroes in Capcom’s history: rookie police officer Leon S. Kennedy and college student Claire Redfield, who are thrust together by a disastrous outbreak in Raccoon City that transformed its population into deadly zombies. They must work together to survive and get to the bottom of what is behind the terrifying attack. Both Leon and Claire have their own separately playable campaigns, allowing players to see the story from both characters’ perspective.

Twenty years later, the new Resident Evil 2 sees the nightmare return, now with unprecedented levels of immersion as seen in last year’s acclaimed Resident Evil® 7 biohazard. With Capcom’s proprietary RE Engine powering a new photorealistic style, the characters themselves appear sharper than ever and the grotesque hordes of zombies are brought to life with a horrifyingly realistic wet gore effect. Zombies now react in real time as they take instant visible damage, making every bullet from the player count. Stunning lighting brings the familiar rooms and corridors of Raccoon City Police Department to new life. Players will feel they’re in the shoes of heroes Leon and Claire, terrified to step out of the light for fear of what flesh-eating nightmares might await them in the darkness.

“The press and fan reaction to Resident Evil 2 when we said ‘We Do It’ in 2015 has been overwhelming. We’ve been very eager to unveil the new game to the world this week,” said Capcom Producer Yoshiaki Hirabayashi. “We want fans to see the reimagining of Resident Evil 2not only captures the magic of the beloved original, but also expands it to deliver a richer experience. The first look at E3 is just a taste of what’s to come.”

Attendees at this year’s Electronic Entertainment Expo (Los Angeles, June 12-14) can get an early preview with the first hands-on demo opportunity for Resident Evil 2 at Capcom’s booth in the South Hall, #2223. There, they can experience a completely new take on one of the most iconic moments in the Resident Evil® franchise – joining Leon on his first day on the job at RPD as he explores the station for clues on how to make it out of this nightmare alive.