Author - GamingShogun

Sinister Pointe Haunted Attraction 2016 Review


This year’s Sinister Pointe haunted attraction is titled “Fear the Mark” and, in the narrative, takes place right after their very entertaining, pre-season “Seance” haunted experience. Apparently, the resident medium opened a portal into four hell dimensions and it’s up to you to find your way through to safety. Depending on which demon you get “assigned” in a small Tarot card reading moment, you will get access to special “key rooms” just for that demon throughout the haunted attraction. This means that you have four possible configurations of the attraction to experience. This is a great concept, and when I first heard about it back at Midsummer Scream I was excited because of its ingenuity.

We got the chance to go through each of the demon experiences during our visit to Sinister Pointe. Our favorite of the four configurations was the demon “Rebus” – so if your medium pulls that Tarot card for you, expect fun things. Each of the demon paths offer something different in their special key rooms, some requiring guests to crawl, move through tight spaces, sometimes a combination of the two – and more. In typical Sinister Pointe fashion, they manage to pull a couple cool tricks out of their bag that I had not seen before in other haunted attractions.


Unfortunately, a few big problems plague the 2016 Sinister Pointe Haunted Attraction. The first of these is a strange disparity of of high and low production value when it comes to rooms inside the maze. Some look absolutely great – in fact, the first real room you enter has a creepy medium hand you a Tarot-style card with one of the four demons featured on it. This room has amazing decoration and design and was a high mark to set when just entering the experience. However, some rooms look really bad – mostly when considering the level of work Sinister Pointe is capable of (and has delivered) in past experiences. The best of the worst example for this is a central room that resembles a sort of skate park with a wedge/ramp in the middle that a monster can slide across. The walls of this black light lit room feature haphazardly spray-painted neon outlines of doors, not making a whole lot of sense. I don’t know if they just ran out of time or money or whatever – but this disparity of quality definitely shows. Finally, it didn’t feel as though there were many monsters in the maze – I would like to see more in there to scare guests. To their credit, the monsters that were inside the maze were doing their very best and delivering good creep-factor and jump scares where able, so big kudos to them as those monsters are going to make or break Sinister Pointe’s attraction this year.


A ticket for one time through the Sinister Pointe Haunted Attraction can be purchased for about $24 dollars. An “all-night”, pass which allows trips throughout every demon key room configuration, can be purchased for about $34 dollars. When we break down the cost of the all night ticket, it comes out to about $8 per demon – a really nice value considering the cost of one demon ticket is $24 dollars. Also, please note that tickets are sold in the front side of the shopping center that Sinister Pointe is located in while the actual entrance to the haunted attraction is located around the back of the center.

Overall, Sinister Pointe’s 2016 haunted attraction is an entertaining time so long as you pick up up the ticket allowing you access to all four demon paths in the maze. It’s a bit more expensive than the one-time through ticket, but well worth it as you will see all the special key rooms they have to offer.

Sinister Pointe
1851 W. Orangethorpe Ave.
Fullerton, California

You can find out more about Sinister Pointe including ticket information at their official website.

Review of Summon Entertainment’s Epic Roll


Summon Entertainment’s first tabletop game offering is Epic Roll. The premise of the game is that up to three players (a Warrior, Wizard, and Ranger/Elf) are attempting to defeat the Necromancy-wielding Lich that has polluted the land with monsters and undead creatures. However, killing this Lich is not easy, and players will have to fight through hordes of his minions to reach their target. The basic play sequence for a round is that a player will move one battle space forward towards the Lich, then roll an encounter die. This encounter die has various creatures on each side – creatures like ghouls, mummies, and more. Whatever that die turns up will be the creature the player battles for this space. Each creature has its own health level and two clear gems are placed on each. After this, it’s a simple matter of rolling dice – the hero’s die and the creature’s die. Whatever the dice land on is what action was performed. Actions can be a critical attack, basic attack, defenses, and misses – with each hero die having a different combination of these actions. For instance, the Wizard die is capable of a lot of damage but lacks any defense at all, whereas the Elf’s die is loaded with defense but lower damage. The basic monster die never changes, at least until the player “levels up” by reaching the midway point on his or her journey to the Lich.


Once a level up occurs, that player will roll a new “power die” as well as different set of encounter and monster dice – making things a lot more challenging. The new power die for leveled up characters is rolled along with their hero die and, if landing star side up, triggers the player characters “special ability”. These abilities are based on the player class and can turn the tide of a losing battle. These dice rolls continue, with the clear health gems being moved in the negative as attacks land until the player or monster is dead. If the player dies, they go back to the beginning or, if they have leveled up, the level up battle space. If the player wins, the move once step closer to the Lich and their health resets. Once the player reaches the Lich, the monster gets its own power die as well, so watch out as that evil boss is tough!

After successfully defeating a creature, the player will also gain a treasure card. These treasure cards are able to be played during battle and can add extra damage or defense to a dice roll. There are also “counter spell” cards which can be played during another player’s combat – nullifying their card effect. So, you can kind of screw your friend in this, but that’s just part of the fun – will the players be nice to each other? Who knows!


It should be noted that the first thing I noticed when opening the nicely-compact Epic Roll game box (the box also doubles as a dice cage FYI) were the graphics on the fold-open game board. Visually, Epic Roll has a clean sensibility with crisp graphics on both its game board and cards. In contrast to these crisp graphics, the player avatars are simple colored gems, but those could technically be swapped out with any D&D or Pathfinder mini-figure if so desired. However, despite their simplicity, the gems fit in with the game board well and are easy to keep track of thanks to each gem being color coded to its player class.

Overall, Summon Entertainment’s Epic Roll is indeed an epic roll of a time – especially for people who don’t have several hours to spend with their tabletop gaming sessions. Epic Roll is easy to learn, with plenty of advanced options for those desiring them, making it a great game for young and old geeks alike. The game retails for a reasonable $24.99 and is available now.

Epic Roll Review Score
Overall Score (out of 5)

Summon Entertainment’s Official Website

Epic Roll Tutorial Video

Just Dance 2017 Full Track List Released


SAN FRANCISCO – October 14, 2016 Today, Ubisoft revealed the full tracklist for Just Dance®2017, the latest installment in the best-selling* dance game franchise of all time. With more than 60 million games sold in the franchise since its debut in 2009 and 80 million players, Just Dance is back with its most diverse tracklist to date. Just Dance® 2017 is coming to all motion-control gaming platforms, including Wii U™, Wii™, NX system,** Xbox One, Xbox 360, PlayStation®4 computer entertainment system and PlayStation®3 computer entertainment system on October 25 and for the first time in the history of the franchise, the game will also be launched digitally on Windows PC onOctober 27.

