Author - Jerry Paxton

Razer Unveils New Blade Laptop

IRVINE, Calif. – Razer, the leading global lifestyle brand for gamers, today announced the new Razer Blade 14-inch gaming laptop. This latest version of Razer’s award-winning laptop offers an updated CPU, faster memory and a new 4K UHD screen option. The result is a laptop with a perfect balance of power, mobility and durability with the characteristically elegant Razer Blade profile.

The latest generation of 7th Gen Intel® Core™ i7 quad-core processor in the new Razer Blade is more powerful and more efficient than last year’s model, the “Best Portable Gaming Laptop” on the market according to Digital Trends (November 2016). The powerful CPU of the new Razer Blade achieves double-digit increases in productivity benchmarks and is paired with NVIDIA® GeForce® GTX 1060 graphics to deliver the best frame rates available in an ultra-thin laptop. The performance of the new Razer Blade is matched by its light weight and durability. Measuring only 0.70 inches thin, it weighs a little more than four pounds and is housed in a unibody CNC aluminum chassis.

A Full HD panel comes standard on the new Razer Blade, while a new 4K UHD touchscreen option will be available for the first time on Razer’s 14-inch model. Razer Blade users can enjoy extraordinarily clear visuals and intense frame rates in games with the Full HD display, or step up to the clarity of 4K for ultimate picture quality and the convenience of a touchscreen interface.

“The Razer Blade sets the benchmark for performance in thin laptops,” says Min-Liang Tan, Razer co-founder and CEO. “More users embraced this flagship computer model in 2016 than ever before, and we are excited to make it even more available worldwide this year. Beyond gaming, it has been really gratifying to see people enjoying the power and portability of the Blade for video editing, music creation and software development.”

The Razer Blade comes standard with 16 GB of DDR4 dual-channel memory running at 2400 MHz, Killer Wireless-AC and Thunderbolt™ 3 connectivity. The system offers PCIe SSD storage options up to 1 TB, providing fast data transfer speeds. Other features include a comfortable and accurate anti-ghosting keyboard that is powered by Razer Chroma™. This technology unlocks a color palette of 16.8 million colors and a virtually endless array of keyboard lighting effects that can be customized and synchronized to display in-game events.

Razer is one of the most awarded laptop manufacturers in recent history. Its 12.5-inch Blade Stealth Ultrabook won more than 20 awards in 2016, while the 2016 Blade and redesigned 17.3-inch Blade Pro received lauds of their own from the editorial and gaming community. Razer’s Project Valerie laptop concept debuted at CES 2017 and took home more than 30 accolades at the world’s biggest technology show.

The new Razer Blade Full HD systems are available now in North America and Europe at and in-person at RazerStore San Francisco, as well as other select retailers and etailers. The 4K UHD model is expected to be available in Q2. For more information, visit

STARTING PRICE: US$1,899 / C$2,749 / €2.149 / £1.799


United States, Canada, United Kingdom, Germany and France: – February 13, 2017

Select Retailers – February 20, 2017

Worldwide – March 2017


  • Intel® Core i7-7700HQ Quad-Core Processor (2.8 GHz / 3.8 GHz)
  • NVIDIA® GeForce® GTX 1060 (6 GB GDDR5 VRAM)
  • 16 GB System Memory (DDR4, 2400 MHz)
  • Windows® 10 64-bit
  • 256 GB / 512 GB / 1 TB SSD (PCIe M.2) options
  • 14-in. IPS Full HD Matte (1920 x 1080) / 14-in. 4K UHD (3840 x 2160) capacitive multi-touch options
  • Anti-ghosting keyboard with per-key lighting powered by Razer Chroma
  • Killer™ Wireless-AC 1535 (802.11a/b/g/n/ac + Bluetooth® 4.1)
  • Thunderbolt™ 3 (USB-C™)
  • USB 3.0 port x3 (SuperSpeed)
  • HDMI 2.0 video and audio output
  • 3.5 mm headphone/microphone combo port
  • Built-in webcam (2.0 MP)
  • Built-in stereo speakers
  • Array microphone
  • Dolby® Digital Plus Home Theater Edition
  • 7.1 Codec support (via HDMI)
  • Trusted Platform Module (TPM 2.0) security chip embedded
  • Razer Synapse enabled with programmable keyboard, trackpad, backlighting, and fan control
  • Kensington™ security slot
  • Compact 165 W power adapter
  • Built-in 70 Wh rechargeable lithium-ion polymer battery
  • Approx. Size: 0.70 in. / 17.9 mm (Height) x 13.6 in. / 345 mm (Width) x 9.3 in. / 235 mm (Depth)
  • Approx. Weight (Full HD): 4.10 lbs. / 1.86 kg
  • Approx. Weight (UHD): 4.30 lbs. / 1.95 kg

