Rockstar Games has released a new 60 frames per second trailer for Grand Theft Auto V PC, which is due out on April 14, 2015.
Author - boothby
April 2, 2015 — Bohemia Interactive today released the second developer diary about the upcoming Arma 3 Marksmen DLC.
While the first developer diary explored the new weapons and free platform features, this new developer diary takes a closer look at the new showcase scenarios, training courses and firing drills, Virtual Garage, the new End Game multiplayer mode, and some of the experimental multiplayer systems.
Video Dev Diary
The Arma 3 Marksmen DLC includes seven new weapons, two scopes, remote designators, ghillie suits, firing drills, and the Marksmen showcase scenario. The DLC will be accompanied by a major platform update, which will be free for all people who own Arma 3. The supporting update will introduce weapon resting and deployment, improved recoil simulation, improved AI suppression, various sound enhancements, a new multiplayer mode and showcase scenario, suppressor and bipod weapon attachments, heavy and grenadier vests, nine additional face paints, and Virtual Garage.
The Arma 3 Marksmen DLC will be available on April 8th for 12.99 EUR/10.99 GBP/15.99 USD, and is available for pre-order exclusively at the Bohemia Interactive Store with a 10% discount. People can also purchase the Arma 3 DLC Bundle, which includes the Arma 3 Karts, Arma 3 Helicopters, and the upcoming Marksmen DLC, for 19.99 EUR/16.99 GBP/24.99 USD – saving them more than 25% over buying the DLC piece by piece.
Those who are completely new to Arma 3, but are looking for the complete experience, can purchase the Arma 3 Extended Edition at Bohemia Interactive’s official store. The Extended Edition includes the Arma 3 Digital Deluxe Edition and the Arma 3 DLC Bundle, and saves people 9.99 EUR/11.99 GBP/14.99 USD over buying the vanilla game and DLC bundle separately.
(April 1, 2015) HOLLYWOOD, CA – Today, April 1, global superstar Vin Diesel, star and producer of Universal Pictures’ Furious 7, received one of Hollywood’s highest accolades, putting his handprints and footprints in cement in the world-famous forecourt of the TCL Chinese Theatre IMAX®, and became the legendary theatre’s 282nd handprint-footprint honoree.
Continuing the global exploits in the unstoppable franchise built on speed, Diesel, Paul Walker and Dwayne Johnson lead the returning cast of Furious 7 (www.furious7.com), opening April 3.
James Wan directs this chapter of the hugely successful series that also welcomes back favorites Michelle Rodriguez, Jordana Brewster, Tyrese Gibson, Chris “Ludacris” Bridges, Elsa Pataky and Lucas Black. They are joined by international action stars new to the franchise including Jason Statham, Djimon Hounsou, Tony Jaa, Ronda Rousey, Nathalie Emmanuel and Kurt Russell. Neal H. Moritz, Diesel and Michael Fottrell return to produce the film written by Chris Morgan.
A native of New York City, Diesel has become one of Hollywood’s most sought-after film stars. In addition to his huge box-office success, Diesel is a prominent producer and filmmaker. Later this year, Diesel will star in The Last Witch Hunter, which he also produced. He most recently headlined and produced the third chapter in
The Chronicles of Riddick franchise, Riddick.
In 2013, Diesel was seen in Fast & Furious 6, the sixth installment of the blockbuster Fast & Furious franchise, as well as Fast Five (2011) and Fast & Furious (2009). He wore multiple hats on all three projects as he reprised his role as Dominic Toretto and produced the films, along with Neal H. Moritz. He also wrote and directed the original short film Los Bandoleros. The short, which was showcased on the Fast & Furious DVD, tells the intriguing back story of the characters and events leading up to the explosive oil-truck heist in the film.
Another endeavor in Diesel’s entrepreneurial rise was the creation of his successful video game company, Tigon Studios, which created and produced 2004’s top-selling Xbox game, The Chronicles of Riddick: Escape From Butcher Bay.