This year, the game includes more than 40 hit tracks, such as “Cheap Thrills” by Sia ft. Sean Paul and “Sorry” by Justin Bieber, and classic favorites like “Don’t Stop Me Now” by Queen and quirky tunes such as “Oishii Oishii” by Wanko Ni Mero Mero. Additionally, the brand new Maroon 5 track that debuted this week, “Don’t Wanna Know” will also be included in the game.

The complete Just Dance 2017 tracklist includes:

  • “All About Us” – Jordan Fisher
  • “Bailar” – Deorro Ft. Elvis Crespo
  • “Bang” – Anitta
  • “Bonbon” – Era Istrefi
  • “Cake By The Ocean” – DNCE
  • “Can’t Feel My Face”- The Weeknd
  • “Carnaval Boom”- Latino Sunset
  • “Cheap Thrills”- Sia Ft. Sean Paul
  • “Cola Song”- INNA Ft. J Balvin
  • “DADDY” – PSY Ft. CL of 2NE1
  • “Don’t Stop Me Now” – Queen
  • “Don’t Wanna Know” – Maroon 5
  • “Dragostea Din Tei” – O-Zone
  • “El Tiki”- Maluma
  • “Ghost In The Keys” – Halloween Thrills
  • “Groove” – Jack & Jack
  • “Hips Don’t Lie” – Shakira Ft. Wyclef Jean
  • “I Love Rock ‘N’ Roll”- Fast Forward Highway
  • “Into You” – Ariana Grande
  • “La Bicicleta” – Carlos Vives & Shakira
  • “Last Christmas” – Santa Clones
  • “Lean On” – Major Lazer Ft. MØ & DJ Snake
  • “Leila” – Cheb Salama
  • “Let Me Love You” – DJ Snake Ft. Justin Bieber (Ubi Club Reward)
  • “Like I Would” –  Zayn
  • “Little Swing” –  AronChupa Ft. Little Sis Nora
  • “Oishii Oishii” – Wanko Ni Mero Mero
  • “PoPiPo”  – Hatsune Miku
  • “RADICAL” – Dyro & Dannic
  • “Run The Night” – Gigi Rowe
  • “Scream & Shout” – Ft. Britney Spears
  • “September” – Equinox Stars
  • “Single Ladies (Put a Ring on It)” – Beyonce
  • “Sorry” – Justin Bieber
  • “Te Dominar” – Daya Luz
  • “Tico-Tico no Fubá” – The Frankie Bostello Orchestra
  • “Watch Me (Whip/ Nae Nae)” – Silentó
  • “What Is Love” – Ultraclub 90
  • “Wherever I Go” – OneRepublic
  • “Worth It” – Fifth Harmoney Ft. Kid Ink

Players can start warming up for Just Dance 2017 now with the free demo of “Sorry” from Justin Bieber, downloadable on Xbox Live, PlayStation®Network and the Nintendo eShop. Additionally, the Just Dance Controller App also makes the game more accessible for players on new-gen consoles by allowing players to dance without additional accessories such as cameras.

For players who just can’t get enough dancing, Just Dance® Unlimited, the dance-on-demand subscription streaming service, available for current-gen consoles owners and PC players, will offer a catalog of more than 200 songs at launch and access to exclusive tracks and new content that will be added through the year. The Standard version of Just Dance 2017 will include three months access to Just Dance Unlimited on Xbox One, PlayStation 4, Wii U and Digital PC.

For the latest information on Just Dance 2017, the Just Dance® Controller App, or Just Dance®Unlimited, please visit:

Follow Just Dance on Twitter @JustDanceGame and use hashtag #JustDance2017.

LA Haunted Hayride Review 2016


In our 2015 review of the LA Haunted Hayride, we were disappointed with the overall vibe of the event as well as the hayride attraction itself – it seemed distracted or halfhearted (my assumption was that running the hayride in both NY and LA was taxing on their resources). The LA Haunted Hayride was, for five years running, my favorite haunted attraction in Southern California up to that point. Thankfully, the LA Haunted Hayride has rebounded since last year, bringing back that Midwest Halloween Carnival vibe it seemed to lose while also infusing new life into the hayride attraction. Read on to find out how they came back and why you should make plans to go!

We usually start our LA Haunted Hayride media night with some photos from the red carpet but wanted to focus on the haunted attraction proper because of its rebuilding year in 2015. Entering the location past the ticket counter, we were treated to several monsters working their scares and impressing guests with their imaginative costumes. The LA Haunted Hayride character designers are to be commended by their efforts as they are not afraid to push the envelope in terms of gore and technology.


The hayride attraction starts out very similar in format to past years. There are two lines leading up to the ride – VIP and General Admission, and guests are shuffled into two holding pens just before the tractor and wagon approaches. We boarded the wagon and were told that we could take video and photos so long as there was no flash or light – this is a big change as they usual prohibit photos and videos altogether. After getting seated on the bed of hay, the wagon started moving and we began our journey. This year’s hayride theme is “Secret Society” and involves guests being indoctrinated into the secret society of Halloween. In a cool homage to Indiana Jones and the Forbidden Journey ride at Disneyland, wagons are sent left or right and on the path of the “Elites” or the “Deranged”. What is really interesting about this year’s hayride is that guests actually disembark the wagon midway through the ride and walk through a small haunted house inside the Old Zoo area of Griffith Park. This small haunted house was fun and different but a bit one-note with an overuse of corn stalks. I didn’t see much of the secret society theme inside and, overall, I hope that part of the experience is more entertaining next year. Once through this mini-maze, guests get back on the hay wagon and resume the hayride. The remaining hayride set pieces were entertaining and, for the most part, fit the theme of the secret society indoctrination. Everyone seemed to be having a good time and, overall, the hayride was a lot more fun than last year’s. I can’t say it was scarier or better than a few year’s ago when they had some VERY large set pieces and more open areas in between them, but it is definitely worth taking a ride on.