Sound BlasterX Pro Gamer Weapons Crate Review

Creative Labs has released the first gaming keyboard and mouse in their Sound BlasterX Pro Gamer line. These offerings consist of the the Siege M04 RGB gaming mouse and the Vanguard K08 RGB mechanical gaming keyboard. While you could purchase the two products separately and be perfectly happy, Creative Labs has released the very limited Sound BlasterX Weapons Crate edition bundle. This “weapons crate” contains both the Vanguard K08 and Siege M04 as well as the nifty Alphapad mouse pad, all in a heavy duty carrying case that looks like it should be carrying actual weapons. Each crate comes with a unique serial number.

Sound BlasterX Vanguard K08

The Sound BlasterX Vanguard K08 mechanical gaming keyboard is a beautifully-designed peripheral which exudes style and good looks. RGB lighting systems have become all the rage in peripherals these days and is well executed on the Vanguard. Using the Creative Labs Sound Blaster Connect software, you can configure a number of eye popping patterns to oogle during play. It also allows you to customize 109 of its keys with macros and a lot more!

The real standout feature of the Vanguard, however, is its PRES mechanical key switches. PRES, or, Perceive-React-Execute Switches are specially designed by Creative Labs and OMRON to activate 25% faster than standard mechanical switches. This is thanks, in part, to the keys reduced travel time. Furthering the remarkability of the keys is that each PRES key has two connectors hiding inside. This means that even if one connector gets coated in dust or grime, the other one can still fire off a signal to your computer. This redundancy means PRES keys are extremely reliable in a multitude of conditions. The keyboard even boasts 26-key rollover technology, which should be plenty for any gamer – no matter how many actions you need to perform.

Rounding out some of the cool features of the Vanguard is a soft braided cable as well as a USB 2.0 pass through port for convenient attachment of a gaming mouse – such as the Siege M04. Speaking of which…

Sound BlasterX Siege M04

The Sound BlasterX Siege M04 RGB gaming mouse features a stylish, sleek black body with rubberized side areas for increased grip during play. Of course, much like the Vanguard we already touched on, the Siege M04 features a 16.8 million color RGB lighting system that is completely cool and eye catching. You can configure the lighting system within the Sound Blaster Connect software suite.

Under the hood, the Sound BlasterX Siege M04 features a PixArt PMW3360 IR LED gaming grade sensor. This sensor provides up to 12,000 dpi and 1,000 Hz polling rates as well as customizeable lift off distance of either 2 or 3mm.

Further harnessing the power of this remarkable mouse sensor is a 32-bit microprocessor. The Siege M04 is very good at promoting its lack of mouse prediction and acceleration and, while you might think NOT having features would be a negative, those are two huge problems for serious gamers out there. Acceleration and prediction can be a real detriment in tournament play and not having those is a terrific thing to tout (the more you know!).

The Siege M04 features a soft braided cable and a cool thumb button which puts the mouse into sniper mode. This is great for those of you who play shooter titles and I loved using it in my Battlefield 1 sniper rifles. It brings the DPI down to a predetermined level that makes minor corrections much more achievable. The hope is that it allows you to be a more effective sniper and, for the most part, it succeeds!

Alphapad Mouse Pad

Admittedly, the weakest part of the Sound BlasterX Pro Gamer Weapons Case is the Alphapad. It is a flexible mouse pad which boasts the Sound BlasterX logo. While I say this is the weakest part of the weapons crate, it isn’t so much that the Alphapad does not function as a mouse pad – it’s fine. It just doesn’t have the same wow factor as the Vanguard or Siege – the true stars of the crate. The Alpha pad features a decent size mouse pad surface but does not have any kind of wrist rest. The pad itself is rather hard on the skin, so I would recommend a wrist pad of some sort if you are doing some marathon game sessions.


