REDWOOD CITY, Calif. – April 5, 2012 – BioWare, a Label of Electronic Arts Inc. announced Mass Effect™ 3: Extended Cut, a downloadable content pack that will expand upon the events at the end of the critically acclaimed Action RPG. Through additional cinematic sequences and epilogue scenes, the Mass Effect 3: Extended Cut will give fans seeking further clarity to the ending of Mass Effect 3 deeper insights into how their personal journey concludes. Coming this summer, the Mass Effect 3: Extended Cut will be available for download on the Xbox 360® videogame and entertainment system, PlayStation®3 computer entertainment system and PC for no extra charge*.
“We are all incredibly proud of Mass Effect 3 and the work done by Casey Hudson and team,” said Dr. Ray Muzyka, Co-Founder of BioWare and General Manager of EA’s BioWare Label. “Since launch, we have had time to listen to the feedback from our most passionate fans and we are responding. With the Mass Effect 3: Extended Cut we think we have struck a good balance in delivering the answers players are looking for while maintaining the team’s artistic vision for the end of this story arc in the Mass Effect universe.”
Casey Hudson, Executive Producer of the Mass Effect series added, “We have reprioritized our post-launch development efforts to provide the fans who want more closure with even more context and clarity to the ending of the game, in a way that will feel more personalized for each player.”
The Mass Effect franchise is one of the most highly decorated series in the history of games, having earned over 250 awards from critics around the world. Mass Effect 3 launched last month to universal critical acclaim, receiving over 75 perfect scores. For more information on Mass Effect 3, please visit http://masseffect.com, follow the game on Twitter at http://twitter.com/masseffect or “like” the game on Facebook at http://facebook.com/masseffect. Press assets for Mass Effect 3 are available at www.info.ea.com.
Crux has announced that their upcoming Crux360 case for the new iPad will be released on May 12th, 2012. The case will retail for a reduced price of $99 dollars and features a Bluetooth keyboard as well as multiple configurations suited for typing, gaming, and playing movies. Checkout the official website for more details.
New York, NY – April 5, 2012– 2K Games announced today that Sid Meier’s Civilization® V: Gods & Kings, the expansion pack for the critically acclaimed and award-winning Sid Meier’s Civilization® V, will be available for Windows-based PC in North America on June 19, 2012 and internationally on June 22, 2012. Developed by Firaxis Games, Sid Meier’s Civilization V: Gods & Kings enhances the Civilization V experience by adding new civilizations, leaders, units, technologies and more, as well as the return of religion and espionage. Spanning the breadth of human civilization, the Gods & Kings expansion pack allows players to found the first Pantheon of the Gods and spread religion across the world as well as deploy spies in enemy cities to form allies and steal technology.
Sid Meier’s Civilization V: God & Kings takes players through time as they engage in new quests and global competitions, interact with new types of city-states, and master exciting new systems for land and naval combat. Nine new civilizations, each ruled by a new leader; nine new wonders; three original scenarios; and dozens of new units, buildings, technologies and resources have also been added, offering even more ways for players to expand their empire on their quest to rule the world.
Sid Meier’s Civilization V: Gods & Kings is not yet rated by the ESRB. For more information please visit www.civilization.com.
2K Games is a division of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
All trademarks and copyrights contained herein are the property of their respective holders.
Santa Monica, CA – April 5, 2012 – Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), is expanding the reach of the phenomenally popular Skylanders franchise, the #1 kids game of 2011, with the debut of Skylanders Cloud Patrol™, an entirely new gaming experience for iPhone, iPad and iPod touch users, available exclusively on the iTunes App Store.
“Skylanders is already a huge success both on consoles and the web with Skylanders Spyro’s Adventure and Skylanders Spyro’s Universe and we are excited to bring the franchise to the mobile platform,”said John Coyne, vice president, consumer marketing. “Now with Cloud Patrol, fans have a brand new way to interact with their favorite Skylanders characters on the go in fun a new form of gameplay.”
Skylanders Cloud Patrol is set in a new region of Skylands that has been overrun by the evil minions of Portal Master, Kaos. With all 30-plus skylanders available to unlock, the game lets players take command of a magnificent sky-ship and use their favorite skylander to dispatch the baddies using touch gestures to tap-and-shoot or swipe the screen to create amazing combos.
Skylanders Cloud Patrol lets fans unlock skylanders and Magic Items and bring them to life in Cloud Patrol using the code bundled with each Skylanders action figure. Additionally, new Portal Masters may earn or purchase in-game currency to build their virtual mobile skylanders collection, Magic Items, and more. Cloud Patrol also features Game Center leaderboards and achievements and a 3D character viewer that allows players to browse their entire in-game collection.
Karlsruhe, Germany, April 5th. 2012 – TopWare Interactive announced today plans to publish longstanding partner Targem Games’ new project “Planets at War” for the PC, MAC, Xbox 360™, and Playstation®3. “Planets at War” is a strategic interplanetary conflict simulator in which players control one of four available races, managing and deploying their forces to conquer enemy regimes. Foreign galaxies, multiple planetary bodies and diverse enemies all add to the challenge, providing a long-lasting and engaging experience. The graphical environment blends a unique art style with vital statistics to provide both functionality and space-age splendor.
Employing a number of diverse victory scenarios, each new level of Planets at War builds upon the previous to incorporate additional depth to gameplay. Starting with basic planet capture scenarios and building towards mighty boss encounters, players must manage their forces expertly as they seek interstellar dominance over their opponents. A sound strategy and cool head are paramount to success in choosing when to train new forces, solidify defenses, or launch a massive attack campaign to deliver the final blow.