Trick or Treat is a haunted house in the not-so-traditional sense in that it is actually a trick or treat simulation set in a haunted village. Guests go inside Trick or Treat in small groups and go door to door, trick or treating! I loved this concept and their execution of it was perfect. Each facade had a different theme and the monsters all had their own defined characters. Guests can thank Sour Punch candy for sponsoring this one and providing the candy. I hope that the LA Haunted Hayride brings this back next year – possibly even in a more expanded role – can never have too much trick or treating, especially when it is presented so well!

The Purgatory area of the LA Haunted Hayride has not changed very much. The pumpkin carving station is a bit smaller this year and the photo gallery has been updated from my last memory of it. It is still a great place to take pictures with the rest of your group. There is a guillotine and some other objects setup near the hayride line but we didn’t see it being used. I would love for them to bring back the flayed pianist they had some years ago, but I digress. The psychics are still there to do palm reading as are the stage shows while the merry go round is still in operation. They did not bring back the spooky food vendors like the candy apple guy seen in pre-NY Haunted Hayride years, but there was a food cart being pushed around to help guests avoid snack shack lines. The food being sold at the food cart is the same as the snack shack, so on busy nights it might save you some time. Speaking of food, the “Grub Shack” has returned and has the same food fare as last year. While tasty, they are still putting cold caramel sauce on green apple slices instead of hot caramel – this really needs to change. The popcorn was decent and the pumpkin beignets were good – definitely check those out and grab a cup of hot cocoa before it sells out – they don’t restock during the night.


“Ouija, Origin of Evil” Dark Maze is the latest incarnation of their venerable dark maze haunted house. As you might have guessed, this year’s dark maze was sponsored by the new horror film “Ouija, Origin of Evil” and was a good deal of fun. This is especially true if you have a group of people as opposed to just one or two individuals. A group of people stumbling through the darkness gets downright comical in between the scary parts and everyone seems to have fun laughing at getting lost.

Ticket pricing ranges from $32 dollars for just a ride on the hayride to $44 dollars for general admission to all the attractions. If you want to upgrade to front of the line access, it will cost you $60 dollars a person. As far as value is concerned, I would say the $44 dollar ticket is absolutely worth your money. The $60 dollar ticket is a bit pricey – especially if the hayride is not highly populated with guests – say, on a Sunday night or something. But, if you absolutely can’t stand waiting in line then that ticket price is for you.

Overall, the 2016 LA Haunted Hayride is a fun experience that more than makes up for its lackluster 2015 event. The Midwest Halloween carnival vibe is definitely back and, while they still have a little ways to go in terms of getting back to the level of scares and fun they had a few years ago, it is well worth your time.

You can find event dates and ticket information over at the LA Haunted Hayride’s official website.

Event Photographs

Escape from Tarkov Interview


Recently, we got the chance to ask the COO of Battlestate Games, Nikita Buyanov, some questions regarding their upcoming game, Escape From Tarkov. We’d like to thank both Nikita Buyanov and PR guru Ted Brockwood for making this possible.

Q) Hello and thanks for talking with us! Can you tell us a bit about yourself – your favorite games, etc?

A) My name is Nikita Buyanov, I’m the COO and Lead Designer at Battlestate Games. I’ve been making games for eight years now; before that, I worked in advertising, but have always been an active member of modding community, and making games has been my aspiration as long as I can remember. Naturally, the range of my interests in games is very wide – from space simulators to FPS and much more- but, obviously, as far as genres go, FPS is my favorite. Considering this, it may sound unusual, but my personal top-of-the-list is Soma, followed by the Metal Gear series and the first two Modern Warfare games.


Q) What were some of the challenges in creating Escape from Tarkov?

A) The biggest challenge is pretty common – planning, keeping within the schedule, avoiding issues that could stretch the development stages – basically, properly managing time. Of course, from time to time we also have technical difficulties related to the engine specifics, but nothing unmanageable.

Q) How would you say that Russian gamer culture is different or similar when compared to the United States?

A) Lately the two cultures have been drawing closer, but the difference is still obvious. US gaming seems to be dominated by the console games and the concept of playing for fun and less realism. In Russia (and, in some other countries as well), players tend to draw their fun from achieving and overcoming, leaning towards PC and more realistic and complex games. It’s in our blood, so to say. Hence our undertaking to create a game universe that would closely imitate reality, and, rest assured, if our players get some “fun”, it will be hard-earned and well-deserved.

Q) Is Escape from Tarkov a sandbox game, campaign driven game, or something else entirely?

A) It’s both a sandbox and story-driven game, all mixed together with various mechanics that make the game closer to what we call a “hazardous environment combat simulator”, which includes elements of survival, exploration, and RPG-style skill upgrades.

Q) One of the things that a lot of gamers are talking about is your extensive and realistic weapon customization system. Are you guys using real world manufactures and equipment in the game or mods inspired by real world stuff?

A) We only include existing weapons and modifications in our game, there’s no “made up” gear or guns whatsoever. We purchase or rent lots of training weapon replicas, and have many friends who are happy to provide us with specimens for research, as well as ongoing contacts with manufacturers. So, well, this is our concept for weapons – lifelike realism.

Q) Speaking of weapons, how much research did the team do to get their realistic handling replicated so well?

A) For that purpose, we regularly visit shooting ranges. Although here in Russia we can’t simply take a machinegun and fire away like in some of the US states, we still give the key weapons specialists an opportunity to try them out live in all kinds of situations, and record reference videos in ultra-slow motion for research, and then replicate this experience.


Q) Can you tell us a little about how the civilian savage scavenger (“SCAV”) system works in the game with regards to the player playing as one of them? Is that separate from the main experience?

A) Scav is basically a separate game mode. Our main character is a PMC operator, who progresses through the game story, levels up, upgrades skills, loses equipment if dead, etc. Scavs, however, can spawn on random location even if it’s locked, or in the middle of the raid, and most importantly, on spawning they have random predefined sets of weapons and equipment, hence, there’s no need to fear losing them. If you survive as Scav, you can hand the loot over to the main character’s inventory. Basically, playing as Scav is an option for having some easy fun in game, but very limited. You can’t just play as Scav. They don’t level up or make progress, they are just raiders making everybody’s life harder – or teaming up with other Scav players. Also, you’ll have to be aware of the AI-controlled Scavs as well.

Q) Are there any features, etc that you guys wanted to have in Escape from Tarkov but just didn’t have time or budget to add?

A) We haven’t dismissed any features completely for time or budget reasons. There were some that have been postponed till after release, but sooner or later we’ll implement everything we wanted to. However, we had to dismiss some things for the reasons of pure playability – it’s hard to make a great game by adding more minor features at the expense of unwieldy controls or over complicated interfaces.