I am hard pressed to believe that the Vanguard and Siege peripherals are Creative Labs first forays into the mice and keyboard markets. They are each so well-designed and made so durable that they exude the style, performance, and look of a company that has been crafting them for years. Whether you purchase them together, in the weapons crate, or separately you will not be disappointed with the rewards they will provide both your gaming and general computing needs. If you are looking to transport your peripherals to e-sports tournaments or just a friend’s house, you might consider the limited edition Weapons Crate as it comes in a super rugged case with form fitted foam to keep everything from rattling around – really cool bundle!

The Creative Labs Sound BlasterX Pro Gamer Weapons Crate retails for $299.99 while the Vanguard K08 mechanical gaming keyboard has an MSRP of $179.99 and the Siege M04 RGB gaming keyboard retails for $79.99. You can find them at Creative Labs official website as well as online retailers like

Sound BlasterX Weapons Crate Review Score

(5 out of 5 stars)

Sound BlasterX Vanguard Review Score

(5 out of 5 stars)

Sound BlasterX Siege Review Score

(5 out of 5 stars)

Sound BlasterX Alphapad Review Score

 (3 out of 5 stars)


E3 2017 Consumer Passes Go On Sale Feb 13

The ESA has announced that 15,000 consumer passes will be available for the official E3 Expo in Los Angeles. The passes will be priced at $250 or $150 as part of an early buyer discount available on February 13. tickets provide access to the show floor, panel discussions, and other events from Tuesday through Thursday of E3 week.

LEGO Dimensions Unveils Wave 8 Characters

February 2, 2017 – Warner Bros. Interactive Entertainment today revealed details around three highly collectible new expansion packs for LEGO Dimensions, the LEGO toy and videogame hybrid, that will be available on May 9, 2017.  The Goonies Level Pack, the Harry Potter Fun Pack and LEGO City Fun Pack will broaden the selection of the world’s most popular entertainment brands available for the game, allowing players to customize their experience by mixing and matching favorite characters and universes with full compatibility. In addition, LEGO minifigures included within each of these expansion packs come with special golden Toy Tags which unlock a free play Adventure World of the corresponding entertainment brand, as well as a Battle Arena that can be reached through Vorton. Each Battle Arena is unique to the world of the character used to unlock it and features competitive split-screen local gameplay for up to four players, with four exciting gameplay modes including Capture the Flag, Objective, Base Bash, and Tick, Tag, Boom!.

The Goonies Level Pack includes a complete level of The Goonies gameplay where players can help Sloth and Chunk escape the Fratelli hideout and join the rest of the Goonies on their search for One Eyed Willy’s treasure. Players can use Sloth’s Super Strength to smash through walls or play as Chunk and use his infamous Truffle Shuffle. The rebuildable One-Eyed Willy’s Pirate Ship will sail on water and can also be built into the Fanged Fortune and the Inferno Cannon; while the rebuildable Skeleton Organ has Sonar Smash abilities and can also be built into the Skeleton Jukebox and Skele-Turkey for added game play capabilities.  Sloth provides access to a new The Goonies Battle Arena, and also the Adventure World where players can explore Mikey’s House, Inferno Cove and the Goon Docks. Once the level is complete, players will be able to replay through the game and other levels as any of the seven other Goonies characters to solve additional puzzles and access more collectibles in their journey through the LEGO multiverse.

Players can extend their wizarding adventures in LEGO Dimensions with the Harry Potter Fun Pack which includes a Hermione Granger LEGO minifigure. She can cast magical spells such as Wingardium Leviosa to levitate objects and Lumos to light up dark places. She also allows players to unlock the Harry Potter Battle Arena for a competitive match, along with the Adventure World where they can explore locations in Hogwarts, Hogsmeade and Diagon Alley. Players can build the 3-in-1 rideable Buckbeak the Hippogriff and use its Stomp Attack to smash Silver LEGO bricks, then rebuild it into the Giant Owl and the Fierce Falcon for additional in-game abilities.

Players can help stop crime in the LEGO Dimensions multiverse with the LEGO City Fun Pack featuring a Chase McCain LEGO minifigure.  Chase can become a Miner to break Silver LEGO bricks or a Fireman to use his Water Beam to put out fires. Gamers can use his LEGO City Detective Scanner to track down bad guys and change his disguise to unlock more abilities.  In the LEGO City Adventure World, there are new areas to explore like Blackwell’s moon base and the LEGO City Police Department.  Players can also compete with up to three of their friends in the LEGO City Battle Arena. Additionally, Chase’s 3-in-1 Police Helicopter can be built to fire off bolts, then rebuild it into the Police Hovercraft and Police Plane for additional in-game abilities.