“The challenging gameplay paired with the exquisite presentation of the game’s complex mechanics are sure to find players loosing themselves in the folds of time and space”, states TopWare’s CEO Alexandra Constandache.
Additional announcements and details on Planets at War are coming soon.
For more information visit www.topware.com
NEW YORK – April 5th , 2012 – As armchair commanders from around the world prepare to set sail and fire torpedoes in Naval War: Arctic Circle, the master tacticians and designers at Turbo Tape Games and Paradox Interactive have established a new home base for the upcoming wargame. Naval War: Arctic Circle is a realistic real time strategy game about modern naval warfare, and all the information you need to stay up-to-date on the game’s status and continuing improvements can now be found at:
As the game’s April 10th release date approaches, Paradox and Turbo Tape want to know: What warship are you?
Take the Naval War: Arctic Circle – What Warship are YOU? Quiz and find out what role suits your personality in the fleet engagements of life! http://www.navalwargame.com/quiz
It takes a hearty soul to brave the cold and the dark of the north, waiting for something to happen and then dreading the moment comes…Are you able to take one these missions by yourself or are you the type that travels best in a pack?
Are you a mighty aircraft carrier, queen of the ocean and mistress of a seascape that spans hundreds of miles? Are you a submarine, silently and slowly moving into position so you can strike while surrounded by enemies? Are you a frigate, the workhorse of the fleet guarding more valuable vessels and exposing yourself to the first missile strikes?
Naval War: Arctic Circle comes to you from Paradox Interactive and Turbo Tape Games on April 10, 2012 for a recommended retail price of $19.99.
Do you think you have what it takes to seize control of the riches of the North Atlantic? Are you brave enough to risk everything to change the world’s balance of power in your favor?
Heavy Rain developer, Quantic Dream, has released another doozy of a demo with KARA. Demonstrating their new method of actor voice and motion capture, KARA tells the story of an android who is born self-aware. It is touching and emotional on a level that I haven’t seen since their highly-acclaimed Heavy Rain teaser.
Today at a press event in San Francisco, Apple CEO Tim Cook announced the company’s third generation iPad. Originally rumored to be called the “iPad 3” and then the “iPad HD”, the device line is dropping its numeric iterations and will simply be known as the “iPad”. Of course, this is a bit confusing as the iPad 2 is still available in a 16GB wifi flavor for $399 (a move to bring more students and lesser-income folks into the Apple fold), but it happens to be a change I agree with.
The new iPad features a variety of upgrades, including a 2048×1536 retina display as well as 4G LTE options, and touts a battery life on par with the iPad 2. The device will go on sale beginning March 16th, although you can pre-order them now online (if their site stays online). Thankfully, despite these upgrades, the new iPad keeps with the pricing models of the iPad 2 and features 16, 32, and 64GB flavors.
Focus Home Interactive has sent over one Steam game code for their new modern-day strategy title, Wargame: European Escalation on the Windows PC platform. This giveaway expires on Friday, March 16th @ 11:59 PM Pacific time. At that time, no further entries will be accepted and the winner will be randomly-selected.
Razer’s line of Star Wars: The Old Republic themed peripherals is now out on for public consumption (save for their keyboard with built-in LCD display). We got to play around with the headset portion of that line and have finally assembled our thoughts for your perusal. The headset features Dolby 7.1 virtual surround sound, braided cabling, 50mm sound drivers, and a sturdy boom microphone.
The overall design of the Razer Star Wars: The Old Republic headset is pretty darn slick, with lots of cool angles and even red and blue lighting effects (and millions of other color combinations) depending on what side of the force you wish to represent. Unlike the gaming mouse end of the Star Wars: The Old Republic-themed Razer products, the headset seems to be an entirely-new product design. I can’t seem to find a base design they tweaked out. Also included are two detachable ear cup plates with Republic and Sith Empire insignia to further represent your faction. Even the inside of the ear cups resemble the outer-wing bracing of a TiE Starfighter. In terms of paying homage to the source material while also proving a practical design, Razer has done well. The headset was quite comfortable during our testing period with it and it should serve you well – whether just playing Star Wars: The Old Republic for fun or doing some tournament gaming in other titles.
Part of that comfort stems from the fact that the entire unit weighs only 0.70 lbs! I have used several headset designs, and there is nothing worse than an overly-heavy design that sinks the headband deep into your “do”. Not only does it mess up the suave hairstyle you have going for you – potentially damaging your social life! But, also, it hurts!
Included in the package is a redeemable code for a crystal which colors your blaster bolts or lightsaber blade to a Razer-inspired black and green. It is pretty much a cosmetic-only effect, and will probably not stay in your weapon for very long as its stats are weak. Still, a nice little extra for gamers.
In terms of setting up / installing the headset – it was a snap! I should also note that the headset is compatible with Razer’s cloud-based Synapse 2.0 configuration utility. It is nice to see the Synapse program taking off like this in all their new products. This is the future of device configuration. It is nice to be able to take your peripheral from one machine to another and not have to set everything up again.
The thing that would have driven the headset over the edge to being a “must-have” item would have been wireless capabilities. I hope that they eventually put out a new version of this headset with that option.
Overall, the Razer Star Wars: The Old Republic headset has some excellent virtual 7.1 surround sound in a reasonably-priced, $129 dollar package. It is not a game-changer, but a solid performer that would more than serve your gaming needs.