Q) Will Escape from Tarkov support head turning in VR headsets?

A) That’s one of the features that have been postponed. We have prototyped the support of VR controls, but getting them to work properly is whole another story, and it can wait until we have completed the essentials.

Q) Is there anything else you’d like to tell our readers about Escape from Tarkov?

A) Escape from Tarkov is a game that appeals most to the fans of hardcore, or even simulator games. The most important thing to understand is that this game is not about casual “fun”, but rather hard work and toil and learning. The closest feeling to fun will be relief after surviving a raid and maybe even getting some confirmed kills while at it. The gameplay will be completely different from other shooters, so the best way to go is to play cautiously and thoughtfully

The GamingShogun ‘Halloween’ Dream Crate by LootCrate


The good people at the monthly subscription crate service Loot Crate have been looking to find out what people would put together for their own “Dream Crate” – if we could choose from any theme and any product. So, we put out heads together and decided to do a Dream Crate for the Halloween season!

The GamingShogun Halloween Dream Crate

Our Halloween Dream Crate would contain a number of horror-related items, so let’s jump right in and un-box it. Here are our Dream Crate contents, in no particular order:


Mondo Halloween Art Print by Ken Taylor ($1,000 and up)

  • This art print was given out at an anniversary screening of John Carpenter’s Halloween at The New Beverly cinema in Hollywood. This poster is super-rare and super-awesome. What else do you expect from Ken Taylor and Mondo?


Turtle Beach Headset Halloween Pumpkin Plates ($9.95)

  • These Halloween themed plates go on the ear cups of your favorite Turtle Beach headsets. While not super pricey items, they provide a bit of Halloween spirit in every gaming session and make for good conversation.


Odd City Entertainment Limited Trick ‘r Treat Poster ($500 and up)

  • This limited edition poster was handed out for free at a 2013 screening of Michael Dougherty’s Trick ‘r Treat at the Egyptian Theatre in Los Angeles. While not quite as rare as the Mondo Halloween print, this poster is incredible in its own way.


Krampus Halloween Mask by Trick or Treat Studios ($79.99)

  • This special edition mask was made using the original WETA molds for Michael Dougherty’s film, Krampus. It was then finished by Trick or Treat studios for consumer purchase. It is an outstanding Halloween mask, with some incredible details that would be great for an actual Krampusnacht costume or simply Halloween frights.


The Halloween Complete Blu-ray Collection ($33.99)

  • An awesome Blu-ray collection containing John Carpenter’s Halloween, Halloween II, Halloween III: Season of the Witch, Halloween 4: The Return of Michael Myers Halloween 5: The Revenge of Michael Myers, Halloween: The Curse of Michael Myers, Halloween H20, Halloween: Resurrection, Rob Zombie’s Halloween and Halloween II. With ten movies to enjoy, this basically breaks down to $3.39 a flick!

If you would like to subscribe to Loot Crate, head over to their official website!

Interview with Osiris: New Dawn’s Brian McRae


Recently, we got to ask Brian McRae, CEO/founder and lead developer for Fenix Fire Entertainment, about his upcoming sci-fi space survival game, Osiris: New Dawn. We wanted to thank Brian as well as Ted Brockwood for making this interview possible!

Q) Hello there! Can you tell us a bit about yourself and your gaming background. Favorite games, inspirations, etc?

A) Hey there, my name is Brian McRae, CEO and founder of indie development team Fenix Fire Entertainment, the makers of Osiris: New Dawn. I’ve been working in the industry for over 16 years at companies that include Midway, High Voltage Software and Blizzard; I’ve also done some extensive VR tech demo work for Oculus among many other projects for Fortune 500 companies. I absolutely love sci fi novels and movies and completely geek out on all things space… NASA, SpaceX, astronomy and anything space travel. I grew up playing Atari and NES and Super Nintendo and am a big Nintendo fan.

Q) How did you guys come up with the idea for Osiris: New Dawn?

A) I started with the idea of “what if you really DID crash land on a distant planet?” Then followed up with more questions: “how can mankind become a multi-planetary species?” and “what would early days of colonization really look like?” I knew setting the world in the near future would help achieve a feeling of vulnerability and loneliness, which is important in attempting a horror element and feeling of danger.

Q) Osiris: New Dawn. The buzz around this game seems to be growing by the day. How is your team managing growing community expectations (the “hype train” as they call it)?

A) Honestly we don’t focus on hype, we focus on the game. That said we very much appreciate any attention the gaming community has given Osiris: New Dawn. We’re leaving this attention to our publisher, Reverb Triple XP, who has been doing a fantastic job handling any buzz that Osiris has been getting since our reveal at PAX West.


Q) The survival genre has been widely explored as of late, with sub genres placing players in space, in jungles, etc. What does Osiris: New Dawn, bring to the genre that breaks it away from the pack?

A) It’s interesting you ask that because if I’m totally honest, we didn’t initially set out to make a survival game. We had the idea of a space exploration experience where you crash land on an alien planet, and learn how to survive and further colonize the planet. Then we just put the blinders on and focused on the setting and feeling of truly being on another planet. We hope that through this innocence and lack of experience we arrive at something fresh. Atmosphere and immersion is also something that we really dedicated a huge amount of attention too, specifically the weather system and 3rd person character animations using IK (inverse kinematics) technology. There’s actual real foot-planting, even when climbing up rocks that I don’t think has been done in the survival genre before.

Q) Will Osiris: New Dawn have centralized, persistent servers or player-ran servers – or both?

A) Both! We’re trying to accommodate all types of online playing styles. You can have a private universe and invite only your Steam friends or jump into the public universes. Plus you can always just play single player as well. It’s up to you.

Q) What are your thoughts on the survival genre as it stands now, pre-Osiris: New Dawn?

A) It’s interesting because the survival genre seems to be what RPG was in the 70s and 80s. I played a lot of D&D growing up because the games of those days were so limited in detail, both visually and in player actions, and loved the endless rich detail you can put into a D&D campaign as a Dungeon Master. D&D is actually a survival game when you think about it and because it’s truly conceptual and game design, the thought process of existing in another world lends itself perfectly to designing a modern game of this magnitude. I’m amazed at how much we can do now and feel like we’re still just scratching the surface. There’s a lot of stuff that’s in but hasn’t been exposed yet.