Developed by TT Games and published by Warner Bros. Interactive Entertainment, LEGO Dimensions is now available for PlayStation 4 and PlayStation 3 computer entertainment systems, Xbox One, Xbox 360, and the Wii U system.

Follow LEGO Dimensions at:


Twitter: (@LEGODimensions)

Instagram: (@LEGODimensions)


Follow the LEGO Dimensions YouTube series at:

World of Warships 2017 Community Manager Interview

Recently, we got the chance to ask Community Manager, Chris Stott, some questions about the the release of “dragon boats” in World of Warships we well as some questions regarding the game’s 2017 roadmap. We’d like to thank’s PR department as well as Chris Stott for making this interview possible.

Q) Wargaming has laid out a great roadmap for future changes in World of Warships. How far out has the team planned? Just a year in advance or even further?

A) You probably have seen what we have announced for 2017 in videos or on the forums but we have plans for 2018 and even some exciting ideas for 2019! There are a whole boat load of new tech trees and features that we have been wanting to put into the game since we started so we have a pretty full schedule of new things coming. World of Warships is one of those games that your mind can go wild with the potential of where we could be in 1-2 years. Naval combat has so many interesting mechanics we can expand on and there a ton of cool new ideas that really capture the feeling of being on the deck of a ship during a fierce battle. So we have quite the backlog of ideas too!

Q) Wargaming has a history of adding fictionalized vehicles and vessels into their titles alongside more realistic units. Why was the choice made to add Dragon Boats to World of Warships?

A) We set out with the goal of sticking to historical visuals and ships but both the players and us keep coming up with cool things we could do in our engine. Our players always want something new to keep them interested or a new way to show off their accomplishments, so we started creating some less historical designs. Many of our designs are inspired by the really crazy “dazzle” camouflages that were used in real warships. There are some very psychedelic and mind-bending designs that real navies were using that we could pull from. It turns out, it was a big hit in the community and we have continued to push more non-historical content in our game. Ultimately, our game is about having fun, and sometimes that means doing something a bit off the wall compared to what you are used to. Plus our artists get bored drawing gray ships all day!

Q) What kind of changes can we expect to see with regards to Soviet Destroyers?

A) We are splitting the current Soviet Destroyer into the two main gameplay styles that destroyers typically have, Gunboats and Torpedoes. Right now the Russian tech branch contains both and playstyles often switch back and forth as you climb up tiers. This can be really annoying or just confusing when you unlock your next ship and it plays totally different that what you just had. We recently did a split to the Japanese destroyers for the same reason and we will add in new destroyers to fill out the gaps in the two lines. For the Russian DDs, the new additions are more mostly torpedo focused as the line of ships already features amazing gunboats.

Q) What other legendary commanders can you tell us about? Any as “notorious” as Steven Seagal?

A) Haha. Commander Seagal is the first of many Legendary Commanders to come. Some will be historical with skills and abilities that represent some of their greatest achievements during real world naval battles. We also plan to make Commanders that are totally not from history and are just for fun. As for specific Commanders, I can’t say but they will be equally famous, if not more!

Q) Can you tell us about any of the new commander skills that are coming down the pipe?

A) There are several new Commander skills that are going to be very powerful from the skill rework. Priority Target is one that seems to be going under the radar at the moment. It tells you when and how many ships are directly aiming at you. Basically, it gives you more warning that you are about to start being blasted to bits. Even just a few seconds of knowing that can be huge for some of the lighter classes like Destroyers and Cruisers. For the Captains who like to sling HE shells all day, Inertial Fuses is going be a big boost. It reduces your chance to start fire, but increases the penetration power of your shells. This can push some small cannons from entirely bouncing off thicker armor like on Battleships or angled armor to being able to pierce that steel like a hot knife through butter. In addition to several brand new skills, we made most skills cheaper to obtain by flattening the tree a bit so players can unlock more options and different builds much easier.

Q) Some rumors are saying that anti-ship missile weapons are going to be added to the game – can you confirm or deny this and, if they are being added, how will they be balanced alongside the existing weapon types?