Diesel previously starred alongside Michelle Yeoh in 20th Century Fox’s Babylon A.D., for director Mathieu Kassovitz. In this thriller, Diesel played a veteran-turned-mercenary who takes the high-risk job of escorting a woman from Russia to China. He is unaware that she is carrying an organism that a cult wants to harvest to produce a genetically modified messiah.
Diesel was also seen in the courtroom drama Find Me Guilty, directed by renowned filmmaker Sidney Lumet. Set in the ’80s, the film documents the famous three-year trial of 20 members of a mob family. Diesel earned critical acclaim for his portrayal of Jackie DiNorscio, the one mobster who chose to forgo his rights to an attorney and defended himself. To play this role, Diesel transformed himself into the 47-year-old Italian mobster by putting on 20 pounds.
Diesel will play the title role in Hannibal the Conqueror, which tells the story of the Carthaginian general who rode an elephant across the Alps to attack Rome in the third century B.C. In addition to this film, Diesel’s One Race Films will produce Hannibal the Barbarian, a children’s animated series based on the stories of Hannibal, for the BET network. Diesel’s future projects include Touchstone’s Player’s Rule. The film, written by Ron Bass and Jen Smolka, will be Diesel’s first role as the lead in a romantic comedy. Diesel will star in The Wheelman, which is in development by MTV Films, Paramount Pictures and One Race Films. Diesel’s Tigon Studios and Midway Games will collaborate to release the film and video game simultaneously.
Diesel starred in his first comedy feature for Disney, The Pacifier, opposite Faith Ford, Brad Garrett, Lauren Graham and Brittany Snow. The 2005 film, directed by Adam Shankman, followed an undercover agent who, after failing to protect an important government scientist, learns that the scientist’s family is in danger. In an effort to redeem himself, he agrees to take care of the man’s children-only to discover that child care is his toughest mission yet. The Pacifier was a huge box-office success.
In the highly anticipated science-fiction feature The Chronicles of Riddick, Diesel reprised the title role of Richard B. Riddick. Produced by One Race Films, it was the follow-up to the cult favorite Pitch Black. Diesel previously starred in the action-thriller A Man Apart, which he also produced.
Topping Diesel’s list of credits is his star turn in 2001’s The Fast and the Furious, for which he won an MTV Movie Award for Best On-Screen Team, along with co-star Paul Walker, and was nominated for Best Male Performance. He starred in the blockbuster XXX, which he also executive produced. Diesel appeared in Saving Private Ryan, for which he was nominated for a Screen Actors Guild Award as part of the film’s ensemble cast. His other credits include roles in Boiler Room the action-thriller A Man Apart, which he also produced;and the voice of the title character in The Iron Giant, which won an Annie Award for Best Animated Feature.
Diesel wrote, produced, directed and starred in the independent short Multi-Facial, which explored the issue of being multiracial in today’s society. The film follows Diesel, whose biological mother is Caucasian and biological father is African-American, on several auditions in which he is told he is either “too black” or “too white” for the part. It was after seeing this short at the 1995 Cannes Film Festival that director Steven Spielberg created the role of Private Adrian Caparzo in Saving Private Ryan specifically for Diesel.
Diesel wrote, produced, directed and starred in the full-length feature Strays, which he described as a “multicultural Saturday Night Fever.” The drama was selected to compete at the 1997 Sundance Film Festival.
Birmingham, England – April 1st, 2015 – Indie micro studio Special Circumstance Games, today announced that its debut release, epic 3D space adventure real-time strategy game Shallow Space: Insurgency, recently moved into alpha and is ready to initiate it’s Indiegogo campaign for the title. The 32 day Indiegogo campaign begins on April 4th, with the team looking to raise a minimum of $85,000 to help make Shallow Space: Insurgency a reality.
In light of this milestone, Special Circumstance Games have hired Vincent van Diemen the Producer behind Nexus: The Jupiter Incident as a Producer for Shallow Space: Insurgency. Following successful funding, the team are on schedule to launch in Autumn 2015 on PC, Mac and Linux via Steam Early Access.