Gaming genres seem to go in cycles now, which is interesting because the game industry is so young compared to film and music. Now that we’re hitting the graphics wall there’s been an explosion on the design side, where historically the industry can be described as a series of disruptive technologies used to create new experiences. It seems AAA publishers are afraid of survival because of how daunting the feature set is and because they have these massive teams to steer with very established IPs and user expectations. But if anyone can do it, it’ll be Nintendo with the new Zelda.


Q) Can you tell us what challenges the team has faced when developing Osiris: New Dawn?

A) Developing this game as a two man team was probably the most challenging experience of my life. We worked 16 hour days without weekends for years and spent our last dollar making Osiris: New Dawn. There were days when I thought it was never going to be fun and that we’d have to sell our home and face utter failure. There are so many deep feature sets that constantly needed to be reworked to function with newly developed systems that we were constantly adding. We kept going around and around with the player system, building system, vehicles, AI, robots, planet art, performance, multiplayer, persistence, weapons, 1st person and 3rd person views, to all over again from player systems in an endlessly looping progression. We must have completed this loop around 20 times, which is like making the game 20 times. Finally, one day, it all clicked, as what usually happens in game development when you toil hard enough. We finally broke through and realized that we have something we can be proud of and something that will work as a solid foundation to build upon.

Q) Were there anything that you guys wanted to add into Osiris: New Dawn, but didn’t have the time or budget to do it?

A) Actually, a lot! Since we developed Osiris as a two man team we constantly had to set priorities on what was most important to add to the game each day over the course of 5 years. One of the aspects of Early Access that I’m most looking forward to is working with the Steam community on tuning the game, adding features that are highly demanded, and finalizing as much content on our personal wishlist for a full launch in 2017. And we do plan to continually offer updates past launch to add more content as we go.

Q) Will Osiris: New Dawn support VR headsets?

A) I created the Tuscany World Demo for Oculus which was the first virtual environment that shipped with their SDK back in 2013 and have since helped create many VR demos. We have a lot of pioneering VR experience that we want to bring to Osiris. That said we know that adding true VR support is not something to take lightly and will be a major undertaking to get right, so for now we need to focus on PC standard displays. If you have a VR headset and want to experience Osiris in VR please reach out to us in the Steam Forums.

Q) Is there anything you guys would like to tell our readers about Osiris: New Dawn?

A) We are fully aware that some players are upset about other recent sci fi games in regards to empty promises or lack of features. I would sincerely urge you not to project that disappointment onto us: we are a completely different team with different goals and way of doing business and development. I want to make Osiris: New Dawn the most amazing experience it can be and so does everyone here at Fenix Fire and Reverb Triple XP. This is only the beginning, we have big plans for Osiris: New Dawn and cordially invite you to join us in this epic journey. I also want to personally thank everyone who has supported us by picking up the game and giving us invaluable constructive feedback on how to improve Osiris: New Dawn.


Square Enix Unveils New York Comic-Con Lineup


LOS ANGELES, CA (Sept. 29, 2016) – Hands-on demos, previews and events are just a few of the exciting activities offered from SQUARE ENIX® (Booth #1805) during this year’s New York Comic-con, taking place from October 6-9. The hands on experiences featured at the booth will include: Deus Ex: Mankind Divided, DRAGON QUEST BUILDERS™, FINAL FANTASY® XV, FINAL FANTASY® XII: THE ZODIAC AGE, HITMAN®, KINGDOM HEARTS HD 2.8 Final Chapter Prologue, RIDE 2, Rise of the Tomb Raider®: 20 Year Celebration, and WORLD OF FINAL FANTASY.

FINAL FANTASY XV will have a dedicated booth at #1ECC14 where fans can get their hands on with the game and get FINAL FANTASY XV-themed T-shirts. Fans will also have a chance to play A KING’S TALE™: FINAL FANTASY® XV, an exclusive downloadable title that will be available for those who pre-order through GameStop®. This title will be available on Xbox One and PlayStation®4 computer entertainment system on November 29.

Square Enix is announcing the #PrizeOfTheTombRaider Contest will begin on October 4 and run through October 31. Fans can enter to win a Tomb Raider Jeep Wrangler which will be suspended from a skyscraper at 52nd and Broadway in Times Square. Entries can be made by posting on social via the web form at or by using the hashtag #PrizeOfTheTombRaider.

Crystal Dynamics will be live on the NYCC Twitch stage from 4:30 – 5:00 PM on Thursday, October 6. With Rise of the Tomb Raider: 20 Year Celebration on the horizon, Franchise Creative Director, Noah Hughes, and Senior Community Manager, Meagan Marie examine Lara’s impact on pop culture and how the latest release wove elements of her rich history into the adventure. Stay tuned until the end of the stream to catch the world premiere of an all-new Tomb Raider inspired music video by musical duo, Player Piano.

The Square Enix Members team will also be on the show floor running sweepstakes throughout the entire show for exclusive Square Enix Members Rewards.

The full lineup of titles from Square Enix include:

Platform: iOS and Android
Developer: Square Enix Montréal (a Square Enix studio)
Age Rating:  T on GooglePlay and 12+ on AppStore
Available: Now
Deus Ex GO is a turn-based infiltration puzzle game set in a stylized interpretation of the Deus Ex Universe®. As double agent Adam Jensen, you’ll use hacking, combat, and augmentations to solve the most challenging puzzles of the entire GO series. Work alongside your allies in TF29 and the Juggernaut Collective as you infiltrate locations to unravel the conspiracy behind a terrorist plot.

Platform: PlayStation®4 system, Xbox One®, the all-in-one games and entertainment system from Microsoft, Windows PC
Developer: Eidos-Montréal (a Square Enix studio)
Available: Now
Deus Ex: Mankind Divided, the sequel to the critically acclaimed Deus Ex: Human Revolution®, builds on the franchise’s trademark choice and consequence, action RPG based gameplay, to create both a memorable and highly immersive experience. Players will once again take on the role of Adam Jensen, now an experienced covert agent, and will gain access to his new arsenal of customizable state-of-the-art weapons and augmentations. With time working against him, Adam must choose the right approach, along with whom to trust, in order to unravel a vast worldwide conspiracy.

Platform: PlayStation®4 system (physical and digital), PlayStation® Vita handheld entertainment system (digital only)
Developer: Square Enix
ESRB: E10+ (Everyone 10+)
Available: October 11
DRAGON QUEST BUILDERS is an adventure-filled, block-building RPG set in a vast open-world filled with memorable inhabitants and fearsome monsters. Players are tasked with rebuilding a ruined realm and defeating the evil Dragonlord by using the power of creation in a world made entirely of blocks. With a unique blend of RPG elements, building mechanics and sandbox gameplay, DRAGON QUEST BUILDERS gives fans a whole new way to interact with the world of DRAGON QUEST while offering a perfect opportunity for newcomers to fall in love with the long-running franchise. Fans who visit the booth will receive a double-sided poster while supplies last.

Platform: iOS, Android
Developer: Square Enix / gumi Inc.
Age Rating:  T on GooglePlay and 12+ on AppStore
Available: Now
FINAL FANTASY BRAVE EXVIUS is a brand new turn-based FINAL FANTASY adventure made for mobile devices and aimed at a worldwide audience. The game uses classic battle systems with a simplified mobile interface and a throwback pixel art style fused with rich 3D graphics. Adventures will begin their quest for a highly-coveted crystal, shortly meeting two knights from Grandshelt, and a young girl. Well-known FINAL FANTASY characters also appear in this game. The free-to-play mobile title has been downloaded over six million times worldwide (outside of Japan’s 7.5 million players) in the first month following its launch.

Platform PlayStation®4 system
Developer Square Enix
ESRB: Rating Pending
Available 2017
FINAL FANTASY XII: THE ZODIAC AGE improves upon the 2006 classic FINAL FANTASY XII, now more beautiful and easier to play than ever. The HD remaster introduces a reconstructed battle design and a revamped job system. With updated trophies and share functionalities, as well as stark visual and sound improvements, players both returning and new to the game will experience a grand adventure through the world of Ivalice in an entirely new and improved way.

Platform: Xbox One, PlayStation®4 system
Developer: Square Enix
ESRB: T (Teen)
Available: November 29, 2016
FINAL FANTASY XV is the highly anticipated action RPG serving as the 15th installment in the landmark series. The game tells the engaging tale of Crown Prince Noctis and his comrades, out on the road and fending for their lives after the armed forces of Niflheim launch a surprise assault upon the Kingdom of Lucis. Featuring an open-world environment, a captivating cast of characters, breathtaking visuals and real-time combat, FINAL FANTASY XV is the ultimate experience for series veterans and newcomers alike. The game’s universe is expanded with KINGSGLAIVE: FINAL FANTASY XV, the fully CG animated movie from Sony Pictures Home Entertainment (SPHE) featuring the voices of Aaron Paul, Lena Headey and Sean Bean, along with an anime series titled BROTHERHOOD FINAL FANTASY XV. Fans who complete the demo will receive an exclusive t-shirt while supplies last.

Platform: PlayStation®4 system, Xbox One®, the all-in-one games and entertainment system from Microsoft, Windows PC
Developer: Io Interactive (a Square Enix studio)
Available: Now, New episodes throughout 2016
HITMAN will see players perform contract hits on powerful, high-profile targets in exotic locations around the world, from the highly fashionable Paris and sunny coast of Italy to the dust and hustle of the markets in Marrakesh in this creative stealth action game. Gameplay focuses on taking out targets in huge and intricate sandbox levels with complete freedom of approach. Where to go, when to strike and who to kill – it is all up to you. And for the first time HITMAN will lead with a digital release inviting players into a world of assassination.

KINGDOM HEARTS HD 2.8 Final Chapter Prologue
Platform: PlayStation®4 system
Developer: Square Enix
ESRB: Rating Pending
Available: January 24, 2016
KINGDOM HEARTS HD 2.8 Final Chapter Prologue is a compilation that brings the popular KINGDOM HEARTS Dream Drop Distance to the PlayStation®4 system platform remastered in high definition. The newly improved title features brand new content with KINGDOM HEARTS 0.2 Birth by Sleep – A fragmentary passage –, a playable episode that is played from the perspective of Aqua taking place after the storyline of KINGDOM HEARTS Birth by Sleep and links to the upcoming KINGDOM HEARTS III. The title also includes KINGDOM HEARTS χ [chi] Back Cover, a new HD movie that tells the mysterious story of the Foretellers and connects to the earliest parts of the series’ history. Fans who visit the booth will receive a button while supplies last.

Platform: iOS, Android
Developer: Square Enix
Available: Now Available
MOBIUS FINAL FANTASY features in-depth character customization, ongoing live events, and HD graphics that push the boundaries of the mobile platform. The all-star development team includes producer Yoshinori Kitase and writer Kazushige Nojima – known for their work on the acclaimed  FINAL FANTASY VII and upcoming  FINAL FANTASY VII REMAKE. The free-to-play award-winning mobile FINAL FANTASY® role-playing adventure game has surpassed more than 3.5 million worldwide downloads outside of Japan.

Platform: PlayStation®4 system, Xbox One®, the all-in-one games and entertainment system from Microsoft, Windows PC
Developer: Milestone
Available: 2017
The second edition of Milestone’s innovative racing game is focused on the relationship between the rider and motorcycle, bringing the connection between man and machine even closer with career mode and other new features. Players can race the motorcycle of their dreams, thanks to unprecedented customization options for both rider and bike – and create the ultimate ride down to the finest detail. RIDE 2 offers more than 220 motorcycles from the most respected manufacturers, and new bike categories with the introduction of the Two Strokes, Supermotards and Café Racers added on top of the current list of bike types available, including the Nakeds, Supersports and many more.

RISE OF THE TOMB RAIDER®: 20 Year Celebration
Platform: PlayStation® 4, Xbox One, Windows PC
Developer: Crystal Dynamics (a Square Enix Studio)
Available: October 11, 2016
Crystal Dynamics® and Square Enix continue to celebrate 20 years of Lara Croft, the gaming world’s iconic heroine, with Rise of the Tomb Raider: 20 Year Celebration. This new version will include the award-winning Rise of the Tomb Raider game; a completely new story chapter entitled “Blood Ties”, new co-op Endurance gameplay, PlayStation VR support for “Blood Ties”, all of the previously released DLC, more outfits, weapons, and Expedition Cards. With the exception of VR support, all of the new content in Rise of the Tomb Raider: 20 Year Celebration will also be available for Xbox One and PC players. Current Season Pass owners on Xbox One and PC will automatically receive the content for free, and moving forward the existing Season Pass will be updated to include the new content. There is no Season Pass on PlayStation 4, as all of the content is included in the initial release.