A) We mentioned in our 2017 Preview that we will be adding new armaments to the game and at this moment, missiles is the top guess from our players. There may be some hints in the background, so take a look, but all I can say is that we are testing a few ideas for new weapons, but we don’t know which ones will make it in yet. We will have to see how they feel and how well they can be balanced before we make any more crazy announcements.

Q) The Halloween event was a lot of fun, can you tell us about any upcoming modes for PvE play?

A) Halloween Mode allowed us to test the waters for how we should develop PvE in the future. In short, it was a huge success and it definitely encouraged us to do more like it. While Halloween Mode wasn’t exactly historically accurate (to say the least!) our next PvE event we are planning is based on a famous moment in naval history. We really want to raise the bar again in World of Warships for what we can do with asymmetrical gameplay and storytelling. The mission won’t be a walk in the park but we plan to include a bunch of fun secondary objectives, so even if you don’t make it all the way through on your first or second try, you can still earn a bunch of prizes.

Q) How goes the possibility of adding World of Warplanes or World of Tanks players into WoWs so there can be joint battles?

A) Currently, it’s not something we are considering doing for a few reasons. The scale of our games is very different and it’s not a simple task to maintain a balance between realism and fun when you have such differences between scales. It is also partly due to the design of the machines. The tanks in our game are designed to fight other tanks, and part of what makes tanks so awesome is the constant attempts from each side to outdo each other. That makes each battle very compelling and contain some interesting match ups. For us, it doesn’t make sense to combine these different experiences. Each game has its own balance and pacing that make it engaging compared to other games. On top of all that, just balancing everything gives me nightmares. The largest tank ever made just can’t stand up to a warship that fires shells the SIZE OF A TANK from miles away. It wouldn’t be a fun time for that poor tanker.

Q) Is there anything else you guys would like to talk about with regards to upcoming World of Warships changes, etc?

A) We will be announcing more new features and ships in the future, but right now we are excited about the new loot that is on the horizon! We added in bonus loot boxes for earning experience in World of Warships recently, but we plan to expand the system to have unique equipment and consumables with special bonuses. Second thing to mention is the Carrier rework. This has been a big request from the community and will be a high priority for us this year. Our current plan is to see first iteration of changes in March or April.

The Grand Canyon VR Experience Launches

IRVINE, Calif., Jan. 24, 2017 — Immersive Entertainment, Inc. today announced the launch of The Grand Canyon VR Experience, a virtual reality (VR) theme-park kayak experience aimed at creating a sense of presence and relaxation for all ages.

The experience is available to consumers with the HTC Vive or Oculus VR headsets as a download from STEAM, the Oculus Store, or VivePort. Licensing options are available for VR arcades and theme parks.

“The Grand Canyon VR Experience places you in one of the most realistic, organic nature experiences available today in VR. It provides an ideal jumping off point to high quality VR, allowing basic interactions that provide a sense of presence in a beautiful serene environment,” said Ciaran Foley, CEO of Immersive Entertainment, Inc. “This title is only the first step in a natural evolution of VR tools and core technologies Immersive is developing that will become the cornerstone of a new type of engagement in Virtual Reality and Augmented/Mixed Reality.”

“A recent report on VR Industry Trends, published by Sketchfab, cited the number one favorite use for VR is ‘exploring environments’, ahead of gaming, content creation, 360 videos and social experiences,” said Jeroen Van den Bosch, Chief VR Designer at Immersive. “The Grand Canyon VR Experience is the perfect embodiment of this type of experience.”

The Grand Canyon VR Experience is available for download now. Learn more at

About Immersive Entertainment, Inc.

Irvine-based Immersive Entertainment, Inc. is a leading independent VR software company developing the world’s leading Virtual Engagement Platform for computer-generated Virtual and Augmented Reality, driven by Artificial Intelligence. For more information, visit

XX Film Review (Horror)

I recently got the chance to take a look at Magnolia Pictures new horror anthology, XX. XX is made up of four short horror films, each directed by a different female filmmaker. The four short films are separated by some really creepy segments of stop-motion animation which were very impressive, and the film’s overall runtime is 1 hour and 20 minutes. I sat down to watch XX on one of Southern California’s more recent cold evenings with a trusty mug of hot cocoa next to my chair and my fireplace roaring – a great night for a spooky horror film.