“We couldn’t be happier to welcome Vincent into the Special Circumstance fold”, said James Martin, Founder of Special Circumstance Games, “with his experience of producing Nexus: The Jupiter Incident, his experience will allow us to take Shallow Space: Insurgency to the next level!”.
“For all you Nexus fans out there, it’s time to put your money where your mouth is”, said Vincent van Diemen, Producer at Special Circumstance Games. “I’ve been blown away by the incredible experience that the Special Circumstance Games team have built and believe it is the closest thing you’ll get to Nexus 2 for a long time to come.”
Starting April 4th, Special Circumstance Games will turn to crowdfunding and launch an Indiegogo campaign to finance the project. Supporters of the project can get involved by pledging as little as $1. Multiple perks are available for backers, including a 3D printed ship model, or even the opportunity to help with the design of an in-game ship model. The Indiegogo campaign will allow Special Circumstance Games to take their impressive tech demo to a much more fully-featured game. For a taste of what Shallow Space: Insurgency is about, the demo is available to download now.
About Shallow Space: Insurgency
In Shallow Space: Insurgency, intra-fighting grips the twelve colonies of the galaxy, as the future of the human race hangs in the balance. As the narrative unfolds players slowly learn how the various factions compete for resources, discover the political machinations of the major corporations and learn who their true allies are. Take command of a spacecraft fleet, with the aim of dominating sectors of space, through both random encounters and gripping storyline missions. Whether providing policing and escort duties, harvesting resources or responding to random encounters, the dynamic gameplay provides players with the freedom to direct their own authentic space adventure on multiple fronts.
Featuring full fleet customisation, players take command of a massive range of spacecraft, each with their own unique characteristics and customise them for a variety of tasks. Corvettes, Frigates, Cruisers and Battlecruisers supplement Capital ships and can be equipped with ship modules and turret placements and a number of kinetic, energy, missile and torpedo weapons to assist in achieving victory. Combat mechanics are based upon the grouping together of ships into ‘Wings’ and ‘Flotilla’’, which assist in managing operations and allow players to undertake fast attack, shield damage, hull damage and repair, among many others, as well as a complex player AI to reduce the complexity of large engagements. Each player’s battle group will comprise of several Flotillas, pre-equipped to their particular play style.
To visit the official website visit: http://shallow.space
The live campaign URL (for 4th April) will be: http://igg.me/at/shallowspace
To follow us on Facebook visit: www.facebook.com/shallowspace
To follow us on Twitter visit: https://twitter.com/ShallowSpace1
For additional information on Shallow Space visit: http://www.indiedb.com/games/shallow-space
To download the demo (on April 4th) visit: http://www.indiedb.com/games/shallow-space/downloads
To check out the latest videos on Youtube: https://www.youtube.com/user/shallowspacerts/videos
April 1, 2015 — The Soviets began development of their highly experimental ST-1 (the walking tanks) and the SPS-255 (rubberized tank) prior to the beginning of World War II. The First World War introduced trench warfare. The ineffectiveness of conventional infantry in trench warfare demanded the creation of a new types of ground vehicles that could easily maneuverer over and around destroyed roads and battlefields, all while avoiding landmines, and in the case of the SPS-255, deflecting enemy fire.
The Soviets developed the ST-1 as the world’s first and only model of the walking tank. The Soviet ST-1 was able to withstand almost all anti-tank mines and sand dollars. The ST-1’s insect-like appearance and movement instilled fear in the ranks of enemy infantry, but its high production costs lead to the Soviet Union abandoning mass production. The Soviets did repurpose many of the ST-1s parts for other tanks, for example, some parts of the tower appeared in later versions of the Soviet tank KV-1 and t-60 and t-26.
Only 20 units remain from the initial production, 12 of which remain with Russia. The Germans captured five during the war of Stalingrad, and the Americans received three as part of a failed developmental exchange program between the two countries.
Gaijin Entertainment, in honor of innovative ST-1 has released the experimental models of the Soviet walking tank for fans of War Thunder for April 1, 2015 only. Players who use Soviet, German, and American vehicles will have access to the walking tanks. To recreate the walking tanks, War Thunder game developers received top-secret access to the remaining units, were able to study their maneuverability and defenses.