Platform: PlayStation®4 system, PlayStation®Vita system
Developer: Square Enix
ESRB: E10+
Available: October 25, 2016
WORLD OF FINAL FANTASY combines classic RPG gameplay mechanics with fresh and imaginative visuals in an adorable adventure. As a brand-new addition to the FINAL FANTASY franchise, this game can be enjoyed by both fans and newcomers to the series as it expands FINAL FANTASY lore to a new generation of gamers. Players will lead a pair of twins through varied FINAL FANTASY worlds to collect, raise and take into battle the adorably familiar monsters including the Cactuar, Tonberry, and Behemoth. Fans who visit the booth will receive a double-sided poster while supplies last.

About Square Enix, Inc.
Square Enix, Inc. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content throughout the Americas as part of the Square Enix group of companies. Square Enix, Inc. is affiliated with a global network of leading development studios such as IO Interactive™, Crystal Dynamics®, and Eidos Montréal. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 115 million units worldwide; DRAGON QUEST®, which has sold over 68 million units worldwide; TOMB RAIDER®, which has sold over 46 million units worldwide; and the legendary SPACE INVADERS®. Square Enix, Inc. is a U.S.-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix, Inc. can be found at

We Sing Full Track List Unveiled

LONDON — September 28, 2016 — Interactive music collaboration We Sing Productions, a joint enterprise between THQ Nordic, Wired Productions and Le Cortex, today revealed the full list of all-star tracks alongside fresh screenshots and a euphonious new trailer to usher in the revival of the top-selling, award-winning music game series, We Sing. The ultimate singing game experience is headed to the PlayStation® 4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft later this year.

Offering original artist recordings for 30 of the hottest and most iconic hits accompanied by their official music videos, We Sing aims to be the defining music singing game experience this holiday season. Including 26 international number one hits spanning five decades, each track was hand-picked by the We Sing Productions team with the goal of appealing to players around the world, including exclusives only available in We Sing.

Players can sing along, belt one out, or serenade with the following tracks:
Fifth Harmony ft. Kid Ink – Worth It
Pharrell Williams – Happy
Demi Lovato – Let It Go
Bruno Mars – Locked Out of Heaven
Major Lazer & DJ Snake ft. MØ – Lean On
Avicii – Wake Me Up
Macklemore & Ryan Lewis ft. Wanz – Thrift Shop
OneRepublic – Counting Stars
Shawn Mendes – Stitches
Sia – Chandelier
Queen – Another One Bites the Dust
a-ha – Take On Me
Rita Ora – Poison
Charlie Puth ft. Megan Trainor – Marvin Gaye
John Newman – Love Me Again
Coldplay – Viva La Vida
DNCE – Cake by the Ocean
Maroon 5 – She Will Be Loved
Wiz Khalifa ft. Charlie Puth – See You Again
Lady Gaga – Bad Romance
Lukas Graham – 7 Years
The Bangles – Eternal Flame
Fall Out Boy – This Ain’t A Scene, It’s An Arms Race
Cyndi Lauper – Girls Just Wanna Have Fun
ABBA – Dancing Queen
Avril Lavigne – Complicated
Britney Spears – …Baby One More Time
Elton John & Kiki Dee – Don’t Go Breaking My Heart
Usher ft. Lil Jon & Ludacris – Yeah!
David Bowie – Let’s Dance

In addition to using up to four of the game’s official We Sing microphones – which provide a truly authentic studio experience – players can turn their iOS or Android smartphones into fully-fledged microphones using the free We Sing Mic companion app, which allows for an unprecedented 10 simultaneous players to #OwnTheStage on one console! Simply install the app and connect to an internet-enabled PS4™ system or Xbox One within the same network to get the party started. A fresh batch of new screenshots of We Sing Mic were released today amid today’s harmonious collection of new assets.

In We Sing, players can sing together or go solo, climbing to the top of the online leaderboards to become the star they were born to be. Players can rock out to the game’s tracks in 12 game modes, create playlists for nonstop play, sing along with the original artists or to each song’s instrumental tracks for an authentic karaoke experience, turn their console into a music channel in Jukebox mode, and much more.

We Sing builds on the success of the original series for Nintendo Wii, which set the bar for being the only music game to support group singing with up to four microphones. This next generation version of We Sing will offer a host of cutting edge technology and gameplay experiences for the music singing category, including unique support for up to 10 players on one system. All three companies comprising We Sing Productions collaborated on the original series, bringing together over 150 combined years of experience and expertise in creating titles featuring high-profile intellectual properties from the music industry.

We Sing Productions will reveal more in the coming weeks on We Sing.

2016 Knott’s Scary Farm Review


Last week, we got the opportunity to attend the opening night of the 2016 Knott’s Scary Farm event in Buena Park, CA. For those of you who don’t know, Knott’s Scary Farm is the annual Halloween time event that takes place at Knott’s Berry Farm. The park is transformed into a haunted attraction with several haunted houses, shows, and a lot more. Here is a rundown of our thoughts on this year’s event:

“Ghost Town Streets”, the original of the park’s “scare zones” was great and, despite the park being under capacity, a fun place to sit and watch monsters get their scares over on wandering guests. One thing I should note is that a lot of the two-dimensional (non-prosthetic) makeup on the street zone talent was not up to par with what the park as put out in past years. Opening night or not, it looked like many makeups were just rushed and left un-powdered (which allows the makeup to smear as actors sweat). As someone who used to do makeup at the event a long time ago, I can say that Knott’s Scary Farm has a lot of talented makeup artists working for them – they should have the time needed to make their magic happen. But I digress… Back on topic: Ghost Town Streets characters know their zone and how to exploit it for maximum effect.


“The Hollow” is a “new” scare zone in that, for the last two years the Camp Snoopy area of the haunt has been relegated to an outdoor laser tag attraction, Special Ops: Infected. However, prior to that attraction, the area was home to an amazing scare zone that even had a couple of haunted houses to keep guests moving through it regularly. Various sources have told us that since the park changed management several years ago, one of the key things they stressed was that day operations should not be affected by the Scary Farm. Hence, several mazes were moved backstage into warehouses and any signage or facades needed to be removable. This meant that guests didn’t have as much of a reason to visit the area. That’s kind of where we are at with The Hollow right now. The talent is very eager and have some great costumes and characters, but they don’t have enough going on back there to bring the guests to them. There is one Skeleton Key room (more on those later) deep in the scare zone but not a lot of themed decorations or even fog! They should have at least had a show of some kind present on the Camp Snoopy stage. Having a scare zone back there again is great, but the talent has to have the environment to enhance the experience for guests – and give them a reason to come and visit it in the first place.

“Carnevil” is the demented circus clown scare zone located in the Boardwalk area of the park. Unfortunately, while the monsters are all great at their shticks at this point, event creators still have yet to properly decorate this area for them. I would LOVE to see a train of circus wagons and big top tents setup for people to meander around – maybe even some mutant animal cages or something. Heck – even a demented clown college where a couple of the monsters can teach guests the art of the scare. The Boardwalk is a big area of the park and it needs some attention!

“Fiesta de los Muertos” is back near the Fiesta Plaza area of Knott’s Berry Farm and features a DJ/dance/drinking area for guests to enjoy. Monsters roam in Dia de los Muertos inspired garb and masks to scare guests and the stilt walkers are great at upping the tension.

Of course, guests don’t just come to Knott’s Scary Farm for the scare zones – they are also looking for good haunted houses (the park calls them “mazes”). This year, the overall number is down a couple at nine mazes. How do the mazes stack up with fewer than in previous years? I started off with “Shadow Lands”, a new maze for 2016 and the brainchild of maze designer (and Winds of Plague front-man) Jon Cooke. Shadow Lands leads guests through a monster-transformed vision of feudal Japan with all kinds of creatures lying in wait. The maze has some of the best set design and construction that Knott’s Scary Farm has ever seen (along with their “Voodoo” maze) and it is a terrific time. The talent was eager (although those monsters using strictly yelling for their scares are going to have some rough voices in the morning) and costumes wonderful. You can tell there was a lot of attention to detail put into this maze.


The Dead of Winter maze caught a lot of flack last year and, thankfully, has been heavily-redesigned for 2016. “The Dead of Winter: Wendigo’s Revenge” features some great props, sets, and monsters. The set design, props, gore-factor – basically, everything has been improved from last year and it ended up being one of my favorite walk-through mazes of the evening. Way to make a comeback, gang!

“Special Ops: Infected” has returned as well but, this time, it is an incredibly fun and amazing experience. The last couple of years saw Special Ops: Infected as a sort of grand experiment to put a laser tag zombie shooting experience into the haunted theme park. Unfortunately, it was plagued with both technical as well as logistical and line control issues. Instead of running through Camp Snoopy again, Special Ops: Infected is now a MOUT (Military Operation in Urban Terrain) experience where you get up close and personal with laser tag sensor-wearing zombies. This new Special Ops incarnation features amazing set design and construction as well as some fun Easter Eggs tossed in to boot. Your laser carbine has a health indicator on it as well as giving guests unlimited ammo so you can basically go on in and start “paintball triggering” it. The one thing I would have liked to see return from previous years is the scoreboard to display how well each player did in dispatching zombies. Also, I have to give a huge bit of kudos to the zombies in this maze. Unlike straight monster characters that have to plot only their scares, these monsters have to also “act dead” when shot – they did a great job.

“Red Barn” is another new maze for 2016, and has guests enter the barn of a crazed farming family. This was a mixed bag for me as the maze had some really cool set decoration and gory props but it felt almost devoid of talent. I am looking forward to going back on a different night to see if the monster count has increased.


“Voodoo – Order of the Serpent” , “Tooth Fairy”, “Trick Or Treat”, and “Paranormal Inc” have all returned for 2016. Each are great and have some seriously good things going for them. Voodoo, as I mentioned, has some stunning set design and construction as well as water gimmicks. Tooth Fairy is just gross… Gross gross gross. If you like the “music” that is the sound of dental drills, that maze is for you! Trick Or Treat is back and the witch’s house is just as awesome as ever. There are a couple new surprises in there for guests and plenty of the old gags in there too. Paranormal Inc, my favorite maze from last year, has returned and is just as good as I remember. Check out our YouTube page for night vision walk-through videos of some of these mazes.

The Skeleton Key rooms of past years are now separate, stand-alone attractions. There are four of them: “Visions”, “ZoZo”, “Prey”, and “Slasher”. Each of these experiences takes anywhere from five and ten minutes to get through and each have their own themes and scares. For example, ZoZo will see your group attempting to contact spirits beyond while Prey will have your group attempt to escape from a small corn maze inspired walk-through. The Skeleton Key room experiences are only available to those guests who pay for the upgraded ticket. When the park opens, go to the guest relations building off to the left side – near the Ghost Town entrance, to upgrade your ticket. This upgrade is also available online! I enjoyed the Skeleton Key rooms and refuse to spoil any of the plotpoints in this review. Despite this, guests should know that the lines can be kind of long depending on the time of night and room in question.

Earlier this week, I got the chance to experience the park’s new FearVR virtual reality horror experience. Using Samsung’s Gear VR, the Fear VR “ride” begins with guests being admitted to a research institute. After a quick video introduction, guests are escorted to their chairs and strapped into the VR visor. FearVR is something that another amusement park in Southern California would call a “4D” attraction because stuff happens to guests in real life as well as on the VR video screen. There is a slight up charge for FearVR and it also requires an appointment. In my run-through of it, FearVR had a couple technical glitches native to VR (aligning head direction, etc) but was a fun time. Hopefully Knott’s will continue refining this technology for the next Scary Farm season as there is a lot of potential with it – especially given that the Gear VR headsets are cable-free….


The park’s venerable “The Hanging” show is back with “Finding Gory”. Unfortunately, The Hanging: Finding Gory doesn’t have the same laugh factor as past years and its story gets fairly muddled. Coupled with a lackluster ending and The Hanging is something that I wouldn’t have minded skipping this year.

Elvira is back with “Elvira’s Danse Macabre” in the Charles M. Schulz theater and is a rousing show worthy of checking out. Elvira has been performing for a while now and it is awesome to see that she can still “bring it” and entertain the crowds. Part comedy show, part dance show, part insult comic act – ALL fun! Be sure to line up early as the line gets pretty long to get into the theater.

Overall, Knott’s Scary Farm 2016 is a fun and scary Halloween time experience that features plenty of jumps and startles to go around. While some areas of the event are still needing attention, others are extremely well-done and awesome to experience first-hand.

The official Knott’s Scary Farm website.

Event Photographs