Interestingly enough, XX was not a horror anthology of the kind that I was used to. Modern horror anthology films like V/H/S and ABC’s of Death all have a a certain frenetic (maybe sometimes amateurish) pacing to their horror segments – even those segments meant to be more cerebral seem to move along curtly. The four short films of XX have a more professional pacing, which is terrific for the body of each short, but not for their endings. I was consistently left wanting or needing to know more about the story that wasn’t provided. While this can work to a short film’s benefit, in these cases what with their professional pacing, you simply don’t expect for the endings to come on as abruptly as they do. When the endings do arrive, it is somewhat jarring. Also, while I appreciated the amazing stop-motion animation, I was hoping to find the interludes and bumper sections to be more of a frame story.

It may sound like I am picking on XX, but I am only mentioning these things because I enjoyed the film quite a bit. Each of the short stories had me wanting more and I applaud each director for their mastery of film craft. Jovanka Vuckovic’s “The Box” had me on the edge of my seat the entire time as did Roxanne Benjamin’s “Don’t Fall”, while Annie Clark’s “The Birthday Party” had a wicked sense of dark comedy that I desperately wanted expanded upon. I would love to see The Birthday Party made into a 90 minute feature. Melanie Lynskey is a great actor with terrific comic timing and she could carry the story to dark, dark places in a believable and humorous way. Karyn Kusama’s “Her Only Living Son” was tense and also a bit heartstring-tugging. I am intentionally avoiding talking about the plot points of the film just because XX should be viewed with as little foreknowledge as possible. If you do a spoiler search on the Internet prior to viewing, you will probably not enjoy the film nearly as much.

Ultimately, XX is an intense horror anthology that leaves audiences wanting more. It is also a testament to women in film-making and the four directors should be very proud of their work. XX is due out in theaters and VoD come February 17, 2017.

XX Review Score

(4 out of 5 Stars)


Matrix Elite Detonics 1911 Combat Master Airsoft Pistol Review

Many airsofters prefer to use compact or sub-compact size gas blowback pistols as their secondary airsoft weapons. These small pistols often have very similar performance profiles to their larger brethren but are a lot easier to carry. Space is at a premium on a plate carrier or battle belt, and a smaller holster/pistol setup can leave more room for ammunition pouches, utility implements, etc. The .45 1911 Combat Master Pistol is obviously a 1911 style pistol – albeit with a much shorter grip and barrel. Where does this fit in with actual firearms? Well, this is actually a replica of a real firearm – the combat master pistol manufactured by Detonics. It offers .45 ACP power in a carry-size handgun. But, how does this help your airsoft game?

For starters, the Matrix Elite .45 1911 Combat Master Pistol is extremely affordable. While the base pistol and magazine combination retails for $99 dollars (although it can be found on sale for cheaper from time to time), its magazines are only $18 dollars each! Each of these magazines carry 18 BBs and best accept green gas for optimal performance and reliability. There are no CO2 magazines for this pistol at the time of this publishing. This small form factor means that it won’t hog your belt real estate, which is always nice. Also, those players with smaller hands would probably prefer an airsoft pistol they can more comfortably grip. Something to note about the magazines is that they don’t hold a lot of gas due to their small size. I averaged 1 1/2 magazines out of a full charge.

Shooting Tests Using 12×18″ Target

In terms of performance, we chronographed this pistol at 310 feet per second while shooting .20 g BBs. Also, for those of you who like your pistols to have some felt recoil – thanks to this model’s metal slide and short grip, the felt recoil gives some decent feedback while shooting. Unfortunately, that’s where our praise stops as we shot six magazine’s worth of BBs through the pistol. On the seventh run-through, the magazine lost all its green gas after one shot, consistently. It looks like a seal has busted somewhere in the output system. Prior to this, the magazine seemed to operate without any noticeable issues.

The Matrix Detonics 1911 Combat Master Pistol is a fine choice for a secondary airsoft weapon. Its small form factor, full-size performance, and affordability are a great combination to have in an airsoft pistol. Just be warned that its out-of-the box magazine may have some trouble after sustained usage – thankfully, additional magazines are only $18 dollars a piece. Hopefully, this magazine that we have here can be fixed, we shall update this review if we can figure out where exactly it failed.