In addition to ST-1s, War Thunder developers decided to give players access to another experimental model of tank, the SPS-255. The concept of the SPS-255 was to provide a tank with easy maneuverability and armor that was able to deflect enemy’s ammo. Rather than traditional armor, the outer shell of the SPS-255 reinforced consisted of rubberized steel that created a bouncing effect the rejected the enemy’s ammo.
To provide players with simulation quality gameplay, Gaijin Entertainment has implemented hit points so that players can try to exploit both tank’s limited vulnerability. Developers are confident that the new tanks will provide fans with a break from War Thunder’s ultra-realistic battles, allowing them to experience what might have been if only mass-production had taken place of both tanks during World War II.
Players wanting to experience the ST-1 (walking tanks) and SPS-255, which are only available today, please visit the “Events” section in War Thunder.
IRVINE, Calif. – Mar. 31, 2015 – WD®, a Western Digital (NASDAQ:WDC) company, and world leader in storage solutions, today introduced the My Passport® X portable hard drive for gamers. When connected to Xbox One™ or a PC, the sleek 2 TB My Passport X drive provides much-needed storage capacity for gamers to store up to 50 extra game titles, eliminating the need to delete previously purchased games from their Xbox One or PC hard drives and removing those “storage full” warning messages while allowing players to get back to their games. In addition to added storage, gamers can use My Passport X to take saved games to use on friends’ systems without having to download.
“Game file sizes are expanding to 36 GB per game and upwards, and are projected to continue growing,” said Tony Tate, vice president and general manager of WD’s Content Solutions unit. “Console gamers are able to store on average only 10 games on the 365 GB out of 500 GB that is available on the onboard hard drive. The My Passport X portable drive delivers a fast and easy way to expand capacity and enables an expanded library of games on the go.”
The power of the USB 3.0 lets users access and save files on the My Passport X portable hard drive in blazing-fast speed without a separate power supply. The My Passport X portable drive’s stylish and compact design is also built for durability and shock tolerance, as well as long-term reliability for peace of mind. In addition, the drive offers gamers no-sweat set-up – they just plug it in, follow the easy on-screen instructions and enjoy expanded storage for backing up, protecting and storing games and content in just minutes.
Pricing and Availability
My Passport Ultra X portable drive is available in the WD store at wdstore.com and at select retailers, including Amazon and Best Buy, and distributors in the United States only. My Passport X 2 TB drive has a Manufacturer’s Suggest Retail Price (MSRP) of $139.99 and will offer a 1-year limited warranty. Terms and conditions of WD’s limited warranty may be found at support.wdc.com/warranty.
MOUNTAIN VIEW, Calif. — March 31, 2015 — Raptr, a leading optimization platform for PC gamers, today officially launched Plays.tv, a fun, easy way for gamers to capture their most interesting gameplay moments and instantly share them. Dedicated to celebrating the pro in every gamer, Plays.tv gives all players a new way to memorialize their epic wins and fails as well as a community centered on reliving those moments with others. Raptr today also announced $14 million in new financing, some of which will be allocated to further expansion of Plays.tv.
“To me, chatting with my friends about all the funny and amazing things that happened in the game we just played is often as much fun as playing the game itself,” said Dennis “Thresh” Fong, founder and CEO of Raptr and an early eSports star. “Everyone experiences moments they want to remember when gaming; Plays.tv makes saving those moments as easy as taking a screenshot and provides a fun community to share them with.”
“At Team Dignitas, we’re always looking for new ways to engage with our fans,” said Michael O’Dell, Managing Director of Team Dignitas. “Plays.tv makes it super simple to capture highlight moments from our matches without the hassles of editing, and it’s awesome to have a dedicated community to share them with so our fans can relive those moments with us.”
Since introducing gameplay recording in Raptr nine months ago, Raptr users have captured more than four million highlight videos from their gaming sessions. Plays.tv was created to provide gamers with a dedicated home to showcase their favorite moments.
Also introduced today in Beta, the Plays.tv client is a free, fast, and simple way to capture, edit, and share gameplay clips and post them to your Plays.tv feed and other social networks like Twitter, Facebook, and YouTube. The Plays.tv client automatically starts recording during gameplay and uses hardware-accelerated video encoding to ensure minimal impact on performance. The Plays.tv client can optionally capture the user’s webcam (picture-in-picture) and can also automatically import videos recorded using other software such as OBS, Raptr, and Nvidia’s Shadowplay for easy editing and sharing. The Plays.tv client works with any PC game.
Gamers can use Plays.tv to:
- Instantly share short highlights from any game (up to the last 20 mins)
- Edit and trim clips from full session replays
- Follow friends, eSports stars, popular streamers and others
- Simultaneously post videos to Twitter, Facebook, YouTube, and other social networks
- Relive amazing moments with friends and the community
Raptr’s new round of financing includes funding from Advanced Micro Devices (AMD) as well as funding from existing investors Accel Partners, DAG Ventures, and Tenaya Capital. With this financing, the company has raised a total of $41 million in equity funding since its inception in 2007.
Raptr is one of the fastest-growing PC gaming services in the world. The Raptr software, which is entirely free, is designed to optimize PC gaming performance while maintaining high quality and system efficiency. Raptr has tens of millions of users in dozens of countries, and attracts more than two million new sign-ups each month. Strategic partnerships with Intel and AMD ensure Raptr’s access to both chipmakers’ existing and upcoming technologies as well as their enormous customer bases. Raptr also owns and operates Plays.tv, a platform and community for capturing and sharing all gamers’ memorable gaming moments. The company is led by CEO and co-founder Dennis Fong (co-founder of Xfire, Lithium, and Gamers.com). Raptr was founded in 2007 and is backed by investors Accel Partners, Founder’s Fund, DAG Ventures, and Tenaya Capital. For more information about Raptr, please visit http://raptr.com and/or follow @Raptr.
Rockstar Games has released some new screenshots as well as the recomended and minumum hardware requirements for the upcoming Grand Theft Auto V PC version, which is due out on April 14, 2015.
- OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1, Windows
- Vista 64 Bit Service Pack 2* (*NVIDIA video card recommended if running Vista OS)
- Processor: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850
- Quad-Core Processor (4 CPUs) @ 2.5GHz
- Memory: 4GB
- Video Card: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)
- Sound Card: 100% DirectX 10 compatible
- HDD Space: 65GB
- DVD Drive
- OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
- Processor: Intel Core i5 3470 @ 3.2GHZ (4 CPUs) / AMD X8 FX-8350 @ 4GHZ (8 CPUs)
- Memory: 8GB
- Video Card: NVIDIA GTX 660 2GB / AMD HD7870 2GB
- Sound Card: 100% DirectX 10 compatible
- HDD Space: 65GB
- DVD Drive
March 26, 2015 — Wargaming is excited to reveal further details on the upcoming 2015 Grand Finals. This event is part of the Wargaming.net League eSports division for competitive players of the global hit World of Tanks, and will be held April 25–26 at EXPO XXI in Warsaw, Poland. Over two intense days, the top 12 World of Tanks teams will battle it out on an international stage competing for the right to be named World Champion and take home their share of the total $300K prize pool.
This Grand Finals event marks the continuation of the new and revamped tournament format Attack/Defense mode. The new mode setup and rules have been developed with the help of pro gamers to enhance and streamline battles, making matches even more thrilling for players and spectators. With no chance of a draw, opponents must take the initiative and go all out if they want to be crowned victorious.
Wargaming is also proud to announce the sponsors the Grand Finals 2015: Intel, a world leader in technology; Razer, a manufacturer of high quality gaming peripherals; and paysafecard, providers of safe and easy online payments throughout Europe.
The event will be free to the public, with a variety of prizes and exclusive giveaways for the most passionate spectators. In addition to watching the action unfold on the battlefield, players and fans alike will enjoy various forms of entertainment including World of Tanks Blitz competitions at the Red Bull stand, quizzes at paysafeguard to test fan’s tank knowledge and team competitions for up to 14 players at the MGT-20. All these activities can be found at the partners’ area during match intermissions. The event will also feature two real tanks, a T-34/85 and M4AI Sherman, courtesy of the Polish Military Museum in Warsaw. These legendary vehicles have been refurbished by Wargaming for guests to learn about their history.
The list of finalists will be announced during the seeding ceremony on April 2 at 19:00 CET. The ceremony will be broadcast in English on the WGLEU official Twitch channel.
For more information on the Wargaming.net League Grand Finals, please visit:
SAN JOSE, Calif., (March 26, 2015) – Codemasters® today announced that F1 2015, the official video game of the 2015 FIA FORMULA ONE WORLD CHAMPIONSHIP™, will release in June 2015 and will be distributed by BANDAI NAMCO Games America Inc. in the Americas. Arriving much earlier in the FORMULA ONE™ season than before, this will mark the award-winning series’ debut on PlayStation® 4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft. The title will also be available for Windows PC through STEAM.
F1 2015 is set to take gamers closer to the real-world experience of racing in the world’s most glamorous, exciting and prestigious motorsport thanks to a brand new version of Codemasters’ proprietary EGO game engine. In addition to spectacular visual fidelity, F1 2015 offers a significant step forward in the physics-based handling model of the game, which is designed to be inclusive for both seasoned players and those new to the series. The handling model offers enhancements and additions in over 20 areas, including engine and transmission, aerodynamics, fuel tank, force feedback, suspension and most notably a brand new tire physics model, to recreate the breathtaking handling characteristics of the world’s fastest and most responsive racing cars.
F1 2015 will deliver a truly immersive experience thanks to an all-new ‘broadcast presentation’ style that recreates the unique race day atmosphere of a GRAND PRIX™, complete with podium and grid sequences. Using voice recognition technology available for Xbox One and PlayStation 4 consoles, players can become immersed in the cockpit, engaging with their race engineer through in-game voice commands with Kinect for Xbox One and the PlayStation®Camera or compatible headsets and microphones for PlayStation 4. Players will compete as their favorite FORMULA ONE star in the all-new Championship Season and push themselves to the limit in the challenging Pro Season mode.
Look forward to one of the most hotly anticipated seasons of recent times, including the return of the Mexico Grand Prix for the first time in over 20 years, in the 2015 FIA FORMULA ONE WORLD CHAMPIONSHIP, as well as a fully playable 2014 FIA FORMULA ONE WORLD CHAMPIONSHIP™ season, available to players as bonus game content.
“F1 2015 marks an exciting new chapter for Codemasters and FORMULA ONE; it’s a shift in direction for the game series, on new formats and our brand new game engine, with the game set to be released earlier in the season, launching this June,” commented Paul Jeal, Game Director, Codemasters.
“The handling is a vast improvement from our previous games. In particular our new tire model is a superb step forward towards realism, letting you explore where the limit is and allowing you to instantly feel much more connected with the car. You can now experience the changes in grip caused by temperature changes, wear, car set-up, debris and weather conditions. Our improved vehicle dynamics much more accurately convey the difference in performance and the feel between mechanical and aerodynamic grip. The new Force Feedback system adds to the feeling of connection with the car and track surface. The more natural and realistic nature of the game physics also serves to ensure that the racing experience is more accessible, enjoyable and rewarding for players of all skill levels.”
“With the second race of the 2015 FIA FORMULA ONE WORLD CHAMPIONSHIP this weekend in Malaysia, the team is busy modelling the new 2015 cars and drivers in readiness for the game’s summer launch. You can see a tease of our first signed off 2015 content in our debut screenshots, as well as an early glimpse of the Mexican circuit. In addition to the 2015 season, we are also delighted to be able to offer the 2014 season as a bonus selectable season*. Even this far out from our games release they truly show the power of our new game engine. ”
Follow Codemasters F1 games blog and social channels on Twitter and Facebook for future updates. F1 2015 will be published by Codemasters and distributed by BANDAI NAMCO Games in Europe, North and South America, the Middle East, Russia, Australia and New Zealand.