Product Link

Matrix Detonics 1911 Combat Master Pistol Score:

 (3 out of 5 Stars)

Product Photos

Warhammer 40,000: Sanctus Reach Review

Slitherine Ltd and Straylight Entertainment have released their new turn-based strategy wargame based on the Warhammer 40,000 universe from Games Workshop. Warhammer 40,0000: Sanctus Reach puts players in command of the Space Wolves, who are tasked with defending the last remaining Imperium of Man planet from the Orkish onslaught. The game features two lengthy campaigns as well as a tutorial mission to get beginners up to speed on the game’s mechanics.

Visually, Warhammer 40,000: Sanctus Reach is not a strategy game with next-level graphics. But, it really doesn’t need to have this. Most people playing this game are wargamers, a sect of PC gamers that do not play for pure visual eye candy, but instead the thrill of using the best tactics to defeat their opponents. That being the case, it should be noted that Sanctus Reach is not an ugly game by any stretch of the imagination. Visuals are pretty by wargame standards, but should not tax your machine very much. The unit animations are decent. The in-game audio is decent, but units end up saying the same things over and over again which can be a bit repetitive.

Thankfully, the actual gameplay is a ton of fun. Units have separate movement and action points, so units can shoot and then move – or, move, shoot, and move again. Also, you can always come back to a unit if they still have action points left. This means you can go back and forth between your units, moving and shooting. This makes for some very dynamic gameplay and allows players to pull off pretty much whatever tactic they like. The battlemap is made up of a movement grid which units can traverse, and terrain and cover is very important to exploit during your fighting.

Warhammer 40,000: Sanctus Reach has both campaign and multiplayer gameplay options. In multiplayer, or single player skirmish missions, players can play as either the Orks or the Space Wolves. If it wasn’t clear before, the campaign is focused on the Space Wolves side of the conflict.

Overall, Warhammer 40,000: Sanctus Reach is terrific turn-based strategy game that can provide a ton of entertainment veteran and novice strategy gamers alike. The visuals are good, animations decent, and strategic options just right. Warhammer 40,000: Sanctus Reach is available now on Steam.

Warhammer 40,000: Sanctus Reach Review Score

(4 out of 5 Stars)


Quarantine Announcement Trailer

CALABASAS, CA. – January 13, 2017 – 505 Games and Sproing have announced Quarantine, their all new turn-based strategy game, is coming to Early Access on STEAM beginning February 9, 2017. InQuarantine, players battle to contain outbreaks and cure diseases in this riveting single player that is rated T for Teen.

Do you have what it takes to save humanity?


In Quarantine, players are enlisted as the director of Pandemic Defense, an international biosecurity agency. Players must respond quickly to the onslaught of widespread, deadly contagions. A new pathogen has arrived and every turn counts – our survival rests in each player’s hands. Recruit a team of specialized operatives and deploy them on high-stakes missions across the globe. Research the disease, upgrade the tech, and quarantine the outbreak before it infects —and kills— humanity.


  • Immersive Graphics & Authentic Setting – Inspired by real-world science and epidemic response, experience the tough choices and nail-biting suspense in this modern fight for humanity.
  • Battle against 3 lethal pathogens – virus, bacteria, and prion— each with unique behaviors and devastating effects
  • Recruit your team – Choose from dozens of operatives in four specializations— Medic, Scientist, Diplomat, and Security. Deploy them on missions as critical situations unfold around the globe. Level them up—and keep them alive—in the face of escalating danger
  • Expand your reach. Set up field bases and raise crucial funding. Don’t let cities fall into chaos: the livelihood of your organization —and the world— depends on it.
  • Devious disease AI – Contain your enemy before it infects new sites and spawns catastrophic events. Race against the clock before the contagion mutates and evolves past your defenses
  • Advance your tech. Unlock upgrades and new operations on the diverse tech tree to adapt your strategy and refine your play style.
  • Hit the lab. Collect biological samples from hotspots to research the disease’s randomly generated traits. Use the results to turn the tide and find the cure.
  • Hours of Replayability – Increase your resistance with easy challenges so you can endure Nature’s worst. Three difficulty modes, four leaders, a variety of starting locations, and unpredictable gameplay ensure that no two games are the same.

Quarantine is rated T for Teen and is priced at $14.99 on STEAM Early Access. Players who catch Quarantine fever the first week, you will receive a 10% discount off the $14.99 price tag.

Preorder Link: